#!/opt/bin/perl if ($ENV{DELIANTRA_CORO_DEBUG}) { eval ' use Coro; use Coro::EV; use Coro::Debug; our $debug = new_unix_server Coro::Debug "/tmp/dc"; '; } # do splash-screen thingy on win32 my $startup_done = sub { }; BEGIN { if (%PAR::LibCache && $^O eq "MSWin32") { while (my ($filename, $zip) = each %PAR::LibCache) { $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); } require Win32::GUI::SplashScreen; Win32::GUI::SplashScreen::Show ( -file => "$ENV{PAR_TEMP}/SPLASH.bmp", ); $startup_done = sub { Win32::GUI::SplashScreen::Done (1); }; } } use strict; use utf8; use Carp 'verbose'; # do things only needed for single-binary version (par) BEGIN { if (%PAR::LibCache) { @INC = grep ref, @INC; # weed out all paths except pars loader refs my $root = $ENV{PAR_TEMP}; while (my ($filename, $zip) = each %PAR::LibCache) { for ($zip->memberNames) { next unless /^root\/(.*)/; $zip->extractMember ($_, "$root/$1") unless -e "$root/$1"; } } if ($^O eq "MSWin32") { # pango is relocatable on win32 } else { open my $fh, "<:perlio", "$root/pangoversion" or die "pangoversion: $!"; my $PANGO = <$fh>; # unix, need to patch pango rc file open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules" or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!"; local $/; my $rc = <$fh>; $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones mkdir "$root/pango-modules"; open my $fh, ">:perlio", "$root/pango-modules/pango.modules" or die "$root/pango-modules/pango.modules: $!"; print $fh $rc; $ENV{PANGO_RC_FILE} = "$root/pango.rc"; open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} or die "$ENV{PANGO_RC_FILE}: $!"; print $fh "[Pango]\nModuleFiles = $root/pango-modules\n"; } unshift @INC, $root; } } # prepend private library directory BEGIN { for (grep !ref, @INC) { my $path = "$_/Deliantra/Client/private"; if (-d $path) { unshift @INC, $path; last; } } } # need to do it again because that pile of garbage called PAR nukes it before main unshift @INC, $ENV{PAR_TEMP} if %PAR::LibCache; use Time::HiRes 'time'; use EV; use List::Util qw(max min); use Deliantra; use Deliantra::Protocol::Constants; use Compress::LZF; use DC; use DC::OpenGL (); use DC::Protocol; use DC::DB; use DC::UI; use DC::UI::Canvas; use DC::UI::Inventory; use DC::UI::SpellList; use DC::UI::Dockable; use DC::UI::Dockbar; use DC::UI::MessageWindow; use DC::UI::ChatView; use DC::MessageDistributor; use DC::Pod; use DC::MapWidget; use DC::Macro; $SIG{QUIT} = sub { Carp::cluck "QUIT" }; $SIG{PIPE} = 'IGNORE'; $EV::DIED = sub { DC::fatal Carp::longmess $@; }; my $MAX_FPS = 60; our $META_SERVER = "http://metaserver.schmorp.de/current.json"; our $LAST_REFRESH; our $NOW; our $CFG; our $CONN; our $PROFILE; # current profile our $FAST; # fast, low-quality mode, possibly useful for software-rendering our $WANT_REFRESH; our @SDL_MODES; our $WIDTH; our $HEIGHT; our $FULLSCREEN; our $FONTSIZE; our $FONT_PROP; our $FONT_FIXED; our $MAP; our $MAPMAP; our $MAPWIDGET; our $COMPLETER; our $BUTTONBAR; our $METASERVER; our $LOGIN_BUTTON; our $QUIT_DIALOG; our $HOST_ENTRY; our $FULLSCREEN_ENABLE; our $PICKUP_ENABLE; our $SERVER_INFO; our $SETUP_DIALOG; our $SETUP_NOTEBOOK; our $SETUP_SERVER; our $SETUP_LOGIN; our $SETUP_KEYBOARD; our $PL_NOTEBOOK; our $PL_WINDOW; our $MUSIC_PLAYING_WIDGET; our $LICENSE_WIDGET; our $PICKUP_PAGE; our $INVENTORY_PAGE; our $STATS_PAGE; our $SKILL_PAGE; our $SPELL_PAGE; our $SPELL_LIST; our $HELP_WINDOW; our $MESSAGE_WINDOW; our $MESSAGE_DIST; our $FLOORBOX; our $GAUGES; our $STATWIDS; our $SDL_ACTIVE; our %SDL_CB; our $ALT_ENTER_MESSAGE; our $STATUSBOX; our $DEBUG_STATUS; our $INV; our $INVR; our $INVR_HB; ############################################################################# sub status { $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); } sub debug { $DEBUG_STATUS->set_text ($_[0]); } sub message { $MESSAGE_DIST->message (@_); } ############################################################################# #TODO: maybe move into own audio module... our $SDL_MIXER; our $MUSIC_DEFAULT = "in_a_heartbeat.ogg"; our $MUSIC_WANT; # arryref of ambient music we want to play our @MUSIC_HAVE; # ambient music we have on disk our $MUSIC_START; our @MUSIC_JINGLE; # which jingles to play next our $MUSIC_PLAYING_DATA; our $MUSIC_PLAYING_META; our $MUSIC_PLAYER; our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before our %AUDIO_CHUNK; # audio "files" our %AUDIO_PLAY; # which audio faces should be played sub audio_channel_finished { my ($channel) = @_; # warn "channel $channel finished\n";#d# } sub audio_sound_push($) { my ($face) = @_; $CFG->{effects_enable} or return; $AUDIO_PLAY{$face} or return; if (my $chunk = $AUDIO_CHUNK{$face}) { for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) { my (undef, $dx, $dy, $vol) = @$_; my $channel = DC::Channel::find; $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255); $channel->set_position_r ($dx, $dy, 20); $chunk->play ($channel); } } else { # sound_meta not set means data is in flight either way my $meta = $CONN->{face}[$face] or return; $meta->{data} or return; # if its a jingle, play it as ambient music if ($meta->{data}{jingle}) { if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue &audio_music_push ($face); } } else { # fetch from database DC::DB::get res_data => $meta->{name}, sub { my $rwops = new DC::RW $_[0]; my $chunk = new DC::MixChunk $rwops or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; $chunk->volume (($meta->{data}{volume} || 1) * 128); $AUDIO_CHUNK{$face} = $chunk; audio_sound_push ($face); }; } } } sub audio_sound_play { my ($face, $dx, $dy, $vol) = @_; $SDL_MIXER or return; $CFG->{effects_enable} or return; my $queue = $AUDIO_PLAY{$face} ||= []; push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events audio_sound_push $face unless @$queue > 1; } sub audio_music_set_meta { my ($meta) = @_; $MUSIC_PLAYING_META = $meta; $MUSIC_PLAYING_WIDGET->set_markup ( "Name: " . (DC::asxml $meta->{data}{name}) . "\n" . "Author: " . (DC::asxml $meta->{data}{author}) . "\n" . "Source: " . (DC::asxml $meta->{data}{source}) . "\n" . "License: " . (DC::asxml $meta->{data}{license}) ); } sub audio_music_update_volume { return unless $MUSIC_PLAYING_META; my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1; my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume}; DC::MixMusic::volume $base * $volume * 128; } sub audio_music_start { my $meta = $MUSIC_PLAYING_META; DC::DB::get res_data => $meta->{name}, sub { return unless $SDL_MIXER; # music might have changed... $meta eq $MUSIC_PLAYING_META or return &audio_music_start (); audio_music_update_volume; $MUSIC_PLAYING_DATA = \$_[0]; my $rwops = $meta->{path} ? new_from_file DC::RW $meta->{path} : new DC::RW $$MUSIC_PLAYING_DATA; $MUSIC_PLAYER = new DC::MixMusic $rwops or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; my $NOW = time; if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { my $pos = $MUSIC_PLAYING_META->{stop_pos}; $MUSIC_PLAYER->fade_in_pos (0, 700, $pos); $MUSIC_START = time - $pos; } else { $MUSIC_PLAYER->play (0); $MUSIC_START = time; } delete $meta->{stop_time}; delete $meta->{stop_pos}; } } sub audio_music_push { return unless $SDL_MIXER; my $fade_out; if (@MUSIC_JINGLE) { $fade_out = 333; @MUSIC_HAVE = $MUSIC_JINGLE[0]; } else { return unless $CFG->{bgm_enable}; $fade_out = 700; @MUSIC_HAVE = grep $_ && $_->{data}, map $CONN->{face}[$_], @$MUSIC_WANT; # randomize music a bit so that the order is not always the same $_->{stop_time} ||= rand for @MUSIC_HAVE; # default MUSIC_HAVE == MUSIC_DEFAULT @MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_HAVE; } # if the currently playing song is acceptable, let it continue return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE; my $NOW = time; if ($MUSIC_PLAYING_META) { $MUSIC_PLAYING_META->{stop_time} = $NOW; $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START; DC::MixMusic::fade_out $fade_out; } else { # sort by stop time, oldest first @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE; # if the most recently-played piece played very recently, # resume it, else choose the oldest piece for rotation. audio_music_set_meta $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME ? $MUSIC_HAVE[-1] : $MUSIC_HAVE[0]; audio_music_start; } } sub audio_music_set_ambient { my ($songs) = @_; $MUSIC_WANT = $songs; audio_music_push; } sub audio_music_finished { if ($MUSIC_PLAYING_META) { $MUSIC_PLAYING_META->{stop_time} = time; } # we compress multiple jingles of the same type shift @MUSIC_JINGLE while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0]; $MUSIC_PLAYING_WIDGET->clear; undef $MUSIC_PLAYER; undef $MUSIC_PLAYING_META; undef $MUSIC_PLAYING_DATA; audio_music_push; } sub audio_init { if ($CFG->{audio_enable}) { $ENV{MIX_EFFECTSMAXSPEED} = 1; $SDL_MIXER = !DC::Mix_OpenAudio $CFG->{audio_hw_frequency}, DC::MIX_DEFAULT_FORMAT, $CFG->{audio_hw_channels}, $CFG->{audio_hw_chunksize}; if ($SDL_MIXER) { DC::Mix_AllocateChannels $CFG->{audio_mix_channels}; audio_music_finished; } else { status "Unable to open sound device: there will be no sound"; } } else { undef $SDL_MIXER; } sub audio_tab_update; audio_tab_update; } sub audio_shutdown { undef $MUSIC_PLAYER; undef $MUSIC_PLAYING_META; undef $MUSIC_PLAYING_DATA; $MUSIC_WANT = []; @MUSIC_JINGLE = (); %AUDIO_PLAY = (); %AUDIO_CHUNK = (); DC::Mix_CloseAudio if $SDL_MIXER; undef $SDL_MIXER; } ############################################################################# sub destroy_query_dialog { (delete $_[0]{query_dialog})->destroy if $_[0]{query_dialog}; } # FIXME: a very ugly hack to wait for stat update look below! #d# our $QUERY_TIMER; #d# # server query dialog sub server_query { my ($conn, $flags, $prompt) = @_; # FIXME: a very ugly hack to wait for stat update #d# if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) { unless ($QUERY_TIMER) { $QUERY_TIMER = EV::timer 1, 0, sub { server_query ($conn, $flags, $prompt, 1); $QUERY_TIMER = undef }; return; } } $conn->{query_dialog} = my $dialog = new DC::UI::Toplevel x => "center", y => "center", title => "Server Query", child => my $vbox = new DC::UI::VBox, ; my @dialog = my $label = new DC::UI::Label max_w => $::WIDTH * 0.8, ellipsise => 0, text => $prompt; if ($flags & CS_QUERY_YESNO) { push @dialog, my $hbox = new DC::UI::HBox; $hbox->add (new DC::UI::Button text => "No", on_activate => sub { $conn->send ("reply n"); $dialog->destroy; 0 } ); $hbox->add (new DC::UI::Button text => "Yes", on_activate => sub { $conn->send ("reply y"); destroy_query_dialog $conn; 0 }, ); $dialog->grab_focus; } elsif ($flags & CS_QUERY_SINGLECHAR) { if ($prompt =~ /Now choose a character|Press any key for the next race/i) { $dialog->{tooltip} = "#charcreation_focus"; unshift @dialog, new DC::UI::Label max_w => $::WIDTH * 0.8, ellipsise => 0, markup => "\nOr use your keyboard and the text entry below:\n"; unshift @dialog, my $table = new DC::UI::Table; $table->add_at (0, 0, new DC::UI::Button text => "Next Race", on_activate => sub { $conn->send ("reply n"); destroy_query_dialog $conn; 0 }, ); $table->add_at (2, 0, new DC::UI::Button text => "Accept", on_activate => sub { $conn->send ("reply d"); destroy_query_dialog $conn; 0 }, ); if ($conn->{chargen_race_description}) { unshift @dialog, new DC::UI::Label max_w => $::WIDTH * 0.8, ellipsise => 0, markup => "$conn->{chargen_race_description}", ; } unshift @dialog, new DC::UI::Face face => $conn->{player}{face}, bg => [.2, .2, .2, 1], min_w => 64, min_h => 64, ; if ($conn->{chargen_race_title}) { unshift @dialog, new DC::UI::Label allign => 1, ellipsise => 0, markup => "Race: $conn->{chargen_race_title}", ; } unshift @dialog, new DC::UI::Label max_w => $::WIDTH * 0.4, ellipsise => 0, markup => (DC::Pod::section_label ui => "chargen_race"), ; } elsif ($prompt =~ /roll new stats/) { if (my $stat = delete $conn->{stat_change_with}) { $conn->send ("reply $stat"); destroy_query_dialog $conn; return; } unshift @dialog, new DC::UI::Label max_w => $::WIDTH * 0.4, ellipsise => 0, markup => "\nOr use your keyboard and the text entry below:\n"; unshift @dialog, my $table = new DC::UI::Table; # left: re-roll $table->add_at (0, 0, new DC::UI::Button text => "Roll Again", on_activate => sub { $conn->send ("reply y"); destroy_query_dialog $conn; 0 }, ); # center: swap stats my ($sw1, $sw2) = map +(new DC::UI::Selector expand => 1, value => $_, options => [ [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"], [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"], [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"], [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"], [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"], [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"], [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"], ], ), 1 .. 2; $table->add_at (2, 0, new DC::UI::Button text => "Swap Stats", on_activate => sub { $conn->{stat_change_with} = $sw2->{value}; $conn->send ("reply $sw1->{value}"); destroy_query_dialog $conn; 0 }, ); $table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]); # right: accept $table->add_at (4, 0, new DC::UI::Button text => "Accept", on_activate => sub { $conn->send ("reply n"); $STATS_PAGE->hide; destroy_query_dialog $conn; 0 }, ); unshift @dialog, my $hbox = new DC::UI::HBox; for ( [Str => CS_STAT_STR], [Dex => CS_STAT_DEX], [Con => CS_STAT_CON], [Int => CS_STAT_INT], [Wis => CS_STAT_WIS], [Pow => CS_STAT_POW], [Cha => CS_STAT_CHA], ) { my ($name, $id) = @$_; $hbox->add (new DC::UI::Label markup => "$conn->{stat}{$id} $name", expand => 1, can_events => 1, can_hover => 1, tooltip => "#stat_$name", ); } unshift @dialog, new DC::UI::Label max_w => $::WIDTH * 0.4, ellipsise => 0, markup => (DC::Pod::section_label ui => "chargen_stats"), ; } push @dialog, my $entry = new DC::UI::Entry on_changed => sub { $conn->send ("reply $_[1]"); destroy_query_dialog $conn; 0 }, ; $entry->grab_focus; } else { $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)"; push @dialog, my $entry = new DC::UI::Entry $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (), on_activate => sub { $conn->send ("reply $_[1]"); destroy_query_dialog $conn; 0 }, ; $entry->grab_focus; } $vbox->add (@dialog); $dialog->show; } sub start_game { status "logging in..."; $LOGIN_BUTTON->set_text ("Logout"); $SETUP_DIALOG->hide; my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; my ($host, $port) = split /:/, $PROFILE->{host}; $MAP = new DC::Map; $CONN = eval { new DC::Protocol host => $host, port => $port || 13327, user => $PROFILE->{user}, pass => $PROFILE->{password}, mapw => $mapsize, maph => $mapsize, client => "cfplus $DC::VERSION $] $^O", map_widget => $MAPWIDGET, statusbox => $STATUSBOX, map => $MAP, mapmap => $MAPMAP, query => \&server_query, setup_req => { smoothing => $CFG->{map_smoothing}*1, }, }; if ($CONN) { DC::lowdelay fileno $CONN->{fh}; status "login successful"; } else { status "unable to connect"; stop_game(); } } sub stop_game { $LOGIN_BUTTON->set_text ("Login / Register"); $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); $SETUP_DIALOG->show; $PL_WINDOW->hide; $SPELL_LIST->clear_spells; $DC::UI::ROOT->emit (stop_game => ! ! $CONN); &audio_music_set_ambient ([]); return unless $CONN; status "connection closed"; destroy_query_dialog $CONN; $CONN->destroy; $CONN = 0; # false, does not autovivify undef $MAP; } sub graphics_setup { my $vbox = new DC::UI::VBox; $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); my $row = 0; $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, can_events => 1, tooltip => "" . (DC::OpenGL::gl_extensions) . ""); my $vidmode_tooltip = "Video Mode. The video mode to use for fullscreen (and the window size for windowed operation). " . "The format is width x height \@ depth-per-channel + alpha-channel."; $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); $hbox->add (my $mode_slider = new DC::UI::Slider force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], tooltip => $vidmode_tooltip); $hbox->add (my $mode_label = new DC::UI::Label height => 0.8, template => "9999x9999@9+9", can_events => 1, tooltip => $vidmode_tooltip); $mode_slider->connect (changed => sub { my ($self, $value) = @_; $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); }); $mode_slider->emit (changed => $mode_slider->{range}[0]); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox state => $CFG->{fullscreen}, tooltip => "Bring the client into fullscreen mode.", on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); $table->add_at (1, $row++, new DC::UI::CheckBox state => $CFG->{force_opengl11}, tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " . "higher memory usage and slower performance. It will, however, help tremendously on " . "cards that claim to support a feature but fall back to software rendering. " . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " . "but cards and drivers from other vendors (ATI) are often just as bad. If you " . "experience extremely low framerates and your card should do better, try this option.", on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); $table->add_at (1, $row++, new DC::UI::CheckBox state => $CFG->{texture_compression}, tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " . "will save a lot of memory and increase performance. The compression algorithm " . "can differ form card to card, so your mileage may vary. This setting is ignored in " . "forced OpenGL 1.1 mode.", on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); $table->add_at (1, $row++, new DC::UI::CheckBox state => $CFG->{fast}, tooltip => "Lower the visual quality considerably to speed up rendering.", on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); $table->add_at (1, $row++, new DC::UI::Slider range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], tooltip => "The base font size used by most GUI elements that do not have their own setting.", on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, ); $table->add_at (1, $row++, new DC::UI::Button expand => 1, text => "Apply", tooltip => "Apply the video settings above.", on_activate => sub { video_shutdown (); video_init (); 0 } ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); $table->add_at (1, $row++, new DC::UI::Slider range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], tooltip => "Enlarge or shrink the displayed map. Changes are instant.", on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); $table->add_at (1, $row++, new DC::UI::CheckBox state => $CFG->{map_smoothing}, tooltip => "Map Smoothing tries to make tile borders less square. " . "This increases load on the graphics subsystem and works only with TRT servers. " . "Changes take effect at next login only.", on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); $table->add_at (1, $row++, new DC::UI::CheckBox state => $CFG->{fow_enable}, tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.", on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); $table->add_at (1, $row++, new DC::UI::Slider range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); $table->add_at (1, $row++, new DC::UI::Slider range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], tooltip => "The font size used by the message/server log window only. Changes are instant, " . "but you still need to press apply to correctly re-layout the widget.", on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); $table->add_at (1, $row++, new DC::UI::Slider range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", on_changed => sub { $CFG->{gauge_fontsize} = $_[1]; &set_gauge_window_fontsize; 0 } ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); $table->add_at (1, $row++, new DC::UI::Slider range => [$CFG->{gauge_size}, 0.2, 0.8], tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", on_changed => sub { $CFG->{gauge_size} = $_[1]; $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 0 } ); $vbox } our $AUDIO_HW_CHUNKSIZE; our $AUDIO_INFO; sub audio_tab_update { my ($freq, $format, $chans) = DC::Mix_QuerySpec; $AUDIO_HW_CHUNKSIZE->set_options ([ [0, "default", "Use System Default"], map { my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050); [$_, $ms, "$ms ($_ samples)"], } 256, 512, 1024, 2048, 4096, 8192, 16384, 32768 ]); my $text = !$freq ? "audio is off" : "audio is enabled\n" . "frequency (Hz): $freq\n" . "channels: $chans"; $AUDIO_INFO->set_text ($text); } sub audio_setup { my $vbox = new DC::UI::VBox; $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]); my $row = 0; $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable"); $table->add_at (1, $row++, new DC::UI::CheckBox state => $CFG->{audio_enable}, tooltip => "Master Audio Enable. If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects"); $table->add_at (1, $row, new DC::UI::CheckBox expand => 1, state => $CFG->{effects_enable}, tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.", on_changed => sub { $CFG->{effects_enable} = $_[1]; $CONN->update_fx_want if $CONN; 1 } ); $table->add_at (2, $row++, new DC::UI::Slider expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128], tooltip => "The relative volume of sound effects. Best audio quality is achieved if this " . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.", on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 } ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); $table->add_at (1, $row, new DC::UI::CheckBox expand => 1, state => $CFG->{bgm_enable}, tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", on_changed => sub { $CFG->{bgm_enable} = $_[1]; $CONN->update_fx_want if $CONN; audio_music_push; 1 } ); $table->add_at (2, $row++, new DC::UI::Slider expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], tooltip => "The volume of the background music. Changes are instant.", on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 } ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency"); $table->add_at (1, $row++, new DC::UI::Selector c_colspan => 2, expand => 1, value => $CFG->{audio_hw_frequency}, options => [ [ 0, "default" , "Use System Default"], [11025, "11 kHz" , "11kHz (low quality)"], [22050, "22 kHz" , "22kHz (reduced quality)"], [44100, "44.1 kHz", "44.1kHz (cd quality)"], [48000, "48 kHz" , "48kHz (studio quality)"], ], tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", on_changed => sub { $CFG->{audio_hw_frequency} = $_[1]; audio_tab_update; 1 } ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels"); $table->add_at (1, $row++, new DC::UI::Selector c_colspan => 2, expand => 1, value => $CFG->{audio_hw_channels}, options => [ [0, "default" , "Use System Default"], [1, "Mono" , "Mono (single channel, low quality)"], [2, "Stereo" , "Stereo (dual channel, standard quality)"], [4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"], [6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"], ], tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", on_changed => sub { $CFG->{audio_hw_channels} = $_[1]; audio_tab_update; 1 } ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency"); $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector c_colspan => 2, expand => 1, value => $CFG->{audio_hw_chunksize}, tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " . "is stuttering, increase this value. Values of 50-100ms are optimal.", on_changed => sub { $CFG->{audio_hw_chunksize} = $_[1]; audio_tab_update; 1 } ); # should really be a slider $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices"); $table->add_at (1, $row++, new DC::UI::ValSlider c_colspan => 2, expand => 1, tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.", range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1], template => ">= 99", on_changed => sub { my ($slider, $value) = @_; $CFG->{audio_mix_channels} = $value if $value; 1; } ); $table->add_at (1, $row++, new DC::UI::Button c_colspan => 2, expand => 1, text => "Apply", tooltip => "Apply the audio settings", on_activate => sub { audio_shutdown (); audio_init (); 0 } ); $vbox->add (new DC::UI::FancyFrame expand => 1, label => "Audio Info", child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0), ); audio_tab_update; $vbox } sub set_gauge_window_fontsize { for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { $_->set_fontsize ($::CFG->{gauge_fontsize}); } } sub make_gauge_window { my $gh = int $HEIGHT * $CFG->{gauge_size}; my $win = new DC::UI::Frame ( force_x => 0, force_y => "max", force_w => $WIDTH, force_h => $gh, ); $win->add (my $hbox = new DC::UI::HBox children => [ (new DC::UI::HBox expand => 1), (new DC::UI::VBox children => [ (new DC::UI::Empty expand => 1), (new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)), ]), (my $vbox = new DC::UI::VBox), ], ); $vbox->add (new DC::UI::HBox expand => 1, children => [ (new DC::UI::Empty expand => 1), (my $hb = new DC::UI::HBox), ], ); $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp"); $vbox->add (my $prg = new DC::UI::ExperienceProgress); $vbox->add (my $sklprg = new DC::UI::ExperienceProgress); $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged"); $GAUGES = { exp => $exp, prg => $prg, sklprg => $sklprg, win => $win, range => $rng, hp => $hg, mana => $mg, grace => $gg, food => $fg, }; &set_gauge_window_fontsize; $win } sub debug_setup { my $table = new DC::UI::Table; $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); $t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); $t->add_at (1,1, new DC::UI::Label text => "e"); $table->add_at (7, 6, my $c = new DC::UI::Canvas); $c->add_items ({ type => "line_loop", color => [0, 1, 0], width => 9, coord_mode => "abs", coord => [[10, 5], [5, 50], [20, 5], [5, 60]], }); $c->add_items ({ type => "lines", color => [1, 1, 0], width => 2, coord_mode => "rel", coord => [[0,0], [1,1], [1,0], [0,1]], }); $c->add_items ({ type => "polygon", color => [0, 0.43, 0], width => 2, coord_mode => "rel", coord => [[0,0.2], [1,.4], [1,.6], [0,.8]], }); $table } sub stats_window { my $r = new DC::UI::ScrolledWindow ( expand => 1, scroll_y => 1 ); $r->add (my $vb = new DC::UI::VBox); $vb->add (new DC::UI::FancyFrame label => "Player", child => (my $pi = new DC::UI::VBox), ); $pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0, can_hover => 1, can_events => 1, tooltip => "Your name and title. You can change your title by using the title command, if supported by the server."); $pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1, can_hover => 1, can_events => 1, tooltip => "The map you are currently on (if supported by the server)."); $pi->add (my $hb0 = new DC::UI::HBox); $hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0, can_hover => 1, can_events => 1, tooltip => "The weight of the player including all inventory items."); $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1, can_hover => 1, can_events => 1, tooltip => "The weight limit: you cannot carry more than this."); $vb->add (new DC::UI::FancyFrame label => "Primary/Secondary Statistics", child => (my $hb = new DC::UI::HBox expand => 1), ); $hb->add (my $tbl = new DC::UI::Table expand => 1); my $color2 = [1, 1, 0]; for ( [0, 0, st_str => "Str", 30], [0, 1, st_dex => "Dex", 30], [0, 2, st_con => "Con", 30], [0, 3, st_int => "Int", 30], [0, 4, st_wis => "Wis", 30], [0, 5, st_pow => "Pow", 30], [0, 6, st_cha => "Cha", 30], [2, 0, st_wc => "Wc", -120], [2, 1, st_ac => "Ac", -120], [2, 2, st_dam => "Dam", 120], [2, 3, st_arm => "Arm", 120], [2, 4, st_spd => "Spd", 10.54], [2, 5, st_wspd => "WSp", 10.54], ) { my ($col, $row, $id, $label, $template) = @$_; $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label font => $FONT_FIXED, can_hover => 1, can_events => 1, align => 1, template => $template, tooltip => "#stat_$label"); $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, align => 0, text => $label, tooltip => "#stat_$label"); } $vb->add (new DC::UI::FancyFrame label => "Resistancies", child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]), ); my $row = 0; my $col = 0; my %resist_names = ( slow => ["Slow", "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"], holyw => ["Holy Word", "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"], conf => ["Confusion", "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)"], fire => ["Fire", "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"], depl => ["Depletion", "Depletion (some monsters and other effects can cause stats depletion)"], magic => ["Magic", "Magic (resistance to magic spells like magic missile or similar)"], drain => ["Draining", "Draining (some monsters (e.g. vampires) and other effects can steal experience)"], acid => ["Acid", "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)"], pois => ["Poison", "Poison (resistance to getting poisoned)"], para => ["Paralysation", "Paralysation (this resistance affects the chance you get paralysed)"], deat => ["Death", "Death (resistance against death spells)"], phys => ["Physical", "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"], blind => ["Blind", "Blind (blind resistance affects the chance of a successful blinding attack)"], fear => ["Fear", "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"], tund => ["Turn undead", "Turn undead (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."], elec => ["Electricity", "Electricity (resistance against electricity, spells like large lightning, small lightning, ...)"], cold => ["Cold", "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)"], ghit => ["Ghost hit", "Ghost hit (special attack used by ghosts and ghost-like beings)"], ); for (qw/slow holyw conf fire depl magic drain acid pois para deat phys blind fear tund elec cold ghit/) { $tbl2->add_at ($col + 2, $row, $STATWIDS->{"res_$_"} = new DC::UI::Label font => $FONT_FIXED, template => "-100%", align => 1, can_events => 1, can_hover => 1, tooltip => $resist_names{$_}->[1], ); $tbl2->add_at ($col + 1, $row, new DC::UI::Image font => $FONT_FIXED, can_hover => 1, can_events => 1, path => "ui/resist/resist_$_.png", tooltip => $resist_names{$_}->[1], ); $tbl2->add_at ($col + 0, $row, new DC::UI::Label text => $resist_names{$_}->[0], font => $FONT_FIXED, align => 1, can_hover => 1, can_events => 1, tooltip => $resist_names{$_}->[1], ); $row++; if ($row % 6 == 0) { $col += 4; $row = 0; } } #update_stats_window ({}); $r } sub skill_window { my $sw = new DC::UI::ScrolledWindow (expand => 1); $sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]); $sw } sub formsep($) { scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1 } my $METASERVER_ATIME; sub update_metaserver { my ($metaserver_dialog) = @_; $METASERVER = $metaserver_dialog if defined $metaserver_dialog; return if $METASERVER_ATIME > time; $METASERVER_ATIME = time + 60; my $table = $METASERVER->{table}; $table->clear; $table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list..."); my $ok = 0; DC::background { my $ua = DC::lwp_useragent; DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content; } sub { my ($msg) = @_; if ($msg) { $table->clear; my @tip = ( "The current number of users logged in on the server.", "The hostname of the server.", "The time this server has been running without being restarted.", "Short information about this server provided by its admins.", ); my @col = qw(#Users Host Uptime Version Description); $table->add_at ($_, 0, new DC::UI::Label can_hover => 1, can_events => 1, fg => [1, 1, 0], text => $col[$_], tooltip => $tip[$_]) for 0 .. $#col; my @align = qw(1 0.5 1 1 0); my $y = 0; for my $m (@{ $msg->{servers} }) { my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) = @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)}; for ($desc) { s/
/\n/gi; s/
  • /\n· /gi; s/<.*?>//sgi; s/&/&/g; s/<//g; } $uptime = sprintf "%dd %02d:%02d:%02d", (int $uptime / 86400), (int $uptime / 3600) % 24, (int $uptime / 60) % 60, $uptime % 60; $m = [$users, $host, $uptime, $version, $desc]; $y++; $table->add_at (scalar @$m, $y, new DC::UI::VBox children => [ (new DC::UI::Button text => "Use", tooltip => "Put this server into the Host:Port field", on_activate => sub { $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host); $METASERVER->hide; 0 }, ), (new DC::UI::Empty expand => 1), ]); $table->add_at ($_, $y, new DC::UI::Label max_w => $::WIDTH * 0.4, ellipsise => 0, align => $align[$_], text => $m->[$_], tooltip => $tip[$_], fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]), can_hover => 1, can_events => 1, fontsize => 0.8) for 0 .. $#$m; } } else { $ok or $label->set_text ("error while contacting metaserver"); } }; } sub metaserver_dialog { my $vbox = new DC::UI::VBox; my $table = new DC::UI::Table; $vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table); my $dialog = new DC::UI::Toplevel title => "Server List", name => 'metaserver_dialog', x => 'center', y => 'center', z => 3, force_w => $::WIDTH * 0.9, force_h => $::HEIGHT * 0.7, child => $vbox, has_close_button => 1, table => $table, on_visibility_change => sub { update_metaserver ($_[0]) if $_[1]; 0 }, ; $dialog } sub login_setup { my $vbox = new DC::UI::VBox; $vbox->add (new DC::UI::FancyFrame label => "Login Settings", child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), ); $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); $table->add_at (1, 4, new DC::UI::Entry text => $CFG->{profile}{default}{user}, tooltip => "The name of your character on the server.", on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } ); $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); $table->add_at (1, 5, new DC::UI::Entry text => $CFG->{profile}{default}{password}, hidden => 1, tooltip => "The password for your character.", on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } ); $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button expand => 1, text => "Login / Register", tooltip => "This button will either login to the account configured above or register a new account.", on_activate => sub { $CONN ? stop_game : start_game; 1 }, ); $vbox->add (new DC::UI::FancyFrame label => "Registering", min_h => 200, child => (new DC::UI::Label valign => 0, ellipsise => 0, markup => "To register a new account, choose a username that hasn't been taken yet and " . "try to log-in. Follow the instructions in the Log tab in the message window.", ), ); $vbox } sub server_setup { my $vbox = new DC::UI::VBox; $vbox->add (new DC::UI::FancyFrame label => "Connection Settings", child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), ); my $row = 0; $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port"); { $table->add_at (1, $row, my $vbox = new DC::UI::VBox); $vbox->add ( $HOST_ENTRY = new DC::UI::Entry expand => 1, text => $CFG->{profile}{default}{host}, tooltip => "The hostname or ip address of the Deliantra server to connect to", on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{host} = $value; 1 } ); if (0) { #d# disabled $vbox->add (new DC::UI::Button expand => 1, text => "Server List", other => $METASERVER, tooltip => "Show a list of available crossfire servers", on_activate => sub { $METASERVER->toggle_visibility; 0 }, on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 }, ); }#d# } $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size"); $table->add_at (1, $row, new DC::UI::Slider force_w => 100, range => [$CFG->{mapsize}, 10, 100, 0, 1], tooltip => "This is the size of the portion of the map update the server sends you. " . "If you set this to a high value you will be able to see further, " . "but you also increase bandwidth requirements and latency. " . "This option is only used once at log-in.", on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 }, ); $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate"); $table->add_at (1, $row, new DC::UI::Entry text => $CFG->{output_rate}, tooltip => "The maximum bandwidth in bytes per second that the server should not exceed " . "when sending data. When 0 or unset, the server " . "default will be used, which is usually around 100kb/s. Most servers will " . "dynamically find an optimal rate, so adjust this only when necessary.", on_changed => sub { $CFG->{output_rate} = $_[1]; 1 }, ); $vbox->add (new DC::UI::FancyFrame label => "Server Info", child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0), ); $vbox } sub client_setup { my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]; my $row = 0; $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); $table->add_at (1, $row++, new DC::UI::CheckBox state => $CFG->{show_tips}, tooltip => "Show the Tip of the day window at startup?", on_changed => sub { my ($self, $value) = @_; $CFG->{show_tips} = $value; 0 } ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Messages Window Size"); $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry text => $CFG->{logview_max_par}, tooltip => "This is maximum number of messages remembered in the Messages window. If the server " . "sends more messages than this number, older messages get removed to save memory and " . "computing time. A value of 0 disables this feature, but that is not recommended.", on_changed => sub { my ($self, $value) = @_; $MESSAGE_DIST->set_max_para ($CFG->{logview_max_par} = $value*1); 0 }, ); $table } sub autopickup_setup { my $r = new DC::UI::ScrolledWindow ( expand => 1, scroll_y => 1 ); $r->add (my $table = new DC::UI::Table row_expand => [0], col_expand => [0, 1, 0, 1], ); for ( ["General", 0, 0, ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE], ["Inhibit autopickup" => PICKUP_INHIBIT], ["Stop before pickup" => PICKUP_STOP], ["Debug autopickup" => PICKUP_DEBUG], ], ["Weapons", 0, 6, ["All weapons" => PICKUP_ALLWEAPON], ["Missile weapons" => PICKUP_MISSILEWEAPON], ["Bows" => PICKUP_BOW], ["Arrows" => PICKUP_ARROW], ], ["Armour", 0, 12, ["Helmets" => PICKUP_HELMET], ["Shields" => PICKUP_SHIELD], ["Body Armour" => PICKUP_ARMOUR], ["Boots" => PICKUP_BOOTS], ["Gloves" => PICKUP_GLOVES], ["Cloaks" => PICKUP_CLOAK], ], ["Readables", 2, 0, ["Spellbooks" => PICKUP_SPELLBOOK], ["Skillscrolls" => PICKUP_SKILLSCROLL], ["Normal Books/Scrolls" => PICKUP_READABLES], ], ["Misc", 2, 5, ["Food" => PICKUP_FOOD], ["Drinks" => PICKUP_DRINK], ["Valuables (Money, Gems)" => PICKUP_VALUABLES], ["Keys" => PICKUP_KEY], ["Magical Items" => PICKUP_MAGICAL], ["Potions" => PICKUP_POTION], ["Magic Devices" => PICKUP_MAGIC_DEVICE], ["Ignore cursed" => PICKUP_NOT_CURSED], ["Jewelery" => PICKUP_JEWELS], ["Flesh" => PICKUP_FLESH], ], ["Weight/Value ratio", 2, 17] ) { my ($title, $x, $y, @bits) = @$_; $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); for (@bits) { ++$y; my $mask = $_->[1]; $table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1); $table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox state => $::CFG->{pickup} & $mask, on_changed => sub { my ($box, $value) = @_; if ($value) { $::CFG->{pickup} |= $mask; } else { $::CFG->{pickup} &= ~$mask; } $::CONN->send_command ("pickup $::CFG->{pickup}") if defined $::CONN; 0 }); ${$_->[2]} = $checkbox if $_->[2]; } } $table->add_at (2, 18, new DC::UI::ValSlider range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], template => ">= 99", to_value => sub { ">= " . 5 * $_[0] }, on_changed => sub { my ($slider, $value) = @_; $::CFG->{pickup} &= ~0xF; $::CFG->{pickup} |= int $value if $value; 1; }); $table->add_at (3, 18, new DC::UI::Button text => "set", on_activate => sub { $::CONN->send_command ("pickup $::CFG->{pickup}") if defined $::CONN; 0 }); $r } my %SORT_ORDER = ( type => undef, mtime => sub { my $NOW = time; sort { my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) or $btime <=> $atime or $a->{type} <=> $b->{type} } @_ }, weight => sub { sort { $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) or $a->{type} <=> $b->{type} } @_ }, ); sub inventory_widget { my $hb = new DC::UI::HBox homogeneous => 1; $hb->add (my $vb1 = new DC::UI::VBox); $vb1->add (new DC::UI::Label text => "Player"); $vb1->add (my $hb1 = new DC::UI::HBox); use sort 'stable'; $hb1->add (new DC::UI::Selector value => $::CFG->{inv_sort}, options => [ [type => "Type/Name"], [mtime => "Recent/Normal/Locked"], [weight => "Weight/Type"], ], on_changed => sub { $::CFG->{inv_sort} = $_[1]; $INV->set_sort_order ($SORT_ORDER{$_[1]}); }, ); $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); #TODO# update to weigh/maxweight $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); $sw1->add ($INV = new DC::UI::Inventory); $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); $hb->add (my $vb2 = new DC::UI::VBox); $vb2->add ($INVR_HB = new DC::UI::HBox); $vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); $sw2->add ($INVR = new DC::UI::Inventory); # XXX: Call after $INVR = ... because set_opencont sets the items DC::Protocol::set_opencont ($::CONN, 0, "Floor"); $hb } sub media_window { my $vb = new DC::UI::VBox; $vb->add (new DC::UI::FancyFrame label => "Currently playing music", child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0, child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8), ); $vb->add (new DC::UI::FancyFrame label => "Other media used in this session", expand => 1, child => ($LICENSE_WIDGET = new DC::UI::TextScroller expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4), ); $vb } sub add_license { my ($meta) = @_; $meta = $meta->{data} or return; $meta->{license} || $meta->{author} || $meta->{source} or return; $LICENSE_WIDGET->add_paragraph ({ fg => [1, 1, 1, 1], markup => "" . "Name: " . (DC::asxml $meta->{name}) . "\n" . "Author: " . (DC::asxml $meta->{author}) . "\n" . "Source: " . (DC::asxml $meta->{source}) . "\n" . "License: " . (DC::asxml $meta->{license}) . "\n" . "", }); $LICENSE_WIDGET->scroll_to_bottom; } sub toggle_player_page { my ($widget) = @_; if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) { $PL_WINDOW->hide; } else { $PL_NOTEBOOK->set_current_page ($widget); $PL_WINDOW->show; } } sub player_window { my $plwin = $PL_WINDOW = new DC::UI::Toplevel x => "center", y => "center", force_w => $WIDTH * 9/10, force_h => $HEIGHT * 9/10, title => "Player", name => "playerbook", has_close_button => 1 ; my $ntb = $PL_NOTEBOOK = new DC::UI::Notebook expand => 1; $ntb->add_tab ( "Statistics (F2)" => $STATS_PAGE = stats_window, "Shows statistics, where all your Stats and Resistances are shown." ); $ntb->add_tab ( "Skills (F3)" => $SKILL_PAGE = skill_window, "Shows all your Skills." ); my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1); $spellsw->add ($SPELL_LIST = new DC::UI::SpellList); $ntb->add_tab ( "Spellbook (F4)" => $spellsw, "Displays all spells you have and lets you edit keyboard shortcuts for them." ); $ntb->add_tab ( "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget, "Toggles the inventory window, where you can manage your loot (or treasures :). " . "You can also hit the Tab-key to show/hide the Inventory." ); $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup, "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them."); $ntb->add_tab (Media => media_window, "License, Author and Source info for media sent by the server."); $ntb->set_current_page ($INVENTORY_PAGE); $plwin->add ($ntb); $plwin } sub keyboard_setup { DC::Macro::keyboard_setup } sub help_window { my $win = new DC::UI::Toplevel x => 'center', y => 'center', z => 4, name => 'doc_browser', force_w => int $WIDTH * 7/8, force_h => int $HEIGHT * 7/8, title => "Help Browser", has_close_button => 1; $win->add (my $vbox = new DC::UI::VBox); $vbox->add (new DC::UI::FancyFrame label => "Navigation", child => (my $buttons = new DC::UI::HBox), ); $vbox->add (my $viewer = new DC::UI::TextScroller expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4); my @history; my @future; my $curnode; my $load_node; $load_node = sub { my ($node, $para) = @_; $buttons->clear; $buttons->add (new DC::UI::Button text => "⇤", tooltip => "back to the starting page", on_activate => sub { unshift @future, [$curnode, $viewer->current_paragraph] if $curnode; unshift @future, @history; @history = (); $load_node->(@{shift @future}); }, ); if (@history) { $buttons->add (new DC::UI::Button text => "⋘", tooltip => "back to " . (DC::asxml DC::Pod::full_path $history[-1][0]) . "", on_activate => sub { unshift @future, [$curnode, $viewer->current_paragraph] if $curnode; $load_node->(@{pop @history}); }, ); } if (@future) { $buttons->add (new DC::UI::Button text => "⋙", tooltip => "forward to " . (DC::asxml DC::Pod::full_path $future[0][0]) . "", on_activate => sub { push @history, [$curnode, $viewer->current_paragraph]; $load_node->(@{shift @future}); }, ); } $buttons->add (new DC::UI::Label text => " "); my @path = DC::Pod::full_path_of $node; pop @path; # drop current node for my $node (@path) { $buttons->add (new DC::UI::Button text => $node->{kw}[0], tooltip => "go to " . (DC::asxml DC::Pod::full_path $node) . "", on_activate => sub { push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); $load_node->($node); }, ); $buttons->add (new DC::UI::Label text => "/"); } $buttons->add (new DC::UI::Label text => $node->{kw}[0], padding_x => 4, padding_y => 4); $curnode = $node; $viewer->clear; $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode); $viewer->scroll_to ($para); }; $load_node->(DC::Pod::find pod => "mainpage"); $DC::Pod::goto_document = sub { my (@path) = @_; push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); $load_node->((DC::Pod::find @path)[0]); $win->show; }; $win } sub open_string_query { my ($title, $cb, $txt, $tooltip) = @_; my $dialog = new DC::UI::Toplevel x => "center", y => "center", z => 50, force_w => $WIDTH * 4/5, title => $title; $dialog->add ( my $e = new DC::UI::Entry on_activate => sub { $cb->(@_); $dialog->hide; 0 }, on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 }, tooltip => $tooltip ); $e->grab_focus; $e->set_text ($txt) if $txt; $dialog->show; } sub open_quit_dialog { unless ($QUIT_DIALOG) { $QUIT_DIALOG = new DC::UI::Toplevel x => "center", y => "center", z => 50, title => "Really Quit?", on_key_down => sub { my ($dialog, $ev) = @_; $ev->{sym} == 27 and $dialog->hide; } ; $QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1); $vb->add (new DC::UI::Label text => "You should find a savebed and apply it first!", max_w => $WIDTH * 0.25, ellipsize => 0, ); $vb->add (my $hb = new DC::UI::HBox expand => 1); $hb->add (new DC::UI::Button text => "Ok", expand => 1, on_activate => sub { $QUIT_DIALOG->hide; 0 }, ); $hb->add (new DC::UI::Button text => "Quit anyway", expand => 1, on_activate => sub { EV::unloop EV::UNLOOP_ALL }, ); } $QUIT_DIALOG->show; $QUIT_DIALOG->grab_focus; } sub show_tip_of_the_day { # find all tips my @tod = DC::Pod::find tip_of_the_day => "*"; DC::DB::get state => "tip_of_the_day", sub { my ($todindex) = @_; $todindex = 0 if $todindex >= @tod; DC::DB::put state => tip_of_the_day => $todindex + 1, sub { }; # create dialog my $dialog; my $close = sub { $dialog->destroy; }; $dialog = new DC::UI::Toplevel x => "center", y => "center", z => 3, name => 'tip_of_the_day', force_w => int $WIDTH * 4/9, force_h => int $WIDTH * 2/9, title => "Tip of the day #" . (1 + $todindex), child => my $vbox = new DC::UI::VBox, has_close_button => 1, on_delete => $close, ; $vbox->add (my $viewer = new DC::UI::TextScroller expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4); $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]); $vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]); $table->add_at (0, 0, new DC::UI::Button text => "Close", tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the Server Setup.", on_activate => $close, ); $table->add_at (2, 0, new DC::UI::Button text => "Next", tooltip => "Show the next Tip of the day.", on_activate => sub { $close->(); &show_tip_of_the_day; }, ); $dialog->show; }; } sub sdl_init { DC::SDL_Init and die "SDL::Init failed!\n"; } sub video_init { $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; my ($old_w, $old_h) = ($WIDTH, $HEIGHT); ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; $FULLSCREEN = $CFG->{fullscreen}; $FAST = $CFG->{fast}; DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; $SDL_ACTIVE = 1; $LAST_REFRESH = time - 0.01; DC::OpenGL::init; DC::Macro::init; $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; $DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# ############################################################################# if ($DEBUG_STATUS) { DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h; } else { # create/configure the widgets $DC::UI::ROOT->connect (key_down => sub { my (undef, $ev) = @_; if (my @macros = DC::Macro::find $ev) { DC::Macro::execute $_ for @macros; return 1; } 0 }); $DEBUG_STATUS = new DC::UI::Label padding => 0, z => 100, force_x => "max", force_y => 0; $DEBUG_STATUS->show; $STATUSBOX = new DC::UI::Statusbox; $STATUSBOX->add ("Use Alt-Enter to toggle fullscreen mode", timeout => 864000, pri => -100, color => [1, 1, 1, 0.8]); (new DC::UI::Frame bg => [0, 0, 0, 0.4], force_x => 0, force_y => "max", child => $STATUSBOX, )->show; DC::UI::Toplevel->new ( title => "Minimap", name => "mapmap", x => 0, y => $FONTSIZE + 8, border_bg => [1, 1, 1, 192/255], bg => [1, 1, 1, 0], child => ($MAPMAP = new DC::MapWidget::MapMap tooltip => "Map. On servers that support this feature, this will display an overview of the surrounding areas.", ), )->show; $MAPWIDGET = new DC::MapWidget; $MAPWIDGET->connect (activate_console => sub { my ($mapwidget, $preset) = @_; $MESSAGE_DIST->activate_console ($preset) if $MESSAGE_DIST; }); $MAPWIDGET->show; $MAPWIDGET->grab_focus; $COMPLETER = new DC::MapWidget::Command:: command => { }, tooltip => "#completer_help", ; $SETUP_DIALOG = new DC::UI::Toplevel title => "Setup", name => "setup_dialog", x => 'center', y => 'center', z => 2, force_w => $::WIDTH * 0.6, force_h => $::HEIGHT * 0.6, has_close_button => 1, ; $METASERVER = metaserver_dialog; $MESSAGE_WINDOW = new DC::UI::Dockbar; $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, debug => 1, filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, "Configure the server to play on, your username and password."); $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, "Configure other server related options."); $SETUP_NOTEBOOK->add_tab (Client => client_setup, "Configure various client-specific settings."); $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup, "Configure the video mode, performance, fonts and other graphical aspects of the game."); $SETUP_NOTEBOOK->add_tab (Audio => audio_setup, "Configure the use of audio, sound effects and background music."); $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup, "Lets you define, edit and delete key bindings." . "There is a shortcut for making bindings: Control-Insert opens the binding editor " . "with nothing set and the recording started. After doing the actions you " . "want to record press Insert and you will be asked to press a key-combo. " . "After pressing the combo the binding will be saved automatically and the " . "binding editor closes"); $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, "Some debuggin' options. Do not ask."); $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG, tooltip => "Toggles a dialog where you can configure all aspects of this client."); $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, tooltip => "Toggles the server message log, where the client collects all messages from the server."); make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window, tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats."); $BUTTONBAR->add (new DC::UI::Button text => "Save Config", tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.", on_activate => sub { $::CFG->{layout} = DC::UI::get_layout; DC::write_cfg "$Deliantra::VARDIR/client.cf"; status "Configuration Saved"; 0 }, ); $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window, tooltip => "View Documentation"); $BUTTONBAR->add (new DC::UI::Button text => "Quit", tooltip => "Terminates the program", on_activate => sub { if ($CONN) { open_quit_dialog; } else { EV::unloop EV::UNLOOP_ALL; } 0 }, ); $BUTTONBAR->show; $SETUP_DIALOG->show; $MESSAGE_WINDOW->show; } $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); } sub video_shutdown { DC::OpenGL::shutdown; undef $SDL_ACTIVE; } my %animate_object; my $animate_timer; my $fps = 9; sub force_refresh { if ($ENV{CFPLUS_DEBUG} & 4) { $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; debug sprintf "%3.2f", $fps; } undef $WANT_REFRESH; $_[0]->stop; $DC::UI::ROOT->draw; DC::SDL_GL_SwapBuffers; $LAST_REFRESH = $NOW; } my $want_refresh = EV::prepare_ns \&force_refresh; my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { $NOW = EV::now; ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) for DC::poll_events; if (%animate_object) { $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; $WANT_REFRESH = 1; } $want_refresh->start if $WANT_REFRESH; }; sub animation_start { my ($widget) = @_; $animate_object{$widget} = $widget; } sub animation_stop { my ($widget) = @_; delete $animate_object{$widget}; } %SDL_CB = ( DC::SDL_QUIT => sub { EV::unloop EV::UNLOOP_ALL; }, DC::SDL_VIDEORESIZE => sub { }, DC::SDL_VIDEOEXPOSE => sub { DC::UI::full_refresh; }, DC::SDL_ACTIVEEVENT => sub { # not useful, as APPACTIVE includes only iconified state, not unmapped # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; }, DC::SDL_KEYDOWN => sub { if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { # alt-enter $FULLSCREEN_ENABLE->toggle; video_shutdown; video_init; } else { DC::UI::feed_sdl_key_down_event ($_[0]); } }, DC::SDL_KEYUP => \&DC::UI::feed_sdl_key_up_event, DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, DC::SDL_USEREVENT => sub { if ($_[0]{code} == 1) { audio_channel_finished $_[0]{data1}; } elsif ($_[0]{code} == 0) { audio_music_finished; } }, ); ############################################################################# $SIG{INT} = $SIG{TERM} = sub { EV::unloop; #d# TODO calling exit here hangs the process in some futex }; { if (-e "$Deliantra::VARDIR/client.cf") { DC::read_cfg "$Deliantra::VARDIR/client.cf"; } else { #TODO: compatibility cruft DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; print STDERR "INFO: used old configuratrion file\n"; } DC::DB::Server::run; DC::UI::set_layout ($::CFG->{layout}); my %DEF_CFG = ( sdl_mode => 0, fullscreen => 1, fast => 0, force_opengl11 => undef, texture_compression => 1, map_scale => 1, fow_enable => 1, fow_intensity => 0, map_smoothing => 1, gui_fontsize => 1, log_fontsize => 0.7, gauge_fontsize => 1, gauge_size => 0.35, stat_fontsize => 0.7, mapsize => 100, audio_enable => 1, audio_hw_channels => 0, audio_hw_frequency => 0, audio_hw_chunksize => 0, audio_mix_channels => 8, effects_enable => 1, effects_volume => 1, bgm_enable => 1, bgm_volume => 0.5, output_rate => "", pickup => 0, inv_sort => "mtime", default => "profile", # default profile show_tips => 1, logview_max_par => 1000, ); while (my ($k, $v) = each %DEF_CFG) { $CFG->{$k} = $v unless exists $CFG->{$k}; } $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; $PROFILE = $CFG->{profile}{default}; # convert old bindings (only default profile matters) if (my $bindings = delete $PROFILE->{bindings}) { while (my ($mod, $syms) = each %$bindings) { while (my ($sym, $cmds) = each %$syms) { push @{ $PROFILE->{macro} }, { accelkey => [$mod*1, $sym*1], action => $cmds, }; } } } sdl_init; @SDL_MODES = DC::SDL_ListModes 8, 8; @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES; { my @fonts = map DC::find_rcfile "fonts/$_", qw( DejaVuSans.ttf DejaVuSansMono.ttf DejaVuSans-Bold.ttf DejaVuSansMono-Bold.ttf DejaVuSans-Oblique.ttf DejaVuSansMono-Oblique.ttf DejaVuSans-BoldOblique.ttf DejaVuSansMono-BoldOblique.ttf ); DC::add_font $_ for @fonts; DC::pango_init; $FONT_PROP = new_from_file DC::Font $fonts[0]; $FONT_FIXED = new_from_file DC::Font $fonts[1]; $FONT_PROP->make_default; } # compare mono (ft) vs. rgba (cairo) # ft - 1.8s, cairo 3s, even in alpha-only mode # for my $rgba (0..1) { # my $t1 = Time::HiRes::time; # for (1..1000) { # my $layout = DC::Layout->new ($rgba); # $layout->set_text ("hallo" x 100); # $layout->render; # } # my $t2 = Time::HiRes::time; # warn $t2-$t1; # } video_init; audio_init; } show_tip_of_the_day if $CFG->{show_tips}; our $STARTUP_CANCEL = EV::idle sub { undef $::STARTUP_CANCEL; $startup_done->(); }; EV::loop; #video_shutdown; #audio_shutdown; DC::OpenGL::quit; DC::SDL_Quit; DC::DB::Server::stop; =head1 NAME deliantra - A Deliantra MORPG game client =head1 SYNOPSIS Just run it - no commandline arguments are supported. =head1 USAGE deliantra utilises OpenGL for all UI elements and the game. It is supposed to be used in fullscreen mode and interactively. =head1 DEBUGGING CFPLUS_DEBUG - environment variable 1 draw borders around widgets 2 add low-level widget info to tooltips 4 show fps 8 suppress tooltips =head1 AUTHOR Marc Lehmann , Robin Redeker