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/cvs/deliantra/Deliantra-Client/bin/deliantra
Revision: 1.115
Committed: Sat Apr 24 09:53:09 2010 UTC (14 years, 1 month ago) by root
Branch: MAIN
Changes since 1.114: +5 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #!/opt/bin/perl
2
3 if ($ENV{DELIANTRA_CORO_DEBUG}) {
4 eval '
5 use Coro;
6 use Coro::EV;
7 use Coro::Debug;
8 our $debug = new_unix_server Coro::Debug "/tmp/dc";
9 ';
10 }
11
12 # do splash-screen thingy on win32
13 my $startup_done = sub { };
14 BEGIN {
15 if (%PAR::LibCache && $^O eq "MSWin32") {
16 while (my ($filename, $zip) = each %PAR::LibCache) {
17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 }
19
20 require Win32::GUI::SplashScreen;
21
22 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 );
25
26 # initialise the resolver now, as vista forces us back to the desktop
27 # when doing this later.
28 require AnyEvent::DNS;
29 AnyEvent::DNS::resolver ();
30
31 $startup_done = sub {
32 Win32::GUI::SplashScreen::Done (1);
33 };
34 }
35 }
36
37 use common::sense;
38
39 use Carp 'verbose';
40
41 # do things only needed for single-binary version (par)
42 BEGIN {
43 if (%PAR::LibCache) {
44 @INC = grep ref, @INC; # weed out all paths except pars loader refs
45
46 my $root = $ENV{PAR_TEMP};
47
48 while (my ($filename, $zip) = each %PAR::LibCache) {
49 for ($zip->memberNames) {
50 next unless /^root\/(.*)/;
51 $zip->extractMember ($_, "$root/$1")
52 unless -e "$root/$1";
53 }
54 }
55
56 if ($^O eq "MSWin32") {
57 # pango is relocatable on win32
58 } else {
59 # OS X
60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
61 $ENV{DYLD_LIBRARY_PATH} = $root;
62 chdir $root; # for pango modules, maybe other things
63 }
64
65 unshift @INC, $root;
66 }
67 }
68
69 # prepend private library directory and prepare env
70 BEGIN {
71 for (grep !ref, @INC) {
72 my $path = "$_/Deliantra/Client/private";
73 if (-d $path) {
74 unshift @INC, $path;
75 last;
76 }
77 }
78 }
79
80 # need to do it again because that pile of garbage called PAR nukes it before main
81 unshift @INC, $ENV{PAR_TEMP}
82 if %PAR::LibCache;
83
84 use EV;
85 BEGIN { *time = \&EV::time }
86
87 use List::Util qw(max min);
88
89 use Deliantra;
90 use Deliantra::Protocol::Constants;
91
92 use AnyEvent::Util ();
93 use AnyEvent::Socket ();
94 use AnyEvent::DNS ();
95
96 use Compress::LZF;
97 use JSON::XS;
98
99 use DC;
100
101 sub crash($;$) {
102 # nop during compiletime
103 }
104
105 BEGIN {
106 $SIG{__DIE__} = sub {
107 return if $^S;
108 crash "CRASH/DIE: $_[0]" => 1;
109 DC::fatal Carp::longmess "$_[0]";
110 }
111 }
112
113 use DC::OpenGL ();
114 use DC::Protocol;
115 use DC::DB;
116 use DC::UI;
117 use DC::UI::Canvas;
118 use DC::UI::Inventory;
119 use DC::UI::SpellList;
120 use DC::UI::Dockable;
121 use DC::UI::Dockbar;
122 use DC::UI::ChatView;
123 use DC::MessageDistributor;
124 use DC::Pod;
125 use DC::MapWidget;
126 use DC::Macro;
127
128 $SIG{QUIT} = sub { Carp::cluck "QUIT" };
129 $SIG{PIPE} = 'IGNORE';
130
131 $EV::DIED = sub {
132 crash "CRASH/EV::DIED: $@" => 0;
133 DC::fatal Carp::longmess $@;
134 };
135
136 my $MAX_FPS = 60;
137
138 our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
140 our $META_SERVER = "http://metaserver.schmorp.de/current.json";
141
142 our $LAST_REFRESH;
143 our $NOW;
144
145 our $CFG;
146 our $PROFILE; # current profile
147 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
148 our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1;
149
150 our $WANT_REFRESH;
151
152 our $MODE_SLIDER;
153 our $CAVEAT_LABEL;
154
155 our @SDL_MODES;
156 our $SDL_REINIT = 1;
157 our $WIDTH;
158 our $HEIGHT;
159 our $FULLSCREEN;
160 our $FONTSIZE;
161
162 our $FONT_PROP;
163 our $FONT_FIXED;
164
165 our $CONN;
166
167 our $MAP;
168 our $MAPMAP;
169 our $MAPWIDGET;
170 our $COMPLETER;
171 our $MENUFRAME; # the rectangle at the top
172 our $MENUBAR; # the hbox at the top
173 our $MENUPOPUP;
174 our $BUTTONBAR; # the menu buttons
175 our $METASERVER;
176 our $LOGIN_BUTTON;
177 our $QUIT_DIALOG;
178 our $HOST_ENTRY;
179 our $FULLSCREEN_ENABLE;
180 our $PICKUP_ENABLE;
181 our $SERVER_INFO;
182
183 our $SETUP_DIALOG;
184 our $SETUP_NOTEBOOK;
185 our $SETUP_SERVER;
186 our $SETUP_LOGIN;
187 our $SETUP_KEYBOARD;
188
189 our $PL_NOTEBOOK;
190 our $PL_WINDOW;
191
192 our $MUSIC_PLAYING_WIDGET;
193 our $LICENSE_WIDGET;
194
195 our $PICKUP_PAGE;
196 our $INVENTORY_PAGE;
197 our $STATS_PAGE;
198 our $SKILL_PAGE;
199 our $SPELL_PAGE;
200 our $SPELL_LIST;
201
202 our $HELP_WINDOW;
203 our $MESSAGE_WINDOW;
204 our $MESSAGE_DIST;
205 our $FLOORBOX;
206 our $GAUGES;
207 our $STATWIDS;
208
209 our $SDL_ACTIVE;
210 our @SDL_CB;
211
212 our $ALT_ENTER_MESSAGE;
213 our $STATUSBOX;
214 our $MODBOX;
215 our $DEBUG_STATUS;
216
217 our $INV;
218 our $INVR;
219 our $INVR_HB;
220
221 #############################################################################
222
223 # write a crash message blockingly to the socket, if possible
224 # this is a bit too complicated for my tastes, but it was easy.
225 *crash = sub($;$) {
226 my ($msg, $backtrace) = @_;
227
228 warn $msg;
229
230 return unless $CONN;
231
232 my $fh = $CONN->{fh}
233 or return;
234
235 my $buf = delete $CONN->{wbuf};
236
237 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
238
239 AnyEvent::Util::fh_nonblocking $fh, 0;
240 syswrite $fh, $buf;
241 AnyEvent::Util::fh_nonblocking $fh, 1;
242
243 $msg =~ s/\s+$//;
244
245 # backtrace as second step, in case it crashes, too
246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
247 if $backtrace;
248 };
249
250 sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259 }
260
261 #############################################################################
262
263 sub status {
264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
265 }
266
267 sub debug {
268 $DEBUG_STATUS->set_text ($_[0]);
269 }
270
271 sub message {
272 $MESSAGE_DIST->message (@_);
273 }
274
275 sub update_modbox {
276 my $mod = DC::SDL_GetModState;
277
278 my $markup;
279
280 $markup .= $mod & DC::KMOD_CTRL
281 ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]")
282 : "[<span foreground='#888'> once </span>]";
283
284 $markup .= $mod & DC::KMOD_SHIFT
285 ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]")
286 : "[<span foreground='#888'>move</span>]";
287
288 $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META)
289 ? "[ALT]"
290 : "[<span foreground='#888'>alt</span>]";
291
292 $markup .= $mod & DC::KMOD_NUM
293 ? "[NUM]"
294 : "[<span foreground='#888'>num</span>]";
295
296 # <tt> around next statement works around some bug that keeps the
297 # "font =>" from being used on windows
298 $MODBOX->set_markup ("<tt>$markup</tt>");
299 }
300
301 #############################################################################
302 #TODO: maybe move into own audio module...
303
304 our $SDL_MIXER;
305
306 our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
307 our $MUSIC_WANT; # arryref of ambient music we want to play
308 our @MUSIC_HAVE; # ambient music we have on disk
309 our $MUSIC_START;
310 our @MUSIC_JINGLE; # which jingles to play next
311 our $MUSIC_PLAYING_DATA;
312 our $MUSIC_PLAYING_META;
313 our $MUSIC_PLAYER;
314 our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
315
316 our %AUDIO_CHUNK; # audio "files"
317 our %AUDIO_PLAY; # which audio faces should be played
318
319 sub audio_channel_finished {
320 my ($channel) = @_;
321
322 # warn "channel $channel finished\n";#d#
323 }
324
325 sub audio_sound_push($) {
326 my ($face) = @_;
327
328 $CFG->{effects_enable}
329 or return;
330
331 $AUDIO_PLAY{$face}
332 or return;
333
334 if (my $chunk = $AUDIO_CHUNK{$face}) {
335 for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) {
336 my (undef, $dx, $dy, $vol) = @$_;
337
338 my $channel = DC::Channel::find;
339 $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
340 $channel->set_position_r ($dx, $dy, 20);
341 $chunk->play ($channel);
342 }
343 } else {
344 # sound_meta not set means data is in flight either way
345 my $meta = $CONN->{face}[$face]
346 or return;
347
348 $meta->{data}
349 or return;
350
351 # if it's a jingle, play it as ambient music
352 if ($meta->{data}{jingle}) {
353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
355 &audio_music_push ($face);
356 }
357 } else {
358 # fetch from database
359 DC::DB::get res_data => $meta->{name}, sub {
360 my $rwops = new DC::RW $_[0];
361 my $chunk = new DC::MixChunk $rwops
362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
364 $AUDIO_CHUNK{$face} = $chunk;
365
366 audio_sound_push ($face);
367 };
368 }
369 }
370 }
371
372 sub audio_sound_play {
373 my ($face, $dx, $dy, $vol) = @_;
374
375 $SDL_MIXER
376 or return;
377 $CFG->{effects_enable}
378 or return;
379
380 my $queue = $AUDIO_PLAY{$face} ||= [];
381 push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events
382 audio_sound_push $face
383 unless @$queue > 1;
384 }
385
386 sub audio_music_set_meta {
387 my ($meta) = @_;
388
389 $MUSIC_PLAYING_META = $meta;
390 $MUSIC_PLAYING_WIDGET->set_markup (
391 "<b>Name</b>: " . (DC::asxml $meta->{data}{name}) . "\n"
392 . "<b>Author</b>: " . (DC::asxml $meta->{data}{author}) . "\n"
393 . "<b>Source</b>: " . (DC::asxml $meta->{data}{source}) . "\n"
394 . "<b>License</b>: " . (DC::asxml $meta->{data}{license})
395 );
396 }
397
398 sub audio_music_update_volume {
399 return unless $MUSIC_PLAYING_META;
400 my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1;
401 my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume};
402 DC::MixMusic::volume $base * $volume * 128;
403 }
404
405 sub audio_music_start {
406 my $meta = $MUSIC_PLAYING_META;
407
408 DC::DB::get res_data => $meta->{name}, sub {
409 return unless $SDL_MIXER;
410
411 # music might have changed...
412 $meta eq $MUSIC_PLAYING_META
413 or return &audio_music_start ();
414
415 audio_music_update_volume;
416
417 $MUSIC_PLAYING_DATA = \$_[0];
418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
422 my $rwops = $meta->{path}
423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
424 : new DC::RW $$MUSIC_PLAYING_DATA;
425
426 $MUSIC_PLAYER = new DC::MixMusic $rwops
427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
428
429 my $NOW = time;
430
431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
433 $MUSIC_PLAYER->fade_in_pos (0, 700, $pos);
434 $MUSIC_START = time - $pos;
435 } else {
436 $MUSIC_PLAYER->play (0);
437 $MUSIC_START = time;
438 }
439
440 delete $meta->{stop_time};
441 delete $meta->{stop_pos};
442 }
443 }
444
445 sub audio_music_push {
446 return unless $SDL_MIXER;
447
448 my $fade_out;
449
450 if (@MUSIC_JINGLE) {
451 $fade_out = 333;
452 @MUSIC_HAVE = $MUSIC_JINGLE[0];
453
454 } else {
455 return unless $CFG->{bgm_enable};
456
457 $fade_out = 700;
458
459 @MUSIC_HAVE =
460 grep $_ && $_->{data},
461 map $CONN->{face}[$_],
462 @$MUSIC_WANT;
463
464 # randomize music a bit so that the order is not always the same
465 $_->{stop_time} ||= rand for @MUSIC_HAVE;
466
467 # default MUSIC_HAVE == MUSIC_DEFAULT
468 @MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" }
469 unless @MUSIC_HAVE;
470 }
471
472 # if the currently playing song is acceptable, let it continue
473 return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
474
475 my $NOW = time;
476
477 if ($MUSIC_PLAYING_META) {
478 $MUSIC_PLAYING_META->{stop_time} = $NOW;
479 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
480 DC::MixMusic::fade_out $fade_out;
481 } else {
482 # sort by stop time, oldest first
483 @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
484
485 # if the most recently-played piece played very recently,
486 # resume it, else choose the oldest piece for rotation.
487 audio_music_set_meta
488 $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
489 ? $MUSIC_HAVE[-1]
490 : $MUSIC_HAVE[0];
491
492 audio_music_start;
493 }
494 }
495
496 sub audio_music_set_ambient {
497 my ($songs) = @_;
498
499 $MUSIC_WANT = $songs;
500 audio_music_push;
501 }
502
503 sub audio_music_finished {
504 if ($MUSIC_PLAYING_META) {
505 $MUSIC_PLAYING_META->{stop_time} = time;
506 }
507
508 # we compress multiple jingles of the same type
509 shift @MUSIC_JINGLE
510 while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
511
512 $MUSIC_PLAYING_WIDGET->clear;
513
514 undef $MUSIC_PLAYER;
515 undef $MUSIC_PLAYING_META;
516 undef $MUSIC_PLAYING_DATA;
517
518 audio_music_push;
519 }
520
521 sub audio_init {
522 if ($CFG->{audio_enable}) {
523 if (length $CFG->{audio_driver}) {
524 local $ENV{SDL_AUDIODRIVER} = $CFG->{audio_driver};
525 DC::SDL_Init DC::SDL_INIT_AUDIO
526 and die "SDL::Init failed!\n";
527 } else {
528 DC::SDL_Init DC::SDL_INIT_AUDIO
529 and die "SDL::Init failed!\n";
530 }
531
532 $ENV{MIX_EFFECTSMAXSPEED} = 1;
533 $SDL_MIXER = !DC::Mix_OpenAudio
534 $CFG->{audio_hw_frequency},
535 DC::MIX_DEFAULT_FORMAT,
536 $CFG->{audio_hw_channels},
537 $CFG->{audio_hw_chunksize};
538
539 if ($SDL_MIXER) {
540 DC::Mix_AllocateChannels $CFG->{audio_mix_channels};
541
542 audio_music_finished;
543 } else {
544 status "Unable to open sound device: there will be no sound";
545 }
546 } else {
547 undef $SDL_MIXER;
548 }
549
550 sub audio_tab_update;
551 audio_tab_update;
552 }
553
554 sub audio_shutdown {
555 if ($SDL_MIXER) {
556 DC::MixMusic::halt;
557 DC::Mix_AllocateChannels 0;
558 }
559
560 undef $MUSIC_PLAYER;
561 undef $MUSIC_PLAYING_META;
562 undef $MUSIC_PLAYING_DATA;
563
564 $MUSIC_WANT = [];
565 @MUSIC_JINGLE = ();
566 %AUDIO_PLAY = ();
567 %AUDIO_CHUNK = ();
568
569 DC::Mix_CloseAudio if $SDL_MIXER;
570 undef $SDL_MIXER;
571
572 DC::SDL_QuitSubSystem DC::SDL_INIT_AUDIO;
573 }
574
575 #############################################################################
576
577 sub destroy_query_dialog {
578 (delete $_[0]{query_dialog})->destroy
579 if $_[0]{query_dialog};
580 }
581
582 # FIXME: a very ugly hack to wait for stat update look below! #d#
583 our $QUERY_TIMER; #d#
584
585 # server query dialog
586 sub server_query {
587 my ($conn, $flags, $prompt) = @_;
588
589 # FIXME: a very ugly hack to wait for stat update #d#
590 if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
591 unless ($QUERY_TIMER) {
592 $QUERY_TIMER = EV::timer 1, 0, sub {
593 server_query ($conn, $flags, $prompt, 1);
594 $QUERY_TIMER = undef
595 };
596
597 return;
598 }
599 }
600
601 $conn->{query_dialog} = my $dialog = new DC::UI::Toplevel
602 x => "center",
603 y => "center",
604 title => "Server Query",
605 child => my $vbox = new DC::UI::VBox,
606 ;
607
608 my @dialog = my $label = new DC::UI::Label
609 max_w => $::WIDTH * 0.8,
610 ellipsise => 0,
611 text => $prompt;
612
613 if ($flags & CS_QUERY_YESNO) {
614 push @dialog, my $hbox = new DC::UI::HBox;
615
616 $hbox->add (new DC::UI::Button
617 text => "No",
618 on_activate => sub {
619 $conn->send ("reply n");
620 $dialog->destroy;
621 0
622 }
623 );
624 $hbox->add (new DC::UI::Button
625 text => "Yes",
626 on_activate => sub {
627 $conn->send ("reply y");
628 destroy_query_dialog $conn;
629 0
630 },
631 );
632
633 $dialog->grab_focus;
634
635 } elsif ($flags & CS_QUERY_SINGLECHAR) {
636 if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
637 $dialog->{tooltip} = "#charcreation_focus";
638
639 unshift @dialog, new DC::UI::Label
640 max_w => $::WIDTH * 0.8,
641 ellipsise => 0,
642 markup => "\nOr use your keyboard and the text entry below:\n";
643
644 unshift @dialog, my $table = new DC::UI::Table;
645
646 $table->add_at (0, 0, new DC::UI::Button
647 text => "Next Race",
648 on_activate => sub {
649 $conn->send ("reply n");
650 destroy_query_dialog $conn;
651 0
652 },
653 );
654 $table->add_at (2, 0, new DC::UI::Button
655 text => "Accept",
656 on_activate => sub {
657 $conn->send ("reply d");
658 destroy_query_dialog $conn;
659 0
660 },
661 );
662
663 if ($conn->{chargen_race_description}) {
664 unshift @dialog, new DC::UI::Label
665 max_w => $::WIDTH * 0.8,
666 ellipsise => 0,
667 markup => "<span foreground='#ccccff'>$conn->{chargen_race_description}</span>",
668 ;
669 }
670
671 unshift @dialog, new DC::UI::Face
672 face => $conn->{player}{face},
673 bg => [.2, .2, .2, 1],
674 min_w => 64,
675 min_h => 64,
676 ;
677
678 if ($conn->{chargen_race_title}) {
679 unshift @dialog, new DC::UI::Label
680 allign => 1,
681 ellipsise => 0,
682 markup => "<span foreground='#ccccff' size='large'>Race: $conn->{chargen_race_title}</span>",
683 ;
684 }
685
686 unshift @dialog, new DC::UI::Label
687 max_w => $::WIDTH * 0.4,
688 ellipsise => 0,
689 markup => (DC::Pod::section_label ui => "chargen_race"),
690 ;
691
692 } elsif ($prompt =~ /roll new stats/) {
693 if (my $stat = delete $conn->{stat_change_with}) {
694 $conn->send ("reply $stat");
695 destroy_query_dialog $conn;
696 return;
697 }
698
699 unshift @dialog, new DC::UI::Label
700 max_w => $::WIDTH * 0.4,
701 ellipsise => 0,
702 markup => "\nOr use your keyboard and the text entry below:\n";
703
704 unshift @dialog, my $table = new DC::UI::Table;
705
706 # left: re-roll
707 $table->add_at (0, 0, new DC::UI::Button
708 text => "Roll Again",
709 on_activate => sub {
710 $conn->send ("reply y");
711 destroy_query_dialog $conn;
712 0
713 },
714 );
715
716 # center: swap stats
717 my ($sw1, $sw2) = map +(new DC::UI::Selector
718 expand => 1,
719 value => $_,
720 options => [
721 [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
722 [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
723 [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
724 [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
725 [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
726 [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
727 [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
728 ],
729 ), 1 .. 2;
730
731 $table->add_at (2, 0, new DC::UI::Button
732 text => "Swap Stats",
733 on_activate => sub {
734 $conn->{stat_change_with} = $sw2->{value};
735 $conn->send ("reply $sw1->{value}");
736 destroy_query_dialog $conn;
737 0
738 },
739 );
740 $table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]);
741
742 # right: accept
743 $table->add_at (4, 0, new DC::UI::Button
744 text => "Accept",
745 on_activate => sub {
746 $conn->send ("reply n");
747 destroy_query_dialog $conn;
748 0
749 },
750 );
751
752 unshift @dialog, my $hbox = new DC::UI::HBox;
753 for (
754 [Str => CS_STAT_STR],
755 [Dex => CS_STAT_DEX],
756 [Con => CS_STAT_CON],
757 [Int => CS_STAT_INT],
758 [Wis => CS_STAT_WIS],
759 [Pow => CS_STAT_POW],
760 [Cha => CS_STAT_CHA],
761 ) {
762 my ($name, $id) = @$_;
763 $hbox->add (new DC::UI::Label
764 markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>",
765 expand => 1,
766 can_events => 1,
767 can_hover => 1,
768 tooltip => "#stat_$name",
769 );
770 }
771
772 unshift @dialog, new DC::UI::Label
773 max_w => $::WIDTH * 0.4,
774 ellipsise => 0,
775 markup => (DC::Pod::section_label ui => "chargen_stats"),
776 ;
777 }
778
779 push @dialog, my $entry = new DC::UI::Entry
780 on_changed => sub {
781 $conn->send ("reply $_[1]");
782 destroy_query_dialog $conn;
783 0
784 },
785 ;
786
787 $entry->grab_focus;
788
789 } else {
790 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
791
792 push @dialog, my $entry = new DC::UI::Entry
793 $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
794 on_activate => sub {
795 $conn->send ("reply $_[1]");
796 destroy_query_dialog $conn;
797 0
798 },
799 ;
800
801 $entry->grab_focus;
802 }
803
804 $vbox->add (@dialog);
805 $dialog->show;
806 }
807
808 sub dc_connect {
809 my ($host, $port) = @_;
810
811 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
812 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
813
814 $CONN =
815 new DC::Protocol
816 host => $host,
817 port => $port,
818 user => $PROFILE->{user},
819 pass => $PROFILE->{password},
820 mapw => $mapw,
821 maph => $maph,
822
823 c_version => {
824 client => "deliantra",
825 clientver => $DC::VERSION,
826 gl_vendor => DC::OpenGL::gl_vendor,
827 gl_version => DC::OpenGL::gl_version,
828 },
829
830 map_widget => $MAPWIDGET,
831 statusbox => $STATUSBOX,
832 map => $MAP,
833 mapmap => $MAPMAP,
834 query => \&server_query,
835
836 setup_req => {
837 smoothing => $CFG->{map_smoothing}*1,
838 },
839
840 on_connect => sub {
841 if ($_[0]) {
842 DC::lowdelay fileno $CONN->{fh};
843
844 status "successfully connected to the server";
845 } else {
846 undef $CONN;
847 status "unable to connect: $!";
848 stop_game();
849 }
850 },
851 ;
852 }
853
854 sub start_game {
855 status "logging in...";
856
857 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
858 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
859 or return status "$server: unable to parse server address, try an empty field.";
860
861 $LOGIN_BUTTON->set_text ("Logout");
862 $SETUP_DIALOG->hide;
863
864 $MAP = new DC::Map;
865
866 # hack to make SURE we find the IP address all right
867 # can be removed once AnyEvent::DNS is proven stable.
868 if ($host eq "gameserver.deliantra.net") {
869 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
870 if ($_[0] ne "80.101.114.108") { # P-e-r-l
871 status "dns failure, trying differently";
872 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
873 unless (defined $host) {
874 status "dns failure, using hardcoded address";
875 $host = "194.126.175.154";
876 }
877 }
878
879 dc_connect $host, $port;
880 };
881 } else {
882 dc_connect $host, $port;
883 }
884 }
885
886 sub stop_game {
887 crash "stop_game";
888
889 $LOGIN_BUTTON->set_text ("Login / Register");
890 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
891 $SETUP_DIALOG->show;
892 $PL_WINDOW->hide;
893 $SPELL_LIST->clear_spells;
894 $DC::UI::ROOT->emit (stop_game => ! ! $CONN);
895
896 &audio_music_set_ambient ([]);
897
898 return unless $CONN;
899
900 status "connection closed";
901
902 destroy_query_dialog $CONN;
903 $CONN->destroy;
904 $CONN = 0; # false, does not autovivify
905
906 undef $MAP;
907 }
908
909 sub graphics_setup {
910 my $vbox = new DC::UI::VBox;
911
912 {
913 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
914
915 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
916
917 my $row = 0;
918
919 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
920 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
921 can_events => 1,
922 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
923
924 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
925 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
926 can_events => 1,
927 tooltip => "This field shows any known issues with your config or driver, such as "
928 . "a non-accelerated display format. You can try to work around these issues "
929 . "by selecting a different video mode, changing the settings below or "
930 . "by installing the right driver for your graphics card.");
931
932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
933 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
934 value => $CFG->{uitheme},
935 options => [
936 [wood => "Wood (the default)"],
937 [plain => "Plain (very)"],
938 [blue => "Blue (dark)"],
939 [metal => "Metal (light)"],
940 ],
941 tooltip => "Choose the User Interface theme that you like most :)",
942 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
943 );
944
945 my $vidmode_tooltip =
946 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
947 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
948
949 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
950 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
951
952 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
953 c_rescale => 1,
954 force_w => $WIDTH * 0.1, expand => 1,
955 range => [ ($CFG->{sdl_mode}) x 3 ],
956 tooltip => $vidmode_tooltip);
957 $hbox->add (my $mode_label = new DC::UI::Label
958 height => 0.8, template => "9999x9999@9+9",
959 can_events => 1, tooltip => $vidmode_tooltip);
960
961 $MODE_SLIDER->connect (changed => sub {
962 my ($self, $value) = @_;
963
964 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
965 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
966 });
967 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
968
969 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
970 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
971 state => $CFG->{fullscreen},
972 tooltip => "Bring the client into fullscreen mode.",
973 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
974 );
975
976 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
977 $table->add_at (1, $row++, new DC::UI::CheckBox
978 state => $CFG->{force_opengl11},
979 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
980 . "higher memory usage and slower performance. It will, however, help tremendously on "
981 . "cards that claim to support a feature but fall back to software rendering. "
982 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
983 . "but cards and drivers from other vendors (ATI) are often just as bad. "
984 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
985 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
986 );
987
988 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
989 $table->add_at (1, $row++, new DC::UI::CheckBox
990 state => $CFG->{disable_alpha},
991 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
992 . "by disabling a number of textures and transparency effects. Normally, these "
993 . "effects do not cost a lot of resources, but some graphics cards might fall "
994 . "back to extremely slow rendering if this is enabled. If disabling this option "
995 . "noticably improves the framerate of the client please report this! "
996 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
997 on_changed => sub {
998 my ($self, $value) = @_;
999 $CFG->{disable_alpha} = $value;
1000 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
1001 0
1002 }
1003 );
1004
1005 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
1006 $table->add_at (1, $row++, new DC::UI::CheckBox
1007 state => $CFG->{texture_compression},
1008 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
1009 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
1010 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
1011 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
1012 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
1013 );
1014
1015 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
1016 $table->add_at (1, $row++, new DC::UI::CheckBox
1017 state => $CFG->{fast},
1018 tooltip => "Lower the visual quality considerably to speed up rendering.",
1019 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
1020 );
1021
1022 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
1023 $table->add_at (1, $row++, new DC::UI::Slider
1024 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
1025 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
1026 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
1027 );
1028
1029 $table->add_at (1, $row++, new DC::UI::Button
1030 expand => 1, text => "Apply",
1031 tooltip => "Apply the video settings above.",
1032 on_activate => sub {
1033 video_shutdown ();
1034 video_init ();
1035 0
1036 }
1037 );
1038 }
1039
1040 {
1041 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1042
1043 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1044
1045 my $row = 0;
1046 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1047 $table->add_at (1, $row++, new DC::UI::CheckBox
1048 state => $CFG->{smooth_movement},
1049 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1050 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1051 . "then disable this option. Changes take effect immdiately.",
1052 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1053 );
1054
1055 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1056 $table->add_at (1, $row++, new DC::UI::CheckBox
1057 state => $CFG->{smooth_transitions},
1058 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1059 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1060 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1061 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1062 );
1063
1064
1065 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1066 $table->add_at (1, $row++, new DC::UI::Slider
1067 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1068 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1069 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1070 );
1071
1072 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
1073 $table->add_at (1, $row++, new DC::UI::CheckBox
1074 state => $CFG->{map_smoothing},
1075 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
1076 . "This increases load on the graphics subsystem and works only with TRT servers. "
1077 . "Changes take effect at next login only.",
1078 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
1079 );
1080
1081 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1082 $table->add_at (1, $row++, new DC::UI::CheckBox
1083 state => $CFG->{fow_enable},
1084 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1085 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1086 );
1087
1088 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1089 $table->add_at (1, $row++, new DC::UI::ImageButton
1090 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1091 bg => [0.3, 0.3, 0.2],
1092 force_w => 64,
1093 force_h => 64,
1094 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1095 on_activate => sub {
1096 my ($self) = @_;
1097 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1098 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1099 $MAPWIDGET->update;
1100 }
1101 );
1102
1103 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1104 $table->add_at (1, $row++, new DC::UI::Slider
1105 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1106 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
1107 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
1108 );
1109
1110 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
1111 $table->add_at (1, $row++, new DC::UI::Slider
1112 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
1113 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
1114 . "but you still need to press apply to correctly re-layout the widget.",
1115 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
1116 );
1117
1118 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
1119 $table->add_at (1, $row++, new DC::UI::Slider
1120 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
1121 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
1122 on_changed => sub {
1123 $CFG->{gauge_fontsize} = $_[1];
1124 &set_gauge_window_fontsize;
1125 0
1126 }
1127 );
1128
1129 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1130 $table->add_at (1, $row++, new DC::UI::Slider
1131 range => [$CFG->{gauge_size}, 0.2, 0.8],
1132 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1133 on_changed => sub {
1134 $CFG->{gauge_size} = $_[1];
1135 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1136 0
1137 }
1138 );
1139 }
1140
1141 $vbox
1142 }
1143
1144 our $AUDIO_HW_CHUNKSIZE;
1145 our $AUDIO_INFO;
1146
1147 sub audio_tab_update {
1148 my ($freq, $format, $chans) = DC::Mix_QuerySpec;
1149
1150 $AUDIO_HW_CHUNKSIZE->set_options ([
1151 [0, "default", "Use System Default"],
1152 map {
1153 my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050);
1154 [$_, $ms, "$ms ($_ samples)"],
1155 } 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
1156 ]);
1157
1158 my $text = !$freq
1159 ? "audio is off"
1160 : "audio is enabled\n"
1161 . "driver: " . DC::SDL_AudioDriverName . "\n"
1162 . "frequency (Hz): $freq\n"
1163 . "channels: $chans\n"
1164 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1165 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1166
1167 $AUDIO_INFO->set_text ($text);
1168 }
1169
1170 sub audio_setup {
1171 my $vbox = new DC::UI::VBox;
1172
1173 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1174
1175 my $row = 0;
1176
1177 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1178 $table->add_at (1, $row, new DC::UI::CheckBox
1179 state => $CFG->{audio_enable},
1180 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1181 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1182 );
1183 $table->add_at (2, $row++, my $driver = new DC::UI::HBox expand => 1);
1184
1185 $driver->add (new DC::UI::Label align => 1, text => " Audio driver override");
1186 $driver->add (new DC::UI::Entry
1187 text => $CFG->{audio_driver},
1188 template => "dsound1234",
1189 tooltip => "You can override the audio driver to use here. Leaving it empty will result "
1190 . "in Deliantra picking one automatically. GNU/Linux users often prefer specific "
1191 . "drivers though, and can experiment with <b>alsa</b>, <b>dsp</b>, <b>esd</b>, <b>pulse</b>, <b>arts</b>, <b>nas</b> "
1192 . "or other system-specific drivers. Selecting the wrong driver here will simply result"
1193 . "in no sound.",
1194 on_changed => sub { my ($self, $value) = @_; $CFG->{audio_driver} = $value; 1 }
1195 );
1196
1197 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1198 $table->add_at (1, $row, new DC::UI::CheckBox
1199 expand => 1, state => $CFG->{effects_enable},
1200 tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
1201 on_changed => sub {
1202 $CFG->{effects_enable} = $_[1];
1203 $CONN->update_fx_want if $CONN;
1204 1
1205 }
1206 );
1207 $table->add_at (2, $row++, new DC::UI::Slider
1208 expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
1209 tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
1210 . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
1211 on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 }
1212 );
1213
1214 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1215 $table->add_at (1, $row, new DC::UI::CheckBox
1216 expand => 1, state => $CFG->{bgm_enable},
1217 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.",
1218 on_changed => sub {
1219 $CFG->{bgm_enable} = $_[1];
1220 $CONN->update_fx_want if $CONN;
1221 audio_music_push;
1222 1
1223 }
1224 );
1225 $table->add_at (2, $row++, new DC::UI::Slider
1226 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
1227 tooltip => "The volume of the background music. Changes are instant.",
1228 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
1229 );
1230
1231 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency");
1232 $table->add_at (1, $row++, new DC::UI::Selector
1233 c_colspan => 2, expand => 1,
1234 value => $CFG->{audio_hw_frequency},
1235 options => [
1236 [ 0, "default" , "Use System Default"],
1237 [11025, "11 kHz" , "11kHz (low quality)"],
1238 [22050, "22 kHz" , "22kHz (reduced quality, recommended)"],
1239 [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1240 [48000, "48 kHz" , "48kHz (studio quality, not recommended)"],
1241 ],
1242 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1243 on_changed => sub {
1244 $CFG->{audio_hw_frequency} = $_[1];
1245 audio_tab_update;
1246 1
1247 }
1248 );
1249
1250 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels");
1251 $table->add_at (1, $row++, new DC::UI::Selector
1252 c_colspan => 2, expand => 1,
1253 value => $CFG->{audio_hw_channels},
1254 options => [
1255 [0, "default" , "Use System Default"],
1256 [1, "Mono" , "Mono (single channel, low quality)"],
1257 [2, "Stereo" , "Stereo (dual channel, standard quality)"],
1258 [4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"],
1259 [6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"],
1260 ],
1261 tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1262 on_changed => sub {
1263 $CFG->{audio_hw_channels} = $_[1];
1264 audio_tab_update;
1265 1
1266 }
1267 );
1268
1269 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1270 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1271 c_colspan => 2, expand => 1,
1272 value => $CFG->{audio_hw_chunksize},
1273 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1274 . "is stuttering, increase this value. Values of 50-150ms are optimal.",
1275 on_changed => sub {
1276 $CFG->{audio_hw_chunksize} = $_[1];
1277 audio_tab_update;
1278 1
1279 }
1280 );
1281
1282 # should really be a slider
1283 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices");
1284 $table->add_at (1, $row++, new DC::UI::ValSlider
1285 c_colspan => 2, expand => 1,
1286 tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.",
1287 range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1],
1288 template => ">= 99",
1289 on_changed => sub {
1290 my ($slider, $value) = @_;
1291
1292 $CFG->{audio_mix_channels} = $value
1293 if $value;
1294 1;
1295 }
1296 );
1297
1298 $table->add_at (1, $row++, new DC::UI::Button
1299 c_colspan => 2, expand => 1, text => "Apply",
1300 tooltip => "Apply the audio settings",
1301 on_activate => sub {
1302 audio_shutdown ();
1303 audio_init ();
1304 0
1305 }
1306 );
1307
1308 $vbox->add (new DC::UI::FancyFrame
1309 expand => 1,
1310 label => "Audio Info",
1311 child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0),
1312 );
1313
1314 audio_tab_update;
1315
1316 $vbox
1317 }
1318
1319 sub set_gauge_window_fontsize {
1320 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
1321 $_->set_fontsize ($::CFG->{gauge_fontsize});
1322 }
1323 }
1324
1325 sub make_gauge_window {
1326 my $gh = int $HEIGHT * $CFG->{gauge_size};
1327
1328 $GAUGES->{win} = my $win = new DC::UI::Frame (
1329 force_x => 0,
1330 force_y => "max",
1331 force_w => $WIDTH,
1332 force_h => $gh,
1333 );
1334
1335 $win->add (my $hbox = new DC::UI::HBox
1336 children => [
1337 (new DC::UI::HBox expand => 1),
1338 (new DC::UI::VBox children => [
1339 (new DC::UI::Empty expand => 1),
1340 (new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)),
1341 ]),
1342 (my $vbox = new DC::UI::VBox),
1343 ],
1344 );
1345
1346 $vbox->add (new DC::UI::HBox
1347 expand => 1,
1348 children => [
1349 (new DC::UI::Empty expand => 1),
1350 (my $hb = new DC::UI::HBox),
1351 ],
1352 );
1353
1354 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1355 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1356 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1357 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1358
1359 &set_gauge_window_fontsize;
1360
1361 $win
1362 }
1363
1364 our $BW_WATCHER;
1365
1366 sub debug_toggle($) {
1367 $DELIANTRA_DEBUG ^= $_[0];
1368
1369 if ($DELIANTRA_DEBUG & 16) {
1370 $BW_WATCHER = EV::periodic 0, 1, 0, sub {
1371 return unless $CONN;
1372 debug sprintf "%8.2gKB/s", $CONN->{octets_in} / 1e3;
1373 $CONN->{octets_in} = 0;
1374 };
1375 } else {
1376 undef $BW_WATCHER;
1377 }
1378
1379 }
1380
1381 sub debug_setup {
1382 my $table = new DC::UI::Table;
1383
1384 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1385 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 });
1386 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1387 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 });
1388 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1389 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 });
1390 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1391 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 });
1392 $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth");
1393 $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 });
1394
1395 $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1396 $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1397
1398 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1399 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1400 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1401 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1402 $t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1403 $t->add_at (1,1, new DC::UI::Label text => "e");
1404
1405 $table->add_at (7, 6, my $c = new DC::UI::Canvas);
1406
1407 $c->add_items ({
1408 type => "line_loop",
1409 color => [0, 1, 0],
1410 width => 9,
1411 coord_mode => "abs",
1412 coord => [[10, 5], [5, 50], [20, 5], [5, 60]],
1413 });
1414
1415 $c->add_items ({
1416 type => "lines",
1417 color => [1, 1, 0],
1418 width => 2,
1419 coord_mode => "rel",
1420 coord => [[0,0], [1,1], [1,0], [0,1]],
1421 });
1422
1423 $c->add_items ({
1424 type => "polygon",
1425 color => [0, 0.43, 0],
1426 width => 2,
1427 coord_mode => "rel",
1428 coord => [[0,0.2], [1,.4], [1,.6], [0,.8]],
1429 });
1430
1431 $table
1432 }
1433
1434 sub stats_window {
1435 my $r = new DC::UI::ScrolledWindow (
1436 expand => 1,
1437 scroll_y => 1
1438 );
1439 $r->add (my $vb = new DC::UI::VBox);
1440
1441 $vb->add (new DC::UI::FancyFrame
1442 label => "Player",
1443 child => (my $pi = new DC::UI::VBox),
1444 );
1445
1446 $pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0,
1447 can_hover => 1, can_events => 1,
1448 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
1449 $pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1,
1450 can_hover => 1, can_events => 1,
1451 tooltip => "The map you are currently on (if supported by the server).");
1452
1453 $pi->add (my $hb0 = new DC::UI::HBox);
1454 $hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0,
1455 can_hover => 1, can_events => 1,
1456 tooltip => "The weight of the player including all inventory items.");
1457 $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1,
1458 can_hover => 1, can_events => 1,
1459 tooltip => "The weight limit: you cannot carry more than this.");
1460
1461 $vb->add (new DC::UI::FancyFrame
1462 label => "Primary/Secondary Statistics",
1463 child => (my $hb = new DC::UI::HBox expand => 1),
1464 );
1465 $hb->add (my $tbl = new DC::UI::Table expand => 1);
1466
1467 my $color2 = [1, 1, 0];
1468
1469 for (
1470 [0, 0, st_str => "Str", 30],
1471 [0, 1, st_dex => "Dex", 30],
1472 [0, 2, st_con => "Con", 30],
1473 [0, 3, st_int => "Int", 30],
1474 [0, 4, st_wis => "Wis", 30],
1475 [0, 5, st_pow => "Pow", 30],
1476 [0, 6, st_cha => "Cha", 30],
1477
1478 [2, 0, st_wc => "Wc", -120],
1479 [2, 1, st_ac => "Ac", -120],
1480 [2, 2, st_dam => "Dam", 120],
1481 [2, 3, st_arm => "Arm", 120],
1482 [2, 4, st_spd => "Spd", 10.54],
1483 [2, 5, st_wspd => "WSp", 10.54],
1484 ) {
1485 my ($col, $row, $id, $label, $template) = @$_;
1486
1487 $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label
1488 font => $FONT_FIXED, can_hover => 1, can_events => 1,
1489 align => 1, template => $template, tooltip => "#stat_$label");
1490 $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label
1491 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2,
1492 align => 0, text => $label, tooltip => "#stat_$label");
1493 }
1494
1495 $vb->add (new DC::UI::FancyFrame
1496 label => "Resistancies",
1497 child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]),
1498 );
1499
1500 my $row = 0;
1501 my $col = 0;
1502
1503 my %resist_names = (
1504 slow => ["Slow",
1505 "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
1506 holyw => ["Holy Word",
1507 "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
1508 conf => ["Confusion",
1509 "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
1510 fire => ["Fire",
1511 "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
1512 depl => ["Depletion",
1513 "<b>Depletion</b> (some monsters and other effects can cause stats depletion)"],
1514 magic => ["Magic",
1515 "<b>Magic</b> (resistance to magic spells like magic missile or similar)"],
1516 drain => ["Draining",
1517 "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)"],
1518 acid => ["Acid",
1519 "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
1520 pois => ["Poison",
1521 "<b>Poison</b> (resistance to getting poisoned)"],
1522 para => ["Paralysation",
1523 "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"],
1524 deat => ["Death",
1525 "<b>Death</b> (resistance against death spells)"],
1526 phys => ["Physical",
1527 "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
1528 blind => ["Blind",
1529 "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"],
1530 fear => ["Fear",
1531 "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
1532 tund => ["Turn undead",
1533 "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
1534 elec => ["Electricity",
1535 "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)"],
1536 cold => ["Cold",
1537 "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
1538 ghit => ["Ghost hit",
1539 "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)"],
1540 );
1541
1542 for (qw/slow holyw conf fire depl magic
1543 drain acid pois para deat phys
1544 blind fear tund elec cold ghit/)
1545 {
1546 $tbl2->add_at ($col + 2, $row,
1547 $STATWIDS->{"res_$_"} =
1548 new DC::UI::Label
1549 font => $FONT_FIXED,
1550 template => "-100%",
1551 align => 1,
1552 can_events => 1,
1553 can_hover => 1,
1554 tooltip => $resist_names{$_}->[1],
1555 );
1556 $tbl2->add_at ($col + 1, $row, new DC::UI::Image
1557 font => $FONT_FIXED,
1558 can_hover => 1,
1559 can_events => 1,
1560 path => "ui/resist/resist_$_.png",
1561 tooltip => $resist_names{$_}->[1],
1562 );
1563 $tbl2->add_at ($col + 0, $row, new DC::UI::Label
1564 text => $resist_names{$_}->[0],
1565 font => $FONT_FIXED,
1566 align => 1,
1567 can_hover => 1,
1568 can_events => 1,
1569 tooltip => $resist_names{$_}->[1],
1570 );
1571
1572 $row++;
1573 if ($row % 6 == 0) {
1574 $col += 4;
1575 $row = 0;
1576 }
1577 }
1578
1579 #update_stats_window ({});
1580
1581 $r
1582 }
1583
1584 sub skill_window {
1585 my $sw = new DC::UI::ScrolledWindow (expand => 1);
1586
1587 $sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]);
1588
1589 $sw
1590 }
1591
1592 sub formsep($) {
1593 scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
1594 }
1595
1596 my $METASERVER_ATIME;
1597
1598 sub update_metaserver {
1599 my ($metaserver_dialog) = @_;
1600
1601 $METASERVER = $metaserver_dialog
1602 if defined $metaserver_dialog;
1603
1604 return if $METASERVER_ATIME > time;
1605 $METASERVER_ATIME = time + 60;
1606
1607 my $table = $METASERVER->{table};
1608 $table->clear;
1609 $table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
1610
1611 my $ok = 0;
1612
1613 DC::background {
1614 my $ua = DC::lwp_useragent;
1615
1616 DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content;
1617 } sub {
1618 my ($msg) = @_;
1619 if ($msg) {
1620 $table->clear;
1621
1622 my @tip = (
1623 "The current number of users logged in on the server.",
1624 "The hostname of the server.",
1625 "The time this server has been running without being restarted.",
1626 "Short information about this server provided by its admins.",
1627 );
1628 my @col = qw(#Users Host Uptime Version Description);
1629 $table->add_at ($_, 0, new DC::UI::Label
1630 can_hover => 1, can_events => 1, fg => [1, 1, 0],
1631 text => $col[$_], tooltip => $tip[$_])
1632 for 0 .. $#col;
1633
1634 my @align = qw(1 0.5 1 1 0);
1635
1636 my $y = 0;
1637 for my $m (@{ $msg->{servers} }) {
1638 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
1639 @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
1640
1641 for ($desc) {
1642 s/<br>/\n/gi;
1643 s/<li>/\n· /gi;
1644 s/<.*?>//sgi;
1645 s/&amp;/&/g;
1646 s/&lt;/</g;
1647 s/&gt;/>/g;
1648 }
1649
1650 $uptime = sprintf "%dd %02d:%02d:%02d",
1651 (int $uptime / 86400),
1652 (int $uptime / 3600) % 24,
1653 (int $uptime / 60) % 60,
1654 $uptime % 60;
1655
1656 $m = [$users, $host, $uptime, $version, $desc];
1657
1658 $y++;
1659
1660 $table->add_at (scalar @$m, $y, new DC::UI::VBox children => [
1661 (new DC::UI::Button
1662 text => "Use",
1663 tooltip => "Put this server into the <b>Host:Port</b> field",
1664 on_activate => sub {
1665 $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host);
1666 $METASERVER->hide;
1667 0
1668 },
1669 ),
1670 (new DC::UI::Empty expand => 1),
1671 ]);
1672
1673 $table->add_at ($_, $y, new DC::UI::Label
1674 max_w => $::WIDTH * 0.4,
1675 ellipsise => 0,
1676 align => $align[$_],
1677 text => $m->[$_],
1678 tooltip => $tip[$_],
1679 fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]),
1680 can_hover => 1,
1681 can_events => 1,
1682 fontsize => 0.8)
1683 for 0 .. $#$m;
1684 }
1685 } else {
1686 $ok or $label->set_text ("error while contacting metaserver");
1687 }
1688 };
1689
1690 }
1691
1692 sub metaserver_dialog {
1693 my $vbox = new DC::UI::VBox;
1694 my $table = new DC::UI::Table;
1695 $vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table);
1696
1697 my $dialog = new DC::UI::Toplevel
1698 title => "Server List",
1699 name => 'metaserver_dialog',
1700 x => 'center',
1701 y => 'center',
1702 z => 3,
1703 force_w => $::WIDTH * 0.9,
1704 force_h => $::HEIGHT * 0.7,
1705 child => $vbox,
1706 has_close_button => 1,
1707 table => $table,
1708 on_visibility_change => sub {
1709 update_metaserver ($_[0]) if $_[1];
1710 0
1711 },
1712 ;
1713
1714 $dialog
1715 }
1716
1717 sub login_setup {
1718 my $vbox = new DC::UI::VBox;
1719
1720 $vbox->add (new DC::UI::FancyFrame
1721 label => "Login Settings",
1722 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1723 );
1724
1725 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1726 $table->add_at (1, 4, new DC::UI::Entry
1727 text => $PROFILE->{user},
1728 tooltip => "The name of your character on the server. The name is case-sensitive!",
1729 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1730 );
1731
1732 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1733 $table->add_at (1, 5, new DC::UI::Entry
1734 text => $PROFILE->{password},
1735 hidden => 1,
1736 tooltip => "The password for your character.",
1737 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1738 );
1739
1740 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1741 expand => 1,
1742 text => "Login / Register",
1743 tooltip => "This button will either login to the account configured above or register a new account.",
1744 on_activate => sub {
1745 $CONN ? stop_game
1746 : start_game;
1747 1
1748 },
1749 );
1750
1751 $vbox->add (new DC::UI::FancyFrame
1752 label => "How to Play",
1753 min_h => 240,
1754 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1755 markup =>
1756 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1757 . "Then register a new account (or use an existing one if you have one). "
1758 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1759 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1760 ),
1761 );
1762
1763 $vbox
1764 }
1765
1766 sub server_setup {
1767 my $vbox = new DC::UI::VBox;
1768
1769 $vbox->add (new DC::UI::FancyFrame
1770 label => "Connection Settings",
1771 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1772 );
1773
1774 my $row = 0;
1775
1776 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port");
1777 {
1778 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1779
1780 $vbox->add (
1781 $HOST_ENTRY = new DC::UI::Entry
1782 expand => 1,
1783 text => $PROFILE->{host},
1784 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1785 on_changed => sub {
1786 my ($self, $value) = @_;
1787 $PROFILE->{host} = $value;
1788 1
1789 }
1790 );
1791
1792 if (0) { #d# disabled
1793 $vbox->add (new DC::UI::Button
1794 expand => 1,
1795 text => "Server List",
1796 other => $METASERVER,
1797 tooltip => "Show a list of available Deliantra servers",
1798 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1799 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1800 );
1801 }#d#
1802 }
1803
1804 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size");
1805 $table->add_at (1, $row, new DC::UI::Slider
1806 force_w => 100,
1807 range => [$CFG->{mapsize}, 10, 100, 0, 1],
1808 tooltip => "This is the size of the portion of the map update the server sends you. "
1809 . "If you set this to a high value you will be able to see further, "
1810 . "but you also increase bandwidth requirements and latency. "
1811 . "This option is only used once at log-in.",
1812 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
1813 );
1814
1815 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate");
1816 $table->add_at (1, $row, new DC::UI::Entry
1817 text => $CFG->{output_rate},
1818 tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
1819 . "when sending data. When 0 or unset, the server "
1820 . "default will be used, which is usually around 100kb/s. Most servers will "
1821 . "dynamically find an optimal rate, so adjust this only when necessary.",
1822 on_changed => sub { $CFG->{output_rate} = $_[1]; 1 },
1823 );
1824
1825 $vbox->add (new DC::UI::FancyFrame
1826 label => "Server Info",
1827 child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0),
1828 );
1829
1830 $vbox
1831 }
1832
1833 sub client_setup {
1834 my $table = new DC::UI::Table expand => 1, col_expand => [0, 1];
1835
1836 my $row = 0;
1837
1838 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1839 $table->add_at (1, $row++, new DC::UI::CheckBox
1840 c_colspan => 2,
1841 state => $CFG->{show_tips},
1842 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1843 on_changed => sub {
1844 my ($self, $value) = @_;
1845 $CFG->{show_tips} = $value;
1846 0
1847 }
1848 );
1849
1850 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1851 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1852 c_colspan => 2,
1853 text => $CFG->{logview_max_par},
1854 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1855 . "sends more messages than this number, older messages get removed to save memory and "
1856 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1857 on_changed => sub {
1858 my ($self, $value) = @_;
1859 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1860 0
1861 },
1862 );
1863
1864 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1865 $table->add_at (1, $row, new DC::UI::CheckBox
1866 state => $CFG->{config_autosave},
1867 tooltip => "Normally, configuration settings and the user interface layout "
1868 . "are saved on client exit. You can disable this behaviour by "
1869 . "unchecking this checkbox.",
1870 on_changed => sub {
1871 my ($self, $value) = @_;
1872 $CFG->{config_autosave} = $value;
1873 0
1874 }
1875 );
1876 $table->add_at (2, $row++, new DC::UI::Button
1877 text => "Save Now",
1878 tooltip => "Use this to manually save configuration and UI layout when "
1879 . "autosave is disabled.",
1880 on_activate => sub {
1881 DC::write_cfg;
1882 0
1883 }
1884 );
1885
1886 $table
1887 }
1888
1889 sub autopickup_setup {
1890 my $r = new DC::UI::ScrolledWindow (
1891 expand => 1,
1892 scroll_y => 1
1893 );
1894 $r->add (my $table = new DC::UI::Table
1895 row_expand => [0],
1896 col_expand => [0, 1, 0, 1],
1897 );
1898
1899 for (
1900 ["General", 0, 0,
1901 # ["Inhibit autopickup" => PICKUP_INHIBIT],
1902 ["Stop before pickup" => PICKUP_STOP],
1903 ["Debug autopickup" => PICKUP_DEBUG],
1904 ],
1905 ["Weapons", 0, 6,
1906 ["All weapons" => PICKUP_ALLWEAPON],
1907 ["Missile weapons" => PICKUP_MISSILEWEAPON],
1908 ["Bows" => PICKUP_BOW],
1909 ["Arrows" => PICKUP_ARROW],
1910 ],
1911 ["Armour", 0, 12,
1912 ["Helmets" => PICKUP_HELMET],
1913 ["Shields" => PICKUP_SHIELD],
1914 ["Body Armour" => PICKUP_ARMOUR],
1915 ["Boots" => PICKUP_BOOTS],
1916 ["Gloves" => PICKUP_GLOVES],
1917 ["Cloaks" => PICKUP_CLOAK],
1918 ],
1919
1920 ["Readables", 2, 0,
1921 ["Spellbooks" => PICKUP_SPELLBOOK],
1922 ["Skillscrolls" => PICKUP_SKILLSCROLL],
1923 ["Normal Books/Scrolls" => PICKUP_READABLES],
1924 ],
1925 ["Misc", 2, 5,
1926 ["Food" => PICKUP_FOOD],
1927 ["Drinks" => PICKUP_DRINK],
1928 ["Valuables (Money, Gems)" => PICKUP_VALUABLES],
1929 ["Keys" => PICKUP_KEY],
1930 ["Magical Items" => PICKUP_MAGICAL],
1931 ["Potions" => PICKUP_POTION],
1932 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1933 ["Ignore cursed" => PICKUP_NOT_CURSED],
1934 ["Jewelery" => PICKUP_JEWELS],
1935 ["Flesh" => PICKUP_FLESH],
1936 ],
1937 ["Value/Weight ratio", 2, 17]
1938 )
1939 {
1940 my ($title, $x, $y, @bits) = @$_;
1941 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1942
1943 for (@bits) {
1944 ++$y;
1945
1946 my $mask = $_->[1];
1947 $table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1);
1948 $table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox
1949 state => $::CFG->{pickup} & $mask,
1950 on_changed => sub {
1951 my ($box, $value) = @_;
1952
1953 if ($value) {
1954 $::CFG->{pickup} |= $mask;
1955 } else {
1956 $::CFG->{pickup} &= ~$mask;
1957 }
1958
1959 $::CONN->send_pickup ($::CFG->{pickup})
1960 if defined $::CONN;
1961
1962 0
1963 });
1964
1965 ${$_->[2]} = $checkbox if $_->[2];
1966 }
1967 }
1968
1969 $table->add_at (2, 18, new DC::UI::ValSlider
1970 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1971 template => ">= 99",
1972 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1973 to_value => sub { ">= " . 5 * $_[0] },
1974 on_changed => sub {
1975 my ($slider, $value) = @_;
1976
1977 $::CFG->{pickup} &= ~0xF;
1978 $::CFG->{pickup} |= int $value
1979 if $value;
1980 1;
1981 });
1982
1983 $table->add_at (3, 18, new DC::UI::Button
1984 text => "set",
1985 on_activate => sub {
1986 $::CONN->send_pickup ($::CFG->{pickup})
1987 if defined $::CONN;
1988 0
1989 });
1990
1991 $r
1992 }
1993
1994 my %SORT_ORDER = (
1995 type => sub {
1996 use sort 'stable';
1997 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1998 },
1999 mtime => sub {
2000 use sort 'stable';
2001 my $NOW = time;
2002 sort {
2003 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
2004 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
2005
2006 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
2007 or $btime <=> $atime
2008 or $a->{type} <=> $b->{type}
2009 } @_
2010 },
2011 weight => sub {
2012 use sort 'stable';
2013 sort {
2014 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
2015 or $a->{type} <=> $b->{type}
2016 } @_
2017 },
2018 );
2019
2020 sub inventory_widget {
2021 my $hb = new DC::UI::HBox homogeneous => 1;
2022
2023 $hb->add (my $vb1 = new DC::UI::VBox);
2024 $vb1->add (new DC::UI::Label text => "Player");
2025
2026 $vb1->add (my $hb1 = new DC::UI::HBox);
2027
2028 use sort 'stable';
2029
2030 $hb1->add (new DC::UI::Selector
2031 value => $::CFG->{inv_sort},
2032 options => [
2033 [type => "Type/Name"],
2034 [mtime => "Recent/Normal/Locked"],
2035 [weight => "Weight/Type"],
2036 ],
2037 on_changed => sub {
2038 $::CFG->{inv_sort} = $_[1];
2039 $INV->set_sort_order ($SORT_ORDER{$_[1]});
2040 },
2041 );
2042 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
2043 #TODO# update to weight/maxweight
2044 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
2045
2046 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2047 $sw1->add ($INV = new DC::UI::Inventory);
2048 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
2049
2050 $hb->add (my $vb2 = new DC::UI::VBox);
2051
2052 $vb2->add ($INVR_HB = new DC::UI::HBox);
2053
2054 $vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2055 $sw2->add ($INVR = new DC::UI::Inventory);
2056
2057 # XXX: Call after $INVR = ... because set_opencont sets the items
2058 DC::Protocol::set_opencont ($::CONN, 0, "Floor");
2059
2060 $hb
2061 }
2062
2063 sub media_window {
2064 my $vb = new DC::UI::VBox;
2065
2066 $vb->add (new DC::UI::FancyFrame
2067 label => "Currently playing music",
2068 child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
2069 child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8),
2070 );
2071
2072 $vb->add (new DC::UI::FancyFrame
2073 label => "Other media used in this session",
2074 expand => 1,
2075 child => ($LICENSE_WIDGET = new DC::UI::TextScroller
2076 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
2077 );
2078
2079 $vb
2080 }
2081
2082 sub add_license {
2083 my ($meta) = @_;
2084
2085 $meta = $meta->{data}
2086 or return;
2087
2088 $meta->{license} || $meta->{author} || $meta->{source}
2089 or return;
2090
2091 $LICENSE_WIDGET->add_paragraph ({
2092 fg => [1, 1, 1, 1],
2093 markup => "<small>"
2094 . "<b>Name:</b> " . (DC::asxml $meta->{name}) . "\n"
2095 . "<b>Author:</b> " . (DC::asxml $meta->{author}) . "\n"
2096 . "<b>Source:</b> " . (DC::asxml $meta->{source}) . "\n"
2097 . "<b>License:</b> " . (DC::asxml $meta->{license}) . "\n"
2098 . "</small>",
2099 });
2100 $LICENSE_WIDGET->scroll_to_bottom;
2101 }
2102
2103 sub toggle_player_page {
2104 my ($widget) = @_;
2105
2106 if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) {
2107 $PL_WINDOW->hide;
2108 } else {
2109 $PL_NOTEBOOK->set_current_page ($widget);
2110 $PL_WINDOW->show;
2111 }
2112 }
2113
2114 sub make_playerbook {
2115 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
2116 x => "center",
2117 y => "center",
2118 force_w => $WIDTH * 9/10,
2119 force_h => $HEIGHT * 9/10,
2120 title => "Player",
2121 name => "playerbook",
2122 has_close_button => 1
2123 ;
2124
2125 my $ntb =
2126 $PL_NOTEBOOK =
2127 new DC::UI::Notebook expand => 1;
2128
2129 $ntb->add_tab (
2130 "Statistics (F2)" => $STATS_PAGE = stats_window,
2131 "Shows statistics, where all your Stats and Resistances are shown."
2132 );
2133 $ntb->add_tab (
2134 "Skills (F3)" => $SKILL_PAGE = skill_window,
2135 "Shows all your Skills."
2136 );
2137
2138 my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1);
2139 $spellsw->add ($SPELL_LIST = new DC::UI::SpellList);
2140 $ntb->add_tab (
2141 "Spellbook (F4)" => $spellsw,
2142 "Displays all spells you have and lets you edit keyboard shortcuts for them."
2143 );
2144 $ntb->add_tab (
2145 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
2146 "Toggles the inventory window, where you can manage your loot (or treasures :). "
2147 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory."
2148 );
2149 $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup,
2150 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
2151
2152 $ntb->add_tab (Media => media_window,
2153 "License, Author and Source info for media sent by the server.");
2154
2155 $ntb->set_current_page ($INVENTORY_PAGE);
2156
2157 $plwin->add ($ntb);
2158 }
2159
2160 sub keyboard_setup {
2161 DC::Macro::keyboard_setup
2162 }
2163
2164 sub make_help_window {
2165 my $win = new DC::UI::Toplevel
2166 x => 'center',
2167 y => 'center',
2168 z => 4,
2169 name => 'doc_browser',
2170 force_w => int $WIDTH * 7/8,
2171 force_h => int $HEIGHT * 7/8,
2172 title => "Help Browser",
2173 has_close_button => 1;
2174
2175 $win->add (my $vbox = new DC::UI::VBox);
2176
2177 $vbox->add (new DC::UI::FancyFrame
2178 label => "Navigation",
2179 child => (my $buttons = new DC::UI::HBox),
2180 );
2181 $vbox->add (my $viewer = new DC::UI::TextScroller
2182 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2183
2184 my @history;
2185 my @future;
2186 my $curnode;
2187
2188 my $load_node; $load_node = sub {
2189 my ($node, $para) = @_;
2190
2191 $buttons->clear;
2192
2193 $buttons->add (new DC::UI::Button
2194 text => "⇤",
2195 tooltip => "back to the starting page",
2196 on_activate => sub {
2197 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2198 unshift @future, @history;
2199 @history = ();
2200 $load_node->(@{shift @future});
2201 },
2202 );
2203
2204 if (@history) {
2205 $buttons->add (new DC::UI::Button
2206 text => "⋘",
2207 tooltip => "back to <i>" . (DC::asxml DC::Pod::full_path $history[-1][0]) . "</i>",
2208 on_activate => sub {
2209 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2210 $load_node->(@{pop @history});
2211 },
2212 );
2213 }
2214
2215 if (@future) {
2216 $buttons->add (new DC::UI::Button
2217 text => "⋙",
2218 tooltip => "forward to <i>" . (DC::asxml DC::Pod::full_path $future[0][0]) . "</i>",
2219 on_activate => sub {
2220 push @history, [$curnode, $viewer->current_paragraph];
2221 $load_node->(@{shift @future});
2222 },
2223 );
2224 }
2225
2226 $buttons->add (new DC::UI::Label text => " ");
2227
2228 my @path = DC::Pod::full_path_of $node;
2229 pop @path; # drop current node
2230
2231 for my $node (@path) {
2232 $buttons->add (new DC::UI::Button
2233 text => $node->[DC::Pod::N_KW][0],
2234 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
2235 on_activate => sub {
2236 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2237 $load_node->($node);
2238 },
2239 );
2240 $buttons->add (new DC::UI::Label text => "/");
2241 }
2242
2243 $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
2244
2245 $curnode = $node;
2246
2247 $viewer->clear;
2248 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
2249 $viewer->scroll_to ($para);
2250 };
2251
2252 $load_node->(DC::Pod::find pod => "mainpage");
2253
2254 $DC::Pod::goto_document = sub {
2255 my (@path) = @_;
2256
2257 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2258
2259 $load_node->((DC::Pod::find @path)[0]);
2260 $win->show;
2261 };
2262
2263 $HELP_WINDOW = $win;
2264 }
2265
2266 sub open_quit_dialog {
2267 unless ($QUIT_DIALOG) {
2268 $QUIT_DIALOG = new DC::UI::Toplevel
2269 x => "center",
2270 y => "center",
2271 z => 50,
2272 title => "Really Quit?",
2273 on_key_down => sub {
2274 my ($dialog, $ev) = @_;
2275 $ev->{sym} == 27 and $dialog->hide;
2276 }
2277 ;
2278
2279 $QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1);
2280
2281 $vb->add (new DC::UI::Label
2282 text => "You should find a savebed and apply it first!",
2283 max_w => $WIDTH * 0.25,
2284 ellipsize => 0,
2285 );
2286 $vb->add (my $hb = new DC::UI::HBox expand => 1);
2287 $hb->add (new DC::UI::Button
2288 text => "Ok",
2289 expand => 1,
2290 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2291 );
2292 $hb->add (new DC::UI::Button
2293 text => "Quit anyway",
2294 expand => 1,
2295 on_activate => sub {
2296 crash "Quit anyway";
2297 EV::unloop EV::UNLOOP_ALL;
2298 },
2299 );
2300 }
2301
2302 $QUIT_DIALOG->show;
2303 $QUIT_DIALOG->grab_focus;
2304 }
2305
2306 sub make_menubar {
2307 $MENUFRAME = new DC::UI::Toplevel
2308 border => 0,
2309 force_x => 0,
2310 force_y => 0,
2311 force_w => $::WIDTH,
2312 child => ($MENUBAR = new DC::UI::HBox),
2313 ;
2314
2315 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2316
2317 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2318 make_gauge_window->show;
2319
2320 # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2321 # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2322
2323 make_playerbook;
2324
2325 $MENUPOPUP = DC::UI::Menu->new (items => [
2326 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2327 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2328 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2329 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2330 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2331 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2332 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2333 ["Quit…" , sub {
2334 if ($CONN) {
2335 open_quit_dialog;
2336 } else {
2337 EV::unloop EV::UNLOOP_ALL;
2338 }
2339 }],
2340 ]);
2341
2342 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2343 tooltip => "Shows the main menu",
2344 on_button_down => sub {
2345 my ($self, $ev) = @_;
2346 local $ev->{x} = 0;
2347 local $ev->{y} = 0;
2348 $MENUPOPUP->popup ($ev);
2349 },
2350 );
2351
2352 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2353 padding_x => 6,
2354 padding_y => 3,
2355 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2356 template => " Exp: 888,888,888,888 (lvl 188) ",
2357 );
2358
2359 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2360 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2361 . "will automatically pick up items as defined by your item pickup settings "
2362 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2363 . "disable autopickup by disabling this checkbox.",
2364 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2365 on_changed => sub {
2366 my ($self, $value) = @_;
2367 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2368 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2369 $CONN->send_pickup ($CFG->{pickup})
2370 if $CONN;
2371 },
2372 );
2373
2374 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2375 c_rescale => 1,
2376 padding_x => 6,
2377 padding_y => 3,
2378 force_w => $::WIDTH * 0.2,
2379 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2380 template => "two handed weapons 99%",
2381 );
2382
2383 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2384 expand => 1,
2385 align => 1, can_hover => 1, can_events => 1,
2386 text => "Range and Combat Slots",
2387 tooltip => "#stat_ranged",
2388 );
2389
2390 $MENUFRAME->show;
2391 }
2392
2393 sub open_string_query {
2394 my ($title, $cb, $txt, $tooltip) = @_;
2395 my $dialog = new DC::UI::Toplevel
2396 x => "center",
2397 y => "center",
2398 z => 50,
2399 force_w => $WIDTH * 4/5,
2400 title => $title;
2401
2402 $dialog->add (
2403 my $e = new DC::UI::Entry
2404 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2405 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2406 tooltip => $tooltip
2407 );
2408
2409 $e->grab_focus;
2410 $e->set_text ($txt) if $txt;
2411 $dialog->show;
2412 }
2413
2414 sub show_tip_of_the_day {
2415 # find all tips
2416 my @tod = DC::Pod::find tip_of_the_day => "*";
2417
2418 DC::DB::get state => "tip_of_the_day", sub {
2419 my ($todindex) = @_;
2420 $todindex = 0 if $todindex >= @tod;
2421 DC::DB::put state => tip_of_the_day => $todindex + 1, sub { };
2422
2423 # create dialog
2424 my $dialog;
2425
2426 my $close = sub {
2427 $dialog->destroy;
2428 };
2429
2430 $dialog = new DC::UI::Toplevel
2431 x => "center",
2432 y => "center",
2433 z => 3,
2434 name => 'tip_of_the_day',
2435 force_w => int $WIDTH * 4/9,
2436 force_h => int $WIDTH * 2/9,
2437 title => "Tip of the day #" . (1 + $todindex),
2438 child => my $vbox = new DC::UI::VBox,
2439 has_close_button => 1,
2440 on_delete => $close,
2441 ;
2442
2443 $vbox->add (my $viewer = new DC::UI::TextScroller
2444 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2445 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]);
2446
2447 $vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]);
2448
2449 $table->add_at (0, 0, new DC::UI::Button
2450 text => "Close",
2451 tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the <b>Server Setup</b>.",
2452 on_activate => $close,
2453 );
2454
2455 $table->add_at (2, 0, new DC::UI::Button
2456 text => "Next",
2457 tooltip => "Show the next <b>Tip of the day</b>.",
2458 on_activate => sub {
2459 $close->();
2460 &show_tip_of_the_day;
2461 },
2462 );
2463
2464 $dialog->show;
2465 };
2466 }
2467
2468 sub video_init {
2469 DC::set_theme $CFG->{uitheme};
2470
2471 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2472 $SDL_REINIT = 0;
2473
2474 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2475 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2476 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2477 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2478
2479 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2480
2481 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2482 $CFG->{sdl_mode} = 0; # lowest resolution by default
2483
2484 # now choose biggest mode <= 1024x768
2485 for (0 .. $#SDL_MODES) {
2486 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2487 $CFG->{sdl_mode} = $_;
2488 }
2489 }
2490 }
2491
2492 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2493
2494 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2495 $FULLSCREEN = $CFG->{fullscreen};
2496 $FAST = $CFG->{fast};
2497
2498 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2499 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2500 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2501 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2502
2503 $SDL_ACTIVE = 1;
2504 $LAST_REFRESH = time - 0.01;
2505
2506 DC::OpenGL::init;
2507 DC::Macro::init;
2508
2509 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
2510
2511 $DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
2512
2513 #############################################################################
2514
2515 if ($DEBUG_STATUS) {
2516 DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
2517 } else {
2518 # create/configure the widgets
2519
2520 $DC::UI::ROOT->connect (key_down => sub {
2521 my (undef, $ev) = @_;
2522
2523 if (my @macros = DC::Macro::find $ev) {
2524 DC::Macro::execute $_ for @macros;
2525
2526 return 1;
2527 }
2528
2529 0
2530 });
2531
2532 $DEBUG_STATUS = new DC::UI::Label
2533 padding => 0,
2534 z => 100,
2535 force_x => "max",
2536 force_y => 20;
2537 $DEBUG_STATUS->show;
2538
2539 $STATUSBOX = new DC::UI::Statusbox;
2540
2541 $MODBOX = new DC::UI::Label
2542 can_events => 1,
2543 can_hover => 1,
2544 markup => "",
2545 align => 0,
2546 font => $FONT_FIXED,
2547 tooltip => "#modifier_box",
2548 tooltip_width => 0.67,
2549 ;
2550
2551 update_modbox;
2552
2553 (new DC::UI::Frame
2554 bg => [0, 0, 0, 0.4],
2555 force_x => 0,
2556 force_y => "max",
2557 child => (my $LL = new DC::UI::VBox),
2558 )->show;
2559
2560 $LL->add ($STATUSBOX);
2561 $LL->add ($MODBOX);
2562 $LL->add (new DC::UI::Label
2563 align => 0,
2564 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2565 fontsize => 0.5,
2566 fg => [1, 1, 0, 0.7],
2567 );
2568
2569 DC::UI::Toplevel->new (
2570 title => "Minimap",
2571 name => "mapmap",
2572 x => 0,
2573 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2574 border_bg => [1, 1, 1, 192/255],
2575 bg => [1, 1, 1, 0],
2576 child => ($MAPMAP = new DC::MapWidget::MapMap
2577 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2578 ),
2579 )->show;
2580
2581 $MAPWIDGET = new DC::MapWidget;
2582 $MAPWIDGET->connect (activate_console => sub {
2583 my ($mapwidget, $preset) = @_;
2584
2585 $MESSAGE_DIST->activate_console ($preset)
2586 if $MESSAGE_DIST;
2587 });
2588 $MAPWIDGET->show;
2589 $MAPWIDGET->grab_focus;
2590
2591 $COMPLETER = new DC::MapWidget::Command::
2592 command => { },
2593 tooltip => "#completer_help",
2594 ;
2595
2596 $SETUP_DIALOG = new DC::UI::Toplevel
2597 title => "Setup",
2598 name => "setup_dialog",
2599 x => 'center',
2600 y => 'center',
2601 z => 2,
2602 force_w => $::WIDTH * 0.6,
2603 force_h => $::HEIGHT * 0.6,
2604 has_close_button => 1,
2605 ;
2606
2607 $METASERVER = metaserver_dialog;
2608 # the name is changed to not conflict with the older name as users could have hidden it
2609 $MESSAGE_WINDOW = new DC::UI::Dockbar
2610 name => "message_window2",
2611 title => 'Messages',
2612 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2613 force_w => $::WIDTH * 0.6,
2614 force_h => $::HEIGHT * 0.25,
2615 ;
2616
2617 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2618
2619 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2620 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2621
2622 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2623 "Configure the server to play on, your username and password.");
2624 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2625 "Configure other server related options.");
2626 $SETUP_NOTEBOOK->add_tab (Client => client_setup,
2627 "Configure various client-specific settings.");
2628 $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup,
2629 "Configure the video mode, performance, fonts and other graphical aspects of the game.");
2630 $SETUP_NOTEBOOK->add_tab (Audio => audio_setup,
2631 "Configure the use of audio, sound effects and background music.");
2632 $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup,
2633 "Lets you define, edit and delete key bindings."
2634 . "There is a shortcut for making bindings: <b>Control-Insert</b> opens the binding editor "
2635 . "with nothing set and the recording started. After doing the actions you "
2636 . "want to record press <b>Insert</b> and you will be asked to press a key-combo. "
2637 . "After pressing the combo the binding will be saved automatically and the "
2638 . "binding editor closes");
2639 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2640 "Some debuggin' options. Do not ask.");
2641
2642 make_help_window;
2643 make_menubar;
2644
2645 $SETUP_DIALOG->show;
2646 $MESSAGE_WINDOW->show;
2647 }
2648
2649 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2650 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2651
2652 $CAVEAT_LABEL->set_text ("None :)");
2653 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2654 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2655 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2656 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2657
2658 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2659 }
2660
2661 sub video_shutdown {
2662 DC::OpenGL::shutdown;
2663 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2664
2665 undef $SDL_ACTIVE;
2666 }
2667
2668 my %animate_object;
2669 my $animate_timer;
2670
2671 my $fps = 9;
2672
2673 sub force_refresh {
2674 if ($DELIANTRA_DEBUG & 4) {
2675 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2676 debug sprintf "%3.2f", $fps;
2677 }
2678
2679 undef $WANT_REFRESH;
2680 $_[0]->stop;
2681
2682 $DC::UI::ROOT->draw;
2683 DC::SDL_GL_SwapBuffers;
2684 $LAST_REFRESH = $NOW;
2685 }
2686
2687 my $want_refresh = EV::prepare_ns \&force_refresh;
2688
2689 my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2690 $NOW = EV::now;
2691
2692 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2693 for DC::poll_events;
2694
2695 if (%animate_object) {
2696 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2697 $WANT_REFRESH = 1;
2698 }
2699
2700 $want_refresh->start
2701 if $WANT_REFRESH;
2702 };
2703
2704 sub animation_start {
2705 my ($widget) = @_;
2706 $animate_object{$widget} = $widget;
2707 }
2708
2709 sub animation_stop {
2710 my ($widget) = @_;
2711 delete $animate_object{$widget};
2712 }
2713
2714 $SDL_CB[DC::SDL_QUIT] = sub {
2715 crash "SDL_QUIT";
2716 EV::unloop EV::UNLOOP_ALL;
2717 };
2718 $SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2719 $SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2720 DC::UI::full_refresh;
2721 };
2722 $SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2723 # not useful, as APPACTIVE includes only iconified state, not unmapped
2724 # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2725 # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2726 # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2727 # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2728 # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2729 };
2730 $SDL_CB[DC::SDL_KEYDOWN] = sub {
2731 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2732 # alt-enter
2733 video_shutdown;
2734 $FULLSCREEN_ENABLE->toggle;
2735 video_init;
2736 } else {
2737 &DC::UI::feed_sdl_key_down_event;
2738 }
2739 update_modbox;
2740 };
2741 $SDL_CB[DC::SDL_KEYUP] = sub {
2742 &DC::UI::feed_sdl_key_up_event;
2743 update_modbox;
2744 };
2745 $SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2746 $SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2747 $SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2748 $SDL_CB[DC::SDL_USEREVENT] = sub {
2749 if ($_[0]{code} == 1) {
2750 audio_channel_finished $_[0]{data1};
2751 } elsif ($_[0]{code} == 0) {
2752 audio_music_finished;
2753 }
2754 };
2755
2756 #############################################################################
2757
2758 $SIG{INT} = $SIG{TERM} = sub {
2759 EV::unloop;
2760 #d# TODO calling exit here hangs the process in some futex
2761 };
2762
2763 # due to mac os x + sdl combined braindamage, we need this contortion
2764 sub main {
2765 {
2766 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2767
2768 if (-e "$Deliantra::VARDIR/client.cf") {
2769 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2770 } else {
2771 #TODO: compatibility cruft
2772 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2773 print STDERR "INFO: used old configuration file\n";
2774 }
2775
2776 DC::DB::Server::run;
2777
2778 if ($CFG->{db_schema} < 1) {
2779 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2780 DC::DB::nuke_db;
2781 $CFG->{db_schema} = 1;
2782 DC::write_cfg;
2783 }
2784
2785 DC::DB::open_db;
2786
2787 DC::UI::set_layout ($::CFG->{layout});
2788
2789 my %DEF_CFG = (
2790 config_autosave => 1,
2791 sdl_mode => undef,
2792 fullscreen => 1,
2793 fast => 0,
2794 force_opengl11 => undef,
2795 disable_alpha => 0,
2796 smooth_movement => 1,
2797 smooth_transitions => 1,
2798 texture_compression => 1,
2799 map_scale => 1,
2800 fow_enable => 1,
2801 fow_intensity => 0,
2802 fow_texture => 0,
2803 map_smoothing => 1,
2804 gui_fontsize => 1,
2805 log_fontsize => 0.7,
2806 gauge_fontsize => 1,
2807 gauge_size => 0.35,
2808 stat_fontsize => 0.7,
2809 mapsize => 100,
2810 audio_enable => 1,
2811 audio_hw_channels => 0,
2812 audio_hw_frequency => 0,
2813 audio_hw_chunksize => 0,
2814 audio_mix_channels => 8,
2815 effects_enable => 1,
2816 effects_volume => 1,
2817 bgm_enable => 1,
2818 bgm_volume => 0.5,
2819 output_rate => "",
2820 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2821 inv_sort => "mtime",
2822 default => "profile", # default profile
2823 show_tips => 1,
2824 logview_max_par => 1000,
2825 shift_fire_stop => 0,
2826 uitheme => "wood",
2827 map_shift_x => -24, # arbitrary
2828 map_shift_y => +24, # arbitrary
2829 );
2830
2831 while (my ($k, $v) = each %DEF_CFG) {
2832 $CFG->{$k} = $v unless exists $CFG->{$k};
2833 }
2834
2835 my @args = @ARGV;
2836
2837 # OS X passes some process serial number of other shit. they
2838 # could have used an env var or any other sane mechanism. but
2839 # would it be os x then? no...
2840 shift @args if $args[0] =~ /^-psn_/;
2841
2842 my $profile = 'default';
2843
2844 for (my $i = 0; $i < @args; $i++) {
2845 if ($args[$i] =~ /^--?profile$/) {
2846 $profile = $args[$i + 1];
2847 splice @args, $i, 2, ();
2848 $i = 0;
2849 } elsif ($args[$i] =~ /^--?h/) {
2850 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2851 exit 0;
2852 }
2853 }
2854
2855 $CFG->{profile}{$profile} ||= {};
2856 $PROFILE = $CFG->{profile}{$profile};
2857 $PROFILE->{host} ||= "gameserver.deliantra.net";
2858
2859 $PROFILE->{host} = $args[0] if @args > 0;
2860 $PROFILE->{user} = $args[1] if @args > 1;
2861 $PROFILE->{password} = $args[2] if @args > 2;
2862
2863 # convert old bindings (only default profile matters)
2864 if (my $bindings = delete $PROFILE->{bindings}) {
2865 while (my ($mod, $syms) = each %$bindings) {
2866 while (my ($sym, $cmds) = each %$syms) {
2867 push @{ $PROFILE->{macro} }, {
2868 accelkey => [$mod*1, $sym*1],
2869 action => $cmds,
2870 };
2871 }
2872 }
2873 }
2874
2875 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2876 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2877
2878 {
2879 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2880 DejaVuSans.ttf
2881 DejaVuSansMono.ttf
2882 DejaVuSans-Bold.ttf
2883 DejaVuSansMono-Bold.ttf
2884 DejaVuSans-Oblique.ttf
2885 DejaVuSansMono-Oblique.ttf
2886 DejaVuSans-BoldOblique.ttf
2887 DejaVuSansMono-BoldOblique.ttf
2888 mona.ttf
2889 );
2890
2891 DC::add_font $_ for @fonts;
2892
2893 $FONT_PROP = new_from_file DC::Font $fonts[0];
2894 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2895
2896 $FONT_PROP->make_default;
2897
2898 DC::pango_init;
2899 }
2900
2901 # compare mono (ft) vs. rgba (cairo)
2902 # ft - 1.8s, cairo 3s, even in alpha-only mode
2903 # for my $rgba (0..1) {
2904 # my $t1 = Time::HiRes::time;
2905 # for (1..1000) {
2906 # my $layout = DC::Layout->new ($rgba);
2907 # $layout->set_text ("hallo" x 100);
2908 # $layout->render;
2909 # }
2910 # my $t2 = Time::HiRes::time;
2911 # warn $t2-$t1;
2912 # }
2913
2914 video_init;
2915 audio_init;
2916 }
2917
2918 show_tip_of_the_day if $CFG->{show_tips};
2919
2920 our $STARTUP_CANCEL = EV::idle sub {
2921 undef $::STARTUP_CANCEL;
2922 $startup_done->();
2923 };
2924
2925 debug_toggle 0;
2926
2927 delete $SIG{__DIE__};
2928 EV::loop;
2929
2930 DC::write_cfg if $CFG->{config_autosave};
2931
2932 #video_shutdown;
2933 #audio_shutdown;
2934
2935 DC::OpenGL::quit;
2936 DC::SDL_Quit;
2937 DC::DB::Server::stop;
2938 }
2939
2940 DC::SDL_braino; # see sub above
2941
2942 =head1 NAME
2943
2944 deliantra - A Deliantra MORPG game client
2945
2946 =head1 SYNOPSIS
2947
2948 deliantra [--profile name] [host [user [password]]]
2949 deliantra --help
2950
2951 =head1 USAGE
2952
2953 The deliantra client utilises OpenGL for all UI elements and the game. It
2954 is supposed to be used in fullscreen mode and interactively.
2955
2956 =head1 DEBUGGING
2957
2958 DELIANTRA_DEBUG - environment variable
2959
2960 1 draw borders around widgets
2961 2 add low-level widget info to tooltips
2962 4 show fps
2963 8 suppress tooltips
2964 16 show bandwidth downstream
2965
2966 =head1 AUTHOR
2967
2968 Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2969
2970
2971