#!/opt/bin/perl # do splash-screen thingy on win32 my $startup_done = sub { }; BEGIN { if (%PAR::LibCache && $^O eq "MSWin32") { while (my ($filename, $zip) = each %PAR::LibCache) { $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); } require Win32::GUI::SplashScreen; Win32::GUI::SplashScreen::Show ( -file => "$ENV{PAR_TEMP}/SPLASH.bmp", ); $startup_done = sub { Win32::GUI::SplashScreen::Done (1); }; } } use strict; use utf8; use Carp 'verbose'; # do things only needed for single-binary version (par) BEGIN { if (%PAR::LibCache) { @INC = grep ref, @INC; # weed out all paths except pars loader refs my $root = $ENV{PAR_TEMP}; while (my ($filename, $zip) = each %PAR::LibCache) { for ($zip->memberNames) { next unless /^root\/(.*)/; $zip->extractMember ($_, "$root/$1") unless -e "$root/$1"; } } if ($^O eq "MSWin32") { # pango is relocatable on win32 } else { open my $fh, "<:perlio", "$root/pangoversion" or die "pangoversion: $!"; my $PANGO = <$fh>; # unix, need to patch pango rc file open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules" or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!"; local $/; my $rc = <$fh>; $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones mkdir "$root/pango-modules"; open my $fh, ">:perlio", "$root/pango-modules/pango.modules" or die "$root/pango-modules/pango.modules: $!"; print $fh $rc; $ENV{PANGO_RC_FILE} = "$root/pango.rc"; open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} or die "$ENV{PANGO_RC_FILE}: $!"; print $fh "[Pango]\nModuleFiles = $root/pango-modules\n"; } unshift @INC, $root; } } # need to do it again because that pile of garbage called PAR nukes it before main unshift @INC, $ENV{PAR_TEMP} if %PAR::LibCache; use Time::HiRes 'time'; use EV; use List::Util qw(max min); use Crossfire; use Crossfire::Protocol::Constants; use Compress::LZF; use CFPlus; use CFPlus::OpenGL (); use CFPlus::Protocol; use CFPlus::DB; use CFPlus::UI; use CFPlus::UI::Canvas; use CFPlus::UI::Inventory; use CFPlus::UI::SpellList; use CFPlus::UI::Dockable; use CFPlus::UI::MessageWindow; use CFPlus::UI::ChatView; use CFPlus::Pod; use CFPlus::MapWidget; use CFPlus::Macro; $SIG{QUIT} = sub { Carp::cluck "QUIT" }; $SIG{PIPE} = 'IGNORE'; $EV::DIED = sub { CFPlus::fatal Carp::longmess $@; }; my $MAX_FPS = 60; my $MIN_FPS = 5; # unused as of yet our $META_SERVER = "http://metaserver.schmorp.de/current.json"; our $LAST_REFRESH; our $NOW; our $CFG; our $CONN; our $PROFILE; # current profile our $FAST; # fast, low-quality mode, possibly useful for software-rendering our $WANT_REFRESH; our @SDL_MODES; our $WIDTH; our $HEIGHT; our $FULLSCREEN; our $FONTSIZE; our $FONT_PROP; our $FONT_FIXED; our $MAP; our $MAPMAP; our $MAPWIDGET; our $COMPLETER; our $BUTTONBAR; our $METASERVER; our $LOGIN_BUTTON; our $QUIT_DIALOG; our $HOST_ENTRY; our $FULLSCREEN_ENABLE; our $PICKUP_ENABLE; our $SERVER_INFO; our $SETUP_DIALOG; our $SETUP_NOTEBOOK; our $SETUP_SERVER; our $SETUP_LOGIN; our $SETUP_KEYBOARD; our $PL_NOTEBOOK; our $PL_WINDOW; our $MUSIC_PLAYING_WIDGET; our $LICENSE_WIDGET; our $PICKUP_PAGE; our $INVENTORY_PAGE; our $STATS_PAGE; our $SKILL_PAGE; our $SPELL_PAGE; our $SPELL_LIST; our $HELP_WINDOW; our $MESSAGE_WINDOW; our $FLOORBOX; our $GAUGES; our $STATWIDS; our $SDL_ACTIVE; our %SDL_CB; our $ALT_ENTER_MESSAGE; our $STATUSBOX; our $DEBUG_STATUS; our $INV; our $INVR; our $INVR_HB; ############################################################################# sub status { $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); } sub debug { $DEBUG_STATUS->set_text ($_[0]); } sub message { $MESSAGE_WINDOW->message (@_); } ############################################################################# #TODO: maybe move into own audio module... our $SDL_MIXER; our $MUSIC_DEFAULT = "in_a_heartbeat.ogg"; our $MUSIC_WANT; # arryref of ambient music we want to play our @MUSIC_HAVE; # ambient music we have on disk our $MUSIC_START; our @MUSIC_JINGLE; # which jingles to play next our $MUSIC_PLAYING_DATA; our $MUSIC_PLAYING_META; our $MUSIC_PLAYER; our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before our %AUDIO_CHUNK; # audio "files" our %AUDIO_PLAY; # which audio faces should be played sub audio_channel_finished { my ($channel) = @_; # warn "channel $channel finished\n";#d# } sub audio_sound_push($) { my ($face) = @_; $CFG->{effects_enable} or return; $AUDIO_PLAY{$face} or return; if (my $chunk = $AUDIO_CHUNK{$face}) { for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) { my (undef, $dx, $dy, $vol) = @$_; my $channel = CFPlus::Channel::find; $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255); $channel->set_position_r ($dx, $dy, 20); $chunk->play ($channel); } } else { # sound_meta not set means data is in flight either way my $meta = $CONN->{face}[$face] or return; $meta->{data} or return; # if its a jingle, play it as ambient music if ($meta->{data}{jingle}) { if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue &audio_music_push ($face); } } else { # fetch from database CFPlus::DB::get res_data => $meta->{name}, sub { my $rwops = new CFPlus::RW $_[0]; my $chunk = new CFPlus::MixChunk $rwops or Carp::confess "sound face " . (JSON::XS::to_json $meta) . " unloadable: " . CFPlus::Mix_GetError; $chunk->volume (($meta->{data}{volume} || 1) * 128); $AUDIO_CHUNK{$face} = $chunk; audio_sound_push ($face); }; } } } sub audio_sound_play { my ($face, $dx, $dy, $vol) = @_; $SDL_MIXER or return; $CFG->{effects_enable} or return; my $queue = $AUDIO_PLAY{$face} ||= []; push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events audio_sound_push $face unless @$queue > 1; } sub audio_music_set_meta { my ($meta) = @_; $MUSIC_PLAYING_META = $meta; $MUSIC_PLAYING_WIDGET->set_markup ( "Name: " . (CFPlus::asxml $meta->{data}{name}) . "\n" . "Author: " . (CFPlus::asxml $meta->{data}{author}) . "\n" . "Source: " . (CFPlus::asxml $meta->{data}{source}) . "\n" . "License: " . (CFPlus::asxml $meta->{data}{license}) ); } sub audio_music_update_volume { return unless $MUSIC_PLAYING_META; my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1; my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume}; CFPlus::MixMusic::volume $base * $volume * 128; } sub audio_music_start { my $meta = $MUSIC_PLAYING_META; CFPlus::DB::get res_data => $meta->{name}, sub { return unless $SDL_MIXER; # music might have changed... $meta eq $MUSIC_PLAYING_META or return &audio_music_start (); audio_music_update_volume; $MUSIC_PLAYING_DATA = \$_[0]; my $rwops = $meta->{path} ? new_from_file CFPlus::RW $meta->{path} : new CFPlus::RW $$MUSIC_PLAYING_DATA; $MUSIC_PLAYER = new CFPlus::MixMusic $rwops or Carp::confess "music face $meta->{face} unloadable: " . CFPlus::Mix_GetError; my $NOW = time; if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { my $pos = $MUSIC_PLAYING_META->{stop_pos}; $MUSIC_PLAYER->fade_in_pos (0, 700, $pos); $MUSIC_START = time - $pos; } else { $MUSIC_PLAYER->play (0); $MUSIC_START = time; } delete $meta->{stop_time}; delete $meta->{stop_pos}; } } sub audio_music_push { return unless $SDL_MIXER; my $fade_out; if (@MUSIC_JINGLE) { @MUSIC_HAVE = $MUSIC_JINGLE[0]; $fade_out = 333; } else { return unless $CFG->{bgm_enable}; my @have = grep $_ && $_->{data}, map $CONN->{face}[$_], @$MUSIC_WANT; # randomize music a bit so that the order is not always the same $_->{stop_time} ||= rand for @have; @MUSIC_HAVE = @have if @have; # default MUSIC_HAVE == MUSIC_DEFAULT @MUSIC_HAVE = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_HAVE; $fade_out = 700; } # if the currently playing song is acceptable, let it continue return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE; my $NOW = time; if ($MUSIC_PLAYING_META) { $MUSIC_PLAYING_META->{stop_time} = $NOW; $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START; CFPlus::MixMusic::fade_out $fade_out; } else { # sort by stop time, oldest first @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE; # if the most recently-played piece played very recently, # resume it, else choose the oldest piece for rotation. audio_music_set_meta $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME ? $MUSIC_HAVE[-1] : $MUSIC_HAVE[0]; audio_music_start; } } sub audio_music_set_ambient { my ($songs) = @_; $MUSIC_WANT = $songs; audio_music_push; } sub audio_music_finished { if ($MUSIC_PLAYING_META) { $MUSIC_PLAYING_META->{stop_time} = time; } # we compress multiple jingles of the same type shift @MUSIC_JINGLE while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0]; $MUSIC_PLAYING_WIDGET->clear; undef $MUSIC_PLAYER; undef $MUSIC_PLAYING_META; undef $MUSIC_PLAYING_DATA; audio_music_push; } sub audio_init { if ($CFG->{audio_enable}) { $ENV{MIX_EFFECTSMAXSPEED} = 1; $SDL_MIXER = !CFPlus::Mix_OpenAudio $CFG->{audio_hw_frequency}, CFPlus::MIX_DEFAULT_FORMAT, $CFG->{audio_hw_channels}, $CFG->{audio_hw_chunksize}; if ($SDL_MIXER) { CFPlus::Mix_AllocateChannels $CFG->{audio_mix_channels}; audio_music_finished; } else { status "Unable to open sound device: there will be no sound"; } } else { undef $SDL_MIXER; } sub audio_tab_update; audio_tab_update; } sub audio_shutdown { undef $MUSIC_PLAYER; undef $MUSIC_PLAYING_META; undef $MUSIC_PLAYING_DATA; $MUSIC_WANT = []; @MUSIC_JINGLE = (); %AUDIO_PLAY = (); %AUDIO_CHUNK = (); CFPlus::Mix_CloseAudio if $SDL_MIXER; undef $SDL_MIXER; } ############################################################################# sub destroy_query_dialog { (delete $_[0]{query_dialog})->destroy if $_[0]{query_dialog}; } # FIXME: a very ugly hack to wait for stat update look below! #d# our $QUERY_TIMER; #d# # server query dialog sub server_query { my ($conn, $flags, $prompt) = @_; # FIXME: a very ugly hack to wait for stat update #d# if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) { unless ($QUERY_TIMER) { $QUERY_TIMER = EV::timer 1, 0, sub { server_query ($conn, $flags, $prompt, 1); $QUERY_TIMER = undef }; return; } } $conn->{query_dialog} = my $dialog = new CFPlus::UI::Toplevel x => "center", y => "center", title => "Server Query", child => my $vbox = new CFPlus::UI::VBox, ; my @dialog = my $label = new CFPlus::UI::Label max_w => $::WIDTH * 0.8, ellipsise => 0, text => $prompt; if ($flags & CS_QUERY_YESNO) { push @dialog, my $hbox = new CFPlus::UI::HBox; $hbox->add (new CFPlus::UI::Button text => "No", on_activate => sub { $conn->send ("reply n"); $dialog->destroy; 0 } ); $hbox->add (new CFPlus::UI::Button text => "Yes", on_activate => sub { $conn->send ("reply y"); destroy_query_dialog $conn; 0 }, ); $dialog->grab_focus; } elsif ($flags & CS_QUERY_SINGLECHAR) { if ($prompt =~ /Now choose a character|Press any key for the next race/i) { $dialog->{tooltip} = "#charcreation_focus"; unshift @dialog, new CFPlus::UI::Label max_w => $::WIDTH * 0.8, ellipsise => 0, markup => "\nOr use your keyboard and the text entry below:\n"; unshift @dialog, my $table = new CFPlus::UI::Table; $table->add_at (0, 0, new CFPlus::UI::Button text => "Next Race", on_activate => sub { $conn->send ("reply n"); destroy_query_dialog $conn; 0 }, ); $table->add_at (2, 0, new CFPlus::UI::Button text => "Accept", on_activate => sub { $conn->send ("reply d"); destroy_query_dialog $conn; 0 }, ); if ($conn->{chargen_race_description}) { unshift @dialog, new CFPlus::UI::Label max_w => $::WIDTH * 0.8, ellipsise => 0, markup => "$conn->{chargen_race_description}", ; } unshift @dialog, new CFPlus::UI::Face face => $conn->{player}{face}, bg => [.2, .2, .2, 1], min_w => 64, min_h => 64, ; if ($conn->{chargen_race_title}) { unshift @dialog, new CFPlus::UI::Label allign => 1, ellipsise => 0, markup => "Race: $conn->{chargen_race_title}", ; } unshift @dialog, new CFPlus::UI::Label max_w => $::WIDTH * 0.4, ellipsise => 0, markup => (CFPlus::Pod::section_label ui => "chargen_race"), ; } elsif ($prompt =~ /roll new stats/) { if (my $stat = delete $conn->{stat_change_with}) { $conn->send ("reply $stat"); destroy_query_dialog $conn; return; } unshift @dialog, new CFPlus::UI::Label max_w => $::WIDTH * 0.4, ellipsise => 0, markup => "\nOr use your keyboard and the text entry below:\n"; unshift @dialog, my $table = new CFPlus::UI::Table; # left: re-roll $table->add_at (0, 0, new CFPlus::UI::Button text => "Roll Again", on_activate => sub { $conn->send ("reply y"); destroy_query_dialog $conn; 0 }, ); # center: swap stats my ($sw1, $sw2) = map +(new CFPlus::UI::Selector expand => 1, value => $_, options => [ [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"], [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"], [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"], [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"], [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"], [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"], [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"], ], ), 1 .. 2; $table->add_at (2, 0, new CFPlus::UI::Button text => "Swap Stats", on_activate => sub { $conn->{stat_change_with} = $sw2->{value}; $conn->send ("reply $sw1->{value}"); destroy_query_dialog $conn; 0 }, ); $table->add_at (2, 1, new CFPlus::UI::HBox children => [$sw1, $sw2]); # right: accept $table->add_at (4, 0, new CFPlus::UI::Button text => "Accept", on_activate => sub { $conn->send ("reply n"); $STATS_PAGE->hide; destroy_query_dialog $conn; 0 }, ); unshift @dialog, my $hbox = new CFPlus::UI::HBox; for ( [Str => CS_STAT_STR], [Dex => CS_STAT_DEX], [Con => CS_STAT_CON], [Int => CS_STAT_INT], [Wis => CS_STAT_WIS], [Pow => CS_STAT_POW], [Cha => CS_STAT_CHA], ) { my ($name, $id) = @$_; $hbox->add (new CFPlus::UI::Label markup => "$conn->{stat}{$id} $name", align => 0, expand => 1, can_events => 1, can_hover => 1, tooltip => "#stat_$name", ); } unshift @dialog, new CFPlus::UI::Label max_w => $::WIDTH * 0.4, ellipsise => 0, markup => (CFPlus::Pod::section_label ui => "chargen_stats"), ; } push @dialog, my $entry = new CFPlus::UI::Entry on_changed => sub { $conn->send ("reply $_[1]"); destroy_query_dialog $conn; 0 }, ; $entry->grab_focus; } else { $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)"; push @dialog, my $entry = new CFPlus::UI::Entry $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (), on_activate => sub { $conn->send ("reply $_[1]"); destroy_query_dialog $conn; 0 }, ; $entry->grab_focus; } $vbox->add (@dialog); $dialog->show; } sub start_game { status "logging in..."; $LOGIN_BUTTON->set_text ("Logout"); $SETUP_DIALOG->hide; my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; my ($host, $port) = split /:/, $PROFILE->{host}; $MAP = new CFPlus::Map; $CONN = eval { new CFPlus::Protocol host => $host, port => $port || 13327, user => $PROFILE->{user}, pass => $PROFILE->{password}, mapw => $mapsize, maph => $mapsize, client => "cfplus $CFPlus::VERSION $] $^O", map_widget => $MAPWIDGET, statusbox => $STATUSBOX, map => $MAP, mapmap => $MAPMAP, query => \&server_query, setup_req => { smoothing => $CFG->{map_smoothing}*1, }, }; if ($CONN) { CFPlus::lowdelay fileno $CONN->{fh}; status "login successful"; } else { status "unable to connect"; stop_game(); } } sub stop_game { $LOGIN_BUTTON->set_text ("Login / Register"); $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); $SETUP_DIALOG->show; $PL_WINDOW->hide; $SPELL_LIST->clear_spells; $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN); &audio_music_set_ambient ([]); return unless $CONN; status "connection closed"; destroy_query_dialog $CONN; $CONN->destroy; $CONN = 0; # false, does not autovivify undef $MAP; } sub graphics_setup { my $vbox = new CFPlus::UI::VBox; $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]); my $row = 0; $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "OpenGL Info"); $table->add_at (1, $row++, new CFPlus::UI::Label valign => 0, fontsize => 0.8, text => CFPlus::OpenGL::gl_vendor . ", " . CFPlus::OpenGL::gl_version, can_events => 1, tooltip => "" . (CFPlus::OpenGL::gl_extensions) . ""); my $vidmode_tooltip = "Video Mode. The video mode to use for fullscreen (and the window size for windowed operation). " . "The format is width x height \@ depth-per-channel + alpha-channel."; $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Video Mode"); $table->add_at (1, $row++, my $hbox = new CFPlus::UI::HBox); $hbox->add (my $mode_slider = new CFPlus::UI::Slider force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], tooltip => $vidmode_tooltip); $hbox->add (my $mode_label = new CFPlus::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999@9+9", can_events => 1, tooltip => $vidmode_tooltip); $mode_slider->connect (changed => sub { my ($self, $value) = @_; $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); }); $mode_slider->emit (changed => $mode_slider->{range}[0]); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fullscreen"); $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new CFPlus::UI::CheckBox state => $CFG->{fullscreen}, tooltip => "Bring the client into fullscreen mode.", on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Force OpenGL 1.1"); $table->add_at (1, $row++, new CFPlus::UI::CheckBox state => $CFG->{force_opengl11}, tooltip => "Limit CFPlus to use OpenGL 1.1 features only. This will normally result in " . "higher memory usage and slower performance. It will, however, help tremendously on " . "cards that claim to support a feature but fall back to software rendering. " . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " . "but cards and drivers from other vendors (ATI) are often just as bad. If you " . "experience extremely low framerates and your card should do better, try this option.", on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Compress Textures"); $table->add_at (1, $row++, new CFPlus::UI::CheckBox state => $CFG->{texture_compression}, tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " . "will save a lot of memory and increase performance. The compression algorithm " . "can differ form card to card, so your mileage may vary. This setting is ignored in " . "forced OpenGL 1.1 mode.", on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fast & Ugly"); $table->add_at (1, $row++, new CFPlus::UI::CheckBox state => $CFG->{fast}, tooltip => "Lower the visual quality considerably to speed up rendering.", on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); $table->add_at (1, $row++, new CFPlus::UI::Slider range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], tooltip => "The base font size used by most GUI elements that do not have their own setting.", on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, ); $table->add_at (1, $row++, new CFPlus::UI::Button expand => 1, align => 0, text => "Apply", tooltip => "Apply the video settings above.", on_activate => sub { video_shutdown (); video_init (); 0 } ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Scale"); $table->add_at (1, $row++, new CFPlus::UI::Slider range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], tooltip => "Enlarge or shrink the displayed map. Changes are instant.", on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Smoothing"); $table->add_at (1, $row++, new CFPlus::UI::CheckBox state => $CFG->{map_smoothing}, tooltip => "Map Smoothing tries to make tile borders less square. " . "This increases load on the graphics subsystem and works only with TRT servers. " . "Changes take effect at next login only.", on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fog of War"); $table->add_at (1, $row++, new CFPlus::UI::CheckBox state => $CFG->{fow_enable}, tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.", on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "FoW Intensity"); $table->add_at (1, $row++, new CFPlus::UI::Slider range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Message Fontsize"); $table->add_at (1, $row++, new CFPlus::UI::Slider range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], tooltip => "The font size used by the message/server log window only. Changes are instant, " . "but you still need to press apply to correctly re-layout the widget.", on_changed => sub { $MESSAGE_WINDOW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); $table->add_at (1, $row++, new CFPlus::UI::Slider range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", on_changed => sub { $CFG->{gauge_fontsize} = $_[1]; &set_gauge_window_fontsize; 0 } ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge size"); $table->add_at (1, $row++, new CFPlus::UI::Slider range => [$CFG->{gauge_size}, 0.2, 0.8], tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", on_changed => sub { $CFG->{gauge_size} = $_[1]; $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 0 } ); $vbox } our $AUDIO_HW_CHUNKSIZE; our $AUDIO_INFO; sub audio_tab_update { my ($freq, $format, $chans) = CFPlus::Mix_QuerySpec; $AUDIO_HW_CHUNKSIZE->set_options ([ [0, "default", "Use System Default"], map { my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050); [$_, $ms, "$ms ($_ samples)"], } 256, 512, 1024, 2048, 4096, 8192, 16384, 32768 ]); my $text = !$freq ? "audio is off" : "audio is enabled\n" . "frequency (Hz): $freq\n" . "channels: $chans"; $AUDIO_INFO->set_text ($text); } sub audio_setup { my $vbox = new CFPlus::UI::VBox; $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 0, 1]); my $row = 0; $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Audio Enable"); $table->add_at (1, $row++, new CFPlus::UI::CheckBox state => $CFG->{audio_enable}, tooltip => "Master Audio Enable. If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Sound Effects"); $table->add_at (1, $row, new CFPlus::UI::CheckBox expand => 1, state => $CFG->{effects_enable}, tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.", on_changed => sub { $CFG->{effects_enable} = $_[1]; $CONN->update_fx_want if $CONN; 1 } ); $table->add_at (2, $row++, new CFPlus::UI::Slider expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128], tooltip => "The relative volume of sound effects. Best audio quality is achieved if this " . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.", on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 } ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Background Music"); $table->add_at (1, $row, new CFPlus::UI::CheckBox expand => 1, state => $CFG->{bgm_enable}, tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", on_changed => sub { $CFG->{bgm_enable} = $_[1]; $CONN->update_fx_want if $CONN; audio_music_push; 1 } ); $table->add_at (2, $row++, new CFPlus::UI::Slider expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], tooltip => "The volume of the background music. Changes are instant.", on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 } ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Frequency"); $table->add_at (1, $row++, new CFPlus::UI::Selector c_colspan => 2, expand => 1, value => $CFG->{audio_hw_frequency}, options => [ [ 0, "default" , "Use System Default"], [11025, "11 kHz" , "11kHz (low quality)"], [22050, "22 kHz" , "22kHz (reduced quality)"], [44100, "44.1 kHz", "44.1kHz (cd quality)"], [48000, "48 kHz" , "48kHz (studio quality)"], ], tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", on_changed => sub { $CFG->{audio_hw_frequency} = $_[1]; audio_tab_update; 1 } ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Channels"); $table->add_at (1, $row++, new CFPlus::UI::Selector c_colspan => 2, expand => 1, value => $CFG->{audio_hw_channels}, options => [ [0, "default" , "Use System Default"], [1, "Mono" , "Mono (single channel, low quality)"], [2, "Stereo" , "Stereo (dual channe, standard quality)"], [4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"], [6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"], ], tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", on_changed => sub { $CFG->{audio_hw_channels} = $_[1]; audio_tab_update; 1 } ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Latency"); $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new CFPlus::UI::Selector c_colspan => 2, expand => 1, value => $CFG->{audio_hw_chunksize}, tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " . "is stuttering, increase this value. Values of 50-100ms are optimal.", on_changed => sub { $CFG->{audio_hw_chunksize} = $_[1]; audio_tab_update; 1 } ); # should really be a slider $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Mixer Voices"); $table->add_at (1, $row++, new CFPlus::UI::ValSlider c_colspan => 2, expand => 1, tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.", range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1], template => ">= 99", on_changed => sub { my ($slider, $value) = @_; $CFG->{audio_mix_channels} = $value if $value; 1; } ); $table->add_at (1, $row++, new CFPlus::UI::Button c_colspan => 2, expand => 1, align => 0, text => "Apply", tooltip => "Apply the audio settings", on_activate => sub { audio_shutdown (); audio_init (); 0 } ); $vbox->add (new CFPlus::UI::FancyFrame expand => 1, label => "Audio Info", child => ($AUDIO_INFO = new CFPlus::UI::Label ellipsise => 0), ); audio_tab_update; $vbox } sub set_gauge_window_fontsize { for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { $_->set_fontsize ($::CFG->{gauge_fontsize}); } } sub make_gauge_window { my $gh = int $HEIGHT * $CFG->{gauge_size}; my $win = new CFPlus::UI::Frame ( force_x => 0, force_y => "max", force_w => $WIDTH, force_h => $gh, ); $win->add (my $hbox = new CFPlus::UI::HBox children => [ (new CFPlus::UI::HBox expand => 1), (new CFPlus::UI::VBox children => [ (new CFPlus::UI::Empty expand => 1), (new CFPlus::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFPlus::UI::Table)), ]), (my $vbox = new CFPlus::UI::VBox), ], ); $vbox->add (new CFPlus::UI::HBox expand => 1, children => [ (new CFPlus::UI::Empty expand => 1), (my $hb = new CFPlus::UI::HBox), ], ); $hb->add (my $hg = new CFPlus::UI::Gauge type => 'hp', tooltip => "#stat_health"); $hb->add (my $mg = new CFPlus::UI::Gauge type => 'mana', tooltip => "#stat_mana"); $hb->add (my $gg = new CFPlus::UI::Gauge type => 'grace', tooltip => "#stat_grace"); $hb->add (my $fg = new CFPlus::UI::Gauge type => 'food', tooltip => "#stat_food"); $vbox->add (my $exp = new CFPlus::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp"); $vbox->add (my $prg = new CFPlus::UI::ExperienceProgress); $vbox->add (my $sklprg = new CFPlus::UI::ExperienceProgress); $vbox->add (my $rng = new CFPlus::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged"); $GAUGES = { exp => $exp, prg => $prg, sklprg => $sklprg, win => $win, range => $rng, hp => $hg, mana => $mg, grace => $gg, food => $fg, }; &set_gauge_window_fontsize; $win } sub debug_setup { my $table = new CFPlus::UI::Table; $table->add_at (0, 0, new CFPlus::UI::Label text => "Widget Borders"); $table->add_at (1, 0, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); $table->add_at (0, 1, new CFPlus::UI::Label text => "Tooltip Widget Info"); $table->add_at (1, 1, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); $table->add_at (0, 2, new CFPlus::UI::Label text => "Show FPS"); $table->add_at (1, 2, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); $table->add_at (0, 3, new CFPlus::UI::Label text => "Suppress Tooltips"); $table->add_at (1, 3, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); $table->add_at (0, 4, new CFPlus::UI::Button text => "die on click(tm)", on_activate => sub { &CFPlus::debug() } ); $table->add_at (0, 5, new CFPlus::UI::TextEdit text => "line1\0152\0153");#d# $table->add_at (7,7, my $t = new CFPlus::UI::Table expand => 0); $t->add_at (0,0, new CFPlus::UI::Label text => "a a a a", c_rowspan => 1, c_colspan => 2); $t->add_at (2,0, new CFPlus::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1); $t->add_at (1,2, new CFPlus::UI::Label text => "c c c c", c_rowspan => 1, c_colspan => 2); $t->add_at (0,1, new CFPlus::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1); $t->add_at (1,1, new CFPlus::UI::Label text => "e"); $table->add_at (7, 6, my $c = new CFPlus::UI::Canvas); $c->add_items ({ type => "line_loop", color => [0, 1, 0], width => 9, coord_mode => "abs", coord => [[10, 5], [5, 50], [20, 5], [5, 60]], }); $c->add_items ({ type => "lines", color => [1, 1, 0], width => 2, coord_mode => "rel", coord => [[0,0], [1,1], [1,0], [0,1]], }); $c->add_items ({ type => "polygon", color => [0, 0.43, 0], width => 2, coord_mode => "rel", coord => [[0,0.2], [1,.4], [1,.6], [0,.8]], }); $table } sub stats_window { my $r = new CFPlus::UI::ScrolledWindow ( expand => 1, scroll_y => 1 ); $r->add (my $vb = new CFPlus::UI::VBox); $vb->add (new CFPlus::UI::FancyFrame label => "Player", child => (my $pi = new CFPlus::UI::VBox), ); $pi->add ($STATWIDS->{title} = new CFPlus::UI::Label valign => 0, align => -1, text => "Title:", expand => 1, can_hover => 1, can_events => 1, tooltip => "Your name and title. You can change your title by using the title command, if supported by the server."); $pi->add ($STATWIDS->{map} = new CFPlus::UI::Label valign => 0, align => -1, text => "Map:", expand => 1, can_hover => 1, can_events => 1, tooltip => "The map you are currently on (if supported by the server)."); $pi->add (my $hb0 = new CFPlus::UI::HBox); $hb0->add ($STATWIDS->{weight} = new CFPlus::UI::Label valign => 0, align => -1, text => "Weight:", expand => 1, can_hover => 1, can_events => 1, tooltip => "The weight of the player including all inventory items."); $hb0->add ($STATWIDS->{m_weight} = new CFPlus::UI::Label valign => 0, align => -1, text => "Max weight:", expand => 1, can_hover => 1, can_events => 1, tooltip => "The weight limit: you cannot carry more than this."); $vb->add (new CFPlus::UI::FancyFrame label => "Primary/Secondary Statistics", child => (my $hb = new CFPlus::UI::HBox expand => 1), ); $hb->add (my $tbl = new CFPlus::UI::Table expand => 1); my $color2 = [1, 1, 0]; for ( [0, 0, st_str => "Str", 30], [0, 1, st_dex => "Dex", 30], [0, 2, st_con => "Con", 30], [0, 3, st_int => "Int", 30], [0, 4, st_wis => "Wis", 30], [0, 5, st_pow => "Pow", 30], [0, 6, st_cha => "Cha", 30], [2, 0, st_wc => "Wc", -120], [2, 1, st_ac => "Ac", -120], [2, 2, st_dam => "Dam", 120], [2, 3, st_arm => "Arm", 120], [2, 4, st_spd => "Spd", 10.54], [2, 5, st_wspd => "WSp", 10.54], ) { my ($col, $row, $id, $label, $template) = @$_; $tbl->add_at ($col , $row, $STATWIDS->{$id} = new CFPlus::UI::Label font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => "#stat_$label"); $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFPlus::UI::Label font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => "#stat_$label"); } $vb->add (new CFPlus::UI::FancyFrame label => "Resistancies", child => (my $tbl2 = new CFPlus::UI::Table expand => 1), ); my $row = 0; my $col = 0; my %resist_names = ( slow => ["Slow", "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"], holyw => ["Holy Word", "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"], conf => ["Confusion", "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)"], fire => ["Fire", "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"], depl => ["Depletion", "Depletion (some monsters and other effects can cause stats depletion)"], magic => ["Magic", "Magic (resistance to magic spells like magic missile or similar)"], drain => ["Draining", "Draining (some monsters (e.g. vampires) and other effects can steal experience)"], acid => ["Acid", "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)"], pois => ["Poison", "Poison (resistance to getting poisoned)"], para => ["Paralysation", "Paralysation (this resistance affects the chance you get paralysed)"], deat => ["Death", "Death (resistance against death spells)"], phys => ["Physical", "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"], blind => ["Blind", "Blind (blind resistance affects the chance of a successful blinding attack)"], fear => ["Fear", "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"], tund => ["Turn undead", "Turn undead (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."], elec => ["Electricity", "Electricity (resistance against electricity, spells like large lightning, small lightning, ...)"], cold => ["Cold", "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)"], ghit => ["Ghost hit", "Ghost hit (special attack used by ghosts and ghost-like beings)"], ); for (qw/slow holyw conf fire depl magic drain acid pois para deat phys blind fear tund elec cold ghit/) { $tbl2->add_at ($col, $row, $STATWIDS->{"res_$_"} = new CFPlus::UI::Label font => $FONT_FIXED, template => "-100%", align => +1, valign => 0, can_events => 1, can_hover => 1, tooltip => $resist_names{$_}->[1], ); $tbl2->add_at ($col + 1, $row, new CFPlus::UI::Image font => $FONT_FIXED, can_hover => 1, can_events => 1, path => "ui/resist/resist_$_.png", tooltip => $resist_names{$_}->[1], ); $tbl2->add_at ($col + 2, $row, new CFPlus::UI::Label text => $resist_names{$_}->[0], font => $FONT_FIXED, can_hover => 1, can_events => 1, tooltip => $resist_names{$_}->[1], ); $row++; if ($row % 6 == 0) { $col += 3; $row = 0; } } #update_stats_window ({}); $r } sub skill_window { my $sw = new CFPlus::UI::ScrolledWindow (expand => 1); $sw->add ($STATWIDS->{skill_tbl} = new CFPlus::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]); $sw } sub formsep($) { scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1 } my $METASERVER_ATIME; sub update_metaserver { my ($metaserver_dialog) = @_; $METASERVER = $metaserver_dialog if defined $metaserver_dialog; return if $METASERVER_ATIME > time; $METASERVER_ATIME = time + 60; my $table = $METASERVER->{table}; $table->clear; $table->add_at (0, 0, my $label = new CFPlus::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list..."); my $ok = 0; CFPlus::background { my $ua = CFPlus::lwp_useragent; CFPlus::background_msg CFPlus::from_json +(CFPlus::lwp_check $ua->get ($META_SERVER))->decoded_content; } sub { my ($msg) = @_; if ($msg) { $table->clear; my @tip = ( "The current number of users logged in on the server.", "The hostname of the server.", "The time this server has been running without being restarted.", "Short information about this server provided by its admins.", ); my @col = qw(#Users Host Uptime Version Description); $table->add_at ($_, 0, new CFPlus::UI::Label can_hover => 1, can_events => 1, align => 0, fg => [1, 1, 0], text => $col[$_], tooltip => $tip[$_]) for 0 .. $#col; my @align = qw(1 0 1 1 -1); my $y = 0; for my $m (@{ $msg->{servers} }) { my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) = @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)}; for ($desc) { s/
/\n/gi; s/
  • /\n· /gi; s/<.*?>//sgi; s/&/&/g; s/<//g; } $uptime = sprintf "%dd %02d:%02d:%02d", (int $uptime / 86400), (int $uptime / 3600) % 24, (int $uptime / 60) % 60, $uptime % 60; $m = [$users, $host, $uptime, $version, $desc]; $y++; $table->add_at (scalar @$m, $y, new CFPlus::UI::VBox children => [ (new CFPlus::UI::Button text => "Use", tooltip => "Put this server into the Host:Port field", on_activate => sub { $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host); $METASERVER->hide; 0 }, ), (new CFPlus::UI::Empty expand => 1), ]); $table->add_at ($_, $y, new CFPlus::UI::Label max_w => $::WIDTH * 0.4, ellipsise => 0, align => $align[$_], text => $m->[$_], tooltip => $tip[$_], fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]), can_hover => 1, can_events => 1, fontsize => 0.8) for 0 .. $#$m; } } else { $ok or $label->set_text ("error while contacting metaserver"); } }; } sub metaserver_dialog { my $vbox = new CFPlus::UI::VBox; my $table = new CFPlus::UI::Table; $vbox->add (new CFPlus::UI::ScrolledWindow expand => 1, child => $table); my $dialog = new CFPlus::UI::Toplevel title => "Server List", name => 'metaserver_dialog', x => 'center', y => 'center', z => 3, force_w => $::WIDTH * 0.9, force_h => $::HEIGHT * 0.7, child => $vbox, has_close_button => 1, table => $table, on_visibility_change => sub { update_metaserver ($_[0]) if $_[1]; 0 }, ; $dialog } sub login_setup { my $vbox = new CFPlus::UI::VBox; $vbox->add (new CFPlus::UI::FancyFrame label => "Login Settings", child => (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]), ); $table->add_at (0, 4, new CFPlus::UI::Label valign => 0, align => 1, text => "Username"); $table->add_at (1, 4, new CFPlus::UI::Entry text => $CFG->{profile}{default}{user}, tooltip => "The name of your character on the server.", on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } ); $table->add_at (0, 5, new CFPlus::UI::Label valign => 0, align => 1, text => "Password"); $table->add_at (1, 5, new CFPlus::UI::Entry text => $CFG->{profile}{default}{password}, hidden => 1, tooltip => "The password for your character.", on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } ); $table->add_at (1, 11, $LOGIN_BUTTON = new CFPlus::UI::Button expand => 1, align => 0, text => "Login / Register", tooltip => "This button will either login to the account configured above or register a new account.", on_activate => sub { $CONN ? stop_game : start_game; 1 }, ); $vbox->add (new CFPlus::UI::FancyFrame label => "Registering", min_h => 200, child => (new CFPlus::UI::Label valign => -1, ellipsise => 0, markup => "To register a new account, choose a username that hasn't been taken yet and " . "try to log-in. Follow the instructions in the Log tab in the message window.", ), ); $vbox } sub server_setup { my $vbox = new CFPlus::UI::VBox; $vbox->add (new CFPlus::UI::FancyFrame label => "Connection Settings", child => (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]), ); my $row = 0; $table->add_at (0, ++$row, new CFPlus::UI::Label valign => 0, align => 1, text => "Host:Port"); { $table->add_at (1, $row, my $vbox = new CFPlus::UI::VBox); $vbox->add ( $HOST_ENTRY = new CFPlus::UI::Entry expand => 1, text => $CFG->{profile}{default}{host}, tooltip => "The hostname or ip address of the Deliantra server to connect to", on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{host} = $value; 1 } ); if (0) { #d# disabled $vbox->add (new CFPlus::UI::Button expand => 1, text => "Server List", other => $METASERVER, tooltip => "Show a list of available crossfire servers", on_activate => sub { $METASERVER->toggle_visibility; 0 }, on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 }, ); }#d# } $table->add_at (0, ++$row, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Size"); $table->add_at (1, $row, new CFPlus::UI::Slider force_w => 100, range => [$CFG->{mapsize}, 10, 100, 0, 1], tooltip => "This is the size of the portion of the map update the server sends you. " . "If you set this to a high value you will be able to see further, " . "but you also increase bandwidth requirements and latency. " . "This option is only used once at log-in.", on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 }, ); $table->add_at (0, ++$row, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Rate"); $table->add_at (1, $row, new CFPlus::UI::Entry text => $CFG->{output_rate}, tooltip => "The maximum bandwidth in bytes per second that the server should not exceed " . "when sending data. When 0 or unset, the server " . "default will be used, which is usually around 100kb/s. Most servers will " . "dynamically find an optimal rate, so adjust this only when necessary.", on_changed => sub { $CFG->{output_rate} = $_[1]; 1 }, ); $vbox->add (new CFPlus::UI::FancyFrame label => "Server Info", child => ($SERVER_INFO = new CFPlus::UI::Label ellipsise => 0), ); $vbox } sub client_setup { my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]; my $row = 0; $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Tip of the day"); $table->add_at (1, $row++, new CFPlus::UI::CheckBox state => $CFG->{show_tips}, tooltip => "Show the Tip of the day window at startup?", on_changed => sub { my ($self, $value) = @_; $CFG->{show_tips} = $value; 0 } ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Messages Window Size"); $table->add_at (1, $row++, my $saycmd = new CFPlus::UI::Entry text => $CFG->{logview_max_par}, tooltip => "This is maximum number of messages remembered in the Messages window. If the server " . "sends more messages than this number, older messages get removed to save memory and " . "computing time. A value of 0 disables this feature, but that is not recommended.", on_changed => sub { my ($self, $value) = @_; $MESSAGE_WINDOW->set_max_para ($CFG->{logview_max_par} = $value*1); 0 }, ); $table } sub autopickup_setup { my $r = new CFPlus::UI::ScrolledWindow ( expand => 1, scroll_y => 1 ); $r->add (my $table = new CFPlus::UI::Table row_expand => [0], col_expand => [0, 1, 0, 1], ); for ( ["General", 0, 0, ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE], ["Inhibit autopickup" => PICKUP_INHIBIT], ["Stop before pickup" => PICKUP_STOP], ["Debug autopickup" => PICKUP_DEBUG], ], ["Weapons", 0, 6, ["All weapons" => PICKUP_ALLWEAPON], ["Missile weapons" => PICKUP_MISSILEWEAPON], ["Bows" => PICKUP_BOW], ["Arrows" => PICKUP_ARROW], ], ["Armour", 0, 12, ["Helmets" => PICKUP_HELMET], ["Shields" => PICKUP_SHIELD], ["Body Armour" => PICKUP_ARMOUR], ["Boots" => PICKUP_BOOTS], ["Gloves" => PICKUP_GLOVES], ["Cloaks" => PICKUP_CLOAK], ], ["Readables", 2, 0, ["Spellbooks" => PICKUP_SPELLBOOK], ["Skillscrolls" => PICKUP_SKILLSCROLL], ["Normal Books/Scrolls" => PICKUP_READABLES], ], ["Misc", 2, 5, ["Food" => PICKUP_FOOD], ["Drinks" => PICKUP_DRINK], ["Valuables (Money, Gems)" => PICKUP_VALUABLES], ["Keys" => PICKUP_KEY], ["Magical Items" => PICKUP_MAGICAL], ["Potions" => PICKUP_POTION], ["Magic Devices" => PICKUP_MAGIC_DEVICE], ["Ignore cursed" => PICKUP_NOT_CURSED], ["Jewelery" => PICKUP_JEWELS], ["Flesh" => PICKUP_FLESH], ], ["Weight/Value ratio", 2, 17] ) { my ($title, $x, $y, @bits) = @$_; $table->add_at ($x, $y, new CFPlus::UI::Label text => $title, align => 1, fg => [1, 1, 0]); for (@bits) { ++$y; my $mask = $_->[1]; $table->add_at ($x , $y, new CFPlus::UI::Label text => $_->[0], align => 1, expand => 1); $table->add_at ($x+1, $y, my $checkbox = new CFPlus::UI::CheckBox state => $::CFG->{pickup} & $mask, on_changed => sub { my ($box, $value) = @_; if ($value) { $::CFG->{pickup} |= $mask; } else { $::CFG->{pickup} &= ~$mask; } $::CONN->send_command ("pickup $::CFG->{pickup}") if defined $::CONN; 0 }); ${$_->[2]} = $checkbox if $_->[2]; } } $table->add_at (2, 18, new CFPlus::UI::ValSlider range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], template => ">= 99", to_value => sub { ">= " . 5 * $_[0] }, on_changed => sub { my ($slider, $value) = @_; $::CFG->{pickup} &= ~0xF; $::CFG->{pickup} |= int $value if $value; 1; }); $table->add_at (3, 18, new CFPlus::UI::Button text => "set", on_activate => sub { $::CONN->send_command ("pickup $::CFG->{pickup}") if defined $::CONN; 0 }); $r } my %SORT_ORDER = ( type => undef, mtime => sub { my $NOW = time; sort { my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) or $btime <=> $atime or $a->{type} <=> $b->{type} } @_ }, weight => sub { sort { $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) or $a->{type} <=> $b->{type} } @_ }, ); sub inventory_widget { my $hb = new CFPlus::UI::HBox homogeneous => 1; $hb->add (my $vb1 = new CFPlus::UI::VBox); $vb1->add (new CFPlus::UI::Label align => 0, text => "Player"); $vb1->add (my $hb1 = new CFPlus::UI::HBox); use sort 'stable'; $hb1->add (new CFPlus::UI::Selector value => $::CFG->{inv_sort}, options => [ [type => "Type/Name"], [mtime => "Recent/Normal/Locked"], [weight => "Weight/Type"], ], on_changed => sub { $::CFG->{inv_sort} = $_[1]; $INV->set_sort_order ($SORT_ORDER{$_[1]}); }, ); $hb1->add (new CFPlus::UI::Label text => "Weight: ", align => 1, expand => 1); #TODO# update to weigh/maxweight $hb1->add ($STATWIDS->{i_weight} = new CFPlus::UI::Label align => -1); $vb1->add (my $sw1 = new CFPlus::UI::ScrolledWindow expand => 1, scroll_y => 1); $sw1->add ($INV = new CFPlus::UI::Inventory); $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); $hb->add (my $vb2 = new CFPlus::UI::VBox); $vb2->add ($INVR_HB = new CFPlus::UI::HBox); $vb2->add (my $sw2 = new CFPlus::UI::ScrolledWindow expand => 1, scroll_y => 1); $sw2->add ($INVR = new CFPlus::UI::Inventory); # XXX: Call after $INVR = ... because set_opencont sets the items CFPlus::Protocol::set_opencont ($::CONN, 0, "Floor"); $hb } sub media_window { my $vb = new CFPlus::UI::VBox; $vb->add (new CFPlus::UI::FancyFrame label => "Currently playing music", child => new CFPlus::UI::ScrolledWindow scroll_x => 1, scroll_y => 0, child => ($MUSIC_PLAYING_WIDGET = new CFPlus::UI::Label ellipsise => 0, fontsize => 0.8), ); $vb->add (new CFPlus::UI::FancyFrame label => "Other media used in this session", expand => 1, child => ($LICENSE_WIDGET = new CFPlus::UI::TextScroller expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4), ); $vb } sub add_license { my ($meta) = @_; $meta = $meta->{data} or return; $meta->{license} || $meta->{author} || $meta->{source} or return; $LICENSE_WIDGET->add_paragraph ({ fg => [1, 1, 1, 1], markup => "" . "Name: " . (CFPlus::asxml $meta->{name}) . "\n" . "Author: " . (CFPlus::asxml $meta->{author}) . "\n" . "Source: " . (CFPlus::asxml $meta->{source}) . "\n" . "License: " . (CFPlus::asxml $meta->{license}) . "\n" . "", }); $LICENSE_WIDGET->scroll_to_bottom; } sub toggle_player_page { my ($widget) = @_; if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) { $PL_WINDOW->hide; } else { $PL_NOTEBOOK->set_current_page ($widget); $PL_WINDOW->show; } } sub player_window { my $plwin = $PL_WINDOW = new CFPlus::UI::Toplevel x => "center", y => "center", force_w => $WIDTH * 9/10, force_h => $HEIGHT * 9/10, title => "Player", name => "playerbook", has_close_button => 1 ; my $ntb = $PL_NOTEBOOK = new CFPlus::UI::Notebook expand => 1; $ntb->add_tab ( "Statistics (F2)" => $STATS_PAGE = stats_window, "Shows statistics, where all your Stats and Resistances are shown." ); $ntb->add_tab ( "Skills (F3)" => $SKILL_PAGE = skill_window, "Shows all your Skills." ); my $spellsw = $SPELL_PAGE = new CFPlus::UI::ScrolledWindow (expand => 1, scroll_y => 1); $spellsw->add ($SPELL_LIST = new CFPlus::UI::SpellList); $ntb->add_tab ( "Spellbook (F4)" => $spellsw, "Displays all spells you have and lets you edit keyboard shortcuts for them." ); $ntb->add_tab ( "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget, "Toggles the inventory window, where you can manage your loot (or treasures :). " . "You can also hit the Tab-key to show/hide the Inventory." ); $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup, "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them."); $ntb->add_tab (Media => media_window, "License, Author and Source info for media sent by the server."); $ntb->set_current_page ($INVENTORY_PAGE); $plwin->add ($ntb); $plwin } sub keyboard_setup { CFPlus::Macro::keyboard_setup } sub help_window { my $win = new CFPlus::UI::Toplevel x => 'center', y => 'center', z => 4, name => 'doc_browser', force_w => int $WIDTH * 7/8, force_h => int $HEIGHT * 7/8, title => "Help Browser", has_close_button => 1; $win->add (my $vbox = new CFPlus::UI::VBox); $vbox->add (new CFPlus::UI::FancyFrame label => "Navigation", child => (my $buttons = new CFPlus::UI::HBox), ); $vbox->add (my $viewer = new CFPlus::UI::TextScroller expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4); my @history; my @future; my $curnode; my $load_node; $load_node = sub { my ($node, $para) = @_; $buttons->clear; $buttons->add (new CFPlus::UI::Button text => "⇤", tooltip => "back to the starting page", on_activate => sub { unshift @future, [$curnode, $viewer->current_paragraph] if $curnode; unshift @future, @history; @history = (); $load_node->(@{shift @future}); }, ); if (@history) { $buttons->add (new CFPlus::UI::Button text => "⋘", tooltip => "back to " . (CFPlus::asxml CFPlus::Pod::full_path $history[-1][0]) . "", on_activate => sub { unshift @future, [$curnode, $viewer->current_paragraph] if $curnode; $load_node->(@{pop @history}); }, ); } if (@future) { $buttons->add (new CFPlus::UI::Button text => "⋙", tooltip => "forward to " . (CFPlus::asxml CFPlus::Pod::full_path $future[0][0]) . "", on_activate => sub { push @history, [$curnode, $viewer->current_paragraph]; $load_node->(@{shift @future}); }, ); } $buttons->add (new CFPlus::UI::Label text => " "); my @path = CFPlus::Pod::full_path_of $node; pop @path; # drop current node for my $node (@path) { $buttons->add (new CFPlus::UI::Button text => $node->{kw}[0], tooltip => "go to " . (CFPlus::asxml CFPlus::Pod::full_path $node) . "", on_activate => sub { push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); $load_node->($node); }, ); $buttons->add (new CFPlus::UI::Label text => "/"); } $buttons->add (new CFPlus::UI::Label text => $node->{kw}[0], padding_x => 4, padding_y => 4); $curnode = $node; $viewer->clear; $viewer->add_paragraph (CFPlus::Pod::as_paragraphs CFPlus::Pod::section_of $curnode); $viewer->scroll_to ($para); }; $load_node->(CFPlus::Pod::find pod => "mainpage"); $CFPlus::Pod::goto_document = sub { my (@path) = @_; push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); $load_node->((CFPlus::Pod::find @path)[0]); $win->show; }; $win } sub open_string_query { my ($title, $cb, $txt, $tooltip) = @_; my $dialog = new CFPlus::UI::Toplevel x => "center", y => "center", z => 50, force_w => $WIDTH * 4/5, title => $title; $dialog->add ( my $e = new CFPlus::UI::Entry on_activate => sub { $cb->(@_); $dialog->hide; 0 }, on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 }, tooltip => $tooltip ); $e->grab_focus; $e->set_text ($txt) if $txt; $dialog->show; } sub open_quit_dialog { unless ($QUIT_DIALOG) { $QUIT_DIALOG = new CFPlus::UI::Toplevel x => "center", y => "center", z => 50, title => "Really Quit?", on_key_down => sub { my ($dialog, $ev) = @_; $ev->{sym} == 27 and $dialog->hide; } ; $QUIT_DIALOG->add (my $vb = new CFPlus::UI::VBox expand => 1); $vb->add (new CFPlus::UI::Label text => "You should find a savebed and apply it first!", max_w => $WIDTH * 0.25, ellipsize => 0, ); $vb->add (my $hb = new CFPlus::UI::HBox expand => 1); $hb->add (new CFPlus::UI::Button text => "Ok", expand => 1, on_activate => sub { $QUIT_DIALOG->hide; 0 }, ); $hb->add (new CFPlus::UI::Button text => "Quit anyway", expand => 1, on_activate => sub { EV::unloop EV::UNLOOP_ALL }, ); } $QUIT_DIALOG->show; $QUIT_DIALOG->grab_focus; } sub show_tip_of_the_day { # find all tips my @tod = CFPlus::Pod::find tip_of_the_day => "*"; CFPlus::DB::get state => "tip_of_the_day", sub { my ($todindex) = @_; $todindex = 0 if $todindex >= @tod; CFPlus::DB::put state => tip_of_the_day => $todindex + 1, sub { }; # create dialog my $dialog; my $close = sub { $dialog->destroy; }; $dialog = new CFPlus::UI::Toplevel x => "center", y => "center", z => 3, name => 'tip_of_the_day', force_w => int $WIDTH * 4/9, force_h => int $WIDTH * 2/9, title => "Tip of the day #" . (1 + $todindex), child => my $vbox = new CFPlus::UI::VBox, has_close_button => 1, on_delete => $close, ; $vbox->add (my $viewer = new CFPlus::UI::TextScroller expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4); $viewer->add_paragraph (CFPlus::Pod::as_paragraphs CFPlus::Pod::section_of $tod[$todindex]); $vbox->add (my $table = new CFPlus::UI::Table col_expand => [0, 1]); $table->add_at (0, 0, new CFPlus::UI::Button text => "Close", tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the Server Setup.", on_activate => $close, ); $table->add_at (2, 0, new CFPlus::UI::Button text => "Next", tooltip => "Show the next Tip of the day.", on_activate => sub { $close->(); &show_tip_of_the_day; }, ); $dialog->show; }; } sub sdl_init { CFPlus::SDL_Init and die "SDL::Init failed!\n"; } sub video_init { $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; my ($old_w, $old_h) = ($WIDTH, $HEIGHT); ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; $FULLSCREEN = $CFG->{fullscreen}; $FAST = $CFG->{fast}; CFPlus::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN or die "SDL_SetVideoMode failed: " . (CFPlus::SDL_GetError) . "\n"; $SDL_ACTIVE = 1; $LAST_REFRESH = time - 0.01; CFPlus::OpenGL::init; CFPlus::Macro::init; $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; $CFPlus::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# ############################################################################# if ($DEBUG_STATUS) { CFPlus::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h; } else { # create/configure the widgets $CFPlus::UI::ROOT->connect (key_down => sub { my (undef, $ev) = @_; if (my @macros = CFPlus::Macro::find $ev) { CFPlus::Macro::execute $_ for @macros; return 1; } 0 }); $DEBUG_STATUS = new CFPlus::UI::Label padding => 0, z => 100, force_x => "max", force_y => 0; $DEBUG_STATUS->show; $STATUSBOX = new CFPlus::UI::Statusbox; $STATUSBOX->add ("Use Alt-Enter to toggle fullscreen mode", timeout => 864000, pri => -100, color => [1, 1, 1, 0.8]); (new CFPlus::UI::Frame bg => [0, 0, 0, 0.4], force_x => 0, force_y => "max", child => $STATUSBOX, )->show; CFPlus::UI::Toplevel->new ( title => "Minimap", name => "mapmap", x => 0, y => $FONTSIZE + 8, border_bg => [1, 1, 1, 192/255], bg => [1, 1, 1, 0], child => ($MAPMAP = new CFPlus::MapWidget::MapMap tooltip => "Map. On servers that support this feature, this will display an overview of the surrounding areas.", ), )->show; $MAPWIDGET = new CFPlus::MapWidget; $MAPWIDGET->connect (activate_console => sub { my ($mapwidget, $preset) = @_; $MESSAGE_WINDOW->activate_console ($preset) if $MESSAGE_WINDOW; }); $MAPWIDGET->show; $MAPWIDGET->grab_focus; $COMPLETER = new CFPlus::MapWidget::Command:: command => { }, tooltip => "#completer_help", ; $SETUP_DIALOG = new CFPlus::UI::Toplevel title => "Setup", name => "setup_dialog", x => 'center', y => 'center', z => 2, force_w => $::WIDTH * 0.6, force_h => $::HEIGHT * 0.6, has_close_button => 1, ; $METASERVER = metaserver_dialog; $MESSAGE_WINDOW = new CFPlus::UI::MessageWindow; $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new CFPlus::UI::Notebook expand => 1, debug => 1, filter => new CFPlus::UI::ScrolledWindow expand => 1, scroll_y => 1); $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, "Configure the server to play on, your username and password."); $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, "Configure other server related options."); $SETUP_NOTEBOOK->add_tab (Client => client_setup, "Configure various client-specific settings."); $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup, "Configure the video mode, performance, fonts and other graphical aspects of the game."); $SETUP_NOTEBOOK->add_tab (Audio => audio_setup, "Configure the use of audio, sound effects and background music."); $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup, "Lets you define, edit and delete key bindings." . "There is a shortcut for making bindings: Control-Insert opens the binding editor " . "with nothing set and the recording started. After doing the actions you " . "want to record press Insert and you will be asked to press a key-combo. " . "After pressing the combo the binding will be saved automatically and the " . "binding editor closes"); $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, "Some debuggin' options. Do not ask."); $BUTTONBAR = new CFPlus::UI::Buttonbar x => 0, y => 0, z => 200; # put on top $BUTTONBAR->add (new CFPlus::UI::Flopper text => "Setup", other => $SETUP_DIALOG, tooltip => "Toggles a dialog where you can configure all aspects of this client."); $BUTTONBAR->add (new CFPlus::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, tooltip => "Toggles the server message log, where the client collects all messages from the server."); make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D $BUTTONBAR->add (new CFPlus::UI::Flopper text => "Playerbook", other => player_window, tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats."); $BUTTONBAR->add (new CFPlus::UI::Button text => "Save Config", tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.", on_activate => sub { $::CFG->{layout} = CFPlus::UI::get_layout; CFPlus::write_cfg "$Crossfire::VARDIR/cfplusrc"; status "Configuration Saved"; 0 }, ); $BUTTONBAR->add (new CFPlus::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window, tooltip => "View Documentation"); $BUTTONBAR->add (new CFPlus::UI::Button text => "Quit", tooltip => "Terminates the program", on_activate => sub { if ($CONN) { open_quit_dialog; } else { EV::unloop EV::UNLOOP_ALL; } 0 }, ); $BUTTONBAR->show; $SETUP_DIALOG->show; $MESSAGE_WINDOW->show; } $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); } sub video_shutdown { CFPlus::OpenGL::shutdown; undef $SDL_ACTIVE; } my %animate_object; my $animate_timer; my $fps = 9; sub force_refresh { $WANT_REFRESH->stop; if ($ENV{CFPLUS_DEBUG} & 4) { $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; debug sprintf "%3.2f", $fps; } $CFPlus::UI::ROOT->draw; CFPlus::SDL_GL_SwapBuffers; $LAST_REFRESH = $NOW; } $WANT_REFRESH = EV::idle_ns \&force_refresh; my $input = EV::timer 0, 1/60, sub { $NOW = time; ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) for CFPlus::poll_events; if (%animate_object) { $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; $WANT_REFRESH->start; } }; sub animation_start { my ($widget) = @_; $animate_object{$widget} = $widget; } sub animation_stop { my ($widget) = @_; delete $animate_object{$widget}; } %SDL_CB = ( CFPlus::SDL_QUIT => sub { EV::unloop EV::UNLOOP_ALL; }, CFPlus::SDL_VIDEORESIZE => sub { }, CFPlus::SDL_VIDEOEXPOSE => sub { CFPlus::UI::full_refresh; }, CFPlus::SDL_ACTIVEEVENT => sub { # not useful, as APPACTIVE include sonly iconified state, not unmapped # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, CFPlus::SDL_GetAppState;#d# # printf "a %x\n", CFPlus::SDL_GetAppState & CFPlus::SDL_APPACTIVE;#d# # printf "A\n" if $_[0]{state} & CFPlus::SDL_APPACTIVE; # printf "K\n" if $_[0]{state} & CFPlus::SDL_APPINPUTFOCUS; # printf "M\n" if $_[0]{state} & CFPlus::SDL_APPMOUSEFOCUS; }, CFPlus::SDL_KEYDOWN => sub { if ($_[0]{mod} & CFPlus::KMOD_ALT && $_[0]{sym} == 13) { # alt-enter $FULLSCREEN_ENABLE->toggle; video_shutdown; video_init; } else { CFPlus::UI::feed_sdl_key_down_event ($_[0]); } }, CFPlus::SDL_KEYUP => \&CFPlus::UI::feed_sdl_key_up_event, CFPlus::SDL_MOUSEMOTION => \&CFPlus::UI::feed_sdl_motion_event, CFPlus::SDL_MOUSEBUTTONDOWN => \&CFPlus::UI::feed_sdl_button_down_event, CFPlus::SDL_MOUSEBUTTONUP => \&CFPlus::UI::feed_sdl_button_up_event, CFPlus::SDL_USEREVENT => sub { if ($_[0]{code} == 1) { audio_channel_finished $_[0]{data1}; } elsif ($_[0]{code} == 0) { audio_music_finished; } }, ); ############################################################################# $SIG{INT} = $SIG{TERM} = sub { exit }; { CFPlus::read_cfg "$Crossfire::VARDIR/cfplusrc"; CFPlus::DB::Server::run; CFPlus::UI::set_layout ($::CFG->{layout}); my %DEF_CFG = ( sdl_mode => 0, fullscreen => 1, fast => 0, force_opengl11 => undef, texture_compression => 1, map_scale => 1, fow_enable => 1, fow_intensity => 0, map_smoothing => 1, gui_fontsize => 1, log_fontsize => 0.7, gauge_fontsize => 1, gauge_size => 0.35, stat_fontsize => 0.7, mapsize => 100, audio_enable => 1, audio_hw_channels => 0, audio_hw_frequency => 0, audio_hw_chunksize => 0, audio_mix_channels => 8, effects_enable => 1, effects_volume => 1, bgm_enable => 1, bgm_volume => 0.5, output_rate => "", pickup => 0, inv_sort => "mtime", default => "profile", # default profile show_tips => 1, logview_max_par => 1000, ); while (my ($k, $v) = each %DEF_CFG) { $CFG->{$k} = $v unless exists $CFG->{$k}; } $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; $PROFILE = $CFG->{profile}{default}; # convert old bindings (only default profile matters) if (my $bindings = delete $PROFILE->{bindings}) { while (my ($mod, $syms) = each %$bindings) { while (my ($sym, $cmds) = each %$syms) { push @{ $PROFILE->{macro} }, { accelkey => [$mod*1, $sym*1], action => $cmds, }; } } } sdl_init; @SDL_MODES = CFPlus::SDL_ListModes 8, 8; @SDL_MODES = CFPlus::SDL_ListModes 5, 0 unless @SDL_MODES; @SDL_MODES or CFPlus::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES; { my @fonts = map CFPlus::find_rcfile "fonts/$_", qw( DejaVuSans.ttf DejaVuSansMono.ttf DejaVuSans-Bold.ttf DejaVuSansMono-Bold.ttf DejaVuSans-Oblique.ttf DejaVuSansMono-Oblique.ttf DejaVuSans-BoldOblique.ttf DejaVuSansMono-BoldOblique.ttf ); CFPlus::add_font $_ for @fonts; CFPlus::pango_init; $FONT_PROP = new_from_file CFPlus::Font $fonts[0]; $FONT_FIXED = new_from_file CFPlus::Font $fonts[1]; $FONT_PROP->make_default; } # compare mono (ft) vs. rgba (cairo) # ft - 1.8s, cairo 3s, even in alpha-only mode # for my $rgba (0..1) { # my $t1 = Time::HiRes::time; # for (1..1000) { # my $layout = CFPlus::Layout->new ($rgba); # $layout->set_text ("hallo" x 100); # $layout->render; # } # my $t2 = Time::HiRes::time; # warn $t2-$t1; # } video_init; audio_init; } show_tip_of_the_day if $CFG->{show_tips}; our $STARTUP_CANCEL = EV::idle sub { undef $::STARTUP_CANCEL; $startup_done->(); }; EV::loop; #video_shutdown; #audio_shutdown; CFPlus::SDL_Quit; CFPlus::DB::Server::stop; =head1 NAME deliantra - A Deliantra MORPG game client =head1 SYNOPSIS Just run it - no commandline arguments are supported. =head1 USAGE deliantra utilises OpenGL for all UI elements and the game. It is supposed to be used in fullscreen mode and interactively. =head1 DEBUGGING CFPLUS_DEBUG - environment variable 1 draw borders around widgets 2 add low-level widget info to tooltips 4 show fps 8 suppress tooltips =head1 AUTHOR Marc Lehmann , Robin Redeker