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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.36 by root, Thu Apr 17 02:42:27 2008 UTC vs.
Revision 1.94 by root, Sun Mar 29 22:28:13 2009 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
50 } 55 }
51 56
52 if ($^O eq "MSWin32") { 57 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 58 # pango is relocatable on win32
54 } else { 59 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 60 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 61 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 62 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 63 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 64 }
75 65
76 unshift @INC, $root; 66 unshift @INC, $root;
77 } 67 }
78} 68}
79 69
80# prepend private library directory 70# prepend private library directory and prepare env
81BEGIN { 71BEGIN {
82 for (grep !ref, @INC) { 72 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private"; 73 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 74 if (-d $path) {
85 unshift @INC, $path; 75 unshift @INC, $path;
90 80
91# need to do it again because that pile of garbage called PAR nukes it before main 81# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 82unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 83 if %PAR::LibCache;
94 84
95use Time::HiRes 'time';
96use EV; 85use EV;
86BEGIN { *time = \&EV::time }
87
97use List::Util qw(max min); 88use List::Util qw(max min);
98 89
99use Deliantra; 90use Deliantra;
100use Deliantra::Protocol::Constants; 91use Deliantra::Protocol::Constants;
101 92
93use AnyEvent::Util ();
94use AnyEvent::Socket ();
95use AnyEvent::DNS ();
96
102use Compress::LZF; 97use Compress::LZF;
98use JSON::XS;
103 99
104use DC; BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } 100use DC;
101
102sub crash($;$) {
103 # nop during compiletime
104}
105
106BEGIN {
107 $SIG{__DIE__} = sub {
108 return if $^S;
109 crash "CRASH/DIE: $_[0]" => 1;
110 DC::fatal Carp::longmess "$_[0]";
111 }
112}
113
105use DC::OpenGL (); 114use DC::OpenGL ();
106use DC::Protocol; 115use DC::Protocol;
107use DC::DB; 116use DC::DB;
108use DC::UI; 117use DC::UI;
109use DC::UI::Canvas; 118use DC::UI::Canvas;
110use DC::UI::Inventory; 119use DC::UI::Inventory;
111use DC::UI::SpellList; 120use DC::UI::SpellList;
112use DC::UI::Dockable; 121use DC::UI::Dockable;
113use DC::UI::Dockbar; 122use DC::UI::Dockbar;
114use DC::UI::MessageWindow;
115use DC::UI::ChatView; 123use DC::UI::ChatView;
116use DC::MessageDistributor; 124use DC::MessageDistributor;
117use DC::Pod; 125use DC::Pod;
118use DC::MapWidget; 126use DC::MapWidget;
119use DC::Macro; 127use DC::Macro;
120 128
121$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 129$SIG{QUIT} = sub { Carp::cluck "QUIT" };
122$SIG{PIPE} = 'IGNORE'; 130$SIG{PIPE} = 'IGNORE';
123 131
124$EV::DIED = sub { 132$EV::DIED = sub {
133 crash "CRASH/EV::DIED: $@" => 0;
125 DC::fatal Carp::longmess $@; 134 DC::fatal Carp::longmess $@;
126}; 135};
127 136
128my $MAX_FPS = 60; 137my $MAX_FPS = 60;
129 138
131 140
132our $LAST_REFRESH; 141our $LAST_REFRESH;
133our $NOW; 142our $NOW;
134 143
135our $CFG; 144our $CFG;
136our $CONN;
137our $PROFILE; # current profile 145our $PROFILE; # current profile
138our $FAST; # fast, low-quality mode, possibly useful for software-rendering 146our $FAST; # fast, low-quality mode, possibly useful for software-rendering
139 147
140our $WANT_REFRESH; 148our $WANT_REFRESH;
141 149
150our $MODE_SLIDER;
151our $CAVEAT_LABEL;
152
142our @SDL_MODES; 153our @SDL_MODES;
154our $SDL_REINIT = 1;
143our $WIDTH; 155our $WIDTH;
144our $HEIGHT; 156our $HEIGHT;
145our $FULLSCREEN; 157our $FULLSCREEN;
146our $FONTSIZE; 158our $FONTSIZE;
147 159
148our $FONT_PROP; 160our $FONT_PROP;
149our $FONT_FIXED; 161our $FONT_FIXED;
150 162
163our $CONN;
164
151our $MAP; 165our $MAP;
152our $MAPMAP; 166our $MAPMAP;
153our $MAPWIDGET; 167our $MAPWIDGET;
154our $COMPLETER; 168our $COMPLETER;
155our $BUTTONBAR; 169our $MENUFRAME; # the rectangle at the top
170our $MENUBAR; # the hbox at the top
171our $MENUPOPUP;
172our $BUTTONBAR; # the menu buttons
156our $METASERVER; 173our $METASERVER;
157our $LOGIN_BUTTON; 174our $LOGIN_BUTTON;
158our $QUIT_DIALOG; 175our $QUIT_DIALOG;
159our $HOST_ENTRY; 176our $HOST_ENTRY;
160our $FULLSCREEN_ENABLE; 177our $FULLSCREEN_ENABLE;
186our $FLOORBOX; 203our $FLOORBOX;
187our $GAUGES; 204our $GAUGES;
188our $STATWIDS; 205our $STATWIDS;
189 206
190our $SDL_ACTIVE; 207our $SDL_ACTIVE;
191our %SDL_CB; 208our @SDL_CB;
192 209
193our $ALT_ENTER_MESSAGE; 210our $ALT_ENTER_MESSAGE;
194our $STATUSBOX; 211our $STATUSBOX;
195our $MODBOX; 212our $MODBOX;
196our $DEBUG_STATUS; 213our $DEBUG_STATUS;
197 214
198our $INV; 215our $INV;
199our $INVR; 216our $INVR;
200our $INVR_HB; 217our $INVR_HB;
218
219#############################################################################
220
221# write a crash message blockingly to the socket, if possible
222# this is a bit too complicated for my tastes, but it was easy.
223*crash = sub($;$) {
224 my ($msg, $backtrace) = @_;
225
226 warn $msg;
227
228 return unless $CONN;
229
230 my $fh = $CONN->{fh}
231 or return;
232
233 my $buf = delete $CONN->{wbuf};
234
235 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
236
237 AnyEvent::Util::fh_nonblocking $fh, 0;
238 syswrite $fh, $buf;
239 AnyEvent::Util::fh_nonblocking $fh, 1;
240
241 $msg =~ s/\s+$//;
242
243 # backtrace as second step, in case it crashes, too
244 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
245 if $backtrace;
246};
247
248sub clienterror($;$) {
249 my ($msg, $backtrace) = @_;
250
251 warn $msg;
252
253 return unless $CONN;
254
255 $CONN->send_exti_msg (clientlog => $msg);
256 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
257}
201 258
202############################################################################# 259#############################################################################
203 260
204sub status { 261sub status {
205 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 262 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
287 or return; 344 or return;
288 345
289 $meta->{data} 346 $meta->{data}
290 or return; 347 or return;
291 348
292 # if its a jingle, play it as ambient music 349 # if it's a jingle, play it as ambient music
293 if ($meta->{data}{jingle}) { 350 if ($meta->{data}{jingle}) {
294 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 351 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
295 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 352 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
296 &audio_music_push ($face); 353 &audio_music_push ($face);
297 } 354 }
298 } else { 355 } else {
299 # fetch from database 356 # fetch from database
300 DC::DB::get res_data => $meta->{name}, sub { 357 DC::DB::get res_data => $meta->{name}, sub {
301 my $rwops = new DC::RW $_[0]; 358 my $rwops = new DC::RW $_[0];
302 my $chunk = new DC::MixChunk $rwops 359 my $chunk = new DC::MixChunk $rwops
303 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 360 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
304 $chunk->volume (($meta->{data}{volume} || 1) * 128); 361 $chunk->volume (($meta->{data}{volume} || 1) * 128);
305 $AUDIO_CHUNK{$face} = $chunk; 362 $AUDIO_CHUNK{$face} = $chunk;
306 363
307 audio_sound_push ($face); 364 audio_sound_push ($face);
308 }; 365 };
355 412
356 audio_music_update_volume; 413 audio_music_update_volume;
357 414
358 $MUSIC_PLAYING_DATA = \$_[0]; 415 $MUSIC_PLAYING_DATA = \$_[0];
359 416
417 $meta->{path} or length $_[0]
418 or return clienterror "empty music face from res_data ($meta->{face})";#d#
419
360 my $rwops = $meta->{path} 420 my $rwops = $meta->{path}
361 ? new_from_file DC::RW $meta->{path} 421 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
362 : new DC::RW $$MUSIC_PLAYING_DATA; 422 : new DC::RW $$MUSIC_PLAYING_DATA;
363 423
364 $MUSIC_PLAYER = new DC::MixMusic $rwops 424 $MUSIC_PLAYER = new DC::MixMusic $rwops
365 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 425 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
366 426
367 my $NOW = time; 427 my $NOW = time;
368 428
369 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 429 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
370 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 430 my $pos = $MUSIC_PLAYING_META->{stop_pos};
664 # right: accept 724 # right: accept
665 $table->add_at (4, 0, new DC::UI::Button 725 $table->add_at (4, 0, new DC::UI::Button
666 text => "Accept", 726 text => "Accept",
667 on_activate => sub { 727 on_activate => sub {
668 $conn->send ("reply n"); 728 $conn->send ("reply n");
669 $STATS_PAGE->hide;
670 destroy_query_dialog $conn; 729 destroy_query_dialog $conn;
671 0 730 0
672 }, 731 },
673 ); 732 );
674 733
726 785
727 $vbox->add (@dialog); 786 $vbox->add (@dialog);
728 $dialog->show; 787 $dialog->show;
729} 788}
730 789
731sub start_game { 790sub dc_connect {
732 status "logging in..."; 791 my ($host, $port) = @_;
733 792
734 $LOGIN_BUTTON->set_text ("Logout");
735 $SETUP_DIALOG->hide;
736
737 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 793 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
794 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
738 795
739 my ($host, $port) = split /:/, $PROFILE->{host};
740
741 $MAP = new DC::Map;
742
743 $CONN = eval { 796 $CONN =
744 new DC::Protocol 797 new DC::Protocol
745 host => $host, 798 host => $host,
746 port => $port || 13327, 799 port => $port,
747 user => $PROFILE->{user}, 800 user => $PROFILE->{user},
748 pass => $PROFILE->{password}, 801 pass => $PROFILE->{password},
749 mapw => $mapsize, 802 mapw => $mapw,
750 maph => $mapsize, 803 maph => $maph,
751 804
752 client => "$DC::VERSION $] $^O", 805 client => "$DC::VERSION $] $^O",
753 806
754 map_widget => $MAPWIDGET, 807 map_widget => $MAPWIDGET,
755 statusbox => $STATUSBOX, 808 statusbox => $STATUSBOX,
758 query => \&server_query, 811 query => \&server_query,
759 812
760 setup_req => { 813 setup_req => {
761 smoothing => $CFG->{map_smoothing}*1, 814 smoothing => $CFG->{map_smoothing}*1,
762 }, 815 },
763 };
764 816
765 if ($CONN) { 817 on_connect => sub {
818 if ($_[0]) {
766 DC::lowdelay fileno $CONN->{fh}; 819 DC::lowdelay fileno $CONN->{fh};
767 820
768 status "login successful"; 821 status "successfully connected to the server";
822 } else {
823 undef $CONN;
824 status "unable to connect: $!";
825 stop_game();
826 }
827 },
828 ;
829}
830
831sub start_game {
832 status "logging in...";
833
834 $LOGIN_BUTTON->set_text ("Logout");
835 $SETUP_DIALOG->hide;
836
837 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
838
839 $MAP = new DC::Map;
840
841 # hack to make SURE we find the IP address all right
842 # can be removed once AnyEvent::DNS is proven stable.
843 if ($host eq "gameserver.deliantra.net") {
844 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
845 if ($_[0] ne "80.101.114.108") { # Perl
846 status "dns failure, using hardcoded address";
847 $host = "129.13.162.95";
848 }
849
850 dc_connect $host, $port;
851 };
769 } else { 852 } else {
770 warn $@; 853 dc_connect $host, $port;
771 status "unable to connect";
772 stop_game();
773 } 854 }
774} 855}
775 856
776sub stop_game { 857sub stop_game {
858 crash "stop_game";
859
777 $LOGIN_BUTTON->set_text ("Login / Register"); 860 $LOGIN_BUTTON->set_text ("Login / Register");
778 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 861 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
779 $SETUP_DIALOG->show; 862 $SETUP_DIALOG->show;
780 $PL_WINDOW->hide; 863 $PL_WINDOW->hide;
781 $SPELL_LIST->clear_spells; 864 $SPELL_LIST->clear_spells;
795} 878}
796 879
797sub graphics_setup { 880sub graphics_setup {
798 my $vbox = new DC::UI::VBox; 881 my $vbox = new DC::UI::VBox;
799 882
883 {
884 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
885
800 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 886 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
801 887
802 my $row = 0; 888 my $row = 0;
803 889
804 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 890 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
805 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 891 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
806 can_events => 1, 892 can_events => 1,
807 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 893 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
808 894
895 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
896 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
897 can_events => 1,
898 tooltip => "This field shows any known issues with your config or driver, such as "
899 . "a non-accelerated display format. You can try to work around these issues "
900 . "by selecting a different video mode, changing the settings below or "
901 . "by installing the right driver for your graphics card.");
902
903 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
904 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
905 value => $CFG->{uitheme},
906 options => [
907 [wood => "Wood (the default)"],
908 [plain => "Plain (very)"],
909 [blue => "Blue (dark)"],
910 [metal => "Metal (light)"],
911 ],
912 tooltip => "Choose the User Interface theme that you like most :)",
913 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
914 );
915
809 my $vidmode_tooltip = 916 my $vidmode_tooltip =
810 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 917 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
811 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 918 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
812 919
813 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 920 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
814 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 921 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
815 922
816 $hbox->add (my $mode_slider = new DC::UI::Slider 923 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
817 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 924 c_rescale => 1,
925 force_w => $WIDTH * 0.1, expand => 1,
926 range => [ ($CFG->{sdl_mode}) x 3 ],
818 tooltip => $vidmode_tooltip); 927 tooltip => $vidmode_tooltip);
819 $hbox->add (my $mode_label = new DC::UI::Label 928 $hbox->add (my $mode_label = new DC::UI::Label
820 height => 0.8, template => "9999x9999@9+9", 929 height => 0.8, template => "9999x9999@9+9",
821 can_events => 1, tooltip => $vidmode_tooltip); 930 can_events => 1, tooltip => $vidmode_tooltip);
822 931
823 $mode_slider->connect (changed => sub { 932 $MODE_SLIDER->connect (changed => sub {
824 my ($self, $value) = @_; 933 my ($self, $value) = @_;
825 934
826 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 935 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
827 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 936 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
828 }); 937 });
829 $mode_slider->emit (changed => $mode_slider->{range}[0]); 938 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
830 939
831 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 940 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
832 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 941 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
833 state => $CFG->{fullscreen}, 942 state => $CFG->{fullscreen},
834 tooltip => "Bring the client into fullscreen mode.", 943 tooltip => "Bring the client into fullscreen mode.",
835 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 944 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
836 ); 945 );
837 946
838 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); 947 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
839 $table->add_at (1, $row++, new DC::UI::CheckBox 948 $table->add_at (1, $row++, new DC::UI::CheckBox
840 state => $CFG->{force_opengl11}, 949 state => $CFG->{force_opengl11},
841 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 950 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
842 . "higher memory usage and slower performance. It will, however, help tremendously on " 951 . "higher memory usage and slower performance. It will, however, help tremendously on "
843 . "cards that claim to support a feature but fall back to software rendering. " 952 . "cards that claim to support a feature but fall back to software rendering. "
844 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 953 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
845 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 954 . "but cards and drivers from other vendors (ATI) are often just as bad. "
846 . "experience extremely low framerates and your card should do better, try this option.</b>", 955 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
847 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 956 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
848 ); 957 );
849 958
959 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
960 $table->add_at (1, $row++, new DC::UI::CheckBox
961 state => $CFG->{disable_alpha},
962 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
963 . "by disabling a number of textures and transparency effects. Normally, these "
964 . "effects do not cost a lot of resources, but some graphics cards might fall "
965 . "back to extremely slow rendering if this is enabled. If disabling this option "
966 . "noticably improves the framerate of the client please report this! "
967 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
968 on_changed => sub {
969 my ($self, $value) = @_;
970 $CFG->{disable_alpha} = $value;
971 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
972 0
973 }
974 );
975
850 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 976 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
851 $table->add_at (1, $row++, new DC::UI::CheckBox 977 $table->add_at (1, $row++, new DC::UI::CheckBox
852 state => $CFG->{texture_compression}, 978 state => $CFG->{texture_compression},
853 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 979 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
854 . "will save a lot of memory and increase performance. The compression algorithm " 980 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
855 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 981 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
856 . "forced OpenGL 1.1 mode.", 982 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
857 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 983 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
858 ); 984 );
859 985
860 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 986 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
861 $table->add_at (1, $row++, new DC::UI::CheckBox 987 $table->add_at (1, $row++, new DC::UI::CheckBox
862 state => $CFG->{fast}, 988 state => $CFG->{fast},
863 tooltip => "Lower the visual quality considerably to speed up rendering.", 989 tooltip => "Lower the visual quality considerably to speed up rendering.",
864 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 990 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
865 ); 991 );
866 992
867 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 993 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
868 $table->add_at (1, $row++, new DC::UI::Slider 994 $table->add_at (1, $row++, new DC::UI::Slider
869 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 995 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
870 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 996 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
871 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 997 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
872 ); 998 );
873 999
874 $table->add_at (1, $row++, new DC::UI::Button 1000 $table->add_at (1, $row++, new DC::UI::Button
875 expand => 1, text => "Apply", 1001 expand => 1, text => "Apply",
876 tooltip => "Apply the video settings above.", 1002 tooltip => "Apply the video settings above.",
877 on_activate => sub { 1003 on_activate => sub {
878 video_shutdown (); 1004 video_shutdown ();
879 video_init (); 1005 video_init ();
1006 0
880 0 1007 }
881 } 1008 );
1009 }
1010
1011 {
1012 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1013
1014 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1015
1016 my $row = 0;
1017 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1018 $table->add_at (1, $row++, new DC::UI::CheckBox
1019 state => $CFG->{smooth_movement},
1020 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1021 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1022 . "then disable this option. Changes take effect immdiately.",
1023 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
882 ); 1024 );
883 1025
884 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1026 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
885 $table->add_at (1, $row++, new DC::UI::Slider 1027 $table->add_at (1, $row++, new DC::UI::Slider
886 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1028 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
887 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1029 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
888 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1030 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
889 ); 1031 );
890 1032
891 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1033 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
892 $table->add_at (1, $row++, new DC::UI::CheckBox 1034 $table->add_at (1, $row++, new DC::UI::CheckBox
893 state => $CFG->{map_smoothing}, 1035 state => $CFG->{map_smoothing},
894 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1036 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
895 . "This increases load on the graphics subsystem and works only with TRT servers. " 1037 . "This increases load on the graphics subsystem and works only with TRT servers. "
896 . "Changes take effect at next login only.", 1038 . "Changes take effect at next login only.",
897 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1039 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
898 ); 1040 );
899 1041
900 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1042 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
901 $table->add_at (1, $row++, new DC::UI::CheckBox 1043 $table->add_at (1, $row++, new DC::UI::CheckBox
902 state => $CFG->{fow_enable}, 1044 state => $CFG->{fow_enable},
903 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1045 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
904 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1046 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
905 ); 1047 );
906 1048
907 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1049 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
908 $table->add_at (1, $row++, new DC::UI::Slider 1050 $table->add_at (1, $row++, new DC::UI::Slider
909 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1051 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
910 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1052 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
911 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1053 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
912 ); 1054 );
913 1055
914 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1056 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
915 $table->add_at (1, $row++, new DC::UI::Slider 1057 $table->add_at (1, $row++, new DC::UI::Slider
916 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1058 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
917 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1059 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
918 . "but you still need to press apply to correctly re-layout the widget.", 1060 . "but you still need to press apply to correctly re-layout the widget.",
919 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1061 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
920 ); 1062 );
921 1063
922 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1064 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
923 $table->add_at (1, $row++, new DC::UI::Slider 1065 $table->add_at (1, $row++, new DC::UI::Slider
924 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1066 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
925 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1067 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
926 on_changed => sub { 1068 on_changed => sub {
927 $CFG->{gauge_fontsize} = $_[1]; 1069 $CFG->{gauge_fontsize} = $_[1];
928 &set_gauge_window_fontsize; 1070 &set_gauge_window_fontsize;
1071 0
929 0 1072 }
930 } 1073 );
931 );
932 1074
933 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1075 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
934 $table->add_at (1, $row++, new DC::UI::Slider 1076 $table->add_at (1, $row++, new DC::UI::Slider
935 range => [$CFG->{gauge_size}, 0.2, 0.8], 1077 range => [$CFG->{gauge_size}, 0.2, 0.8],
936 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1078 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
937 on_changed => sub { 1079 on_changed => sub {
938 $CFG->{gauge_size} = $_[1]; 1080 $CFG->{gauge_size} = $_[1];
939 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1081 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1082 0
940 0 1083 }
941 } 1084 );
942 ); 1085 }
943 1086
944 $vbox 1087 $vbox
945} 1088}
946 1089
947our $AUDIO_HW_CHUNKSIZE; 1090our $AUDIO_HW_CHUNKSIZE;
1110} 1253}
1111 1254
1112sub make_gauge_window { 1255sub make_gauge_window {
1113 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1256 my $gh = int $HEIGHT * $CFG->{gauge_size};
1114 1257
1115 my $win = new DC::UI::Frame ( 1258 $GAUGES->{win} = my $win = new DC::UI::Frame (
1116 force_x => 0, 1259 force_x => 0,
1117 force_y => "max", 1260 force_y => "max",
1118 force_w => $WIDTH, 1261 force_w => $WIDTH,
1119 force_h => $gh, 1262 force_h => $gh,
1120 ); 1263 );
1136 (new DC::UI::Empty expand => 1), 1279 (new DC::UI::Empty expand => 1),
1137 (my $hb = new DC::UI::HBox), 1280 (my $hb = new DC::UI::HBox),
1138 ], 1281 ],
1139 ); 1282 );
1140 1283
1141 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1284 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1142 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1285 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1143 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1286 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1144 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1287 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1145
1146 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1147 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1148 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1149 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1150
1151 $GAUGES = {
1152 exp => $exp, prg => $prg, sklprg => $sklprg,
1153 win => $win, range => $rng,
1154 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1155 };
1156 1288
1157 &set_gauge_window_fontsize; 1289 &set_gauge_window_fontsize;
1158 1290
1159 $win 1291 $win
1160} 1292}
1502 ); 1634 );
1503 1635
1504 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1636 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1505 $table->add_at (1, 4, new DC::UI::Entry 1637 $table->add_at (1, 4, new DC::UI::Entry
1506 text => $CFG->{profile}{default}{user}, 1638 text => $CFG->{profile}{default}{user},
1507 tooltip => "The name of your character on the server.", 1639 tooltip => "The name of your character on the server. The name is case-sensitive!",
1508 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1640 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1509 ); 1641 );
1510 1642
1511 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1643 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1512 $table->add_at (1, 5, new DC::UI::Entry 1644 $table->add_at (1, 5, new DC::UI::Entry
1526 1 1658 1
1527 }, 1659 },
1528 ); 1660 );
1529 1661
1530 $vbox->add (new DC::UI::FancyFrame 1662 $vbox->add (new DC::UI::FancyFrame
1531 label => "Registering", 1663 label => "How to Play",
1532 min_h => 200, 1664 min_h => 240,
1533 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1665 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1534 markup => 1666 markup =>
1667 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1668 . "Then register a new account (or use an existing one if you have one). "
1535 "To register a new account, choose a username that hasn't been taken yet and " 1669 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1536 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1670 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1537 ), 1671 ),
1538 ); 1672 );
1539 1673
1540 $vbox 1674 $vbox
1612 1746
1613 my $row = 0; 1747 my $row = 0;
1614 1748
1615 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1749 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1616 $table->add_at (1, $row++, new DC::UI::CheckBox 1750 $table->add_at (1, $row++, new DC::UI::CheckBox
1751 c_colspan => 2,
1617 state => $CFG->{show_tips}, 1752 state => $CFG->{show_tips},
1618 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1753 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1619 on_changed => sub { 1754 on_changed => sub {
1620 my ($self, $value) = @_; 1755 my ($self, $value) = @_;
1621 $CFG->{show_tips} = $value; 1756 $CFG->{show_tips} = $value;
1622 0 1757 0
1623 } 1758 }
1624 ); 1759 );
1625 1760
1626 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Messages Window Size"); 1761 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1627 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1762 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1763 c_colspan => 2,
1628 text => $CFG->{logview_max_par}, 1764 text => $CFG->{logview_max_par},
1629 tooltip => "This is maximum number of messages remembered in the <b>Messages</b> window. If the server " 1765 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1630 . "sends more messages than this number, older messages get removed to save memory and " 1766 . "sends more messages than this number, older messages get removed to save memory and "
1631 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1767 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1632 on_changed => sub { 1768 on_changed => sub {
1633 my ($self, $value) = @_; 1769 my ($self, $value) = @_;
1634 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1770 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1635 0 1771 0
1636 }, 1772 },
1637 ); 1773 );
1638 1774
1775 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1776 $table->add_at (1, $row, new DC::UI::CheckBox
1777 state => $CFG->{config_autosave},
1778 tooltip => "Normally, configuration settings and the user interface layout "
1779 . "are saved on client exit. You can disable this behaviour by "
1780 . "unchecking this checkbox.",
1781 on_changed => sub {
1782 my ($self, $value) = @_;
1783 $CFG->{config_autosave} = $value;
1784 0
1785 }
1786 );
1787 $table->add_at (2, $row++, new DC::UI::Button
1788 text => "Save Now",
1789 tooltip => "Use this to manually save configuration and UI layout when "
1790 . "autosave is disabled.",
1791 on_activate => sub {
1792 DC::write_cfg;
1793 0
1794 }
1795 );
1796
1639 $table 1797 $table
1640} 1798}
1641 1799
1642sub autopickup_setup { 1800sub autopickup_setup {
1643 my $r = new DC::UI::ScrolledWindow ( 1801 my $r = new DC::UI::ScrolledWindow (
1649 col_expand => [0, 1, 0, 1], 1807 col_expand => [0, 1, 0, 1],
1650 ); 1808 );
1651 1809
1652 for ( 1810 for (
1653 ["General", 0, 0, 1811 ["General", 0, 0,
1654 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1655 ["Inhibit autopickup" => PICKUP_INHIBIT], 1812# ["Inhibit autopickup" => PICKUP_INHIBIT],
1656 ["Stop before pickup" => PICKUP_STOP], 1813 ["Stop before pickup" => PICKUP_STOP],
1657 ["Debug autopickup" => PICKUP_DEBUG], 1814 ["Debug autopickup" => PICKUP_DEBUG],
1658 ], 1815 ],
1659 ["Weapons", 0, 6, 1816 ["Weapons", 0, 6,
1660 ["All weapons" => PICKUP_ALLWEAPON], 1817 ["All weapons" => PICKUP_ALLWEAPON],
1686 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1843 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1687 ["Ignore cursed" => PICKUP_NOT_CURSED], 1844 ["Ignore cursed" => PICKUP_NOT_CURSED],
1688 ["Jewelery" => PICKUP_JEWELS], 1845 ["Jewelery" => PICKUP_JEWELS],
1689 ["Flesh" => PICKUP_FLESH], 1846 ["Flesh" => PICKUP_FLESH],
1690 ], 1847 ],
1691 ["Weight/Value ratio", 2, 17] 1848 ["Value/Weight ratio", 2, 17]
1692 ) 1849 )
1693 { 1850 {
1694 my ($title, $x, $y, @bits) = @$_; 1851 my ($title, $x, $y, @bits) = @$_;
1695 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1852 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1696 1853
1708 $::CFG->{pickup} |= $mask; 1865 $::CFG->{pickup} |= $mask;
1709 } else { 1866 } else {
1710 $::CFG->{pickup} &= ~$mask; 1867 $::CFG->{pickup} &= ~$mask;
1711 } 1868 }
1712 1869
1713 $::CONN->send_command ("pickup $::CFG->{pickup}") 1870 $::CONN->send_pickup ($::CFG->{pickup})
1714 if defined $::CONN; 1871 if defined $::CONN;
1715 1872
1716 0 1873 0
1717 }); 1874 });
1718 1875
1721 } 1878 }
1722 1879
1723 $table->add_at (2, 18, new DC::UI::ValSlider 1880 $table->add_at (2, 18, new DC::UI::ValSlider
1724 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1881 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1725 template => ">= 99", 1882 template => ">= 99",
1883 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1726 to_value => sub { ">= " . 5 * $_[0] }, 1884 to_value => sub { ">= " . 5 * $_[0] },
1727 on_changed => sub { 1885 on_changed => sub {
1728 my ($slider, $value) = @_; 1886 my ($slider, $value) = @_;
1729 1887
1730 $::CFG->{pickup} &= ~0xF; 1888 $::CFG->{pickup} &= ~0xF;
1734 }); 1892 });
1735 1893
1736 $table->add_at (3, 18, new DC::UI::Button 1894 $table->add_at (3, 18, new DC::UI::Button
1737 text => "set", 1895 text => "set",
1738 on_activate => sub { 1896 on_activate => sub {
1739 $::CONN->send_command ("pickup $::CFG->{pickup}") 1897 $::CONN->send_pickup ($::CFG->{pickup})
1740 if defined $::CONN; 1898 if defined $::CONN;
1741 0 1899 0
1742 }); 1900 });
1743 1901
1744 $r 1902 $r
1745} 1903}
1746 1904
1747my %SORT_ORDER = ( 1905my %SORT_ORDER = (
1748 type => undef, 1906 type => sub {
1907 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1908 },
1749 mtime => sub { 1909 mtime => sub {
1750 my $NOW = time; 1910 my $NOW = time;
1751 sort { 1911 sort {
1752 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1912 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1753 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1913 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1784 $::CFG->{inv_sort} = $_[1]; 1944 $::CFG->{inv_sort} = $_[1];
1785 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1945 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1786 }, 1946 },
1787 ); 1947 );
1788 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1948 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1789 #TODO# update to weigh/maxweight 1949 #TODO# update to weight/maxweight
1790 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1950 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1791 1951
1792 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1952 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1793 $sw1->add ($INV = new DC::UI::Inventory); 1953 $sw1->add ($INV = new DC::UI::Inventory);
1794 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1954 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1855 $PL_NOTEBOOK->set_current_page ($widget); 2015 $PL_NOTEBOOK->set_current_page ($widget);
1856 $PL_WINDOW->show; 2016 $PL_WINDOW->show;
1857 } 2017 }
1858} 2018}
1859 2019
1860sub player_window { 2020sub make_playerbook {
1861 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2021 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1862 x => "center", 2022 x => "center",
1863 y => "center", 2023 y => "center",
1864 force_w => $WIDTH * 9/10, 2024 force_w => $WIDTH * 9/10,
1865 force_h => $HEIGHT * 9/10, 2025 force_h => $HEIGHT * 9/10,
1899 "License, Author and Source info for media sent by the server."); 2059 "License, Author and Source info for media sent by the server.");
1900 2060
1901 $ntb->set_current_page ($INVENTORY_PAGE); 2061 $ntb->set_current_page ($INVENTORY_PAGE);
1902 2062
1903 $plwin->add ($ntb); 2063 $plwin->add ($ntb);
1904 $plwin
1905} 2064}
1906 2065
1907sub keyboard_setup { 2066sub keyboard_setup {
1908 DC::Macro::keyboard_setup 2067 DC::Macro::keyboard_setup
1909} 2068}
1910 2069
1911sub help_window { 2070sub make_help_window {
1912 my $win = new DC::UI::Toplevel 2071 my $win = new DC::UI::Toplevel
1913 x => 'center', 2072 x => 'center',
1914 y => 'center', 2073 y => 'center',
1915 z => 4, 2074 z => 4,
1916 name => 'doc_browser', 2075 name => 'doc_browser',
2005 2164
2006 $load_node->((DC::Pod::find @path)[0]); 2165 $load_node->((DC::Pod::find @path)[0]);
2007 $win->show; 2166 $win->show;
2008 }; 2167 };
2009 2168
2010 $win 2169 $HELP_WINDOW = $win;
2011}
2012
2013sub open_string_query {
2014 my ($title, $cb, $txt, $tooltip) = @_;
2015 my $dialog = new DC::UI::Toplevel
2016 x => "center",
2017 y => "center",
2018 z => 50,
2019 force_w => $WIDTH * 4/5,
2020 title => $title;
2021
2022 $dialog->add (
2023 my $e = new DC::UI::Entry
2024 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2025 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2026 tooltip => $tooltip
2027 );
2028
2029 $e->grab_focus;
2030 $e->set_text ($txt) if $txt;
2031 $dialog->show;
2032} 2170}
2033 2171
2034sub open_quit_dialog { 2172sub open_quit_dialog {
2035 unless ($QUIT_DIALOG) { 2173 unless ($QUIT_DIALOG) {
2036 $QUIT_DIALOG = new DC::UI::Toplevel 2174 $QUIT_DIALOG = new DC::UI::Toplevel
2058 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2196 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2059 ); 2197 );
2060 $hb->add (new DC::UI::Button 2198 $hb->add (new DC::UI::Button
2061 text => "Quit anyway", 2199 text => "Quit anyway",
2062 expand => 1, 2200 expand => 1,
2063 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2201 on_activate => sub {
2202 crash "Quit anyway";
2203 EV::unloop EV::UNLOOP_ALL;
2204 },
2064 ); 2205 );
2065 } 2206 }
2066 2207
2067 $QUIT_DIALOG->show; 2208 $QUIT_DIALOG->show;
2068 $QUIT_DIALOG->grab_focus; 2209 $QUIT_DIALOG->grab_focus;
2210}
2211
2212sub make_menubar {
2213 $MENUFRAME = new DC::UI::Toplevel
2214 border => 0,
2215 force_x => 0,
2216 force_y => 0,
2217 force_w => $::WIDTH,
2218 child => ($MENUBAR = new DC::UI::HBox),
2219 ;
2220
2221 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2222
2223 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2224 make_gauge_window->show;
2225
2226# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2227# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2228
2229 make_playerbook;
2230
2231 $MENUPOPUP = DC::UI::Menu->new (items => [
2232 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2233 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2234 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2235 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2236 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2237 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2238 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2239 ["Quit…" , sub {
2240 if ($CONN) {
2241 open_quit_dialog;
2242 } else {
2243 EV::unloop EV::UNLOOP_ALL;
2244 }
2245 }],
2246 ]);
2247
2248 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2249 tooltip => "Shows the main menu",
2250 on_button_down => sub {
2251 my ($self, $ev) = @_;
2252 local $ev->{x} = 0;
2253 local $ev->{y} = 0;
2254 $MENUPOPUP->popup ($ev);
2255 },
2256 );
2257
2258 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2259 padding_x => 6,
2260 padding_y => 3,
2261 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2262 template => " Exp: 888,888,888,888 (lvl 188) ",
2263 );
2264
2265 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2266 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2267 . "will automatically pick up items as defined by your item pickup settings "
2268 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2269 . "disable autopickup by disabling this checkbox.",
2270 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2271 on_changed => sub {
2272 my ($self, $value) = @_;
2273 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2274 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2275 $CONN->send_pickup ($CFG->{pickup})
2276 if $CONN;
2277 },
2278 );
2279
2280 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2281 c_rescale => 1,
2282 padding_x => 6,
2283 padding_y => 3,
2284 force_w => $::WIDTH * 0.2,
2285 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2286 template => "two handed weapons 99%",
2287 );
2288
2289 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2290 expand => 1,
2291 align => 1, can_hover => 1, can_events => 1,
2292 text => "Range and Combat Slots",
2293 tooltip => "#stat_ranged",
2294 );
2295
2296 $MENUFRAME->show;
2297}
2298
2299sub open_string_query {
2300 my ($title, $cb, $txt, $tooltip) = @_;
2301 my $dialog = new DC::UI::Toplevel
2302 x => "center",
2303 y => "center",
2304 z => 50,
2305 force_w => $WIDTH * 4/5,
2306 title => $title;
2307
2308 $dialog->add (
2309 my $e = new DC::UI::Entry
2310 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2311 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2312 tooltip => $tooltip
2313 );
2314
2315 $e->grab_focus;
2316 $e->set_text ($txt) if $txt;
2317 $dialog->show;
2069} 2318}
2070 2319
2071sub show_tip_of_the_day { 2320sub show_tip_of_the_day {
2072 # find all tips 2321 # find all tips
2073 my @tod = DC::Pod::find tip_of_the_day => "*"; 2322 my @tod = DC::Pod::find tip_of_the_day => "*";
2121 $dialog->show; 2370 $dialog->show;
2122 }; 2371 };
2123} 2372}
2124 2373
2125sub sdl_init { 2374sub sdl_init {
2126 DC::SDL_Init 2375 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2127 and die "SDL::Init failed!\n"; 2376 and die "SDL::Init failed!\n";
2128} 2377}
2129 2378
2130sub video_init { 2379sub video_init {
2380 DC::set_theme $CFG->{uitheme};
2381
2382 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2383 $SDL_REINIT = 0;
2384
2385 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2386 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2387 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2388 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2389
2390 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2391
2131 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2392 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2393 $CFG->{sdl_mode} = 0; # lowest resolution by default
2394
2395 # now choose biggest mode <= 1024x768
2396 for (0 .. $#SDL_MODES) {
2397 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2398 $CFG->{sdl_mode} = $_;
2399 }
2400 }
2401 }
2132 2402
2133 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2403 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2134 2404
2135 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2405 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2136 $FULLSCREEN = $CFG->{fullscreen}; 2406 $FULLSCREEN = $CFG->{fullscreen};
2137 $FAST = $CFG->{fast}; 2407 $FAST = $CFG->{fast};
2138 2408
2409 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2139 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2410 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2411 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2140 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2412 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2141 2413
2142 $SDL_ACTIVE = 1; 2414 $SDL_ACTIVE = 1;
2143 $LAST_REFRESH = time - 0.01; 2415 $LAST_REFRESH = time - 0.01;
2144 2416
2191 2463
2192 (new DC::UI::Frame 2464 (new DC::UI::Frame
2193 bg => [0, 0, 0, 0.4], 2465 bg => [0, 0, 0, 0.4],
2194 force_x => 0, 2466 force_x => 0,
2195 force_y => "max", 2467 force_y => "max",
2196 child => (my $LR = new DC::UI::VBox), 2468 child => (my $LL = new DC::UI::VBox),
2197 )->show; 2469 )->show;
2198 2470
2199 $LR->add ($STATUSBOX); 2471 $LL->add ($STATUSBOX);
2200 $LR->add ($MODBOX); 2472 $LL->add ($MODBOX);
2201 $LR->add (new DC::UI::Label 2473 $LL->add (new DC::UI::Label
2202 align => 0, 2474 align => 0,
2203 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2475 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2204 fontsize => 0.5, 2476 fontsize => 0.5,
2205 fg => [1, 1, 0, 0.7], 2477 fg => [1, 1, 0, 0.7],
2206 ); 2478 );
2207 2479
2208 DC::UI::Toplevel->new ( 2480 DC::UI::Toplevel->new (
2209 title => "Minimap", 2481 title => "Minimap",
2210 name => "mapmap", 2482 name => "mapmap",
2211 x => 0, 2483 x => 0,
2212 y => $FONTSIZE + 8, 2484 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2213 border_bg => [1, 1, 1, 192/255], 2485 border_bg => [1, 1, 1, 192/255],
2214 bg => [1, 1, 1, 0], 2486 bg => [1, 1, 1, 0],
2215 child => ($MAPMAP = new DC::MapWidget::MapMap 2487 child => ($MAPMAP = new DC::MapWidget::MapMap
2216 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2488 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2217 ), 2489 ),
2218 )->show; 2490 )->show;
2219 2491
2220 $MAPWIDGET = new DC::MapWidget; 2492 $MAPWIDGET = new DC::MapWidget;
2221 $MAPWIDGET->connect (activate_console => sub { 2493 $MAPWIDGET->connect (activate_console => sub {
2242 force_h => $::HEIGHT * 0.6, 2514 force_h => $::HEIGHT * 0.6,
2243 has_close_button => 1, 2515 has_close_button => 1,
2244 ; 2516 ;
2245 2517
2246 $METASERVER = metaserver_dialog; 2518 $METASERVER = metaserver_dialog;
2247 $MESSAGE_WINDOW = new DC::UI::Dockbar (name => 'message_window', title => 'Messages'); 2519 # the name is changed to not conflict with the older name as users could have hidden it
2520 $MESSAGE_WINDOW = new DC::UI::Dockbar
2521 name => "message_window2",
2522 title => 'Messages',
2523 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2524 force_w => $::WIDTH * 0.6,
2525 force_h => $::HEIGHT * 0.25,
2526 ;
2527
2248 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2528 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2249 2529
2250 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, debug => 1, 2530 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2251 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 2531 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2252 2532
2253 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, 2533 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2254 "Configure the server to play on, your username and password."); 2534 "Configure the server to play on, your username and password.");
2255 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, 2535 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2268 . "After pressing the combo the binding will be saved automatically and the " 2548 . "After pressing the combo the binding will be saved automatically and the "
2269 . "binding editor closes"); 2549 . "binding editor closes");
2270 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2550 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2271 "Some debuggin' options. Do not ask."); 2551 "Some debuggin' options. Do not ask.");
2272 2552
2273 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2553 make_help_window;
2554 make_menubar;
2274 2555
2275 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2276 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2277
2278 $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2279 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2280
2281 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2282
2283 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2284 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2285
2286 $BUTTONBAR->add (new DC::UI::Button
2287 text => "Save Config",
2288 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2289 on_activate => sub {
2290 $::CFG->{layout} = DC::UI::get_layout;
2291 DC::write_cfg;
2292 status "Configuration Saved";
2293 0
2294 },
2295 );
2296
2297 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2298 tooltip => "View Documentation");
2299
2300
2301 $BUTTONBAR->add (new DC::UI::Button
2302 text => "Quit",
2303 tooltip => "Terminates the program",
2304 on_activate => sub {
2305 if ($CONN) {
2306 open_quit_dialog;
2307 } else {
2308 EV::unloop EV::UNLOOP_ALL;
2309 }
2310 0
2311 },
2312 );
2313
2314 $BUTTONBAR->show;
2315 $SETUP_DIALOG->show; 2556 $SETUP_DIALOG->show;
2316 $MESSAGE_WINDOW->show; 2557 $MESSAGE_WINDOW->show;
2317 } 2558 }
2318 2559
2560 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2561 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2562
2563 $CAVEAT_LABEL->set_text ("None :)");
2564 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2565 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2566
2319 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2567 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2320} 2568}
2321 2569
2322sub video_shutdown { 2570sub video_shutdown {
2323 DC::OpenGL::shutdown; 2571 DC::OpenGL::shutdown;
2572 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2324 2573
2325 undef $SDL_ACTIVE; 2574 undef $SDL_ACTIVE;
2326} 2575}
2327 2576
2328my %animate_object; 2577my %animate_object;
2347my $want_refresh = EV::prepare_ns \&force_refresh; 2596my $want_refresh = EV::prepare_ns \&force_refresh;
2348 2597
2349my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2598my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2350 $NOW = EV::now; 2599 $NOW = EV::now;
2351 2600
2352 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2601 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2353 for DC::poll_events; 2602 for DC::poll_events;
2354 2603
2355 if (%animate_object) { 2604 if (%animate_object) {
2356 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2605 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2357 $WANT_REFRESH = 1; 2606 $WANT_REFRESH = 1;
2369sub animation_stop { 2618sub animation_stop {
2370 my ($widget) = @_; 2619 my ($widget) = @_;
2371 delete $animate_object{$widget}; 2620 delete $animate_object{$widget};
2372} 2621}
2373 2622
2374%SDL_CB = (
2375 DC::SDL_QUIT => sub { 2623$SDL_CB[DC::SDL_QUIT] = sub {
2624 crash "SDL_QUIT";
2376 EV::unloop EV::UNLOOP_ALL; 2625 EV::unloop EV::UNLOOP_ALL;
2377 }, 2626};
2378 DC::SDL_VIDEORESIZE => sub { 2627$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2379 },
2380 DC::SDL_VIDEOEXPOSE => sub { 2628$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2381 DC::UI::full_refresh; 2629 DC::UI::full_refresh;
2382 }, 2630};
2383 DC::SDL_ACTIVEEVENT => sub { 2631$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2384# not useful, as APPACTIVE includes only iconified state, not unmapped 2632# not useful, as APPACTIVE includes only iconified state, not unmapped
2385# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2633# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2386# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2634# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2387# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2635# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2388# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2636# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2389# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2637# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2390 }, 2638};
2391 DC::SDL_KEYDOWN => sub { 2639$SDL_CB[DC::SDL_KEYDOWN] = sub {
2392 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2640 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2393 # alt-enter 2641 # alt-enter
2642 video_shutdown;
2394 $FULLSCREEN_ENABLE->toggle; 2643 $FULLSCREEN_ENABLE->toggle;
2395 video_shutdown;
2396 video_init; 2644 video_init;
2397 } else { 2645 } else {
2398 &DC::UI::feed_sdl_key_down_event; 2646 &DC::UI::feed_sdl_key_down_event;
2399 } 2647 }
2400 update_modbox; 2648 update_modbox;
2401 }, 2649};
2402 DC::SDL_KEYUP => sub { 2650$SDL_CB[DC::SDL_KEYUP] = sub {
2403 &DC::UI::feed_sdl_key_up_event; 2651 &DC::UI::feed_sdl_key_up_event;
2404 update_modbox; 2652 update_modbox;
2405 }, 2653};
2406 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2654$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2407 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2655$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2408 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2656$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2409 DC::SDL_USEREVENT => sub { 2657$SDL_CB[DC::SDL_USEREVENT] = sub {
2410 if ($_[0]{code} == 1) { 2658 if ($_[0]{code} == 1) {
2411 audio_channel_finished $_[0]{data1}; 2659 audio_channel_finished $_[0]{data1};
2412 } elsif ($_[0]{code} == 0) { 2660 } elsif ($_[0]{code} == 0) {
2413 audio_music_finished; 2661 audio_music_finished;
2414 }
2415 }, 2662 }
2416); 2663};
2417 2664
2418############################################################################# 2665#############################################################################
2419 2666
2420$SIG{INT} = $SIG{TERM} = sub { 2667$SIG{INT} = $SIG{TERM} = sub {
2421 EV::unloop; 2668 EV::unloop;
2422 #d# TODO calling exit here hangs the process in some futex 2669 #d# TODO calling exit here hangs the process in some futex
2423}; 2670};
2424 2671
2425{ 2672# due to mac os x + sdl combined braindamage, we need this contortion
2673sub main {
2674 {
2426 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2675 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2427 2676
2428 if (-e "$Deliantra::VARDIR/client.cf") { 2677 if (-e "$Deliantra::VARDIR/client.cf") {
2429 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2678 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2430 } else { 2679 } else {
2431 #TODO: compatibility cruft 2680 #TODO: compatibility cruft
2432 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2681 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2433 print STDERR "INFO: used old configuration file\n"; 2682 print STDERR "INFO: used old configuration file\n";
2434 } 2683 }
2435 2684
2436 DC::DB::Server::run; 2685 DC::DB::Server::run;
2437 2686
2438 if ($CFG->{db_schema} < 1) { 2687 if ($CFG->{db_schema} < 1) {
2439 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2688 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2440 DC::DB::nuke_db; 2689 DC::DB::nuke_db;
2441 $CFG->{db_schema} = 1; 2690 $CFG->{db_schema} = 1;
2442 DC::write_cfg; 2691 DC::write_cfg;
2443 } 2692 }
2444 2693
2445 DC::DB::open_db; 2694 DC::DB::open_db;
2446 2695
2447 DC::UI::set_layout ($::CFG->{layout}); 2696 DC::UI::set_layout ($::CFG->{layout});
2448 2697
2449 my %DEF_CFG = ( 2698 my %DEF_CFG = (
2699 config_autosave => 1,
2450 sdl_mode => 0, 2700 sdl_mode => undef,
2451 fullscreen => 1, 2701 fullscreen => 1,
2452 fast => 0, 2702 fast => 0,
2453 force_opengl11 => undef, 2703 force_opengl11 => undef,
2704 disable_alpha => 0,
2705 smooth_movement => 1,
2454 texture_compression => 1, 2706 texture_compression => 1,
2455 map_scale => 1, 2707 map_scale => 1,
2456 fow_enable => 1, 2708 fow_enable => 1,
2457 fow_intensity => 0, 2709 fow_intensity => 0,
2458 map_smoothing => 1, 2710 map_smoothing => 1,
2459 gui_fontsize => 1, 2711 gui_fontsize => 1,
2460 log_fontsize => 0.7, 2712 log_fontsize => 0.7,
2461 gauge_fontsize => 1, 2713 gauge_fontsize => 1,
2462 gauge_size => 0.35, 2714 gauge_size => 0.35,
2463 stat_fontsize => 0.7, 2715 stat_fontsize => 0.7,
2464 mapsize => 100, 2716 mapsize => 100,
2465 audio_enable => 1, 2717 audio_enable => 1,
2466 audio_hw_channels => 0, 2718 audio_hw_channels => 0,
2467 audio_hw_frequency => 0, 2719 audio_hw_frequency => 0,
2468 audio_hw_chunksize => 0, 2720 audio_hw_chunksize => 0,
2469 audio_mix_channels => 8, 2721 audio_mix_channels => 8,
2470 effects_enable => 1, 2722 effects_enable => 1,
2471 effects_volume => 1, 2723 effects_volume => 1,
2472 bgm_enable => 1, 2724 bgm_enable => 1,
2473 bgm_volume => 0.5, 2725 bgm_volume => 0.5,
2474 output_rate => "", 2726 output_rate => "",
2475 pickup => 0, 2727 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2476 inv_sort => "mtime", 2728 inv_sort => "mtime",
2477 default => "profile", # default profile 2729 default => "profile", # default profile
2478 show_tips => 1, 2730 show_tips => 1,
2479 logview_max_par => 1000, 2731 logview_max_par => 1000,
2732 shift_fire_stop => 0,
2733 uitheme => "wood",
2734 map_shift_x => -24, # arbitrary
2735 map_shift_y => +24, # arbitrary
2480 ); 2736 );
2481 2737
2482 while (my ($k, $v) = each %DEF_CFG) { 2738 while (my ($k, $v) = each %DEF_CFG) {
2483 $CFG->{$k} = $v unless exists $CFG->{$k}; 2739 $CFG->{$k} = $v unless exists $CFG->{$k};
2484 } 2740 }
2485 2741
2486 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2742 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2487 $PROFILE = $CFG->{profile}{default}; 2743 $PROFILE = $CFG->{profile}{default};
2488 2744
2489 # convert old bindings (only default profile matters) 2745 # convert old bindings (only default profile matters)
2490 if (my $bindings = delete $PROFILE->{bindings}) { 2746 if (my $bindings = delete $PROFILE->{bindings}) {
2491 while (my ($mod, $syms) = each %$bindings) { 2747 while (my ($mod, $syms) = each %$bindings) {
2492 while (my ($sym, $cmds) = each %$syms) { 2748 while (my ($sym, $cmds) = each %$syms) {
2493 push @{ $PROFILE->{macro} }, { 2749 push @{ $PROFILE->{macro} }, {
2494 accelkey => [$mod*1, $sym*1], 2750 accelkey => [$mod*1, $sym*1],
2495 action => $cmds, 2751 action => $cmds,
2752 };
2496 }; 2753 }
2497 } 2754 }
2498 } 2755 }
2499 }
2500 2756
2501 sdl_init; 2757 sdl_init;
2502 2758
2503 @SDL_MODES = DC::SDL_ListModes 8, 8; 2759 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2504 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2760 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2505 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2506 2761
2507 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2762 {
2508
2509 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2510
2511 {
2512 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2763 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2513 DejaVuSans.ttf 2764 DejaVuSans.ttf
2514 DejaVuSansMono.ttf 2765 DejaVuSansMono.ttf
2515 DejaVuSans-Bold.ttf 2766 DejaVuSans-Bold.ttf
2516 DejaVuSansMono-Bold.ttf 2767 DejaVuSansMono-Bold.ttf
2517 DejaVuSans-Oblique.ttf 2768 DejaVuSans-Oblique.ttf
2518 DejaVuSansMono-Oblique.ttf 2769 DejaVuSansMono-Oblique.ttf
2519 DejaVuSans-BoldOblique.ttf 2770 DejaVuSans-BoldOblique.ttf
2520 DejaVuSansMono-BoldOblique.ttf 2771 DejaVuSansMono-BoldOblique.ttf
2772 mona.ttf
2521 ); 2773 );
2522 2774
2523 DC::add_font $_ for @fonts; 2775 DC::add_font $_ for @fonts;
2524 2776
2525 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2777 $FONT_PROP = new_from_file DC::Font $fonts[0];
2526 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2778 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2527 2779
2528 $FONT_PROP->make_default; 2780 $FONT_PROP->make_default;
2529 2781
2530 DC::pango_init; 2782 DC::pango_init;
2531 } 2783 }
2532 2784
2533# compare mono (ft) vs. rgba (cairo) 2785# compare mono (ft) vs. rgba (cairo)
2534# ft - 1.8s, cairo 3s, even in alpha-only mode 2786# ft - 1.8s, cairo 3s, even in alpha-only mode
2535# for my $rgba (0..1) { 2787# for my $rgba (0..1) {
2536# my $t1 = Time::HiRes::time; 2788# my $t1 = Time::HiRes::time;
2541# } 2793# }
2542# my $t2 = Time::HiRes::time; 2794# my $t2 = Time::HiRes::time;
2543# warn $t2-$t1; 2795# warn $t2-$t1;
2544# } 2796# }
2545 2797
2546 video_init; 2798 video_init;
2547 audio_init; 2799 audio_init;
2548} 2800 }
2549 2801
2550show_tip_of_the_day if $CFG->{show_tips}; 2802 show_tip_of_the_day if $CFG->{show_tips};
2551 2803
2552our $STARTUP_CANCEL = EV::idle sub { 2804 our $STARTUP_CANCEL = EV::idle sub {
2553 undef $::STARTUP_CANCEL; 2805 undef $::STARTUP_CANCEL;
2554 $startup_done->(); 2806 $startup_done->();
2555}; 2807 };
2556 2808
2557delete $SIG{__DIE__}; 2809 delete $SIG{__DIE__};
2558EV::loop; 2810 EV::loop;
2559 2811
2812 DC::write_cfg if $CFG->{config_autosave};
2813
2560#video_shutdown; 2814 #video_shutdown;
2561#audio_shutdown; 2815 #audio_shutdown;
2816
2562DC::OpenGL::quit; 2817 DC::OpenGL::quit;
2563DC::SDL_Quit; 2818 DC::SDL_Quit;
2564DC::DB::Server::stop; 2819 DC::DB::Server::stop;
2820}
2821
2822DC::SDL_braino; # see sub above
2565 2823
2566=head1 NAME 2824=head1 NAME
2567 2825
2568deliantra - A Deliantra MORPG game client 2826deliantra - A Deliantra MORPG game client
2569 2827
2586 4 show fps 2844 4 show fps
2587 8 suppress tooltips 2845 8 suppress tooltips
2588 2846
2589=head1 AUTHOR 2847=head1 AUTHOR
2590 2848
2591Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2849Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2592 2850
2593 2851
2594 2852

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