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/cvs/deliantra/Deliantra-Client/bin/deliantra
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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.85 by root, Sun Jan 11 03:19:47 2009 UTC vs.
Revision 1.96 by root, Mon Jul 27 23:08:41 2009 UTC

56 56
57 if ($^O eq "MSWin32") { 57 if ($^O eq "MSWin32") {
58 # pango is relocatable on win32 58 # pango is relocatable on win32
59 } else { 59 } else {
60 # OS X 60 # OS X
61 $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
62 $ENV{FONTCONFIG_DIR} = $root; # no effect??!?!
63 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 61 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
64 $ENV{DYLD_LIBRARY_PATH} = $root; 62 $ENV{DYLD_LIBRARY_PATH} = $root;
65 chdir $root; # for pango modules, maybe other things 63 chdir $root; # for pango modules, maybe other things
66 } 64 }
67 65
68 unshift @INC, $root; 66 unshift @INC, $root;
69 } 67 }
70} 68}
71 69
72# prepend private library directory 70# prepend private library directory and prepare env
73BEGIN { 71BEGIN {
74 for (grep !ref, @INC) { 72 for (grep !ref, @INC) {
75 my $path = "$_/Deliantra/Client/private"; 73 my $path = "$_/Deliantra/Client/private";
76 if (-d $path) { 74 if (-d $path) {
77 unshift @INC, $path; 75 unshift @INC, $path;
205our $FLOORBOX; 203our $FLOORBOX;
206our $GAUGES; 204our $GAUGES;
207our $STATWIDS; 205our $STATWIDS;
208 206
209our $SDL_ACTIVE; 207our $SDL_ACTIVE;
210our %SDL_CB; 208our @SDL_CB;
211 209
212our $ALT_ENTER_MESSAGE; 210our $ALT_ENTER_MESSAGE;
213our $STATUSBOX; 211our $STATUSBOX;
214our $MODBOX; 212our $MODBOX;
215our $DEBUG_STATUS; 213our $DEBUG_STATUS;
550 $MUSIC_WANT = []; 548 $MUSIC_WANT = [];
551 @MUSIC_JINGLE = (); 549 @MUSIC_JINGLE = ();
552 %AUDIO_PLAY = (); 550 %AUDIO_PLAY = ();
553 %AUDIO_CHUNK = (); 551 %AUDIO_CHUNK = ();
554 552
553 DC::MixMusic::halt;
554 DC::Mix_AllocateChannels 0;
555 DC::Mix_CloseAudio if $SDL_MIXER; 555 DC::Mix_CloseAudio if $SDL_MIXER;
556 undef $SDL_MIXER; 556 undef $SDL_MIXER;
557} 557}
558 558
559############################################################################# 559#############################################################################
818 818
819 on_connect => sub { 819 on_connect => sub {
820 if ($_[0]) { 820 if ($_[0]) {
821 DC::lowdelay fileno $CONN->{fh}; 821 DC::lowdelay fileno $CONN->{fh};
822 822
823 status "login successful"; 823 status "successfully connected to the server";
824 } else { 824 } else {
825 undef $CONN; 825 undef $CONN;
826 status "unable to connect: $!"; 826 status "unable to connect: $!";
827 stop_game(); 827 stop_game();
828 } 828 }
843 # hack to make SURE we find the IP address all right 843 # hack to make SURE we find the IP address all right
844 # can be removed once AnyEvent::DNS is proven stable. 844 # can be removed once AnyEvent::DNS is proven stable.
845 if ($host eq "gameserver.deliantra.net") { 845 if ($host eq "gameserver.deliantra.net") {
846 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 846 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
847 if ($_[0] ne "80.101.114.108") { # Perl 847 if ($_[0] ne "80.101.114.108") { # Perl
848 status "dns failure, trying differently";
849 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
850 unless (defined $host) {
848 status "dns failure, using hardcoded address"; 851 status "dns failure, using hardcoded address";
849 $host = "129.13.162.95"; 852 $host = "129.13.162.95";
853 }
850 } 854 }
851 855
852 dc_connect $host, $port; 856 dc_connect $host, $port;
853 }; 857 };
854 } else { 858 } else {
1636 ); 1640 );
1637 1641
1638 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1642 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1639 $table->add_at (1, 4, new DC::UI::Entry 1643 $table->add_at (1, 4, new DC::UI::Entry
1640 text => $CFG->{profile}{default}{user}, 1644 text => $CFG->{profile}{default}{user},
1641 tooltip => "The name of your character on the server.", 1645 tooltip => "The name of your character on the server. The name is case-sensitive!",
1642 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1646 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1643 ); 1647 );
1644 1648
1645 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1649 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1646 $table->add_at (1, 5, new DC::UI::Entry 1650 $table->add_at (1, 5, new DC::UI::Entry
1809 col_expand => [0, 1, 0, 1], 1813 col_expand => [0, 1, 0, 1],
1810 ); 1814 );
1811 1815
1812 for ( 1816 for (
1813 ["General", 0, 0, 1817 ["General", 0, 0,
1814 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1815 ["Inhibit autopickup" => PICKUP_INHIBIT], 1818# ["Inhibit autopickup" => PICKUP_INHIBIT],
1816 ["Stop before pickup" => PICKUP_STOP], 1819 ["Stop before pickup" => PICKUP_STOP],
1817 ["Debug autopickup" => PICKUP_DEBUG], 1820 ["Debug autopickup" => PICKUP_DEBUG],
1818 ], 1821 ],
1819 ["Weapons", 0, 6, 1822 ["Weapons", 0, 6,
1820 ["All weapons" => PICKUP_ALLWEAPON], 1823 ["All weapons" => PICKUP_ALLWEAPON],
1868 $::CFG->{pickup} |= $mask; 1871 $::CFG->{pickup} |= $mask;
1869 } else { 1872 } else {
1870 $::CFG->{pickup} &= ~$mask; 1873 $::CFG->{pickup} &= ~$mask;
1871 } 1874 }
1872 1875
1873 $::CONN->send_command ("pickup $::CFG->{pickup}") 1876 $::CONN->send_pickup ($::CFG->{pickup})
1874 if defined $::CONN; 1877 if defined $::CONN;
1875 1878
1876 0 1879 0
1877 }); 1880 });
1878 1881
1895 }); 1898 });
1896 1899
1897 $table->add_at (3, 18, new DC::UI::Button 1900 $table->add_at (3, 18, new DC::UI::Button
1898 text => "set", 1901 text => "set",
1899 on_activate => sub { 1902 on_activate => sub {
1900 $::CONN->send_command ("pickup $::CFG->{pickup}") 1903 $::CONN->send_pickup ($::CFG->{pickup})
1901 if defined $::CONN; 1904 if defined $::CONN;
1902 0 1905 0
1903 }); 1906 });
1904 1907
1905 $r 1908 $r
2068 2071
2069sub keyboard_setup { 2072sub keyboard_setup {
2070 DC::Macro::keyboard_setup 2073 DC::Macro::keyboard_setup
2071} 2074}
2072 2075
2073sub help_window { 2076sub make_help_window {
2074 my $win = new DC::UI::Toplevel 2077 my $win = new DC::UI::Toplevel
2075 x => 'center', 2078 x => 'center',
2076 y => 'center', 2079 y => 'center',
2077 z => 4, 2080 z => 4,
2078 name => 'doc_browser', 2081 name => 'doc_browser',
2167 2170
2168 $load_node->((DC::Pod::find @path)[0]); 2171 $load_node->((DC::Pod::find @path)[0]);
2169 $win->show; 2172 $win->show;
2170 }; 2173 };
2171 2174
2172 $win 2175 $HELP_WINDOW = $win;
2173} 2176}
2174 2177
2175sub open_quit_dialog { 2178sub open_quit_dialog {
2176 unless ($QUIT_DIALOG) { 2179 unless ($QUIT_DIALOG) {
2177 $QUIT_DIALOG = new DC::UI::Toplevel 2180 $QUIT_DIALOG = new DC::UI::Toplevel
2210 2213
2211 $QUIT_DIALOG->show; 2214 $QUIT_DIALOG->show;
2212 $QUIT_DIALOG->grab_focus; 2215 $QUIT_DIALOG->grab_focus;
2213} 2216}
2214 2217
2215sub make_menuframe { 2218sub make_menubar {
2216 $MENUFRAME = new DC::UI::Toplevel 2219 $MENUFRAME = new DC::UI::Toplevel
2217 border => 0, 2220 border => 0,
2218 force_x => 0, 2221 force_x => 0,
2219 force_y => 0, 2222 force_y => 0,
2220 force_w => $::WIDTH, 2223 force_w => $::WIDTH,
2230# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server."); 2233# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2231 2234
2232 make_playerbook; 2235 make_playerbook;
2233 2236
2234 $MENUPOPUP = DC::UI::Menu->new (items => [ 2237 $MENUPOPUP = DC::UI::Menu->new (items => [
2235 ["Setup…" , sub { $SETUP_DIALOG->toggle_visibility}], 2238 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2236 ["Playerbook…\tTab", sub { $PL_WINDOW ->toggle_visibility}], 2239 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2240 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2241 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2242 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2243 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2237 ["Help Browser…" , sub { $HELP_WINDOW ->toggle_visibility}], 2244 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2238 ["Quit…" , sub { 2245 ["Quit…" , sub {
2239 if ($CONN) { 2246 if ($CONN) {
2240 open_quit_dialog; 2247 open_quit_dialog;
2241 } else { 2248 } else {
2242 EV::unloop EV::UNLOOP_ALL; 2249 EV::unloop EV::UNLOOP_ALL;
2243 } 2250 }
2244 }], 2251 }],
2245 ]); 2252 ]);
2246 2253
2247 $BUTTONBAR->add (new DC::UI::Button text => "Menu…", 2254 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2248 tooltip => "Shows the main menu", 2255 tooltip => "Shows the main menu",
2249 on_button_down => sub { $MENUPOPUP->popup ($_[1]) }, 2256 on_button_down => sub {
2257 my ($self, $ev) = @_;
2258 local $ev->{x} = 0;
2259 local $ev->{y} = 0;
2260 $MENUPOPUP->popup ($ev);
2261 },
2250 ); 2262 );
2251 2263
2252 $MENUBAR->add ($GAUGES->{prg} = new DC::UI::ExperienceProgress 2264 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2253 c_rescale => 1,
2254 padding_x => 6, 2265 padding_x => 6,
2255 padding_y => 3, 2266 padding_y => 3,
2256 force_w => $::WIDTH * 0.1,
2257 tooltip => "This progress bar shows your progress towards the next character level.", 2267 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2268 template => " Exp: 888,888,888,888 (lvl 188) ",
2258 ); 2269 );
2259 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::Label 2270
2260 align => 1, can_hover => 1, can_events => 1, 2271 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2261 text => "Total Experience", 2272 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2262 tooltip => "#stat_exp", 2273 . "will automatically pick up items as defined by your item pickup settings "
2263 fontsize => 0.8, 2274 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2275 . "disable autopickup by disabling this checkbox.",
2276 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2277 on_changed => sub {
2278 my ($self, $value) = @_;
2279 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2280 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2281 $CONN->send_pickup ($CFG->{pickup})
2282 if $CONN;
2283 },
2264 ); 2284 );
2285
2265 $MENUBAR->add ($GAUGES->{sklprg} = new DC::UI::ExperienceProgress 2286 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2266 c_rescale => 1, 2287 c_rescale => 1,
2267 padding_x => 6, 2288 padding_x => 6,
2268 padding_y => 3, 2289 padding_y => 3,
2269 force_w => $::WIDTH * 0.2, 2290 force_w => $::WIDTH * 0.2,
2270 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.", 2291 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2292 template => "two handed weapons 99%",
2271 ); 2293 );
2294
2272 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label 2295 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2273 expand => 1, 2296 expand => 1,
2274 align => 1, can_hover => 1, can_events => 1, 2297 align => 1, can_hover => 1, can_events => 1,
2275 text => "Range and Combat Slots", 2298 text => "Range and Combat Slots",
2276 tooltip => "#stat_ranged", 2299 tooltip => "#stat_ranged",
2462 2485
2463 DC::UI::Toplevel->new ( 2486 DC::UI::Toplevel->new (
2464 title => "Minimap", 2487 title => "Minimap",
2465 name => "mapmap", 2488 name => "mapmap",
2466 x => 0, 2489 x => 0,
2467 y => $FONTSIZE + 8, 2490 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2468 border_bg => [1, 1, 1, 192/255], 2491 border_bg => [1, 1, 1, 192/255],
2469 bg => [1, 1, 1, 0], 2492 bg => [1, 1, 1, 0],
2470 child => ($MAPMAP = new DC::MapWidget::MapMap 2493 child => ($MAPMAP = new DC::MapWidget::MapMap
2471 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", 2494 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2472 ), 2495 ),
2501 $METASERVER = metaserver_dialog; 2524 $METASERVER = metaserver_dialog;
2502 # the name is changed to not conflict with the older name as users could have hidden it 2525 # the name is changed to not conflict with the older name as users could have hidden it
2503 $MESSAGE_WINDOW = new DC::UI::Dockbar 2526 $MESSAGE_WINDOW = new DC::UI::Dockbar
2504 name => "message_window2", 2527 name => "message_window2",
2505 title => 'Messages', 2528 title => 'Messages',
2529 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2506 force_w => $::WIDTH * 0.6, 2530 force_w => $::WIDTH * 0.6,
2507 force_h => $::HEIGHT * 0.25, 2531 force_h => $::HEIGHT * 0.25,
2508 ; 2532 ;
2509 2533
2510 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2534 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2530 . "After pressing the combo the binding will be saved automatically and the " 2554 . "After pressing the combo the binding will be saved automatically and the "
2531 . "binding editor closes"); 2555 . "binding editor closes");
2532 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2556 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2533 "Some debuggin' options. Do not ask."); 2557 "Some debuggin' options. Do not ask.");
2534 2558
2559 make_help_window;
2535 make_menuframe; 2560 make_menubar;
2536 2561
2537 $SETUP_DIALOG->show; 2562 $SETUP_DIALOG->show;
2538 $MESSAGE_WINDOW->show; 2563 $MESSAGE_WINDOW->show;
2539 } 2564 }
2540 2565
2577my $want_refresh = EV::prepare_ns \&force_refresh; 2602my $want_refresh = EV::prepare_ns \&force_refresh;
2578 2603
2579my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2604my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2580 $NOW = EV::now; 2605 $NOW = EV::now;
2581 2606
2582 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2607 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2583 for DC::poll_events; 2608 for DC::poll_events;
2584 2609
2585 if (%animate_object) { 2610 if (%animate_object) {
2586 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2611 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2587 $WANT_REFRESH = 1; 2612 $WANT_REFRESH = 1;
2599sub animation_stop { 2624sub animation_stop {
2600 my ($widget) = @_; 2625 my ($widget) = @_;
2601 delete $animate_object{$widget}; 2626 delete $animate_object{$widget};
2602} 2627}
2603 2628
2604%SDL_CB = (
2605 DC::SDL_QUIT => sub { 2629$SDL_CB[DC::SDL_QUIT] = sub {
2606 crash "SDL_QUIT"; 2630 crash "SDL_QUIT";
2607 EV::unloop EV::UNLOOP_ALL; 2631 EV::unloop EV::UNLOOP_ALL;
2608 }, 2632};
2609 DC::SDL_VIDEORESIZE => sub { 2633$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2610 },
2611 DC::SDL_VIDEOEXPOSE => sub { 2634$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2612 DC::UI::full_refresh; 2635 DC::UI::full_refresh;
2613 }, 2636};
2614 DC::SDL_ACTIVEEVENT => sub { 2637$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2615# not useful, as APPACTIVE includes only iconified state, not unmapped 2638# not useful, as APPACTIVE includes only iconified state, not unmapped
2616# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2639# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2617# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2640# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2618# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2641# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2619# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2642# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2620# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2643# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2621 }, 2644};
2622 DC::SDL_KEYDOWN => sub { 2645$SDL_CB[DC::SDL_KEYDOWN] = sub {
2623 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2646 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2624 # alt-enter 2647 # alt-enter
2625 video_shutdown; 2648 video_shutdown;
2626 $FULLSCREEN_ENABLE->toggle; 2649 $FULLSCREEN_ENABLE->toggle;
2627 video_init; 2650 video_init;
2628 } else { 2651 } else {
2629 &DC::UI::feed_sdl_key_down_event; 2652 &DC::UI::feed_sdl_key_down_event;
2630 } 2653 }
2631 update_modbox; 2654 update_modbox;
2632 }, 2655};
2633 DC::SDL_KEYUP => sub { 2656$SDL_CB[DC::SDL_KEYUP] = sub {
2634 &DC::UI::feed_sdl_key_up_event; 2657 &DC::UI::feed_sdl_key_up_event;
2635 update_modbox; 2658 update_modbox;
2636 }, 2659};
2637 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2660$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2638 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2661$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2639 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2662$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2640 DC::SDL_USEREVENT => sub { 2663$SDL_CB[DC::SDL_USEREVENT] = sub {
2641 if ($_[0]{code} == 1) { 2664 if ($_[0]{code} == 1) {
2642 audio_channel_finished $_[0]{data1}; 2665 audio_channel_finished $_[0]{data1};
2643 } elsif ($_[0]{code} == 0) { 2666 } elsif ($_[0]{code} == 0) {
2644 audio_music_finished; 2667 audio_music_finished;
2645 }
2646 }, 2668 }
2647); 2669};
2648 2670
2649############################################################################# 2671#############################################################################
2650 2672
2651$SIG{INT} = $SIG{TERM} = sub { 2673$SIG{INT} = $SIG{TERM} = sub {
2652 EV::unloop; 2674 EV::unloop;
2706 effects_enable => 1, 2728 effects_enable => 1,
2707 effects_volume => 1, 2729 effects_volume => 1,
2708 bgm_enable => 1, 2730 bgm_enable => 1,
2709 bgm_volume => 0.5, 2731 bgm_volume => 0.5,
2710 output_rate => "", 2732 output_rate => "",
2711 pickup => 0, 2733 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2712 inv_sort => "mtime", 2734 inv_sort => "mtime",
2713 default => "profile", # default profile 2735 default => "profile", # default profile
2714 show_tips => 1, 2736 show_tips => 1,
2715 logview_max_par => 1000, 2737 logview_max_par => 1000,
2716 shift_fire_stop => 0, 2738 shift_fire_stop => 0,
2717 uitheme => "wood", 2739 uitheme => "wood",
2740 map_shift_x => -24, # arbitrary
2741 map_shift_y => +24, # arbitrary
2718 ); 2742 );
2719 2743
2720 while (my ($k, $v) = each %DEF_CFG) { 2744 while (my ($k, $v) = each %DEF_CFG) {
2721 $CFG->{$k} = $v unless exists $CFG->{$k}; 2745 $CFG->{$k} = $v unless exists $CFG->{$k};
2722 } 2746 }
2736 } 2760 }
2737 } 2761 }
2738 2762
2739 sdl_init; 2763 sdl_init;
2740 2764
2765 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2766 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2767
2741 { 2768 {
2742 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2769 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2743 DejaVuSans.ttf 2770 DejaVuSans.ttf
2744 DejaVuSansMono.ttf 2771 DejaVuSansMono.ttf
2745 DejaVuSans-Bold.ttf 2772 DejaVuSans-Bold.ttf
2746 DejaVuSansMono-Bold.ttf 2773 DejaVuSansMono-Bold.ttf
2747 DejaVuSans-Oblique.ttf 2774 DejaVuSans-Oblique.ttf
2748 DejaVuSansMono-Oblique.ttf 2775 DejaVuSansMono-Oblique.ttf
2749 DejaVuSans-BoldOblique.ttf 2776 DejaVuSans-BoldOblique.ttf
2750 DejaVuSansMono-BoldOblique.ttf 2777 DejaVuSansMono-BoldOblique.ttf
2778 mona.ttf
2751 ); 2779 );
2752 2780
2753 DC::add_font $_ for @fonts; 2781 DC::add_font $_ for @fonts;
2754 2782
2755 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2783 $FONT_PROP = new_from_file DC::Font $fonts[0];

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