1 |
#!/opt/bin/perl |
2 |
|
3 |
if ($ENV{DELIANTRA_CORO_DEBUG}) { |
4 |
eval ' |
5 |
use Coro; |
6 |
use Coro::EV; |
7 |
use Coro::Debug; |
8 |
our $debug = new_unix_server Coro::Debug "/tmp/dc"; |
9 |
'; |
10 |
} |
11 |
|
12 |
# do splash-screen thingy on win32 |
13 |
my $startup_done = sub { }; |
14 |
BEGIN { |
15 |
if (%PAR::LibCache && $^O eq "MSWin32") { |
16 |
while (my ($filename, $zip) = each %PAR::LibCache) { |
17 |
$zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); |
18 |
} |
19 |
|
20 |
require Win32::GUI::SplashScreen; |
21 |
|
22 |
Win32::GUI::SplashScreen::Show ( |
23 |
-file => "$ENV{PAR_TEMP}/SPLASH.bmp", |
24 |
); |
25 |
|
26 |
$startup_done = sub { |
27 |
Win32::GUI::SplashScreen::Done (1); |
28 |
}; |
29 |
} |
30 |
} |
31 |
|
32 |
use strict; |
33 |
use utf8; |
34 |
|
35 |
use Carp 'verbose'; |
36 |
|
37 |
# do things only needed for single-binary version (par) |
38 |
BEGIN { |
39 |
if (%PAR::LibCache) { |
40 |
@INC = grep ref, @INC; # weed out all paths except pars loader refs |
41 |
|
42 |
my $root = $ENV{PAR_TEMP}; |
43 |
|
44 |
while (my ($filename, $zip) = each %PAR::LibCache) { |
45 |
for ($zip->memberNames) { |
46 |
next unless /^root\/(.*)/; |
47 |
$zip->extractMember ($_, "$root/$1") |
48 |
unless -e "$root/$1"; |
49 |
} |
50 |
} |
51 |
|
52 |
if ($^O eq "MSWin32") { |
53 |
# pango is relocatable on win32 |
54 |
} else { |
55 |
open my $fh, "<:perlio", "$root/pangoversion" |
56 |
or die "pangoversion: $!"; |
57 |
my $PANGO = <$fh>; |
58 |
# unix, need to patch pango rc file |
59 |
open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules" |
60 |
or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!"; |
61 |
local $/; |
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my $rc = <$fh>; |
63 |
$rc =~ s/^\//$root\//gm; # replace abs paths by relative ones |
64 |
|
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mkdir "$root/pango-modules"; |
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open my $fh, ">:perlio", "$root/pango-modules/pango.modules" |
67 |
or die "$root/pango-modules/pango.modules: $!"; |
68 |
print $fh $rc; |
69 |
|
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$ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
71 |
open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} |
72 |
or die "$ENV{PANGO_RC_FILE}: $!"; |
73 |
print $fh "[Pango]\nModuleFiles = $root/pango-modules\n"; |
74 |
} |
75 |
|
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unshift @INC, $root; |
77 |
} |
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} |
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|
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# prepend private library directory |
81 |
BEGIN { |
82 |
for (grep !ref, @INC) { |
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my $path = "$_/Deliantra/Client/private/dc"; |
84 |
if (-d $path) { |
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unshift @INC, $path; |
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last; |
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} |
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} |
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} |
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|
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# need to do it again because that pile of garbage called PAR nukes it before main |
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unshift @INC, $ENV{PAR_TEMP} |
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if %PAR::LibCache; |
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|
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use Time::HiRes 'time'; |
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use EV; |
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use List::Util qw(max min); |
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|
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use Deliantra; |
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use Deliantra::Protocol::Constants; |
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|
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use Compress::LZF; |
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|
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use DC; |
105 |
use DC::OpenGL (); |
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use DC::Protocol; |
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use DC::DB; |
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use DC::UI; |
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use DC::UI::Canvas; |
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use DC::UI::Inventory; |
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use DC::UI::SpellList; |
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use DC::UI::Dockable; |
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use DC::UI::MessageWindow; |
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use DC::UI::ChatView; |
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use DC::Pod; |
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use DC::MapWidget; |
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use DC::Macro; |
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|
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$SIG{QUIT} = sub { Carp::cluck "QUIT" }; |
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$SIG{PIPE} = 'IGNORE'; |
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|
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$EV::DIED = sub { |
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DC::fatal Carp::longmess $@; |
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}; |
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|
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my $MAX_FPS = 60; |
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|
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our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
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|
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our $LAST_REFRESH; |
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our $NOW; |
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|
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our $CFG; |
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our $CONN; |
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our $PROFILE; # current profile |
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our $FAST; # fast, low-quality mode, possibly useful for software-rendering |
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|
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our $WANT_REFRESH; |
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|
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our @SDL_MODES; |
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our $WIDTH; |
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our $HEIGHT; |
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our $FULLSCREEN; |
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our $FONTSIZE; |
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|
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our $FONT_PROP; |
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our $FONT_FIXED; |
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|
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our $MAP; |
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our $MAPMAP; |
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our $MAPWIDGET; |
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our $COMPLETER; |
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our $BUTTONBAR; |
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our $METASERVER; |
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our $LOGIN_BUTTON; |
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our $QUIT_DIALOG; |
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our $HOST_ENTRY; |
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our $FULLSCREEN_ENABLE; |
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our $PICKUP_ENABLE; |
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our $SERVER_INFO; |
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|
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our $SETUP_DIALOG; |
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our $SETUP_NOTEBOOK; |
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our $SETUP_SERVER; |
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our $SETUP_LOGIN; |
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our $SETUP_KEYBOARD; |
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|
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our $PL_NOTEBOOK; |
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our $PL_WINDOW; |
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|
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our $MUSIC_PLAYING_WIDGET; |
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our $LICENSE_WIDGET; |
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|
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our $PICKUP_PAGE; |
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our $INVENTORY_PAGE; |
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our $STATS_PAGE; |
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our $SKILL_PAGE; |
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our $SPELL_PAGE; |
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our $SPELL_LIST; |
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|
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our $HELP_WINDOW; |
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our $MESSAGE_WINDOW; |
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our $FLOORBOX; |
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our $GAUGES; |
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our $STATWIDS; |
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|
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our $SDL_ACTIVE; |
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our %SDL_CB; |
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|
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our $ALT_ENTER_MESSAGE; |
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our $STATUSBOX; |
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our $DEBUG_STATUS; |
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|
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our $INV; |
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our $INVR; |
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our $INVR_HB; |
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|
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############################################################################# |
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|
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sub status { |
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$STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); |
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} |
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|
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sub debug { |
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$DEBUG_STATUS->set_text ($_[0]); |
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} |
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|
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sub message { |
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$MESSAGE_WINDOW->message (@_); |
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} |
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|
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############################################################################# |
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#TODO: maybe move into own audio module... |
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|
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our $SDL_MIXER; |
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|
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our $MUSIC_DEFAULT = "in_a_heartbeat.ogg"; |
218 |
our $MUSIC_WANT; # arryref of ambient music we want to play |
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our @MUSIC_HAVE; # ambient music we have on disk |
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our $MUSIC_START; |
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our @MUSIC_JINGLE; # which jingles to play next |
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our $MUSIC_PLAYING_DATA; |
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our $MUSIC_PLAYING_META; |
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our $MUSIC_PLAYER; |
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our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before |
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|
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our %AUDIO_CHUNK; # audio "files" |
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our %AUDIO_PLAY; # which audio faces should be played |
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|
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sub audio_channel_finished { |
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my ($channel) = @_; |
232 |
|
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# warn "channel $channel finished\n";#d# |
234 |
} |
235 |
|
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sub audio_sound_push($) { |
237 |
my ($face) = @_; |
238 |
|
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$CFG->{effects_enable} |
240 |
or return; |
241 |
|
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$AUDIO_PLAY{$face} |
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or return; |
244 |
|
245 |
if (my $chunk = $AUDIO_CHUNK{$face}) { |
246 |
for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) { |
247 |
my (undef, $dx, $dy, $vol) = @$_; |
248 |
|
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my $channel = DC::Channel::find; |
250 |
$channel->volume ($vol * $CFG->{effects_volume} * 128 / 255); |
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$channel->set_position_r ($dx, $dy, 20); |
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$chunk->play ($channel); |
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} |
254 |
} else { |
255 |
# sound_meta not set means data is in flight either way |
256 |
my $meta = $CONN->{face}[$face] |
257 |
or return; |
258 |
|
259 |
$meta->{data} |
260 |
or return; |
261 |
|
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# if its a jingle, play it as ambient music |
263 |
if ($meta->{data}{jingle}) { |
264 |
if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue |
265 |
push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue |
266 |
&audio_music_push ($face); |
267 |
} |
268 |
} else { |
269 |
# fetch from database |
270 |
DC::DB::get res_data => $meta->{name}, sub { |
271 |
my $rwops = new DC::RW $_[0]; |
272 |
my $chunk = new DC::MixChunk $rwops |
273 |
or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; |
274 |
$chunk->volume (($meta->{data}{volume} || 1) * 128); |
275 |
$AUDIO_CHUNK{$face} = $chunk; |
276 |
|
277 |
audio_sound_push ($face); |
278 |
}; |
279 |
} |
280 |
} |
281 |
} |
282 |
|
283 |
sub audio_sound_play { |
284 |
my ($face, $dx, $dy, $vol) = @_; |
285 |
|
286 |
$SDL_MIXER |
287 |
or return; |
288 |
$CFG->{effects_enable} |
289 |
or return; |
290 |
|
291 |
my $queue = $AUDIO_PLAY{$face} ||= []; |
292 |
push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events |
293 |
audio_sound_push $face |
294 |
unless @$queue > 1; |
295 |
} |
296 |
|
297 |
sub audio_music_set_meta { |
298 |
my ($meta) = @_; |
299 |
|
300 |
$MUSIC_PLAYING_META = $meta; |
301 |
$MUSIC_PLAYING_WIDGET->set_markup ( |
302 |
"<b>Name</b>: " . (DC::asxml $meta->{data}{name}) . "\n" |
303 |
. "<b>Author</b>: " . (DC::asxml $meta->{data}{author}) . "\n" |
304 |
. "<b>Source</b>: " . (DC::asxml $meta->{data}{source}) . "\n" |
305 |
. "<b>License</b>: " . (DC::asxml $meta->{data}{license}) |
306 |
); |
307 |
} |
308 |
|
309 |
sub audio_music_update_volume { |
310 |
return unless $MUSIC_PLAYING_META; |
311 |
my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1; |
312 |
my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume}; |
313 |
DC::MixMusic::volume $base * $volume * 128; |
314 |
} |
315 |
|
316 |
sub audio_music_start { |
317 |
my $meta = $MUSIC_PLAYING_META; |
318 |
|
319 |
DC::DB::get res_data => $meta->{name}, sub { |
320 |
return unless $SDL_MIXER; |
321 |
|
322 |
# music might have changed... |
323 |
$meta eq $MUSIC_PLAYING_META |
324 |
or return &audio_music_start (); |
325 |
|
326 |
audio_music_update_volume; |
327 |
|
328 |
$MUSIC_PLAYING_DATA = \$_[0]; |
329 |
|
330 |
my $rwops = $meta->{path} |
331 |
? new_from_file DC::RW $meta->{path} |
332 |
: new DC::RW $$MUSIC_PLAYING_DATA; |
333 |
|
334 |
$MUSIC_PLAYER = new DC::MixMusic $rwops |
335 |
or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; |
336 |
|
337 |
my $NOW = time; |
338 |
|
339 |
if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { |
340 |
my $pos = $MUSIC_PLAYING_META->{stop_pos}; |
341 |
$MUSIC_PLAYER->fade_in_pos (0, 700, $pos); |
342 |
$MUSIC_START = time - $pos; |
343 |
} else { |
344 |
$MUSIC_PLAYER->play (0); |
345 |
$MUSIC_START = time; |
346 |
} |
347 |
|
348 |
delete $meta->{stop_time}; |
349 |
delete $meta->{stop_pos}; |
350 |
} |
351 |
} |
352 |
|
353 |
sub audio_music_push { |
354 |
return unless $SDL_MIXER; |
355 |
|
356 |
my $fade_out; |
357 |
|
358 |
if (@MUSIC_JINGLE) { |
359 |
$fade_out = 333; |
360 |
@MUSIC_HAVE = $MUSIC_JINGLE[0]; |
361 |
|
362 |
} else { |
363 |
return unless $CFG->{bgm_enable}; |
364 |
|
365 |
$fade_out = 700; |
366 |
|
367 |
@MUSIC_HAVE = |
368 |
grep $_ && $_->{data}, |
369 |
map $CONN->{face}[$_], |
370 |
@$MUSIC_WANT; |
371 |
|
372 |
# randomize music a bit so that the order is not always the same |
373 |
$_->{stop_time} ||= rand for @MUSIC_HAVE; |
374 |
|
375 |
# default MUSIC_HAVE == MUSIC_DEFAULT |
376 |
@MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" } |
377 |
unless @MUSIC_HAVE; |
378 |
} |
379 |
|
380 |
# if the currently playing song is acceptable, let it continue |
381 |
return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE; |
382 |
|
383 |
my $NOW = time; |
384 |
|
385 |
if ($MUSIC_PLAYING_META) { |
386 |
$MUSIC_PLAYING_META->{stop_time} = $NOW; |
387 |
$MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START; |
388 |
DC::MixMusic::fade_out $fade_out; |
389 |
} else { |
390 |
# sort by stop time, oldest first |
391 |
@MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE; |
392 |
|
393 |
# if the most recently-played piece played very recently, |
394 |
# resume it, else choose the oldest piece for rotation. |
395 |
audio_music_set_meta |
396 |
$MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME |
397 |
? $MUSIC_HAVE[-1] |
398 |
: $MUSIC_HAVE[0]; |
399 |
|
400 |
audio_music_start; |
401 |
} |
402 |
} |
403 |
|
404 |
sub audio_music_set_ambient { |
405 |
my ($songs) = @_; |
406 |
|
407 |
$MUSIC_WANT = $songs; |
408 |
audio_music_push; |
409 |
} |
410 |
|
411 |
sub audio_music_finished { |
412 |
if ($MUSIC_PLAYING_META) { |
413 |
$MUSIC_PLAYING_META->{stop_time} = time; |
414 |
} |
415 |
|
416 |
# we compress multiple jingles of the same type |
417 |
shift @MUSIC_JINGLE |
418 |
while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0]; |
419 |
|
420 |
$MUSIC_PLAYING_WIDGET->clear; |
421 |
|
422 |
undef $MUSIC_PLAYER; |
423 |
undef $MUSIC_PLAYING_META; |
424 |
undef $MUSIC_PLAYING_DATA; |
425 |
|
426 |
audio_music_push; |
427 |
} |
428 |
|
429 |
sub audio_init { |
430 |
if ($CFG->{audio_enable}) { |
431 |
$ENV{MIX_EFFECTSMAXSPEED} = 1; |
432 |
$SDL_MIXER = !DC::Mix_OpenAudio |
433 |
$CFG->{audio_hw_frequency}, |
434 |
DC::MIX_DEFAULT_FORMAT, |
435 |
$CFG->{audio_hw_channels}, |
436 |
$CFG->{audio_hw_chunksize}; |
437 |
|
438 |
if ($SDL_MIXER) { |
439 |
DC::Mix_AllocateChannels $CFG->{audio_mix_channels}; |
440 |
|
441 |
audio_music_finished; |
442 |
} else { |
443 |
status "Unable to open sound device: there will be no sound"; |
444 |
} |
445 |
} else { |
446 |
undef $SDL_MIXER; |
447 |
} |
448 |
|
449 |
sub audio_tab_update; |
450 |
audio_tab_update; |
451 |
} |
452 |
|
453 |
sub audio_shutdown { |
454 |
undef $MUSIC_PLAYER; |
455 |
undef $MUSIC_PLAYING_META; |
456 |
undef $MUSIC_PLAYING_DATA; |
457 |
|
458 |
$MUSIC_WANT = []; |
459 |
@MUSIC_JINGLE = (); |
460 |
%AUDIO_PLAY = (); |
461 |
%AUDIO_CHUNK = (); |
462 |
|
463 |
DC::Mix_CloseAudio if $SDL_MIXER; |
464 |
undef $SDL_MIXER; |
465 |
} |
466 |
|
467 |
############################################################################# |
468 |
|
469 |
sub destroy_query_dialog { |
470 |
(delete $_[0]{query_dialog})->destroy |
471 |
if $_[0]{query_dialog}; |
472 |
} |
473 |
|
474 |
# FIXME: a very ugly hack to wait for stat update look below! #d# |
475 |
our $QUERY_TIMER; #d# |
476 |
|
477 |
# server query dialog |
478 |
sub server_query { |
479 |
my ($conn, $flags, $prompt) = @_; |
480 |
|
481 |
# FIXME: a very ugly hack to wait for stat update #d# |
482 |
if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) { |
483 |
unless ($QUERY_TIMER) { |
484 |
$QUERY_TIMER = EV::timer 1, 0, sub { |
485 |
server_query ($conn, $flags, $prompt, 1); |
486 |
$QUERY_TIMER = undef |
487 |
}; |
488 |
|
489 |
return; |
490 |
} |
491 |
} |
492 |
|
493 |
$conn->{query_dialog} = my $dialog = new DC::UI::Toplevel |
494 |
x => "center", |
495 |
y => "center", |
496 |
title => "Server Query", |
497 |
child => my $vbox = new DC::UI::VBox, |
498 |
; |
499 |
|
500 |
my @dialog = my $label = new DC::UI::Label |
501 |
max_w => $::WIDTH * 0.8, |
502 |
ellipsise => 0, |
503 |
text => $prompt; |
504 |
|
505 |
if ($flags & CS_QUERY_YESNO) { |
506 |
push @dialog, my $hbox = new DC::UI::HBox; |
507 |
|
508 |
$hbox->add (new DC::UI::Button |
509 |
text => "No", |
510 |
on_activate => sub { |
511 |
$conn->send ("reply n"); |
512 |
$dialog->destroy; |
513 |
0 |
514 |
} |
515 |
); |
516 |
$hbox->add (new DC::UI::Button |
517 |
text => "Yes", |
518 |
on_activate => sub { |
519 |
$conn->send ("reply y"); |
520 |
destroy_query_dialog $conn; |
521 |
0 |
522 |
}, |
523 |
); |
524 |
|
525 |
$dialog->grab_focus; |
526 |
|
527 |
} elsif ($flags & CS_QUERY_SINGLECHAR) { |
528 |
if ($prompt =~ /Now choose a character|Press any key for the next race/i) { |
529 |
$dialog->{tooltip} = "#charcreation_focus"; |
530 |
|
531 |
unshift @dialog, new DC::UI::Label |
532 |
max_w => $::WIDTH * 0.8, |
533 |
ellipsise => 0, |
534 |
markup => "\nOr use your keyboard and the text entry below:\n"; |
535 |
|
536 |
unshift @dialog, my $table = new DC::UI::Table; |
537 |
|
538 |
$table->add_at (0, 0, new DC::UI::Button |
539 |
text => "Next Race", |
540 |
on_activate => sub { |
541 |
$conn->send ("reply n"); |
542 |
destroy_query_dialog $conn; |
543 |
0 |
544 |
}, |
545 |
); |
546 |
$table->add_at (2, 0, new DC::UI::Button |
547 |
text => "Accept", |
548 |
on_activate => sub { |
549 |
$conn->send ("reply d"); |
550 |
destroy_query_dialog $conn; |
551 |
0 |
552 |
}, |
553 |
); |
554 |
|
555 |
if ($conn->{chargen_race_description}) { |
556 |
unshift @dialog, new DC::UI::Label |
557 |
max_w => $::WIDTH * 0.8, |
558 |
ellipsise => 0, |
559 |
markup => "<span foreground='#ccccff'>$conn->{chargen_race_description}</span>", |
560 |
; |
561 |
} |
562 |
|
563 |
unshift @dialog, new DC::UI::Face |
564 |
face => $conn->{player}{face}, |
565 |
bg => [.2, .2, .2, 1], |
566 |
min_w => 64, |
567 |
min_h => 64, |
568 |
; |
569 |
|
570 |
if ($conn->{chargen_race_title}) { |
571 |
unshift @dialog, new DC::UI::Label |
572 |
allign => 1, |
573 |
ellipsise => 0, |
574 |
markup => "<span foreground='#ccccff' size='large'>Race: $conn->{chargen_race_title}</span>", |
575 |
; |
576 |
} |
577 |
|
578 |
unshift @dialog, new DC::UI::Label |
579 |
max_w => $::WIDTH * 0.4, |
580 |
ellipsise => 0, |
581 |
markup => (DC::Pod::section_label ui => "chargen_race"), |
582 |
; |
583 |
|
584 |
} elsif ($prompt =~ /roll new stats/) { |
585 |
if (my $stat = delete $conn->{stat_change_with}) { |
586 |
$conn->send ("reply $stat"); |
587 |
destroy_query_dialog $conn; |
588 |
return; |
589 |
} |
590 |
|
591 |
unshift @dialog, new DC::UI::Label |
592 |
max_w => $::WIDTH * 0.4, |
593 |
ellipsise => 0, |
594 |
markup => "\nOr use your keyboard and the text entry below:\n"; |
595 |
|
596 |
unshift @dialog, my $table = new DC::UI::Table; |
597 |
|
598 |
# left: re-roll |
599 |
$table->add_at (0, 0, new DC::UI::Button |
600 |
text => "Roll Again", |
601 |
on_activate => sub { |
602 |
$conn->send ("reply y"); |
603 |
destroy_query_dialog $conn; |
604 |
0 |
605 |
}, |
606 |
); |
607 |
|
608 |
# center: swap stats |
609 |
my ($sw1, $sw2) = map +(new DC::UI::Selector |
610 |
expand => 1, |
611 |
value => $_, |
612 |
options => [ |
613 |
[1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"], |
614 |
[2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"], |
615 |
[3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"], |
616 |
[4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"], |
617 |
[5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"], |
618 |
[6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"], |
619 |
[7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"], |
620 |
], |
621 |
), 1 .. 2; |
622 |
|
623 |
$table->add_at (2, 0, new DC::UI::Button |
624 |
text => "Swap Stats", |
625 |
on_activate => sub { |
626 |
$conn->{stat_change_with} = $sw2->{value}; |
627 |
$conn->send ("reply $sw1->{value}"); |
628 |
destroy_query_dialog $conn; |
629 |
0 |
630 |
}, |
631 |
); |
632 |
$table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]); |
633 |
|
634 |
# right: accept |
635 |
$table->add_at (4, 0, new DC::UI::Button |
636 |
text => "Accept", |
637 |
on_activate => sub { |
638 |
$conn->send ("reply n"); |
639 |
$STATS_PAGE->hide; |
640 |
destroy_query_dialog $conn; |
641 |
0 |
642 |
}, |
643 |
); |
644 |
|
645 |
unshift @dialog, my $hbox = new DC::UI::HBox; |
646 |
for ( |
647 |
[Str => CS_STAT_STR], |
648 |
[Dex => CS_STAT_DEX], |
649 |
[Con => CS_STAT_CON], |
650 |
[Int => CS_STAT_INT], |
651 |
[Wis => CS_STAT_WIS], |
652 |
[Pow => CS_STAT_POW], |
653 |
[Cha => CS_STAT_CHA], |
654 |
) { |
655 |
my ($name, $id) = @$_; |
656 |
$hbox->add (new DC::UI::Label |
657 |
markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>", |
658 |
align => 0, |
659 |
expand => 1, |
660 |
can_events => 1, |
661 |
can_hover => 1, |
662 |
tooltip => "#stat_$name", |
663 |
); |
664 |
} |
665 |
|
666 |
unshift @dialog, new DC::UI::Label |
667 |
max_w => $::WIDTH * 0.4, |
668 |
ellipsise => 0, |
669 |
markup => (DC::Pod::section_label ui => "chargen_stats"), |
670 |
; |
671 |
} |
672 |
|
673 |
push @dialog, my $entry = new DC::UI::Entry |
674 |
on_changed => sub { |
675 |
$conn->send ("reply $_[1]"); |
676 |
destroy_query_dialog $conn; |
677 |
0 |
678 |
}, |
679 |
; |
680 |
|
681 |
$entry->grab_focus; |
682 |
|
683 |
} else { |
684 |
$dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)"; |
685 |
|
686 |
push @dialog, my $entry = new DC::UI::Entry |
687 |
$flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (), |
688 |
on_activate => sub { |
689 |
$conn->send ("reply $_[1]"); |
690 |
destroy_query_dialog $conn; |
691 |
0 |
692 |
}, |
693 |
; |
694 |
|
695 |
$entry->grab_focus; |
696 |
} |
697 |
|
698 |
$vbox->add (@dialog); |
699 |
$dialog->show; |
700 |
} |
701 |
|
702 |
sub start_game { |
703 |
status "logging in..."; |
704 |
|
705 |
$LOGIN_BUTTON->set_text ("Logout"); |
706 |
$SETUP_DIALOG->hide; |
707 |
|
708 |
my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
709 |
|
710 |
my ($host, $port) = split /:/, $PROFILE->{host}; |
711 |
|
712 |
$MAP = new DC::Map; |
713 |
|
714 |
$CONN = eval { |
715 |
new DC::Protocol |
716 |
host => $host, |
717 |
port => $port || 13327, |
718 |
user => $PROFILE->{user}, |
719 |
pass => $PROFILE->{password}, |
720 |
mapw => $mapsize, |
721 |
maph => $mapsize, |
722 |
|
723 |
client => "cfplus $DC::VERSION $] $^O", |
724 |
|
725 |
map_widget => $MAPWIDGET, |
726 |
statusbox => $STATUSBOX, |
727 |
map => $MAP, |
728 |
mapmap => $MAPMAP, |
729 |
query => \&server_query, |
730 |
|
731 |
setup_req => { |
732 |
smoothing => $CFG->{map_smoothing}*1, |
733 |
}, |
734 |
}; |
735 |
|
736 |
if ($CONN) { |
737 |
DC::lowdelay fileno $CONN->{fh}; |
738 |
|
739 |
status "login successful"; |
740 |
} else { |
741 |
status "unable to connect"; |
742 |
stop_game(); |
743 |
} |
744 |
} |
745 |
|
746 |
sub stop_game { |
747 |
$LOGIN_BUTTON->set_text ("Login / Register"); |
748 |
$SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); |
749 |
$SETUP_DIALOG->show; |
750 |
$PL_WINDOW->hide; |
751 |
$SPELL_LIST->clear_spells; |
752 |
$DC::UI::ROOT->emit (stop_game => ! ! $CONN); |
753 |
|
754 |
&audio_music_set_ambient ([]); |
755 |
|
756 |
return unless $CONN; |
757 |
|
758 |
status "connection closed"; |
759 |
|
760 |
destroy_query_dialog $CONN; |
761 |
$CONN->destroy; |
762 |
$CONN = 0; # false, does not autovivify |
763 |
|
764 |
undef $MAP; |
765 |
} |
766 |
|
767 |
sub graphics_setup { |
768 |
my $vbox = new DC::UI::VBox; |
769 |
|
770 |
$vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); |
771 |
|
772 |
my $row = 0; |
773 |
|
774 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "OpenGL Info"); |
775 |
$table->add_at (1, $row++, new DC::UI::Label valign => 0, fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, |
776 |
can_events => 1, |
777 |
tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); |
778 |
|
779 |
my $vidmode_tooltip = |
780 |
"<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " |
781 |
. "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; |
782 |
|
783 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Video Mode"); |
784 |
$table->add_at (1, $row++, my $hbox = new DC::UI::HBox); |
785 |
|
786 |
$hbox->add (my $mode_slider = new DC::UI::Slider |
787 |
force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], |
788 |
tooltip => $vidmode_tooltip); |
789 |
$hbox->add (my $mode_label = new DC::UI::Label |
790 |
align => 0, valign => 0, height => 0.8, template => "9999x9999@9+9", |
791 |
can_events => 1, tooltip => $vidmode_tooltip); |
792 |
|
793 |
$mode_slider->connect (changed => sub { |
794 |
my ($self, $value) = @_; |
795 |
|
796 |
$CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; |
797 |
$mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); |
798 |
}); |
799 |
$mode_slider->emit (changed => $mode_slider->{range}[0]); |
800 |
|
801 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Fullscreen"); |
802 |
$table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox |
803 |
state => $CFG->{fullscreen}, |
804 |
tooltip => "Bring the client into fullscreen mode.", |
805 |
on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } |
806 |
); |
807 |
|
808 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Force OpenGL 1.1"); |
809 |
$table->add_at (1, $row++, new DC::UI::CheckBox |
810 |
state => $CFG->{force_opengl11}, |
811 |
tooltip => "Limit CFPlus to use OpenGL 1.1 features only. This will normally result in " |
812 |
. "higher memory usage and slower performance. It will, however, help tremendously on " |
813 |
. "cards that claim to support a feature but fall back to software rendering. " |
814 |
. "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " |
815 |
. "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " |
816 |
. "experience extremely low framerates and your card should do better, try this option.</b>", |
817 |
on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } |
818 |
); |
819 |
|
820 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Compress Textures"); |
821 |
$table->add_at (1, $row++, new DC::UI::CheckBox |
822 |
state => $CFG->{texture_compression}, |
823 |
tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " |
824 |
. "will save a lot of memory and increase performance. The compression algorithm " |
825 |
. "can differ form card to card, so your mileage may vary. This setting is ignored in " |
826 |
. "forced OpenGL 1.1 mode.", |
827 |
on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } |
828 |
); |
829 |
|
830 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Fast & Ugly"); |
831 |
$table->add_at (1, $row++, new DC::UI::CheckBox |
832 |
state => $CFG->{fast}, |
833 |
tooltip => "Lower the visual quality considerably to speed up rendering.", |
834 |
on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } |
835 |
); |
836 |
|
837 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); |
838 |
$table->add_at (1, $row++, new DC::UI::Slider |
839 |
range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], |
840 |
tooltip => "The base font size used by most GUI elements that do not have their own setting.", |
841 |
on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, |
842 |
); |
843 |
|
844 |
$table->add_at (1, $row++, new DC::UI::Button |
845 |
expand => 1, align => 0, text => "Apply", |
846 |
tooltip => "Apply the video settings above.", |
847 |
on_activate => sub { |
848 |
video_shutdown (); |
849 |
video_init (); |
850 |
0 |
851 |
} |
852 |
); |
853 |
|
854 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Map Scale"); |
855 |
$table->add_at (1, $row++, new DC::UI::Slider |
856 |
range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
857 |
tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
858 |
on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
859 |
); |
860 |
|
861 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Map Smoothing"); |
862 |
$table->add_at (1, $row++, new DC::UI::CheckBox |
863 |
state => $CFG->{map_smoothing}, |
864 |
tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " |
865 |
. "This increases load on the graphics subsystem and works only with TRT servers. " |
866 |
. "Changes take effect at next login only.", |
867 |
on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } |
868 |
); |
869 |
|
870 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Fog of War"); |
871 |
$table->add_at (1, $row++, new DC::UI::CheckBox |
872 |
state => $CFG->{fow_enable}, |
873 |
tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
874 |
on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
875 |
); |
876 |
|
877 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "FoW Intensity"); |
878 |
$table->add_at (1, $row++, new DC::UI::Slider |
879 |
range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
880 |
tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", |
881 |
on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } |
882 |
); |
883 |
|
884 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Message Fontsize"); |
885 |
$table->add_at (1, $row++, new DC::UI::Slider |
886 |
range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], |
887 |
tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " |
888 |
. "but you still need to press apply to correctly re-layout the widget.", |
889 |
on_changed => sub { $MESSAGE_WINDOW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, |
890 |
); |
891 |
|
892 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); |
893 |
$table->add_at (1, $row++, new DC::UI::Slider |
894 |
range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], |
895 |
tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", |
896 |
on_changed => sub { |
897 |
$CFG->{gauge_fontsize} = $_[1]; |
898 |
&set_gauge_window_fontsize; |
899 |
0 |
900 |
} |
901 |
); |
902 |
|
903 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Gauge size"); |
904 |
$table->add_at (1, $row++, new DC::UI::Slider |
905 |
range => [$CFG->{gauge_size}, 0.2, 0.8], |
906 |
tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", |
907 |
on_changed => sub { |
908 |
$CFG->{gauge_size} = $_[1]; |
909 |
$GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); |
910 |
0 |
911 |
} |
912 |
); |
913 |
|
914 |
$vbox |
915 |
} |
916 |
|
917 |
our $AUDIO_HW_CHUNKSIZE; |
918 |
our $AUDIO_INFO; |
919 |
|
920 |
sub audio_tab_update { |
921 |
my ($freq, $format, $chans) = DC::Mix_QuerySpec; |
922 |
|
923 |
$AUDIO_HW_CHUNKSIZE->set_options ([ |
924 |
[0, "default", "Use System Default"], |
925 |
map { |
926 |
my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050); |
927 |
[$_, $ms, "$ms ($_ samples)"], |
928 |
} 256, 512, 1024, 2048, 4096, 8192, 16384, 32768 |
929 |
]); |
930 |
|
931 |
my $text = !$freq |
932 |
? "audio is off" |
933 |
: "audio is enabled\n" |
934 |
. "frequency (Hz): $freq\n" |
935 |
. "channels: $chans"; |
936 |
|
937 |
$AUDIO_INFO->set_text ($text); |
938 |
} |
939 |
|
940 |
sub audio_setup { |
941 |
my $vbox = new DC::UI::VBox; |
942 |
|
943 |
$vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]); |
944 |
|
945 |
my $row = 0; |
946 |
|
947 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Audio Enable"); |
948 |
$table->add_at (1, $row++, new DC::UI::CheckBox |
949 |
state => $CFG->{audio_enable}, |
950 |
tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", |
951 |
on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } |
952 |
); |
953 |
|
954 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Sound Effects"); |
955 |
$table->add_at (1, $row, new DC::UI::CheckBox |
956 |
expand => 1, state => $CFG->{effects_enable}, |
957 |
tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.", |
958 |
on_changed => sub { |
959 |
$CFG->{effects_enable} = $_[1]; |
960 |
$CONN->update_fx_want if $CONN; |
961 |
1 |
962 |
} |
963 |
); |
964 |
$table->add_at (2, $row++, new DC::UI::Slider |
965 |
expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128], |
966 |
tooltip => "The relative volume of sound effects. Best audio quality is achieved if this " |
967 |
. "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.", |
968 |
on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 } |
969 |
); |
970 |
|
971 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Background Music"); |
972 |
$table->add_at (1, $row, new DC::UI::CheckBox |
973 |
expand => 1, state => $CFG->{bgm_enable}, |
974 |
tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", |
975 |
on_changed => sub { |
976 |
$CFG->{bgm_enable} = $_[1]; |
977 |
$CONN->update_fx_want if $CONN; |
978 |
audio_music_push; |
979 |
1 |
980 |
} |
981 |
); |
982 |
$table->add_at (2, $row++, new DC::UI::Slider |
983 |
expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], |
984 |
tooltip => "The volume of the background music. Changes are instant.", |
985 |
on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 } |
986 |
); |
987 |
|
988 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Frequency"); |
989 |
$table->add_at (1, $row++, new DC::UI::Selector |
990 |
c_colspan => 2, expand => 1, |
991 |
value => $CFG->{audio_hw_frequency}, |
992 |
options => [ |
993 |
[ 0, "default" , "Use System Default"], |
994 |
[11025, "11 kHz" , "11kHz (low quality)"], |
995 |
[22050, "22 kHz" , "22kHz (reduced quality)"], |
996 |
[44100, "44.1 kHz", "44.1kHz (cd quality)"], |
997 |
[48000, "48 kHz" , "48kHz (studio quality)"], |
998 |
], |
999 |
tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", |
1000 |
on_changed => sub { |
1001 |
$CFG->{audio_hw_frequency} = $_[1]; |
1002 |
audio_tab_update; |
1003 |
1 |
1004 |
} |
1005 |
); |
1006 |
|
1007 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Channels"); |
1008 |
$table->add_at (1, $row++, new DC::UI::Selector |
1009 |
c_colspan => 2, expand => 1, |
1010 |
value => $CFG->{audio_hw_channels}, |
1011 |
options => [ |
1012 |
[0, "default" , "Use System Default"], |
1013 |
[1, "Mono" , "Mono (single channel, low quality)"], |
1014 |
[2, "Stereo" , "Stereo (dual channel, standard quality)"], |
1015 |
[4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"], |
1016 |
[6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"], |
1017 |
], |
1018 |
tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", |
1019 |
on_changed => sub { |
1020 |
$CFG->{audio_hw_channels} = $_[1]; |
1021 |
audio_tab_update; |
1022 |
1 |
1023 |
} |
1024 |
); |
1025 |
|
1026 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Latency"); |
1027 |
$table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector |
1028 |
c_colspan => 2, expand => 1, |
1029 |
value => $CFG->{audio_hw_chunksize}, |
1030 |
tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " |
1031 |
. "is stuttering, increase this value. Values of 50-100ms are optimal.", |
1032 |
on_changed => sub { |
1033 |
$CFG->{audio_hw_chunksize} = $_[1]; |
1034 |
audio_tab_update; |
1035 |
1 |
1036 |
} |
1037 |
); |
1038 |
|
1039 |
# should really be a slider |
1040 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Mixer Voices"); |
1041 |
$table->add_at (1, $row++, new DC::UI::ValSlider |
1042 |
c_colspan => 2, expand => 1, |
1043 |
tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.", |
1044 |
range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1], |
1045 |
template => ">= 99", |
1046 |
on_changed => sub { |
1047 |
my ($slider, $value) = @_; |
1048 |
|
1049 |
$CFG->{audio_mix_channels} = $value |
1050 |
if $value; |
1051 |
1; |
1052 |
} |
1053 |
); |
1054 |
|
1055 |
$table->add_at (1, $row++, new DC::UI::Button |
1056 |
c_colspan => 2, expand => 1, align => 0, text => "Apply", |
1057 |
tooltip => "Apply the audio settings", |
1058 |
on_activate => sub { |
1059 |
audio_shutdown (); |
1060 |
audio_init (); |
1061 |
0 |
1062 |
} |
1063 |
); |
1064 |
|
1065 |
$vbox->add (new DC::UI::FancyFrame |
1066 |
expand => 1, |
1067 |
label => "Audio Info", |
1068 |
child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0), |
1069 |
); |
1070 |
|
1071 |
audio_tab_update; |
1072 |
|
1073 |
$vbox |
1074 |
} |
1075 |
|
1076 |
sub set_gauge_window_fontsize { |
1077 |
for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { |
1078 |
$_->set_fontsize ($::CFG->{gauge_fontsize}); |
1079 |
} |
1080 |
} |
1081 |
|
1082 |
sub make_gauge_window { |
1083 |
my $gh = int $HEIGHT * $CFG->{gauge_size}; |
1084 |
|
1085 |
my $win = new DC::UI::Frame ( |
1086 |
force_x => 0, |
1087 |
force_y => "max", |
1088 |
force_w => $WIDTH, |
1089 |
force_h => $gh, |
1090 |
); |
1091 |
|
1092 |
$win->add (my $hbox = new DC::UI::HBox |
1093 |
children => [ |
1094 |
(new DC::UI::HBox expand => 1), |
1095 |
(new DC::UI::VBox children => [ |
1096 |
(new DC::UI::Empty expand => 1), |
1097 |
(new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)), |
1098 |
]), |
1099 |
(my $vbox = new DC::UI::VBox), |
1100 |
], |
1101 |
); |
1102 |
|
1103 |
$vbox->add (new DC::UI::HBox |
1104 |
expand => 1, |
1105 |
children => [ |
1106 |
(new DC::UI::Empty expand => 1), |
1107 |
(my $hb = new DC::UI::HBox), |
1108 |
], |
1109 |
); |
1110 |
|
1111 |
$hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); |
1112 |
$hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); |
1113 |
$hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); |
1114 |
$hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); |
1115 |
|
1116 |
$vbox->add (my $exp = new DC::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp"); |
1117 |
$vbox->add (my $prg = new DC::UI::ExperienceProgress); |
1118 |
$vbox->add (my $sklprg = new DC::UI::ExperienceProgress); |
1119 |
$vbox->add (my $rng = new DC::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged"); |
1120 |
|
1121 |
$GAUGES = { |
1122 |
exp => $exp, prg => $prg, sklprg => $sklprg, |
1123 |
win => $win, range => $rng, |
1124 |
hp => $hg, mana => $mg, grace => $gg, food => $fg, |
1125 |
}; |
1126 |
|
1127 |
&set_gauge_window_fontsize; |
1128 |
|
1129 |
$win |
1130 |
} |
1131 |
|
1132 |
sub debug_setup { |
1133 |
my $table = new DC::UI::Table; |
1134 |
|
1135 |
$table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); |
1136 |
$table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); |
1137 |
$table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); |
1138 |
$table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); |
1139 |
$table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); |
1140 |
$table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); |
1141 |
$table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); |
1142 |
$table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); |
1143 |
$table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); |
1144 |
|
1145 |
$table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153");#d# |
1146 |
|
1147 |
$table->add_at (7,7, my $t = new DC::UI::Table expand => 0); |
1148 |
$t->add_at (0,0, new DC::UI::Label text => "a a a a", c_rowspan => 1, c_colspan => 2); |
1149 |
$t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1); |
1150 |
$t->add_at (1,2, new DC::UI::Label text => "c c c c", c_rowspan => 1, c_colspan => 2); |
1151 |
$t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1); |
1152 |
$t->add_at (1,1, new DC::UI::Label text => "e"); |
1153 |
|
1154 |
$table->add_at (7, 6, my $c = new DC::UI::Canvas); |
1155 |
|
1156 |
$c->add_items ({ |
1157 |
type => "line_loop", |
1158 |
color => [0, 1, 0], |
1159 |
width => 9, |
1160 |
coord_mode => "abs", |
1161 |
coord => [[10, 5], [5, 50], [20, 5], [5, 60]], |
1162 |
}); |
1163 |
|
1164 |
$c->add_items ({ |
1165 |
type => "lines", |
1166 |
color => [1, 1, 0], |
1167 |
width => 2, |
1168 |
coord_mode => "rel", |
1169 |
coord => [[0,0], [1,1], [1,0], [0,1]], |
1170 |
}); |
1171 |
|
1172 |
$c->add_items ({ |
1173 |
type => "polygon", |
1174 |
color => [0, 0.43, 0], |
1175 |
width => 2, |
1176 |
coord_mode => "rel", |
1177 |
coord => [[0,0.2], [1,.4], [1,.6], [0,.8]], |
1178 |
}); |
1179 |
|
1180 |
$table |
1181 |
} |
1182 |
|
1183 |
sub stats_window { |
1184 |
my $r = new DC::UI::ScrolledWindow ( |
1185 |
expand => 1, |
1186 |
scroll_y => 1 |
1187 |
); |
1188 |
$r->add (my $vb = new DC::UI::VBox); |
1189 |
|
1190 |
$vb->add (new DC::UI::FancyFrame |
1191 |
label => "Player", |
1192 |
child => (my $pi = new DC::UI::VBox), |
1193 |
); |
1194 |
|
1195 |
$pi->add ($STATWIDS->{title} = new DC::UI::Label valign => 0, align => -1, text => "Title:", expand => 1, |
1196 |
can_hover => 1, can_events => 1, |
1197 |
tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server."); |
1198 |
$pi->add ($STATWIDS->{map} = new DC::UI::Label valign => 0, align => -1, text => "Map:", expand => 1, |
1199 |
can_hover => 1, can_events => 1, |
1200 |
tooltip => "The map you are currently on (if supported by the server)."); |
1201 |
|
1202 |
$pi->add (my $hb0 = new DC::UI::HBox); |
1203 |
$hb0->add ($STATWIDS->{weight} = new DC::UI::Label valign => 0, align => -1, text => "Weight:", expand => 1, |
1204 |
can_hover => 1, can_events => 1, |
1205 |
tooltip => "The weight of the player including all inventory items."); |
1206 |
$hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label valign => 0, align => -1, text => "Max weight:", expand => 1, |
1207 |
can_hover => 1, can_events => 1, |
1208 |
tooltip => "The weight limit: you cannot carry more than this."); |
1209 |
|
1210 |
$vb->add (new DC::UI::FancyFrame |
1211 |
label => "Primary/Secondary Statistics", |
1212 |
child => (my $hb = new DC::UI::HBox expand => 1), |
1213 |
); |
1214 |
$hb->add (my $tbl = new DC::UI::Table expand => 1); |
1215 |
|
1216 |
my $color2 = [1, 1, 0]; |
1217 |
|
1218 |
for ( |
1219 |
[0, 0, st_str => "Str", 30], |
1220 |
[0, 1, st_dex => "Dex", 30], |
1221 |
[0, 2, st_con => "Con", 30], |
1222 |
[0, 3, st_int => "Int", 30], |
1223 |
[0, 4, st_wis => "Wis", 30], |
1224 |
[0, 5, st_pow => "Pow", 30], |
1225 |
[0, 6, st_cha => "Cha", 30], |
1226 |
|
1227 |
[2, 0, st_wc => "Wc", -120], |
1228 |
[2, 1, st_ac => "Ac", -120], |
1229 |
[2, 2, st_dam => "Dam", 120], |
1230 |
[2, 3, st_arm => "Arm", 120], |
1231 |
[2, 4, st_spd => "Spd", 10.54], |
1232 |
[2, 5, st_wspd => "WSp", 10.54], |
1233 |
) { |
1234 |
my ($col, $row, $id, $label, $template) = @$_; |
1235 |
|
1236 |
$tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label |
1237 |
font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, |
1238 |
align => +1, template => $template, tooltip => "#stat_$label"); |
1239 |
$tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label |
1240 |
font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, |
1241 |
align => -1, text => $label, tooltip => "#stat_$label"); |
1242 |
} |
1243 |
|
1244 |
$vb->add (new DC::UI::FancyFrame |
1245 |
label => "Resistancies", |
1246 |
child => (my $tbl2 = new DC::UI::Table expand => 1), |
1247 |
); |
1248 |
|
1249 |
my $row = 0; |
1250 |
my $col = 0; |
1251 |
|
1252 |
my %resist_names = ( |
1253 |
slow => ["Slow", |
1254 |
"<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"], |
1255 |
holyw => ["Holy Word", |
1256 |
"<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"], |
1257 |
conf => ["Confusion", |
1258 |
"<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)"], |
1259 |
fire => ["Fire", |
1260 |
"<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"], |
1261 |
depl => ["Depletion", |
1262 |
"<b>Depletion</b> (some monsters and other effects can cause stats depletion)"], |
1263 |
magic => ["Magic", |
1264 |
"<b>Magic</b> (resistance to magic spells like magic missile or similar)"], |
1265 |
drain => ["Draining", |
1266 |
"<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)"], |
1267 |
acid => ["Acid", |
1268 |
"<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)"], |
1269 |
pois => ["Poison", |
1270 |
"<b>Poison</b> (resistance to getting poisoned)"], |
1271 |
para => ["Paralysation", |
1272 |
"<b>Paralysation</b> (this resistance affects the chance you get paralysed)"], |
1273 |
deat => ["Death", |
1274 |
"<b>Death</b> (resistance against death spells)"], |
1275 |
phys => ["Physical", |
1276 |
"<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"], |
1277 |
blind => ["Blind", |
1278 |
"<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"], |
1279 |
fear => ["Fear", |
1280 |
"<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"], |
1281 |
tund => ["Turn undead", |
1282 |
"<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."], |
1283 |
elec => ["Electricity", |
1284 |
"<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)"], |
1285 |
cold => ["Cold", |
1286 |
"<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)"], |
1287 |
ghit => ["Ghost hit", |
1288 |
"<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)"], |
1289 |
); |
1290 |
|
1291 |
for (qw/slow holyw conf fire depl magic |
1292 |
drain acid pois para deat phys |
1293 |
blind fear tund elec cold ghit/) |
1294 |
{ |
1295 |
$tbl2->add_at ($col, $row, |
1296 |
$STATWIDS->{"res_$_"} = |
1297 |
new DC::UI::Label |
1298 |
font => $FONT_FIXED, |
1299 |
template => "-100%", |
1300 |
align => +1, |
1301 |
valign => 0, |
1302 |
can_events => 1, |
1303 |
can_hover => 1, |
1304 |
tooltip => $resist_names{$_}->[1], |
1305 |
); |
1306 |
$tbl2->add_at ($col + 1, $row, new DC::UI::Image |
1307 |
font => $FONT_FIXED, |
1308 |
can_hover => 1, |
1309 |
can_events => 1, |
1310 |
path => "ui/resist/resist_$_.png", |
1311 |
tooltip => $resist_names{$_}->[1], |
1312 |
); |
1313 |
$tbl2->add_at ($col + 2, $row, new DC::UI::Label |
1314 |
text => $resist_names{$_}->[0], |
1315 |
font => $FONT_FIXED, |
1316 |
can_hover => 1, |
1317 |
can_events => 1, |
1318 |
tooltip => $resist_names{$_}->[1], |
1319 |
); |
1320 |
|
1321 |
$row++; |
1322 |
if ($row % 6 == 0) { |
1323 |
$col += 3; |
1324 |
$row = 0; |
1325 |
} |
1326 |
} |
1327 |
|
1328 |
#update_stats_window ({}); |
1329 |
|
1330 |
$r |
1331 |
} |
1332 |
|
1333 |
sub skill_window { |
1334 |
my $sw = new DC::UI::ScrolledWindow (expand => 1); |
1335 |
|
1336 |
$sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]); |
1337 |
|
1338 |
$sw |
1339 |
} |
1340 |
|
1341 |
sub formsep($) { |
1342 |
scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1 |
1343 |
} |
1344 |
|
1345 |
my $METASERVER_ATIME; |
1346 |
|
1347 |
sub update_metaserver { |
1348 |
my ($metaserver_dialog) = @_; |
1349 |
|
1350 |
$METASERVER = $metaserver_dialog |
1351 |
if defined $metaserver_dialog; |
1352 |
|
1353 |
return if $METASERVER_ATIME > time; |
1354 |
$METASERVER_ATIME = time + 60; |
1355 |
|
1356 |
my $table = $METASERVER->{table}; |
1357 |
$table->clear; |
1358 |
$table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list..."); |
1359 |
|
1360 |
my $ok = 0; |
1361 |
|
1362 |
DC::background { |
1363 |
my $ua = DC::lwp_useragent; |
1364 |
|
1365 |
DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content; |
1366 |
} sub { |
1367 |
my ($msg) = @_; |
1368 |
if ($msg) { |
1369 |
$table->clear; |
1370 |
|
1371 |
my @tip = ( |
1372 |
"The current number of users logged in on the server.", |
1373 |
"The hostname of the server.", |
1374 |
"The time this server has been running without being restarted.", |
1375 |
"Short information about this server provided by its admins.", |
1376 |
); |
1377 |
my @col = qw(#Users Host Uptime Version Description); |
1378 |
$table->add_at ($_, 0, new DC::UI::Label |
1379 |
can_hover => 1, can_events => 1, |
1380 |
align => 0, fg => [1, 1, 0], |
1381 |
text => $col[$_], tooltip => $tip[$_]) |
1382 |
for 0 .. $#col; |
1383 |
|
1384 |
my @align = qw(1 0 1 1 -1); |
1385 |
|
1386 |
my $y = 0; |
1387 |
for my $m (@{ $msg->{servers} }) { |
1388 |
my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) = |
1389 |
@$m{qw(ip age hostname users version description ibytes obytes uptime highlight)}; |
1390 |
|
1391 |
for ($desc) { |
1392 |
s/<br>/\n/gi; |
1393 |
s/<li>/\n· /gi; |
1394 |
s/<.*?>//sgi; |
1395 |
s/&/&/g; |
1396 |
s/</</g; |
1397 |
s/>/>/g; |
1398 |
} |
1399 |
|
1400 |
$uptime = sprintf "%dd %02d:%02d:%02d", |
1401 |
(int $uptime / 86400), |
1402 |
(int $uptime / 3600) % 24, |
1403 |
(int $uptime / 60) % 60, |
1404 |
$uptime % 60; |
1405 |
|
1406 |
$m = [$users, $host, $uptime, $version, $desc]; |
1407 |
|
1408 |
$y++; |
1409 |
|
1410 |
$table->add_at (scalar @$m, $y, new DC::UI::VBox children => [ |
1411 |
(new DC::UI::Button |
1412 |
text => "Use", |
1413 |
tooltip => "Put this server into the <b>Host:Port</b> field", |
1414 |
on_activate => sub { |
1415 |
$HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host); |
1416 |
$METASERVER->hide; |
1417 |
0 |
1418 |
}, |
1419 |
), |
1420 |
(new DC::UI::Empty expand => 1), |
1421 |
]); |
1422 |
|
1423 |
$table->add_at ($_, $y, new DC::UI::Label |
1424 |
max_w => $::WIDTH * 0.4, |
1425 |
ellipsise => 0, |
1426 |
align => $align[$_], |
1427 |
text => $m->[$_], |
1428 |
tooltip => $tip[$_], |
1429 |
fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]), |
1430 |
can_hover => 1, |
1431 |
can_events => 1, |
1432 |
fontsize => 0.8) |
1433 |
for 0 .. $#$m; |
1434 |
} |
1435 |
} else { |
1436 |
$ok or $label->set_text ("error while contacting metaserver"); |
1437 |
} |
1438 |
}; |
1439 |
|
1440 |
} |
1441 |
|
1442 |
sub metaserver_dialog { |
1443 |
my $vbox = new DC::UI::VBox; |
1444 |
my $table = new DC::UI::Table; |
1445 |
$vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table); |
1446 |
|
1447 |
my $dialog = new DC::UI::Toplevel |
1448 |
title => "Server List", |
1449 |
name => 'metaserver_dialog', |
1450 |
x => 'center', |
1451 |
y => 'center', |
1452 |
z => 3, |
1453 |
force_w => $::WIDTH * 0.9, |
1454 |
force_h => $::HEIGHT * 0.7, |
1455 |
child => $vbox, |
1456 |
has_close_button => 1, |
1457 |
table => $table, |
1458 |
on_visibility_change => sub { |
1459 |
update_metaserver ($_[0]) if $_[1]; |
1460 |
0 |
1461 |
}, |
1462 |
; |
1463 |
|
1464 |
$dialog |
1465 |
} |
1466 |
|
1467 |
sub login_setup { |
1468 |
my $vbox = new DC::UI::VBox; |
1469 |
|
1470 |
$vbox->add (new DC::UI::FancyFrame |
1471 |
label => "Login Settings", |
1472 |
child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), |
1473 |
); |
1474 |
|
1475 |
$table->add_at (0, 4, new DC::UI::Label valign => 0, align => 1, text => "Username"); |
1476 |
$table->add_at (1, 4, new DC::UI::Entry |
1477 |
text => $CFG->{profile}{default}{user}, |
1478 |
tooltip => "The name of your character on the server.", |
1479 |
on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } |
1480 |
); |
1481 |
|
1482 |
$table->add_at (0, 5, new DC::UI::Label valign => 0, align => 1, text => "Password"); |
1483 |
$table->add_at (1, 5, new DC::UI::Entry |
1484 |
text => $CFG->{profile}{default}{password}, |
1485 |
hidden => 1, |
1486 |
tooltip => "The password for your character.", |
1487 |
on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } |
1488 |
); |
1489 |
|
1490 |
$table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button |
1491 |
expand => 1, |
1492 |
align => 0, |
1493 |
text => "Login / Register", |
1494 |
tooltip => "This button will either login to the account configured above or register a new account.", |
1495 |
on_activate => sub { |
1496 |
$CONN ? stop_game |
1497 |
: start_game; |
1498 |
1 |
1499 |
}, |
1500 |
); |
1501 |
|
1502 |
$vbox->add (new DC::UI::FancyFrame |
1503 |
label => "Registering", |
1504 |
min_h => 200, |
1505 |
child => (new DC::UI::Label valign => -1, ellipsise => 0, |
1506 |
markup => |
1507 |
"To register a new account, choose a username that hasn't been taken yet and " |
1508 |
. "try to log-in. Follow the instructions in the Log tab in the message window.", |
1509 |
), |
1510 |
); |
1511 |
|
1512 |
$vbox |
1513 |
} |
1514 |
|
1515 |
sub server_setup { |
1516 |
my $vbox = new DC::UI::VBox; |
1517 |
|
1518 |
$vbox->add (new DC::UI::FancyFrame |
1519 |
label => "Connection Settings", |
1520 |
child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), |
1521 |
); |
1522 |
|
1523 |
my $row = 0; |
1524 |
|
1525 |
$table->add_at (0, ++$row, new DC::UI::Label valign => 0, align => 1, text => "Host:Port"); |
1526 |
{ |
1527 |
$table->add_at (1, $row, my $vbox = new DC::UI::VBox); |
1528 |
|
1529 |
$vbox->add ( |
1530 |
$HOST_ENTRY = new DC::UI::Entry |
1531 |
expand => 1, |
1532 |
text => $CFG->{profile}{default}{host}, |
1533 |
tooltip => "The hostname or ip address of the Deliantra server to connect to", |
1534 |
on_changed => sub { |
1535 |
my ($self, $value) = @_; |
1536 |
$CFG->{profile}{default}{host} = $value; |
1537 |
1 |
1538 |
} |
1539 |
); |
1540 |
|
1541 |
if (0) { #d# disabled |
1542 |
$vbox->add (new DC::UI::Button |
1543 |
expand => 1, |
1544 |
text => "Server List", |
1545 |
other => $METASERVER, |
1546 |
tooltip => "Show a list of available crossfire servers", |
1547 |
on_activate => sub { $METASERVER->toggle_visibility; 0 }, |
1548 |
on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 }, |
1549 |
); |
1550 |
}#d# |
1551 |
} |
1552 |
|
1553 |
$table->add_at (0, ++$row, new DC::UI::Label valign => 0, align => 1, text => "Map Size"); |
1554 |
$table->add_at (1, $row, new DC::UI::Slider |
1555 |
force_w => 100, |
1556 |
range => [$CFG->{mapsize}, 10, 100, 0, 1], |
1557 |
tooltip => "This is the size of the portion of the map update the server sends you. " |
1558 |
. "If you set this to a high value you will be able to see further, " |
1559 |
. "but you also increase bandwidth requirements and latency. " |
1560 |
. "This option is only used once at log-in.", |
1561 |
on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 }, |
1562 |
); |
1563 |
|
1564 |
$table->add_at (0, ++$row, new DC::UI::Label valign => 0, align => 1, text => "Output-Rate"); |
1565 |
$table->add_at (1, $row, new DC::UI::Entry |
1566 |
text => $CFG->{output_rate}, |
1567 |
tooltip => "The maximum bandwidth in bytes per second that the server should not exceed " |
1568 |
. "when sending data. When 0 or unset, the server " |
1569 |
. "default will be used, which is usually around 100kb/s. Most servers will " |
1570 |
. "dynamically find an optimal rate, so adjust this only when necessary.", |
1571 |
on_changed => sub { $CFG->{output_rate} = $_[1]; 1 }, |
1572 |
); |
1573 |
|
1574 |
$vbox->add (new DC::UI::FancyFrame |
1575 |
label => "Server Info", |
1576 |
child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0), |
1577 |
); |
1578 |
|
1579 |
$vbox |
1580 |
} |
1581 |
|
1582 |
sub client_setup { |
1583 |
my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]; |
1584 |
|
1585 |
my $row = 0; |
1586 |
|
1587 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Tip of the day"); |
1588 |
$table->add_at (1, $row++, new DC::UI::CheckBox |
1589 |
state => $CFG->{show_tips}, |
1590 |
tooltip => "Show the <b>Tip of the day</b> window at startup?", |
1591 |
on_changed => sub { |
1592 |
my ($self, $value) = @_; |
1593 |
$CFG->{show_tips} = $value; |
1594 |
0 |
1595 |
} |
1596 |
); |
1597 |
|
1598 |
$table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Messages Window Size"); |
1599 |
$table->add_at (1, $row++, my $saycmd = new DC::UI::Entry |
1600 |
text => $CFG->{logview_max_par}, |
1601 |
tooltip => "This is maximum number of messages remembered in the <b>Messages</b> window. If the server " |
1602 |
. "sends more messages than this number, older messages get removed to save memory and " |
1603 |
. "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", |
1604 |
on_changed => sub { |
1605 |
my ($self, $value) = @_; |
1606 |
$MESSAGE_WINDOW->set_max_para ($CFG->{logview_max_par} = $value*1); |
1607 |
0 |
1608 |
}, |
1609 |
); |
1610 |
|
1611 |
$table |
1612 |
} |
1613 |
|
1614 |
sub autopickup_setup { |
1615 |
my $r = new DC::UI::ScrolledWindow ( |
1616 |
expand => 1, |
1617 |
scroll_y => 1 |
1618 |
); |
1619 |
$r->add (my $table = new DC::UI::Table |
1620 |
row_expand => [0], |
1621 |
col_expand => [0, 1, 0, 1], |
1622 |
); |
1623 |
|
1624 |
for ( |
1625 |
["General", 0, 0, |
1626 |
["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE], |
1627 |
["Inhibit autopickup" => PICKUP_INHIBIT], |
1628 |
["Stop before pickup" => PICKUP_STOP], |
1629 |
["Debug autopickup" => PICKUP_DEBUG], |
1630 |
], |
1631 |
["Weapons", 0, 6, |
1632 |
["All weapons" => PICKUP_ALLWEAPON], |
1633 |
["Missile weapons" => PICKUP_MISSILEWEAPON], |
1634 |
["Bows" => PICKUP_BOW], |
1635 |
["Arrows" => PICKUP_ARROW], |
1636 |
], |
1637 |
["Armour", 0, 12, |
1638 |
["Helmets" => PICKUP_HELMET], |
1639 |
["Shields" => PICKUP_SHIELD], |
1640 |
["Body Armour" => PICKUP_ARMOUR], |
1641 |
["Boots" => PICKUP_BOOTS], |
1642 |
["Gloves" => PICKUP_GLOVES], |
1643 |
["Cloaks" => PICKUP_CLOAK], |
1644 |
], |
1645 |
|
1646 |
["Readables", 2, 0, |
1647 |
["Spellbooks" => PICKUP_SPELLBOOK], |
1648 |
["Skillscrolls" => PICKUP_SKILLSCROLL], |
1649 |
["Normal Books/Scrolls" => PICKUP_READABLES], |
1650 |
], |
1651 |
["Misc", 2, 5, |
1652 |
["Food" => PICKUP_FOOD], |
1653 |
["Drinks" => PICKUP_DRINK], |
1654 |
["Valuables (Money, Gems)" => PICKUP_VALUABLES], |
1655 |
["Keys" => PICKUP_KEY], |
1656 |
["Magical Items" => PICKUP_MAGICAL], |
1657 |
["Potions" => PICKUP_POTION], |
1658 |
["Magic Devices" => PICKUP_MAGIC_DEVICE], |
1659 |
["Ignore cursed" => PICKUP_NOT_CURSED], |
1660 |
["Jewelery" => PICKUP_JEWELS], |
1661 |
["Flesh" => PICKUP_FLESH], |
1662 |
], |
1663 |
["Weight/Value ratio", 2, 17] |
1664 |
) |
1665 |
{ |
1666 |
my ($title, $x, $y, @bits) = @$_; |
1667 |
$table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); |
1668 |
|
1669 |
for (@bits) { |
1670 |
++$y; |
1671 |
|
1672 |
my $mask = $_->[1]; |
1673 |
$table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1); |
1674 |
$table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox |
1675 |
state => $::CFG->{pickup} & $mask, |
1676 |
on_changed => sub { |
1677 |
my ($box, $value) = @_; |
1678 |
|
1679 |
if ($value) { |
1680 |
$::CFG->{pickup} |= $mask; |
1681 |
} else { |
1682 |
$::CFG->{pickup} &= ~$mask; |
1683 |
} |
1684 |
|
1685 |
$::CONN->send_command ("pickup $::CFG->{pickup}") |
1686 |
if defined $::CONN; |
1687 |
|
1688 |
0 |
1689 |
}); |
1690 |
|
1691 |
${$_->[2]} = $checkbox if $_->[2]; |
1692 |
} |
1693 |
} |
1694 |
|
1695 |
$table->add_at (2, 18, new DC::UI::ValSlider |
1696 |
range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], |
1697 |
template => ">= 99", |
1698 |
to_value => sub { ">= " . 5 * $_[0] }, |
1699 |
on_changed => sub { |
1700 |
my ($slider, $value) = @_; |
1701 |
|
1702 |
$::CFG->{pickup} &= ~0xF; |
1703 |
$::CFG->{pickup} |= int $value |
1704 |
if $value; |
1705 |
1; |
1706 |
}); |
1707 |
|
1708 |
$table->add_at (3, 18, new DC::UI::Button |
1709 |
text => "set", |
1710 |
on_activate => sub { |
1711 |
$::CONN->send_command ("pickup $::CFG->{pickup}") |
1712 |
if defined $::CONN; |
1713 |
0 |
1714 |
}); |
1715 |
|
1716 |
$r |
1717 |
} |
1718 |
|
1719 |
my %SORT_ORDER = ( |
1720 |
type => undef, |
1721 |
mtime => sub { |
1722 |
my $NOW = time; |
1723 |
sort { |
1724 |
my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; |
1725 |
my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; |
1726 |
|
1727 |
($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) |
1728 |
or $btime <=> $atime |
1729 |
or $a->{type} <=> $b->{type} |
1730 |
} @_ |
1731 |
}, |
1732 |
weight => sub { sort { |
1733 |
$a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) |
1734 |
or $a->{type} <=> $b->{type} |
1735 |
} @_ }, |
1736 |
); |
1737 |
|
1738 |
sub inventory_widget { |
1739 |
my $hb = new DC::UI::HBox homogeneous => 1; |
1740 |
|
1741 |
$hb->add (my $vb1 = new DC::UI::VBox); |
1742 |
$vb1->add (new DC::UI::Label align => 0, text => "Player"); |
1743 |
|
1744 |
$vb1->add (my $hb1 = new DC::UI::HBox); |
1745 |
|
1746 |
use sort 'stable'; |
1747 |
|
1748 |
$hb1->add (new DC::UI::Selector |
1749 |
value => $::CFG->{inv_sort}, |
1750 |
options => [ |
1751 |
[type => "Type/Name"], |
1752 |
[mtime => "Recent/Normal/Locked"], |
1753 |
[weight => "Weight/Type"], |
1754 |
], |
1755 |
on_changed => sub { |
1756 |
$::CFG->{inv_sort} = $_[1]; |
1757 |
$INV->set_sort_order ($SORT_ORDER{$_[1]}); |
1758 |
}, |
1759 |
); |
1760 |
$hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); |
1761 |
#TODO# update to weigh/maxweight |
1762 |
$hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => -1); |
1763 |
|
1764 |
$vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); |
1765 |
$sw1->add ($INV = new DC::UI::Inventory); |
1766 |
$INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); |
1767 |
|
1768 |
$hb->add (my $vb2 = new DC::UI::VBox); |
1769 |
|
1770 |
$vb2->add ($INVR_HB = new DC::UI::HBox); |
1771 |
|
1772 |
$vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); |
1773 |
$sw2->add ($INVR = new DC::UI::Inventory); |
1774 |
|
1775 |
# XXX: Call after $INVR = ... because set_opencont sets the items |
1776 |
DC::Protocol::set_opencont ($::CONN, 0, "Floor"); |
1777 |
|
1778 |
$hb |
1779 |
} |
1780 |
|
1781 |
sub media_window { |
1782 |
my $vb = new DC::UI::VBox; |
1783 |
|
1784 |
$vb->add (new DC::UI::FancyFrame |
1785 |
label => "Currently playing music", |
1786 |
child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0, |
1787 |
child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8), |
1788 |
); |
1789 |
|
1790 |
$vb->add (new DC::UI::FancyFrame |
1791 |
label => "Other media used in this session", |
1792 |
expand => 1, |
1793 |
child => ($LICENSE_WIDGET = new DC::UI::TextScroller |
1794 |
expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4), |
1795 |
); |
1796 |
|
1797 |
$vb |
1798 |
} |
1799 |
|
1800 |
sub add_license { |
1801 |
my ($meta) = @_; |
1802 |
|
1803 |
$meta = $meta->{data} |
1804 |
or return; |
1805 |
|
1806 |
$meta->{license} || $meta->{author} || $meta->{source} |
1807 |
or return; |
1808 |
|
1809 |
$LICENSE_WIDGET->add_paragraph ({ |
1810 |
fg => [1, 1, 1, 1], |
1811 |
markup => "<small>" |
1812 |
. "<b>Name:</b> " . (DC::asxml $meta->{name}) . "\n" |
1813 |
. "<b>Author:</b> " . (DC::asxml $meta->{author}) . "\n" |
1814 |
. "<b>Source:</b> " . (DC::asxml $meta->{source}) . "\n" |
1815 |
. "<b>License:</b> " . (DC::asxml $meta->{license}) . "\n" |
1816 |
. "</small>", |
1817 |
}); |
1818 |
$LICENSE_WIDGET->scroll_to_bottom; |
1819 |
} |
1820 |
|
1821 |
sub toggle_player_page { |
1822 |
my ($widget) = @_; |
1823 |
|
1824 |
if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) { |
1825 |
$PL_WINDOW->hide; |
1826 |
} else { |
1827 |
$PL_NOTEBOOK->set_current_page ($widget); |
1828 |
$PL_WINDOW->show; |
1829 |
} |
1830 |
} |
1831 |
|
1832 |
sub player_window { |
1833 |
my $plwin = $PL_WINDOW = new DC::UI::Toplevel |
1834 |
x => "center", |
1835 |
y => "center", |
1836 |
force_w => $WIDTH * 9/10, |
1837 |
force_h => $HEIGHT * 9/10, |
1838 |
title => "Player", |
1839 |
name => "playerbook", |
1840 |
has_close_button => 1 |
1841 |
; |
1842 |
|
1843 |
my $ntb = |
1844 |
$PL_NOTEBOOK = |
1845 |
new DC::UI::Notebook expand => 1; |
1846 |
|
1847 |
$ntb->add_tab ( |
1848 |
"Statistics (F2)" => $STATS_PAGE = stats_window, |
1849 |
"Shows statistics, where all your Stats and Resistances are shown." |
1850 |
); |
1851 |
$ntb->add_tab ( |
1852 |
"Skills (F3)" => $SKILL_PAGE = skill_window, |
1853 |
"Shows all your Skills." |
1854 |
); |
1855 |
|
1856 |
my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1); |
1857 |
$spellsw->add ($SPELL_LIST = new DC::UI::SpellList); |
1858 |
$ntb->add_tab ( |
1859 |
"Spellbook (F4)" => $spellsw, |
1860 |
"Displays all spells you have and lets you edit keyboard shortcuts for them." |
1861 |
); |
1862 |
$ntb->add_tab ( |
1863 |
"Inventory (F5)" => $INVENTORY_PAGE = inventory_widget, |
1864 |
"Toggles the inventory window, where you can manage your loot (or treasures :). " |
1865 |
. "You can also hit the <b>Tab</b>-key to show/hide the Inventory." |
1866 |
); |
1867 |
$ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup, |
1868 |
"Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them."); |
1869 |
|
1870 |
$ntb->add_tab (Media => media_window, |
1871 |
"License, Author and Source info for media sent by the server."); |
1872 |
|
1873 |
$ntb->set_current_page ($INVENTORY_PAGE); |
1874 |
|
1875 |
$plwin->add ($ntb); |
1876 |
$plwin |
1877 |
} |
1878 |
|
1879 |
sub keyboard_setup { |
1880 |
DC::Macro::keyboard_setup |
1881 |
} |
1882 |
|
1883 |
sub help_window { |
1884 |
my $win = new DC::UI::Toplevel |
1885 |
x => 'center', |
1886 |
y => 'center', |
1887 |
z => 4, |
1888 |
name => 'doc_browser', |
1889 |
force_w => int $WIDTH * 7/8, |
1890 |
force_h => int $HEIGHT * 7/8, |
1891 |
title => "Help Browser", |
1892 |
has_close_button => 1; |
1893 |
|
1894 |
$win->add (my $vbox = new DC::UI::VBox); |
1895 |
|
1896 |
$vbox->add (new DC::UI::FancyFrame |
1897 |
label => "Navigation", |
1898 |
child => (my $buttons = new DC::UI::HBox), |
1899 |
); |
1900 |
$vbox->add (my $viewer = new DC::UI::TextScroller |
1901 |
expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4); |
1902 |
|
1903 |
my @history; |
1904 |
my @future; |
1905 |
my $curnode; |
1906 |
|
1907 |
my $load_node; $load_node = sub { |
1908 |
my ($node, $para) = @_; |
1909 |
|
1910 |
$buttons->clear; |
1911 |
|
1912 |
$buttons->add (new DC::UI::Button |
1913 |
text => "⇤", |
1914 |
tooltip => "back to the starting page", |
1915 |
on_activate => sub { |
1916 |
unshift @future, [$curnode, $viewer->current_paragraph] if $curnode; |
1917 |
unshift @future, @history; |
1918 |
@history = (); |
1919 |
$load_node->(@{shift @future}); |
1920 |
}, |
1921 |
); |
1922 |
|
1923 |
if (@history) { |
1924 |
$buttons->add (new DC::UI::Button |
1925 |
text => "⋘", |
1926 |
tooltip => "back to <i>" . (DC::asxml DC::Pod::full_path $history[-1][0]) . "</i>", |
1927 |
on_activate => sub { |
1928 |
unshift @future, [$curnode, $viewer->current_paragraph] if $curnode; |
1929 |
$load_node->(@{pop @history}); |
1930 |
}, |
1931 |
); |
1932 |
} |
1933 |
|
1934 |
if (@future) { |
1935 |
$buttons->add (new DC::UI::Button |
1936 |
text => "⋙", |
1937 |
tooltip => "forward to <i>" . (DC::asxml DC::Pod::full_path $future[0][0]) . "</i>", |
1938 |
on_activate => sub { |
1939 |
push @history, [$curnode, $viewer->current_paragraph]; |
1940 |
$load_node->(@{shift @future}); |
1941 |
}, |
1942 |
); |
1943 |
} |
1944 |
|
1945 |
$buttons->add (new DC::UI::Label text => " "); |
1946 |
|
1947 |
my @path = DC::Pod::full_path_of $node; |
1948 |
pop @path; # drop current node |
1949 |
|
1950 |
for my $node (@path) { |
1951 |
$buttons->add (new DC::UI::Button |
1952 |
text => $node->{kw}[0], |
1953 |
tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>", |
1954 |
on_activate => sub { |
1955 |
push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); |
1956 |
$load_node->($node); |
1957 |
}, |
1958 |
); |
1959 |
$buttons->add (new DC::UI::Label text => "/"); |
1960 |
} |
1961 |
|
1962 |
$buttons->add (new DC::UI::Label text => $node->{kw}[0], padding_x => 4, padding_y => 4); |
1963 |
|
1964 |
$curnode = $node; |
1965 |
|
1966 |
$viewer->clear; |
1967 |
$viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode); |
1968 |
$viewer->scroll_to ($para); |
1969 |
}; |
1970 |
|
1971 |
$load_node->(DC::Pod::find pod => "mainpage"); |
1972 |
|
1973 |
$DC::Pod::goto_document = sub { |
1974 |
my (@path) = @_; |
1975 |
|
1976 |
push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); |
1977 |
|
1978 |
$load_node->((DC::Pod::find @path)[0]); |
1979 |
$win->show; |
1980 |
}; |
1981 |
|
1982 |
$win |
1983 |
} |
1984 |
|
1985 |
sub open_string_query { |
1986 |
my ($title, $cb, $txt, $tooltip) = @_; |
1987 |
my $dialog = new DC::UI::Toplevel |
1988 |
x => "center", |
1989 |
y => "center", |
1990 |
z => 50, |
1991 |
force_w => $WIDTH * 4/5, |
1992 |
title => $title; |
1993 |
|
1994 |
$dialog->add ( |
1995 |
my $e = new DC::UI::Entry |
1996 |
on_activate => sub { $cb->(@_); $dialog->hide; 0 }, |
1997 |
on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 }, |
1998 |
tooltip => $tooltip |
1999 |
); |
2000 |
|
2001 |
$e->grab_focus; |
2002 |
$e->set_text ($txt) if $txt; |
2003 |
$dialog->show; |
2004 |
} |
2005 |
|
2006 |
sub open_quit_dialog { |
2007 |
unless ($QUIT_DIALOG) { |
2008 |
$QUIT_DIALOG = new DC::UI::Toplevel |
2009 |
x => "center", |
2010 |
y => "center", |
2011 |
z => 50, |
2012 |
title => "Really Quit?", |
2013 |
on_key_down => sub { |
2014 |
my ($dialog, $ev) = @_; |
2015 |
$ev->{sym} == 27 and $dialog->hide; |
2016 |
} |
2017 |
; |
2018 |
|
2019 |
$QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1); |
2020 |
|
2021 |
$vb->add (new DC::UI::Label |
2022 |
text => "You should find a savebed and apply it first!", |
2023 |
max_w => $WIDTH * 0.25, |
2024 |
ellipsize => 0, |
2025 |
); |
2026 |
$vb->add (my $hb = new DC::UI::HBox expand => 1); |
2027 |
$hb->add (new DC::UI::Button |
2028 |
text => "Ok", |
2029 |
expand => 1, |
2030 |
on_activate => sub { $QUIT_DIALOG->hide; 0 }, |
2031 |
); |
2032 |
$hb->add (new DC::UI::Button |
2033 |
text => "Quit anyway", |
2034 |
expand => 1, |
2035 |
on_activate => sub { EV::unloop EV::UNLOOP_ALL }, |
2036 |
); |
2037 |
} |
2038 |
|
2039 |
$QUIT_DIALOG->show; |
2040 |
$QUIT_DIALOG->grab_focus; |
2041 |
} |
2042 |
|
2043 |
sub show_tip_of_the_day { |
2044 |
# find all tips |
2045 |
my @tod = DC::Pod::find tip_of_the_day => "*"; |
2046 |
|
2047 |
DC::DB::get state => "tip_of_the_day", sub { |
2048 |
my ($todindex) = @_; |
2049 |
$todindex = 0 if $todindex >= @tod; |
2050 |
DC::DB::put state => tip_of_the_day => $todindex + 1, sub { }; |
2051 |
|
2052 |
# create dialog |
2053 |
my $dialog; |
2054 |
|
2055 |
my $close = sub { |
2056 |
$dialog->destroy; |
2057 |
}; |
2058 |
|
2059 |
$dialog = new DC::UI::Toplevel |
2060 |
x => "center", |
2061 |
y => "center", |
2062 |
z => 3, |
2063 |
name => 'tip_of_the_day', |
2064 |
force_w => int $WIDTH * 4/9, |
2065 |
force_h => int $WIDTH * 2/9, |
2066 |
title => "Tip of the day #" . (1 + $todindex), |
2067 |
child => my $vbox = new DC::UI::VBox, |
2068 |
has_close_button => 1, |
2069 |
on_delete => $close, |
2070 |
; |
2071 |
|
2072 |
$vbox->add (my $viewer = new DC::UI::TextScroller |
2073 |
expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4); |
2074 |
$viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]); |
2075 |
|
2076 |
$vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]); |
2077 |
|
2078 |
$table->add_at (0, 0, new DC::UI::Button |
2079 |
text => "Close", |
2080 |
tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the <b>Server Setup</b>.", |
2081 |
on_activate => $close, |
2082 |
); |
2083 |
|
2084 |
$table->add_at (2, 0, new DC::UI::Button |
2085 |
text => "Next", |
2086 |
tooltip => "Show the next <b>Tip of the day</b>.", |
2087 |
on_activate => sub { |
2088 |
$close->(); |
2089 |
&show_tip_of_the_day; |
2090 |
}, |
2091 |
); |
2092 |
|
2093 |
$dialog->show; |
2094 |
}; |
2095 |
} |
2096 |
|
2097 |
sub sdl_init { |
2098 |
DC::SDL_Init |
2099 |
and die "SDL::Init failed!\n"; |
2100 |
} |
2101 |
|
2102 |
sub video_init { |
2103 |
$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; |
2104 |
|
2105 |
my ($old_w, $old_h) = ($WIDTH, $HEIGHT); |
2106 |
|
2107 |
($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; |
2108 |
$FULLSCREEN = $CFG->{fullscreen}; |
2109 |
$FAST = $CFG->{fast}; |
2110 |
|
2111 |
DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN |
2112 |
or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; |
2113 |
|
2114 |
$SDL_ACTIVE = 1; |
2115 |
$LAST_REFRESH = time - 0.01; |
2116 |
|
2117 |
DC::OpenGL::init; |
2118 |
DC::Macro::init; |
2119 |
|
2120 |
$FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; |
2121 |
|
2122 |
$DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# |
2123 |
|
2124 |
############################################################################# |
2125 |
|
2126 |
if ($DEBUG_STATUS) { |
2127 |
DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h; |
2128 |
} else { |
2129 |
# create/configure the widgets |
2130 |
|
2131 |
$DC::UI::ROOT->connect (key_down => sub { |
2132 |
my (undef, $ev) = @_; |
2133 |
|
2134 |
if (my @macros = DC::Macro::find $ev) { |
2135 |
DC::Macro::execute $_ for @macros; |
2136 |
|
2137 |
return 1; |
2138 |
} |
2139 |
|
2140 |
0 |
2141 |
}); |
2142 |
|
2143 |
$DEBUG_STATUS = new DC::UI::Label |
2144 |
padding => 0, |
2145 |
z => 100, |
2146 |
force_x => "max", |
2147 |
force_y => 0; |
2148 |
$DEBUG_STATUS->show; |
2149 |
|
2150 |
$STATUSBOX = new DC::UI::Statusbox; |
2151 |
$STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", timeout => 864000, pri => -100, color => [1, 1, 1, 0.8]); |
2152 |
|
2153 |
(new DC::UI::Frame |
2154 |
bg => [0, 0, 0, 0.4], |
2155 |
force_x => 0, |
2156 |
force_y => "max", |
2157 |
child => $STATUSBOX, |
2158 |
)->show; |
2159 |
|
2160 |
DC::UI::Toplevel->new ( |
2161 |
title => "Minimap", |
2162 |
name => "mapmap", |
2163 |
x => 0, |
2164 |
y => $FONTSIZE + 8, |
2165 |
border_bg => [1, 1, 1, 192/255], |
2166 |
bg => [1, 1, 1, 0], |
2167 |
child => ($MAPMAP = new DC::MapWidget::MapMap |
2168 |
tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", |
2169 |
), |
2170 |
)->show; |
2171 |
|
2172 |
$MAPWIDGET = new DC::MapWidget; |
2173 |
$MAPWIDGET->connect (activate_console => sub { |
2174 |
my ($mapwidget, $preset) = @_; |
2175 |
|
2176 |
$MESSAGE_WINDOW->activate_console ($preset) |
2177 |
if $MESSAGE_WINDOW; |
2178 |
}); |
2179 |
$MAPWIDGET->show; |
2180 |
$MAPWIDGET->grab_focus; |
2181 |
|
2182 |
$COMPLETER = new DC::MapWidget::Command:: |
2183 |
command => { }, |
2184 |
tooltip => "#completer_help", |
2185 |
; |
2186 |
|
2187 |
$SETUP_DIALOG = new DC::UI::Toplevel |
2188 |
title => "Setup", |
2189 |
name => "setup_dialog", |
2190 |
x => 'center', |
2191 |
y => 'center', |
2192 |
z => 2, |
2193 |
force_w => $::WIDTH * 0.6, |
2194 |
force_h => $::HEIGHT * 0.6, |
2195 |
has_close_button => 1, |
2196 |
; |
2197 |
|
2198 |
$METASERVER = metaserver_dialog; |
2199 |
$MESSAGE_WINDOW = new DC::UI::MessageWindow; |
2200 |
|
2201 |
$SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, debug => 1, |
2202 |
filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); |
2203 |
|
2204 |
$SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, |
2205 |
"Configure the server to play on, your username and password."); |
2206 |
$SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, |
2207 |
"Configure other server related options."); |
2208 |
$SETUP_NOTEBOOK->add_tab (Client => client_setup, |
2209 |
"Configure various client-specific settings."); |
2210 |
$SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup, |
2211 |
"Configure the video mode, performance, fonts and other graphical aspects of the game."); |
2212 |
$SETUP_NOTEBOOK->add_tab (Audio => audio_setup, |
2213 |
"Configure the use of audio, sound effects and background music."); |
2214 |
$SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup, |
2215 |
"Lets you define, edit and delete key bindings." |
2216 |
. "There is a shortcut for making bindings: <b>Control-Insert</b> opens the binding editor " |
2217 |
. "with nothing set and the recording started. After doing the actions you " |
2218 |
. "want to record press <b>Insert</b> and you will be asked to press a key-combo. " |
2219 |
. "After pressing the combo the binding will be saved automatically and the " |
2220 |
. "binding editor closes"); |
2221 |
$SETUP_NOTEBOOK->add_tab (Debug => debug_setup, |
2222 |
"Some debuggin' options. Do not ask."); |
2223 |
|
2224 |
$BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top |
2225 |
|
2226 |
$BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG, |
2227 |
tooltip => "Toggles a dialog where you can configure all aspects of this client."); |
2228 |
|
2229 |
$BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, |
2230 |
tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server."); |
2231 |
|
2232 |
make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D |
2233 |
|
2234 |
$BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window, |
2235 |
tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats."); |
2236 |
|
2237 |
$BUTTONBAR->add (new DC::UI::Button |
2238 |
text => "Save Config", |
2239 |
tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.", |
2240 |
on_activate => sub { |
2241 |
$::CFG->{layout} = DC::UI::get_layout; |
2242 |
DC::write_cfg "$Deliantra::VARDIR/client.cf"; |
2243 |
status "Configuration Saved"; |
2244 |
0 |
2245 |
}, |
2246 |
); |
2247 |
|
2248 |
$BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window, |
2249 |
tooltip => "View Documentation"); |
2250 |
|
2251 |
|
2252 |
$BUTTONBAR->add (new DC::UI::Button |
2253 |
text => "Quit", |
2254 |
tooltip => "Terminates the program", |
2255 |
on_activate => sub { |
2256 |
if ($CONN) { |
2257 |
open_quit_dialog; |
2258 |
} else { |
2259 |
EV::unloop EV::UNLOOP_ALL; |
2260 |
} |
2261 |
0 |
2262 |
}, |
2263 |
); |
2264 |
|
2265 |
$BUTTONBAR->show; |
2266 |
$SETUP_DIALOG->show; |
2267 |
$MESSAGE_WINDOW->show; |
2268 |
} |
2269 |
|
2270 |
$STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2271 |
} |
2272 |
|
2273 |
sub video_shutdown { |
2274 |
DC::OpenGL::shutdown; |
2275 |
|
2276 |
undef $SDL_ACTIVE; |
2277 |
} |
2278 |
|
2279 |
my %animate_object; |
2280 |
my $animate_timer; |
2281 |
|
2282 |
my $fps = 9; |
2283 |
|
2284 |
sub force_refresh { |
2285 |
if ($ENV{CFPLUS_DEBUG} & 4) { |
2286 |
$fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; |
2287 |
debug sprintf "%3.2f", $fps; |
2288 |
} |
2289 |
|
2290 |
undef $WANT_REFRESH; |
2291 |
$_[0]->stop; |
2292 |
|
2293 |
$DC::UI::ROOT->draw; |
2294 |
DC::SDL_GL_SwapBuffers; |
2295 |
$LAST_REFRESH = $NOW; |
2296 |
} |
2297 |
|
2298 |
my $want_refresh = EV::prepare_ns \&force_refresh; |
2299 |
|
2300 |
my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { |
2301 |
$NOW = EV::now; |
2302 |
|
2303 |
($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) |
2304 |
for DC::poll_events; |
2305 |
|
2306 |
if (%animate_object) { |
2307 |
$_->animate ($LAST_REFRESH - $NOW) for values %animate_object; |
2308 |
$WANT_REFRESH = 1; |
2309 |
} |
2310 |
|
2311 |
$want_refresh->start |
2312 |
if $WANT_REFRESH; |
2313 |
}; |
2314 |
|
2315 |
sub animation_start { |
2316 |
my ($widget) = @_; |
2317 |
$animate_object{$widget} = $widget; |
2318 |
} |
2319 |
|
2320 |
sub animation_stop { |
2321 |
my ($widget) = @_; |
2322 |
delete $animate_object{$widget}; |
2323 |
} |
2324 |
|
2325 |
%SDL_CB = ( |
2326 |
DC::SDL_QUIT => sub { |
2327 |
EV::unloop EV::UNLOOP_ALL; |
2328 |
}, |
2329 |
DC::SDL_VIDEORESIZE => sub { |
2330 |
}, |
2331 |
DC::SDL_VIDEOEXPOSE => sub { |
2332 |
DC::UI::full_refresh; |
2333 |
}, |
2334 |
DC::SDL_ACTIVEEVENT => sub { |
2335 |
# not useful, as APPACTIVE includes only iconified state, not unmapped |
2336 |
# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# |
2337 |
# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# |
2338 |
# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; |
2339 |
# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; |
2340 |
# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; |
2341 |
}, |
2342 |
DC::SDL_KEYDOWN => sub { |
2343 |
if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { |
2344 |
# alt-enter |
2345 |
$FULLSCREEN_ENABLE->toggle; |
2346 |
video_shutdown; |
2347 |
video_init; |
2348 |
} else { |
2349 |
DC::UI::feed_sdl_key_down_event ($_[0]); |
2350 |
} |
2351 |
}, |
2352 |
DC::SDL_KEYUP => \&DC::UI::feed_sdl_key_up_event, |
2353 |
DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, |
2354 |
DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, |
2355 |
DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, |
2356 |
DC::SDL_USEREVENT => sub { |
2357 |
if ($_[0]{code} == 1) { |
2358 |
audio_channel_finished $_[0]{data1}; |
2359 |
} elsif ($_[0]{code} == 0) { |
2360 |
audio_music_finished; |
2361 |
} |
2362 |
}, |
2363 |
); |
2364 |
|
2365 |
############################################################################# |
2366 |
|
2367 |
$SIG{INT} = $SIG{TERM} = sub { |
2368 |
EV::unloop; |
2369 |
#d# TODO calling exit here hangs the process in some futex |
2370 |
}; |
2371 |
|
2372 |
{ |
2373 |
if (-e "$Deliantra::VARDIR/client.cf") { |
2374 |
DC::read_cfg "$Deliantra::VARDIR/client.cf"; |
2375 |
} else { |
2376 |
#TODO: compatibility cruft |
2377 |
DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; |
2378 |
print STDERR "INFO: used old configuratrion file\n"; |
2379 |
} |
2380 |
|
2381 |
DC::DB::Server::run; |
2382 |
|
2383 |
DC::UI::set_layout ($::CFG->{layout}); |
2384 |
|
2385 |
my %DEF_CFG = ( |
2386 |
sdl_mode => 0, |
2387 |
fullscreen => 1, |
2388 |
fast => 0, |
2389 |
force_opengl11 => undef, |
2390 |
texture_compression => 1, |
2391 |
map_scale => 1, |
2392 |
fow_enable => 1, |
2393 |
fow_intensity => 0, |
2394 |
map_smoothing => 1, |
2395 |
gui_fontsize => 1, |
2396 |
log_fontsize => 0.7, |
2397 |
gauge_fontsize => 1, |
2398 |
gauge_size => 0.35, |
2399 |
stat_fontsize => 0.7, |
2400 |
mapsize => 100, |
2401 |
audio_enable => 1, |
2402 |
audio_hw_channels => 0, |
2403 |
audio_hw_frequency => 0, |
2404 |
audio_hw_chunksize => 0, |
2405 |
audio_mix_channels => 8, |
2406 |
effects_enable => 1, |
2407 |
effects_volume => 1, |
2408 |
bgm_enable => 1, |
2409 |
bgm_volume => 0.5, |
2410 |
output_rate => "", |
2411 |
pickup => 0, |
2412 |
inv_sort => "mtime", |
2413 |
default => "profile", # default profile |
2414 |
show_tips => 1, |
2415 |
logview_max_par => 1000, |
2416 |
); |
2417 |
|
2418 |
while (my ($k, $v) = each %DEF_CFG) { |
2419 |
$CFG->{$k} = $v unless exists $CFG->{$k}; |
2420 |
} |
2421 |
|
2422 |
$CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; |
2423 |
$PROFILE = $CFG->{profile}{default}; |
2424 |
|
2425 |
# convert old bindings (only default profile matters) |
2426 |
if (my $bindings = delete $PROFILE->{bindings}) { |
2427 |
while (my ($mod, $syms) = each %$bindings) { |
2428 |
while (my ($sym, $cmds) = each %$syms) { |
2429 |
push @{ $PROFILE->{macro} }, { |
2430 |
accelkey => [$mod*1, $sym*1], |
2431 |
action => $cmds, |
2432 |
}; |
2433 |
} |
2434 |
} |
2435 |
} |
2436 |
|
2437 |
sdl_init; |
2438 |
|
2439 |
@SDL_MODES = DC::SDL_ListModes 8, 8; |
2440 |
@SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; |
2441 |
@SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; |
2442 |
|
2443 |
@SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; |
2444 |
|
2445 |
$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES; |
2446 |
|
2447 |
{ |
2448 |
my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2449 |
DejaVuSans.ttf |
2450 |
DejaVuSansMono.ttf |
2451 |
DejaVuSans-Bold.ttf |
2452 |
DejaVuSansMono-Bold.ttf |
2453 |
DejaVuSans-Oblique.ttf |
2454 |
DejaVuSansMono-Oblique.ttf |
2455 |
DejaVuSans-BoldOblique.ttf |
2456 |
DejaVuSansMono-BoldOblique.ttf |
2457 |
); |
2458 |
|
2459 |
DC::add_font $_ for @fonts; |
2460 |
|
2461 |
DC::pango_init; |
2462 |
|
2463 |
$FONT_PROP = new_from_file DC::Font $fonts[0]; |
2464 |
$FONT_FIXED = new_from_file DC::Font $fonts[1]; |
2465 |
|
2466 |
$FONT_PROP->make_default; |
2467 |
} |
2468 |
|
2469 |
# compare mono (ft) vs. rgba (cairo) |
2470 |
# ft - 1.8s, cairo 3s, even in alpha-only mode |
2471 |
# for my $rgba (0..1) { |
2472 |
# my $t1 = Time::HiRes::time; |
2473 |
# for (1..1000) { |
2474 |
# my $layout = DC::Layout->new ($rgba); |
2475 |
# $layout->set_text ("hallo" x 100); |
2476 |
# $layout->render; |
2477 |
# } |
2478 |
# my $t2 = Time::HiRes::time; |
2479 |
# warn $t2-$t1; |
2480 |
# } |
2481 |
|
2482 |
video_init; |
2483 |
audio_init; |
2484 |
} |
2485 |
|
2486 |
show_tip_of_the_day if $CFG->{show_tips}; |
2487 |
|
2488 |
our $STARTUP_CANCEL = EV::idle sub { |
2489 |
undef $::STARTUP_CANCEL; |
2490 |
$startup_done->(); |
2491 |
}; |
2492 |
|
2493 |
EV::loop; |
2494 |
|
2495 |
#video_shutdown; |
2496 |
#audio_shutdown; |
2497 |
DC::OpenGL::quit; |
2498 |
DC::SDL_Quit; |
2499 |
DC::DB::Server::stop; |
2500 |
|
2501 |
=head1 NAME |
2502 |
|
2503 |
deliantra - A Deliantra MORPG game client |
2504 |
|
2505 |
=head1 SYNOPSIS |
2506 |
|
2507 |
Just run it - no commandline arguments are supported. |
2508 |
|
2509 |
=head1 USAGE |
2510 |
|
2511 |
deliantra utilises OpenGL for all UI elements and the game. It is supposed to |
2512 |
be used in fullscreen mode and interactively. |
2513 |
|
2514 |
=head1 DEBUGGING |
2515 |
|
2516 |
|
2517 |
CFPLUS_DEBUG - environment variable |
2518 |
|
2519 |
1 draw borders around widgets |
2520 |
2 add low-level widget info to tooltips |
2521 |
4 show fps |
2522 |
8 suppress tooltips |
2523 |
|
2524 |
=head1 AUTHOR |
2525 |
|
2526 |
Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> |
2527 |
|
2528 |
|
2529 |
|