… | |
… | |
56 | |
56 | |
57 | if ($^O eq "MSWin32") { |
57 | if ($^O eq "MSWin32") { |
58 | # pango is relocatable on win32 |
58 | # pango is relocatable on win32 |
59 | } else { |
59 | } else { |
60 | # OS X |
60 | # OS X |
61 | $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?! |
|
|
62 | $ENV{FONTCONFIG_DIR} = $root; # no effect??!?! |
|
|
63 | $ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
61 | $ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
64 | $ENV{DYLD_LIBRARY_PATH} = $root; |
62 | $ENV{DYLD_LIBRARY_PATH} = $root; |
65 | chdir $root; # for pango modules, maybe other things |
63 | chdir $root; # for pango modules, maybe other things |
66 | } |
64 | } |
67 | |
65 | |
68 | unshift @INC, $root; |
66 | unshift @INC, $root; |
69 | } |
67 | } |
70 | } |
68 | } |
71 | |
69 | |
72 | # prepend private library directory |
70 | # prepend private library directory and prepare env |
73 | BEGIN { |
71 | BEGIN { |
74 | for (grep !ref, @INC) { |
72 | for (grep !ref, @INC) { |
75 | my $path = "$_/Deliantra/Client/private"; |
73 | my $path = "$_/Deliantra/Client/private"; |
76 | if (-d $path) { |
74 | if (-d $path) { |
77 | unshift @INC, $path; |
75 | unshift @INC, $path; |
… | |
… | |
135 | crash "CRASH/EV::DIED: $@" => 0; |
133 | crash "CRASH/EV::DIED: $@" => 0; |
136 | DC::fatal Carp::longmess $@; |
134 | DC::fatal Carp::longmess $@; |
137 | }; |
135 | }; |
138 | |
136 | |
139 | my $MAX_FPS = 60; |
137 | my $MAX_FPS = 60; |
|
|
138 | |
|
|
139 | our $DEFAULT_SERVER = "gameserver.deliantra.net"; |
140 | |
140 | |
141 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
141 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
142 | |
142 | |
143 | our $LAST_REFRESH; |
143 | our $LAST_REFRESH; |
144 | our $NOW; |
144 | our $NOW; |
… | |
… | |
205 | our $FLOORBOX; |
205 | our $FLOORBOX; |
206 | our $GAUGES; |
206 | our $GAUGES; |
207 | our $STATWIDS; |
207 | our $STATWIDS; |
208 | |
208 | |
209 | our $SDL_ACTIVE; |
209 | our $SDL_ACTIVE; |
210 | our %SDL_CB; |
210 | our @SDL_CB; |
211 | |
211 | |
212 | our $ALT_ENTER_MESSAGE; |
212 | our $ALT_ENTER_MESSAGE; |
213 | our $STATUSBOX; |
213 | our $STATUSBOX; |
214 | our $MODBOX; |
214 | our $MODBOX; |
215 | our $DEBUG_STATUS; |
215 | our $DEBUG_STATUS; |
… | |
… | |
550 | $MUSIC_WANT = []; |
550 | $MUSIC_WANT = []; |
551 | @MUSIC_JINGLE = (); |
551 | @MUSIC_JINGLE = (); |
552 | %AUDIO_PLAY = (); |
552 | %AUDIO_PLAY = (); |
553 | %AUDIO_CHUNK = (); |
553 | %AUDIO_CHUNK = (); |
554 | |
554 | |
|
|
555 | DC::MixMusic::halt; |
|
|
556 | DC::Mix_AllocateChannels 0; |
555 | DC::Mix_CloseAudio if $SDL_MIXER; |
557 | DC::Mix_CloseAudio if $SDL_MIXER; |
556 | undef $SDL_MIXER; |
558 | undef $SDL_MIXER; |
557 | } |
559 | } |
558 | |
560 | |
559 | ############################################################################# |
561 | ############################################################################# |
… | |
… | |
818 | |
820 | |
819 | on_connect => sub { |
821 | on_connect => sub { |
820 | if ($_[0]) { |
822 | if ($_[0]) { |
821 | DC::lowdelay fileno $CONN->{fh}; |
823 | DC::lowdelay fileno $CONN->{fh}; |
822 | |
824 | |
823 | status "login successful"; |
825 | status "successfully connected to the server"; |
824 | } else { |
826 | } else { |
825 | undef $CONN; |
827 | undef $CONN; |
826 | status "unable to connect: $!"; |
828 | status "unable to connect: $!"; |
827 | stop_game(); |
829 | stop_game(); |
828 | } |
830 | } |
… | |
… | |
830 | ; |
832 | ; |
831 | } |
833 | } |
832 | |
834 | |
833 | sub start_game { |
835 | sub start_game { |
834 | status "logging in..."; |
836 | status "logging in..."; |
|
|
837 | |
|
|
838 | my $server = $PROFILE->{host} || $DEFAULT_SERVER; |
|
|
839 | my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327" |
|
|
840 | or return status "$server: unable to parse server address, try an empty field."; |
835 | |
841 | |
836 | $LOGIN_BUTTON->set_text ("Logout"); |
842 | $LOGIN_BUTTON->set_text ("Logout"); |
837 | $SETUP_DIALOG->hide; |
843 | $SETUP_DIALOG->hide; |
838 | |
|
|
839 | my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327"; |
|
|
840 | |
844 | |
841 | $MAP = new DC::Map; |
845 | $MAP = new DC::Map; |
842 | |
846 | |
843 | # hack to make SURE we find the IP address all right |
847 | # hack to make SURE we find the IP address all right |
844 | # can be removed once AnyEvent::DNS is proven stable. |
848 | # can be removed once AnyEvent::DNS is proven stable. |
845 | if ($host eq "gameserver.deliantra.net") { |
849 | if ($host eq "gameserver.deliantra.net") { |
846 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
850 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
847 | if ($_[0] ne "80.101.114.108") { # Perl |
851 | if ($_[0] ne "80.101.114.108") { # Perl |
|
|
852 | status "dns failure, trying differently"; |
|
|
853 | $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" }; |
|
|
854 | unless (defined $host) { |
848 | status "dns failure, using hardcoded address"; |
855 | status "dns failure, using hardcoded address"; |
849 | $host = "129.13.162.95"; |
856 | $host = "129.13.162.95"; |
|
|
857 | } |
850 | } |
858 | } |
851 | |
859 | |
852 | dc_connect $host, $port; |
860 | dc_connect $host, $port; |
853 | }; |
861 | }; |
854 | } else { |
862 | } else { |
… | |
… | |
1023 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1031 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1024 | . "then disable this option. Changes take effect immdiately.", |
1032 | . "then disable this option. Changes take effect immdiately.", |
1025 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1033 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1026 | ); |
1034 | ); |
1027 | |
1035 | |
|
|
1036 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions"); |
|
|
1037 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
1038 | state => $CFG->{smooth_transitions}, |
|
|
1039 | tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. " |
|
|
1040 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
|
|
1041 | . "then disable this option. Requires Smooth Movement and OpenGL 1.4 or up. Changes take effect immdiately.", |
|
|
1042 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 } |
|
|
1043 | ); |
|
|
1044 | |
|
|
1045 | |
1028 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1046 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1029 | $table->add_at (1, $row++, new DC::UI::Slider |
1047 | $table->add_at (1, $row++, new DC::UI::Slider |
1030 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1048 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1031 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1049 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1032 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
1050 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
… | |
… | |
1044 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1062 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1045 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1063 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1046 | state => $CFG->{fow_enable}, |
1064 | state => $CFG->{fow_enable}, |
1047 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1065 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1048 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
1066 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
|
|
1067 | ); |
|
|
1068 | |
|
|
1069 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern"); |
|
|
1070 | $table->add_at (1, $row++, new DC::UI::ImageButton |
|
|
1071 | tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}], |
|
|
1072 | bg => [0.3, 0.3, 0.2], |
|
|
1073 | force_w => 64, |
|
|
1074 | force_h => 64, |
|
|
1075 | tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.", |
|
|
1076 | on_activate => sub { |
|
|
1077 | my ($self) = @_; |
|
|
1078 | $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN; |
|
|
1079 | $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]); |
|
|
1080 | } |
1049 | ); |
1081 | ); |
1050 | |
1082 | |
1051 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1083 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1052 | $table->add_at (1, $row++, new DC::UI::Slider |
1084 | $table->add_at (1, $row++, new DC::UI::Slider |
1053 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
1085 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
… | |
… | |
2258 | ); |
2290 | ); |
2259 | |
2291 | |
2260 | $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress |
2292 | $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress |
2261 | padding_x => 6, |
2293 | padding_x => 6, |
2262 | padding_y => 3, |
2294 | padding_y => 3, |
2263 | tooltip => "This progress bar shows your progress towards the next character level.", |
2295 | tooltip => "This progress bar shows your overall experience and your progress towards the next character level.", |
2264 | template => " Exp: 888,888,888,888 (lvl 188) ", |
2296 | template => " Exp: 888,888,888,888 (lvl 188) ", |
2265 | ); |
2297 | ); |
2266 | |
2298 | |
2267 | $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better? |
2299 | $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better? |
2268 | tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character " |
2300 | tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character " |
2269 | . "will automatically pick up items as defined by your item pickup settings " |
2301 | . "will automatically pick up items as defined by your item pickup settings " |
2270 | . "in the playerbook. Often (e.g. in apartments) you want to temporarily " |
2302 | . "in the playerbook. Often (e.g. in apartments) you want to temporarily " |
2271 | . "disable autopickup by disdabling this checkbox.", |
2303 | . "disable autopickup by disabling this checkbox.", |
2272 | state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1, |
2304 | state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1, |
2273 | on_changed => sub { |
2305 | on_changed => sub { |
2274 | my ($self, $value) = @_; |
2306 | my ($self, $value) = @_; |
2275 | $CFG->{pickup} &= ~PICKUP_INHIBIT; |
2307 | $CFG->{pickup} &= ~PICKUP_INHIBIT; |
2276 | $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1]; |
2308 | $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1]; |
… | |
… | |
2481 | |
2513 | |
2482 | DC::UI::Toplevel->new ( |
2514 | DC::UI::Toplevel->new ( |
2483 | title => "Minimap", |
2515 | title => "Minimap", |
2484 | name => "mapmap", |
2516 | name => "mapmap", |
2485 | x => 0, |
2517 | x => 0, |
2486 | y => $FONTSIZE + 8, |
2518 | y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar |
2487 | border_bg => [1, 1, 1, 192/255], |
2519 | border_bg => [1, 1, 1, 192/255], |
2488 | bg => [1, 1, 1, 0], |
2520 | bg => [1, 1, 1, 0], |
2489 | child => ($MAPMAP = new DC::MapWidget::MapMap |
2521 | child => ($MAPMAP = new DC::MapWidget::MapMap |
2490 | tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", |
2522 | tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", |
2491 | ), |
2523 | ), |
… | |
… | |
2520 | $METASERVER = metaserver_dialog; |
2552 | $METASERVER = metaserver_dialog; |
2521 | # the name is changed to not conflict with the older name as users could have hidden it |
2553 | # the name is changed to not conflict with the older name as users could have hidden it |
2522 | $MESSAGE_WINDOW = new DC::UI::Dockbar |
2554 | $MESSAGE_WINDOW = new DC::UI::Dockbar |
2523 | name => "message_window2", |
2555 | name => "message_window2", |
2524 | title => 'Messages', |
2556 | title => 'Messages', |
|
|
2557 | y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar |
2525 | force_w => $::WIDTH * 0.6, |
2558 | force_w => $::WIDTH * 0.6, |
2526 | force_h => $::HEIGHT * 0.25, |
2559 | force_h => $::HEIGHT * 0.25, |
2527 | ; |
2560 | ; |
2528 | |
2561 | |
2529 | $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; |
2562 | $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; |
… | |
… | |
2560 | |
2593 | |
2561 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2594 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2562 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2595 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2563 | |
2596 | |
2564 | $CAVEAT_LABEL->set_text ("None :)"); |
2597 | $CAVEAT_LABEL->set_text ("None :)"); |
|
|
2598 | $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)") |
|
|
2599 | if $DC::OpenGL::APPLE_NVIDIA_BUG; |
2565 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2600 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2566 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2601 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2567 | |
2602 | |
2568 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2603 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2569 | } |
2604 | } |
… | |
… | |
2597 | my $want_refresh = EV::prepare_ns \&force_refresh; |
2632 | my $want_refresh = EV::prepare_ns \&force_refresh; |
2598 | |
2633 | |
2599 | my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { |
2634 | my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { |
2600 | $NOW = EV::now; |
2635 | $NOW = EV::now; |
2601 | |
2636 | |
2602 | ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) |
2637 | ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_) |
2603 | for DC::poll_events; |
2638 | for DC::poll_events; |
2604 | |
2639 | |
2605 | if (%animate_object) { |
2640 | if (%animate_object) { |
2606 | $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; |
2641 | $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; |
2607 | $WANT_REFRESH = 1; |
2642 | $WANT_REFRESH = 1; |
… | |
… | |
2619 | sub animation_stop { |
2654 | sub animation_stop { |
2620 | my ($widget) = @_; |
2655 | my ($widget) = @_; |
2621 | delete $animate_object{$widget}; |
2656 | delete $animate_object{$widget}; |
2622 | } |
2657 | } |
2623 | |
2658 | |
2624 | %SDL_CB = ( |
|
|
2625 | DC::SDL_QUIT => sub { |
2659 | $SDL_CB[DC::SDL_QUIT] = sub { |
2626 | crash "SDL_QUIT"; |
2660 | crash "SDL_QUIT"; |
2627 | EV::unloop EV::UNLOOP_ALL; |
2661 | EV::unloop EV::UNLOOP_ALL; |
2628 | }, |
2662 | }; |
2629 | DC::SDL_VIDEORESIZE => sub { |
2663 | $SDL_CB[DC::SDL_VIDEORESIZE] = sub { }; |
2630 | }, |
|
|
2631 | DC::SDL_VIDEOEXPOSE => sub { |
2664 | $SDL_CB[DC::SDL_VIDEOEXPOSE] = sub { |
2632 | DC::UI::full_refresh; |
2665 | DC::UI::full_refresh; |
2633 | }, |
2666 | }; |
2634 | DC::SDL_ACTIVEEVENT => sub { |
2667 | $SDL_CB[DC::SDL_ACTIVEEVENT] = sub { |
2635 | # not useful, as APPACTIVE includes only iconified state, not unmapped |
2668 | # not useful, as APPACTIVE includes only iconified state, not unmapped |
2636 | # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# |
2669 | # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# |
2637 | # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# |
2670 | # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# |
2638 | # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; |
2671 | # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; |
2639 | # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; |
2672 | # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; |
2640 | # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; |
2673 | # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; |
2641 | }, |
2674 | }; |
2642 | DC::SDL_KEYDOWN => sub { |
2675 | $SDL_CB[DC::SDL_KEYDOWN] = sub { |
2643 | if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { |
2676 | if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { |
2644 | # alt-enter |
2677 | # alt-enter |
2645 | video_shutdown; |
2678 | video_shutdown; |
2646 | $FULLSCREEN_ENABLE->toggle; |
2679 | $FULLSCREEN_ENABLE->toggle; |
2647 | video_init; |
2680 | video_init; |
2648 | } else { |
2681 | } else { |
2649 | &DC::UI::feed_sdl_key_down_event; |
2682 | &DC::UI::feed_sdl_key_down_event; |
2650 | } |
2683 | } |
2651 | update_modbox; |
2684 | update_modbox; |
2652 | }, |
2685 | }; |
2653 | DC::SDL_KEYUP => sub { |
2686 | $SDL_CB[DC::SDL_KEYUP] = sub { |
2654 | &DC::UI::feed_sdl_key_up_event; |
2687 | &DC::UI::feed_sdl_key_up_event; |
2655 | update_modbox; |
2688 | update_modbox; |
2656 | }, |
2689 | }; |
2657 | DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, |
2690 | $SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event, |
2658 | DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, |
2691 | $SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event, |
2659 | DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, |
2692 | $SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event, |
2660 | DC::SDL_USEREVENT => sub { |
2693 | $SDL_CB[DC::SDL_USEREVENT] = sub { |
2661 | if ($_[0]{code} == 1) { |
2694 | if ($_[0]{code} == 1) { |
2662 | audio_channel_finished $_[0]{data1}; |
2695 | audio_channel_finished $_[0]{data1}; |
2663 | } elsif ($_[0]{code} == 0) { |
2696 | } elsif ($_[0]{code} == 0) { |
2664 | audio_music_finished; |
2697 | audio_music_finished; |
2665 | } |
|
|
2666 | }, |
2698 | } |
2667 | ); |
2699 | }; |
2668 | |
2700 | |
2669 | ############################################################################# |
2701 | ############################################################################# |
2670 | |
2702 | |
2671 | $SIG{INT} = $SIG{TERM} = sub { |
2703 | $SIG{INT} = $SIG{TERM} = sub { |
2672 | EV::unloop; |
2704 | EV::unloop; |
… | |
… | |
2705 | fullscreen => 1, |
2737 | fullscreen => 1, |
2706 | fast => 0, |
2738 | fast => 0, |
2707 | force_opengl11 => undef, |
2739 | force_opengl11 => undef, |
2708 | disable_alpha => 0, |
2740 | disable_alpha => 0, |
2709 | smooth_movement => 1, |
2741 | smooth_movement => 1, |
|
|
2742 | smooth_transitions => 1, |
2710 | texture_compression => 1, |
2743 | texture_compression => 1, |
2711 | map_scale => 1, |
2744 | map_scale => 1, |
2712 | fow_enable => 1, |
2745 | fow_enable => 1, |
2713 | fow_intensity => 0, |
2746 | fow_intensity => 0, |
|
|
2747 | fow_texture => 0, |
2714 | map_smoothing => 1, |
2748 | map_smoothing => 1, |
2715 | gui_fontsize => 1, |
2749 | gui_fontsize => 1, |
2716 | log_fontsize => 0.7, |
2750 | log_fontsize => 0.7, |
2717 | gauge_fontsize => 1, |
2751 | gauge_fontsize => 1, |
2718 | gauge_size => 0.35, |
2752 | gauge_size => 0.35, |
… | |
… | |
2733 | default => "profile", # default profile |
2767 | default => "profile", # default profile |
2734 | show_tips => 1, |
2768 | show_tips => 1, |
2735 | logview_max_par => 1000, |
2769 | logview_max_par => 1000, |
2736 | shift_fire_stop => 0, |
2770 | shift_fire_stop => 0, |
2737 | uitheme => "wood", |
2771 | uitheme => "wood", |
|
|
2772 | map_shift_x => -24, # arbitrary |
|
|
2773 | map_shift_y => +24, # arbitrary |
2738 | ); |
2774 | ); |
2739 | |
2775 | |
2740 | while (my ($k, $v) = each %DEF_CFG) { |
2776 | while (my ($k, $v) = each %DEF_CFG) { |
2741 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2777 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2742 | } |
2778 | } |
… | |
… | |
2756 | } |
2792 | } |
2757 | } |
2793 | } |
2758 | |
2794 | |
2759 | sdl_init; |
2795 | sdl_init; |
2760 | |
2796 | |
|
|
2797 | $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf"; |
|
|
2798 | $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts"; |
|
|
2799 | |
2761 | { |
2800 | { |
2762 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2801 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2763 | DejaVuSans.ttf |
2802 | DejaVuSans.ttf |
2764 | DejaVuSansMono.ttf |
2803 | DejaVuSansMono.ttf |
2765 | DejaVuSans-Bold.ttf |
2804 | DejaVuSans-Bold.ttf |
2766 | DejaVuSansMono-Bold.ttf |
2805 | DejaVuSansMono-Bold.ttf |
2767 | DejaVuSans-Oblique.ttf |
2806 | DejaVuSans-Oblique.ttf |
2768 | DejaVuSansMono-Oblique.ttf |
2807 | DejaVuSansMono-Oblique.ttf |
2769 | DejaVuSans-BoldOblique.ttf |
2808 | DejaVuSans-BoldOblique.ttf |
2770 | DejaVuSansMono-BoldOblique.ttf |
2809 | DejaVuSansMono-BoldOblique.ttf |
|
|
2810 | mona.ttf |
2771 | ); |
2811 | ); |
2772 | |
2812 | |
2773 | DC::add_font $_ for @fonts; |
2813 | DC::add_font $_ for @fonts; |
2774 | |
2814 | |
2775 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
2815 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |