… | |
… | |
32 | Win32::GUI::SplashScreen::Done (1); |
32 | Win32::GUI::SplashScreen::Done (1); |
33 | }; |
33 | }; |
34 | } |
34 | } |
35 | } |
35 | } |
36 | |
36 | |
37 | use strict; |
37 | use common::sense; |
38 | use utf8; |
|
|
39 | |
38 | |
40 | use Carp 'verbose'; |
39 | use Carp 'verbose'; |
41 | |
40 | |
42 | # do things only needed for single-binary version (par) |
41 | # do things only needed for single-binary version (par) |
43 | BEGIN { |
42 | BEGIN { |
… | |
… | |
133 | crash "CRASH/EV::DIED: $@" => 0; |
132 | crash "CRASH/EV::DIED: $@" => 0; |
134 | DC::fatal Carp::longmess $@; |
133 | DC::fatal Carp::longmess $@; |
135 | }; |
134 | }; |
136 | |
135 | |
137 | my $MAX_FPS = 60; |
136 | my $MAX_FPS = 60; |
|
|
137 | |
|
|
138 | our $DEFAULT_SERVER = "gameserver.deliantra.net"; |
138 | |
139 | |
139 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
140 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
140 | |
141 | |
141 | our $LAST_REFRESH; |
142 | our $LAST_REFRESH; |
142 | our $NOW; |
143 | our $NOW; |
… | |
… | |
539 | sub audio_tab_update; |
540 | sub audio_tab_update; |
540 | audio_tab_update; |
541 | audio_tab_update; |
541 | } |
542 | } |
542 | |
543 | |
543 | sub audio_shutdown { |
544 | sub audio_shutdown { |
|
|
545 | if ($SDL_MIXER) { |
|
|
546 | DC::MixMusic::halt; |
|
|
547 | DC::Mix_AllocateChannels 0; |
|
|
548 | } |
|
|
549 | |
544 | undef $MUSIC_PLAYER; |
550 | undef $MUSIC_PLAYER; |
545 | undef $MUSIC_PLAYING_META; |
551 | undef $MUSIC_PLAYING_META; |
546 | undef $MUSIC_PLAYING_DATA; |
552 | undef $MUSIC_PLAYING_DATA; |
547 | |
553 | |
548 | $MUSIC_WANT = []; |
554 | $MUSIC_WANT = []; |
549 | @MUSIC_JINGLE = (); |
555 | @MUSIC_JINGLE = (); |
550 | %AUDIO_PLAY = (); |
556 | %AUDIO_PLAY = (); |
551 | %AUDIO_CHUNK = (); |
557 | %AUDIO_CHUNK = (); |
552 | |
558 | |
553 | DC::MixMusic::halt; |
|
|
554 | DC::Mix_AllocateChannels 0; |
|
|
555 | DC::Mix_CloseAudio if $SDL_MIXER; |
559 | DC::Mix_CloseAudio if $SDL_MIXER; |
556 | undef $SDL_MIXER; |
560 | undef $SDL_MIXER; |
557 | } |
561 | } |
558 | |
562 | |
559 | ############################################################################# |
563 | ############################################################################# |
… | |
… | |
802 | user => $PROFILE->{user}, |
806 | user => $PROFILE->{user}, |
803 | pass => $PROFILE->{password}, |
807 | pass => $PROFILE->{password}, |
804 | mapw => $mapw, |
808 | mapw => $mapw, |
805 | maph => $maph, |
809 | maph => $maph, |
806 | |
810 | |
|
|
811 | c_version => { |
|
|
812 | client => "deliantra", |
807 | client => "$DC::VERSION $] $^O", |
813 | clientver => $DC::VERSION, |
|
|
814 | gl_vendor => DC::OpenGL::gl_vendor, |
|
|
815 | gl_version => DC::OpenGL::gl_version, |
|
|
816 | }, |
808 | |
817 | |
809 | map_widget => $MAPWIDGET, |
818 | map_widget => $MAPWIDGET, |
810 | statusbox => $STATUSBOX, |
819 | statusbox => $STATUSBOX, |
811 | map => $MAP, |
820 | map => $MAP, |
812 | mapmap => $MAPMAP, |
821 | mapmap => $MAPMAP, |
… | |
… | |
830 | ; |
839 | ; |
831 | } |
840 | } |
832 | |
841 | |
833 | sub start_game { |
842 | sub start_game { |
834 | status "logging in..."; |
843 | status "logging in..."; |
|
|
844 | |
|
|
845 | my $server = $PROFILE->{host} || $DEFAULT_SERVER; |
|
|
846 | my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327" |
|
|
847 | or return status "$server: unable to parse server address, try an empty field."; |
835 | |
848 | |
836 | $LOGIN_BUTTON->set_text ("Logout"); |
849 | $LOGIN_BUTTON->set_text ("Logout"); |
837 | $SETUP_DIALOG->hide; |
850 | $SETUP_DIALOG->hide; |
838 | |
|
|
839 | my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327"; |
|
|
840 | |
851 | |
841 | $MAP = new DC::Map; |
852 | $MAP = new DC::Map; |
842 | |
853 | |
843 | # hack to make SURE we find the IP address all right |
854 | # hack to make SURE we find the IP address all right |
844 | # can be removed once AnyEvent::DNS is proven stable. |
855 | # can be removed once AnyEvent::DNS is proven stable. |
… | |
… | |
1027 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1038 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1028 | . "then disable this option. Changes take effect immdiately.", |
1039 | . "then disable this option. Changes take effect immdiately.", |
1029 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1040 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1030 | ); |
1041 | ); |
1031 | |
1042 | |
|
|
1043 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions"); |
|
|
1044 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
1045 | state => $CFG->{smooth_transitions}, |
|
|
1046 | tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. " |
|
|
1047 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
|
|
1048 | . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.", |
|
|
1049 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 } |
|
|
1050 | ); |
|
|
1051 | |
|
|
1052 | |
1032 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1053 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1033 | $table->add_at (1, $row++, new DC::UI::Slider |
1054 | $table->add_at (1, $row++, new DC::UI::Slider |
1034 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1055 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1035 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1056 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1036 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
1057 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
… | |
… | |
1048 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1069 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1049 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1070 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1050 | state => $CFG->{fow_enable}, |
1071 | state => $CFG->{fow_enable}, |
1051 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1072 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1052 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
1073 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
|
|
1074 | ); |
|
|
1075 | |
|
|
1076 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern"); |
|
|
1077 | $table->add_at (1, $row++, new DC::UI::ImageButton |
|
|
1078 | tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}], |
|
|
1079 | bg => [0.3, 0.3, 0.2], |
|
|
1080 | force_w => 64, |
|
|
1081 | force_h => 64, |
|
|
1082 | tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.", |
|
|
1083 | on_activate => sub { |
|
|
1084 | my ($self) = @_; |
|
|
1085 | $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN; |
|
|
1086 | $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]); |
|
|
1087 | $MAPWIDGET->update; |
|
|
1088 | } |
1053 | ); |
1089 | ); |
1054 | |
1090 | |
1055 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1091 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1056 | $table->add_at (1, $row++, new DC::UI::Slider |
1092 | $table->add_at (1, $row++, new DC::UI::Slider |
1057 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
1093 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
… | |
… | |
1109 | |
1145 | |
1110 | my $text = !$freq |
1146 | my $text = !$freq |
1111 | ? "audio is off" |
1147 | ? "audio is off" |
1112 | : "audio is enabled\n" |
1148 | : "audio is enabled\n" |
1113 | . "frequency (Hz): $freq\n" |
1149 | . "frequency (Hz): $freq\n" |
1114 | . "channels: $chans"; |
1150 | . "channels: $chans\n" |
|
|
1151 | . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n" |
|
|
1152 | . "music decoders available: " . (join ", ", DC::MixMusic::decoders); |
1115 | |
1153 | |
1116 | $AUDIO_INFO->set_text ($text); |
1154 | $AUDIO_INFO->set_text ($text); |
1117 | } |
1155 | } |
1118 | |
1156 | |
1119 | sub audio_setup { |
1157 | sub audio_setup { |
… | |
… | |
1639 | child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), |
1677 | child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), |
1640 | ); |
1678 | ); |
1641 | |
1679 | |
1642 | $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); |
1680 | $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); |
1643 | $table->add_at (1, 4, new DC::UI::Entry |
1681 | $table->add_at (1, 4, new DC::UI::Entry |
1644 | text => $CFG->{profile}{default}{user}, |
1682 | text => $PROFILE->{user}, |
1645 | tooltip => "The name of your character on the server. The name is case-sensitive!", |
1683 | tooltip => "The name of your character on the server. The name is case-sensitive!", |
1646 | on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } |
1684 | on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 } |
1647 | ); |
1685 | ); |
1648 | |
1686 | |
1649 | $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); |
1687 | $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); |
1650 | $table->add_at (1, 5, new DC::UI::Entry |
1688 | $table->add_at (1, 5, new DC::UI::Entry |
1651 | text => $CFG->{profile}{default}{password}, |
1689 | text => $PROFILE->{password}, |
1652 | hidden => 1, |
1690 | hidden => 1, |
1653 | tooltip => "The password for your character.", |
1691 | tooltip => "The password for your character.", |
1654 | on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } |
1692 | on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 } |
1655 | ); |
1693 | ); |
1656 | |
1694 | |
1657 | $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button |
1695 | $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button |
1658 | expand => 1, |
1696 | expand => 1, |
1659 | text => "Login / Register", |
1697 | text => "Login / Register", |
… | |
… | |
1695 | $table->add_at (1, $row, my $vbox = new DC::UI::VBox); |
1733 | $table->add_at (1, $row, my $vbox = new DC::UI::VBox); |
1696 | |
1734 | |
1697 | $vbox->add ( |
1735 | $vbox->add ( |
1698 | $HOST_ENTRY = new DC::UI::Entry |
1736 | $HOST_ENTRY = new DC::UI::Entry |
1699 | expand => 1, |
1737 | expand => 1, |
1700 | text => $CFG->{profile}{default}{host}, |
1738 | text => $PROFILE->{host}, |
1701 | tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", |
1739 | tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", |
1702 | on_changed => sub { |
1740 | on_changed => sub { |
1703 | my ($self, $value) = @_; |
1741 | my ($self, $value) = @_; |
1704 | $CFG->{profile}{default}{host} = $value; |
1742 | $PROFILE->{host} = $value; |
1705 | 1 |
1743 | 1 |
1706 | } |
1744 | } |
1707 | ); |
1745 | ); |
1708 | |
1746 | |
1709 | if (0) { #d# disabled |
1747 | if (0) { #d# disabled |
… | |
… | |
1908 | $r |
1946 | $r |
1909 | } |
1947 | } |
1910 | |
1948 | |
1911 | my %SORT_ORDER = ( |
1949 | my %SORT_ORDER = ( |
1912 | type => sub { |
1950 | type => sub { |
|
|
1951 | use sort 'stable'; |
1913 | sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ |
1952 | sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ |
1914 | }, |
1953 | }, |
1915 | mtime => sub { |
1954 | mtime => sub { |
|
|
1955 | use sort 'stable'; |
1916 | my $NOW = time; |
1956 | my $NOW = time; |
1917 | sort { |
1957 | sort { |
1918 | my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; |
1958 | my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; |
1919 | my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; |
1959 | my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; |
1920 | |
1960 | |
1921 | ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) |
1961 | ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) |
1922 | or $btime <=> $atime |
1962 | or $btime <=> $atime |
1923 | or $a->{type} <=> $b->{type} |
1963 | or $a->{type} <=> $b->{type} |
1924 | } @_ |
1964 | } @_ |
1925 | }, |
1965 | }, |
1926 | weight => sub { sort { |
1966 | weight => sub { |
|
|
1967 | use sort 'stable'; |
|
|
1968 | sort { |
1927 | $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) |
1969 | $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) |
1928 | or $a->{type} <=> $b->{type} |
1970 | or $a->{type} <=> $b->{type} |
1929 | } @_ }, |
1971 | } @_ |
|
|
1972 | }, |
1930 | ); |
1973 | ); |
1931 | |
1974 | |
1932 | sub inventory_widget { |
1975 | sub inventory_widget { |
1933 | my $hb = new DC::UI::HBox homogeneous => 1; |
1976 | my $hb = new DC::UI::HBox homogeneous => 1; |
1934 | |
1977 | |
… | |
… | |
2565 | |
2608 | |
2566 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2609 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2567 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2610 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2568 | |
2611 | |
2569 | $CAVEAT_LABEL->set_text ("None :)"); |
2612 | $CAVEAT_LABEL->set_text ("None :)"); |
|
|
2613 | $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)") |
|
|
2614 | if $DC::OpenGL::APPLE_NVIDIA_BUG; |
2570 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2615 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2571 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2616 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2572 | |
2617 | |
2573 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2618 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2574 | } |
2619 | } |
… | |
… | |
2707 | fullscreen => 1, |
2752 | fullscreen => 1, |
2708 | fast => 0, |
2753 | fast => 0, |
2709 | force_opengl11 => undef, |
2754 | force_opengl11 => undef, |
2710 | disable_alpha => 0, |
2755 | disable_alpha => 0, |
2711 | smooth_movement => 1, |
2756 | smooth_movement => 1, |
|
|
2757 | smooth_transitions => 1, |
2712 | texture_compression => 1, |
2758 | texture_compression => 1, |
2713 | map_scale => 1, |
2759 | map_scale => 1, |
2714 | fow_enable => 1, |
2760 | fow_enable => 1, |
2715 | fow_intensity => 0, |
2761 | fow_intensity => 0, |
|
|
2762 | fow_texture => 0, |
2716 | map_smoothing => 1, |
2763 | map_smoothing => 1, |
2717 | gui_fontsize => 1, |
2764 | gui_fontsize => 1, |
2718 | log_fontsize => 0.7, |
2765 | log_fontsize => 0.7, |
2719 | gauge_fontsize => 1, |
2766 | gauge_fontsize => 1, |
2720 | gauge_size => 0.35, |
2767 | gauge_size => 0.35, |
… | |
… | |
2738 | shift_fire_stop => 0, |
2785 | shift_fire_stop => 0, |
2739 | uitheme => "wood", |
2786 | uitheme => "wood", |
2740 | map_shift_x => -24, # arbitrary |
2787 | map_shift_x => -24, # arbitrary |
2741 | map_shift_y => +24, # arbitrary |
2788 | map_shift_y => +24, # arbitrary |
2742 | ); |
2789 | ); |
2743 | |
2790 | |
2744 | while (my ($k, $v) = each %DEF_CFG) { |
2791 | while (my ($k, $v) = each %DEF_CFG) { |
2745 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2792 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2746 | } |
2793 | } |
2747 | |
2794 | |
2748 | $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; |
2795 | my @args = @ARGV; |
|
|
2796 | |
|
|
2797 | my $profile = 'default'; |
|
|
2798 | |
|
|
2799 | for (my $i = 0; $i < @args; $i++) { |
|
|
2800 | if ($args[$i] =~ /^--?profile$/) { |
|
|
2801 | $profile = $args[$i + 1]; |
|
|
2802 | splice @args, $i, 2, (); |
|
|
2803 | $i = 0; |
|
|
2804 | } elsif ($args[$i] =~ /^--?h/) { |
|
|
2805 | print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n"; |
|
|
2806 | exit 0; |
|
|
2807 | } |
|
|
2808 | } |
|
|
2809 | |
|
|
2810 | $CFG->{profile}{$profile} ||= {}; |
2749 | $PROFILE = $CFG->{profile}{default}; |
2811 | $PROFILE = $CFG->{profile}{$profile}; |
|
|
2812 | $PROFILE->{host} ||= "gameserver.deliantra.net"; |
|
|
2813 | |
|
|
2814 | $PROFILE->{host} = $args[0] if @args > 0; |
|
|
2815 | $PROFILE->{user} = $args[1] if @args > 1; |
|
|
2816 | $PROFILE->{password} = $args[2] if @args > 2; |
2750 | |
2817 | |
2751 | # convert old bindings (only default profile matters) |
2818 | # convert old bindings (only default profile matters) |
2752 | if (my $bindings = delete $PROFILE->{bindings}) { |
2819 | if (my $bindings = delete $PROFILE->{bindings}) { |
2753 | while (my ($mod, $syms) = each %$bindings) { |
2820 | while (my ($mod, $syms) = each %$bindings) { |
2754 | while (my ($sym, $cmds) = each %$syms) { |
2821 | while (my ($sym, $cmds) = each %$syms) { |
… | |
… | |
2777 | DejaVuSansMono-BoldOblique.ttf |
2844 | DejaVuSansMono-BoldOblique.ttf |
2778 | mona.ttf |
2845 | mona.ttf |
2779 | ); |
2846 | ); |
2780 | |
2847 | |
2781 | DC::add_font $_ for @fonts; |
2848 | DC::add_font $_ for @fonts; |
2782 | |
2849 | |
2783 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
2850 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
2784 | $FONT_FIXED = new_from_file DC::Font $fonts[1]; |
2851 | $FONT_FIXED = new_from_file DC::Font $fonts[1]; |
2785 | |
2852 | |
2786 | $FONT_PROP->make_default; |
2853 | $FONT_PROP->make_default; |
2787 | |
2854 | |
… | |
… | |
2831 | |
2898 | |
2832 | deliantra - A Deliantra MORPG game client |
2899 | deliantra - A Deliantra MORPG game client |
2833 | |
2900 | |
2834 | =head1 SYNOPSIS |
2901 | =head1 SYNOPSIS |
2835 | |
2902 | |
2836 | Just run it - no commandline arguments are supported. |
2903 | deliantra [--profile name] [host [user [password]]] |
|
|
2904 | deliantra --help |
2837 | |
2905 | |
2838 | =head1 USAGE |
2906 | =head1 USAGE |
2839 | |
2907 | |
2840 | deliantra utilises OpenGL for all UI elements and the game. It is supposed to |
2908 | The deliantra client utilises OpenGL for all UI elements and the game. It |
2841 | be used in fullscreen mode and interactively. |
2909 | is supposed to be used in fullscreen mode and interactively. |
2842 | |
2910 | |
2843 | =head1 DEBUGGING |
2911 | =head1 DEBUGGING |
2844 | |
|
|
2845 | |
2912 | |
2846 | CFPLUS_DEBUG - environment variable |
2913 | CFPLUS_DEBUG - environment variable |
2847 | |
2914 | |
2848 | 1 draw borders around widgets |
2915 | 1 draw borders around widgets |
2849 | 2 add low-level widget info to tooltips |
2916 | 2 add low-level widget info to tooltips |