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/cvs/deliantra/Deliantra-Client/bin/deliantra
Revision: 1.60
Committed: Tue Aug 19 21:48:28 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
Changes since 1.59: +8 -1 lines
Log Message:
par the file, horrid

File Contents

# Content
1 #!/opt/bin/perl
2
3 if ($ENV{DELIANTRA_CORO_DEBUG}) {
4 eval '
5 use Coro;
6 use Coro::EV;
7 use Coro::Debug;
8 our $debug = new_unix_server Coro::Debug "/tmp/dc";
9 ';
10 }
11
12 # do splash-screen thingy on win32
13 my $startup_done = sub { };
14 BEGIN {
15 if (%PAR::LibCache && $^O eq "MSWin32") {
16 while (my ($filename, $zip) = each %PAR::LibCache) {
17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 }
19
20 require Win32::GUI::SplashScreen;
21
22 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 );
25
26 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1);
28 };
29 }
30 }
31
32 use strict;
33 use utf8;
34
35 use Carp 'verbose';
36
37 # do things only needed for single-binary version (par)
38 BEGIN {
39 if (%PAR::LibCache) {
40 @INC = grep ref, @INC; # weed out all paths except pars loader refs
41
42 my $root = $ENV{PAR_TEMP};
43
44 while (my ($filename, $zip) = each %PAR::LibCache) {
45 for ($zip->memberNames) {
46 next unless /^root\/(.*)/;
47 $zip->extractMember ($_, "$root/$1")
48 unless -e "$root/$1";
49 }
50 }
51
52 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32
54 } elsif (-e "$root/pangoversion") {
55 open my $fh, "<:perlio", "$root/pangoversion"
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
72 or die "$ENV{PANGO_RC_FILE}: $!";
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } else {
75 # OS X
76 $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
77 $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
78 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
79 $ENV{DYLD_LIBRARY_PATH} = $root;
80 chdir $root; # for pango modules, maybe other things
81 }
82
83 unshift @INC, $root;
84 }
85 }
86
87 # prepend private library directory
88 BEGIN {
89 for (grep !ref, @INC) {
90 my $path = "$_/Deliantra/Client/private";
91 if (-d $path) {
92 unshift @INC, $path;
93 last;
94 }
95 }
96 }
97
98 # need to do it again because that pile of garbage called PAR nukes it before main
99 unshift @INC, $ENV{PAR_TEMP}
100 if %PAR::LibCache;
101
102 use Time::HiRes 'time';
103 use EV;
104 use List::Util qw(max min);
105
106 use Deliantra;
107 use Deliantra::Protocol::Constants;
108
109 use AnyEvent::DNS;
110 use AnyEvent::Socket ();
111
112 use Compress::LZF;
113
114 use DC;
115 BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } }
116 use DC::OpenGL ();
117 use DC::Protocol;
118 use DC::DB;
119 use DC::UI;
120 use DC::UI::Canvas;
121 use DC::UI::Inventory;
122 use DC::UI::SpellList;
123 use DC::UI::Dockable;
124 use DC::UI::Dockbar;
125 use DC::UI::MessageWindow;
126 use DC::UI::ChatView;
127 use DC::MessageDistributor;
128 use DC::Pod;
129 use DC::MapWidget;
130 use DC::Macro;
131
132 $SIG{QUIT} = sub { Carp::cluck "QUIT" };
133 $SIG{PIPE} = 'IGNORE';
134
135 $EV::DIED = sub {
136 DC::fatal Carp::longmess $@;
137 };
138
139 my $MAX_FPS = 60;
140
141 our $META_SERVER = "http://metaserver.schmorp.de/current.json";
142
143 our $LAST_REFRESH;
144 our $NOW;
145
146 our $CFG;
147 our $CONN;
148 our $PROFILE; # current profile
149 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
150
151 our $WANT_REFRESH;
152
153 our $MODE_SLIDER;
154 our $CAVEAT_LABEL;
155
156 our @SDL_MODES;
157 our $SDL_REINIT = 1;
158 our $WIDTH;
159 our $HEIGHT;
160 our $FULLSCREEN;
161 our $FONTSIZE;
162
163 our $FONT_PROP;
164 our $FONT_FIXED;
165
166 our $MAP;
167 our $MAPMAP;
168 our $MAPWIDGET;
169 our $COMPLETER;
170 our $BUTTONBAR;
171 our $METASERVER;
172 our $LOGIN_BUTTON;
173 our $QUIT_DIALOG;
174 our $HOST_ENTRY;
175 our $FULLSCREEN_ENABLE;
176 our $PICKUP_ENABLE;
177 our $SERVER_INFO;
178
179 our $SETUP_DIALOG;
180 our $SETUP_NOTEBOOK;
181 our $SETUP_SERVER;
182 our $SETUP_LOGIN;
183 our $SETUP_KEYBOARD;
184
185 our $PL_NOTEBOOK;
186 our $PL_WINDOW;
187
188 our $MUSIC_PLAYING_WIDGET;
189 our $LICENSE_WIDGET;
190
191 our $PICKUP_PAGE;
192 our $INVENTORY_PAGE;
193 our $STATS_PAGE;
194 our $SKILL_PAGE;
195 our $SPELL_PAGE;
196 our $SPELL_LIST;
197
198 our $HELP_WINDOW;
199 our $MESSAGE_WINDOW;
200 our $MESSAGE_DIST;
201 our $FLOORBOX;
202 our $GAUGES;
203 our $STATWIDS;
204
205 our $SDL_ACTIVE;
206 our %SDL_CB;
207
208 our $ALT_ENTER_MESSAGE;
209 our $STATUSBOX;
210 our $MODBOX;
211 our $DEBUG_STATUS;
212
213 our $INV;
214 our $INVR;
215 our $INVR_HB;
216
217 #############################################################################
218
219 sub status {
220 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
221 }
222
223 sub debug {
224 $DEBUG_STATUS->set_text ($_[0]);
225 }
226
227 sub message {
228 $MESSAGE_DIST->message (@_);
229 }
230
231 sub update_modbox {
232 my $mod = DC::SDL_GetModState;
233
234 my $markup;
235
236 $markup .= $mod & DC::KMOD_CTRL
237 ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]")
238 : "[<span foreground='#888'> once </span>]";
239
240 $markup .= $mod & DC::KMOD_SHIFT
241 ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]")
242 : "[<span foreground='#888'>move</span>]";
243
244 $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META)
245 ? "[ALT]"
246 : "[<span foreground='#888'>alt</span>]";
247
248 $markup .= $mod & DC::KMOD_NUM
249 ? "[NUM]"
250 : "[<span foreground='#888'>num</span>]";
251
252 # <tt> around next statement works around some bug that keeps the
253 # "font =>" from being used on windows
254 $MODBOX->set_markup ("<tt>$markup</tt>");
255 }
256
257 #############################################################################
258 #TODO: maybe move into own audio module...
259
260 our $SDL_MIXER;
261
262 our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
263 our $MUSIC_WANT; # arryref of ambient music we want to play
264 our @MUSIC_HAVE; # ambient music we have on disk
265 our $MUSIC_START;
266 our @MUSIC_JINGLE; # which jingles to play next
267 our $MUSIC_PLAYING_DATA;
268 our $MUSIC_PLAYING_META;
269 our $MUSIC_PLAYER;
270 our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
271
272 our %AUDIO_CHUNK; # audio "files"
273 our %AUDIO_PLAY; # which audio faces should be played
274
275 sub audio_channel_finished {
276 my ($channel) = @_;
277
278 # warn "channel $channel finished\n";#d#
279 }
280
281 sub audio_sound_push($) {
282 my ($face) = @_;
283
284 $CFG->{effects_enable}
285 or return;
286
287 $AUDIO_PLAY{$face}
288 or return;
289
290 if (my $chunk = $AUDIO_CHUNK{$face}) {
291 for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) {
292 my (undef, $dx, $dy, $vol) = @$_;
293
294 my $channel = DC::Channel::find;
295 $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
296 $channel->set_position_r ($dx, $dy, 20);
297 $chunk->play ($channel);
298 }
299 } else {
300 # sound_meta not set means data is in flight either way
301 my $meta = $CONN->{face}[$face]
302 or return;
303
304 $meta->{data}
305 or return;
306
307 # if its a jingle, play it as ambient music
308 if ($meta->{data}{jingle}) {
309 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
310 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
311 &audio_music_push ($face);
312 }
313 } else {
314 # fetch from database
315 DC::DB::get res_data => $meta->{name}, sub {
316 my $rwops = new DC::RW $_[0];
317 my $chunk = new DC::MixChunk $rwops
318 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError;
319 $chunk->volume (($meta->{data}{volume} || 1) * 128);
320 $AUDIO_CHUNK{$face} = $chunk;
321
322 audio_sound_push ($face);
323 };
324 }
325 }
326 }
327
328 sub audio_sound_play {
329 my ($face, $dx, $dy, $vol) = @_;
330
331 $SDL_MIXER
332 or return;
333 $CFG->{effects_enable}
334 or return;
335
336 my $queue = $AUDIO_PLAY{$face} ||= [];
337 push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events
338 audio_sound_push $face
339 unless @$queue > 1;
340 }
341
342 sub audio_music_set_meta {
343 my ($meta) = @_;
344
345 $MUSIC_PLAYING_META = $meta;
346 $MUSIC_PLAYING_WIDGET->set_markup (
347 "<b>Name</b>: " . (DC::asxml $meta->{data}{name}) . "\n"
348 . "<b>Author</b>: " . (DC::asxml $meta->{data}{author}) . "\n"
349 . "<b>Source</b>: " . (DC::asxml $meta->{data}{source}) . "\n"
350 . "<b>License</b>: " . (DC::asxml $meta->{data}{license})
351 );
352 }
353
354 sub audio_music_update_volume {
355 return unless $MUSIC_PLAYING_META;
356 my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1;
357 my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume};
358 DC::MixMusic::volume $base * $volume * 128;
359 }
360
361 sub audio_music_start {
362 my $meta = $MUSIC_PLAYING_META;
363
364 DC::DB::get res_data => $meta->{name}, sub {
365 return unless $SDL_MIXER;
366
367 # music might have changed...
368 $meta eq $MUSIC_PLAYING_META
369 or return &audio_music_start ();
370
371 audio_music_update_volume;
372
373 $MUSIC_PLAYING_DATA = \$_[0];
374
375 my $rwops = $meta->{path}
376 ? new_from_file DC::RW $meta->{path}
377 : new DC::RW $$MUSIC_PLAYING_DATA;
378
379 $MUSIC_PLAYER = new DC::MixMusic $rwops
380 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError;
381
382 my $NOW = time;
383
384 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
385 my $pos = $MUSIC_PLAYING_META->{stop_pos};
386 $MUSIC_PLAYER->fade_in_pos (0, 700, $pos);
387 $MUSIC_START = time - $pos;
388 } else {
389 $MUSIC_PLAYER->play (0);
390 $MUSIC_START = time;
391 }
392
393 delete $meta->{stop_time};
394 delete $meta->{stop_pos};
395 }
396 }
397
398 sub audio_music_push {
399 return unless $SDL_MIXER;
400
401 my $fade_out;
402
403 if (@MUSIC_JINGLE) {
404 $fade_out = 333;
405 @MUSIC_HAVE = $MUSIC_JINGLE[0];
406
407 } else {
408 return unless $CFG->{bgm_enable};
409
410 $fade_out = 700;
411
412 @MUSIC_HAVE =
413 grep $_ && $_->{data},
414 map $CONN->{face}[$_],
415 @$MUSIC_WANT;
416
417 # randomize music a bit so that the order is not always the same
418 $_->{stop_time} ||= rand for @MUSIC_HAVE;
419
420 # default MUSIC_HAVE == MUSIC_DEFAULT
421 @MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" }
422 unless @MUSIC_HAVE;
423 }
424
425 # if the currently playing song is acceptable, let it continue
426 return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
427
428 my $NOW = time;
429
430 if ($MUSIC_PLAYING_META) {
431 $MUSIC_PLAYING_META->{stop_time} = $NOW;
432 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
433 DC::MixMusic::fade_out $fade_out;
434 } else {
435 # sort by stop time, oldest first
436 @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
437
438 # if the most recently-played piece played very recently,
439 # resume it, else choose the oldest piece for rotation.
440 audio_music_set_meta
441 $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
442 ? $MUSIC_HAVE[-1]
443 : $MUSIC_HAVE[0];
444
445 audio_music_start;
446 }
447 }
448
449 sub audio_music_set_ambient {
450 my ($songs) = @_;
451
452 $MUSIC_WANT = $songs;
453 audio_music_push;
454 }
455
456 sub audio_music_finished {
457 if ($MUSIC_PLAYING_META) {
458 $MUSIC_PLAYING_META->{stop_time} = time;
459 }
460
461 # we compress multiple jingles of the same type
462 shift @MUSIC_JINGLE
463 while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
464
465 $MUSIC_PLAYING_WIDGET->clear;
466
467 undef $MUSIC_PLAYER;
468 undef $MUSIC_PLAYING_META;
469 undef $MUSIC_PLAYING_DATA;
470
471 audio_music_push;
472 }
473
474 sub audio_init {
475 if ($CFG->{audio_enable}) {
476 $ENV{MIX_EFFECTSMAXSPEED} = 1;
477 $SDL_MIXER = !DC::Mix_OpenAudio
478 $CFG->{audio_hw_frequency},
479 DC::MIX_DEFAULT_FORMAT,
480 $CFG->{audio_hw_channels},
481 $CFG->{audio_hw_chunksize};
482
483 if ($SDL_MIXER) {
484 DC::Mix_AllocateChannels $CFG->{audio_mix_channels};
485
486 audio_music_finished;
487 } else {
488 status "Unable to open sound device: there will be no sound";
489 }
490 } else {
491 undef $SDL_MIXER;
492 }
493
494 sub audio_tab_update;
495 audio_tab_update;
496 }
497
498 sub audio_shutdown {
499 undef $MUSIC_PLAYER;
500 undef $MUSIC_PLAYING_META;
501 undef $MUSIC_PLAYING_DATA;
502
503 $MUSIC_WANT = [];
504 @MUSIC_JINGLE = ();
505 %AUDIO_PLAY = ();
506 %AUDIO_CHUNK = ();
507
508 DC::Mix_CloseAudio if $SDL_MIXER;
509 undef $SDL_MIXER;
510 }
511
512 #############################################################################
513
514 sub destroy_query_dialog {
515 (delete $_[0]{query_dialog})->destroy
516 if $_[0]{query_dialog};
517 }
518
519 # FIXME: a very ugly hack to wait for stat update look below! #d#
520 our $QUERY_TIMER; #d#
521
522 # server query dialog
523 sub server_query {
524 my ($conn, $flags, $prompt) = @_;
525
526 # FIXME: a very ugly hack to wait for stat update #d#
527 if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
528 unless ($QUERY_TIMER) {
529 $QUERY_TIMER = EV::timer 1, 0, sub {
530 server_query ($conn, $flags, $prompt, 1);
531 $QUERY_TIMER = undef
532 };
533
534 return;
535 }
536 }
537
538 $conn->{query_dialog} = my $dialog = new DC::UI::Toplevel
539 x => "center",
540 y => "center",
541 title => "Server Query",
542 child => my $vbox = new DC::UI::VBox,
543 ;
544
545 my @dialog = my $label = new DC::UI::Label
546 max_w => $::WIDTH * 0.8,
547 ellipsise => 0,
548 text => $prompt;
549
550 if ($flags & CS_QUERY_YESNO) {
551 push @dialog, my $hbox = new DC::UI::HBox;
552
553 $hbox->add (new DC::UI::Button
554 text => "No",
555 on_activate => sub {
556 $conn->send ("reply n");
557 $dialog->destroy;
558 0
559 }
560 );
561 $hbox->add (new DC::UI::Button
562 text => "Yes",
563 on_activate => sub {
564 $conn->send ("reply y");
565 destroy_query_dialog $conn;
566 0
567 },
568 );
569
570 $dialog->grab_focus;
571
572 } elsif ($flags & CS_QUERY_SINGLECHAR) {
573 if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
574 $dialog->{tooltip} = "#charcreation_focus";
575
576 unshift @dialog, new DC::UI::Label
577 max_w => $::WIDTH * 0.8,
578 ellipsise => 0,
579 markup => "\nOr use your keyboard and the text entry below:\n";
580
581 unshift @dialog, my $table = new DC::UI::Table;
582
583 $table->add_at (0, 0, new DC::UI::Button
584 text => "Next Race",
585 on_activate => sub {
586 $conn->send ("reply n");
587 destroy_query_dialog $conn;
588 0
589 },
590 );
591 $table->add_at (2, 0, new DC::UI::Button
592 text => "Accept",
593 on_activate => sub {
594 $conn->send ("reply d");
595 destroy_query_dialog $conn;
596 0
597 },
598 );
599
600 if ($conn->{chargen_race_description}) {
601 unshift @dialog, new DC::UI::Label
602 max_w => $::WIDTH * 0.8,
603 ellipsise => 0,
604 markup => "<span foreground='#ccccff'>$conn->{chargen_race_description}</span>",
605 ;
606 }
607
608 unshift @dialog, new DC::UI::Face
609 face => $conn->{player}{face},
610 bg => [.2, .2, .2, 1],
611 min_w => 64,
612 min_h => 64,
613 ;
614
615 if ($conn->{chargen_race_title}) {
616 unshift @dialog, new DC::UI::Label
617 allign => 1,
618 ellipsise => 0,
619 markup => "<span foreground='#ccccff' size='large'>Race: $conn->{chargen_race_title}</span>",
620 ;
621 }
622
623 unshift @dialog, new DC::UI::Label
624 max_w => $::WIDTH * 0.4,
625 ellipsise => 0,
626 markup => (DC::Pod::section_label ui => "chargen_race"),
627 ;
628
629 } elsif ($prompt =~ /roll new stats/) {
630 if (my $stat = delete $conn->{stat_change_with}) {
631 $conn->send ("reply $stat");
632 destroy_query_dialog $conn;
633 return;
634 }
635
636 unshift @dialog, new DC::UI::Label
637 max_w => $::WIDTH * 0.4,
638 ellipsise => 0,
639 markup => "\nOr use your keyboard and the text entry below:\n";
640
641 unshift @dialog, my $table = new DC::UI::Table;
642
643 # left: re-roll
644 $table->add_at (0, 0, new DC::UI::Button
645 text => "Roll Again",
646 on_activate => sub {
647 $conn->send ("reply y");
648 destroy_query_dialog $conn;
649 0
650 },
651 );
652
653 # center: swap stats
654 my ($sw1, $sw2) = map +(new DC::UI::Selector
655 expand => 1,
656 value => $_,
657 options => [
658 [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
659 [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
660 [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
661 [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
662 [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
663 [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
664 [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
665 ],
666 ), 1 .. 2;
667
668 $table->add_at (2, 0, new DC::UI::Button
669 text => "Swap Stats",
670 on_activate => sub {
671 $conn->{stat_change_with} = $sw2->{value};
672 $conn->send ("reply $sw1->{value}");
673 destroy_query_dialog $conn;
674 0
675 },
676 );
677 $table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]);
678
679 # right: accept
680 $table->add_at (4, 0, new DC::UI::Button
681 text => "Accept",
682 on_activate => sub {
683 $conn->send ("reply n");
684 destroy_query_dialog $conn;
685 0
686 },
687 );
688
689 unshift @dialog, my $hbox = new DC::UI::HBox;
690 for (
691 [Str => CS_STAT_STR],
692 [Dex => CS_STAT_DEX],
693 [Con => CS_STAT_CON],
694 [Int => CS_STAT_INT],
695 [Wis => CS_STAT_WIS],
696 [Pow => CS_STAT_POW],
697 [Cha => CS_STAT_CHA],
698 ) {
699 my ($name, $id) = @$_;
700 $hbox->add (new DC::UI::Label
701 markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>",
702 expand => 1,
703 can_events => 1,
704 can_hover => 1,
705 tooltip => "#stat_$name",
706 );
707 }
708
709 unshift @dialog, new DC::UI::Label
710 max_w => $::WIDTH * 0.4,
711 ellipsise => 0,
712 markup => (DC::Pod::section_label ui => "chargen_stats"),
713 ;
714 }
715
716 push @dialog, my $entry = new DC::UI::Entry
717 on_changed => sub {
718 $conn->send ("reply $_[1]");
719 destroy_query_dialog $conn;
720 0
721 },
722 ;
723
724 $entry->grab_focus;
725
726 } else {
727 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
728
729 push @dialog, my $entry = new DC::UI::Entry
730 $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
731 on_activate => sub {
732 $conn->send ("reply $_[1]");
733 destroy_query_dialog $conn;
734 0
735 },
736 ;
737
738 $entry->grab_focus;
739 }
740
741 $vbox->add (@dialog);
742 $dialog->show;
743 }
744
745 sub dc_connect {
746 my ($host, $port) = @_;
747
748 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
749
750 $CONN =
751 new DC::Protocol
752 host => $host,
753 port => $port,
754 user => $PROFILE->{user},
755 pass => $PROFILE->{password},
756 mapw => $mapsize,
757 maph => $mapsize,
758
759 client => "$DC::VERSION $] $^O",
760
761 map_widget => $MAPWIDGET,
762 statusbox => $STATUSBOX,
763 map => $MAP,
764 mapmap => $MAPMAP,
765 query => \&server_query,
766
767 setup_req => {
768 smoothing => $CFG->{map_smoothing}*1,
769 },
770
771 on_connect => sub {
772 if ($_[0]) {
773 DC::lowdelay fileno $CONN->{fh};
774
775 status "login successful";
776 } else {
777 undef $CONN;
778 status "unable to connect: $!";
779 stop_game();
780 }
781 },
782 ;
783 }
784
785 sub start_game {
786 status "logging in...";
787
788 $LOGIN_BUTTON->set_text ("Logout");
789 $SETUP_DIALOG->hide;
790
791 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
792
793 $MAP = new DC::Map;
794
795 # hack to make SURE we find the IP address all right
796 # can be removed once AnyEvent::DNS is proven stable.
797 if ($host eq "gameserver.deliantra.net") {
798 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
799 if ($_[0] ne "80.101.114.108") { # Perl
800 status "dns failure, using hardcoded address";
801 $host = "129.13.162.95";
802 }
803
804 dc_connect $host, $port;
805 };
806 } else {
807 dc_connect $host, $port;
808 }
809 }
810
811 sub stop_game {
812 $LOGIN_BUTTON->set_text ("Login / Register");
813 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
814 $SETUP_DIALOG->show;
815 $PL_WINDOW->hide;
816 $SPELL_LIST->clear_spells;
817 $DC::UI::ROOT->emit (stop_game => ! ! $CONN);
818
819 &audio_music_set_ambient ([]);
820
821 return unless $CONN;
822
823 status "connection closed";
824
825 destroy_query_dialog $CONN;
826 $CONN->destroy;
827 $CONN = 0; # false, does not autovivify
828
829 undef $MAP;
830 }
831
832 sub graphics_setup {
833 my $vbox = new DC::UI::VBox;
834
835 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
836
837 my $row = 0;
838
839 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
840 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
841 can_events => 1,
842 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
843
844 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
845 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
846 can_events => 1,
847 tooltip => "This field shows any known issues with your config or driver, such as "
848 . "a non-accelerated display format. You can try to work around these issues "
849 . "by selecting a different video mode, changing the settings below or "
850 . "by installing the right driver for your graphics card.");
851
852 my $vidmode_tooltip =
853 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
854 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
855
856 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
857 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
858
859 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
860 force_w => $WIDTH * 0.1, expand => 1,
861 range => [ ($CFG->{sdl_mode}) x 3 ],
862 tooltip => $vidmode_tooltip);
863 $hbox->add (my $mode_label = new DC::UI::Label
864 height => 0.8, template => "9999x9999@9+9",
865 can_events => 1, tooltip => $vidmode_tooltip);
866
867 $MODE_SLIDER->connect (changed => sub {
868 my ($self, $value) = @_;
869
870 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
871 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
872 });
873 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
874
875 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
876 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
877 state => $CFG->{fullscreen},
878 tooltip => "Bring the client into fullscreen mode.",
879 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
880 );
881
882 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
883 $table->add_at (1, $row++, new DC::UI::CheckBox
884 state => $CFG->{force_opengl11},
885 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
886 . "higher memory usage and slower performance. It will, however, help tremendously on "
887 . "cards that claim to support a feature but fall back to software rendering. "
888 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
889 . "but cards and drivers from other vendors (ATI) are often just as bad. "
890 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
891 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
892 );
893
894 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
895 $table->add_at (1, $row++, new DC::UI::CheckBox
896 state => $CFG->{disable_alpha},
897 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
898 . "by disabling a number of textures and transparency effects. Normally, these "
899 . "effects do not cost a lot of resources, but some graphics cards might fall "
900 . "back to etxremely slow rendering if this is enabled. If disabling this option "
901 . "noticably improves the framerate of the client please report this! "
902 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
903 on_changed => sub {
904 my ($self, $value) = @_;
905 $CFG->{disable_alpha} = $value;
906 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
907 0
908 }
909 );
910
911 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
912 $table->add_at (1, $row++, new DC::UI::CheckBox
913 state => $CFG->{texture_compression},
914 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
915 . "will save a lot of memory and increase performance. The compression algorithm "
916 . "can differ form card to card, so your mileage may vary. This setting is ignored in "
917 . "forced OpenGL 1.1 mode.",
918 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
919 );
920
921 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
922 $table->add_at (1, $row++, new DC::UI::CheckBox
923 state => $CFG->{fast},
924 tooltip => "Lower the visual quality considerably to speed up rendering.",
925 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
926 );
927
928 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
929 $table->add_at (1, $row++, new DC::UI::Slider
930 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
931 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
932 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
933 );
934
935 $table->add_at (1, $row++, new DC::UI::Button
936 expand => 1, text => "Apply",
937 tooltip => "Apply the video settings above.",
938 on_activate => sub {
939 video_shutdown ();
940 video_init ();
941 0
942 }
943 );
944
945 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
946 $table->add_at (1, $row++, new DC::UI::CheckBox
947 state => $CFG->{smooth_movement},
948 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
949 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
950 . "then disable this option. Changes take effect immdiately.",
951 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
952 );
953
954 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
955 $table->add_at (1, $row++, new DC::UI::Slider
956 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
957 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
958 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
959 );
960
961 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
962 $table->add_at (1, $row++, new DC::UI::CheckBox
963 state => $CFG->{map_smoothing},
964 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
965 . "This increases load on the graphics subsystem and works only with TRT servers. "
966 . "Changes take effect at next login only.",
967 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
968 );
969
970 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
971 $table->add_at (1, $row++, new DC::UI::CheckBox
972 state => $CFG->{fow_enable},
973 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
974 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
975 );
976
977 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
978 $table->add_at (1, $row++, new DC::UI::Slider
979 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
980 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
981 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
982 );
983
984 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
985 $table->add_at (1, $row++, new DC::UI::Slider
986 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
987 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
988 . "but you still need to press apply to correctly re-layout the widget.",
989 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
990 );
991
992 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
993 $table->add_at (1, $row++, new DC::UI::Slider
994 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
995 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
996 on_changed => sub {
997 $CFG->{gauge_fontsize} = $_[1];
998 &set_gauge_window_fontsize;
999 0
1000 }
1001 );
1002
1003 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1004 $table->add_at (1, $row++, new DC::UI::Slider
1005 range => [$CFG->{gauge_size}, 0.2, 0.8],
1006 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1007 on_changed => sub {
1008 $CFG->{gauge_size} = $_[1];
1009 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1010 0
1011 }
1012 );
1013
1014 $vbox
1015 }
1016
1017 our $AUDIO_HW_CHUNKSIZE;
1018 our $AUDIO_INFO;
1019
1020 sub audio_tab_update {
1021 my ($freq, $format, $chans) = DC::Mix_QuerySpec;
1022
1023 $AUDIO_HW_CHUNKSIZE->set_options ([
1024 [0, "default", "Use System Default"],
1025 map {
1026 my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050);
1027 [$_, $ms, "$ms ($_ samples)"],
1028 } 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
1029 ]);
1030
1031 my $text = !$freq
1032 ? "audio is off"
1033 : "audio is enabled\n"
1034 . "frequency (Hz): $freq\n"
1035 . "channels: $chans";
1036
1037 $AUDIO_INFO->set_text ($text);
1038 }
1039
1040 sub audio_setup {
1041 my $vbox = new DC::UI::VBox;
1042
1043 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1044
1045 my $row = 0;
1046
1047 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1048 $table->add_at (1, $row++, new DC::UI::CheckBox
1049 state => $CFG->{audio_enable},
1050 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1051 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1052 );
1053
1054 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1055 $table->add_at (1, $row, new DC::UI::CheckBox
1056 expand => 1, state => $CFG->{effects_enable},
1057 tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
1058 on_changed => sub {
1059 $CFG->{effects_enable} = $_[1];
1060 $CONN->update_fx_want if $CONN;
1061 1
1062 }
1063 );
1064 $table->add_at (2, $row++, new DC::UI::Slider
1065 expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
1066 tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
1067 . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
1068 on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 }
1069 );
1070
1071 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1072 $table->add_at (1, $row, new DC::UI::CheckBox
1073 expand => 1, state => $CFG->{bgm_enable},
1074 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
1075 on_changed => sub {
1076 $CFG->{bgm_enable} = $_[1];
1077 $CONN->update_fx_want if $CONN;
1078 audio_music_push;
1079 1
1080 }
1081 );
1082 $table->add_at (2, $row++, new DC::UI::Slider
1083 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
1084 tooltip => "The volume of the background music. Changes are instant.",
1085 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
1086 );
1087
1088 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency");
1089 $table->add_at (1, $row++, new DC::UI::Selector
1090 c_colspan => 2, expand => 1,
1091 value => $CFG->{audio_hw_frequency},
1092 options => [
1093 [ 0, "default" , "Use System Default"],
1094 [11025, "11 kHz" , "11kHz (low quality)"],
1095 [22050, "22 kHz" , "22kHz (reduced quality)"],
1096 [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1097 [48000, "48 kHz" , "48kHz (studio quality)"],
1098 ],
1099 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1100 on_changed => sub {
1101 $CFG->{audio_hw_frequency} = $_[1];
1102 audio_tab_update;
1103 1
1104 }
1105 );
1106
1107 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels");
1108 $table->add_at (1, $row++, new DC::UI::Selector
1109 c_colspan => 2, expand => 1,
1110 value => $CFG->{audio_hw_channels},
1111 options => [
1112 [0, "default" , "Use System Default"],
1113 [1, "Mono" , "Mono (single channel, low quality)"],
1114 [2, "Stereo" , "Stereo (dual channel, standard quality)"],
1115 [4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"],
1116 [6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"],
1117 ],
1118 tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1119 on_changed => sub {
1120 $CFG->{audio_hw_channels} = $_[1];
1121 audio_tab_update;
1122 1
1123 }
1124 );
1125
1126 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1127 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1128 c_colspan => 2, expand => 1,
1129 value => $CFG->{audio_hw_chunksize},
1130 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1131 . "is stuttering, increase this value. Values of 50-100ms are optimal.",
1132 on_changed => sub {
1133 $CFG->{audio_hw_chunksize} = $_[1];
1134 audio_tab_update;
1135 1
1136 }
1137 );
1138
1139 # should really be a slider
1140 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices");
1141 $table->add_at (1, $row++, new DC::UI::ValSlider
1142 c_colspan => 2, expand => 1,
1143 tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.",
1144 range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1],
1145 template => ">= 99",
1146 on_changed => sub {
1147 my ($slider, $value) = @_;
1148
1149 $CFG->{audio_mix_channels} = $value
1150 if $value;
1151 1;
1152 }
1153 );
1154
1155 $table->add_at (1, $row++, new DC::UI::Button
1156 c_colspan => 2, expand => 1, text => "Apply",
1157 tooltip => "Apply the audio settings",
1158 on_activate => sub {
1159 audio_shutdown ();
1160 audio_init ();
1161 0
1162 }
1163 );
1164
1165 $vbox->add (new DC::UI::FancyFrame
1166 expand => 1,
1167 label => "Audio Info",
1168 child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0),
1169 );
1170
1171 audio_tab_update;
1172
1173 $vbox
1174 }
1175
1176 sub set_gauge_window_fontsize {
1177 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
1178 $_->set_fontsize ($::CFG->{gauge_fontsize});
1179 }
1180 }
1181
1182 sub make_gauge_window {
1183 my $gh = int $HEIGHT * $CFG->{gauge_size};
1184
1185 my $win = new DC::UI::Frame (
1186 force_x => 0,
1187 force_y => "max",
1188 force_w => $WIDTH,
1189 force_h => $gh,
1190 );
1191
1192 $win->add (my $hbox = new DC::UI::HBox
1193 children => [
1194 (new DC::UI::HBox expand => 1),
1195 (new DC::UI::VBox children => [
1196 (new DC::UI::Empty expand => 1),
1197 (new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)),
1198 ]),
1199 (my $vbox = new DC::UI::VBox),
1200 ],
1201 );
1202
1203 $vbox->add (new DC::UI::HBox
1204 expand => 1,
1205 children => [
1206 (new DC::UI::Empty expand => 1),
1207 (my $hb = new DC::UI::HBox),
1208 ],
1209 );
1210
1211 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1212 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1213 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1214 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1215
1216 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1217 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1218 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1219 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1220
1221 $GAUGES = {
1222 exp => $exp, prg => $prg, sklprg => $sklprg,
1223 win => $win, range => $rng,
1224 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1225 };
1226
1227 &set_gauge_window_fontsize;
1228
1229 $win
1230 }
1231
1232 sub debug_setup {
1233 my $table = new DC::UI::Table;
1234
1235 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1236 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 });
1237 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1238 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 });
1239 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1240 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 });
1241 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1242 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 });
1243 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1244
1245 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1246
1247 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1248 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1249 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1250 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1251 $t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1252 $t->add_at (1,1, new DC::UI::Label text => "e");
1253
1254 $table->add_at (7, 6, my $c = new DC::UI::Canvas);
1255
1256 $c->add_items ({
1257 type => "line_loop",
1258 color => [0, 1, 0],
1259 width => 9,
1260 coord_mode => "abs",
1261 coord => [[10, 5], [5, 50], [20, 5], [5, 60]],
1262 });
1263
1264 $c->add_items ({
1265 type => "lines",
1266 color => [1, 1, 0],
1267 width => 2,
1268 coord_mode => "rel",
1269 coord => [[0,0], [1,1], [1,0], [0,1]],
1270 });
1271
1272 $c->add_items ({
1273 type => "polygon",
1274 color => [0, 0.43, 0],
1275 width => 2,
1276 coord_mode => "rel",
1277 coord => [[0,0.2], [1,.4], [1,.6], [0,.8]],
1278 });
1279
1280 $table
1281 }
1282
1283 sub stats_window {
1284 my $r = new DC::UI::ScrolledWindow (
1285 expand => 1,
1286 scroll_y => 1
1287 );
1288 $r->add (my $vb = new DC::UI::VBox);
1289
1290 $vb->add (new DC::UI::FancyFrame
1291 label => "Player",
1292 child => (my $pi = new DC::UI::VBox),
1293 );
1294
1295 $pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0,
1296 can_hover => 1, can_events => 1,
1297 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
1298 $pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1,
1299 can_hover => 1, can_events => 1,
1300 tooltip => "The map you are currently on (if supported by the server).");
1301
1302 $pi->add (my $hb0 = new DC::UI::HBox);
1303 $hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0,
1304 can_hover => 1, can_events => 1,
1305 tooltip => "The weight of the player including all inventory items.");
1306 $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1,
1307 can_hover => 1, can_events => 1,
1308 tooltip => "The weight limit: you cannot carry more than this.");
1309
1310 $vb->add (new DC::UI::FancyFrame
1311 label => "Primary/Secondary Statistics",
1312 child => (my $hb = new DC::UI::HBox expand => 1),
1313 );
1314 $hb->add (my $tbl = new DC::UI::Table expand => 1);
1315
1316 my $color2 = [1, 1, 0];
1317
1318 for (
1319 [0, 0, st_str => "Str", 30],
1320 [0, 1, st_dex => "Dex", 30],
1321 [0, 2, st_con => "Con", 30],
1322 [0, 3, st_int => "Int", 30],
1323 [0, 4, st_wis => "Wis", 30],
1324 [0, 5, st_pow => "Pow", 30],
1325 [0, 6, st_cha => "Cha", 30],
1326
1327 [2, 0, st_wc => "Wc", -120],
1328 [2, 1, st_ac => "Ac", -120],
1329 [2, 2, st_dam => "Dam", 120],
1330 [2, 3, st_arm => "Arm", 120],
1331 [2, 4, st_spd => "Spd", 10.54],
1332 [2, 5, st_wspd => "WSp", 10.54],
1333 ) {
1334 my ($col, $row, $id, $label, $template) = @$_;
1335
1336 $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label
1337 font => $FONT_FIXED, can_hover => 1, can_events => 1,
1338 align => 1, template => $template, tooltip => "#stat_$label");
1339 $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label
1340 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2,
1341 align => 0, text => $label, tooltip => "#stat_$label");
1342 }
1343
1344 $vb->add (new DC::UI::FancyFrame
1345 label => "Resistancies",
1346 child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]),
1347 );
1348
1349 my $row = 0;
1350 my $col = 0;
1351
1352 my %resist_names = (
1353 slow => ["Slow",
1354 "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
1355 holyw => ["Holy Word",
1356 "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
1357 conf => ["Confusion",
1358 "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
1359 fire => ["Fire",
1360 "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
1361 depl => ["Depletion",
1362 "<b>Depletion</b> (some monsters and other effects can cause stats depletion)"],
1363 magic => ["Magic",
1364 "<b>Magic</b> (resistance to magic spells like magic missile or similar)"],
1365 drain => ["Draining",
1366 "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)"],
1367 acid => ["Acid",
1368 "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
1369 pois => ["Poison",
1370 "<b>Poison</b> (resistance to getting poisoned)"],
1371 para => ["Paralysation",
1372 "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"],
1373 deat => ["Death",
1374 "<b>Death</b> (resistance against death spells)"],
1375 phys => ["Physical",
1376 "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
1377 blind => ["Blind",
1378 "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"],
1379 fear => ["Fear",
1380 "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
1381 tund => ["Turn undead",
1382 "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
1383 elec => ["Electricity",
1384 "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)"],
1385 cold => ["Cold",
1386 "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
1387 ghit => ["Ghost hit",
1388 "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)"],
1389 );
1390
1391 for (qw/slow holyw conf fire depl magic
1392 drain acid pois para deat phys
1393 blind fear tund elec cold ghit/)
1394 {
1395 $tbl2->add_at ($col + 2, $row,
1396 $STATWIDS->{"res_$_"} =
1397 new DC::UI::Label
1398 font => $FONT_FIXED,
1399 template => "-100%",
1400 align => 1,
1401 can_events => 1,
1402 can_hover => 1,
1403 tooltip => $resist_names{$_}->[1],
1404 );
1405 $tbl2->add_at ($col + 1, $row, new DC::UI::Image
1406 font => $FONT_FIXED,
1407 can_hover => 1,
1408 can_events => 1,
1409 path => "ui/resist/resist_$_.png",
1410 tooltip => $resist_names{$_}->[1],
1411 );
1412 $tbl2->add_at ($col + 0, $row, new DC::UI::Label
1413 text => $resist_names{$_}->[0],
1414 font => $FONT_FIXED,
1415 align => 1,
1416 can_hover => 1,
1417 can_events => 1,
1418 tooltip => $resist_names{$_}->[1],
1419 );
1420
1421 $row++;
1422 if ($row % 6 == 0) {
1423 $col += 4;
1424 $row = 0;
1425 }
1426 }
1427
1428 #update_stats_window ({});
1429
1430 $r
1431 }
1432
1433 sub skill_window {
1434 my $sw = new DC::UI::ScrolledWindow (expand => 1);
1435
1436 $sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]);
1437
1438 $sw
1439 }
1440
1441 sub formsep($) {
1442 scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
1443 }
1444
1445 my $METASERVER_ATIME;
1446
1447 sub update_metaserver {
1448 my ($metaserver_dialog) = @_;
1449
1450 $METASERVER = $metaserver_dialog
1451 if defined $metaserver_dialog;
1452
1453 return if $METASERVER_ATIME > time;
1454 $METASERVER_ATIME = time + 60;
1455
1456 my $table = $METASERVER->{table};
1457 $table->clear;
1458 $table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
1459
1460 my $ok = 0;
1461
1462 DC::background {
1463 my $ua = DC::lwp_useragent;
1464
1465 DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content;
1466 } sub {
1467 my ($msg) = @_;
1468 if ($msg) {
1469 $table->clear;
1470
1471 my @tip = (
1472 "The current number of users logged in on the server.",
1473 "The hostname of the server.",
1474 "The time this server has been running without being restarted.",
1475 "Short information about this server provided by its admins.",
1476 );
1477 my @col = qw(#Users Host Uptime Version Description);
1478 $table->add_at ($_, 0, new DC::UI::Label
1479 can_hover => 1, can_events => 1, fg => [1, 1, 0],
1480 text => $col[$_], tooltip => $tip[$_])
1481 for 0 .. $#col;
1482
1483 my @align = qw(1 0.5 1 1 0);
1484
1485 my $y = 0;
1486 for my $m (@{ $msg->{servers} }) {
1487 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
1488 @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
1489
1490 for ($desc) {
1491 s/<br>/\n/gi;
1492 s/<li>/\n· /gi;
1493 s/<.*?>//sgi;
1494 s/&amp;/&/g;
1495 s/&lt;/</g;
1496 s/&gt;/>/g;
1497 }
1498
1499 $uptime = sprintf "%dd %02d:%02d:%02d",
1500 (int $uptime / 86400),
1501 (int $uptime / 3600) % 24,
1502 (int $uptime / 60) % 60,
1503 $uptime % 60;
1504
1505 $m = [$users, $host, $uptime, $version, $desc];
1506
1507 $y++;
1508
1509 $table->add_at (scalar @$m, $y, new DC::UI::VBox children => [
1510 (new DC::UI::Button
1511 text => "Use",
1512 tooltip => "Put this server into the <b>Host:Port</b> field",
1513 on_activate => sub {
1514 $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host);
1515 $METASERVER->hide;
1516 0
1517 },
1518 ),
1519 (new DC::UI::Empty expand => 1),
1520 ]);
1521
1522 $table->add_at ($_, $y, new DC::UI::Label
1523 max_w => $::WIDTH * 0.4,
1524 ellipsise => 0,
1525 align => $align[$_],
1526 text => $m->[$_],
1527 tooltip => $tip[$_],
1528 fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]),
1529 can_hover => 1,
1530 can_events => 1,
1531 fontsize => 0.8)
1532 for 0 .. $#$m;
1533 }
1534 } else {
1535 $ok or $label->set_text ("error while contacting metaserver");
1536 }
1537 };
1538
1539 }
1540
1541 sub metaserver_dialog {
1542 my $vbox = new DC::UI::VBox;
1543 my $table = new DC::UI::Table;
1544 $vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table);
1545
1546 my $dialog = new DC::UI::Toplevel
1547 title => "Server List",
1548 name => 'metaserver_dialog',
1549 x => 'center',
1550 y => 'center',
1551 z => 3,
1552 force_w => $::WIDTH * 0.9,
1553 force_h => $::HEIGHT * 0.7,
1554 child => $vbox,
1555 has_close_button => 1,
1556 table => $table,
1557 on_visibility_change => sub {
1558 update_metaserver ($_[0]) if $_[1];
1559 0
1560 },
1561 ;
1562
1563 $dialog
1564 }
1565
1566 sub login_setup {
1567 my $vbox = new DC::UI::VBox;
1568
1569 $vbox->add (new DC::UI::FancyFrame
1570 label => "Login Settings",
1571 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1572 );
1573
1574 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1575 $table->add_at (1, 4, new DC::UI::Entry
1576 text => $CFG->{profile}{default}{user},
1577 tooltip => "The name of your character on the server.",
1578 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1579 );
1580
1581 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1582 $table->add_at (1, 5, new DC::UI::Entry
1583 text => $CFG->{profile}{default}{password},
1584 hidden => 1,
1585 tooltip => "The password for your character.",
1586 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 }
1587 );
1588
1589 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1590 expand => 1,
1591 text => "Login / Register",
1592 tooltip => "This button will either login to the account configured above or register a new account.",
1593 on_activate => sub {
1594 $CONN ? stop_game
1595 : start_game;
1596 1
1597 },
1598 );
1599
1600 $vbox->add (new DC::UI::FancyFrame
1601 label => "Registering",
1602 min_h => 200,
1603 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1604 markup =>
1605 "To register a new account, choose a username that hasn't been taken yet and "
1606 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1607 ),
1608 );
1609
1610 $vbox
1611 }
1612
1613 sub server_setup {
1614 my $vbox = new DC::UI::VBox;
1615
1616 $vbox->add (new DC::UI::FancyFrame
1617 label => "Connection Settings",
1618 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1619 );
1620
1621 my $row = 0;
1622
1623 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port");
1624 {
1625 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1626
1627 $vbox->add (
1628 $HOST_ENTRY = new DC::UI::Entry
1629 expand => 1,
1630 text => $CFG->{profile}{default}{host},
1631 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1632 on_changed => sub {
1633 my ($self, $value) = @_;
1634 $CFG->{profile}{default}{host} = $value;
1635 1
1636 }
1637 );
1638
1639 if (0) { #d# disabled
1640 $vbox->add (new DC::UI::Button
1641 expand => 1,
1642 text => "Server List",
1643 other => $METASERVER,
1644 tooltip => "Show a list of available Deliantra servers",
1645 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1646 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1647 );
1648 }#d#
1649 }
1650
1651 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size");
1652 $table->add_at (1, $row, new DC::UI::Slider
1653 force_w => 100,
1654 range => [$CFG->{mapsize}, 10, 100, 0, 1],
1655 tooltip => "This is the size of the portion of the map update the server sends you. "
1656 . "If you set this to a high value you will be able to see further, "
1657 . "but you also increase bandwidth requirements and latency. "
1658 . "This option is only used once at log-in.",
1659 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
1660 );
1661
1662 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate");
1663 $table->add_at (1, $row, new DC::UI::Entry
1664 text => $CFG->{output_rate},
1665 tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
1666 . "when sending data. When 0 or unset, the server "
1667 . "default will be used, which is usually around 100kb/s. Most servers will "
1668 . "dynamically find an optimal rate, so adjust this only when necessary.",
1669 on_changed => sub { $CFG->{output_rate} = $_[1]; 1 },
1670 );
1671
1672 $vbox->add (new DC::UI::FancyFrame
1673 label => "Server Info",
1674 child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0),
1675 );
1676
1677 $vbox
1678 }
1679
1680 sub client_setup {
1681 my $table = new DC::UI::Table expand => 1, col_expand => [0, 1];
1682
1683 my $row = 0;
1684
1685 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1686 $table->add_at (1, $row++, new DC::UI::CheckBox
1687 state => $CFG->{show_tips},
1688 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1689 on_changed => sub {
1690 my ($self, $value) = @_;
1691 $CFG->{show_tips} = $value;
1692 0
1693 }
1694 );
1695
1696 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1697 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1698 text => $CFG->{logview_max_par},
1699 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1700 . "sends more messages than this number, older messages get removed to save memory and "
1701 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1702 on_changed => sub {
1703 my ($self, $value) = @_;
1704 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1705 0
1706 },
1707 );
1708
1709 $table
1710 }
1711
1712 sub autopickup_setup {
1713 my $r = new DC::UI::ScrolledWindow (
1714 expand => 1,
1715 scroll_y => 1
1716 );
1717 $r->add (my $table = new DC::UI::Table
1718 row_expand => [0],
1719 col_expand => [0, 1, 0, 1],
1720 );
1721
1722 for (
1723 ["General", 0, 0,
1724 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1725 ["Inhibit autopickup" => PICKUP_INHIBIT],
1726 ["Stop before pickup" => PICKUP_STOP],
1727 ["Debug autopickup" => PICKUP_DEBUG],
1728 ],
1729 ["Weapons", 0, 6,
1730 ["All weapons" => PICKUP_ALLWEAPON],
1731 ["Missile weapons" => PICKUP_MISSILEWEAPON],
1732 ["Bows" => PICKUP_BOW],
1733 ["Arrows" => PICKUP_ARROW],
1734 ],
1735 ["Armour", 0, 12,
1736 ["Helmets" => PICKUP_HELMET],
1737 ["Shields" => PICKUP_SHIELD],
1738 ["Body Armour" => PICKUP_ARMOUR],
1739 ["Boots" => PICKUP_BOOTS],
1740 ["Gloves" => PICKUP_GLOVES],
1741 ["Cloaks" => PICKUP_CLOAK],
1742 ],
1743
1744 ["Readables", 2, 0,
1745 ["Spellbooks" => PICKUP_SPELLBOOK],
1746 ["Skillscrolls" => PICKUP_SKILLSCROLL],
1747 ["Normal Books/Scrolls" => PICKUP_READABLES],
1748 ],
1749 ["Misc", 2, 5,
1750 ["Food" => PICKUP_FOOD],
1751 ["Drinks" => PICKUP_DRINK],
1752 ["Valuables (Money, Gems)" => PICKUP_VALUABLES],
1753 ["Keys" => PICKUP_KEY],
1754 ["Magical Items" => PICKUP_MAGICAL],
1755 ["Potions" => PICKUP_POTION],
1756 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1757 ["Ignore cursed" => PICKUP_NOT_CURSED],
1758 ["Jewelery" => PICKUP_JEWELS],
1759 ["Flesh" => PICKUP_FLESH],
1760 ],
1761 ["Value/Weight ratio", 2, 17]
1762 )
1763 {
1764 my ($title, $x, $y, @bits) = @$_;
1765 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1766
1767 for (@bits) {
1768 ++$y;
1769
1770 my $mask = $_->[1];
1771 $table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1);
1772 $table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox
1773 state => $::CFG->{pickup} & $mask,
1774 on_changed => sub {
1775 my ($box, $value) = @_;
1776
1777 if ($value) {
1778 $::CFG->{pickup} |= $mask;
1779 } else {
1780 $::CFG->{pickup} &= ~$mask;
1781 }
1782
1783 $::CONN->send_command ("pickup $::CFG->{pickup}")
1784 if defined $::CONN;
1785
1786 0
1787 });
1788
1789 ${$_->[2]} = $checkbox if $_->[2];
1790 }
1791 }
1792
1793 $table->add_at (2, 18, new DC::UI::ValSlider
1794 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1795 template => ">= 99",
1796 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1797 to_value => sub { ">= " . 5 * $_[0] },
1798 on_changed => sub {
1799 my ($slider, $value) = @_;
1800
1801 $::CFG->{pickup} &= ~0xF;
1802 $::CFG->{pickup} |= int $value
1803 if $value;
1804 1;
1805 });
1806
1807 $table->add_at (3, 18, new DC::UI::Button
1808 text => "set",
1809 on_activate => sub {
1810 $::CONN->send_command ("pickup $::CFG->{pickup}")
1811 if defined $::CONN;
1812 0
1813 });
1814
1815 $r
1816 }
1817
1818 my %SORT_ORDER = (
1819 type => sub {
1820 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1821 },
1822 mtime => sub {
1823 my $NOW = time;
1824 sort {
1825 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1826 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1827
1828 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1829 or $btime <=> $atime
1830 or $a->{type} <=> $b->{type}
1831 } @_
1832 },
1833 weight => sub { sort {
1834 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1835 or $a->{type} <=> $b->{type}
1836 } @_ },
1837 );
1838
1839 sub inventory_widget {
1840 my $hb = new DC::UI::HBox homogeneous => 1;
1841
1842 $hb->add (my $vb1 = new DC::UI::VBox);
1843 $vb1->add (new DC::UI::Label text => "Player");
1844
1845 $vb1->add (my $hb1 = new DC::UI::HBox);
1846
1847 use sort 'stable';
1848
1849 $hb1->add (new DC::UI::Selector
1850 value => $::CFG->{inv_sort},
1851 options => [
1852 [type => "Type/Name"],
1853 [mtime => "Recent/Normal/Locked"],
1854 [weight => "Weight/Type"],
1855 ],
1856 on_changed => sub {
1857 $::CFG->{inv_sort} = $_[1];
1858 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1859 },
1860 );
1861 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1862 #TODO# update to weight/maxweight
1863 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1864
1865 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1866 $sw1->add ($INV = new DC::UI::Inventory);
1867 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1868
1869 $hb->add (my $vb2 = new DC::UI::VBox);
1870
1871 $vb2->add ($INVR_HB = new DC::UI::HBox);
1872
1873 $vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1874 $sw2->add ($INVR = new DC::UI::Inventory);
1875
1876 # XXX: Call after $INVR = ... because set_opencont sets the items
1877 DC::Protocol::set_opencont ($::CONN, 0, "Floor");
1878
1879 $hb
1880 }
1881
1882 sub media_window {
1883 my $vb = new DC::UI::VBox;
1884
1885 $vb->add (new DC::UI::FancyFrame
1886 label => "Currently playing music",
1887 child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
1888 child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8),
1889 );
1890
1891 $vb->add (new DC::UI::FancyFrame
1892 label => "Other media used in this session",
1893 expand => 1,
1894 child => ($LICENSE_WIDGET = new DC::UI::TextScroller
1895 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
1896 );
1897
1898 $vb
1899 }
1900
1901 sub add_license {
1902 my ($meta) = @_;
1903
1904 $meta = $meta->{data}
1905 or return;
1906
1907 $meta->{license} || $meta->{author} || $meta->{source}
1908 or return;
1909
1910 $LICENSE_WIDGET->add_paragraph ({
1911 fg => [1, 1, 1, 1],
1912 markup => "<small>"
1913 . "<b>Name:</b> " . (DC::asxml $meta->{name}) . "\n"
1914 . "<b>Author:</b> " . (DC::asxml $meta->{author}) . "\n"
1915 . "<b>Source:</b> " . (DC::asxml $meta->{source}) . "\n"
1916 . "<b>License:</b> " . (DC::asxml $meta->{license}) . "\n"
1917 . "</small>",
1918 });
1919 $LICENSE_WIDGET->scroll_to_bottom;
1920 }
1921
1922 sub toggle_player_page {
1923 my ($widget) = @_;
1924
1925 if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) {
1926 $PL_WINDOW->hide;
1927 } else {
1928 $PL_NOTEBOOK->set_current_page ($widget);
1929 $PL_WINDOW->show;
1930 }
1931 }
1932
1933 sub player_window {
1934 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1935 x => "center",
1936 y => "center",
1937 force_w => $WIDTH * 9/10,
1938 force_h => $HEIGHT * 9/10,
1939 title => "Player",
1940 name => "playerbook",
1941 has_close_button => 1
1942 ;
1943
1944 my $ntb =
1945 $PL_NOTEBOOK =
1946 new DC::UI::Notebook expand => 1;
1947
1948 $ntb->add_tab (
1949 "Statistics (F2)" => $STATS_PAGE = stats_window,
1950 "Shows statistics, where all your Stats and Resistances are shown."
1951 );
1952 $ntb->add_tab (
1953 "Skills (F3)" => $SKILL_PAGE = skill_window,
1954 "Shows all your Skills."
1955 );
1956
1957 my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1);
1958 $spellsw->add ($SPELL_LIST = new DC::UI::SpellList);
1959 $ntb->add_tab (
1960 "Spellbook (F4)" => $spellsw,
1961 "Displays all spells you have and lets you edit keyboard shortcuts for them."
1962 );
1963 $ntb->add_tab (
1964 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
1965 "Toggles the inventory window, where you can manage your loot (or treasures :). "
1966 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory."
1967 );
1968 $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup,
1969 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
1970
1971 $ntb->add_tab (Media => media_window,
1972 "License, Author and Source info for media sent by the server.");
1973
1974 $ntb->set_current_page ($INVENTORY_PAGE);
1975
1976 $plwin->add ($ntb);
1977 $plwin
1978 }
1979
1980 sub keyboard_setup {
1981 DC::Macro::keyboard_setup
1982 }
1983
1984 sub help_window {
1985 my $win = new DC::UI::Toplevel
1986 x => 'center',
1987 y => 'center',
1988 z => 4,
1989 name => 'doc_browser',
1990 force_w => int $WIDTH * 7/8,
1991 force_h => int $HEIGHT * 7/8,
1992 title => "Help Browser",
1993 has_close_button => 1;
1994
1995 $win->add (my $vbox = new DC::UI::VBox);
1996
1997 $vbox->add (new DC::UI::FancyFrame
1998 label => "Navigation",
1999 child => (my $buttons = new DC::UI::HBox),
2000 );
2001 $vbox->add (my $viewer = new DC::UI::TextScroller
2002 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2003
2004 my @history;
2005 my @future;
2006 my $curnode;
2007
2008 my $load_node; $load_node = sub {
2009 my ($node, $para) = @_;
2010
2011 $buttons->clear;
2012
2013 $buttons->add (new DC::UI::Button
2014 text => "⇤",
2015 tooltip => "back to the starting page",
2016 on_activate => sub {
2017 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2018 unshift @future, @history;
2019 @history = ();
2020 $load_node->(@{shift @future});
2021 },
2022 );
2023
2024 if (@history) {
2025 $buttons->add (new DC::UI::Button
2026 text => "⋘",
2027 tooltip => "back to <i>" . (DC::asxml DC::Pod::full_path $history[-1][0]) . "</i>",
2028 on_activate => sub {
2029 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2030 $load_node->(@{pop @history});
2031 },
2032 );
2033 }
2034
2035 if (@future) {
2036 $buttons->add (new DC::UI::Button
2037 text => "⋙",
2038 tooltip => "forward to <i>" . (DC::asxml DC::Pod::full_path $future[0][0]) . "</i>",
2039 on_activate => sub {
2040 push @history, [$curnode, $viewer->current_paragraph];
2041 $load_node->(@{shift @future});
2042 },
2043 );
2044 }
2045
2046 $buttons->add (new DC::UI::Label text => " ");
2047
2048 my @path = DC::Pod::full_path_of $node;
2049 pop @path; # drop current node
2050
2051 for my $node (@path) {
2052 $buttons->add (new DC::UI::Button
2053 text => $node->[DC::Pod::N_KW][0],
2054 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
2055 on_activate => sub {
2056 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2057 $load_node->($node);
2058 },
2059 );
2060 $buttons->add (new DC::UI::Label text => "/");
2061 }
2062
2063 $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
2064
2065 $curnode = $node;
2066
2067 $viewer->clear;
2068 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
2069 $viewer->scroll_to ($para);
2070 };
2071
2072 $load_node->(DC::Pod::find pod => "mainpage");
2073
2074 $DC::Pod::goto_document = sub {
2075 my (@path) = @_;
2076
2077 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2078
2079 $load_node->((DC::Pod::find @path)[0]);
2080 $win->show;
2081 };
2082
2083 $win
2084 }
2085
2086 sub open_string_query {
2087 my ($title, $cb, $txt, $tooltip) = @_;
2088 my $dialog = new DC::UI::Toplevel
2089 x => "center",
2090 y => "center",
2091 z => 50,
2092 force_w => $WIDTH * 4/5,
2093 title => $title;
2094
2095 $dialog->add (
2096 my $e = new DC::UI::Entry
2097 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2098 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2099 tooltip => $tooltip
2100 );
2101
2102 $e->grab_focus;
2103 $e->set_text ($txt) if $txt;
2104 $dialog->show;
2105 }
2106
2107 sub open_quit_dialog {
2108 unless ($QUIT_DIALOG) {
2109 $QUIT_DIALOG = new DC::UI::Toplevel
2110 x => "center",
2111 y => "center",
2112 z => 50,
2113 title => "Really Quit?",
2114 on_key_down => sub {
2115 my ($dialog, $ev) = @_;
2116 $ev->{sym} == 27 and $dialog->hide;
2117 }
2118 ;
2119
2120 $QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1);
2121
2122 $vb->add (new DC::UI::Label
2123 text => "You should find a savebed and apply it first!",
2124 max_w => $WIDTH * 0.25,
2125 ellipsize => 0,
2126 );
2127 $vb->add (my $hb = new DC::UI::HBox expand => 1);
2128 $hb->add (new DC::UI::Button
2129 text => "Ok",
2130 expand => 1,
2131 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2132 );
2133 $hb->add (new DC::UI::Button
2134 text => "Quit anyway",
2135 expand => 1,
2136 on_activate => sub { EV::unloop EV::UNLOOP_ALL },
2137 );
2138 }
2139
2140 $QUIT_DIALOG->show;
2141 $QUIT_DIALOG->grab_focus;
2142 }
2143
2144 sub show_tip_of_the_day {
2145 # find all tips
2146 my @tod = DC::Pod::find tip_of_the_day => "*";
2147
2148 DC::DB::get state => "tip_of_the_day", sub {
2149 my ($todindex) = @_;
2150 $todindex = 0 if $todindex >= @tod;
2151 DC::DB::put state => tip_of_the_day => $todindex + 1, sub { };
2152
2153 # create dialog
2154 my $dialog;
2155
2156 my $close = sub {
2157 $dialog->destroy;
2158 };
2159
2160 $dialog = new DC::UI::Toplevel
2161 x => "center",
2162 y => "center",
2163 z => 3,
2164 name => 'tip_of_the_day',
2165 force_w => int $WIDTH * 4/9,
2166 force_h => int $WIDTH * 2/9,
2167 title => "Tip of the day #" . (1 + $todindex),
2168 child => my $vbox = new DC::UI::VBox,
2169 has_close_button => 1,
2170 on_delete => $close,
2171 ;
2172
2173 $vbox->add (my $viewer = new DC::UI::TextScroller
2174 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2175 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]);
2176
2177 $vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]);
2178
2179 $table->add_at (0, 0, new DC::UI::Button
2180 text => "Close",
2181 tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the <b>Server Setup</b>.",
2182 on_activate => $close,
2183 );
2184
2185 $table->add_at (2, 0, new DC::UI::Button
2186 text => "Next",
2187 tooltip => "Show the next <b>Tip of the day</b>.",
2188 on_activate => sub {
2189 $close->();
2190 &show_tip_of_the_day;
2191 },
2192 );
2193
2194 $dialog->show;
2195 };
2196 }
2197
2198 sub sdl_init {
2199 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2200 and die "SDL::Init failed!\n";
2201 }
2202
2203 sub video_init {
2204 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2205 $SDL_REINIT = 0;
2206
2207 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2208 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2209 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2210 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2211
2212 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2213
2214 if (!exists $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2215 $CFG->{sdl_mode} = 0;
2216 for (reverse 0 .. $#SDL_MODES) {
2217 $CFG->{sdl_mode} = $_ if $SDL_MODES[$_][0] * $SDL_MODES[$_][1] >= 800 * 600;
2218 }
2219 }
2220
2221 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2222
2223 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2224 $FULLSCREEN = $CFG->{fullscreen};
2225 $FAST = $CFG->{fast};
2226
2227 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2228 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2229 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2230 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2231
2232 $SDL_ACTIVE = 1;
2233 $LAST_REFRESH = time - 0.01;
2234
2235 DC::OpenGL::init;
2236 DC::Macro::init;
2237
2238 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
2239
2240 $DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
2241
2242 #############################################################################
2243
2244 if ($DEBUG_STATUS) {
2245 DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
2246 } else {
2247 # create/configure the widgets
2248
2249 $DC::UI::ROOT->connect (key_down => sub {
2250 my (undef, $ev) = @_;
2251
2252 if (my @macros = DC::Macro::find $ev) {
2253 DC::Macro::execute $_ for @macros;
2254
2255 return 1;
2256 }
2257
2258 0
2259 });
2260
2261 $DEBUG_STATUS = new DC::UI::Label
2262 padding => 0,
2263 z => 100,
2264 force_x => "max",
2265 force_y => 0;
2266 $DEBUG_STATUS->show;
2267
2268 $STATUSBOX = new DC::UI::Statusbox;
2269
2270 $MODBOX = new DC::UI::Label
2271 can_events => 1,
2272 can_hover => 1,
2273 markup => "",
2274 align => 0,
2275 font => $FONT_FIXED,
2276 tooltip => "#modifier_box",
2277 tooltip_width => 0.67,
2278 ;
2279
2280 update_modbox;
2281
2282 (new DC::UI::Frame
2283 bg => [0, 0, 0, 0.4],
2284 force_x => 0,
2285 force_y => "max",
2286 child => (my $LR = new DC::UI::VBox),
2287 )->show;
2288
2289 $LR->add ($STATUSBOX);
2290 $LR->add ($MODBOX);
2291 $LR->add (new DC::UI::Label
2292 align => 0,
2293 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2294 fontsize => 0.5,
2295 fg => [1, 1, 0, 0.7],
2296 );
2297
2298 DC::UI::Toplevel->new (
2299 title => "Minimap",
2300 name => "mapmap",
2301 x => 0,
2302 y => $FONTSIZE + 8,
2303 border_bg => [1, 1, 1, 192/255],
2304 bg => [1, 1, 1, 0],
2305 child => ($MAPMAP = new DC::MapWidget::MapMap
2306 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
2307 ),
2308 )->show;
2309
2310 $MAPWIDGET = new DC::MapWidget;
2311 $MAPWIDGET->connect (activate_console => sub {
2312 my ($mapwidget, $preset) = @_;
2313
2314 $MESSAGE_DIST->activate_console ($preset)
2315 if $MESSAGE_DIST;
2316 });
2317 $MAPWIDGET->show;
2318 $MAPWIDGET->grab_focus;
2319
2320 $COMPLETER = new DC::MapWidget::Command::
2321 command => { },
2322 tooltip => "#completer_help",
2323 ;
2324
2325 $SETUP_DIALOG = new DC::UI::Toplevel
2326 title => "Setup",
2327 name => "setup_dialog",
2328 x => 'center',
2329 y => 'center',
2330 z => 2,
2331 force_w => $::WIDTH * 0.6,
2332 force_h => $::HEIGHT * 0.6,
2333 has_close_button => 1,
2334 ;
2335
2336 $METASERVER = metaserver_dialog;
2337 # the name is changed to not conflict with the older name as users could have hidden it
2338 $MESSAGE_WINDOW = new DC::UI::Dockbar
2339 name => "message_window2",
2340 title => 'Messages',
2341 force_w => $::WIDTH * 0.6,
2342 force_h => $::HEIGHT * 0.25,
2343 ;
2344
2345 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2346
2347 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2348 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2349
2350 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2351 "Configure the server to play on, your username and password.");
2352 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2353 "Configure other server related options.");
2354 $SETUP_NOTEBOOK->add_tab (Client => client_setup,
2355 "Configure various client-specific settings.");
2356 $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup,
2357 "Configure the video mode, performance, fonts and other graphical aspects of the game.");
2358 $SETUP_NOTEBOOK->add_tab (Audio => audio_setup,
2359 "Configure the use of audio, sound effects and background music.");
2360 $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup,
2361 "Lets you define, edit and delete key bindings."
2362 . "There is a shortcut for making bindings: <b>Control-Insert</b> opens the binding editor "
2363 . "with nothing set and the recording started. After doing the actions you "
2364 . "want to record press <b>Insert</b> and you will be asked to press a key-combo. "
2365 . "After pressing the combo the binding will be saved automatically and the "
2366 . "binding editor closes");
2367 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2368 "Some debuggin' options. Do not ask.");
2369
2370 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top
2371
2372 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2373 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2374
2375 # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2376 # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2377
2378 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2379
2380 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2381 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2382
2383 $BUTTONBAR->add (new DC::UI::Button
2384 text => "Save Config",
2385 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2386 on_activate => sub {
2387 $::CFG->{layout} = DC::UI::get_layout;
2388 DC::write_cfg;
2389 status "Configuration Saved";
2390 0
2391 },
2392 );
2393
2394 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2395 tooltip => "View Documentation");
2396
2397 $BUTTONBAR->add (new DC::UI::Button
2398 text => "Quit",
2399 tooltip => "Terminates the program",
2400 on_activate => sub {
2401 if ($CONN) {
2402 open_quit_dialog;
2403 } else {
2404 EV::unloop EV::UNLOOP_ALL;
2405 }
2406 0
2407 },
2408 );
2409
2410 $BUTTONBAR->show;
2411 $SETUP_DIALOG->show;
2412 $MESSAGE_WINDOW->show;
2413 }
2414
2415 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
2416 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2417
2418 $CAVEAT_LABEL->set_text ("None :)");
2419 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2420 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2421
2422 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2423 }
2424
2425 sub video_shutdown {
2426 DC::OpenGL::shutdown;
2427 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2428
2429 undef $SDL_ACTIVE;
2430 }
2431
2432 my %animate_object;
2433 my $animate_timer;
2434
2435 my $fps = 9;
2436
2437 sub force_refresh {
2438 if ($ENV{CFPLUS_DEBUG} & 4) {
2439 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2440 debug sprintf "%3.2f", $fps;
2441 }
2442
2443 undef $WANT_REFRESH;
2444 $_[0]->stop;
2445
2446 $DC::UI::ROOT->draw;
2447 DC::SDL_GL_SwapBuffers;
2448 $LAST_REFRESH = $NOW;
2449 }
2450
2451 my $want_refresh = EV::prepare_ns \&force_refresh;
2452
2453 my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2454 $NOW = EV::now;
2455
2456 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
2457 for DC::poll_events;
2458
2459 if (%animate_object) {
2460 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2461 $WANT_REFRESH = 1;
2462 }
2463
2464 $want_refresh->start
2465 if $WANT_REFRESH;
2466 };
2467
2468 sub animation_start {
2469 my ($widget) = @_;
2470 $animate_object{$widget} = $widget;
2471 }
2472
2473 sub animation_stop {
2474 my ($widget) = @_;
2475 delete $animate_object{$widget};
2476 }
2477
2478 %SDL_CB = (
2479 DC::SDL_QUIT => sub {
2480 EV::unloop EV::UNLOOP_ALL;
2481 },
2482 DC::SDL_VIDEORESIZE => sub {
2483 },
2484 DC::SDL_VIDEOEXPOSE => sub {
2485 DC::UI::full_refresh;
2486 },
2487 DC::SDL_ACTIVEEVENT => sub {
2488 # not useful, as APPACTIVE includes only iconified state, not unmapped
2489 # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2490 # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2491 # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2492 # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2493 # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2494 },
2495 DC::SDL_KEYDOWN => sub {
2496 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2497 # alt-enter
2498 video_shutdown;
2499 $FULLSCREEN_ENABLE->toggle;
2500 video_init;
2501 } else {
2502 &DC::UI::feed_sdl_key_down_event;
2503 }
2504 update_modbox;
2505 },
2506 DC::SDL_KEYUP => sub {
2507 &DC::UI::feed_sdl_key_up_event;
2508 update_modbox;
2509 },
2510 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event,
2511 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event,
2512 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event,
2513 DC::SDL_USEREVENT => sub {
2514 if ($_[0]{code} == 1) {
2515 audio_channel_finished $_[0]{data1};
2516 } elsif ($_[0]{code} == 0) {
2517 audio_music_finished;
2518 }
2519 },
2520 );
2521
2522 #############################################################################
2523
2524 $SIG{INT} = $SIG{TERM} = sub {
2525 EV::unloop;
2526 #d# TODO calling exit here hangs the process in some futex
2527 };
2528
2529 # due to mac os x + sdl combined briandamage, we need this contortion
2530 sub main {
2531 {
2532 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2533
2534 if (-e "$Deliantra::VARDIR/client.cf") {
2535 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2536 } else {
2537 #TODO: compatibility cruft
2538 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2539 print STDERR "INFO: used old configuration file\n";
2540 }
2541
2542 DC::DB::Server::run;
2543
2544 if ($CFG->{db_schema} < 1) {
2545 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2546 DC::DB::nuke_db;
2547 $CFG->{db_schema} = 1;
2548 DC::write_cfg;
2549 }
2550
2551 DC::DB::open_db;
2552
2553 DC::UI::set_layout ($::CFG->{layout});
2554
2555 my %DEF_CFG = (
2556 sdl_mode => 0,
2557 fullscreen => 1,
2558 fast => 0,
2559 force_opengl11 => undef,
2560 disable_alpha => 0,
2561 smooth_movement => 1,
2562 texture_compression => 1,
2563 map_scale => 1,
2564 fow_enable => 1,
2565 fow_intensity => 0,
2566 map_smoothing => 1,
2567 gui_fontsize => 1,
2568 log_fontsize => 0.7,
2569 gauge_fontsize => 1,
2570 gauge_size => 0.35,
2571 stat_fontsize => 0.7,
2572 mapsize => 100,
2573 audio_enable => 1,
2574 audio_hw_channels => 0,
2575 audio_hw_frequency => 0,
2576 audio_hw_chunksize => 0,
2577 audio_mix_channels => 8,
2578 effects_enable => 1,
2579 effects_volume => 1,
2580 bgm_enable => 1,
2581 bgm_volume => 0.5,
2582 output_rate => "",
2583 pickup => 0,
2584 inv_sort => "mtime",
2585 default => "profile", # default profile
2586 show_tips => 1,
2587 logview_max_par => 1000,
2588 shift_fire_stop => 0,
2589 );
2590
2591 while (my ($k, $v) = each %DEF_CFG) {
2592 $CFG->{$k} = $v unless exists $CFG->{$k};
2593 }
2594
2595 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2596 $PROFILE = $CFG->{profile}{default};
2597
2598 # convert old bindings (only default profile matters)
2599 if (my $bindings = delete $PROFILE->{bindings}) {
2600 while (my ($mod, $syms) = each %$bindings) {
2601 while (my ($sym, $cmds) = each %$syms) {
2602 push @{ $PROFILE->{macro} }, {
2603 accelkey => [$mod*1, $sym*1],
2604 action => $cmds,
2605 };
2606 }
2607 }
2608 }
2609
2610 sdl_init;
2611
2612 {
2613 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2614 DejaVuSans.ttf
2615 DejaVuSansMono.ttf
2616 DejaVuSans-Bold.ttf
2617 DejaVuSansMono-Bold.ttf
2618 DejaVuSans-Oblique.ttf
2619 DejaVuSansMono-Oblique.ttf
2620 DejaVuSans-BoldOblique.ttf
2621 DejaVuSansMono-BoldOblique.ttf
2622 );
2623
2624 DC::add_font $_ for @fonts;
2625
2626 $FONT_PROP = new_from_file DC::Font $fonts[0];
2627 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2628
2629 $FONT_PROP->make_default;
2630
2631 DC::pango_init;
2632 }
2633
2634 # compare mono (ft) vs. rgba (cairo)
2635 # ft - 1.8s, cairo 3s, even in alpha-only mode
2636 # for my $rgba (0..1) {
2637 # my $t1 = Time::HiRes::time;
2638 # for (1..1000) {
2639 # my $layout = DC::Layout->new ($rgba);
2640 # $layout->set_text ("hallo" x 100);
2641 # $layout->render;
2642 # }
2643 # my $t2 = Time::HiRes::time;
2644 # warn $t2-$t1;
2645 # }
2646
2647 video_init;
2648 audio_init;
2649 }
2650
2651 show_tip_of_the_day if $CFG->{show_tips};
2652
2653 our $STARTUP_CANCEL = EV::idle sub {
2654 undef $::STARTUP_CANCEL;
2655 $startup_done->();
2656 };
2657
2658 delete $SIG{__DIE__};
2659 EV::loop;
2660
2661 #video_shutdown;
2662 #audio_shutdown;
2663 DC::OpenGL::quit;
2664 DC::SDL_Quit;
2665 DC::DB::Server::stop;
2666 }
2667
2668 DC::SDL_braino; # see sub above
2669
2670 =head1 NAME
2671
2672 deliantra - A Deliantra MORPG game client
2673
2674 =head1 SYNOPSIS
2675
2676 Just run it - no commandline arguments are supported.
2677
2678 =head1 USAGE
2679
2680 deliantra utilises OpenGL for all UI elements and the game. It is supposed to
2681 be used in fullscreen mode and interactively.
2682
2683 =head1 DEBUGGING
2684
2685
2686 CFPLUS_DEBUG - environment variable
2687
2688 1 draw borders around widgets
2689 2 add low-level widget info to tooltips
2690 4 show fps
2691 8 suppress tooltips
2692
2693 =head1 AUTHOR
2694
2695 Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2696
2697
2698