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#!/opt/bin/perl |
2 |
|
3 |
if ($ENV{DELIANTRA_CORO_DEBUG}) { |
4 |
eval ' |
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use Coro; |
6 |
use Coro::EV; |
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use Coro::Debug; |
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our $debug = new_unix_server Coro::Debug "/tmp/dc"; |
9 |
'; |
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} |
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|
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# do splash-screen thingy on win32 |
13 |
my $startup_done = sub { }; |
14 |
BEGIN { |
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if (%PAR::LibCache && $^O eq "MSWin32") { |
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while (my ($filename, $zip) = each %PAR::LibCache) { |
17 |
$zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); |
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} |
19 |
|
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require Win32::GUI::SplashScreen; |
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|
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# initialise the resolver now, as vista forces us back to the desktop |
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# when doing this. |
24 |
use AnyEvent::DNS (); |
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AnyEvent::DNS::resolver; |
26 |
|
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Win32::GUI::SplashScreen::Show ( |
28 |
-file => "$ENV{PAR_TEMP}/SPLASH.bmp", |
29 |
); |
30 |
|
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$startup_done = sub { |
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Win32::GUI::SplashScreen::Done (1); |
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}; |
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} |
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} |
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|
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use common::sense; |
38 |
|
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use Carp 'verbose'; |
40 |
|
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# do things only needed for single-binary version (par) |
42 |
BEGIN { |
43 |
if (%PAR::LibCache) { |
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@INC = grep ref, @INC; # weed out all paths except pars loader refs |
45 |
|
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my $root = $ENV{PAR_TEMP}; |
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|
48 |
while (my ($filename, $zip) = each %PAR::LibCache) { |
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for ($zip->memberNames) { |
50 |
next unless /^root\/(.*)/; |
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$zip->extractMember ($_, "$root/$1") |
52 |
unless -e "$root/$1"; |
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} |
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} |
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|
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if ($^O eq "MSWin32") { |
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# pango is relocatable on win32 |
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} else { |
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# OS X |
60 |
$ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
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$ENV{DYLD_LIBRARY_PATH} = $root; |
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chdir $root; # for pango modules, maybe other things |
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} |
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|
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unshift @INC, $root; |
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} |
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} |
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|
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# prepend private library directory and prepare env |
70 |
BEGIN { |
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for (grep !ref, @INC) { |
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my $path = "$_/Deliantra/Client/private"; |
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if (-d $path) { |
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unshift @INC, $path; |
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last; |
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} |
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} |
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} |
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|
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# need to do it again because that pile of garbage called PAR nukes it before main |
81 |
unshift @INC, $ENV{PAR_TEMP} |
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if %PAR::LibCache; |
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|
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use EV; |
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BEGIN { *time = \&EV::time } |
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|
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use List::Util qw(max min); |
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|
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use Deliantra; |
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use Deliantra::Protocol::Constants; |
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|
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use AnyEvent::Util (); |
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use AnyEvent::Socket (); |
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use AnyEvent::DNS (); |
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|
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use Compress::LZF; |
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use JSON::XS; |
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|
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use DC; |
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|
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sub crash($;$) { |
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# nop during compiletime |
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} |
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|
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BEGIN { |
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$SIG{__DIE__} = sub { |
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return if $^S; |
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crash "CRASH/DIE: $_[0]" => 1; |
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DC::fatal Carp::longmess "$_[0]"; |
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} |
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} |
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|
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use DC::OpenGL (); |
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use DC::Protocol; |
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use DC::DB; |
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use DC::UI; |
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use DC::UI::Canvas; |
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use DC::UI::Inventory; |
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use DC::UI::SpellList; |
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use DC::UI::Dockable; |
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use DC::UI::Dockbar; |
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use DC::UI::ChatView; |
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use DC::MessageDistributor; |
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use DC::Pod; |
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use DC::MapWidget; |
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use DC::Macro; |
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|
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$SIG{QUIT} = sub { Carp::cluck "QUIT" }; |
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$SIG{PIPE} = 'IGNORE'; |
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|
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$EV::DIED = sub { |
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crash "CRASH/EV::DIED: $@" => 0; |
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DC::fatal Carp::longmess $@; |
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}; |
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|
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my $MAX_FPS = 60; |
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|
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our $DEFAULT_SERVER = "gameserver.deliantra.net"; |
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|
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our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
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|
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our $LAST_REFRESH; |
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our $NOW; |
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|
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our $CFG; |
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our $PROFILE; # current profile |
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our $FAST; # fast, low-quality mode, possibly useful for software-rendering |
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|
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our $WANT_REFRESH; |
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|
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our $MODE_SLIDER; |
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our $CAVEAT_LABEL; |
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|
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our @SDL_MODES; |
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our $SDL_REINIT = 1; |
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our $WIDTH; |
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our $HEIGHT; |
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our $FULLSCREEN; |
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our $FONTSIZE; |
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|
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our $FONT_PROP; |
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our $FONT_FIXED; |
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|
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our $CONN; |
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|
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our $MAP; |
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our $MAPMAP; |
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our $MAPWIDGET; |
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our $COMPLETER; |
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our $MENUFRAME; # the rectangle at the top |
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our $MENUBAR; # the hbox at the top |
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our $MENUPOPUP; |
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our $BUTTONBAR; # the menu buttons |
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our $METASERVER; |
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our $LOGIN_BUTTON; |
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our $QUIT_DIALOG; |
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our $HOST_ENTRY; |
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our $FULLSCREEN_ENABLE; |
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our $PICKUP_ENABLE; |
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our $SERVER_INFO; |
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|
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our $SETUP_DIALOG; |
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our $SETUP_NOTEBOOK; |
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our $SETUP_SERVER; |
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our $SETUP_LOGIN; |
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our $SETUP_KEYBOARD; |
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|
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our $PL_NOTEBOOK; |
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our $PL_WINDOW; |
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|
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our $MUSIC_PLAYING_WIDGET; |
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our $LICENSE_WIDGET; |
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|
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our $PICKUP_PAGE; |
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our $INVENTORY_PAGE; |
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our $STATS_PAGE; |
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our $SKILL_PAGE; |
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our $SPELL_PAGE; |
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our $SPELL_LIST; |
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|
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our $HELP_WINDOW; |
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our $MESSAGE_WINDOW; |
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our $MESSAGE_DIST; |
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our $FLOORBOX; |
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our $GAUGES; |
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our $STATWIDS; |
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|
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our $SDL_ACTIVE; |
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our @SDL_CB; |
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|
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our $ALT_ENTER_MESSAGE; |
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our $STATUSBOX; |
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our $MODBOX; |
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our $DEBUG_STATUS; |
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|
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our $INV; |
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our $INVR; |
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our $INVR_HB; |
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|
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############################################################################# |
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|
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# write a crash message blockingly to the socket, if possible |
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# this is a bit too complicated for my tastes, but it was easy. |
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*crash = sub($;$) { |
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my ($msg, $backtrace) = @_; |
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|
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warn $msg; |
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|
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return unless $CONN; |
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|
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my $fh = $CONN->{fh} |
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or return; |
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|
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my $buf = delete $CONN->{wbuf}; |
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|
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$buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000]; |
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|
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AnyEvent::Util::fh_nonblocking $fh, 0; |
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syswrite $fh, $buf; |
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AnyEvent::Util::fh_nonblocking $fh, 1; |
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|
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$msg =~ s/\s+$//; |
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|
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# backtrace as second step, in case it crashes, too |
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crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated" |
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if $backtrace; |
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}; |
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|
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sub clienterror($;$) { |
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my ($msg, $backtrace) = @_; |
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|
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warn $msg; |
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|
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return unless $CONN; |
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|
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$CONN->send_exti_msg (clientlog => $msg); |
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$CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace; |
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} |
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|
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############################################################################# |
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|
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sub status { |
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$STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); |
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} |
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|
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sub debug { |
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$DEBUG_STATUS->set_text ($_[0]); |
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} |
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|
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sub message { |
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$MESSAGE_DIST->message (@_); |
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} |
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|
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sub update_modbox { |
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my $mod = DC::SDL_GetModState; |
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|
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my $markup; |
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|
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$markup .= $mod & DC::KMOD_CTRL |
280 |
? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]") |
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: "[<span foreground='#888'> once </span>]"; |
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|
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$markup .= $mod & DC::KMOD_SHIFT |
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? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]") |
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: "[<span foreground='#888'>move</span>]"; |
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|
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$markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META) |
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? "[ALT]" |
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: "[<span foreground='#888'>alt</span>]"; |
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|
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$markup .= $mod & DC::KMOD_NUM |
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? "[NUM]" |
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: "[<span foreground='#888'>num</span>]"; |
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|
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# <tt> around next statement works around some bug that keeps the |
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# "font =>" from being used on windows |
297 |
$MODBOX->set_markup ("<tt>$markup</tt>"); |
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} |
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|
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############################################################################# |
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#TODO: maybe move into own audio module... |
302 |
|
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our $SDL_MIXER; |
304 |
|
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our $MUSIC_DEFAULT = "in_a_heartbeat.ogg"; |
306 |
our $MUSIC_WANT; # arryref of ambient music we want to play |
307 |
our @MUSIC_HAVE; # ambient music we have on disk |
308 |
our $MUSIC_START; |
309 |
our @MUSIC_JINGLE; # which jingles to play next |
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our $MUSIC_PLAYING_DATA; |
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our $MUSIC_PLAYING_META; |
312 |
our $MUSIC_PLAYER; |
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our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before |
314 |
|
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our %AUDIO_CHUNK; # audio "files" |
316 |
our %AUDIO_PLAY; # which audio faces should be played |
317 |
|
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sub audio_channel_finished { |
319 |
my ($channel) = @_; |
320 |
|
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# warn "channel $channel finished\n";#d# |
322 |
} |
323 |
|
324 |
sub audio_sound_push($) { |
325 |
my ($face) = @_; |
326 |
|
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$CFG->{effects_enable} |
328 |
or return; |
329 |
|
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$AUDIO_PLAY{$face} |
331 |
or return; |
332 |
|
333 |
if (my $chunk = $AUDIO_CHUNK{$face}) { |
334 |
for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) { |
335 |
my (undef, $dx, $dy, $vol) = @$_; |
336 |
|
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my $channel = DC::Channel::find; |
338 |
$channel->volume ($vol * $CFG->{effects_volume} * 128 / 255); |
339 |
$channel->set_position_r ($dx, $dy, 20); |
340 |
$chunk->play ($channel); |
341 |
} |
342 |
} else { |
343 |
# sound_meta not set means data is in flight either way |
344 |
my $meta = $CONN->{face}[$face] |
345 |
or return; |
346 |
|
347 |
$meta->{data} |
348 |
or return; |
349 |
|
350 |
# if it's a jingle, play it as ambient music |
351 |
if ($meta->{data}{jingle}) { |
352 |
if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue |
353 |
push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue |
354 |
&audio_music_push ($face); |
355 |
} |
356 |
} else { |
357 |
# fetch from database |
358 |
DC::DB::get res_data => $meta->{name}, sub { |
359 |
my $rwops = new DC::RW $_[0]; |
360 |
my $chunk = new DC::MixChunk $rwops |
361 |
or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError; |
362 |
$chunk->volume (($meta->{data}{volume} || 1) * 128); |
363 |
$AUDIO_CHUNK{$face} = $chunk; |
364 |
|
365 |
audio_sound_push ($face); |
366 |
}; |
367 |
} |
368 |
} |
369 |
} |
370 |
|
371 |
sub audio_sound_play { |
372 |
my ($face, $dx, $dy, $vol) = @_; |
373 |
|
374 |
$SDL_MIXER |
375 |
or return; |
376 |
$CFG->{effects_enable} |
377 |
or return; |
378 |
|
379 |
my $queue = $AUDIO_PLAY{$face} ||= []; |
380 |
push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events |
381 |
audio_sound_push $face |
382 |
unless @$queue > 1; |
383 |
} |
384 |
|
385 |
sub audio_music_set_meta { |
386 |
my ($meta) = @_; |
387 |
|
388 |
$MUSIC_PLAYING_META = $meta; |
389 |
$MUSIC_PLAYING_WIDGET->set_markup ( |
390 |
"<b>Name</b>: " . (DC::asxml $meta->{data}{name}) . "\n" |
391 |
. "<b>Author</b>: " . (DC::asxml $meta->{data}{author}) . "\n" |
392 |
. "<b>Source</b>: " . (DC::asxml $meta->{data}{source}) . "\n" |
393 |
. "<b>License</b>: " . (DC::asxml $meta->{data}{license}) |
394 |
); |
395 |
} |
396 |
|
397 |
sub audio_music_update_volume { |
398 |
return unless $MUSIC_PLAYING_META; |
399 |
my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1; |
400 |
my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume}; |
401 |
DC::MixMusic::volume $base * $volume * 128; |
402 |
} |
403 |
|
404 |
sub audio_music_start { |
405 |
my $meta = $MUSIC_PLAYING_META; |
406 |
|
407 |
DC::DB::get res_data => $meta->{name}, sub { |
408 |
return unless $SDL_MIXER; |
409 |
|
410 |
# music might have changed... |
411 |
$meta eq $MUSIC_PLAYING_META |
412 |
or return &audio_music_start (); |
413 |
|
414 |
audio_music_update_volume; |
415 |
|
416 |
$MUSIC_PLAYING_DATA = \$_[0]; |
417 |
|
418 |
$meta->{path} or length $_[0] |
419 |
or return clienterror "empty music face from res_data ($meta->{face})";#d# |
420 |
|
421 |
my $rwops = $meta->{path} |
422 |
? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror |
423 |
: new DC::RW $$MUSIC_PLAYING_DATA; |
424 |
|
425 |
$MUSIC_PLAYER = new DC::MixMusic $rwops |
426 |
or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1; |
427 |
|
428 |
my $NOW = time; |
429 |
|
430 |
if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { |
431 |
my $pos = $MUSIC_PLAYING_META->{stop_pos}; |
432 |
$MUSIC_PLAYER->fade_in_pos (0, 700, $pos); |
433 |
$MUSIC_START = time - $pos; |
434 |
} else { |
435 |
$MUSIC_PLAYER->play (0); |
436 |
$MUSIC_START = time; |
437 |
} |
438 |
|
439 |
delete $meta->{stop_time}; |
440 |
delete $meta->{stop_pos}; |
441 |
} |
442 |
} |
443 |
|
444 |
sub audio_music_push { |
445 |
return unless $SDL_MIXER; |
446 |
|
447 |
my $fade_out; |
448 |
|
449 |
if (@MUSIC_JINGLE) { |
450 |
$fade_out = 333; |
451 |
@MUSIC_HAVE = $MUSIC_JINGLE[0]; |
452 |
|
453 |
} else { |
454 |
return unless $CFG->{bgm_enable}; |
455 |
|
456 |
$fade_out = 700; |
457 |
|
458 |
@MUSIC_HAVE = |
459 |
grep $_ && $_->{data}, |
460 |
map $CONN->{face}[$_], |
461 |
@$MUSIC_WANT; |
462 |
|
463 |
# randomize music a bit so that the order is not always the same |
464 |
$_->{stop_time} ||= rand for @MUSIC_HAVE; |
465 |
|
466 |
# default MUSIC_HAVE == MUSIC_DEFAULT |
467 |
@MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" } |
468 |
unless @MUSIC_HAVE; |
469 |
} |
470 |
|
471 |
# if the currently playing song is acceptable, let it continue |
472 |
return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE; |
473 |
|
474 |
my $NOW = time; |
475 |
|
476 |
if ($MUSIC_PLAYING_META) { |
477 |
$MUSIC_PLAYING_META->{stop_time} = $NOW; |
478 |
$MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START; |
479 |
DC::MixMusic::fade_out $fade_out; |
480 |
} else { |
481 |
# sort by stop time, oldest first |
482 |
@MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE; |
483 |
|
484 |
# if the most recently-played piece played very recently, |
485 |
# resume it, else choose the oldest piece for rotation. |
486 |
audio_music_set_meta |
487 |
$MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME |
488 |
? $MUSIC_HAVE[-1] |
489 |
: $MUSIC_HAVE[0]; |
490 |
|
491 |
audio_music_start; |
492 |
} |
493 |
} |
494 |
|
495 |
sub audio_music_set_ambient { |
496 |
my ($songs) = @_; |
497 |
|
498 |
$MUSIC_WANT = $songs; |
499 |
audio_music_push; |
500 |
} |
501 |
|
502 |
sub audio_music_finished { |
503 |
if ($MUSIC_PLAYING_META) { |
504 |
$MUSIC_PLAYING_META->{stop_time} = time; |
505 |
} |
506 |
|
507 |
# we compress multiple jingles of the same type |
508 |
shift @MUSIC_JINGLE |
509 |
while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0]; |
510 |
|
511 |
$MUSIC_PLAYING_WIDGET->clear; |
512 |
|
513 |
undef $MUSIC_PLAYER; |
514 |
undef $MUSIC_PLAYING_META; |
515 |
undef $MUSIC_PLAYING_DATA; |
516 |
|
517 |
audio_music_push; |
518 |
} |
519 |
|
520 |
sub audio_init { |
521 |
if ($CFG->{audio_enable}) { |
522 |
$ENV{MIX_EFFECTSMAXSPEED} = 1; |
523 |
$SDL_MIXER = !DC::Mix_OpenAudio |
524 |
$CFG->{audio_hw_frequency}, |
525 |
DC::MIX_DEFAULT_FORMAT, |
526 |
$CFG->{audio_hw_channels}, |
527 |
$CFG->{audio_hw_chunksize}; |
528 |
|
529 |
if ($SDL_MIXER) { |
530 |
DC::Mix_AllocateChannels $CFG->{audio_mix_channels}; |
531 |
|
532 |
audio_music_finished; |
533 |
} else { |
534 |
status "Unable to open sound device: there will be no sound"; |
535 |
} |
536 |
} else { |
537 |
undef $SDL_MIXER; |
538 |
} |
539 |
|
540 |
sub audio_tab_update; |
541 |
audio_tab_update; |
542 |
} |
543 |
|
544 |
sub audio_shutdown { |
545 |
if ($SDL_MIXER) { |
546 |
DC::MixMusic::halt; |
547 |
DC::Mix_AllocateChannels 0; |
548 |
} |
549 |
|
550 |
undef $MUSIC_PLAYER; |
551 |
undef $MUSIC_PLAYING_META; |
552 |
undef $MUSIC_PLAYING_DATA; |
553 |
|
554 |
$MUSIC_WANT = []; |
555 |
@MUSIC_JINGLE = (); |
556 |
%AUDIO_PLAY = (); |
557 |
%AUDIO_CHUNK = (); |
558 |
|
559 |
DC::Mix_CloseAudio if $SDL_MIXER; |
560 |
undef $SDL_MIXER; |
561 |
} |
562 |
|
563 |
############################################################################# |
564 |
|
565 |
sub destroy_query_dialog { |
566 |
(delete $_[0]{query_dialog})->destroy |
567 |
if $_[0]{query_dialog}; |
568 |
} |
569 |
|
570 |
# FIXME: a very ugly hack to wait for stat update look below! #d# |
571 |
our $QUERY_TIMER; #d# |
572 |
|
573 |
# server query dialog |
574 |
sub server_query { |
575 |
my ($conn, $flags, $prompt) = @_; |
576 |
|
577 |
# FIXME: a very ugly hack to wait for stat update #d# |
578 |
if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) { |
579 |
unless ($QUERY_TIMER) { |
580 |
$QUERY_TIMER = EV::timer 1, 0, sub { |
581 |
server_query ($conn, $flags, $prompt, 1); |
582 |
$QUERY_TIMER = undef |
583 |
}; |
584 |
|
585 |
return; |
586 |
} |
587 |
} |
588 |
|
589 |
$conn->{query_dialog} = my $dialog = new DC::UI::Toplevel |
590 |
x => "center", |
591 |
y => "center", |
592 |
title => "Server Query", |
593 |
child => my $vbox = new DC::UI::VBox, |
594 |
; |
595 |
|
596 |
my @dialog = my $label = new DC::UI::Label |
597 |
max_w => $::WIDTH * 0.8, |
598 |
ellipsise => 0, |
599 |
text => $prompt; |
600 |
|
601 |
if ($flags & CS_QUERY_YESNO) { |
602 |
push @dialog, my $hbox = new DC::UI::HBox; |
603 |
|
604 |
$hbox->add (new DC::UI::Button |
605 |
text => "No", |
606 |
on_activate => sub { |
607 |
$conn->send ("reply n"); |
608 |
$dialog->destroy; |
609 |
0 |
610 |
} |
611 |
); |
612 |
$hbox->add (new DC::UI::Button |
613 |
text => "Yes", |
614 |
on_activate => sub { |
615 |
$conn->send ("reply y"); |
616 |
destroy_query_dialog $conn; |
617 |
0 |
618 |
}, |
619 |
); |
620 |
|
621 |
$dialog->grab_focus; |
622 |
|
623 |
} elsif ($flags & CS_QUERY_SINGLECHAR) { |
624 |
if ($prompt =~ /Now choose a character|Press any key for the next race/i) { |
625 |
$dialog->{tooltip} = "#charcreation_focus"; |
626 |
|
627 |
unshift @dialog, new DC::UI::Label |
628 |
max_w => $::WIDTH * 0.8, |
629 |
ellipsise => 0, |
630 |
markup => "\nOr use your keyboard and the text entry below:\n"; |
631 |
|
632 |
unshift @dialog, my $table = new DC::UI::Table; |
633 |
|
634 |
$table->add_at (0, 0, new DC::UI::Button |
635 |
text => "Next Race", |
636 |
on_activate => sub { |
637 |
$conn->send ("reply n"); |
638 |
destroy_query_dialog $conn; |
639 |
0 |
640 |
}, |
641 |
); |
642 |
$table->add_at (2, 0, new DC::UI::Button |
643 |
text => "Accept", |
644 |
on_activate => sub { |
645 |
$conn->send ("reply d"); |
646 |
destroy_query_dialog $conn; |
647 |
0 |
648 |
}, |
649 |
); |
650 |
|
651 |
if ($conn->{chargen_race_description}) { |
652 |
unshift @dialog, new DC::UI::Label |
653 |
max_w => $::WIDTH * 0.8, |
654 |
ellipsise => 0, |
655 |
markup => "<span foreground='#ccccff'>$conn->{chargen_race_description}</span>", |
656 |
; |
657 |
} |
658 |
|
659 |
unshift @dialog, new DC::UI::Face |
660 |
face => $conn->{player}{face}, |
661 |
bg => [.2, .2, .2, 1], |
662 |
min_w => 64, |
663 |
min_h => 64, |
664 |
; |
665 |
|
666 |
if ($conn->{chargen_race_title}) { |
667 |
unshift @dialog, new DC::UI::Label |
668 |
allign => 1, |
669 |
ellipsise => 0, |
670 |
markup => "<span foreground='#ccccff' size='large'>Race: $conn->{chargen_race_title}</span>", |
671 |
; |
672 |
} |
673 |
|
674 |
unshift @dialog, new DC::UI::Label |
675 |
max_w => $::WIDTH * 0.4, |
676 |
ellipsise => 0, |
677 |
markup => (DC::Pod::section_label ui => "chargen_race"), |
678 |
; |
679 |
|
680 |
} elsif ($prompt =~ /roll new stats/) { |
681 |
if (my $stat = delete $conn->{stat_change_with}) { |
682 |
$conn->send ("reply $stat"); |
683 |
destroy_query_dialog $conn; |
684 |
return; |
685 |
} |
686 |
|
687 |
unshift @dialog, new DC::UI::Label |
688 |
max_w => $::WIDTH * 0.4, |
689 |
ellipsise => 0, |
690 |
markup => "\nOr use your keyboard and the text entry below:\n"; |
691 |
|
692 |
unshift @dialog, my $table = new DC::UI::Table; |
693 |
|
694 |
# left: re-roll |
695 |
$table->add_at (0, 0, new DC::UI::Button |
696 |
text => "Roll Again", |
697 |
on_activate => sub { |
698 |
$conn->send ("reply y"); |
699 |
destroy_query_dialog $conn; |
700 |
0 |
701 |
}, |
702 |
); |
703 |
|
704 |
# center: swap stats |
705 |
my ($sw1, $sw2) = map +(new DC::UI::Selector |
706 |
expand => 1, |
707 |
value => $_, |
708 |
options => [ |
709 |
[1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"], |
710 |
[2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"], |
711 |
[3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"], |
712 |
[4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"], |
713 |
[5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"], |
714 |
[6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"], |
715 |
[7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"], |
716 |
], |
717 |
), 1 .. 2; |
718 |
|
719 |
$table->add_at (2, 0, new DC::UI::Button |
720 |
text => "Swap Stats", |
721 |
on_activate => sub { |
722 |
$conn->{stat_change_with} = $sw2->{value}; |
723 |
$conn->send ("reply $sw1->{value}"); |
724 |
destroy_query_dialog $conn; |
725 |
0 |
726 |
}, |
727 |
); |
728 |
$table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]); |
729 |
|
730 |
# right: accept |
731 |
$table->add_at (4, 0, new DC::UI::Button |
732 |
text => "Accept", |
733 |
on_activate => sub { |
734 |
$conn->send ("reply n"); |
735 |
destroy_query_dialog $conn; |
736 |
0 |
737 |
}, |
738 |
); |
739 |
|
740 |
unshift @dialog, my $hbox = new DC::UI::HBox; |
741 |
for ( |
742 |
[Str => CS_STAT_STR], |
743 |
[Dex => CS_STAT_DEX], |
744 |
[Con => CS_STAT_CON], |
745 |
[Int => CS_STAT_INT], |
746 |
[Wis => CS_STAT_WIS], |
747 |
[Pow => CS_STAT_POW], |
748 |
[Cha => CS_STAT_CHA], |
749 |
) { |
750 |
my ($name, $id) = @$_; |
751 |
$hbox->add (new DC::UI::Label |
752 |
markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>", |
753 |
expand => 1, |
754 |
can_events => 1, |
755 |
can_hover => 1, |
756 |
tooltip => "#stat_$name", |
757 |
); |
758 |
} |
759 |
|
760 |
unshift @dialog, new DC::UI::Label |
761 |
max_w => $::WIDTH * 0.4, |
762 |
ellipsise => 0, |
763 |
markup => (DC::Pod::section_label ui => "chargen_stats"), |
764 |
; |
765 |
} |
766 |
|
767 |
push @dialog, my $entry = new DC::UI::Entry |
768 |
on_changed => sub { |
769 |
$conn->send ("reply $_[1]"); |
770 |
destroy_query_dialog $conn; |
771 |
0 |
772 |
}, |
773 |
; |
774 |
|
775 |
$entry->grab_focus; |
776 |
|
777 |
} else { |
778 |
$dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)"; |
779 |
|
780 |
push @dialog, my $entry = new DC::UI::Entry |
781 |
$flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (), |
782 |
on_activate => sub { |
783 |
$conn->send ("reply $_[1]"); |
784 |
destroy_query_dialog $conn; |
785 |
0 |
786 |
}, |
787 |
; |
788 |
|
789 |
$entry->grab_focus; |
790 |
} |
791 |
|
792 |
$vbox->add (@dialog); |
793 |
$dialog->show; |
794 |
} |
795 |
|
796 |
sub dc_connect { |
797 |
my ($host, $port) = @_; |
798 |
|
799 |
my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
800 |
my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32; |
801 |
|
802 |
$CONN = |
803 |
new DC::Protocol |
804 |
host => $host, |
805 |
port => $port, |
806 |
user => $PROFILE->{user}, |
807 |
pass => $PROFILE->{password}, |
808 |
mapw => $mapw, |
809 |
maph => $maph, |
810 |
|
811 |
client => "deliantra", |
812 |
clientversion => $DC::VERSION, |
813 |
|
814 |
map_widget => $MAPWIDGET, |
815 |
statusbox => $STATUSBOX, |
816 |
map => $MAP, |
817 |
mapmap => $MAPMAP, |
818 |
query => \&server_query, |
819 |
|
820 |
setup_req => { |
821 |
smoothing => $CFG->{map_smoothing}*1, |
822 |
}, |
823 |
|
824 |
on_connect => sub { |
825 |
if ($_[0]) { |
826 |
DC::lowdelay fileno $CONN->{fh}; |
827 |
|
828 |
status "successfully connected to the server"; |
829 |
} else { |
830 |
undef $CONN; |
831 |
status "unable to connect: $!"; |
832 |
stop_game(); |
833 |
} |
834 |
}, |
835 |
; |
836 |
} |
837 |
|
838 |
sub start_game { |
839 |
status "logging in..."; |
840 |
|
841 |
my $server = $PROFILE->{host} || $DEFAULT_SERVER; |
842 |
my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327" |
843 |
or return status "$server: unable to parse server address, try an empty field."; |
844 |
|
845 |
$LOGIN_BUTTON->set_text ("Logout"); |
846 |
$SETUP_DIALOG->hide; |
847 |
|
848 |
$MAP = new DC::Map; |
849 |
|
850 |
# hack to make SURE we find the IP address all right |
851 |
# can be removed once AnyEvent::DNS is proven stable. |
852 |
if ($host eq "gameserver.deliantra.net") { |
853 |
AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
854 |
if ($_[0] ne "80.101.114.108") { # Perl |
855 |
status "dns failure, trying differently"; |
856 |
$host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" }; |
857 |
unless (defined $host) { |
858 |
status "dns failure, using hardcoded address"; |
859 |
$host = "129.13.162.95"; |
860 |
} |
861 |
} |
862 |
|
863 |
dc_connect $host, $port; |
864 |
}; |
865 |
} else { |
866 |
dc_connect $host, $port; |
867 |
} |
868 |
} |
869 |
|
870 |
sub stop_game { |
871 |
crash "stop_game"; |
872 |
|
873 |
$LOGIN_BUTTON->set_text ("Login / Register"); |
874 |
$SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); |
875 |
$SETUP_DIALOG->show; |
876 |
$PL_WINDOW->hide; |
877 |
$SPELL_LIST->clear_spells; |
878 |
$DC::UI::ROOT->emit (stop_game => ! ! $CONN); |
879 |
|
880 |
&audio_music_set_ambient ([]); |
881 |
|
882 |
return unless $CONN; |
883 |
|
884 |
status "connection closed"; |
885 |
|
886 |
destroy_query_dialog $CONN; |
887 |
$CONN->destroy; |
888 |
$CONN = 0; # false, does not autovivify |
889 |
|
890 |
undef $MAP; |
891 |
} |
892 |
|
893 |
sub graphics_setup { |
894 |
my $vbox = new DC::UI::VBox; |
895 |
|
896 |
{ |
897 |
$vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode"); |
898 |
|
899 |
$frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); |
900 |
|
901 |
my $row = 0; |
902 |
|
903 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); |
904 |
$table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, |
905 |
can_events => 1, |
906 |
tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); |
907 |
|
908 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); |
909 |
$table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, |
910 |
can_events => 1, |
911 |
tooltip => "This field shows any known issues with your config or driver, such as " |
912 |
. "a non-accelerated display format. You can try to work around these issues " |
913 |
. "by selecting a different video mode, changing the settings below or " |
914 |
. "by installing the right driver for your graphics card."); |
915 |
|
916 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme"); |
917 |
$table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector |
918 |
value => $CFG->{uitheme}, |
919 |
options => [ |
920 |
[wood => "Wood (the default)"], |
921 |
[plain => "Plain (very)"], |
922 |
[blue => "Blue (dark)"], |
923 |
[metal => "Metal (light)"], |
924 |
], |
925 |
tooltip => "Choose the User Interface theme that you like most :)", |
926 |
on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 } |
927 |
); |
928 |
|
929 |
my $vidmode_tooltip = |
930 |
"<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " |
931 |
. "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; |
932 |
|
933 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); |
934 |
$table->add_at (1, $row++, my $hbox = new DC::UI::HBox); |
935 |
|
936 |
$hbox->add ($MODE_SLIDER = new DC::UI::Slider |
937 |
c_rescale => 1, |
938 |
force_w => $WIDTH * 0.1, expand => 1, |
939 |
range => [ ($CFG->{sdl_mode}) x 3 ], |
940 |
tooltip => $vidmode_tooltip); |
941 |
$hbox->add (my $mode_label = new DC::UI::Label |
942 |
height => 0.8, template => "9999x9999@9+9", |
943 |
can_events => 1, tooltip => $vidmode_tooltip); |
944 |
|
945 |
$MODE_SLIDER->connect (changed => sub { |
946 |
my ($self, $value) = @_; |
947 |
|
948 |
$CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; |
949 |
$mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); |
950 |
}); |
951 |
$MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]); |
952 |
|
953 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); |
954 |
$table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox |
955 |
state => $CFG->{fullscreen}, |
956 |
tooltip => "Bring the client into fullscreen mode.", |
957 |
on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } |
958 |
); |
959 |
|
960 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); |
961 |
$table->add_at (1, $row++, new DC::UI::CheckBox |
962 |
state => $CFG->{force_opengl11}, |
963 |
tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " |
964 |
. "higher memory usage and slower performance. It will, however, help tremendously on " |
965 |
. "cards that claim to support a feature but fall back to software rendering. " |
966 |
. "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " |
967 |
. "but cards and drivers from other vendors (ATI) are often just as bad. " |
968 |
. "<b>If you experience extremely low framerates and your card should do better, try this option.</b>", |
969 |
on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } |
970 |
); |
971 |
|
972 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha"); |
973 |
$table->add_at (1, $row++, new DC::UI::CheckBox |
974 |
state => $CFG->{disable_alpha}, |
975 |
tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse " |
976 |
. "by disabling a number of textures and transparency effects. Normally, these " |
977 |
. "effects do not cost a lot of resources, but some graphics cards might fall " |
978 |
. "back to extremely slow rendering if this is enabled. If disabling this option " |
979 |
. "noticably improves the framerate of the client please report this! " |
980 |
. "<b>If you experience extremely low framerates and your card should do better, try this option.</b>", |
981 |
on_changed => sub { |
982 |
my ($self, $value) = @_; |
983 |
$CFG->{disable_alpha} = $value; |
984 |
$SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes |
985 |
0 |
986 |
} |
987 |
); |
988 |
|
989 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); |
990 |
$table->add_at (1, $row++, new DC::UI::CheckBox |
991 |
state => $CFG->{texture_compression}, |
992 |
tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " |
993 |
. "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). " |
994 |
. "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in " |
995 |
. "forced OpenGL 1.1 mode and when using the Apple renderer.", |
996 |
on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } |
997 |
); |
998 |
|
999 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); |
1000 |
$table->add_at (1, $row++, new DC::UI::CheckBox |
1001 |
state => $CFG->{fast}, |
1002 |
tooltip => "Lower the visual quality considerably to speed up rendering.", |
1003 |
on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } |
1004 |
); |
1005 |
|
1006 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); |
1007 |
$table->add_at (1, $row++, new DC::UI::Slider |
1008 |
range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], |
1009 |
tooltip => "The base font size used by most GUI elements that do not have their own setting.", |
1010 |
on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, |
1011 |
); |
1012 |
|
1013 |
$table->add_at (1, $row++, new DC::UI::Button |
1014 |
expand => 1, text => "Apply", |
1015 |
tooltip => "Apply the video settings above.", |
1016 |
on_activate => sub { |
1017 |
video_shutdown (); |
1018 |
video_init (); |
1019 |
0 |
1020 |
} |
1021 |
); |
1022 |
} |
1023 |
|
1024 |
{ |
1025 |
$vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings"); |
1026 |
|
1027 |
$frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); |
1028 |
|
1029 |
my $row = 0; |
1030 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement"); |
1031 |
$table->add_at (1, $row++, new DC::UI::CheckBox |
1032 |
state => $CFG->{smooth_movement}, |
1033 |
tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. " |
1034 |
. "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1035 |
. "then disable this option. Changes take effect immdiately.", |
1036 |
on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1037 |
); |
1038 |
|
1039 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions"); |
1040 |
$table->add_at (1, $row++, new DC::UI::CheckBox |
1041 |
state => $CFG->{smooth_transitions}, |
1042 |
tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. " |
1043 |
. "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1044 |
. "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.", |
1045 |
on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 } |
1046 |
); |
1047 |
|
1048 |
|
1049 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1050 |
$table->add_at (1, $row++, new DC::UI::Slider |
1051 |
range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1052 |
tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1053 |
on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
1054 |
); |
1055 |
|
1056 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); |
1057 |
$table->add_at (1, $row++, new DC::UI::CheckBox |
1058 |
state => $CFG->{map_smoothing}, |
1059 |
tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " |
1060 |
. "This increases load on the graphics subsystem and works only with TRT servers. " |
1061 |
. "Changes take effect at next login only.", |
1062 |
on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } |
1063 |
); |
1064 |
|
1065 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1066 |
$table->add_at (1, $row++, new DC::UI::CheckBox |
1067 |
state => $CFG->{fow_enable}, |
1068 |
tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1069 |
on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
1070 |
); |
1071 |
|
1072 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern"); |
1073 |
$table->add_at (1, $row++, new DC::UI::ImageButton |
1074 |
tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}], |
1075 |
bg => [0.3, 0.3, 0.2], |
1076 |
force_w => 64, |
1077 |
force_h => 64, |
1078 |
tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.", |
1079 |
on_activate => sub { |
1080 |
my ($self) = @_; |
1081 |
$CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN; |
1082 |
$self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]); |
1083 |
$MAPWIDGET->update; |
1084 |
} |
1085 |
); |
1086 |
|
1087 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1088 |
$table->add_at (1, $row++, new DC::UI::Slider |
1089 |
range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
1090 |
tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", |
1091 |
on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } |
1092 |
); |
1093 |
|
1094 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); |
1095 |
$table->add_at (1, $row++, new DC::UI::Slider |
1096 |
range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], |
1097 |
tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " |
1098 |
. "but you still need to press apply to correctly re-layout the widget.", |
1099 |
on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, |
1100 |
); |
1101 |
|
1102 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); |
1103 |
$table->add_at (1, $row++, new DC::UI::Slider |
1104 |
range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], |
1105 |
tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", |
1106 |
on_changed => sub { |
1107 |
$CFG->{gauge_fontsize} = $_[1]; |
1108 |
&set_gauge_window_fontsize; |
1109 |
0 |
1110 |
} |
1111 |
); |
1112 |
|
1113 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); |
1114 |
$table->add_at (1, $row++, new DC::UI::Slider |
1115 |
range => [$CFG->{gauge_size}, 0.2, 0.8], |
1116 |
tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", |
1117 |
on_changed => sub { |
1118 |
$CFG->{gauge_size} = $_[1]; |
1119 |
$GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); |
1120 |
0 |
1121 |
} |
1122 |
); |
1123 |
} |
1124 |
|
1125 |
$vbox |
1126 |
} |
1127 |
|
1128 |
our $AUDIO_HW_CHUNKSIZE; |
1129 |
our $AUDIO_INFO; |
1130 |
|
1131 |
sub audio_tab_update { |
1132 |
my ($freq, $format, $chans) = DC::Mix_QuerySpec; |
1133 |
|
1134 |
$AUDIO_HW_CHUNKSIZE->set_options ([ |
1135 |
[0, "default", "Use System Default"], |
1136 |
map { |
1137 |
my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050); |
1138 |
[$_, $ms, "$ms ($_ samples)"], |
1139 |
} 256, 512, 1024, 2048, 4096, 8192, 16384, 32768 |
1140 |
]); |
1141 |
|
1142 |
my $text = !$freq |
1143 |
? "audio is off" |
1144 |
: "audio is enabled\n" |
1145 |
. "frequency (Hz): $freq\n" |
1146 |
. "channels: $chans\n" |
1147 |
. "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n" |
1148 |
. "music decoders available: " . (join ", ", DC::MixMusic::decoders); |
1149 |
|
1150 |
$AUDIO_INFO->set_text ($text); |
1151 |
} |
1152 |
|
1153 |
sub audio_setup { |
1154 |
my $vbox = new DC::UI::VBox; |
1155 |
|
1156 |
$vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]); |
1157 |
|
1158 |
my $row = 0; |
1159 |
|
1160 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable"); |
1161 |
$table->add_at (1, $row++, new DC::UI::CheckBox |
1162 |
state => $CFG->{audio_enable}, |
1163 |
tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", |
1164 |
on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } |
1165 |
); |
1166 |
|
1167 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects"); |
1168 |
$table->add_at (1, $row, new DC::UI::CheckBox |
1169 |
expand => 1, state => $CFG->{effects_enable}, |
1170 |
tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.", |
1171 |
on_changed => sub { |
1172 |
$CFG->{effects_enable} = $_[1]; |
1173 |
$CONN->update_fx_want if $CONN; |
1174 |
1 |
1175 |
} |
1176 |
); |
1177 |
$table->add_at (2, $row++, new DC::UI::Slider |
1178 |
expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128], |
1179 |
tooltip => "The relative volume of sound effects. Best audio quality is achieved if this " |
1180 |
. "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.", |
1181 |
on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 } |
1182 |
); |
1183 |
|
1184 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); |
1185 |
$table->add_at (1, $row, new DC::UI::CheckBox |
1186 |
expand => 1, state => $CFG->{bgm_enable}, |
1187 |
tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", |
1188 |
on_changed => sub { |
1189 |
$CFG->{bgm_enable} = $_[1]; |
1190 |
$CONN->update_fx_want if $CONN; |
1191 |
audio_music_push; |
1192 |
1 |
1193 |
} |
1194 |
); |
1195 |
$table->add_at (2, $row++, new DC::UI::Slider |
1196 |
expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], |
1197 |
tooltip => "The volume of the background music. Changes are instant.", |
1198 |
on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 } |
1199 |
); |
1200 |
|
1201 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency"); |
1202 |
$table->add_at (1, $row++, new DC::UI::Selector |
1203 |
c_colspan => 2, expand => 1, |
1204 |
value => $CFG->{audio_hw_frequency}, |
1205 |
options => [ |
1206 |
[ 0, "default" , "Use System Default"], |
1207 |
[11025, "11 kHz" , "11kHz (low quality)"], |
1208 |
[22050, "22 kHz" , "22kHz (reduced quality)"], |
1209 |
[44100, "44.1 kHz", "44.1kHz (cd quality)"], |
1210 |
[48000, "48 kHz" , "48kHz (studio quality)"], |
1211 |
], |
1212 |
tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", |
1213 |
on_changed => sub { |
1214 |
$CFG->{audio_hw_frequency} = $_[1]; |
1215 |
audio_tab_update; |
1216 |
1 |
1217 |
} |
1218 |
); |
1219 |
|
1220 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels"); |
1221 |
$table->add_at (1, $row++, new DC::UI::Selector |
1222 |
c_colspan => 2, expand => 1, |
1223 |
value => $CFG->{audio_hw_channels}, |
1224 |
options => [ |
1225 |
[0, "default" , "Use System Default"], |
1226 |
[1, "Mono" , "Mono (single channel, low quality)"], |
1227 |
[2, "Stereo" , "Stereo (dual channel, standard quality)"], |
1228 |
[4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"], |
1229 |
[6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"], |
1230 |
], |
1231 |
tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", |
1232 |
on_changed => sub { |
1233 |
$CFG->{audio_hw_channels} = $_[1]; |
1234 |
audio_tab_update; |
1235 |
1 |
1236 |
} |
1237 |
); |
1238 |
|
1239 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency"); |
1240 |
$table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector |
1241 |
c_colspan => 2, expand => 1, |
1242 |
value => $CFG->{audio_hw_chunksize}, |
1243 |
tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " |
1244 |
. "is stuttering, increase this value. Values of 50-100ms are optimal.", |
1245 |
on_changed => sub { |
1246 |
$CFG->{audio_hw_chunksize} = $_[1]; |
1247 |
audio_tab_update; |
1248 |
1 |
1249 |
} |
1250 |
); |
1251 |
|
1252 |
# should really be a slider |
1253 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices"); |
1254 |
$table->add_at (1, $row++, new DC::UI::ValSlider |
1255 |
c_colspan => 2, expand => 1, |
1256 |
tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.", |
1257 |
range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1], |
1258 |
template => ">= 99", |
1259 |
on_changed => sub { |
1260 |
my ($slider, $value) = @_; |
1261 |
|
1262 |
$CFG->{audio_mix_channels} = $value |
1263 |
if $value; |
1264 |
1; |
1265 |
} |
1266 |
); |
1267 |
|
1268 |
$table->add_at (1, $row++, new DC::UI::Button |
1269 |
c_colspan => 2, expand => 1, text => "Apply", |
1270 |
tooltip => "Apply the audio settings", |
1271 |
on_activate => sub { |
1272 |
audio_shutdown (); |
1273 |
audio_init (); |
1274 |
0 |
1275 |
} |
1276 |
); |
1277 |
|
1278 |
$vbox->add (new DC::UI::FancyFrame |
1279 |
expand => 1, |
1280 |
label => "Audio Info", |
1281 |
child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0), |
1282 |
); |
1283 |
|
1284 |
audio_tab_update; |
1285 |
|
1286 |
$vbox |
1287 |
} |
1288 |
|
1289 |
sub set_gauge_window_fontsize { |
1290 |
for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { |
1291 |
$_->set_fontsize ($::CFG->{gauge_fontsize}); |
1292 |
} |
1293 |
} |
1294 |
|
1295 |
sub make_gauge_window { |
1296 |
my $gh = int $HEIGHT * $CFG->{gauge_size}; |
1297 |
|
1298 |
$GAUGES->{win} = my $win = new DC::UI::Frame ( |
1299 |
force_x => 0, |
1300 |
force_y => "max", |
1301 |
force_w => $WIDTH, |
1302 |
force_h => $gh, |
1303 |
); |
1304 |
|
1305 |
$win->add (my $hbox = new DC::UI::HBox |
1306 |
children => [ |
1307 |
(new DC::UI::HBox expand => 1), |
1308 |
(new DC::UI::VBox children => [ |
1309 |
(new DC::UI::Empty expand => 1), |
1310 |
(new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)), |
1311 |
]), |
1312 |
(my $vbox = new DC::UI::VBox), |
1313 |
], |
1314 |
); |
1315 |
|
1316 |
$vbox->add (new DC::UI::HBox |
1317 |
expand => 1, |
1318 |
children => [ |
1319 |
(new DC::UI::Empty expand => 1), |
1320 |
(my $hb = new DC::UI::HBox), |
1321 |
], |
1322 |
); |
1323 |
|
1324 |
$hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); |
1325 |
$hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); |
1326 |
$hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); |
1327 |
$hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); |
1328 |
|
1329 |
&set_gauge_window_fontsize; |
1330 |
|
1331 |
$win |
1332 |
} |
1333 |
|
1334 |
sub debug_setup { |
1335 |
my $table = new DC::UI::Table; |
1336 |
|
1337 |
$table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); |
1338 |
$table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); |
1339 |
$table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); |
1340 |
$table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); |
1341 |
$table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); |
1342 |
$table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); |
1343 |
$table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); |
1344 |
$table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); |
1345 |
$table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); |
1346 |
|
1347 |
$table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# |
1348 |
|
1349 |
$table->add_at (7,7, my $t = new DC::UI::Table expand => 0); |
1350 |
$t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); |
1351 |
$t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); |
1352 |
$t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); |
1353 |
$t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); |
1354 |
$t->add_at (1,1, new DC::UI::Label text => "e"); |
1355 |
|
1356 |
$table->add_at (7, 6, my $c = new DC::UI::Canvas); |
1357 |
|
1358 |
$c->add_items ({ |
1359 |
type => "line_loop", |
1360 |
color => [0, 1, 0], |
1361 |
width => 9, |
1362 |
coord_mode => "abs", |
1363 |
coord => [[10, 5], [5, 50], [20, 5], [5, 60]], |
1364 |
}); |
1365 |
|
1366 |
$c->add_items ({ |
1367 |
type => "lines", |
1368 |
color => [1, 1, 0], |
1369 |
width => 2, |
1370 |
coord_mode => "rel", |
1371 |
coord => [[0,0], [1,1], [1,0], [0,1]], |
1372 |
}); |
1373 |
|
1374 |
$c->add_items ({ |
1375 |
type => "polygon", |
1376 |
color => [0, 0.43, 0], |
1377 |
width => 2, |
1378 |
coord_mode => "rel", |
1379 |
coord => [[0,0.2], [1,.4], [1,.6], [0,.8]], |
1380 |
}); |
1381 |
|
1382 |
$table |
1383 |
} |
1384 |
|
1385 |
sub stats_window { |
1386 |
my $r = new DC::UI::ScrolledWindow ( |
1387 |
expand => 1, |
1388 |
scroll_y => 1 |
1389 |
); |
1390 |
$r->add (my $vb = new DC::UI::VBox); |
1391 |
|
1392 |
$vb->add (new DC::UI::FancyFrame |
1393 |
label => "Player", |
1394 |
child => (my $pi = new DC::UI::VBox), |
1395 |
); |
1396 |
|
1397 |
$pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0, |
1398 |
can_hover => 1, can_events => 1, |
1399 |
tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server."); |
1400 |
$pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1, |
1401 |
can_hover => 1, can_events => 1, |
1402 |
tooltip => "The map you are currently on (if supported by the server)."); |
1403 |
|
1404 |
$pi->add (my $hb0 = new DC::UI::HBox); |
1405 |
$hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0, |
1406 |
can_hover => 1, can_events => 1, |
1407 |
tooltip => "The weight of the player including all inventory items."); |
1408 |
$hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1, |
1409 |
can_hover => 1, can_events => 1, |
1410 |
tooltip => "The weight limit: you cannot carry more than this."); |
1411 |
|
1412 |
$vb->add (new DC::UI::FancyFrame |
1413 |
label => "Primary/Secondary Statistics", |
1414 |
child => (my $hb = new DC::UI::HBox expand => 1), |
1415 |
); |
1416 |
$hb->add (my $tbl = new DC::UI::Table expand => 1); |
1417 |
|
1418 |
my $color2 = [1, 1, 0]; |
1419 |
|
1420 |
for ( |
1421 |
[0, 0, st_str => "Str", 30], |
1422 |
[0, 1, st_dex => "Dex", 30], |
1423 |
[0, 2, st_con => "Con", 30], |
1424 |
[0, 3, st_int => "Int", 30], |
1425 |
[0, 4, st_wis => "Wis", 30], |
1426 |
[0, 5, st_pow => "Pow", 30], |
1427 |
[0, 6, st_cha => "Cha", 30], |
1428 |
|
1429 |
[2, 0, st_wc => "Wc", -120], |
1430 |
[2, 1, st_ac => "Ac", -120], |
1431 |
[2, 2, st_dam => "Dam", 120], |
1432 |
[2, 3, st_arm => "Arm", 120], |
1433 |
[2, 4, st_spd => "Spd", 10.54], |
1434 |
[2, 5, st_wspd => "WSp", 10.54], |
1435 |
) { |
1436 |
my ($col, $row, $id, $label, $template) = @$_; |
1437 |
|
1438 |
$tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label |
1439 |
font => $FONT_FIXED, can_hover => 1, can_events => 1, |
1440 |
align => 1, template => $template, tooltip => "#stat_$label"); |
1441 |
$tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label |
1442 |
font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, |
1443 |
align => 0, text => $label, tooltip => "#stat_$label"); |
1444 |
} |
1445 |
|
1446 |
$vb->add (new DC::UI::FancyFrame |
1447 |
label => "Resistancies", |
1448 |
child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]), |
1449 |
); |
1450 |
|
1451 |
my $row = 0; |
1452 |
my $col = 0; |
1453 |
|
1454 |
my %resist_names = ( |
1455 |
slow => ["Slow", |
1456 |
"<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"], |
1457 |
holyw => ["Holy Word", |
1458 |
"<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"], |
1459 |
conf => ["Confusion", |
1460 |
"<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)"], |
1461 |
fire => ["Fire", |
1462 |
"<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"], |
1463 |
depl => ["Depletion", |
1464 |
"<b>Depletion</b> (some monsters and other effects can cause stats depletion)"], |
1465 |
magic => ["Magic", |
1466 |
"<b>Magic</b> (resistance to magic spells like magic missile or similar)"], |
1467 |
drain => ["Draining", |
1468 |
"<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)"], |
1469 |
acid => ["Acid", |
1470 |
"<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)"], |
1471 |
pois => ["Poison", |
1472 |
"<b>Poison</b> (resistance to getting poisoned)"], |
1473 |
para => ["Paralysation", |
1474 |
"<b>Paralysation</b> (this resistance affects the chance you get paralysed)"], |
1475 |
deat => ["Death", |
1476 |
"<b>Death</b> (resistance against death spells)"], |
1477 |
phys => ["Physical", |
1478 |
"<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"], |
1479 |
blind => ["Blind", |
1480 |
"<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"], |
1481 |
fear => ["Fear", |
1482 |
"<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"], |
1483 |
tund => ["Turn undead", |
1484 |
"<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."], |
1485 |
elec => ["Electricity", |
1486 |
"<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)"], |
1487 |
cold => ["Cold", |
1488 |
"<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)"], |
1489 |
ghit => ["Ghost hit", |
1490 |
"<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)"], |
1491 |
); |
1492 |
|
1493 |
for (qw/slow holyw conf fire depl magic |
1494 |
drain acid pois para deat phys |
1495 |
blind fear tund elec cold ghit/) |
1496 |
{ |
1497 |
$tbl2->add_at ($col + 2, $row, |
1498 |
$STATWIDS->{"res_$_"} = |
1499 |
new DC::UI::Label |
1500 |
font => $FONT_FIXED, |
1501 |
template => "-100%", |
1502 |
align => 1, |
1503 |
can_events => 1, |
1504 |
can_hover => 1, |
1505 |
tooltip => $resist_names{$_}->[1], |
1506 |
); |
1507 |
$tbl2->add_at ($col + 1, $row, new DC::UI::Image |
1508 |
font => $FONT_FIXED, |
1509 |
can_hover => 1, |
1510 |
can_events => 1, |
1511 |
path => "ui/resist/resist_$_.png", |
1512 |
tooltip => $resist_names{$_}->[1], |
1513 |
); |
1514 |
$tbl2->add_at ($col + 0, $row, new DC::UI::Label |
1515 |
text => $resist_names{$_}->[0], |
1516 |
font => $FONT_FIXED, |
1517 |
align => 1, |
1518 |
can_hover => 1, |
1519 |
can_events => 1, |
1520 |
tooltip => $resist_names{$_}->[1], |
1521 |
); |
1522 |
|
1523 |
$row++; |
1524 |
if ($row % 6 == 0) { |
1525 |
$col += 4; |
1526 |
$row = 0; |
1527 |
} |
1528 |
} |
1529 |
|
1530 |
#update_stats_window ({}); |
1531 |
|
1532 |
$r |
1533 |
} |
1534 |
|
1535 |
sub skill_window { |
1536 |
my $sw = new DC::UI::ScrolledWindow (expand => 1); |
1537 |
|
1538 |
$sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]); |
1539 |
|
1540 |
$sw |
1541 |
} |
1542 |
|
1543 |
sub formsep($) { |
1544 |
scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1 |
1545 |
} |
1546 |
|
1547 |
my $METASERVER_ATIME; |
1548 |
|
1549 |
sub update_metaserver { |
1550 |
my ($metaserver_dialog) = @_; |
1551 |
|
1552 |
$METASERVER = $metaserver_dialog |
1553 |
if defined $metaserver_dialog; |
1554 |
|
1555 |
return if $METASERVER_ATIME > time; |
1556 |
$METASERVER_ATIME = time + 60; |
1557 |
|
1558 |
my $table = $METASERVER->{table}; |
1559 |
$table->clear; |
1560 |
$table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list..."); |
1561 |
|
1562 |
my $ok = 0; |
1563 |
|
1564 |
DC::background { |
1565 |
my $ua = DC::lwp_useragent; |
1566 |
|
1567 |
DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content; |
1568 |
} sub { |
1569 |
my ($msg) = @_; |
1570 |
if ($msg) { |
1571 |
$table->clear; |
1572 |
|
1573 |
my @tip = ( |
1574 |
"The current number of users logged in on the server.", |
1575 |
"The hostname of the server.", |
1576 |
"The time this server has been running without being restarted.", |
1577 |
"Short information about this server provided by its admins.", |
1578 |
); |
1579 |
my @col = qw(#Users Host Uptime Version Description); |
1580 |
$table->add_at ($_, 0, new DC::UI::Label |
1581 |
can_hover => 1, can_events => 1, fg => [1, 1, 0], |
1582 |
text => $col[$_], tooltip => $tip[$_]) |
1583 |
for 0 .. $#col; |
1584 |
|
1585 |
my @align = qw(1 0.5 1 1 0); |
1586 |
|
1587 |
my $y = 0; |
1588 |
for my $m (@{ $msg->{servers} }) { |
1589 |
my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) = |
1590 |
@$m{qw(ip age hostname users version description ibytes obytes uptime highlight)}; |
1591 |
|
1592 |
for ($desc) { |
1593 |
s/<br>/\n/gi; |
1594 |
s/<li>/\n· /gi; |
1595 |
s/<.*?>//sgi; |
1596 |
s/&/&/g; |
1597 |
s/</</g; |
1598 |
s/>/>/g; |
1599 |
} |
1600 |
|
1601 |
$uptime = sprintf "%dd %02d:%02d:%02d", |
1602 |
(int $uptime / 86400), |
1603 |
(int $uptime / 3600) % 24, |
1604 |
(int $uptime / 60) % 60, |
1605 |
$uptime % 60; |
1606 |
|
1607 |
$m = [$users, $host, $uptime, $version, $desc]; |
1608 |
|
1609 |
$y++; |
1610 |
|
1611 |
$table->add_at (scalar @$m, $y, new DC::UI::VBox children => [ |
1612 |
(new DC::UI::Button |
1613 |
text => "Use", |
1614 |
tooltip => "Put this server into the <b>Host:Port</b> field", |
1615 |
on_activate => sub { |
1616 |
$HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host); |
1617 |
$METASERVER->hide; |
1618 |
0 |
1619 |
}, |
1620 |
), |
1621 |
(new DC::UI::Empty expand => 1), |
1622 |
]); |
1623 |
|
1624 |
$table->add_at ($_, $y, new DC::UI::Label |
1625 |
max_w => $::WIDTH * 0.4, |
1626 |
ellipsise => 0, |
1627 |
align => $align[$_], |
1628 |
text => $m->[$_], |
1629 |
tooltip => $tip[$_], |
1630 |
fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]), |
1631 |
can_hover => 1, |
1632 |
can_events => 1, |
1633 |
fontsize => 0.8) |
1634 |
for 0 .. $#$m; |
1635 |
} |
1636 |
} else { |
1637 |
$ok or $label->set_text ("error while contacting metaserver"); |
1638 |
} |
1639 |
}; |
1640 |
|
1641 |
} |
1642 |
|
1643 |
sub metaserver_dialog { |
1644 |
my $vbox = new DC::UI::VBox; |
1645 |
my $table = new DC::UI::Table; |
1646 |
$vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table); |
1647 |
|
1648 |
my $dialog = new DC::UI::Toplevel |
1649 |
title => "Server List", |
1650 |
name => 'metaserver_dialog', |
1651 |
x => 'center', |
1652 |
y => 'center', |
1653 |
z => 3, |
1654 |
force_w => $::WIDTH * 0.9, |
1655 |
force_h => $::HEIGHT * 0.7, |
1656 |
child => $vbox, |
1657 |
has_close_button => 1, |
1658 |
table => $table, |
1659 |
on_visibility_change => sub { |
1660 |
update_metaserver ($_[0]) if $_[1]; |
1661 |
0 |
1662 |
}, |
1663 |
; |
1664 |
|
1665 |
$dialog |
1666 |
} |
1667 |
|
1668 |
sub login_setup { |
1669 |
my $vbox = new DC::UI::VBox; |
1670 |
|
1671 |
$vbox->add (new DC::UI::FancyFrame |
1672 |
label => "Login Settings", |
1673 |
child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), |
1674 |
); |
1675 |
|
1676 |
$table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); |
1677 |
$table->add_at (1, 4, new DC::UI::Entry |
1678 |
text => $PROFILE->{user}, |
1679 |
tooltip => "The name of your character on the server. The name is case-sensitive!", |
1680 |
on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 } |
1681 |
); |
1682 |
|
1683 |
$table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); |
1684 |
$table->add_at (1, 5, new DC::UI::Entry |
1685 |
text => $PROFILE->{password}, |
1686 |
hidden => 1, |
1687 |
tooltip => "The password for your character.", |
1688 |
on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 } |
1689 |
); |
1690 |
|
1691 |
$table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button |
1692 |
expand => 1, |
1693 |
text => "Login / Register", |
1694 |
tooltip => "This button will either login to the account configured above or register a new account.", |
1695 |
on_activate => sub { |
1696 |
$CONN ? stop_game |
1697 |
: start_game; |
1698 |
1 |
1699 |
}, |
1700 |
); |
1701 |
|
1702 |
$vbox->add (new DC::UI::FancyFrame |
1703 |
label => "How to Play", |
1704 |
min_h => 240, |
1705 |
child => (new DC::UI::Label valign => 0, ellipsise => 0, |
1706 |
markup => |
1707 |
"First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n" |
1708 |
. "Then register a new account (or use an existing one if you have one). " |
1709 |
. "To register an account, choose a username that hasn't been taken yet (just guess) and " |
1710 |
. "try to log-in. Follow the instructions in the Log tab in the message window.", |
1711 |
), |
1712 |
); |
1713 |
|
1714 |
$vbox |
1715 |
} |
1716 |
|
1717 |
sub server_setup { |
1718 |
my $vbox = new DC::UI::VBox; |
1719 |
|
1720 |
$vbox->add (new DC::UI::FancyFrame |
1721 |
label => "Connection Settings", |
1722 |
child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), |
1723 |
); |
1724 |
|
1725 |
my $row = 0; |
1726 |
|
1727 |
$table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port"); |
1728 |
{ |
1729 |
$table->add_at (1, $row, my $vbox = new DC::UI::VBox); |
1730 |
|
1731 |
$vbox->add ( |
1732 |
$HOST_ENTRY = new DC::UI::Entry |
1733 |
expand => 1, |
1734 |
text => $PROFILE->{host}, |
1735 |
tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", |
1736 |
on_changed => sub { |
1737 |
my ($self, $value) = @_; |
1738 |
$PROFILE->{host} = $value; |
1739 |
1 |
1740 |
} |
1741 |
); |
1742 |
|
1743 |
if (0) { #d# disabled |
1744 |
$vbox->add (new DC::UI::Button |
1745 |
expand => 1, |
1746 |
text => "Server List", |
1747 |
other => $METASERVER, |
1748 |
tooltip => "Show a list of available Deliantra servers", |
1749 |
on_activate => sub { $METASERVER->toggle_visibility; 0 }, |
1750 |
on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 }, |
1751 |
); |
1752 |
}#d# |
1753 |
} |
1754 |
|
1755 |
$table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size"); |
1756 |
$table->add_at (1, $row, new DC::UI::Slider |
1757 |
force_w => 100, |
1758 |
range => [$CFG->{mapsize}, 10, 100, 0, 1], |
1759 |
tooltip => "This is the size of the portion of the map update the server sends you. " |
1760 |
. "If you set this to a high value you will be able to see further, " |
1761 |
. "but you also increase bandwidth requirements and latency. " |
1762 |
. "This option is only used once at log-in.", |
1763 |
on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 }, |
1764 |
); |
1765 |
|
1766 |
$table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate"); |
1767 |
$table->add_at (1, $row, new DC::UI::Entry |
1768 |
text => $CFG->{output_rate}, |
1769 |
tooltip => "The maximum bandwidth in bytes per second that the server should not exceed " |
1770 |
. "when sending data. When 0 or unset, the server " |
1771 |
. "default will be used, which is usually around 100kb/s. Most servers will " |
1772 |
. "dynamically find an optimal rate, so adjust this only when necessary.", |
1773 |
on_changed => sub { $CFG->{output_rate} = $_[1]; 1 }, |
1774 |
); |
1775 |
|
1776 |
$vbox->add (new DC::UI::FancyFrame |
1777 |
label => "Server Info", |
1778 |
child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0), |
1779 |
); |
1780 |
|
1781 |
$vbox |
1782 |
} |
1783 |
|
1784 |
sub client_setup { |
1785 |
my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]; |
1786 |
|
1787 |
my $row = 0; |
1788 |
|
1789 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); |
1790 |
$table->add_at (1, $row++, new DC::UI::CheckBox |
1791 |
c_colspan => 2, |
1792 |
state => $CFG->{show_tips}, |
1793 |
tooltip => "Show the <b>Tip of the day</b> window at startup?", |
1794 |
on_changed => sub { |
1795 |
my ($self, $value) = @_; |
1796 |
$CFG->{show_tips} = $value; |
1797 |
0 |
1798 |
} |
1799 |
); |
1800 |
|
1801 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); |
1802 |
$table->add_at (1, $row++, my $saycmd = new DC::UI::Entry |
1803 |
c_colspan => 2, |
1804 |
text => $CFG->{logview_max_par}, |
1805 |
tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " |
1806 |
. "sends more messages than this number, older messages get removed to save memory and " |
1807 |
. "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", |
1808 |
on_changed => sub { |
1809 |
my ($self, $value) = @_; |
1810 |
$MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); |
1811 |
0 |
1812 |
}, |
1813 |
); |
1814 |
|
1815 |
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave"); |
1816 |
$table->add_at (1, $row, new DC::UI::CheckBox |
1817 |
state => $CFG->{config_autosave}, |
1818 |
tooltip => "Normally, configuration settings and the user interface layout " |
1819 |
. "are saved on client exit. You can disable this behaviour by " |
1820 |
. "unchecking this checkbox.", |
1821 |
on_changed => sub { |
1822 |
my ($self, $value) = @_; |
1823 |
$CFG->{config_autosave} = $value; |
1824 |
0 |
1825 |
} |
1826 |
); |
1827 |
$table->add_at (2, $row++, new DC::UI::Button |
1828 |
text => "Save Now", |
1829 |
tooltip => "Use this to manually save configuration and UI layout when " |
1830 |
. "autosave is disabled.", |
1831 |
on_activate => sub { |
1832 |
DC::write_cfg; |
1833 |
0 |
1834 |
} |
1835 |
); |
1836 |
|
1837 |
$table |
1838 |
} |
1839 |
|
1840 |
sub autopickup_setup { |
1841 |
my $r = new DC::UI::ScrolledWindow ( |
1842 |
expand => 1, |
1843 |
scroll_y => 1 |
1844 |
); |
1845 |
$r->add (my $table = new DC::UI::Table |
1846 |
row_expand => [0], |
1847 |
col_expand => [0, 1, 0, 1], |
1848 |
); |
1849 |
|
1850 |
for ( |
1851 |
["General", 0, 0, |
1852 |
# ["Inhibit autopickup" => PICKUP_INHIBIT], |
1853 |
["Stop before pickup" => PICKUP_STOP], |
1854 |
["Debug autopickup" => PICKUP_DEBUG], |
1855 |
], |
1856 |
["Weapons", 0, 6, |
1857 |
["All weapons" => PICKUP_ALLWEAPON], |
1858 |
["Missile weapons" => PICKUP_MISSILEWEAPON], |
1859 |
["Bows" => PICKUP_BOW], |
1860 |
["Arrows" => PICKUP_ARROW], |
1861 |
], |
1862 |
["Armour", 0, 12, |
1863 |
["Helmets" => PICKUP_HELMET], |
1864 |
["Shields" => PICKUP_SHIELD], |
1865 |
["Body Armour" => PICKUP_ARMOUR], |
1866 |
["Boots" => PICKUP_BOOTS], |
1867 |
["Gloves" => PICKUP_GLOVES], |
1868 |
["Cloaks" => PICKUP_CLOAK], |
1869 |
], |
1870 |
|
1871 |
["Readables", 2, 0, |
1872 |
["Spellbooks" => PICKUP_SPELLBOOK], |
1873 |
["Skillscrolls" => PICKUP_SKILLSCROLL], |
1874 |
["Normal Books/Scrolls" => PICKUP_READABLES], |
1875 |
], |
1876 |
["Misc", 2, 5, |
1877 |
["Food" => PICKUP_FOOD], |
1878 |
["Drinks" => PICKUP_DRINK], |
1879 |
["Valuables (Money, Gems)" => PICKUP_VALUABLES], |
1880 |
["Keys" => PICKUP_KEY], |
1881 |
["Magical Items" => PICKUP_MAGICAL], |
1882 |
["Potions" => PICKUP_POTION], |
1883 |
["Magic Devices" => PICKUP_MAGIC_DEVICE], |
1884 |
["Ignore cursed" => PICKUP_NOT_CURSED], |
1885 |
["Jewelery" => PICKUP_JEWELS], |
1886 |
["Flesh" => PICKUP_FLESH], |
1887 |
], |
1888 |
["Value/Weight ratio", 2, 17] |
1889 |
) |
1890 |
{ |
1891 |
my ($title, $x, $y, @bits) = @$_; |
1892 |
$table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); |
1893 |
|
1894 |
for (@bits) { |
1895 |
++$y; |
1896 |
|
1897 |
my $mask = $_->[1]; |
1898 |
$table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1); |
1899 |
$table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox |
1900 |
state => $::CFG->{pickup} & $mask, |
1901 |
on_changed => sub { |
1902 |
my ($box, $value) = @_; |
1903 |
|
1904 |
if ($value) { |
1905 |
$::CFG->{pickup} |= $mask; |
1906 |
} else { |
1907 |
$::CFG->{pickup} &= ~$mask; |
1908 |
} |
1909 |
|
1910 |
$::CONN->send_pickup ($::CFG->{pickup}) |
1911 |
if defined $::CONN; |
1912 |
|
1913 |
0 |
1914 |
}); |
1915 |
|
1916 |
${$_->[2]} = $checkbox if $_->[2]; |
1917 |
} |
1918 |
} |
1919 |
|
1920 |
$table->add_at (2, 18, new DC::UI::ValSlider |
1921 |
range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], |
1922 |
template => ">= 99", |
1923 |
tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).", |
1924 |
to_value => sub { ">= " . 5 * $_[0] }, |
1925 |
on_changed => sub { |
1926 |
my ($slider, $value) = @_; |
1927 |
|
1928 |
$::CFG->{pickup} &= ~0xF; |
1929 |
$::CFG->{pickup} |= int $value |
1930 |
if $value; |
1931 |
1; |
1932 |
}); |
1933 |
|
1934 |
$table->add_at (3, 18, new DC::UI::Button |
1935 |
text => "set", |
1936 |
on_activate => sub { |
1937 |
$::CONN->send_pickup ($::CFG->{pickup}) |
1938 |
if defined $::CONN; |
1939 |
0 |
1940 |
}); |
1941 |
|
1942 |
$r |
1943 |
} |
1944 |
|
1945 |
my %SORT_ORDER = ( |
1946 |
type => sub { |
1947 |
use sort 'stable'; |
1948 |
sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ |
1949 |
}, |
1950 |
mtime => sub { |
1951 |
use sort 'stable'; |
1952 |
my $NOW = time; |
1953 |
sort { |
1954 |
my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; |
1955 |
my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; |
1956 |
|
1957 |
($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) |
1958 |
or $btime <=> $atime |
1959 |
or $a->{type} <=> $b->{type} |
1960 |
} @_ |
1961 |
}, |
1962 |
weight => sub { |
1963 |
use sort 'stable'; |
1964 |
sort { |
1965 |
$a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) |
1966 |
or $a->{type} <=> $b->{type} |
1967 |
} @_ |
1968 |
}, |
1969 |
); |
1970 |
|
1971 |
sub inventory_widget { |
1972 |
my $hb = new DC::UI::HBox homogeneous => 1; |
1973 |
|
1974 |
$hb->add (my $vb1 = new DC::UI::VBox); |
1975 |
$vb1->add (new DC::UI::Label text => "Player"); |
1976 |
|
1977 |
$vb1->add (my $hb1 = new DC::UI::HBox); |
1978 |
|
1979 |
use sort 'stable'; |
1980 |
|
1981 |
$hb1->add (new DC::UI::Selector |
1982 |
value => $::CFG->{inv_sort}, |
1983 |
options => [ |
1984 |
[type => "Type/Name"], |
1985 |
[mtime => "Recent/Normal/Locked"], |
1986 |
[weight => "Weight/Type"], |
1987 |
], |
1988 |
on_changed => sub { |
1989 |
$::CFG->{inv_sort} = $_[1]; |
1990 |
$INV->set_sort_order ($SORT_ORDER{$_[1]}); |
1991 |
}, |
1992 |
); |
1993 |
$hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); |
1994 |
#TODO# update to weight/maxweight |
1995 |
$hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); |
1996 |
|
1997 |
$vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); |
1998 |
$sw1->add ($INV = new DC::UI::Inventory); |
1999 |
$INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); |
2000 |
|
2001 |
$hb->add (my $vb2 = new DC::UI::VBox); |
2002 |
|
2003 |
$vb2->add ($INVR_HB = new DC::UI::HBox); |
2004 |
|
2005 |
$vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); |
2006 |
$sw2->add ($INVR = new DC::UI::Inventory); |
2007 |
|
2008 |
# XXX: Call after $INVR = ... because set_opencont sets the items |
2009 |
DC::Protocol::set_opencont ($::CONN, 0, "Floor"); |
2010 |
|
2011 |
$hb |
2012 |
} |
2013 |
|
2014 |
sub media_window { |
2015 |
my $vb = new DC::UI::VBox; |
2016 |
|
2017 |
$vb->add (new DC::UI::FancyFrame |
2018 |
label => "Currently playing music", |
2019 |
child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0, |
2020 |
child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8), |
2021 |
); |
2022 |
|
2023 |
$vb->add (new DC::UI::FancyFrame |
2024 |
label => "Other media used in this session", |
2025 |
expand => 1, |
2026 |
child => ($LICENSE_WIDGET = new DC::UI::TextScroller |
2027 |
expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4), |
2028 |
); |
2029 |
|
2030 |
$vb |
2031 |
} |
2032 |
|
2033 |
sub add_license { |
2034 |
my ($meta) = @_; |
2035 |
|
2036 |
$meta = $meta->{data} |
2037 |
or return; |
2038 |
|
2039 |
$meta->{license} || $meta->{author} || $meta->{source} |
2040 |
or return; |
2041 |
|
2042 |
$LICENSE_WIDGET->add_paragraph ({ |
2043 |
fg => [1, 1, 1, 1], |
2044 |
markup => "<small>" |
2045 |
. "<b>Name:</b> " . (DC::asxml $meta->{name}) . "\n" |
2046 |
. "<b>Author:</b> " . (DC::asxml $meta->{author}) . "\n" |
2047 |
. "<b>Source:</b> " . (DC::asxml $meta->{source}) . "\n" |
2048 |
. "<b>License:</b> " . (DC::asxml $meta->{license}) . "\n" |
2049 |
. "</small>", |
2050 |
}); |
2051 |
$LICENSE_WIDGET->scroll_to_bottom; |
2052 |
} |
2053 |
|
2054 |
sub toggle_player_page { |
2055 |
my ($widget) = @_; |
2056 |
|
2057 |
if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) { |
2058 |
$PL_WINDOW->hide; |
2059 |
} else { |
2060 |
$PL_NOTEBOOK->set_current_page ($widget); |
2061 |
$PL_WINDOW->show; |
2062 |
} |
2063 |
} |
2064 |
|
2065 |
sub make_playerbook { |
2066 |
my $plwin = $PL_WINDOW = new DC::UI::Toplevel |
2067 |
x => "center", |
2068 |
y => "center", |
2069 |
force_w => $WIDTH * 9/10, |
2070 |
force_h => $HEIGHT * 9/10, |
2071 |
title => "Player", |
2072 |
name => "playerbook", |
2073 |
has_close_button => 1 |
2074 |
; |
2075 |
|
2076 |
my $ntb = |
2077 |
$PL_NOTEBOOK = |
2078 |
new DC::UI::Notebook expand => 1; |
2079 |
|
2080 |
$ntb->add_tab ( |
2081 |
"Statistics (F2)" => $STATS_PAGE = stats_window, |
2082 |
"Shows statistics, where all your Stats and Resistances are shown." |
2083 |
); |
2084 |
$ntb->add_tab ( |
2085 |
"Skills (F3)" => $SKILL_PAGE = skill_window, |
2086 |
"Shows all your Skills." |
2087 |
); |
2088 |
|
2089 |
my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1); |
2090 |
$spellsw->add ($SPELL_LIST = new DC::UI::SpellList); |
2091 |
$ntb->add_tab ( |
2092 |
"Spellbook (F4)" => $spellsw, |
2093 |
"Displays all spells you have and lets you edit keyboard shortcuts for them." |
2094 |
); |
2095 |
$ntb->add_tab ( |
2096 |
"Inventory (F5)" => $INVENTORY_PAGE = inventory_widget, |
2097 |
"Toggles the inventory window, where you can manage your loot (or treasures :). " |
2098 |
. "You can also hit the <b>Tab</b>-key to show/hide the Inventory." |
2099 |
); |
2100 |
$ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup, |
2101 |
"Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them."); |
2102 |
|
2103 |
$ntb->add_tab (Media => media_window, |
2104 |
"License, Author and Source info for media sent by the server."); |
2105 |
|
2106 |
$ntb->set_current_page ($INVENTORY_PAGE); |
2107 |
|
2108 |
$plwin->add ($ntb); |
2109 |
} |
2110 |
|
2111 |
sub keyboard_setup { |
2112 |
DC::Macro::keyboard_setup |
2113 |
} |
2114 |
|
2115 |
sub make_help_window { |
2116 |
my $win = new DC::UI::Toplevel |
2117 |
x => 'center', |
2118 |
y => 'center', |
2119 |
z => 4, |
2120 |
name => 'doc_browser', |
2121 |
force_w => int $WIDTH * 7/8, |
2122 |
force_h => int $HEIGHT * 7/8, |
2123 |
title => "Help Browser", |
2124 |
has_close_button => 1; |
2125 |
|
2126 |
$win->add (my $vbox = new DC::UI::VBox); |
2127 |
|
2128 |
$vbox->add (new DC::UI::FancyFrame |
2129 |
label => "Navigation", |
2130 |
child => (my $buttons = new DC::UI::HBox), |
2131 |
); |
2132 |
$vbox->add (my $viewer = new DC::UI::TextScroller |
2133 |
expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4); |
2134 |
|
2135 |
my @history; |
2136 |
my @future; |
2137 |
my $curnode; |
2138 |
|
2139 |
my $load_node; $load_node = sub { |
2140 |
my ($node, $para) = @_; |
2141 |
|
2142 |
$buttons->clear; |
2143 |
|
2144 |
$buttons->add (new DC::UI::Button |
2145 |
text => "⇤", |
2146 |
tooltip => "back to the starting page", |
2147 |
on_activate => sub { |
2148 |
unshift @future, [$curnode, $viewer->current_paragraph] if $curnode; |
2149 |
unshift @future, @history; |
2150 |
@history = (); |
2151 |
$load_node->(@{shift @future}); |
2152 |
}, |
2153 |
); |
2154 |
|
2155 |
if (@history) { |
2156 |
$buttons->add (new DC::UI::Button |
2157 |
text => "⋘", |
2158 |
tooltip => "back to <i>" . (DC::asxml DC::Pod::full_path $history[-1][0]) . "</i>", |
2159 |
on_activate => sub { |
2160 |
unshift @future, [$curnode, $viewer->current_paragraph] if $curnode; |
2161 |
$load_node->(@{pop @history}); |
2162 |
}, |
2163 |
); |
2164 |
} |
2165 |
|
2166 |
if (@future) { |
2167 |
$buttons->add (new DC::UI::Button |
2168 |
text => "⋙", |
2169 |
tooltip => "forward to <i>" . (DC::asxml DC::Pod::full_path $future[0][0]) . "</i>", |
2170 |
on_activate => sub { |
2171 |
push @history, [$curnode, $viewer->current_paragraph]; |
2172 |
$load_node->(@{shift @future}); |
2173 |
}, |
2174 |
); |
2175 |
} |
2176 |
|
2177 |
$buttons->add (new DC::UI::Label text => " "); |
2178 |
|
2179 |
my @path = DC::Pod::full_path_of $node; |
2180 |
pop @path; # drop current node |
2181 |
|
2182 |
for my $node (@path) { |
2183 |
$buttons->add (new DC::UI::Button |
2184 |
text => $node->[DC::Pod::N_KW][0], |
2185 |
tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>", |
2186 |
on_activate => sub { |
2187 |
push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); |
2188 |
$load_node->($node); |
2189 |
}, |
2190 |
); |
2191 |
$buttons->add (new DC::UI::Label text => "/"); |
2192 |
} |
2193 |
|
2194 |
$buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4); |
2195 |
|
2196 |
$curnode = $node; |
2197 |
|
2198 |
$viewer->clear; |
2199 |
$viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode); |
2200 |
$viewer->scroll_to ($para); |
2201 |
}; |
2202 |
|
2203 |
$load_node->(DC::Pod::find pod => "mainpage"); |
2204 |
|
2205 |
$DC::Pod::goto_document = sub { |
2206 |
my (@path) = @_; |
2207 |
|
2208 |
push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); |
2209 |
|
2210 |
$load_node->((DC::Pod::find @path)[0]); |
2211 |
$win->show; |
2212 |
}; |
2213 |
|
2214 |
$HELP_WINDOW = $win; |
2215 |
} |
2216 |
|
2217 |
sub open_quit_dialog { |
2218 |
unless ($QUIT_DIALOG) { |
2219 |
$QUIT_DIALOG = new DC::UI::Toplevel |
2220 |
x => "center", |
2221 |
y => "center", |
2222 |
z => 50, |
2223 |
title => "Really Quit?", |
2224 |
on_key_down => sub { |
2225 |
my ($dialog, $ev) = @_; |
2226 |
$ev->{sym} == 27 and $dialog->hide; |
2227 |
} |
2228 |
; |
2229 |
|
2230 |
$QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1); |
2231 |
|
2232 |
$vb->add (new DC::UI::Label |
2233 |
text => "You should find a savebed and apply it first!", |
2234 |
max_w => $WIDTH * 0.25, |
2235 |
ellipsize => 0, |
2236 |
); |
2237 |
$vb->add (my $hb = new DC::UI::HBox expand => 1); |
2238 |
$hb->add (new DC::UI::Button |
2239 |
text => "Ok", |
2240 |
expand => 1, |
2241 |
on_activate => sub { $QUIT_DIALOG->hide; 0 }, |
2242 |
); |
2243 |
$hb->add (new DC::UI::Button |
2244 |
text => "Quit anyway", |
2245 |
expand => 1, |
2246 |
on_activate => sub { |
2247 |
crash "Quit anyway"; |
2248 |
EV::unloop EV::UNLOOP_ALL; |
2249 |
}, |
2250 |
); |
2251 |
} |
2252 |
|
2253 |
$QUIT_DIALOG->show; |
2254 |
$QUIT_DIALOG->grab_focus; |
2255 |
} |
2256 |
|
2257 |
sub make_menubar { |
2258 |
$MENUFRAME = new DC::UI::Toplevel |
2259 |
border => 0, |
2260 |
force_x => 0, |
2261 |
force_y => 0, |
2262 |
force_w => $::WIDTH, |
2263 |
child => ($MENUBAR = new DC::UI::HBox), |
2264 |
; |
2265 |
|
2266 |
$MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar); |
2267 |
|
2268 |
# XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D |
2269 |
make_gauge_window->show; |
2270 |
|
2271 |
# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, |
2272 |
# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server."); |
2273 |
|
2274 |
make_playerbook; |
2275 |
|
2276 |
$MENUPOPUP = DC::UI::Menu->new (items => [ |
2277 |
["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }], |
2278 |
["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }], |
2279 |
["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }], |
2280 |
["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }], |
2281 |
["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }], |
2282 |
["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }], |
2283 |
["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }], |
2284 |
["Quit…" , sub { |
2285 |
if ($CONN) { |
2286 |
open_quit_dialog; |
2287 |
} else { |
2288 |
EV::unloop EV::UNLOOP_ALL; |
2289 |
} |
2290 |
}], |
2291 |
]); |
2292 |
|
2293 |
$BUTTONBAR->add (new DC::UI::Button text => "Menu…", |
2294 |
tooltip => "Shows the main menu", |
2295 |
on_button_down => sub { |
2296 |
my ($self, $ev) = @_; |
2297 |
local $ev->{x} = 0; |
2298 |
local $ev->{y} = 0; |
2299 |
$MENUPOPUP->popup ($ev); |
2300 |
}, |
2301 |
); |
2302 |
|
2303 |
$MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress |
2304 |
padding_x => 6, |
2305 |
padding_y => 3, |
2306 |
tooltip => "This progress bar shows your overall experience and your progress towards the next character level.", |
2307 |
template => " Exp: 888,888,888,888 (lvl 188) ", |
2308 |
); |
2309 |
|
2310 |
$MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better? |
2311 |
tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character " |
2312 |
. "will automatically pick up items as defined by your item pickup settings " |
2313 |
. "in the playerbook. Often (e.g. in apartments) you want to temporarily " |
2314 |
. "disable autopickup by disabling this checkbox.", |
2315 |
state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1, |
2316 |
on_changed => sub { |
2317 |
my ($self, $value) = @_; |
2318 |
$CFG->{pickup} &= ~PICKUP_INHIBIT; |
2319 |
$CFG->{pickup} |= PICKUP_INHIBIT unless $_[1]; |
2320 |
$CONN->send_pickup ($CFG->{pickup}) |
2321 |
if $CONN; |
2322 |
}, |
2323 |
); |
2324 |
|
2325 |
$MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress |
2326 |
c_rescale => 1, |
2327 |
padding_x => 6, |
2328 |
padding_y => 3, |
2329 |
force_w => $::WIDTH * 0.2, |
2330 |
tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.", |
2331 |
template => "two handed weapons 99%", |
2332 |
); |
2333 |
|
2334 |
$MENUBAR->add ($GAUGES->{range} = new DC::UI::Label |
2335 |
expand => 1, |
2336 |
align => 1, can_hover => 1, can_events => 1, |
2337 |
text => "Range and Combat Slots", |
2338 |
tooltip => "#stat_ranged", |
2339 |
); |
2340 |
|
2341 |
$MENUFRAME->show; |
2342 |
} |
2343 |
|
2344 |
sub open_string_query { |
2345 |
my ($title, $cb, $txt, $tooltip) = @_; |
2346 |
my $dialog = new DC::UI::Toplevel |
2347 |
x => "center", |
2348 |
y => "center", |
2349 |
z => 50, |
2350 |
force_w => $WIDTH * 4/5, |
2351 |
title => $title; |
2352 |
|
2353 |
$dialog->add ( |
2354 |
my $e = new DC::UI::Entry |
2355 |
on_activate => sub { $cb->(@_); $dialog->hide; 0 }, |
2356 |
on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 }, |
2357 |
tooltip => $tooltip |
2358 |
); |
2359 |
|
2360 |
$e->grab_focus; |
2361 |
$e->set_text ($txt) if $txt; |
2362 |
$dialog->show; |
2363 |
} |
2364 |
|
2365 |
sub show_tip_of_the_day { |
2366 |
# find all tips |
2367 |
my @tod = DC::Pod::find tip_of_the_day => "*"; |
2368 |
|
2369 |
DC::DB::get state => "tip_of_the_day", sub { |
2370 |
my ($todindex) = @_; |
2371 |
$todindex = 0 if $todindex >= @tod; |
2372 |
DC::DB::put state => tip_of_the_day => $todindex + 1, sub { }; |
2373 |
|
2374 |
# create dialog |
2375 |
my $dialog; |
2376 |
|
2377 |
my $close = sub { |
2378 |
$dialog->destroy; |
2379 |
}; |
2380 |
|
2381 |
$dialog = new DC::UI::Toplevel |
2382 |
x => "center", |
2383 |
y => "center", |
2384 |
z => 3, |
2385 |
name => 'tip_of_the_day', |
2386 |
force_w => int $WIDTH * 4/9, |
2387 |
force_h => int $WIDTH * 2/9, |
2388 |
title => "Tip of the day #" . (1 + $todindex), |
2389 |
child => my $vbox = new DC::UI::VBox, |
2390 |
has_close_button => 1, |
2391 |
on_delete => $close, |
2392 |
; |
2393 |
|
2394 |
$vbox->add (my $viewer = new DC::UI::TextScroller |
2395 |
expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4); |
2396 |
$viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]); |
2397 |
|
2398 |
$vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]); |
2399 |
|
2400 |
$table->add_at (0, 0, new DC::UI::Button |
2401 |
text => "Close", |
2402 |
tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the <b>Server Setup</b>.", |
2403 |
on_activate => $close, |
2404 |
); |
2405 |
|
2406 |
$table->add_at (2, 0, new DC::UI::Button |
2407 |
text => "Next", |
2408 |
tooltip => "Show the next <b>Tip of the day</b>.", |
2409 |
on_activate => sub { |
2410 |
$close->(); |
2411 |
&show_tip_of_the_day; |
2412 |
}, |
2413 |
); |
2414 |
|
2415 |
$dialog->show; |
2416 |
}; |
2417 |
} |
2418 |
|
2419 |
sub sdl_init { |
2420 |
DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE |
2421 |
and die "SDL::Init failed!\n"; |
2422 |
} |
2423 |
|
2424 |
sub video_init { |
2425 |
DC::set_theme $CFG->{uitheme}; |
2426 |
|
2427 |
DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; |
2428 |
$SDL_REINIT = 0; |
2429 |
|
2430 |
@SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8; |
2431 |
@SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES; |
2432 |
@SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; |
2433 |
@SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; |
2434 |
|
2435 |
@SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; |
2436 |
|
2437 |
if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) { |
2438 |
$CFG->{sdl_mode} = 0; # lowest resolution by default |
2439 |
|
2440 |
# now choose biggest mode <= 1024x768 |
2441 |
for (0 .. $#SDL_MODES) { |
2442 |
if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) { |
2443 |
$CFG->{sdl_mode} = $_; |
2444 |
} |
2445 |
} |
2446 |
} |
2447 |
|
2448 |
my ($old_w, $old_h) = ($WIDTH, $HEIGHT); |
2449 |
|
2450 |
($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; |
2451 |
$FULLSCREEN = $CFG->{fullscreen}; |
2452 |
$FAST = $CFG->{fast}; |
2453 |
|
2454 |
# due to mac os x braindamage, we simply retry with !fullscreen in case of an error |
2455 |
DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN |
2456 |
or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN |
2457 |
or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; |
2458 |
|
2459 |
$SDL_ACTIVE = 1; |
2460 |
$LAST_REFRESH = time - 0.01; |
2461 |
|
2462 |
DC::OpenGL::init; |
2463 |
DC::Macro::init; |
2464 |
|
2465 |
$FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; |
2466 |
|
2467 |
$DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# |
2468 |
|
2469 |
############################################################################# |
2470 |
|
2471 |
if ($DEBUG_STATUS) { |
2472 |
DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h; |
2473 |
} else { |
2474 |
# create/configure the widgets |
2475 |
|
2476 |
$DC::UI::ROOT->connect (key_down => sub { |
2477 |
my (undef, $ev) = @_; |
2478 |
|
2479 |
if (my @macros = DC::Macro::find $ev) { |
2480 |
DC::Macro::execute $_ for @macros; |
2481 |
|
2482 |
return 1; |
2483 |
} |
2484 |
|
2485 |
0 |
2486 |
}); |
2487 |
|
2488 |
$DEBUG_STATUS = new DC::UI::Label |
2489 |
padding => 0, |
2490 |
z => 100, |
2491 |
force_x => "max", |
2492 |
force_y => 0; |
2493 |
$DEBUG_STATUS->show; |
2494 |
|
2495 |
$STATUSBOX = new DC::UI::Statusbox; |
2496 |
|
2497 |
$MODBOX = new DC::UI::Label |
2498 |
can_events => 1, |
2499 |
can_hover => 1, |
2500 |
markup => "", |
2501 |
align => 0, |
2502 |
font => $FONT_FIXED, |
2503 |
tooltip => "#modifier_box", |
2504 |
tooltip_width => 0.67, |
2505 |
; |
2506 |
|
2507 |
update_modbox; |
2508 |
|
2509 |
(new DC::UI::Frame |
2510 |
bg => [0, 0, 0, 0.4], |
2511 |
force_x => 0, |
2512 |
force_y => "max", |
2513 |
child => (my $LL = new DC::UI::VBox), |
2514 |
)->show; |
2515 |
|
2516 |
$LL->add ($STATUSBOX); |
2517 |
$LL->add ($MODBOX); |
2518 |
$LL->add (new DC::UI::Label |
2519 |
align => 0, |
2520 |
markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", |
2521 |
fontsize => 0.5, |
2522 |
fg => [1, 1, 0, 0.7], |
2523 |
); |
2524 |
|
2525 |
DC::UI::Toplevel->new ( |
2526 |
title => "Minimap", |
2527 |
name => "mapmap", |
2528 |
x => 0, |
2529 |
y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar |
2530 |
border_bg => [1, 1, 1, 192/255], |
2531 |
bg => [1, 1, 1, 0], |
2532 |
child => ($MAPMAP = new DC::MapWidget::MapMap |
2533 |
tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", |
2534 |
), |
2535 |
)->show; |
2536 |
|
2537 |
$MAPWIDGET = new DC::MapWidget; |
2538 |
$MAPWIDGET->connect (activate_console => sub { |
2539 |
my ($mapwidget, $preset) = @_; |
2540 |
|
2541 |
$MESSAGE_DIST->activate_console ($preset) |
2542 |
if $MESSAGE_DIST; |
2543 |
}); |
2544 |
$MAPWIDGET->show; |
2545 |
$MAPWIDGET->grab_focus; |
2546 |
|
2547 |
$COMPLETER = new DC::MapWidget::Command:: |
2548 |
command => { }, |
2549 |
tooltip => "#completer_help", |
2550 |
; |
2551 |
|
2552 |
$SETUP_DIALOG = new DC::UI::Toplevel |
2553 |
title => "Setup", |
2554 |
name => "setup_dialog", |
2555 |
x => 'center', |
2556 |
y => 'center', |
2557 |
z => 2, |
2558 |
force_w => $::WIDTH * 0.6, |
2559 |
force_h => $::HEIGHT * 0.6, |
2560 |
has_close_button => 1, |
2561 |
; |
2562 |
|
2563 |
$METASERVER = metaserver_dialog; |
2564 |
# the name is changed to not conflict with the older name as users could have hidden it |
2565 |
$MESSAGE_WINDOW = new DC::UI::Dockbar |
2566 |
name => "message_window2", |
2567 |
title => 'Messages', |
2568 |
y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar |
2569 |
force_w => $::WIDTH * 0.6, |
2570 |
force_h => $::HEIGHT * 0.25, |
2571 |
; |
2572 |
|
2573 |
$MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; |
2574 |
|
2575 |
$SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, |
2576 |
filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); |
2577 |
|
2578 |
$SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, |
2579 |
"Configure the server to play on, your username and password."); |
2580 |
$SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, |
2581 |
"Configure other server related options."); |
2582 |
$SETUP_NOTEBOOK->add_tab (Client => client_setup, |
2583 |
"Configure various client-specific settings."); |
2584 |
$SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup, |
2585 |
"Configure the video mode, performance, fonts and other graphical aspects of the game."); |
2586 |
$SETUP_NOTEBOOK->add_tab (Audio => audio_setup, |
2587 |
"Configure the use of audio, sound effects and background music."); |
2588 |
$SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup, |
2589 |
"Lets you define, edit and delete key bindings." |
2590 |
. "There is a shortcut for making bindings: <b>Control-Insert</b> opens the binding editor " |
2591 |
. "with nothing set and the recording started. After doing the actions you " |
2592 |
. "want to record press <b>Insert</b> and you will be asked to press a key-combo. " |
2593 |
. "After pressing the combo the binding will be saved automatically and the " |
2594 |
. "binding editor closes"); |
2595 |
$SETUP_NOTEBOOK->add_tab (Debug => debug_setup, |
2596 |
"Some debuggin' options. Do not ask."); |
2597 |
|
2598 |
make_help_window; |
2599 |
make_menubar; |
2600 |
|
2601 |
$SETUP_DIALOG->show; |
2602 |
$MESSAGE_WINDOW->show; |
2603 |
} |
2604 |
|
2605 |
$MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2606 |
$MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2607 |
|
2608 |
$CAVEAT_LABEL->set_text ("None :)"); |
2609 |
$CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)") |
2610 |
if $DC::OpenGL::APPLE_NVIDIA_BUG; |
2611 |
$CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2612 |
unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2613 |
|
2614 |
$STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2615 |
} |
2616 |
|
2617 |
sub video_shutdown { |
2618 |
DC::OpenGL::shutdown; |
2619 |
DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; |
2620 |
|
2621 |
undef $SDL_ACTIVE; |
2622 |
} |
2623 |
|
2624 |
my %animate_object; |
2625 |
my $animate_timer; |
2626 |
|
2627 |
my $fps = 9; |
2628 |
|
2629 |
sub force_refresh { |
2630 |
if ($ENV{CFPLUS_DEBUG} & 4) { |
2631 |
$fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; |
2632 |
debug sprintf "%3.2f", $fps; |
2633 |
} |
2634 |
|
2635 |
undef $WANT_REFRESH; |
2636 |
$_[0]->stop; |
2637 |
|
2638 |
$DC::UI::ROOT->draw; |
2639 |
DC::SDL_GL_SwapBuffers; |
2640 |
$LAST_REFRESH = $NOW; |
2641 |
} |
2642 |
|
2643 |
my $want_refresh = EV::prepare_ns \&force_refresh; |
2644 |
|
2645 |
my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { |
2646 |
$NOW = EV::now; |
2647 |
|
2648 |
($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_) |
2649 |
for DC::poll_events; |
2650 |
|
2651 |
if (%animate_object) { |
2652 |
$_->animate ($LAST_REFRESH - $NOW) for values %animate_object; |
2653 |
$WANT_REFRESH = 1; |
2654 |
} |
2655 |
|
2656 |
$want_refresh->start |
2657 |
if $WANT_REFRESH; |
2658 |
}; |
2659 |
|
2660 |
sub animation_start { |
2661 |
my ($widget) = @_; |
2662 |
$animate_object{$widget} = $widget; |
2663 |
} |
2664 |
|
2665 |
sub animation_stop { |
2666 |
my ($widget) = @_; |
2667 |
delete $animate_object{$widget}; |
2668 |
} |
2669 |
|
2670 |
$SDL_CB[DC::SDL_QUIT] = sub { |
2671 |
crash "SDL_QUIT"; |
2672 |
EV::unloop EV::UNLOOP_ALL; |
2673 |
}; |
2674 |
$SDL_CB[DC::SDL_VIDEORESIZE] = sub { }; |
2675 |
$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub { |
2676 |
DC::UI::full_refresh; |
2677 |
}; |
2678 |
$SDL_CB[DC::SDL_ACTIVEEVENT] = sub { |
2679 |
# not useful, as APPACTIVE includes only iconified state, not unmapped |
2680 |
# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# |
2681 |
# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# |
2682 |
# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; |
2683 |
# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; |
2684 |
# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; |
2685 |
}; |
2686 |
$SDL_CB[DC::SDL_KEYDOWN] = sub { |
2687 |
if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { |
2688 |
# alt-enter |
2689 |
video_shutdown; |
2690 |
$FULLSCREEN_ENABLE->toggle; |
2691 |
video_init; |
2692 |
} else { |
2693 |
&DC::UI::feed_sdl_key_down_event; |
2694 |
} |
2695 |
update_modbox; |
2696 |
}; |
2697 |
$SDL_CB[DC::SDL_KEYUP] = sub { |
2698 |
&DC::UI::feed_sdl_key_up_event; |
2699 |
update_modbox; |
2700 |
}; |
2701 |
$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event, |
2702 |
$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event, |
2703 |
$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event, |
2704 |
$SDL_CB[DC::SDL_USEREVENT] = sub { |
2705 |
if ($_[0]{code} == 1) { |
2706 |
audio_channel_finished $_[0]{data1}; |
2707 |
} elsif ($_[0]{code} == 0) { |
2708 |
audio_music_finished; |
2709 |
} |
2710 |
}; |
2711 |
|
2712 |
############################################################################# |
2713 |
|
2714 |
$SIG{INT} = $SIG{TERM} = sub { |
2715 |
EV::unloop; |
2716 |
#d# TODO calling exit here hangs the process in some futex |
2717 |
}; |
2718 |
|
2719 |
# due to mac os x + sdl combined braindamage, we need this contortion |
2720 |
sub main { |
2721 |
{ |
2722 |
DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; |
2723 |
|
2724 |
if (-e "$Deliantra::VARDIR/client.cf") { |
2725 |
DC::read_cfg "$Deliantra::VARDIR/client.cf"; |
2726 |
} else { |
2727 |
#TODO: compatibility cruft |
2728 |
DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; |
2729 |
print STDERR "INFO: used old configuration file\n"; |
2730 |
} |
2731 |
|
2732 |
DC::DB::Server::run; |
2733 |
|
2734 |
if ($CFG->{db_schema} < 1) { |
2735 |
warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; |
2736 |
DC::DB::nuke_db; |
2737 |
$CFG->{db_schema} = 1; |
2738 |
DC::write_cfg; |
2739 |
} |
2740 |
|
2741 |
DC::DB::open_db; |
2742 |
|
2743 |
DC::UI::set_layout ($::CFG->{layout}); |
2744 |
|
2745 |
my %DEF_CFG = ( |
2746 |
config_autosave => 1, |
2747 |
sdl_mode => undef, |
2748 |
fullscreen => 1, |
2749 |
fast => 0, |
2750 |
force_opengl11 => undef, |
2751 |
disable_alpha => 0, |
2752 |
smooth_movement => 1, |
2753 |
smooth_transitions => 1, |
2754 |
texture_compression => 1, |
2755 |
map_scale => 1, |
2756 |
fow_enable => 1, |
2757 |
fow_intensity => 0, |
2758 |
fow_texture => 0, |
2759 |
map_smoothing => 1, |
2760 |
gui_fontsize => 1, |
2761 |
log_fontsize => 0.7, |
2762 |
gauge_fontsize => 1, |
2763 |
gauge_size => 0.35, |
2764 |
stat_fontsize => 0.7, |
2765 |
mapsize => 100, |
2766 |
audio_enable => 1, |
2767 |
audio_hw_channels => 0, |
2768 |
audio_hw_frequency => 0, |
2769 |
audio_hw_chunksize => 0, |
2770 |
audio_mix_channels => 8, |
2771 |
effects_enable => 1, |
2772 |
effects_volume => 1, |
2773 |
bgm_enable => 1, |
2774 |
bgm_volume => 0.5, |
2775 |
output_rate => "", |
2776 |
pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES, |
2777 |
inv_sort => "mtime", |
2778 |
default => "profile", # default profile |
2779 |
show_tips => 1, |
2780 |
logview_max_par => 1000, |
2781 |
shift_fire_stop => 0, |
2782 |
uitheme => "wood", |
2783 |
map_shift_x => -24, # arbitrary |
2784 |
map_shift_y => +24, # arbitrary |
2785 |
); |
2786 |
|
2787 |
while (my ($k, $v) = each %DEF_CFG) { |
2788 |
$CFG->{$k} = $v unless exists $CFG->{$k}; |
2789 |
} |
2790 |
|
2791 |
my @args = @ARGV; |
2792 |
|
2793 |
my $profile = 'default'; |
2794 |
|
2795 |
for (my $i = 0; $i < @args; $i++) { |
2796 |
if ($args[$i] =~ /^--?profile$/) { |
2797 |
$profile = $args[$i + 1]; |
2798 |
splice @args, $i, 2, (); |
2799 |
$i = 0; |
2800 |
} elsif ($args[$i] =~ /^--?h/) { |
2801 |
print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n"; |
2802 |
exit 0; |
2803 |
} |
2804 |
} |
2805 |
|
2806 |
$CFG->{profile}{$profile} ||= {}; |
2807 |
$PROFILE = $CFG->{profile}{$profile}; |
2808 |
$PROFILE->{host} ||= "gameserver.deliantra.net"; |
2809 |
|
2810 |
$PROFILE->{host} = $args[0] if @args > 0; |
2811 |
$PROFILE->{user} = $args[1] if @args > 1; |
2812 |
$PROFILE->{password} = $args[2] if @args > 2; |
2813 |
|
2814 |
# convert old bindings (only default profile matters) |
2815 |
if (my $bindings = delete $PROFILE->{bindings}) { |
2816 |
while (my ($mod, $syms) = each %$bindings) { |
2817 |
while (my ($sym, $cmds) = each %$syms) { |
2818 |
push @{ $PROFILE->{macro} }, { |
2819 |
accelkey => [$mod*1, $sym*1], |
2820 |
action => $cmds, |
2821 |
}; |
2822 |
} |
2823 |
} |
2824 |
} |
2825 |
|
2826 |
sdl_init; |
2827 |
|
2828 |
$ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf"; |
2829 |
$ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts"; |
2830 |
|
2831 |
{ |
2832 |
my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2833 |
DejaVuSans.ttf |
2834 |
DejaVuSansMono.ttf |
2835 |
DejaVuSans-Bold.ttf |
2836 |
DejaVuSansMono-Bold.ttf |
2837 |
DejaVuSans-Oblique.ttf |
2838 |
DejaVuSansMono-Oblique.ttf |
2839 |
DejaVuSans-BoldOblique.ttf |
2840 |
DejaVuSansMono-BoldOblique.ttf |
2841 |
mona.ttf |
2842 |
); |
2843 |
|
2844 |
DC::add_font $_ for @fonts; |
2845 |
|
2846 |
$FONT_PROP = new_from_file DC::Font $fonts[0]; |
2847 |
$FONT_FIXED = new_from_file DC::Font $fonts[1]; |
2848 |
|
2849 |
$FONT_PROP->make_default; |
2850 |
|
2851 |
DC::pango_init; |
2852 |
} |
2853 |
|
2854 |
# compare mono (ft) vs. rgba (cairo) |
2855 |
# ft - 1.8s, cairo 3s, even in alpha-only mode |
2856 |
# for my $rgba (0..1) { |
2857 |
# my $t1 = Time::HiRes::time; |
2858 |
# for (1..1000) { |
2859 |
# my $layout = DC::Layout->new ($rgba); |
2860 |
# $layout->set_text ("hallo" x 100); |
2861 |
# $layout->render; |
2862 |
# } |
2863 |
# my $t2 = Time::HiRes::time; |
2864 |
# warn $t2-$t1; |
2865 |
# } |
2866 |
|
2867 |
video_init; |
2868 |
audio_init; |
2869 |
} |
2870 |
|
2871 |
show_tip_of_the_day if $CFG->{show_tips}; |
2872 |
|
2873 |
our $STARTUP_CANCEL = EV::idle sub { |
2874 |
undef $::STARTUP_CANCEL; |
2875 |
$startup_done->(); |
2876 |
}; |
2877 |
|
2878 |
delete $SIG{__DIE__}; |
2879 |
EV::loop; |
2880 |
|
2881 |
DC::write_cfg if $CFG->{config_autosave}; |
2882 |
|
2883 |
#video_shutdown; |
2884 |
#audio_shutdown; |
2885 |
|
2886 |
DC::OpenGL::quit; |
2887 |
DC::SDL_Quit; |
2888 |
DC::DB::Server::stop; |
2889 |
} |
2890 |
|
2891 |
DC::SDL_braino; # see sub above |
2892 |
|
2893 |
=head1 NAME |
2894 |
|
2895 |
deliantra - A Deliantra MORPG game client |
2896 |
|
2897 |
=head1 SYNOPSIS |
2898 |
|
2899 |
deliantra [--profile name] [host [user [password]]] |
2900 |
deliantra --help |
2901 |
|
2902 |
=head1 USAGE |
2903 |
|
2904 |
The deliantra client utilises OpenGL for all UI elements and the game. It |
2905 |
is supposed to be used in fullscreen mode and interactively. |
2906 |
|
2907 |
=head1 DEBUGGING |
2908 |
|
2909 |
CFPLUS_DEBUG - environment variable |
2910 |
|
2911 |
1 draw borders around widgets |
2912 |
2 add low-level widget info to tooltips |
2913 |
4 show fps |
2914 |
8 suppress tooltips |
2915 |
|
2916 |
=head1 AUTHOR |
2917 |
|
2918 |
Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org> |
2919 |
|
2920 |
|
2921 |
|