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/cvs/deliantra/Deliantra-Client/bin/deliantra
Revision: 1.62
Committed: Fri Aug 22 21:53:07 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
Changes since 1.61: +2 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #!/opt/bin/perl
2
3 if ($ENV{DELIANTRA_CORO_DEBUG}) {
4 eval '
5 use Coro;
6 use Coro::EV;
7 use Coro::Debug;
8 our $debug = new_unix_server Coro::Debug "/tmp/dc";
9 ';
10 }
11
12 # do splash-screen thingy on win32
13 my $startup_done = sub { };
14 BEGIN {
15 if (%PAR::LibCache && $^O eq "MSWin32") {
16 while (my ($filename, $zip) = each %PAR::LibCache) {
17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 }
19
20 require Win32::GUI::SplashScreen;
21
22 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 );
25
26 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1);
28 };
29 }
30 }
31
32 use strict;
33 use utf8;
34
35 use Carp 'verbose';
36
37 # do things only needed for single-binary version (par)
38 BEGIN {
39 if (%PAR::LibCache) {
40 @INC = grep ref, @INC; # weed out all paths except pars loader refs
41
42 my $root = $ENV{PAR_TEMP};
43
44 while (my ($filename, $zip) = each %PAR::LibCache) {
45 for ($zip->memberNames) {
46 next unless /^root\/(.*)/;
47 $zip->extractMember ($_, "$root/$1")
48 unless -e "$root/$1";
49 }
50 }
51
52 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32
54 } elsif (-e "$root/pangoversion") {
55 open my $fh, "<:perlio", "$root/pangoversion"
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
72 or die "$ENV{PANGO_RC_FILE}: $!";
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } else {
75 # OS X
76 $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
77 $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
78 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
79 $ENV{DYLD_LIBRARY_PATH} = $root;
80 chdir $root; # for pango modules, maybe other things
81 }
82
83 unshift @INC, $root;
84 }
85 }
86
87 # prepend private library directory
88 BEGIN {
89 for (grep !ref, @INC) {
90 my $path = "$_/Deliantra/Client/private";
91 if (-d $path) {
92 unshift @INC, $path;
93 last;
94 }
95 }
96 }
97
98 # need to do it again because that pile of garbage called PAR nukes it before main
99 unshift @INC, $ENV{PAR_TEMP}
100 if %PAR::LibCache;
101
102 use Time::HiRes 'time';
103 use EV;
104 use List::Util qw(max min);
105
106 use Deliantra;
107 use Deliantra::Protocol::Constants;
108
109 use AnyEvent::DNS;
110 use AnyEvent::Socket ();
111
112 use Compress::LZF;
113
114 use DC;
115 BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } }
116 use DC::OpenGL ();
117 use DC::Protocol;
118 use DC::DB;
119 use DC::UI;
120 use DC::UI::Canvas;
121 use DC::UI::Inventory;
122 use DC::UI::SpellList;
123 use DC::UI::Dockable;
124 use DC::UI::Dockbar;
125 use DC::UI::MessageWindow;
126 use DC::UI::ChatView;
127 use DC::MessageDistributor;
128 use DC::Pod;
129 use DC::MapWidget;
130 use DC::Macro;
131
132 $SIG{QUIT} = sub { Carp::cluck "QUIT" };
133 $SIG{PIPE} = 'IGNORE';
134
135 $EV::DIED = sub {
136 DC::fatal Carp::longmess $@;
137 };
138
139 my $MAX_FPS = 60;
140
141 our $META_SERVER = "http://metaserver.schmorp.de/current.json";
142
143 our $LAST_REFRESH;
144 our $NOW;
145
146 our $CFG;
147 our $CONN;
148 our $PROFILE; # current profile
149 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
150
151 our $WANT_REFRESH;
152
153 our $MODE_SLIDER;
154 our $CAVEAT_LABEL;
155
156 our @SDL_MODES;
157 our $SDL_REINIT = 1;
158 our $WIDTH;
159 our $HEIGHT;
160 our $FULLSCREEN;
161 our $FONTSIZE;
162
163 our $FONT_PROP;
164 our $FONT_FIXED;
165
166 our $MAP;
167 our $MAPMAP;
168 our $MAPWIDGET;
169 our $COMPLETER;
170 our $BUTTONBAR;
171 our $METASERVER;
172 our $LOGIN_BUTTON;
173 our $QUIT_DIALOG;
174 our $HOST_ENTRY;
175 our $FULLSCREEN_ENABLE;
176 our $PICKUP_ENABLE;
177 our $SERVER_INFO;
178
179 our $SETUP_DIALOG;
180 our $SETUP_NOTEBOOK;
181 our $SETUP_SERVER;
182 our $SETUP_LOGIN;
183 our $SETUP_KEYBOARD;
184
185 our $PL_NOTEBOOK;
186 our $PL_WINDOW;
187
188 our $MUSIC_PLAYING_WIDGET;
189 our $LICENSE_WIDGET;
190
191 our $PICKUP_PAGE;
192 our $INVENTORY_PAGE;
193 our $STATS_PAGE;
194 our $SKILL_PAGE;
195 our $SPELL_PAGE;
196 our $SPELL_LIST;
197
198 our $HELP_WINDOW;
199 our $MESSAGE_WINDOW;
200 our $MESSAGE_DIST;
201 our $FLOORBOX;
202 our $GAUGES;
203 our $STATWIDS;
204
205 our $SDL_ACTIVE;
206 our %SDL_CB;
207
208 our $ALT_ENTER_MESSAGE;
209 our $STATUSBOX;
210 our $MODBOX;
211 our $DEBUG_STATUS;
212
213 our $INV;
214 our $INVR;
215 our $INVR_HB;
216
217 #############################################################################
218
219 sub status {
220 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
221 }
222
223 sub debug {
224 $DEBUG_STATUS->set_text ($_[0]);
225 }
226
227 sub message {
228 $MESSAGE_DIST->message (@_);
229 }
230
231 sub update_modbox {
232 my $mod = DC::SDL_GetModState;
233
234 my $markup;
235
236 $markup .= $mod & DC::KMOD_CTRL
237 ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]")
238 : "[<span foreground='#888'> once </span>]";
239
240 $markup .= $mod & DC::KMOD_SHIFT
241 ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]")
242 : "[<span foreground='#888'>move</span>]";
243
244 $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META)
245 ? "[ALT]"
246 : "[<span foreground='#888'>alt</span>]";
247
248 $markup .= $mod & DC::KMOD_NUM
249 ? "[NUM]"
250 : "[<span foreground='#888'>num</span>]";
251
252 # <tt> around next statement works around some bug that keeps the
253 # "font =>" from being used on windows
254 $MODBOX->set_markup ("<tt>$markup</tt>");
255 }
256
257 #############################################################################
258 #TODO: maybe move into own audio module...
259
260 our $SDL_MIXER;
261
262 our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
263 our $MUSIC_WANT; # arryref of ambient music we want to play
264 our @MUSIC_HAVE; # ambient music we have on disk
265 our $MUSIC_START;
266 our @MUSIC_JINGLE; # which jingles to play next
267 our $MUSIC_PLAYING_DATA;
268 our $MUSIC_PLAYING_META;
269 our $MUSIC_PLAYER;
270 our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
271
272 our %AUDIO_CHUNK; # audio "files"
273 our %AUDIO_PLAY; # which audio faces should be played
274
275 sub audio_channel_finished {
276 my ($channel) = @_;
277
278 # warn "channel $channel finished\n";#d#
279 }
280
281 sub audio_sound_push($) {
282 my ($face) = @_;
283
284 $CFG->{effects_enable}
285 or return;
286
287 $AUDIO_PLAY{$face}
288 or return;
289
290 if (my $chunk = $AUDIO_CHUNK{$face}) {
291 for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) {
292 my (undef, $dx, $dy, $vol) = @$_;
293
294 my $channel = DC::Channel::find;
295 $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
296 $channel->set_position_r ($dx, $dy, 20);
297 $chunk->play ($channel);
298 }
299 } else {
300 # sound_meta not set means data is in flight either way
301 my $meta = $CONN->{face}[$face]
302 or return;
303
304 $meta->{data}
305 or return;
306
307 # if its a jingle, play it as ambient music
308 if ($meta->{data}{jingle}) {
309 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
310 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
311 &audio_music_push ($face);
312 }
313 } else {
314 # fetch from database
315 DC::DB::get res_data => $meta->{name}, sub {
316 my $rwops = new DC::RW $_[0];
317 my $chunk = new DC::MixChunk $rwops
318 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError;
319 $chunk->volume (($meta->{data}{volume} || 1) * 128);
320 $AUDIO_CHUNK{$face} = $chunk;
321
322 audio_sound_push ($face);
323 };
324 }
325 }
326 }
327
328 sub audio_sound_play {
329 my ($face, $dx, $dy, $vol) = @_;
330
331 $SDL_MIXER
332 or return;
333 $CFG->{effects_enable}
334 or return;
335
336 my $queue = $AUDIO_PLAY{$face} ||= [];
337 push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events
338 audio_sound_push $face
339 unless @$queue > 1;
340 }
341
342 sub audio_music_set_meta {
343 my ($meta) = @_;
344
345 $MUSIC_PLAYING_META = $meta;
346 $MUSIC_PLAYING_WIDGET->set_markup (
347 "<b>Name</b>: " . (DC::asxml $meta->{data}{name}) . "\n"
348 . "<b>Author</b>: " . (DC::asxml $meta->{data}{author}) . "\n"
349 . "<b>Source</b>: " . (DC::asxml $meta->{data}{source}) . "\n"
350 . "<b>License</b>: " . (DC::asxml $meta->{data}{license})
351 );
352 }
353
354 sub audio_music_update_volume {
355 return unless $MUSIC_PLAYING_META;
356 my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1;
357 my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume};
358 DC::MixMusic::volume $base * $volume * 128;
359 }
360
361 sub audio_music_start {
362 my $meta = $MUSIC_PLAYING_META;
363
364 DC::DB::get res_data => $meta->{name}, sub {
365 return unless $SDL_MIXER;
366
367 # music might have changed...
368 $meta eq $MUSIC_PLAYING_META
369 or return &audio_music_start ();
370
371 audio_music_update_volume;
372
373 $MUSIC_PLAYING_DATA = \$_[0];
374
375 my $rwops = $meta->{path}
376 ? new_from_file DC::RW $meta->{path}
377 : new DC::RW $$MUSIC_PLAYING_DATA;
378
379 $MUSIC_PLAYER = new DC::MixMusic $rwops
380 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError;
381
382 my $NOW = time;
383
384 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
385 my $pos = $MUSIC_PLAYING_META->{stop_pos};
386 $MUSIC_PLAYER->fade_in_pos (0, 700, $pos);
387 $MUSIC_START = time - $pos;
388 } else {
389 $MUSIC_PLAYER->play (0);
390 $MUSIC_START = time;
391 }
392
393 delete $meta->{stop_time};
394 delete $meta->{stop_pos};
395 }
396 }
397
398 sub audio_music_push {
399 return unless $SDL_MIXER;
400
401 my $fade_out;
402
403 if (@MUSIC_JINGLE) {
404 $fade_out = 333;
405 @MUSIC_HAVE = $MUSIC_JINGLE[0];
406
407 } else {
408 return unless $CFG->{bgm_enable};
409
410 $fade_out = 700;
411
412 @MUSIC_HAVE =
413 grep $_ && $_->{data},
414 map $CONN->{face}[$_],
415 @$MUSIC_WANT;
416
417 # randomize music a bit so that the order is not always the same
418 $_->{stop_time} ||= rand for @MUSIC_HAVE;
419
420 # default MUSIC_HAVE == MUSIC_DEFAULT
421 @MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" }
422 unless @MUSIC_HAVE;
423 }
424
425 # if the currently playing song is acceptable, let it continue
426 return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
427
428 my $NOW = time;
429
430 if ($MUSIC_PLAYING_META) {
431 $MUSIC_PLAYING_META->{stop_time} = $NOW;
432 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
433 DC::MixMusic::fade_out $fade_out;
434 } else {
435 # sort by stop time, oldest first
436 @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
437
438 # if the most recently-played piece played very recently,
439 # resume it, else choose the oldest piece for rotation.
440 audio_music_set_meta
441 $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
442 ? $MUSIC_HAVE[-1]
443 : $MUSIC_HAVE[0];
444
445 audio_music_start;
446 }
447 }
448
449 sub audio_music_set_ambient {
450 my ($songs) = @_;
451
452 $MUSIC_WANT = $songs;
453 audio_music_push;
454 }
455
456 sub audio_music_finished {
457 if ($MUSIC_PLAYING_META) {
458 $MUSIC_PLAYING_META->{stop_time} = time;
459 }
460
461 # we compress multiple jingles of the same type
462 shift @MUSIC_JINGLE
463 while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
464
465 $MUSIC_PLAYING_WIDGET->clear;
466
467 undef $MUSIC_PLAYER;
468 undef $MUSIC_PLAYING_META;
469 undef $MUSIC_PLAYING_DATA;
470
471 audio_music_push;
472 }
473
474 sub audio_init {
475 if ($CFG->{audio_enable}) {
476 $ENV{MIX_EFFECTSMAXSPEED} = 1;
477 $SDL_MIXER = !DC::Mix_OpenAudio
478 $CFG->{audio_hw_frequency},
479 DC::MIX_DEFAULT_FORMAT,
480 $CFG->{audio_hw_channels},
481 $CFG->{audio_hw_chunksize};
482
483 if ($SDL_MIXER) {
484 DC::Mix_AllocateChannels $CFG->{audio_mix_channels};
485
486 audio_music_finished;
487 } else {
488 status "Unable to open sound device: there will be no sound";
489 }
490 } else {
491 undef $SDL_MIXER;
492 }
493
494 sub audio_tab_update;
495 audio_tab_update;
496 }
497
498 sub audio_shutdown {
499 undef $MUSIC_PLAYER;
500 undef $MUSIC_PLAYING_META;
501 undef $MUSIC_PLAYING_DATA;
502
503 $MUSIC_WANT = [];
504 @MUSIC_JINGLE = ();
505 %AUDIO_PLAY = ();
506 %AUDIO_CHUNK = ();
507
508 DC::Mix_CloseAudio if $SDL_MIXER;
509 undef $SDL_MIXER;
510 }
511
512 #############################################################################
513
514 sub destroy_query_dialog {
515 (delete $_[0]{query_dialog})->destroy
516 if $_[0]{query_dialog};
517 }
518
519 # FIXME: a very ugly hack to wait for stat update look below! #d#
520 our $QUERY_TIMER; #d#
521
522 # server query dialog
523 sub server_query {
524 my ($conn, $flags, $prompt) = @_;
525
526 # FIXME: a very ugly hack to wait for stat update #d#
527 if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
528 unless ($QUERY_TIMER) {
529 $QUERY_TIMER = EV::timer 1, 0, sub {
530 server_query ($conn, $flags, $prompt, 1);
531 $QUERY_TIMER = undef
532 };
533
534 return;
535 }
536 }
537
538 $conn->{query_dialog} = my $dialog = new DC::UI::Toplevel
539 x => "center",
540 y => "center",
541 title => "Server Query",
542 child => my $vbox = new DC::UI::VBox,
543 ;
544
545 my @dialog = my $label = new DC::UI::Label
546 max_w => $::WIDTH * 0.8,
547 ellipsise => 0,
548 text => $prompt;
549
550 if ($flags & CS_QUERY_YESNO) {
551 push @dialog, my $hbox = new DC::UI::HBox;
552
553 $hbox->add (new DC::UI::Button
554 text => "No",
555 on_activate => sub {
556 $conn->send ("reply n");
557 $dialog->destroy;
558 0
559 }
560 );
561 $hbox->add (new DC::UI::Button
562 text => "Yes",
563 on_activate => sub {
564 $conn->send ("reply y");
565 destroy_query_dialog $conn;
566 0
567 },
568 );
569
570 $dialog->grab_focus;
571
572 } elsif ($flags & CS_QUERY_SINGLECHAR) {
573 if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
574 $dialog->{tooltip} = "#charcreation_focus";
575
576 unshift @dialog, new DC::UI::Label
577 max_w => $::WIDTH * 0.8,
578 ellipsise => 0,
579 markup => "\nOr use your keyboard and the text entry below:\n";
580
581 unshift @dialog, my $table = new DC::UI::Table;
582
583 $table->add_at (0, 0, new DC::UI::Button
584 text => "Next Race",
585 on_activate => sub {
586 $conn->send ("reply n");
587 destroy_query_dialog $conn;
588 0
589 },
590 );
591 $table->add_at (2, 0, new DC::UI::Button
592 text => "Accept",
593 on_activate => sub {
594 $conn->send ("reply d");
595 destroy_query_dialog $conn;
596 0
597 },
598 );
599
600 if ($conn->{chargen_race_description}) {
601 unshift @dialog, new DC::UI::Label
602 max_w => $::WIDTH * 0.8,
603 ellipsise => 0,
604 markup => "<span foreground='#ccccff'>$conn->{chargen_race_description}</span>",
605 ;
606 }
607
608 unshift @dialog, new DC::UI::Face
609 face => $conn->{player}{face},
610 bg => [.2, .2, .2, 1],
611 min_w => 64,
612 min_h => 64,
613 ;
614
615 if ($conn->{chargen_race_title}) {
616 unshift @dialog, new DC::UI::Label
617 allign => 1,
618 ellipsise => 0,
619 markup => "<span foreground='#ccccff' size='large'>Race: $conn->{chargen_race_title}</span>",
620 ;
621 }
622
623 unshift @dialog, new DC::UI::Label
624 max_w => $::WIDTH * 0.4,
625 ellipsise => 0,
626 markup => (DC::Pod::section_label ui => "chargen_race"),
627 ;
628
629 } elsif ($prompt =~ /roll new stats/) {
630 if (my $stat = delete $conn->{stat_change_with}) {
631 $conn->send ("reply $stat");
632 destroy_query_dialog $conn;
633 return;
634 }
635
636 unshift @dialog, new DC::UI::Label
637 max_w => $::WIDTH * 0.4,
638 ellipsise => 0,
639 markup => "\nOr use your keyboard and the text entry below:\n";
640
641 unshift @dialog, my $table = new DC::UI::Table;
642
643 # left: re-roll
644 $table->add_at (0, 0, new DC::UI::Button
645 text => "Roll Again",
646 on_activate => sub {
647 $conn->send ("reply y");
648 destroy_query_dialog $conn;
649 0
650 },
651 );
652
653 # center: swap stats
654 my ($sw1, $sw2) = map +(new DC::UI::Selector
655 expand => 1,
656 value => $_,
657 options => [
658 [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
659 [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
660 [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
661 [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
662 [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
663 [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
664 [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
665 ],
666 ), 1 .. 2;
667
668 $table->add_at (2, 0, new DC::UI::Button
669 text => "Swap Stats",
670 on_activate => sub {
671 $conn->{stat_change_with} = $sw2->{value};
672 $conn->send ("reply $sw1->{value}");
673 destroy_query_dialog $conn;
674 0
675 },
676 );
677 $table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]);
678
679 # right: accept
680 $table->add_at (4, 0, new DC::UI::Button
681 text => "Accept",
682 on_activate => sub {
683 $conn->send ("reply n");
684 destroy_query_dialog $conn;
685 0
686 },
687 );
688
689 unshift @dialog, my $hbox = new DC::UI::HBox;
690 for (
691 [Str => CS_STAT_STR],
692 [Dex => CS_STAT_DEX],
693 [Con => CS_STAT_CON],
694 [Int => CS_STAT_INT],
695 [Wis => CS_STAT_WIS],
696 [Pow => CS_STAT_POW],
697 [Cha => CS_STAT_CHA],
698 ) {
699 my ($name, $id) = @$_;
700 $hbox->add (new DC::UI::Label
701 markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>",
702 expand => 1,
703 can_events => 1,
704 can_hover => 1,
705 tooltip => "#stat_$name",
706 );
707 }
708
709 unshift @dialog, new DC::UI::Label
710 max_w => $::WIDTH * 0.4,
711 ellipsise => 0,
712 markup => (DC::Pod::section_label ui => "chargen_stats"),
713 ;
714 }
715
716 push @dialog, my $entry = new DC::UI::Entry
717 on_changed => sub {
718 $conn->send ("reply $_[1]");
719 destroy_query_dialog $conn;
720 0
721 },
722 ;
723
724 $entry->grab_focus;
725
726 } else {
727 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
728
729 push @dialog, my $entry = new DC::UI::Entry
730 $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
731 on_activate => sub {
732 $conn->send ("reply $_[1]");
733 destroy_query_dialog $conn;
734 0
735 },
736 ;
737
738 $entry->grab_focus;
739 }
740
741 $vbox->add (@dialog);
742 $dialog->show;
743 }
744
745 sub dc_connect {
746 my ($host, $port) = @_;
747
748 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
749
750 $CONN =
751 new DC::Protocol
752 host => $host,
753 port => $port,
754 user => $PROFILE->{user},
755 pass => $PROFILE->{password},
756 mapw => $mapsize,
757 maph => $mapsize,
758
759 client => "$DC::VERSION $] $^O",
760
761 map_widget => $MAPWIDGET,
762 statusbox => $STATUSBOX,
763 map => $MAP,
764 mapmap => $MAPMAP,
765 query => \&server_query,
766
767 setup_req => {
768 smoothing => $CFG->{map_smoothing}*1,
769 },
770
771 on_connect => sub {
772 if ($_[0]) {
773 DC::lowdelay fileno $CONN->{fh};
774
775 status "login successful";
776 } else {
777 undef $CONN;
778 status "unable to connect: $!";
779 stop_game();
780 }
781 },
782 ;
783 }
784
785 sub start_game {
786 status "logging in...";
787
788 $LOGIN_BUTTON->set_text ("Logout");
789 $SETUP_DIALOG->hide;
790
791 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
792
793 $MAP = new DC::Map;
794
795 # hack to make SURE we find the IP address all right
796 # can be removed once AnyEvent::DNS is proven stable.
797 if ($host eq "gameserver.deliantra.net") {
798 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
799 if ($_[0] ne "80.101.114.108") { # Perl
800 status "dns failure, using hardcoded address";
801 $host = "129.13.162.95";
802 }
803
804 dc_connect $host, $port;
805 };
806 } else {
807 dc_connect $host, $port;
808 }
809 }
810
811 sub stop_game {
812 $LOGIN_BUTTON->set_text ("Login / Register");
813 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
814 $SETUP_DIALOG->show;
815 $PL_WINDOW->hide;
816 $SPELL_LIST->clear_spells;
817 $DC::UI::ROOT->emit (stop_game => ! ! $CONN);
818
819 &audio_music_set_ambient ([]);
820
821 return unless $CONN;
822
823 status "connection closed";
824
825 destroy_query_dialog $CONN;
826 $CONN->destroy;
827 $CONN = 0; # false, does not autovivify
828
829 undef $MAP;
830 }
831
832 sub graphics_setup {
833 my $vbox = new DC::UI::VBox;
834
835 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
836
837 my $row = 0;
838
839 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
840 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
841 can_events => 1,
842 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
843
844 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
845 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
846 can_events => 1,
847 tooltip => "This field shows any known issues with your config or driver, such as "
848 . "a non-accelerated display format. You can try to work around these issues "
849 . "by selecting a different video mode, changing the settings below or "
850 . "by installing the right driver for your graphics card.");
851
852 my $vidmode_tooltip =
853 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
854 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
855
856 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
857 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
858
859 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
860 force_w => $WIDTH * 0.1, expand => 1,
861 range => [ ($CFG->{sdl_mode}) x 3 ],
862 tooltip => $vidmode_tooltip);
863 $hbox->add (my $mode_label = new DC::UI::Label
864 height => 0.8, template => "9999x9999@9+9",
865 can_events => 1, tooltip => $vidmode_tooltip);
866
867 $MODE_SLIDER->connect (changed => sub {
868 my ($self, $value) = @_;
869
870 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
871 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
872 });
873 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
874
875 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
876 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
877 state => $CFG->{fullscreen},
878 tooltip => "Bring the client into fullscreen mode.",
879 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
880 );
881
882 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
883 $table->add_at (1, $row++, new DC::UI::CheckBox
884 state => $CFG->{force_opengl11},
885 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
886 . "higher memory usage and slower performance. It will, however, help tremendously on "
887 . "cards that claim to support a feature but fall back to software rendering. "
888 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
889 . "but cards and drivers from other vendors (ATI) are often just as bad. "
890 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
891 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
892 );
893
894 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
895 $table->add_at (1, $row++, new DC::UI::CheckBox
896 state => $CFG->{disable_alpha},
897 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
898 . "by disabling a number of textures and transparency effects. Normally, these "
899 . "effects do not cost a lot of resources, but some graphics cards might fall "
900 . "back to etxremely slow rendering if this is enabled. If disabling this option "
901 . "noticably improves the framerate of the client please report this! "
902 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
903 on_changed => sub {
904 my ($self, $value) = @_;
905 $CFG->{disable_alpha} = $value;
906 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
907 0
908 }
909 );
910
911 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
912 $table->add_at (1, $row++, new DC::UI::CheckBox
913 state => $CFG->{texture_compression},
914 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
915 . "will save a lot of memory and increase performance. The compression algorithm "
916 . "can differ form card to card, so your mileage may vary. This setting is ignored in "
917 . "forced OpenGL 1.1 mode.",
918 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
919 );
920
921 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
922 $table->add_at (1, $row++, new DC::UI::CheckBox
923 state => $CFG->{fast},
924 tooltip => "Lower the visual quality considerably to speed up rendering.",
925 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
926 );
927
928 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
929 $table->add_at (1, $row++, new DC::UI::Slider
930 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
931 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
932 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
933 );
934
935 $table->add_at (1, $row++, new DC::UI::Button
936 expand => 1, text => "Apply",
937 tooltip => "Apply the video settings above.",
938 on_activate => sub {
939 video_shutdown ();
940 video_init ();
941 0
942 }
943 );
944
945 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
946 $table->add_at (1, $row++, new DC::UI::CheckBox
947 state => $CFG->{smooth_movement},
948 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
949 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
950 . "then disable this option. Changes take effect immdiately.",
951 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
952 );
953
954 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
955 $table->add_at (1, $row++, new DC::UI::Slider
956 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
957 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
958 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
959 );
960
961 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
962 $table->add_at (1, $row++, new DC::UI::CheckBox
963 state => $CFG->{map_smoothing},
964 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
965 . "This increases load on the graphics subsystem and works only with TRT servers. "
966 . "Changes take effect at next login only.",
967 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
968 );
969
970 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
971 $table->add_at (1, $row++, new DC::UI::CheckBox
972 state => $CFG->{fow_enable},
973 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
974 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
975 );
976
977 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
978 $table->add_at (1, $row++, new DC::UI::Slider
979 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
980 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
981 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
982 );
983
984 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
985 $table->add_at (1, $row++, new DC::UI::Slider
986 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
987 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
988 . "but you still need to press apply to correctly re-layout the widget.",
989 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
990 );
991
992 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
993 $table->add_at (1, $row++, new DC::UI::Slider
994 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
995 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
996 on_changed => sub {
997 $CFG->{gauge_fontsize} = $_[1];
998 &set_gauge_window_fontsize;
999 0
1000 }
1001 );
1002
1003 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1004 $table->add_at (1, $row++, new DC::UI::Slider
1005 range => [$CFG->{gauge_size}, 0.2, 0.8],
1006 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1007 on_changed => sub {
1008 $CFG->{gauge_size} = $_[1];
1009 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1010 0
1011 }
1012 );
1013
1014 $vbox
1015 }
1016
1017 our $AUDIO_HW_CHUNKSIZE;
1018 our $AUDIO_INFO;
1019
1020 sub audio_tab_update {
1021 my ($freq, $format, $chans) = DC::Mix_QuerySpec;
1022
1023 $AUDIO_HW_CHUNKSIZE->set_options ([
1024 [0, "default", "Use System Default"],
1025 map {
1026 my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050);
1027 [$_, $ms, "$ms ($_ samples)"],
1028 } 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
1029 ]);
1030
1031 my $text = !$freq
1032 ? "audio is off"
1033 : "audio is enabled\n"
1034 . "frequency (Hz): $freq\n"
1035 . "channels: $chans";
1036
1037 $AUDIO_INFO->set_text ($text);
1038 }
1039
1040 sub audio_setup {
1041 my $vbox = new DC::UI::VBox;
1042
1043 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1044
1045 my $row = 0;
1046
1047 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1048 $table->add_at (1, $row++, new DC::UI::CheckBox
1049 state => $CFG->{audio_enable},
1050 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1051 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1052 );
1053
1054 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1055 $table->add_at (1, $row, new DC::UI::CheckBox
1056 expand => 1, state => $CFG->{effects_enable},
1057 tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
1058 on_changed => sub {
1059 $CFG->{effects_enable} = $_[1];
1060 $CONN->update_fx_want if $CONN;
1061 1
1062 }
1063 );
1064 $table->add_at (2, $row++, new DC::UI::Slider
1065 expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
1066 tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
1067 . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
1068 on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 }
1069 );
1070
1071 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1072 $table->add_at (1, $row, new DC::UI::CheckBox
1073 expand => 1, state => $CFG->{bgm_enable},
1074 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
1075 on_changed => sub {
1076 $CFG->{bgm_enable} = $_[1];
1077 $CONN->update_fx_want if $CONN;
1078 audio_music_push;
1079 1
1080 }
1081 );
1082 $table->add_at (2, $row++, new DC::UI::Slider
1083 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
1084 tooltip => "The volume of the background music. Changes are instant.",
1085 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
1086 );
1087
1088 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency");
1089 $table->add_at (1, $row++, new DC::UI::Selector
1090 c_colspan => 2, expand => 1,
1091 value => $CFG->{audio_hw_frequency},
1092 options => [
1093 [ 0, "default" , "Use System Default"],
1094 [11025, "11 kHz" , "11kHz (low quality)"],
1095 [22050, "22 kHz" , "22kHz (reduced quality)"],
1096 [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1097 [48000, "48 kHz" , "48kHz (studio quality)"],
1098 ],
1099 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1100 on_changed => sub {
1101 $CFG->{audio_hw_frequency} = $_[1];
1102 audio_tab_update;
1103 1
1104 }
1105 );
1106
1107 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels");
1108 $table->add_at (1, $row++, new DC::UI::Selector
1109 c_colspan => 2, expand => 1,
1110 value => $CFG->{audio_hw_channels},
1111 options => [
1112 [0, "default" , "Use System Default"],
1113 [1, "Mono" , "Mono (single channel, low quality)"],
1114 [2, "Stereo" , "Stereo (dual channel, standard quality)"],
1115 [4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"],
1116 [6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"],
1117 ],
1118 tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1119 on_changed => sub {
1120 $CFG->{audio_hw_channels} = $_[1];
1121 audio_tab_update;
1122 1
1123 }
1124 );
1125
1126 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1127 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1128 c_colspan => 2, expand => 1,
1129 value => $CFG->{audio_hw_chunksize},
1130 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1131 . "is stuttering, increase this value. Values of 50-100ms are optimal.",
1132 on_changed => sub {
1133 $CFG->{audio_hw_chunksize} = $_[1];
1134 audio_tab_update;
1135 1
1136 }
1137 );
1138
1139 # should really be a slider
1140 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices");
1141 $table->add_at (1, $row++, new DC::UI::ValSlider
1142 c_colspan => 2, expand => 1,
1143 tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.",
1144 range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1],
1145 template => ">= 99",
1146 on_changed => sub {
1147 my ($slider, $value) = @_;
1148
1149 $CFG->{audio_mix_channels} = $value
1150 if $value;
1151 1;
1152 }
1153 );
1154
1155 $table->add_at (1, $row++, new DC::UI::Button
1156 c_colspan => 2, expand => 1, text => "Apply",
1157 tooltip => "Apply the audio settings",
1158 on_activate => sub {
1159 audio_shutdown ();
1160 audio_init ();
1161 0
1162 }
1163 );
1164
1165 $vbox->add (new DC::UI::FancyFrame
1166 expand => 1,
1167 label => "Audio Info",
1168 child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0),
1169 );
1170
1171 audio_tab_update;
1172
1173 $vbox
1174 }
1175
1176 sub set_gauge_window_fontsize {
1177 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
1178 $_->set_fontsize ($::CFG->{gauge_fontsize});
1179 }
1180 }
1181
1182 sub make_gauge_window {
1183 my $gh = int $HEIGHT * $CFG->{gauge_size};
1184
1185 my $win = new DC::UI::Frame (
1186 force_x => 0,
1187 force_y => "max",
1188 force_w => $WIDTH,
1189 force_h => $gh,
1190 );
1191
1192 $win->add (my $hbox = new DC::UI::HBox
1193 children => [
1194 (new DC::UI::HBox expand => 1),
1195 (new DC::UI::VBox children => [
1196 (new DC::UI::Empty expand => 1),
1197 (new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)),
1198 ]),
1199 (my $vbox = new DC::UI::VBox),
1200 ],
1201 );
1202
1203 $vbox->add (new DC::UI::HBox
1204 expand => 1,
1205 children => [
1206 (new DC::UI::Empty expand => 1),
1207 (my $hb = new DC::UI::HBox),
1208 ],
1209 );
1210
1211 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1212 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1213 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1214 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1215
1216 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1217 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1218 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1219 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1220
1221 $GAUGES = {
1222 exp => $exp, prg => $prg, sklprg => $sklprg,
1223 win => $win, range => $rng,
1224 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1225 };
1226
1227 &set_gauge_window_fontsize;
1228
1229 $win
1230 }
1231
1232 sub debug_setup {
1233 my $table = new DC::UI::Table;
1234
1235 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1236 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 });
1237 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1238 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 });
1239 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1240 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 });
1241 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1242 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 });
1243 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1244
1245 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1246
1247 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1248 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1249 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1250 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1251 $t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1252 $t->add_at (1,1, new DC::UI::Label text => "e");
1253
1254 $table->add_at (7, 6, my $c = new DC::UI::Canvas);
1255
1256 $c->add_items ({
1257 type => "line_loop",
1258 color => [0, 1, 0],
1259 width => 9,
1260 coord_mode => "abs",
1261 coord => [[10, 5], [5, 50], [20, 5], [5, 60]],
1262 });
1263
1264 $c->add_items ({
1265 type => "lines",
1266 color => [1, 1, 0],
1267 width => 2,
1268 coord_mode => "rel",
1269 coord => [[0,0], [1,1], [1,0], [0,1]],
1270 });
1271
1272 $c->add_items ({
1273 type => "polygon",
1274 color => [0, 0.43, 0],
1275 width => 2,
1276 coord_mode => "rel",
1277 coord => [[0,0.2], [1,.4], [1,.6], [0,.8]],
1278 });
1279
1280 $table
1281 }
1282
1283 sub stats_window {
1284 my $r = new DC::UI::ScrolledWindow (
1285 expand => 1,
1286 scroll_y => 1
1287 );
1288 $r->add (my $vb = new DC::UI::VBox);
1289
1290 $vb->add (new DC::UI::FancyFrame
1291 label => "Player",
1292 child => (my $pi = new DC::UI::VBox),
1293 );
1294
1295 $pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0,
1296 can_hover => 1, can_events => 1,
1297 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
1298 $pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1,
1299 can_hover => 1, can_events => 1,
1300 tooltip => "The map you are currently on (if supported by the server).");
1301
1302 $pi->add (my $hb0 = new DC::UI::HBox);
1303 $hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0,
1304 can_hover => 1, can_events => 1,
1305 tooltip => "The weight of the player including all inventory items.");
1306 $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1,
1307 can_hover => 1, can_events => 1,
1308 tooltip => "The weight limit: you cannot carry more than this.");
1309
1310 $vb->add (new DC::UI::FancyFrame
1311 label => "Primary/Secondary Statistics",
1312 child => (my $hb = new DC::UI::HBox expand => 1),
1313 );
1314 $hb->add (my $tbl = new DC::UI::Table expand => 1);
1315
1316 my $color2 = [1, 1, 0];
1317
1318 for (
1319 [0, 0, st_str => "Str", 30],
1320 [0, 1, st_dex => "Dex", 30],
1321 [0, 2, st_con => "Con", 30],
1322 [0, 3, st_int => "Int", 30],
1323 [0, 4, st_wis => "Wis", 30],
1324 [0, 5, st_pow => "Pow", 30],
1325 [0, 6, st_cha => "Cha", 30],
1326
1327 [2, 0, st_wc => "Wc", -120],
1328 [2, 1, st_ac => "Ac", -120],
1329 [2, 2, st_dam => "Dam", 120],
1330 [2, 3, st_arm => "Arm", 120],
1331 [2, 4, st_spd => "Spd", 10.54],
1332 [2, 5, st_wspd => "WSp", 10.54],
1333 ) {
1334 my ($col, $row, $id, $label, $template) = @$_;
1335
1336 $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label
1337 font => $FONT_FIXED, can_hover => 1, can_events => 1,
1338 align => 1, template => $template, tooltip => "#stat_$label");
1339 $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label
1340 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2,
1341 align => 0, text => $label, tooltip => "#stat_$label");
1342 }
1343
1344 $vb->add (new DC::UI::FancyFrame
1345 label => "Resistancies",
1346 child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]),
1347 );
1348
1349 my $row = 0;
1350 my $col = 0;
1351
1352 my %resist_names = (
1353 slow => ["Slow",
1354 "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
1355 holyw => ["Holy Word",
1356 "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
1357 conf => ["Confusion",
1358 "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
1359 fire => ["Fire",
1360 "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
1361 depl => ["Depletion",
1362 "<b>Depletion</b> (some monsters and other effects can cause stats depletion)"],
1363 magic => ["Magic",
1364 "<b>Magic</b> (resistance to magic spells like magic missile or similar)"],
1365 drain => ["Draining",
1366 "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)"],
1367 acid => ["Acid",
1368 "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
1369 pois => ["Poison",
1370 "<b>Poison</b> (resistance to getting poisoned)"],
1371 para => ["Paralysation",
1372 "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"],
1373 deat => ["Death",
1374 "<b>Death</b> (resistance against death spells)"],
1375 phys => ["Physical",
1376 "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
1377 blind => ["Blind",
1378 "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"],
1379 fear => ["Fear",
1380 "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
1381 tund => ["Turn undead",
1382 "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
1383 elec => ["Electricity",
1384 "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)"],
1385 cold => ["Cold",
1386 "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
1387 ghit => ["Ghost hit",
1388 "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)"],
1389 );
1390
1391 for (qw/slow holyw conf fire depl magic
1392 drain acid pois para deat phys
1393 blind fear tund elec cold ghit/)
1394 {
1395 $tbl2->add_at ($col + 2, $row,
1396 $STATWIDS->{"res_$_"} =
1397 new DC::UI::Label
1398 font => $FONT_FIXED,
1399 template => "-100%",
1400 align => 1,
1401 can_events => 1,
1402 can_hover => 1,
1403 tooltip => $resist_names{$_}->[1],
1404 );
1405 $tbl2->add_at ($col + 1, $row, new DC::UI::Image
1406 font => $FONT_FIXED,
1407 can_hover => 1,
1408 can_events => 1,
1409 path => "ui/resist/resist_$_.png",
1410 tooltip => $resist_names{$_}->[1],
1411 );
1412 $tbl2->add_at ($col + 0, $row, new DC::UI::Label
1413 text => $resist_names{$_}->[0],
1414 font => $FONT_FIXED,
1415 align => 1,
1416 can_hover => 1,
1417 can_events => 1,
1418 tooltip => $resist_names{$_}->[1],
1419 );
1420
1421 $row++;
1422 if ($row % 6 == 0) {
1423 $col += 4;
1424 $row = 0;
1425 }
1426 }
1427
1428 #update_stats_window ({});
1429
1430 $r
1431 }
1432
1433 sub skill_window {
1434 my $sw = new DC::UI::ScrolledWindow (expand => 1);
1435
1436 $sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]);
1437
1438 $sw
1439 }
1440
1441 sub formsep($) {
1442 scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
1443 }
1444
1445 my $METASERVER_ATIME;
1446
1447 sub update_metaserver {
1448 my ($metaserver_dialog) = @_;
1449
1450 $METASERVER = $metaserver_dialog
1451 if defined $metaserver_dialog;
1452
1453 return if $METASERVER_ATIME > time;
1454 $METASERVER_ATIME = time + 60;
1455
1456 my $table = $METASERVER->{table};
1457 $table->clear;
1458 $table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
1459
1460 my $ok = 0;
1461
1462 DC::background {
1463 my $ua = DC::lwp_useragent;
1464
1465 DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content;
1466 } sub {
1467 my ($msg) = @_;
1468 if ($msg) {
1469 $table->clear;
1470
1471 my @tip = (
1472 "The current number of users logged in on the server.",
1473 "The hostname of the server.",
1474 "The time this server has been running without being restarted.",
1475 "Short information about this server provided by its admins.",
1476 );
1477 my @col = qw(#Users Host Uptime Version Description);
1478 $table->add_at ($_, 0, new DC::UI::Label
1479 can_hover => 1, can_events => 1, fg => [1, 1, 0],
1480 text => $col[$_], tooltip => $tip[$_])
1481 for 0 .. $#col;
1482
1483 my @align = qw(1 0.5 1 1 0);
1484
1485 my $y = 0;
1486 for my $m (@{ $msg->{servers} }) {
1487 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
1488 @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
1489
1490 for ($desc) {
1491 s/<br>/\n/gi;
1492 s/<li>/\n· /gi;
1493 s/<.*?>//sgi;
1494 s/&amp;/&/g;
1495 s/&lt;/</g;
1496 s/&gt;/>/g;
1497 }
1498
1499 $uptime = sprintf "%dd %02d:%02d:%02d",
1500 (int $uptime / 86400),
1501 (int $uptime / 3600) % 24,
1502 (int $uptime / 60) % 60,
1503 $uptime % 60;
1504
1505 $m = [$users, $host, $uptime, $version, $desc];
1506
1507 $y++;
1508
1509 $table->add_at (scalar @$m, $y, new DC::UI::VBox children => [
1510 (new DC::UI::Button
1511 text => "Use",
1512 tooltip => "Put this server into the <b>Host:Port</b> field",
1513 on_activate => sub {
1514 $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host);
1515 $METASERVER->hide;
1516 0
1517 },
1518 ),
1519 (new DC::UI::Empty expand => 1),
1520 ]);
1521
1522 $table->add_at ($_, $y, new DC::UI::Label
1523 max_w => $::WIDTH * 0.4,
1524 ellipsise => 0,
1525 align => $align[$_],
1526 text => $m->[$_],
1527 tooltip => $tip[$_],
1528 fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]),
1529 can_hover => 1,
1530 can_events => 1,
1531 fontsize => 0.8)
1532 for 0 .. $#$m;
1533 }
1534 } else {
1535 $ok or $label->set_text ("error while contacting metaserver");
1536 }
1537 };
1538
1539 }
1540
1541 sub metaserver_dialog {
1542 my $vbox = new DC::UI::VBox;
1543 my $table = new DC::UI::Table;
1544 $vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table);
1545
1546 my $dialog = new DC::UI::Toplevel
1547 title => "Server List",
1548 name => 'metaserver_dialog',
1549 x => 'center',
1550 y => 'center',
1551 z => 3,
1552 force_w => $::WIDTH * 0.9,
1553 force_h => $::HEIGHT * 0.7,
1554 child => $vbox,
1555 has_close_button => 1,
1556 table => $table,
1557 on_visibility_change => sub {
1558 update_metaserver ($_[0]) if $_[1];
1559 0
1560 },
1561 ;
1562
1563 $dialog
1564 }
1565
1566 sub login_setup {
1567 my $vbox = new DC::UI::VBox;
1568
1569 $vbox->add (new DC::UI::FancyFrame
1570 label => "Login Settings",
1571 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1572 );
1573
1574 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1575 $table->add_at (1, 4, new DC::UI::Entry
1576 text => $CFG->{profile}{default}{user},
1577 tooltip => "The name of your character on the server.",
1578 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1579 );
1580
1581 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1582 $table->add_at (1, 5, new DC::UI::Entry
1583 text => $CFG->{profile}{default}{password},
1584 hidden => 1,
1585 tooltip => "The password for your character.",
1586 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 }
1587 );
1588
1589 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1590 expand => 1,
1591 text => "Login / Register",
1592 tooltip => "This button will either login to the account configured above or register a new account.",
1593 on_activate => sub {
1594 $CONN ? stop_game
1595 : start_game;
1596 1
1597 },
1598 );
1599
1600 $vbox->add (new DC::UI::FancyFrame
1601 label => "How to Play",
1602 min_h => 200,
1603 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1604 markup =>
1605 "First select a suitable video resolution in the Graphics tab, above.\n\n"
1606 . "Then register a new account (or use an existing one if you have one). "
1607 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1608 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1609 ),
1610 );
1611
1612 $vbox
1613 }
1614
1615 sub server_setup {
1616 my $vbox = new DC::UI::VBox;
1617
1618 $vbox->add (new DC::UI::FancyFrame
1619 label => "Connection Settings",
1620 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1621 );
1622
1623 my $row = 0;
1624
1625 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port");
1626 {
1627 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1628
1629 $vbox->add (
1630 $HOST_ENTRY = new DC::UI::Entry
1631 expand => 1,
1632 text => $CFG->{profile}{default}{host},
1633 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1634 on_changed => sub {
1635 my ($self, $value) = @_;
1636 $CFG->{profile}{default}{host} = $value;
1637 1
1638 }
1639 );
1640
1641 if (0) { #d# disabled
1642 $vbox->add (new DC::UI::Button
1643 expand => 1,
1644 text => "Server List",
1645 other => $METASERVER,
1646 tooltip => "Show a list of available Deliantra servers",
1647 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1648 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1649 );
1650 }#d#
1651 }
1652
1653 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size");
1654 $table->add_at (1, $row, new DC::UI::Slider
1655 force_w => 100,
1656 range => [$CFG->{mapsize}, 10, 100, 0, 1],
1657 tooltip => "This is the size of the portion of the map update the server sends you. "
1658 . "If you set this to a high value you will be able to see further, "
1659 . "but you also increase bandwidth requirements and latency. "
1660 . "This option is only used once at log-in.",
1661 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
1662 );
1663
1664 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate");
1665 $table->add_at (1, $row, new DC::UI::Entry
1666 text => $CFG->{output_rate},
1667 tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
1668 . "when sending data. When 0 or unset, the server "
1669 . "default will be used, which is usually around 100kb/s. Most servers will "
1670 . "dynamically find an optimal rate, so adjust this only when necessary.",
1671 on_changed => sub { $CFG->{output_rate} = $_[1]; 1 },
1672 );
1673
1674 $vbox->add (new DC::UI::FancyFrame
1675 label => "Server Info",
1676 child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0),
1677 );
1678
1679 $vbox
1680 }
1681
1682 sub client_setup {
1683 my $table = new DC::UI::Table expand => 1, col_expand => [0, 1];
1684
1685 my $row = 0;
1686
1687 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1688 $table->add_at (1, $row++, new DC::UI::CheckBox
1689 state => $CFG->{show_tips},
1690 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1691 on_changed => sub {
1692 my ($self, $value) = @_;
1693 $CFG->{show_tips} = $value;
1694 0
1695 }
1696 );
1697
1698 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1699 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1700 text => $CFG->{logview_max_par},
1701 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1702 . "sends more messages than this number, older messages get removed to save memory and "
1703 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1704 on_changed => sub {
1705 my ($self, $value) = @_;
1706 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1707 0
1708 },
1709 );
1710
1711 $table
1712 }
1713
1714 sub autopickup_setup {
1715 my $r = new DC::UI::ScrolledWindow (
1716 expand => 1,
1717 scroll_y => 1
1718 );
1719 $r->add (my $table = new DC::UI::Table
1720 row_expand => [0],
1721 col_expand => [0, 1, 0, 1],
1722 );
1723
1724 for (
1725 ["General", 0, 0,
1726 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1727 ["Inhibit autopickup" => PICKUP_INHIBIT],
1728 ["Stop before pickup" => PICKUP_STOP],
1729 ["Debug autopickup" => PICKUP_DEBUG],
1730 ],
1731 ["Weapons", 0, 6,
1732 ["All weapons" => PICKUP_ALLWEAPON],
1733 ["Missile weapons" => PICKUP_MISSILEWEAPON],
1734 ["Bows" => PICKUP_BOW],
1735 ["Arrows" => PICKUP_ARROW],
1736 ],
1737 ["Armour", 0, 12,
1738 ["Helmets" => PICKUP_HELMET],
1739 ["Shields" => PICKUP_SHIELD],
1740 ["Body Armour" => PICKUP_ARMOUR],
1741 ["Boots" => PICKUP_BOOTS],
1742 ["Gloves" => PICKUP_GLOVES],
1743 ["Cloaks" => PICKUP_CLOAK],
1744 ],
1745
1746 ["Readables", 2, 0,
1747 ["Spellbooks" => PICKUP_SPELLBOOK],
1748 ["Skillscrolls" => PICKUP_SKILLSCROLL],
1749 ["Normal Books/Scrolls" => PICKUP_READABLES],
1750 ],
1751 ["Misc", 2, 5,
1752 ["Food" => PICKUP_FOOD],
1753 ["Drinks" => PICKUP_DRINK],
1754 ["Valuables (Money, Gems)" => PICKUP_VALUABLES],
1755 ["Keys" => PICKUP_KEY],
1756 ["Magical Items" => PICKUP_MAGICAL],
1757 ["Potions" => PICKUP_POTION],
1758 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1759 ["Ignore cursed" => PICKUP_NOT_CURSED],
1760 ["Jewelery" => PICKUP_JEWELS],
1761 ["Flesh" => PICKUP_FLESH],
1762 ],
1763 ["Value/Weight ratio", 2, 17]
1764 )
1765 {
1766 my ($title, $x, $y, @bits) = @$_;
1767 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1768
1769 for (@bits) {
1770 ++$y;
1771
1772 my $mask = $_->[1];
1773 $table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1);
1774 $table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox
1775 state => $::CFG->{pickup} & $mask,
1776 on_changed => sub {
1777 my ($box, $value) = @_;
1778
1779 if ($value) {
1780 $::CFG->{pickup} |= $mask;
1781 } else {
1782 $::CFG->{pickup} &= ~$mask;
1783 }
1784
1785 $::CONN->send_command ("pickup $::CFG->{pickup}")
1786 if defined $::CONN;
1787
1788 0
1789 });
1790
1791 ${$_->[2]} = $checkbox if $_->[2];
1792 }
1793 }
1794
1795 $table->add_at (2, 18, new DC::UI::ValSlider
1796 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1797 template => ">= 99",
1798 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1799 to_value => sub { ">= " . 5 * $_[0] },
1800 on_changed => sub {
1801 my ($slider, $value) = @_;
1802
1803 $::CFG->{pickup} &= ~0xF;
1804 $::CFG->{pickup} |= int $value
1805 if $value;
1806 1;
1807 });
1808
1809 $table->add_at (3, 18, new DC::UI::Button
1810 text => "set",
1811 on_activate => sub {
1812 $::CONN->send_command ("pickup $::CFG->{pickup}")
1813 if defined $::CONN;
1814 0
1815 });
1816
1817 $r
1818 }
1819
1820 my %SORT_ORDER = (
1821 type => sub {
1822 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1823 },
1824 mtime => sub {
1825 my $NOW = time;
1826 sort {
1827 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1828 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1829
1830 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1831 or $btime <=> $atime
1832 or $a->{type} <=> $b->{type}
1833 } @_
1834 },
1835 weight => sub { sort {
1836 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1837 or $a->{type} <=> $b->{type}
1838 } @_ },
1839 );
1840
1841 sub inventory_widget {
1842 my $hb = new DC::UI::HBox homogeneous => 1;
1843
1844 $hb->add (my $vb1 = new DC::UI::VBox);
1845 $vb1->add (new DC::UI::Label text => "Player");
1846
1847 $vb1->add (my $hb1 = new DC::UI::HBox);
1848
1849 use sort 'stable';
1850
1851 $hb1->add (new DC::UI::Selector
1852 value => $::CFG->{inv_sort},
1853 options => [
1854 [type => "Type/Name"],
1855 [mtime => "Recent/Normal/Locked"],
1856 [weight => "Weight/Type"],
1857 ],
1858 on_changed => sub {
1859 $::CFG->{inv_sort} = $_[1];
1860 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1861 },
1862 );
1863 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1864 #TODO# update to weight/maxweight
1865 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1866
1867 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1868 $sw1->add ($INV = new DC::UI::Inventory);
1869 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1870
1871 $hb->add (my $vb2 = new DC::UI::VBox);
1872
1873 $vb2->add ($INVR_HB = new DC::UI::HBox);
1874
1875 $vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1876 $sw2->add ($INVR = new DC::UI::Inventory);
1877
1878 # XXX: Call after $INVR = ... because set_opencont sets the items
1879 DC::Protocol::set_opencont ($::CONN, 0, "Floor");
1880
1881 $hb
1882 }
1883
1884 sub media_window {
1885 my $vb = new DC::UI::VBox;
1886
1887 $vb->add (new DC::UI::FancyFrame
1888 label => "Currently playing music",
1889 child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
1890 child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8),
1891 );
1892
1893 $vb->add (new DC::UI::FancyFrame
1894 label => "Other media used in this session",
1895 expand => 1,
1896 child => ($LICENSE_WIDGET = new DC::UI::TextScroller
1897 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
1898 );
1899
1900 $vb
1901 }
1902
1903 sub add_license {
1904 my ($meta) = @_;
1905
1906 $meta = $meta->{data}
1907 or return;
1908
1909 $meta->{license} || $meta->{author} || $meta->{source}
1910 or return;
1911
1912 $LICENSE_WIDGET->add_paragraph ({
1913 fg => [1, 1, 1, 1],
1914 markup => "<small>"
1915 . "<b>Name:</b> " . (DC::asxml $meta->{name}) . "\n"
1916 . "<b>Author:</b> " . (DC::asxml $meta->{author}) . "\n"
1917 . "<b>Source:</b> " . (DC::asxml $meta->{source}) . "\n"
1918 . "<b>License:</b> " . (DC::asxml $meta->{license}) . "\n"
1919 . "</small>",
1920 });
1921 $LICENSE_WIDGET->scroll_to_bottom;
1922 }
1923
1924 sub toggle_player_page {
1925 my ($widget) = @_;
1926
1927 if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) {
1928 $PL_WINDOW->hide;
1929 } else {
1930 $PL_NOTEBOOK->set_current_page ($widget);
1931 $PL_WINDOW->show;
1932 }
1933 }
1934
1935 sub player_window {
1936 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1937 x => "center",
1938 y => "center",
1939 force_w => $WIDTH * 9/10,
1940 force_h => $HEIGHT * 9/10,
1941 title => "Player",
1942 name => "playerbook",
1943 has_close_button => 1
1944 ;
1945
1946 my $ntb =
1947 $PL_NOTEBOOK =
1948 new DC::UI::Notebook expand => 1;
1949
1950 $ntb->add_tab (
1951 "Statistics (F2)" => $STATS_PAGE = stats_window,
1952 "Shows statistics, where all your Stats and Resistances are shown."
1953 );
1954 $ntb->add_tab (
1955 "Skills (F3)" => $SKILL_PAGE = skill_window,
1956 "Shows all your Skills."
1957 );
1958
1959 my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1);
1960 $spellsw->add ($SPELL_LIST = new DC::UI::SpellList);
1961 $ntb->add_tab (
1962 "Spellbook (F4)" => $spellsw,
1963 "Displays all spells you have and lets you edit keyboard shortcuts for them."
1964 );
1965 $ntb->add_tab (
1966 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
1967 "Toggles the inventory window, where you can manage your loot (or treasures :). "
1968 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory."
1969 );
1970 $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup,
1971 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
1972
1973 $ntb->add_tab (Media => media_window,
1974 "License, Author and Source info for media sent by the server.");
1975
1976 $ntb->set_current_page ($INVENTORY_PAGE);
1977
1978 $plwin->add ($ntb);
1979 $plwin
1980 }
1981
1982 sub keyboard_setup {
1983 DC::Macro::keyboard_setup
1984 }
1985
1986 sub help_window {
1987 my $win = new DC::UI::Toplevel
1988 x => 'center',
1989 y => 'center',
1990 z => 4,
1991 name => 'doc_browser',
1992 force_w => int $WIDTH * 7/8,
1993 force_h => int $HEIGHT * 7/8,
1994 title => "Help Browser",
1995 has_close_button => 1;
1996
1997 $win->add (my $vbox = new DC::UI::VBox);
1998
1999 $vbox->add (new DC::UI::FancyFrame
2000 label => "Navigation",
2001 child => (my $buttons = new DC::UI::HBox),
2002 );
2003 $vbox->add (my $viewer = new DC::UI::TextScroller
2004 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2005
2006 my @history;
2007 my @future;
2008 my $curnode;
2009
2010 my $load_node; $load_node = sub {
2011 my ($node, $para) = @_;
2012
2013 $buttons->clear;
2014
2015 $buttons->add (new DC::UI::Button
2016 text => "⇤",
2017 tooltip => "back to the starting page",
2018 on_activate => sub {
2019 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2020 unshift @future, @history;
2021 @history = ();
2022 $load_node->(@{shift @future});
2023 },
2024 );
2025
2026 if (@history) {
2027 $buttons->add (new DC::UI::Button
2028 text => "⋘",
2029 tooltip => "back to <i>" . (DC::asxml DC::Pod::full_path $history[-1][0]) . "</i>",
2030 on_activate => sub {
2031 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2032 $load_node->(@{pop @history});
2033 },
2034 );
2035 }
2036
2037 if (@future) {
2038 $buttons->add (new DC::UI::Button
2039 text => "⋙",
2040 tooltip => "forward to <i>" . (DC::asxml DC::Pod::full_path $future[0][0]) . "</i>",
2041 on_activate => sub {
2042 push @history, [$curnode, $viewer->current_paragraph];
2043 $load_node->(@{shift @future});
2044 },
2045 );
2046 }
2047
2048 $buttons->add (new DC::UI::Label text => " ");
2049
2050 my @path = DC::Pod::full_path_of $node;
2051 pop @path; # drop current node
2052
2053 for my $node (@path) {
2054 $buttons->add (new DC::UI::Button
2055 text => $node->[DC::Pod::N_KW][0],
2056 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
2057 on_activate => sub {
2058 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2059 $load_node->($node);
2060 },
2061 );
2062 $buttons->add (new DC::UI::Label text => "/");
2063 }
2064
2065 $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
2066
2067 $curnode = $node;
2068
2069 $viewer->clear;
2070 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
2071 $viewer->scroll_to ($para);
2072 };
2073
2074 $load_node->(DC::Pod::find pod => "mainpage");
2075
2076 $DC::Pod::goto_document = sub {
2077 my (@path) = @_;
2078
2079 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2080
2081 $load_node->((DC::Pod::find @path)[0]);
2082 $win->show;
2083 };
2084
2085 $win
2086 }
2087
2088 sub open_string_query {
2089 my ($title, $cb, $txt, $tooltip) = @_;
2090 my $dialog = new DC::UI::Toplevel
2091 x => "center",
2092 y => "center",
2093 z => 50,
2094 force_w => $WIDTH * 4/5,
2095 title => $title;
2096
2097 $dialog->add (
2098 my $e = new DC::UI::Entry
2099 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2100 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2101 tooltip => $tooltip
2102 );
2103
2104 $e->grab_focus;
2105 $e->set_text ($txt) if $txt;
2106 $dialog->show;
2107 }
2108
2109 sub open_quit_dialog {
2110 unless ($QUIT_DIALOG) {
2111 $QUIT_DIALOG = new DC::UI::Toplevel
2112 x => "center",
2113 y => "center",
2114 z => 50,
2115 title => "Really Quit?",
2116 on_key_down => sub {
2117 my ($dialog, $ev) = @_;
2118 $ev->{sym} == 27 and $dialog->hide;
2119 }
2120 ;
2121
2122 $QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1);
2123
2124 $vb->add (new DC::UI::Label
2125 text => "You should find a savebed and apply it first!",
2126 max_w => $WIDTH * 0.25,
2127 ellipsize => 0,
2128 );
2129 $vb->add (my $hb = new DC::UI::HBox expand => 1);
2130 $hb->add (new DC::UI::Button
2131 text => "Ok",
2132 expand => 1,
2133 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2134 );
2135 $hb->add (new DC::UI::Button
2136 text => "Quit anyway",
2137 expand => 1,
2138 on_activate => sub { EV::unloop EV::UNLOOP_ALL },
2139 );
2140 }
2141
2142 $QUIT_DIALOG->show;
2143 $QUIT_DIALOG->grab_focus;
2144 }
2145
2146 sub show_tip_of_the_day {
2147 # find all tips
2148 my @tod = DC::Pod::find tip_of_the_day => "*";
2149
2150 DC::DB::get state => "tip_of_the_day", sub {
2151 my ($todindex) = @_;
2152 $todindex = 0 if $todindex >= @tod;
2153 DC::DB::put state => tip_of_the_day => $todindex + 1, sub { };
2154
2155 # create dialog
2156 my $dialog;
2157
2158 my $close = sub {
2159 $dialog->destroy;
2160 };
2161
2162 $dialog = new DC::UI::Toplevel
2163 x => "center",
2164 y => "center",
2165 z => 3,
2166 name => 'tip_of_the_day',
2167 force_w => int $WIDTH * 4/9,
2168 force_h => int $WIDTH * 2/9,
2169 title => "Tip of the day #" . (1 + $todindex),
2170 child => my $vbox = new DC::UI::VBox,
2171 has_close_button => 1,
2172 on_delete => $close,
2173 ;
2174
2175 $vbox->add (my $viewer = new DC::UI::TextScroller
2176 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2177 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]);
2178
2179 $vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]);
2180
2181 $table->add_at (0, 0, new DC::UI::Button
2182 text => "Close",
2183 tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the <b>Server Setup</b>.",
2184 on_activate => $close,
2185 );
2186
2187 $table->add_at (2, 0, new DC::UI::Button
2188 text => "Next",
2189 tooltip => "Show the next <b>Tip of the day</b>.",
2190 on_activate => sub {
2191 $close->();
2192 &show_tip_of_the_day;
2193 },
2194 );
2195
2196 $dialog->show;
2197 };
2198 }
2199
2200 sub sdl_init {
2201 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2202 and die "SDL::Init failed!\n";
2203 }
2204
2205 sub video_init {
2206 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2207 $SDL_REINIT = 0;
2208
2209 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2210 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2211 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2212 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2213
2214 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2215
2216 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2217 $CFG->{sdl_mode} = 0; # lowest resolution by default
2218
2219 # now choose biggets mode <= 1024x768
2220 for (0 .. $#SDL_MODES) {
2221 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2222 $CFG->{sdl_mode} = $_;
2223 }
2224 }
2225 }
2226
2227 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2228
2229 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2230 $FULLSCREEN = $CFG->{fullscreen};
2231 $FAST = $CFG->{fast};
2232
2233 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2234 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2235 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2236 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2237
2238 $SDL_ACTIVE = 1;
2239 $LAST_REFRESH = time - 0.01;
2240
2241 DC::OpenGL::init;
2242 DC::Macro::init;
2243
2244 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
2245
2246 $DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
2247
2248 #############################################################################
2249
2250 if ($DEBUG_STATUS) {
2251 DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
2252 } else {
2253 # create/configure the widgets
2254
2255 $DC::UI::ROOT->connect (key_down => sub {
2256 my (undef, $ev) = @_;
2257
2258 if (my @macros = DC::Macro::find $ev) {
2259 DC::Macro::execute $_ for @macros;
2260
2261 return 1;
2262 }
2263
2264 0
2265 });
2266
2267 $DEBUG_STATUS = new DC::UI::Label
2268 padding => 0,
2269 z => 100,
2270 force_x => "max",
2271 force_y => 0;
2272 $DEBUG_STATUS->show;
2273
2274 $STATUSBOX = new DC::UI::Statusbox;
2275
2276 $MODBOX = new DC::UI::Label
2277 can_events => 1,
2278 can_hover => 1,
2279 markup => "",
2280 align => 0,
2281 font => $FONT_FIXED,
2282 tooltip => "#modifier_box",
2283 tooltip_width => 0.67,
2284 ;
2285
2286 update_modbox;
2287
2288 (new DC::UI::Frame
2289 bg => [0, 0, 0, 0.4],
2290 force_x => 0,
2291 force_y => "max",
2292 child => (my $LR = new DC::UI::VBox),
2293 )->show;
2294
2295 $LR->add ($STATUSBOX);
2296 $LR->add ($MODBOX);
2297 $LR->add (new DC::UI::Label
2298 align => 0,
2299 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2300 fontsize => 0.5,
2301 fg => [1, 1, 0, 0.7],
2302 );
2303
2304 DC::UI::Toplevel->new (
2305 title => "Minimap",
2306 name => "mapmap",
2307 x => 0,
2308 y => $FONTSIZE + 8,
2309 border_bg => [1, 1, 1, 192/255],
2310 bg => [1, 1, 1, 0],
2311 child => ($MAPMAP = new DC::MapWidget::MapMap
2312 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
2313 ),
2314 )->show;
2315
2316 $MAPWIDGET = new DC::MapWidget;
2317 $MAPWIDGET->connect (activate_console => sub {
2318 my ($mapwidget, $preset) = @_;
2319
2320 $MESSAGE_DIST->activate_console ($preset)
2321 if $MESSAGE_DIST;
2322 });
2323 $MAPWIDGET->show;
2324 $MAPWIDGET->grab_focus;
2325
2326 $COMPLETER = new DC::MapWidget::Command::
2327 command => { },
2328 tooltip => "#completer_help",
2329 ;
2330
2331 $SETUP_DIALOG = new DC::UI::Toplevel
2332 title => "Setup",
2333 name => "setup_dialog",
2334 x => 'center',
2335 y => 'center',
2336 z => 2,
2337 force_w => $::WIDTH * 0.6,
2338 force_h => $::HEIGHT * 0.6,
2339 has_close_button => 1,
2340 ;
2341
2342 $METASERVER = metaserver_dialog;
2343 # the name is changed to not conflict with the older name as users could have hidden it
2344 $MESSAGE_WINDOW = new DC::UI::Dockbar
2345 name => "message_window2",
2346 title => 'Messages',
2347 force_w => $::WIDTH * 0.6,
2348 force_h => $::HEIGHT * 0.25,
2349 ;
2350
2351 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2352
2353 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2354 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2355
2356 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2357 "Configure the server to play on, your username and password.");
2358 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2359 "Configure other server related options.");
2360 $SETUP_NOTEBOOK->add_tab (Client => client_setup,
2361 "Configure various client-specific settings.");
2362 $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup,
2363 "Configure the video mode, performance, fonts and other graphical aspects of the game.");
2364 $SETUP_NOTEBOOK->add_tab (Audio => audio_setup,
2365 "Configure the use of audio, sound effects and background music.");
2366 $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup,
2367 "Lets you define, edit and delete key bindings."
2368 . "There is a shortcut for making bindings: <b>Control-Insert</b> opens the binding editor "
2369 . "with nothing set and the recording started. After doing the actions you "
2370 . "want to record press <b>Insert</b> and you will be asked to press a key-combo. "
2371 . "After pressing the combo the binding will be saved automatically and the "
2372 . "binding editor closes");
2373 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2374 "Some debuggin' options. Do not ask.");
2375
2376 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top
2377
2378 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2379 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2380
2381 # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2382 # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2383
2384 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2385
2386 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2387 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2388
2389 $BUTTONBAR->add (new DC::UI::Button
2390 text => "Save Config",
2391 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2392 on_activate => sub {
2393 $::CFG->{layout} = DC::UI::get_layout;
2394 DC::write_cfg;
2395 status "Configuration Saved";
2396 0
2397 },
2398 );
2399
2400 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2401 tooltip => "View Documentation");
2402
2403 $BUTTONBAR->add (new DC::UI::Button
2404 text => "Quit",
2405 tooltip => "Terminates the program",
2406 on_activate => sub {
2407 if ($CONN) {
2408 open_quit_dialog;
2409 } else {
2410 EV::unloop EV::UNLOOP_ALL;
2411 }
2412 0
2413 },
2414 );
2415
2416 $BUTTONBAR->show;
2417 $SETUP_DIALOG->show;
2418 $MESSAGE_WINDOW->show;
2419 }
2420
2421 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
2422 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2423
2424 $CAVEAT_LABEL->set_text ("None :)");
2425 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2426 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2427
2428 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2429 }
2430
2431 sub video_shutdown {
2432 DC::OpenGL::shutdown;
2433 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2434
2435 undef $SDL_ACTIVE;
2436 }
2437
2438 my %animate_object;
2439 my $animate_timer;
2440
2441 my $fps = 9;
2442
2443 sub force_refresh {
2444 if ($ENV{CFPLUS_DEBUG} & 4) {
2445 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2446 debug sprintf "%3.2f", $fps;
2447 }
2448
2449 undef $WANT_REFRESH;
2450 $_[0]->stop;
2451
2452 $DC::UI::ROOT->draw;
2453 DC::SDL_GL_SwapBuffers;
2454 $LAST_REFRESH = $NOW;
2455 }
2456
2457 my $want_refresh = EV::prepare_ns \&force_refresh;
2458
2459 my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2460 $NOW = EV::now;
2461
2462 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
2463 for DC::poll_events;
2464
2465 if (%animate_object) {
2466 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2467 $WANT_REFRESH = 1;
2468 }
2469
2470 $want_refresh->start
2471 if $WANT_REFRESH;
2472 };
2473
2474 sub animation_start {
2475 my ($widget) = @_;
2476 $animate_object{$widget} = $widget;
2477 }
2478
2479 sub animation_stop {
2480 my ($widget) = @_;
2481 delete $animate_object{$widget};
2482 }
2483
2484 %SDL_CB = (
2485 DC::SDL_QUIT => sub {
2486 EV::unloop EV::UNLOOP_ALL;
2487 },
2488 DC::SDL_VIDEORESIZE => sub {
2489 },
2490 DC::SDL_VIDEOEXPOSE => sub {
2491 DC::UI::full_refresh;
2492 },
2493 DC::SDL_ACTIVEEVENT => sub {
2494 # not useful, as APPACTIVE includes only iconified state, not unmapped
2495 # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2496 # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2497 # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2498 # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2499 # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2500 },
2501 DC::SDL_KEYDOWN => sub {
2502 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2503 # alt-enter
2504 video_shutdown;
2505 $FULLSCREEN_ENABLE->toggle;
2506 video_init;
2507 } else {
2508 &DC::UI::feed_sdl_key_down_event;
2509 }
2510 update_modbox;
2511 },
2512 DC::SDL_KEYUP => sub {
2513 &DC::UI::feed_sdl_key_up_event;
2514 update_modbox;
2515 },
2516 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event,
2517 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event,
2518 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event,
2519 DC::SDL_USEREVENT => sub {
2520 if ($_[0]{code} == 1) {
2521 audio_channel_finished $_[0]{data1};
2522 } elsif ($_[0]{code} == 0) {
2523 audio_music_finished;
2524 }
2525 },
2526 );
2527
2528 #############################################################################
2529
2530 $SIG{INT} = $SIG{TERM} = sub {
2531 EV::unloop;
2532 #d# TODO calling exit here hangs the process in some futex
2533 };
2534
2535 # due to mac os x + sdl combined briandamage, we need this contortion
2536 sub main {
2537 {
2538 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2539
2540 if (-e "$Deliantra::VARDIR/client.cf") {
2541 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2542 } else {
2543 #TODO: compatibility cruft
2544 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2545 print STDERR "INFO: used old configuration file\n";
2546 }
2547
2548 DC::DB::Server::run;
2549
2550 if ($CFG->{db_schema} < 1) {
2551 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2552 DC::DB::nuke_db;
2553 $CFG->{db_schema} = 1;
2554 DC::write_cfg;
2555 }
2556
2557 DC::DB::open_db;
2558
2559 DC::UI::set_layout ($::CFG->{layout});
2560
2561 my %DEF_CFG = (
2562 sdl_mode => undef,
2563 fullscreen => 1,
2564 fast => 0,
2565 force_opengl11 => undef,
2566 disable_alpha => 0,
2567 smooth_movement => 1,
2568 texture_compression => 1,
2569 map_scale => 1,
2570 fow_enable => 1,
2571 fow_intensity => 0,
2572 map_smoothing => 1,
2573 gui_fontsize => 1,
2574 log_fontsize => 0.7,
2575 gauge_fontsize => 1,
2576 gauge_size => 0.35,
2577 stat_fontsize => 0.7,
2578 mapsize => 100,
2579 audio_enable => 1,
2580 audio_hw_channels => 0,
2581 audio_hw_frequency => 0,
2582 audio_hw_chunksize => 0,
2583 audio_mix_channels => 8,
2584 effects_enable => 1,
2585 effects_volume => 1,
2586 bgm_enable => 1,
2587 bgm_volume => 0.5,
2588 output_rate => "",
2589 pickup => 0,
2590 inv_sort => "mtime",
2591 default => "profile", # default profile
2592 show_tips => 1,
2593 logview_max_par => 1000,
2594 shift_fire_stop => 0,
2595 );
2596
2597 while (my ($k, $v) = each %DEF_CFG) {
2598 $CFG->{$k} = $v unless exists $CFG->{$k};
2599 }
2600
2601 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2602 $PROFILE = $CFG->{profile}{default};
2603
2604 # convert old bindings (only default profile matters)
2605 if (my $bindings = delete $PROFILE->{bindings}) {
2606 while (my ($mod, $syms) = each %$bindings) {
2607 while (my ($sym, $cmds) = each %$syms) {
2608 push @{ $PROFILE->{macro} }, {
2609 accelkey => [$mod*1, $sym*1],
2610 action => $cmds,
2611 };
2612 }
2613 }
2614 }
2615
2616 sdl_init;
2617
2618 {
2619 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2620 DejaVuSans.ttf
2621 DejaVuSansMono.ttf
2622 DejaVuSans-Bold.ttf
2623 DejaVuSansMono-Bold.ttf
2624 DejaVuSans-Oblique.ttf
2625 DejaVuSansMono-Oblique.ttf
2626 DejaVuSans-BoldOblique.ttf
2627 DejaVuSansMono-BoldOblique.ttf
2628 );
2629
2630 DC::add_font $_ for @fonts;
2631
2632 $FONT_PROP = new_from_file DC::Font $fonts[0];
2633 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2634
2635 $FONT_PROP->make_default;
2636
2637 DC::pango_init;
2638 }
2639
2640 # compare mono (ft) vs. rgba (cairo)
2641 # ft - 1.8s, cairo 3s, even in alpha-only mode
2642 # for my $rgba (0..1) {
2643 # my $t1 = Time::HiRes::time;
2644 # for (1..1000) {
2645 # my $layout = DC::Layout->new ($rgba);
2646 # $layout->set_text ("hallo" x 100);
2647 # $layout->render;
2648 # }
2649 # my $t2 = Time::HiRes::time;
2650 # warn $t2-$t1;
2651 # }
2652
2653 video_init;
2654 audio_init;
2655 }
2656
2657 show_tip_of_the_day if $CFG->{show_tips};
2658
2659 our $STARTUP_CANCEL = EV::idle sub {
2660 undef $::STARTUP_CANCEL;
2661 $startup_done->();
2662 };
2663
2664 delete $SIG{__DIE__};
2665 EV::loop;
2666
2667 #video_shutdown;
2668 #audio_shutdown;
2669 DC::OpenGL::quit;
2670 DC::SDL_Quit;
2671 DC::DB::Server::stop;
2672 }
2673
2674 DC::SDL_braino; # see sub above
2675
2676 =head1 NAME
2677
2678 deliantra - A Deliantra MORPG game client
2679
2680 =head1 SYNOPSIS
2681
2682 Just run it - no commandline arguments are supported.
2683
2684 =head1 USAGE
2685
2686 deliantra utilises OpenGL for all UI elements and the game. It is supposed to
2687 be used in fullscreen mode and interactively.
2688
2689 =head1 DEBUGGING
2690
2691
2692 CFPLUS_DEBUG - environment variable
2693
2694 1 draw borders around widgets
2695 2 add low-level widget info to tooltips
2696 4 show fps
2697 8 suppress tooltips
2698
2699 =head1 AUTHOR
2700
2701 Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2702
2703
2704