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/cvs/deliantra/Deliantra-Client/bin/deliantra
Revision: 1.71
Committed: Mon Sep 1 15:19:07 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.70: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #!/opt/bin/perl
2
3 if ($ENV{DELIANTRA_CORO_DEBUG}) {
4 eval '
5 use Coro;
6 use Coro::EV;
7 use Coro::Debug;
8 our $debug = new_unix_server Coro::Debug "/tmp/dc";
9 ';
10 }
11
12 # do splash-screen thingy on win32
13 my $startup_done = sub { };
14 BEGIN {
15 if (%PAR::LibCache && $^O eq "MSWin32") {
16 while (my ($filename, $zip) = each %PAR::LibCache) {
17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 }
19
20 require Win32::GUI::SplashScreen;
21
22 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 );
25
26 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1);
28 };
29 }
30 }
31
32 use strict;
33 use utf8;
34
35 use Carp 'verbose';
36
37 # do things only needed for single-binary version (par)
38 BEGIN {
39 if (%PAR::LibCache) {
40 @INC = grep ref, @INC; # weed out all paths except pars loader refs
41
42 my $root = $ENV{PAR_TEMP};
43
44 while (my ($filename, $zip) = each %PAR::LibCache) {
45 for ($zip->memberNames) {
46 next unless /^root\/(.*)/;
47 $zip->extractMember ($_, "$root/$1")
48 unless -e "$root/$1";
49 }
50 }
51
52 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32
54 } elsif (-e "$root/pangoversion") {
55 open my $fh, "<:perlio", "$root/pangoversion"
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
72 or die "$ENV{PANGO_RC_FILE}: $!";
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } else {
75 # OS X
76 $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
77 $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
78 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
79 $ENV{DYLD_LIBRARY_PATH} = $root;
80 chdir $root; # for pango modules, maybe other things
81 }
82
83 unshift @INC, $root;
84 }
85 }
86
87 # prepend private library directory
88 BEGIN {
89 for (grep !ref, @INC) {
90 my $path = "$_/Deliantra/Client/private";
91 if (-d $path) {
92 unshift @INC, $path;
93 last;
94 }
95 }
96 }
97
98 # need to do it again because that pile of garbage called PAR nukes it before main
99 unshift @INC, $ENV{PAR_TEMP}
100 if %PAR::LibCache;
101
102 use EV;
103 BEGIN { *time = \&EV::time }
104
105 use List::Util qw(max min);
106
107 use Deliantra;
108 use Deliantra::Protocol::Constants;
109
110 use AnyEvent::Util ();
111 use AnyEvent::DNS;
112 use AnyEvent::Socket ();
113
114 use Compress::LZF;
115 use JSON::XS;
116
117 use DC;
118
119 sub crash($;$) {
120 # nop during compiletime
121 }
122
123 BEGIN {
124 $SIG{__DIE__} = sub {
125 return if $^S;
126 crash "CRASH/DIE: $_[0]" => 1;
127 DC::fatal Carp::longmess "$_[0]";
128 }
129 }
130
131 use DC::OpenGL ();
132 use DC::Protocol;
133 use DC::DB;
134 use DC::UI;
135 use DC::UI::Canvas;
136 use DC::UI::Inventory;
137 use DC::UI::SpellList;
138 use DC::UI::Dockable;
139 use DC::UI::Dockbar;
140 use DC::UI::ChatView;
141 use DC::MessageDistributor;
142 use DC::Pod;
143 use DC::MapWidget;
144 use DC::Macro;
145
146 $SIG{QUIT} = sub { Carp::cluck "QUIT" };
147 $SIG{PIPE} = 'IGNORE';
148
149 $EV::DIED = sub {
150 crash "CRASH/EV::DIED: $@" => 1;
151 DC::fatal Carp::longmess $@;
152 };
153
154 my $MAX_FPS = 60;
155
156 our $META_SERVER = "http://metaserver.schmorp.de/current.json";
157
158 our $LAST_REFRESH;
159 our $NOW;
160
161 our $CFG;
162 our $PROFILE; # current profile
163 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
164
165 our $WANT_REFRESH;
166
167 our $MODE_SLIDER;
168 our $CAVEAT_LABEL;
169
170 our @SDL_MODES;
171 our $SDL_REINIT = 1;
172 our $WIDTH;
173 our $HEIGHT;
174 our $FULLSCREEN;
175 our $FONTSIZE;
176
177 our $FONT_PROP;
178 our $FONT_FIXED;
179
180 our $CONN;
181
182 our $MAP;
183 our $MAPMAP;
184 our $MAPWIDGET;
185 our $COMPLETER;
186 our $BUTTONBAR;
187 our $METASERVER;
188 our $LOGIN_BUTTON;
189 our $QUIT_DIALOG;
190 our $HOST_ENTRY;
191 our $FULLSCREEN_ENABLE;
192 our $PICKUP_ENABLE;
193 our $SERVER_INFO;
194
195 our $SETUP_DIALOG;
196 our $SETUP_NOTEBOOK;
197 our $SETUP_SERVER;
198 our $SETUP_LOGIN;
199 our $SETUP_KEYBOARD;
200
201 our $PL_NOTEBOOK;
202 our $PL_WINDOW;
203
204 our $MUSIC_PLAYING_WIDGET;
205 our $LICENSE_WIDGET;
206
207 our $PICKUP_PAGE;
208 our $INVENTORY_PAGE;
209 our $STATS_PAGE;
210 our $SKILL_PAGE;
211 our $SPELL_PAGE;
212 our $SPELL_LIST;
213
214 our $HELP_WINDOW;
215 our $MESSAGE_WINDOW;
216 our $MESSAGE_DIST;
217 our $FLOORBOX;
218 our $GAUGES;
219 our $STATWIDS;
220
221 our $SDL_ACTIVE;
222 our %SDL_CB;
223
224 our $ALT_ENTER_MESSAGE;
225 our $STATUSBOX;
226 our $MODBOX;
227 our $DEBUG_STATUS;
228
229 our $INV;
230 our $INVR;
231 our $INVR_HB;
232
233 #############################################################################
234
235 # write a crash message blockingly to the socket, if possible
236 # this is a bit too complicated for my tastes, but it was easy.
237 *crash = sub($;$) {
238 my ($msg, $backtrace) = @_;
239
240 return unless $CONN;
241
242 my $fh = $CONN->{fh}
243 or return;
244
245 my $buf = delete $CONN->{wbuf};
246
247 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
248
249 AnyEvent::Util::fh_nonblocking $fh, 0;
250 syswrite $fh, $buf;
251 AnyEvent::Util::fh_nonblocking $fh, 1;
252
253 $msg =~ s/\s+$//;
254
255 # backtrace as second step, in case it crashes, too
256 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
257 if $backtrace;
258 };
259
260 #############################################################################
261
262 sub status {
263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
264 }
265
266 sub debug {
267 $DEBUG_STATUS->set_text ($_[0]);
268 }
269
270 sub message {
271 $MESSAGE_DIST->message (@_);
272 }
273
274 sub update_modbox {
275 my $mod = DC::SDL_GetModState;
276
277 my $markup;
278
279 $markup .= $mod & DC::KMOD_CTRL
280 ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]")
281 : "[<span foreground='#888'> once </span>]";
282
283 $markup .= $mod & DC::KMOD_SHIFT
284 ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]")
285 : "[<span foreground='#888'>move</span>]";
286
287 $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META)
288 ? "[ALT]"
289 : "[<span foreground='#888'>alt</span>]";
290
291 $markup .= $mod & DC::KMOD_NUM
292 ? "[NUM]"
293 : "[<span foreground='#888'>num</span>]";
294
295 # <tt> around next statement works around some bug that keeps the
296 # "font =>" from being used on windows
297 $MODBOX->set_markup ("<tt>$markup</tt>");
298 }
299
300 #############################################################################
301 #TODO: maybe move into own audio module...
302
303 our $SDL_MIXER;
304
305 our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
306 our $MUSIC_WANT; # arryref of ambient music we want to play
307 our @MUSIC_HAVE; # ambient music we have on disk
308 our $MUSIC_START;
309 our @MUSIC_JINGLE; # which jingles to play next
310 our $MUSIC_PLAYING_DATA;
311 our $MUSIC_PLAYING_META;
312 our $MUSIC_PLAYER;
313 our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
314
315 our %AUDIO_CHUNK; # audio "files"
316 our %AUDIO_PLAY; # which audio faces should be played
317
318 sub audio_channel_finished {
319 my ($channel) = @_;
320
321 # warn "channel $channel finished\n";#d#
322 }
323
324 sub audio_sound_push($) {
325 my ($face) = @_;
326
327 $CFG->{effects_enable}
328 or return;
329
330 $AUDIO_PLAY{$face}
331 or return;
332
333 if (my $chunk = $AUDIO_CHUNK{$face}) {
334 for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) {
335 my (undef, $dx, $dy, $vol) = @$_;
336
337 my $channel = DC::Channel::find;
338 $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
339 $channel->set_position_r ($dx, $dy, 20);
340 $chunk->play ($channel);
341 }
342 } else {
343 # sound_meta not set means data is in flight either way
344 my $meta = $CONN->{face}[$face]
345 or return;
346
347 $meta->{data}
348 or return;
349
350 # if its a jingle, play it as ambient music
351 if ($meta->{data}{jingle}) {
352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
353 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
354 &audio_music_push ($face);
355 }
356 } else {
357 # fetch from database
358 DC::DB::get res_data => $meta->{name}, sub {
359 my $rwops = new DC::RW $_[0];
360 my $chunk = new DC::MixChunk $rwops
361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError;
362 $chunk->volume (($meta->{data}{volume} || 1) * 128);
363 $AUDIO_CHUNK{$face} = $chunk;
364
365 audio_sound_push ($face);
366 };
367 }
368 }
369 }
370
371 sub audio_sound_play {
372 my ($face, $dx, $dy, $vol) = @_;
373
374 $SDL_MIXER
375 or return;
376 $CFG->{effects_enable}
377 or return;
378
379 my $queue = $AUDIO_PLAY{$face} ||= [];
380 push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events
381 audio_sound_push $face
382 unless @$queue > 1;
383 }
384
385 sub audio_music_set_meta {
386 my ($meta) = @_;
387
388 $MUSIC_PLAYING_META = $meta;
389 $MUSIC_PLAYING_WIDGET->set_markup (
390 "<b>Name</b>: " . (DC::asxml $meta->{data}{name}) . "\n"
391 . "<b>Author</b>: " . (DC::asxml $meta->{data}{author}) . "\n"
392 . "<b>Source</b>: " . (DC::asxml $meta->{data}{source}) . "\n"
393 . "<b>License</b>: " . (DC::asxml $meta->{data}{license})
394 );
395 }
396
397 sub audio_music_update_volume {
398 return unless $MUSIC_PLAYING_META;
399 my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1;
400 my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume};
401 DC::MixMusic::volume $base * $volume * 128;
402 }
403
404 sub audio_music_start {
405 my $meta = $MUSIC_PLAYING_META;
406
407 DC::DB::get res_data => $meta->{name}, sub {
408 return unless $SDL_MIXER;
409
410 # music might have changed...
411 $meta eq $MUSIC_PLAYING_META
412 or return &audio_music_start ();
413
414 audio_music_update_volume;
415
416 $MUSIC_PLAYING_DATA = \$_[0];
417
418 my $rwops = $meta->{path}
419 ? new_from_file DC::RW $meta->{path}
420 : new DC::RW $$MUSIC_PLAYING_DATA;
421
422 $MUSIC_PLAYER = new DC::MixMusic $rwops
423 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError;
424
425 my $NOW = time;
426
427 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
428 my $pos = $MUSIC_PLAYING_META->{stop_pos};
429 $MUSIC_PLAYER->fade_in_pos (0, 700, $pos);
430 $MUSIC_START = time - $pos;
431 } else {
432 $MUSIC_PLAYER->play (0);
433 $MUSIC_START = time;
434 }
435
436 delete $meta->{stop_time};
437 delete $meta->{stop_pos};
438 }
439 }
440
441 sub audio_music_push {
442 return unless $SDL_MIXER;
443
444 my $fade_out;
445
446 if (@MUSIC_JINGLE) {
447 $fade_out = 333;
448 @MUSIC_HAVE = $MUSIC_JINGLE[0];
449
450 } else {
451 return unless $CFG->{bgm_enable};
452
453 $fade_out = 700;
454
455 @MUSIC_HAVE =
456 grep $_ && $_->{data},
457 map $CONN->{face}[$_],
458 @$MUSIC_WANT;
459
460 # randomize music a bit so that the order is not always the same
461 $_->{stop_time} ||= rand for @MUSIC_HAVE;
462
463 # default MUSIC_HAVE == MUSIC_DEFAULT
464 @MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" }
465 unless @MUSIC_HAVE;
466 }
467
468 # if the currently playing song is acceptable, let it continue
469 return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
470
471 my $NOW = time;
472
473 if ($MUSIC_PLAYING_META) {
474 $MUSIC_PLAYING_META->{stop_time} = $NOW;
475 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
476 DC::MixMusic::fade_out $fade_out;
477 } else {
478 # sort by stop time, oldest first
479 @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
480
481 # if the most recently-played piece played very recently,
482 # resume it, else choose the oldest piece for rotation.
483 audio_music_set_meta
484 $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
485 ? $MUSIC_HAVE[-1]
486 : $MUSIC_HAVE[0];
487
488 audio_music_start;
489 }
490 }
491
492 sub audio_music_set_ambient {
493 my ($songs) = @_;
494
495 $MUSIC_WANT = $songs;
496 audio_music_push;
497 }
498
499 sub audio_music_finished {
500 if ($MUSIC_PLAYING_META) {
501 $MUSIC_PLAYING_META->{stop_time} = time;
502 }
503
504 # we compress multiple jingles of the same type
505 shift @MUSIC_JINGLE
506 while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
507
508 $MUSIC_PLAYING_WIDGET->clear;
509
510 undef $MUSIC_PLAYER;
511 undef $MUSIC_PLAYING_META;
512 undef $MUSIC_PLAYING_DATA;
513
514 audio_music_push;
515 }
516
517 sub audio_init {
518 if ($CFG->{audio_enable}) {
519 $ENV{MIX_EFFECTSMAXSPEED} = 1;
520 $SDL_MIXER = !DC::Mix_OpenAudio
521 $CFG->{audio_hw_frequency},
522 DC::MIX_DEFAULT_FORMAT,
523 $CFG->{audio_hw_channels},
524 $CFG->{audio_hw_chunksize};
525
526 if ($SDL_MIXER) {
527 DC::Mix_AllocateChannels $CFG->{audio_mix_channels};
528
529 audio_music_finished;
530 } else {
531 status "Unable to open sound device: there will be no sound";
532 }
533 } else {
534 undef $SDL_MIXER;
535 }
536
537 sub audio_tab_update;
538 audio_tab_update;
539 }
540
541 sub audio_shutdown {
542 undef $MUSIC_PLAYER;
543 undef $MUSIC_PLAYING_META;
544 undef $MUSIC_PLAYING_DATA;
545
546 $MUSIC_WANT = [];
547 @MUSIC_JINGLE = ();
548 %AUDIO_PLAY = ();
549 %AUDIO_CHUNK = ();
550
551 DC::Mix_CloseAudio if $SDL_MIXER;
552 undef $SDL_MIXER;
553 }
554
555 #############################################################################
556
557 sub destroy_query_dialog {
558 (delete $_[0]{query_dialog})->destroy
559 if $_[0]{query_dialog};
560 }
561
562 # FIXME: a very ugly hack to wait for stat update look below! #d#
563 our $QUERY_TIMER; #d#
564
565 # server query dialog
566 sub server_query {
567 my ($conn, $flags, $prompt) = @_;
568
569 # FIXME: a very ugly hack to wait for stat update #d#
570 if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
571 unless ($QUERY_TIMER) {
572 $QUERY_TIMER = EV::timer 1, 0, sub {
573 server_query ($conn, $flags, $prompt, 1);
574 $QUERY_TIMER = undef
575 };
576
577 return;
578 }
579 }
580
581 $conn->{query_dialog} = my $dialog = new DC::UI::Toplevel
582 x => "center",
583 y => "center",
584 title => "Server Query",
585 child => my $vbox = new DC::UI::VBox,
586 ;
587
588 my @dialog = my $label = new DC::UI::Label
589 max_w => $::WIDTH * 0.8,
590 ellipsise => 0,
591 text => $prompt;
592
593 if ($flags & CS_QUERY_YESNO) {
594 push @dialog, my $hbox = new DC::UI::HBox;
595
596 $hbox->add (new DC::UI::Button
597 text => "No",
598 on_activate => sub {
599 $conn->send ("reply n");
600 $dialog->destroy;
601 0
602 }
603 );
604 $hbox->add (new DC::UI::Button
605 text => "Yes",
606 on_activate => sub {
607 $conn->send ("reply y");
608 destroy_query_dialog $conn;
609 0
610 },
611 );
612
613 $dialog->grab_focus;
614
615 } elsif ($flags & CS_QUERY_SINGLECHAR) {
616 if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
617 $dialog->{tooltip} = "#charcreation_focus";
618
619 unshift @dialog, new DC::UI::Label
620 max_w => $::WIDTH * 0.8,
621 ellipsise => 0,
622 markup => "\nOr use your keyboard and the text entry below:\n";
623
624 unshift @dialog, my $table = new DC::UI::Table;
625
626 $table->add_at (0, 0, new DC::UI::Button
627 text => "Next Race",
628 on_activate => sub {
629 $conn->send ("reply n");
630 destroy_query_dialog $conn;
631 0
632 },
633 );
634 $table->add_at (2, 0, new DC::UI::Button
635 text => "Accept",
636 on_activate => sub {
637 $conn->send ("reply d");
638 destroy_query_dialog $conn;
639 0
640 },
641 );
642
643 if ($conn->{chargen_race_description}) {
644 unshift @dialog, new DC::UI::Label
645 max_w => $::WIDTH * 0.8,
646 ellipsise => 0,
647 markup => "<span foreground='#ccccff'>$conn->{chargen_race_description}</span>",
648 ;
649 }
650
651 unshift @dialog, new DC::UI::Face
652 face => $conn->{player}{face},
653 bg => [.2, .2, .2, 1],
654 min_w => 64,
655 min_h => 64,
656 ;
657
658 if ($conn->{chargen_race_title}) {
659 unshift @dialog, new DC::UI::Label
660 allign => 1,
661 ellipsise => 0,
662 markup => "<span foreground='#ccccff' size='large'>Race: $conn->{chargen_race_title}</span>",
663 ;
664 }
665
666 unshift @dialog, new DC::UI::Label
667 max_w => $::WIDTH * 0.4,
668 ellipsise => 0,
669 markup => (DC::Pod::section_label ui => "chargen_race"),
670 ;
671
672 } elsif ($prompt =~ /roll new stats/) {
673 if (my $stat = delete $conn->{stat_change_with}) {
674 $conn->send ("reply $stat");
675 destroy_query_dialog $conn;
676 return;
677 }
678
679 unshift @dialog, new DC::UI::Label
680 max_w => $::WIDTH * 0.4,
681 ellipsise => 0,
682 markup => "\nOr use your keyboard and the text entry below:\n";
683
684 unshift @dialog, my $table = new DC::UI::Table;
685
686 # left: re-roll
687 $table->add_at (0, 0, new DC::UI::Button
688 text => "Roll Again",
689 on_activate => sub {
690 $conn->send ("reply y");
691 destroy_query_dialog $conn;
692 0
693 },
694 );
695
696 # center: swap stats
697 my ($sw1, $sw2) = map +(new DC::UI::Selector
698 expand => 1,
699 value => $_,
700 options => [
701 [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
702 [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
703 [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
704 [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
705 [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
706 [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
707 [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
708 ],
709 ), 1 .. 2;
710
711 $table->add_at (2, 0, new DC::UI::Button
712 text => "Swap Stats",
713 on_activate => sub {
714 $conn->{stat_change_with} = $sw2->{value};
715 $conn->send ("reply $sw1->{value}");
716 destroy_query_dialog $conn;
717 0
718 },
719 );
720 $table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]);
721
722 # right: accept
723 $table->add_at (4, 0, new DC::UI::Button
724 text => "Accept",
725 on_activate => sub {
726 $conn->send ("reply n");
727 destroy_query_dialog $conn;
728 0
729 },
730 );
731
732 unshift @dialog, my $hbox = new DC::UI::HBox;
733 for (
734 [Str => CS_STAT_STR],
735 [Dex => CS_STAT_DEX],
736 [Con => CS_STAT_CON],
737 [Int => CS_STAT_INT],
738 [Wis => CS_STAT_WIS],
739 [Pow => CS_STAT_POW],
740 [Cha => CS_STAT_CHA],
741 ) {
742 my ($name, $id) = @$_;
743 $hbox->add (new DC::UI::Label
744 markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>",
745 expand => 1,
746 can_events => 1,
747 can_hover => 1,
748 tooltip => "#stat_$name",
749 );
750 }
751
752 unshift @dialog, new DC::UI::Label
753 max_w => $::WIDTH * 0.4,
754 ellipsise => 0,
755 markup => (DC::Pod::section_label ui => "chargen_stats"),
756 ;
757 }
758
759 push @dialog, my $entry = new DC::UI::Entry
760 on_changed => sub {
761 $conn->send ("reply $_[1]");
762 destroy_query_dialog $conn;
763 0
764 },
765 ;
766
767 $entry->grab_focus;
768
769 } else {
770 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
771
772 push @dialog, my $entry = new DC::UI::Entry
773 $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
774 on_activate => sub {
775 $conn->send ("reply $_[1]");
776 destroy_query_dialog $conn;
777 0
778 },
779 ;
780
781 $entry->grab_focus;
782 }
783
784 $vbox->add (@dialog);
785 $dialog->show;
786 }
787
788 sub dc_connect {
789 my ($host, $port) = @_;
790
791 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
792
793 $CONN =
794 new DC::Protocol
795 host => $host,
796 port => $port,
797 user => $PROFILE->{user},
798 pass => $PROFILE->{password},
799 mapw => $mapsize,
800 maph => $mapsize,
801
802 client => "$DC::VERSION $] $^O",
803
804 map_widget => $MAPWIDGET,
805 statusbox => $STATUSBOX,
806 map => $MAP,
807 mapmap => $MAPMAP,
808 query => \&server_query,
809
810 setup_req => {
811 smoothing => $CFG->{map_smoothing}*1,
812 },
813
814 on_connect => sub {
815 if ($_[0]) {
816 DC::lowdelay fileno $CONN->{fh};
817
818 status "login successful";
819 } else {
820 undef $CONN;
821 status "unable to connect: $!";
822 stop_game();
823 }
824 },
825 ;
826 }
827
828 sub start_game {
829 status "logging in...";
830
831 $LOGIN_BUTTON->set_text ("Logout");
832 $SETUP_DIALOG->hide;
833
834 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
835
836 $MAP = new DC::Map;
837
838 # hack to make SURE we find the IP address all right
839 # can be removed once AnyEvent::DNS is proven stable.
840 if ($host eq "gameserver.deliantra.net") {
841 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
842 if ($_[0] ne "80.101.114.108") { # Perl
843 status "dns failure, using hardcoded address";
844 $host = "129.13.162.95";
845 }
846
847 dc_connect $host, $port;
848 };
849 } else {
850 dc_connect $host, $port;
851 }
852 }
853
854 sub stop_game {
855 crash "stop_game";
856
857 $LOGIN_BUTTON->set_text ("Login / Register");
858 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
859 $SETUP_DIALOG->show;
860 $PL_WINDOW->hide;
861 $SPELL_LIST->clear_spells;
862 $DC::UI::ROOT->emit (stop_game => ! ! $CONN);
863
864 &audio_music_set_ambient ([]);
865
866 return unless $CONN;
867
868 status "connection closed";
869
870 destroy_query_dialog $CONN;
871 $CONN->destroy;
872 $CONN = 0; # false, does not autovivify
873
874 undef $MAP;
875 }
876
877 sub graphics_setup {
878 my $vbox = new DC::UI::VBox;
879
880 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
881
882 my $row = 0;
883
884 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
885 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
886 can_events => 1,
887 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
888
889 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
890 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
891 can_events => 1,
892 tooltip => "This field shows any known issues with your config or driver, such as "
893 . "a non-accelerated display format. You can try to work around these issues "
894 . "by selecting a different video mode, changing the settings below or "
895 . "by installing the right driver for your graphics card.");
896
897 my $vidmode_tooltip =
898 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
899 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
900
901 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
902 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
903
904 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
905 force_w => $WIDTH * 0.1, expand => 1,
906 range => [ ($CFG->{sdl_mode}) x 3 ],
907 tooltip => $vidmode_tooltip);
908 $hbox->add (my $mode_label = new DC::UI::Label
909 height => 0.8, template => "9999x9999@9+9",
910 can_events => 1, tooltip => $vidmode_tooltip);
911
912 $MODE_SLIDER->connect (changed => sub {
913 my ($self, $value) = @_;
914
915 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
916 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
917 });
918 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
919
920 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
921 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
922 state => $CFG->{fullscreen},
923 tooltip => "Bring the client into fullscreen mode.",
924 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
925 );
926
927 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
928 $table->add_at (1, $row++, new DC::UI::CheckBox
929 state => $CFG->{force_opengl11},
930 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
931 . "higher memory usage and slower performance. It will, however, help tremendously on "
932 . "cards that claim to support a feature but fall back to software rendering. "
933 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
934 . "but cards and drivers from other vendors (ATI) are often just as bad. "
935 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
936 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
937 );
938
939 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
940 $table->add_at (1, $row++, new DC::UI::CheckBox
941 state => $CFG->{disable_alpha},
942 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
943 . "by disabling a number of textures and transparency effects. Normally, these "
944 . "effects do not cost a lot of resources, but some graphics cards might fall "
945 . "back to etxremely slow rendering if this is enabled. If disabling this option "
946 . "noticably improves the framerate of the client please report this! "
947 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
948 on_changed => sub {
949 my ($self, $value) = @_;
950 $CFG->{disable_alpha} = $value;
951 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
952 0
953 }
954 );
955
956 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
957 $table->add_at (1, $row++, new DC::UI::CheckBox
958 state => $CFG->{texture_compression},
959 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
960 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
961 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
962 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
963 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
964 );
965
966 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
967 $table->add_at (1, $row++, new DC::UI::CheckBox
968 state => $CFG->{fast},
969 tooltip => "Lower the visual quality considerably to speed up rendering.",
970 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
971 );
972
973 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
974 $table->add_at (1, $row++, new DC::UI::Slider
975 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
976 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
977 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
978 );
979
980 $table->add_at (1, $row++, new DC::UI::Button
981 expand => 1, text => "Apply",
982 tooltip => "Apply the video settings above.",
983 on_activate => sub {
984 video_shutdown ();
985 video_init ();
986 0
987 }
988 );
989
990 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
991 $table->add_at (1, $row++, new DC::UI::CheckBox
992 state => $CFG->{smooth_movement},
993 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
994 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
995 . "then disable this option. Changes take effect immdiately.",
996 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
997 );
998
999 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1000 $table->add_at (1, $row++, new DC::UI::Slider
1001 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1002 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1003 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1004 );
1005
1006 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
1007 $table->add_at (1, $row++, new DC::UI::CheckBox
1008 state => $CFG->{map_smoothing},
1009 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
1010 . "This increases load on the graphics subsystem and works only with TRT servers. "
1011 . "Changes take effect at next login only.",
1012 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
1013 );
1014
1015 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1016 $table->add_at (1, $row++, new DC::UI::CheckBox
1017 state => $CFG->{fow_enable},
1018 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1019 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1020 );
1021
1022 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1023 $table->add_at (1, $row++, new DC::UI::Slider
1024 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1025 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
1026 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
1027 );
1028
1029 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
1030 $table->add_at (1, $row++, new DC::UI::Slider
1031 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
1032 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
1033 . "but you still need to press apply to correctly re-layout the widget.",
1034 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
1035 );
1036
1037 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
1038 $table->add_at (1, $row++, new DC::UI::Slider
1039 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
1040 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
1041 on_changed => sub {
1042 $CFG->{gauge_fontsize} = $_[1];
1043 &set_gauge_window_fontsize;
1044 0
1045 }
1046 );
1047
1048 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1049 $table->add_at (1, $row++, new DC::UI::Slider
1050 range => [$CFG->{gauge_size}, 0.2, 0.8],
1051 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1052 on_changed => sub {
1053 $CFG->{gauge_size} = $_[1];
1054 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1055 0
1056 }
1057 );
1058
1059 $vbox
1060 }
1061
1062 our $AUDIO_HW_CHUNKSIZE;
1063 our $AUDIO_INFO;
1064
1065 sub audio_tab_update {
1066 my ($freq, $format, $chans) = DC::Mix_QuerySpec;
1067
1068 $AUDIO_HW_CHUNKSIZE->set_options ([
1069 [0, "default", "Use System Default"],
1070 map {
1071 my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050);
1072 [$_, $ms, "$ms ($_ samples)"],
1073 } 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
1074 ]);
1075
1076 my $text = !$freq
1077 ? "audio is off"
1078 : "audio is enabled\n"
1079 . "frequency (Hz): $freq\n"
1080 . "channels: $chans";
1081
1082 $AUDIO_INFO->set_text ($text);
1083 }
1084
1085 sub audio_setup {
1086 my $vbox = new DC::UI::VBox;
1087
1088 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1089
1090 my $row = 0;
1091
1092 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1093 $table->add_at (1, $row++, new DC::UI::CheckBox
1094 state => $CFG->{audio_enable},
1095 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1096 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1097 );
1098
1099 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1100 $table->add_at (1, $row, new DC::UI::CheckBox
1101 expand => 1, state => $CFG->{effects_enable},
1102 tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
1103 on_changed => sub {
1104 $CFG->{effects_enable} = $_[1];
1105 $CONN->update_fx_want if $CONN;
1106 1
1107 }
1108 );
1109 $table->add_at (2, $row++, new DC::UI::Slider
1110 expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
1111 tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
1112 . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
1113 on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 }
1114 );
1115
1116 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1117 $table->add_at (1, $row, new DC::UI::CheckBox
1118 expand => 1, state => $CFG->{bgm_enable},
1119 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
1120 on_changed => sub {
1121 $CFG->{bgm_enable} = $_[1];
1122 $CONN->update_fx_want if $CONN;
1123 audio_music_push;
1124 1
1125 }
1126 );
1127 $table->add_at (2, $row++, new DC::UI::Slider
1128 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
1129 tooltip => "The volume of the background music. Changes are instant.",
1130 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
1131 );
1132
1133 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency");
1134 $table->add_at (1, $row++, new DC::UI::Selector
1135 c_colspan => 2, expand => 1,
1136 value => $CFG->{audio_hw_frequency},
1137 options => [
1138 [ 0, "default" , "Use System Default"],
1139 [11025, "11 kHz" , "11kHz (low quality)"],
1140 [22050, "22 kHz" , "22kHz (reduced quality)"],
1141 [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1142 [48000, "48 kHz" , "48kHz (studio quality)"],
1143 ],
1144 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1145 on_changed => sub {
1146 $CFG->{audio_hw_frequency} = $_[1];
1147 audio_tab_update;
1148 1
1149 }
1150 );
1151
1152 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels");
1153 $table->add_at (1, $row++, new DC::UI::Selector
1154 c_colspan => 2, expand => 1,
1155 value => $CFG->{audio_hw_channels},
1156 options => [
1157 [0, "default" , "Use System Default"],
1158 [1, "Mono" , "Mono (single channel, low quality)"],
1159 [2, "Stereo" , "Stereo (dual channel, standard quality)"],
1160 [4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"],
1161 [6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"],
1162 ],
1163 tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1164 on_changed => sub {
1165 $CFG->{audio_hw_channels} = $_[1];
1166 audio_tab_update;
1167 1
1168 }
1169 );
1170
1171 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1172 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1173 c_colspan => 2, expand => 1,
1174 value => $CFG->{audio_hw_chunksize},
1175 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1176 . "is stuttering, increase this value. Values of 50-100ms are optimal.",
1177 on_changed => sub {
1178 $CFG->{audio_hw_chunksize} = $_[1];
1179 audio_tab_update;
1180 1
1181 }
1182 );
1183
1184 # should really be a slider
1185 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices");
1186 $table->add_at (1, $row++, new DC::UI::ValSlider
1187 c_colspan => 2, expand => 1,
1188 tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.",
1189 range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1],
1190 template => ">= 99",
1191 on_changed => sub {
1192 my ($slider, $value) = @_;
1193
1194 $CFG->{audio_mix_channels} = $value
1195 if $value;
1196 1;
1197 }
1198 );
1199
1200 $table->add_at (1, $row++, new DC::UI::Button
1201 c_colspan => 2, expand => 1, text => "Apply",
1202 tooltip => "Apply the audio settings",
1203 on_activate => sub {
1204 audio_shutdown ();
1205 audio_init ();
1206 0
1207 }
1208 );
1209
1210 $vbox->add (new DC::UI::FancyFrame
1211 expand => 1,
1212 label => "Audio Info",
1213 child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0),
1214 );
1215
1216 audio_tab_update;
1217
1218 $vbox
1219 }
1220
1221 sub set_gauge_window_fontsize {
1222 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
1223 $_->set_fontsize ($::CFG->{gauge_fontsize});
1224 }
1225 }
1226
1227 sub make_gauge_window {
1228 my $gh = int $HEIGHT * $CFG->{gauge_size};
1229
1230 my $win = new DC::UI::Frame (
1231 force_x => 0,
1232 force_y => "max",
1233 force_w => $WIDTH,
1234 force_h => $gh,
1235 );
1236
1237 $win->add (my $hbox = new DC::UI::HBox
1238 children => [
1239 (new DC::UI::HBox expand => 1),
1240 (new DC::UI::VBox children => [
1241 (new DC::UI::Empty expand => 1),
1242 (new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)),
1243 ]),
1244 (my $vbox = new DC::UI::VBox),
1245 ],
1246 );
1247
1248 $vbox->add (new DC::UI::HBox
1249 expand => 1,
1250 children => [
1251 (new DC::UI::Empty expand => 1),
1252 (my $hb = new DC::UI::HBox),
1253 ],
1254 );
1255
1256 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1257 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1258 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1259 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1260
1261 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1262 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1263 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1264 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1265
1266 $GAUGES = {
1267 exp => $exp, prg => $prg, sklprg => $sklprg,
1268 win => $win, range => $rng,
1269 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1270 };
1271
1272 &set_gauge_window_fontsize;
1273
1274 $win
1275 }
1276
1277 sub debug_setup {
1278 my $table = new DC::UI::Table;
1279
1280 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1281 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 });
1282 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1283 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 });
1284 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1285 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 });
1286 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1287 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 });
1288 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1289
1290 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1291
1292 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1293 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1294 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1295 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1296 $t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1297 $t->add_at (1,1, new DC::UI::Label text => "e");
1298
1299 $table->add_at (7, 6, my $c = new DC::UI::Canvas);
1300
1301 $c->add_items ({
1302 type => "line_loop",
1303 color => [0, 1, 0],
1304 width => 9,
1305 coord_mode => "abs",
1306 coord => [[10, 5], [5, 50], [20, 5], [5, 60]],
1307 });
1308
1309 $c->add_items ({
1310 type => "lines",
1311 color => [1, 1, 0],
1312 width => 2,
1313 coord_mode => "rel",
1314 coord => [[0,0], [1,1], [1,0], [0,1]],
1315 });
1316
1317 $c->add_items ({
1318 type => "polygon",
1319 color => [0, 0.43, 0],
1320 width => 2,
1321 coord_mode => "rel",
1322 coord => [[0,0.2], [1,.4], [1,.6], [0,.8]],
1323 });
1324
1325 $table
1326 }
1327
1328 sub stats_window {
1329 my $r = new DC::UI::ScrolledWindow (
1330 expand => 1,
1331 scroll_y => 1
1332 );
1333 $r->add (my $vb = new DC::UI::VBox);
1334
1335 $vb->add (new DC::UI::FancyFrame
1336 label => "Player",
1337 child => (my $pi = new DC::UI::VBox),
1338 );
1339
1340 $pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0,
1341 can_hover => 1, can_events => 1,
1342 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
1343 $pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1,
1344 can_hover => 1, can_events => 1,
1345 tooltip => "The map you are currently on (if supported by the server).");
1346
1347 $pi->add (my $hb0 = new DC::UI::HBox);
1348 $hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0,
1349 can_hover => 1, can_events => 1,
1350 tooltip => "The weight of the player including all inventory items.");
1351 $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1,
1352 can_hover => 1, can_events => 1,
1353 tooltip => "The weight limit: you cannot carry more than this.");
1354
1355 $vb->add (new DC::UI::FancyFrame
1356 label => "Primary/Secondary Statistics",
1357 child => (my $hb = new DC::UI::HBox expand => 1),
1358 );
1359 $hb->add (my $tbl = new DC::UI::Table expand => 1);
1360
1361 my $color2 = [1, 1, 0];
1362
1363 for (
1364 [0, 0, st_str => "Str", 30],
1365 [0, 1, st_dex => "Dex", 30],
1366 [0, 2, st_con => "Con", 30],
1367 [0, 3, st_int => "Int", 30],
1368 [0, 4, st_wis => "Wis", 30],
1369 [0, 5, st_pow => "Pow", 30],
1370 [0, 6, st_cha => "Cha", 30],
1371
1372 [2, 0, st_wc => "Wc", -120],
1373 [2, 1, st_ac => "Ac", -120],
1374 [2, 2, st_dam => "Dam", 120],
1375 [2, 3, st_arm => "Arm", 120],
1376 [2, 4, st_spd => "Spd", 10.54],
1377 [2, 5, st_wspd => "WSp", 10.54],
1378 ) {
1379 my ($col, $row, $id, $label, $template) = @$_;
1380
1381 $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label
1382 font => $FONT_FIXED, can_hover => 1, can_events => 1,
1383 align => 1, template => $template, tooltip => "#stat_$label");
1384 $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label
1385 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2,
1386 align => 0, text => $label, tooltip => "#stat_$label");
1387 }
1388
1389 $vb->add (new DC::UI::FancyFrame
1390 label => "Resistancies",
1391 child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]),
1392 );
1393
1394 my $row = 0;
1395 my $col = 0;
1396
1397 my %resist_names = (
1398 slow => ["Slow",
1399 "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
1400 holyw => ["Holy Word",
1401 "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
1402 conf => ["Confusion",
1403 "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
1404 fire => ["Fire",
1405 "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
1406 depl => ["Depletion",
1407 "<b>Depletion</b> (some monsters and other effects can cause stats depletion)"],
1408 magic => ["Magic",
1409 "<b>Magic</b> (resistance to magic spells like magic missile or similar)"],
1410 drain => ["Draining",
1411 "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)"],
1412 acid => ["Acid",
1413 "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
1414 pois => ["Poison",
1415 "<b>Poison</b> (resistance to getting poisoned)"],
1416 para => ["Paralysation",
1417 "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"],
1418 deat => ["Death",
1419 "<b>Death</b> (resistance against death spells)"],
1420 phys => ["Physical",
1421 "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
1422 blind => ["Blind",
1423 "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"],
1424 fear => ["Fear",
1425 "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
1426 tund => ["Turn undead",
1427 "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
1428 elec => ["Electricity",
1429 "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)"],
1430 cold => ["Cold",
1431 "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
1432 ghit => ["Ghost hit",
1433 "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)"],
1434 );
1435
1436 for (qw/slow holyw conf fire depl magic
1437 drain acid pois para deat phys
1438 blind fear tund elec cold ghit/)
1439 {
1440 $tbl2->add_at ($col + 2, $row,
1441 $STATWIDS->{"res_$_"} =
1442 new DC::UI::Label
1443 font => $FONT_FIXED,
1444 template => "-100%",
1445 align => 1,
1446 can_events => 1,
1447 can_hover => 1,
1448 tooltip => $resist_names{$_}->[1],
1449 );
1450 $tbl2->add_at ($col + 1, $row, new DC::UI::Image
1451 font => $FONT_FIXED,
1452 can_hover => 1,
1453 can_events => 1,
1454 path => "ui/resist/resist_$_.png",
1455 tooltip => $resist_names{$_}->[1],
1456 );
1457 $tbl2->add_at ($col + 0, $row, new DC::UI::Label
1458 text => $resist_names{$_}->[0],
1459 font => $FONT_FIXED,
1460 align => 1,
1461 can_hover => 1,
1462 can_events => 1,
1463 tooltip => $resist_names{$_}->[1],
1464 );
1465
1466 $row++;
1467 if ($row % 6 == 0) {
1468 $col += 4;
1469 $row = 0;
1470 }
1471 }
1472
1473 #update_stats_window ({});
1474
1475 $r
1476 }
1477
1478 sub skill_window {
1479 my $sw = new DC::UI::ScrolledWindow (expand => 1);
1480
1481 $sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]);
1482
1483 $sw
1484 }
1485
1486 sub formsep($) {
1487 scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
1488 }
1489
1490 my $METASERVER_ATIME;
1491
1492 sub update_metaserver {
1493 my ($metaserver_dialog) = @_;
1494
1495 $METASERVER = $metaserver_dialog
1496 if defined $metaserver_dialog;
1497
1498 return if $METASERVER_ATIME > time;
1499 $METASERVER_ATIME = time + 60;
1500
1501 my $table = $METASERVER->{table};
1502 $table->clear;
1503 $table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
1504
1505 my $ok = 0;
1506
1507 DC::background {
1508 my $ua = DC::lwp_useragent;
1509
1510 DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content;
1511 } sub {
1512 my ($msg) = @_;
1513 if ($msg) {
1514 $table->clear;
1515
1516 my @tip = (
1517 "The current number of users logged in on the server.",
1518 "The hostname of the server.",
1519 "The time this server has been running without being restarted.",
1520 "Short information about this server provided by its admins.",
1521 );
1522 my @col = qw(#Users Host Uptime Version Description);
1523 $table->add_at ($_, 0, new DC::UI::Label
1524 can_hover => 1, can_events => 1, fg => [1, 1, 0],
1525 text => $col[$_], tooltip => $tip[$_])
1526 for 0 .. $#col;
1527
1528 my @align = qw(1 0.5 1 1 0);
1529
1530 my $y = 0;
1531 for my $m (@{ $msg->{servers} }) {
1532 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
1533 @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
1534
1535 for ($desc) {
1536 s/<br>/\n/gi;
1537 s/<li>/\n· /gi;
1538 s/<.*?>//sgi;
1539 s/&amp;/&/g;
1540 s/&lt;/</g;
1541 s/&gt;/>/g;
1542 }
1543
1544 $uptime = sprintf "%dd %02d:%02d:%02d",
1545 (int $uptime / 86400),
1546 (int $uptime / 3600) % 24,
1547 (int $uptime / 60) % 60,
1548 $uptime % 60;
1549
1550 $m = [$users, $host, $uptime, $version, $desc];
1551
1552 $y++;
1553
1554 $table->add_at (scalar @$m, $y, new DC::UI::VBox children => [
1555 (new DC::UI::Button
1556 text => "Use",
1557 tooltip => "Put this server into the <b>Host:Port</b> field",
1558 on_activate => sub {
1559 $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host);
1560 $METASERVER->hide;
1561 0
1562 },
1563 ),
1564 (new DC::UI::Empty expand => 1),
1565 ]);
1566
1567 $table->add_at ($_, $y, new DC::UI::Label
1568 max_w => $::WIDTH * 0.4,
1569 ellipsise => 0,
1570 align => $align[$_],
1571 text => $m->[$_],
1572 tooltip => $tip[$_],
1573 fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]),
1574 can_hover => 1,
1575 can_events => 1,
1576 fontsize => 0.8)
1577 for 0 .. $#$m;
1578 }
1579 } else {
1580 $ok or $label->set_text ("error while contacting metaserver");
1581 }
1582 };
1583
1584 }
1585
1586 sub metaserver_dialog {
1587 my $vbox = new DC::UI::VBox;
1588 my $table = new DC::UI::Table;
1589 $vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table);
1590
1591 my $dialog = new DC::UI::Toplevel
1592 title => "Server List",
1593 name => 'metaserver_dialog',
1594 x => 'center',
1595 y => 'center',
1596 z => 3,
1597 force_w => $::WIDTH * 0.9,
1598 force_h => $::HEIGHT * 0.7,
1599 child => $vbox,
1600 has_close_button => 1,
1601 table => $table,
1602 on_visibility_change => sub {
1603 update_metaserver ($_[0]) if $_[1];
1604 0
1605 },
1606 ;
1607
1608 $dialog
1609 }
1610
1611 sub login_setup {
1612 my $vbox = new DC::UI::VBox;
1613
1614 $vbox->add (new DC::UI::FancyFrame
1615 label => "Login Settings",
1616 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1617 );
1618
1619 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1620 $table->add_at (1, 4, new DC::UI::Entry
1621 text => $CFG->{profile}{default}{user},
1622 tooltip => "The name of your character on the server.",
1623 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1624 );
1625
1626 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1627 $table->add_at (1, 5, new DC::UI::Entry
1628 text => $CFG->{profile}{default}{password},
1629 hidden => 1,
1630 tooltip => "The password for your character.",
1631 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 }
1632 );
1633
1634 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1635 expand => 1,
1636 text => "Login / Register",
1637 tooltip => "This button will either login to the account configured above or register a new account.",
1638 on_activate => sub {
1639 $CONN ? stop_game
1640 : start_game;
1641 1
1642 },
1643 );
1644
1645 $vbox->add (new DC::UI::FancyFrame
1646 label => "How to Play",
1647 min_h => 240,
1648 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1649 markup =>
1650 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1651 . "Then register a new account (or use an existing one if you have one). "
1652 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1653 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1654 ),
1655 );
1656
1657 $vbox
1658 }
1659
1660 sub server_setup {
1661 my $vbox = new DC::UI::VBox;
1662
1663 $vbox->add (new DC::UI::FancyFrame
1664 label => "Connection Settings",
1665 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1666 );
1667
1668 my $row = 0;
1669
1670 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port");
1671 {
1672 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1673
1674 $vbox->add (
1675 $HOST_ENTRY = new DC::UI::Entry
1676 expand => 1,
1677 text => $CFG->{profile}{default}{host},
1678 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1679 on_changed => sub {
1680 my ($self, $value) = @_;
1681 $CFG->{profile}{default}{host} = $value;
1682 1
1683 }
1684 );
1685
1686 if (0) { #d# disabled
1687 $vbox->add (new DC::UI::Button
1688 expand => 1,
1689 text => "Server List",
1690 other => $METASERVER,
1691 tooltip => "Show a list of available Deliantra servers",
1692 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1693 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1694 );
1695 }#d#
1696 }
1697
1698 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size");
1699 $table->add_at (1, $row, new DC::UI::Slider
1700 force_w => 100,
1701 range => [$CFG->{mapsize}, 10, 100, 0, 1],
1702 tooltip => "This is the size of the portion of the map update the server sends you. "
1703 . "If you set this to a high value you will be able to see further, "
1704 . "but you also increase bandwidth requirements and latency. "
1705 . "This option is only used once at log-in.",
1706 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
1707 );
1708
1709 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate");
1710 $table->add_at (1, $row, new DC::UI::Entry
1711 text => $CFG->{output_rate},
1712 tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
1713 . "when sending data. When 0 or unset, the server "
1714 . "default will be used, which is usually around 100kb/s. Most servers will "
1715 . "dynamically find an optimal rate, so adjust this only when necessary.",
1716 on_changed => sub { $CFG->{output_rate} = $_[1]; 1 },
1717 );
1718
1719 $vbox->add (new DC::UI::FancyFrame
1720 label => "Server Info",
1721 child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0),
1722 );
1723
1724 $vbox
1725 }
1726
1727 sub client_setup {
1728 my $table = new DC::UI::Table expand => 1, col_expand => [0, 1];
1729
1730 my $row = 0;
1731
1732 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1733 $table->add_at (1, $row++, new DC::UI::CheckBox
1734 state => $CFG->{show_tips},
1735 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1736 on_changed => sub {
1737 my ($self, $value) = @_;
1738 $CFG->{show_tips} = $value;
1739 0
1740 }
1741 );
1742
1743 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1744 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1745 text => $CFG->{logview_max_par},
1746 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1747 . "sends more messages than this number, older messages get removed to save memory and "
1748 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1749 on_changed => sub {
1750 my ($self, $value) = @_;
1751 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1752 0
1753 },
1754 );
1755
1756 $table
1757 }
1758
1759 sub autopickup_setup {
1760 my $r = new DC::UI::ScrolledWindow (
1761 expand => 1,
1762 scroll_y => 1
1763 );
1764 $r->add (my $table = new DC::UI::Table
1765 row_expand => [0],
1766 col_expand => [0, 1, 0, 1],
1767 );
1768
1769 for (
1770 ["General", 0, 0,
1771 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1772 ["Inhibit autopickup" => PICKUP_INHIBIT],
1773 ["Stop before pickup" => PICKUP_STOP],
1774 ["Debug autopickup" => PICKUP_DEBUG],
1775 ],
1776 ["Weapons", 0, 6,
1777 ["All weapons" => PICKUP_ALLWEAPON],
1778 ["Missile weapons" => PICKUP_MISSILEWEAPON],
1779 ["Bows" => PICKUP_BOW],
1780 ["Arrows" => PICKUP_ARROW],
1781 ],
1782 ["Armour", 0, 12,
1783 ["Helmets" => PICKUP_HELMET],
1784 ["Shields" => PICKUP_SHIELD],
1785 ["Body Armour" => PICKUP_ARMOUR],
1786 ["Boots" => PICKUP_BOOTS],
1787 ["Gloves" => PICKUP_GLOVES],
1788 ["Cloaks" => PICKUP_CLOAK],
1789 ],
1790
1791 ["Readables", 2, 0,
1792 ["Spellbooks" => PICKUP_SPELLBOOK],
1793 ["Skillscrolls" => PICKUP_SKILLSCROLL],
1794 ["Normal Books/Scrolls" => PICKUP_READABLES],
1795 ],
1796 ["Misc", 2, 5,
1797 ["Food" => PICKUP_FOOD],
1798 ["Drinks" => PICKUP_DRINK],
1799 ["Valuables (Money, Gems)" => PICKUP_VALUABLES],
1800 ["Keys" => PICKUP_KEY],
1801 ["Magical Items" => PICKUP_MAGICAL],
1802 ["Potions" => PICKUP_POTION],
1803 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1804 ["Ignore cursed" => PICKUP_NOT_CURSED],
1805 ["Jewelery" => PICKUP_JEWELS],
1806 ["Flesh" => PICKUP_FLESH],
1807 ],
1808 ["Value/Weight ratio", 2, 17]
1809 )
1810 {
1811 my ($title, $x, $y, @bits) = @$_;
1812 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1813
1814 for (@bits) {
1815 ++$y;
1816
1817 my $mask = $_->[1];
1818 $table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1);
1819 $table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox
1820 state => $::CFG->{pickup} & $mask,
1821 on_changed => sub {
1822 my ($box, $value) = @_;
1823
1824 if ($value) {
1825 $::CFG->{pickup} |= $mask;
1826 } else {
1827 $::CFG->{pickup} &= ~$mask;
1828 }
1829
1830 $::CONN->send_command ("pickup $::CFG->{pickup}")
1831 if defined $::CONN;
1832
1833 0
1834 });
1835
1836 ${$_->[2]} = $checkbox if $_->[2];
1837 }
1838 }
1839
1840 $table->add_at (2, 18, new DC::UI::ValSlider
1841 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1842 template => ">= 99",
1843 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1844 to_value => sub { ">= " . 5 * $_[0] },
1845 on_changed => sub {
1846 my ($slider, $value) = @_;
1847
1848 $::CFG->{pickup} &= ~0xF;
1849 $::CFG->{pickup} |= int $value
1850 if $value;
1851 1;
1852 });
1853
1854 $table->add_at (3, 18, new DC::UI::Button
1855 text => "set",
1856 on_activate => sub {
1857 $::CONN->send_command ("pickup $::CFG->{pickup}")
1858 if defined $::CONN;
1859 0
1860 });
1861
1862 $r
1863 }
1864
1865 my %SORT_ORDER = (
1866 type => sub {
1867 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1868 },
1869 mtime => sub {
1870 my $NOW = time;
1871 sort {
1872 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1873 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1874
1875 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1876 or $btime <=> $atime
1877 or $a->{type} <=> $b->{type}
1878 } @_
1879 },
1880 weight => sub { sort {
1881 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1882 or $a->{type} <=> $b->{type}
1883 } @_ },
1884 );
1885
1886 sub inventory_widget {
1887 my $hb = new DC::UI::HBox homogeneous => 1;
1888
1889 $hb->add (my $vb1 = new DC::UI::VBox);
1890 $vb1->add (new DC::UI::Label text => "Player");
1891
1892 $vb1->add (my $hb1 = new DC::UI::HBox);
1893
1894 use sort 'stable';
1895
1896 $hb1->add (new DC::UI::Selector
1897 value => $::CFG->{inv_sort},
1898 options => [
1899 [type => "Type/Name"],
1900 [mtime => "Recent/Normal/Locked"],
1901 [weight => "Weight/Type"],
1902 ],
1903 on_changed => sub {
1904 $::CFG->{inv_sort} = $_[1];
1905 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1906 },
1907 );
1908 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1909 #TODO# update to weight/maxweight
1910 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1911
1912 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1913 $sw1->add ($INV = new DC::UI::Inventory);
1914 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1915
1916 $hb->add (my $vb2 = new DC::UI::VBox);
1917
1918 $vb2->add ($INVR_HB = new DC::UI::HBox);
1919
1920 $vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1921 $sw2->add ($INVR = new DC::UI::Inventory);
1922
1923 # XXX: Call after $INVR = ... because set_opencont sets the items
1924 DC::Protocol::set_opencont ($::CONN, 0, "Floor");
1925
1926 $hb
1927 }
1928
1929 sub media_window {
1930 my $vb = new DC::UI::VBox;
1931
1932 $vb->add (new DC::UI::FancyFrame
1933 label => "Currently playing music",
1934 child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
1935 child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8),
1936 );
1937
1938 $vb->add (new DC::UI::FancyFrame
1939 label => "Other media used in this session",
1940 expand => 1,
1941 child => ($LICENSE_WIDGET = new DC::UI::TextScroller
1942 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
1943 );
1944
1945 $vb
1946 }
1947
1948 sub add_license {
1949 my ($meta) = @_;
1950
1951 $meta = $meta->{data}
1952 or return;
1953
1954 $meta->{license} || $meta->{author} || $meta->{source}
1955 or return;
1956
1957 $LICENSE_WIDGET->add_paragraph ({
1958 fg => [1, 1, 1, 1],
1959 markup => "<small>"
1960 . "<b>Name:</b> " . (DC::asxml $meta->{name}) . "\n"
1961 . "<b>Author:</b> " . (DC::asxml $meta->{author}) . "\n"
1962 . "<b>Source:</b> " . (DC::asxml $meta->{source}) . "\n"
1963 . "<b>License:</b> " . (DC::asxml $meta->{license}) . "\n"
1964 . "</small>",
1965 });
1966 $LICENSE_WIDGET->scroll_to_bottom;
1967 }
1968
1969 sub toggle_player_page {
1970 my ($widget) = @_;
1971
1972 if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) {
1973 $PL_WINDOW->hide;
1974 } else {
1975 $PL_NOTEBOOK->set_current_page ($widget);
1976 $PL_WINDOW->show;
1977 }
1978 }
1979
1980 sub player_window {
1981 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1982 x => "center",
1983 y => "center",
1984 force_w => $WIDTH * 9/10,
1985 force_h => $HEIGHT * 9/10,
1986 title => "Player",
1987 name => "playerbook",
1988 has_close_button => 1
1989 ;
1990
1991 my $ntb =
1992 $PL_NOTEBOOK =
1993 new DC::UI::Notebook expand => 1;
1994
1995 $ntb->add_tab (
1996 "Statistics (F2)" => $STATS_PAGE = stats_window,
1997 "Shows statistics, where all your Stats and Resistances are shown."
1998 );
1999 $ntb->add_tab (
2000 "Skills (F3)" => $SKILL_PAGE = skill_window,
2001 "Shows all your Skills."
2002 );
2003
2004 my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1);
2005 $spellsw->add ($SPELL_LIST = new DC::UI::SpellList);
2006 $ntb->add_tab (
2007 "Spellbook (F4)" => $spellsw,
2008 "Displays all spells you have and lets you edit keyboard shortcuts for them."
2009 );
2010 $ntb->add_tab (
2011 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
2012 "Toggles the inventory window, where you can manage your loot (or treasures :). "
2013 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory."
2014 );
2015 $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup,
2016 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
2017
2018 $ntb->add_tab (Media => media_window,
2019 "License, Author and Source info for media sent by the server.");
2020
2021 $ntb->set_current_page ($INVENTORY_PAGE);
2022
2023 $plwin->add ($ntb);
2024 $plwin
2025 }
2026
2027 sub keyboard_setup {
2028 DC::Macro::keyboard_setup
2029 }
2030
2031 sub help_window {
2032 my $win = new DC::UI::Toplevel
2033 x => 'center',
2034 y => 'center',
2035 z => 4,
2036 name => 'doc_browser',
2037 force_w => int $WIDTH * 7/8,
2038 force_h => int $HEIGHT * 7/8,
2039 title => "Help Browser",
2040 has_close_button => 1;
2041
2042 $win->add (my $vbox = new DC::UI::VBox);
2043
2044 $vbox->add (new DC::UI::FancyFrame
2045 label => "Navigation",
2046 child => (my $buttons = new DC::UI::HBox),
2047 );
2048 $vbox->add (my $viewer = new DC::UI::TextScroller
2049 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2050
2051 my @history;
2052 my @future;
2053 my $curnode;
2054
2055 my $load_node; $load_node = sub {
2056 my ($node, $para) = @_;
2057
2058 $buttons->clear;
2059
2060 $buttons->add (new DC::UI::Button
2061 text => "⇤",
2062 tooltip => "back to the starting page",
2063 on_activate => sub {
2064 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2065 unshift @future, @history;
2066 @history = ();
2067 $load_node->(@{shift @future});
2068 },
2069 );
2070
2071 if (@history) {
2072 $buttons->add (new DC::UI::Button
2073 text => "⋘",
2074 tooltip => "back to <i>" . (DC::asxml DC::Pod::full_path $history[-1][0]) . "</i>",
2075 on_activate => sub {
2076 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2077 $load_node->(@{pop @history});
2078 },
2079 );
2080 }
2081
2082 if (@future) {
2083 $buttons->add (new DC::UI::Button
2084 text => "⋙",
2085 tooltip => "forward to <i>" . (DC::asxml DC::Pod::full_path $future[0][0]) . "</i>",
2086 on_activate => sub {
2087 push @history, [$curnode, $viewer->current_paragraph];
2088 $load_node->(@{shift @future});
2089 },
2090 );
2091 }
2092
2093 $buttons->add (new DC::UI::Label text => " ");
2094
2095 my @path = DC::Pod::full_path_of $node;
2096 pop @path; # drop current node
2097
2098 for my $node (@path) {
2099 $buttons->add (new DC::UI::Button
2100 text => $node->[DC::Pod::N_KW][0],
2101 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
2102 on_activate => sub {
2103 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2104 $load_node->($node);
2105 },
2106 );
2107 $buttons->add (new DC::UI::Label text => "/");
2108 }
2109
2110 $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
2111
2112 $curnode = $node;
2113
2114 $viewer->clear;
2115 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
2116 $viewer->scroll_to ($para);
2117 };
2118
2119 $load_node->(DC::Pod::find pod => "mainpage");
2120
2121 $DC::Pod::goto_document = sub {
2122 my (@path) = @_;
2123
2124 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2125
2126 $load_node->((DC::Pod::find @path)[0]);
2127 $win->show;
2128 };
2129
2130 $win
2131 }
2132
2133 sub open_string_query {
2134 my ($title, $cb, $txt, $tooltip) = @_;
2135 my $dialog = new DC::UI::Toplevel
2136 x => "center",
2137 y => "center",
2138 z => 50,
2139 force_w => $WIDTH * 4/5,
2140 title => $title;
2141
2142 $dialog->add (
2143 my $e = new DC::UI::Entry
2144 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2145 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2146 tooltip => $tooltip
2147 );
2148
2149 $e->grab_focus;
2150 $e->set_text ($txt) if $txt;
2151 $dialog->show;
2152 }
2153
2154 sub open_quit_dialog {
2155 unless ($QUIT_DIALOG) {
2156 $QUIT_DIALOG = new DC::UI::Toplevel
2157 x => "center",
2158 y => "center",
2159 z => 50,
2160 title => "Really Quit?",
2161 on_key_down => sub {
2162 my ($dialog, $ev) = @_;
2163 $ev->{sym} == 27 and $dialog->hide;
2164 }
2165 ;
2166
2167 $QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1);
2168
2169 $vb->add (new DC::UI::Label
2170 text => "You should find a savebed and apply it first!",
2171 max_w => $WIDTH * 0.25,
2172 ellipsize => 0,
2173 );
2174 $vb->add (my $hb = new DC::UI::HBox expand => 1);
2175 $hb->add (new DC::UI::Button
2176 text => "Ok",
2177 expand => 1,
2178 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2179 );
2180 $hb->add (new DC::UI::Button
2181 text => "Quit anyway",
2182 expand => 1,
2183 on_activate => sub {
2184 crash "Quit anyway";
2185 EV::unloop EV::UNLOOP_ALL;
2186 },
2187 );
2188 }
2189
2190 $QUIT_DIALOG->show;
2191 $QUIT_DIALOG->grab_focus;
2192 }
2193
2194 sub show_tip_of_the_day {
2195 # find all tips
2196 my @tod = DC::Pod::find tip_of_the_day => "*";
2197
2198 DC::DB::get state => "tip_of_the_day", sub {
2199 my ($todindex) = @_;
2200 $todindex = 0 if $todindex >= @tod;
2201 DC::DB::put state => tip_of_the_day => $todindex + 1, sub { };
2202
2203 # create dialog
2204 my $dialog;
2205
2206 my $close = sub {
2207 $dialog->destroy;
2208 };
2209
2210 $dialog = new DC::UI::Toplevel
2211 x => "center",
2212 y => "center",
2213 z => 3,
2214 name => 'tip_of_the_day',
2215 force_w => int $WIDTH * 4/9,
2216 force_h => int $WIDTH * 2/9,
2217 title => "Tip of the day #" . (1 + $todindex),
2218 child => my $vbox = new DC::UI::VBox,
2219 has_close_button => 1,
2220 on_delete => $close,
2221 ;
2222
2223 $vbox->add (my $viewer = new DC::UI::TextScroller
2224 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2225 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]);
2226
2227 $vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]);
2228
2229 $table->add_at (0, 0, new DC::UI::Button
2230 text => "Close",
2231 tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the <b>Server Setup</b>.",
2232 on_activate => $close,
2233 );
2234
2235 $table->add_at (2, 0, new DC::UI::Button
2236 text => "Next",
2237 tooltip => "Show the next <b>Tip of the day</b>.",
2238 on_activate => sub {
2239 $close->();
2240 &show_tip_of_the_day;
2241 },
2242 );
2243
2244 $dialog->show;
2245 };
2246 }
2247
2248 sub sdl_init {
2249 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2250 and die "SDL::Init failed!\n";
2251 }
2252
2253 sub video_init {
2254 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2255 $SDL_REINIT = 0;
2256
2257 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2258 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2259 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2260 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2261
2262 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2263
2264 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2265 $CFG->{sdl_mode} = 0; # lowest resolution by default
2266
2267 # now choose biggets mode <= 1024x768
2268 for (0 .. $#SDL_MODES) {
2269 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2270 $CFG->{sdl_mode} = $_;
2271 }
2272 }
2273 }
2274
2275 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2276
2277 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2278 $FULLSCREEN = $CFG->{fullscreen};
2279 $FAST = $CFG->{fast};
2280
2281 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2282 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2283 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2284 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2285
2286 $SDL_ACTIVE = 1;
2287 $LAST_REFRESH = time - 0.01;
2288
2289 DC::OpenGL::init;
2290 DC::Macro::init;
2291
2292 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
2293
2294 $DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
2295
2296 #############################################################################
2297
2298 if ($DEBUG_STATUS) {
2299 DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
2300 } else {
2301 # create/configure the widgets
2302
2303 $DC::UI::ROOT->connect (key_down => sub {
2304 my (undef, $ev) = @_;
2305
2306 if (my @macros = DC::Macro::find $ev) {
2307 DC::Macro::execute $_ for @macros;
2308
2309 return 1;
2310 }
2311
2312 0
2313 });
2314
2315 $DEBUG_STATUS = new DC::UI::Label
2316 padding => 0,
2317 z => 100,
2318 force_x => "max",
2319 force_y => 0;
2320 $DEBUG_STATUS->show;
2321
2322 $STATUSBOX = new DC::UI::Statusbox;
2323
2324 $MODBOX = new DC::UI::Label
2325 can_events => 1,
2326 can_hover => 1,
2327 markup => "",
2328 align => 0,
2329 font => $FONT_FIXED,
2330 tooltip => "#modifier_box",
2331 tooltip_width => 0.67,
2332 ;
2333
2334 update_modbox;
2335
2336 (new DC::UI::Frame
2337 bg => [0, 0, 0, 0.4],
2338 force_x => 0,
2339 force_y => "max",
2340 child => (my $LR = new DC::UI::VBox),
2341 )->show;
2342
2343 $LR->add ($STATUSBOX);
2344 $LR->add ($MODBOX);
2345 $LR->add (new DC::UI::Label
2346 align => 0,
2347 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2348 fontsize => 0.5,
2349 fg => [1, 1, 0, 0.7],
2350 );
2351
2352 DC::UI::Toplevel->new (
2353 title => "Minimap",
2354 name => "mapmap",
2355 x => 0,
2356 y => $FONTSIZE + 8,
2357 border_bg => [1, 1, 1, 192/255],
2358 bg => [1, 1, 1, 0],
2359 child => ($MAPMAP = new DC::MapWidget::MapMap
2360 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
2361 ),
2362 )->show;
2363
2364 $MAPWIDGET = new DC::MapWidget;
2365 $MAPWIDGET->connect (activate_console => sub {
2366 my ($mapwidget, $preset) = @_;
2367
2368 $MESSAGE_DIST->activate_console ($preset)
2369 if $MESSAGE_DIST;
2370 });
2371 $MAPWIDGET->show;
2372 $MAPWIDGET->grab_focus;
2373
2374 $COMPLETER = new DC::MapWidget::Command::
2375 command => { },
2376 tooltip => "#completer_help",
2377 ;
2378
2379 $SETUP_DIALOG = new DC::UI::Toplevel
2380 title => "Setup",
2381 name => "setup_dialog",
2382 x => 'center',
2383 y => 'center',
2384 z => 2,
2385 force_w => $::WIDTH * 0.6,
2386 force_h => $::HEIGHT * 0.6,
2387 has_close_button => 1,
2388 ;
2389
2390 $METASERVER = metaserver_dialog;
2391 # the name is changed to not conflict with the older name as users could have hidden it
2392 $MESSAGE_WINDOW = new DC::UI::Dockbar
2393 name => "message_window2",
2394 title => 'Messages',
2395 force_w => $::WIDTH * 0.6,
2396 force_h => $::HEIGHT * 0.25,
2397 ;
2398
2399 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2400
2401 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2402 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2403
2404 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2405 "Configure the server to play on, your username and password.");
2406 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2407 "Configure other server related options.");
2408 $SETUP_NOTEBOOK->add_tab (Client => client_setup,
2409 "Configure various client-specific settings.");
2410 $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup,
2411 "Configure the video mode, performance, fonts and other graphical aspects of the game.");
2412 $SETUP_NOTEBOOK->add_tab (Audio => audio_setup,
2413 "Configure the use of audio, sound effects and background music.");
2414 $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup,
2415 "Lets you define, edit and delete key bindings."
2416 . "There is a shortcut for making bindings: <b>Control-Insert</b> opens the binding editor "
2417 . "with nothing set and the recording started. After doing the actions you "
2418 . "want to record press <b>Insert</b> and you will be asked to press a key-combo. "
2419 . "After pressing the combo the binding will be saved automatically and the "
2420 . "binding editor closes");
2421 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2422 "Some debuggin' options. Do not ask.");
2423
2424 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top
2425
2426 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2427 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2428
2429 # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2430 # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2431
2432 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2433
2434 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2435 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2436
2437 $BUTTONBAR->add (new DC::UI::Button
2438 text => "Save Config",
2439 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2440 on_activate => sub {
2441 $::CFG->{layout} = DC::UI::get_layout;
2442 DC::write_cfg;
2443 status "Configuration Saved";
2444 0
2445 },
2446 );
2447
2448 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2449 tooltip => "View Documentation");
2450
2451 $BUTTONBAR->add (new DC::UI::Button
2452 text => "Quit",
2453 tooltip => "Terminates the program",
2454 on_activate => sub {
2455 if ($CONN) {
2456 open_quit_dialog;
2457 } else {
2458 EV::unloop EV::UNLOOP_ALL;
2459 }
2460 0
2461 },
2462 );
2463
2464 $BUTTONBAR->show;
2465 $SETUP_DIALOG->show;
2466 $MESSAGE_WINDOW->show;
2467 }
2468
2469 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
2470 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2471
2472 $CAVEAT_LABEL->set_text ("None :)");
2473 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2474 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2475
2476 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2477 }
2478
2479 sub video_shutdown {
2480 DC::OpenGL::shutdown;
2481 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2482
2483 undef $SDL_ACTIVE;
2484 }
2485
2486 my %animate_object;
2487 my $animate_timer;
2488
2489 my $fps = 9;
2490
2491 sub force_refresh {
2492 if ($ENV{CFPLUS_DEBUG} & 4) {
2493 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2494 debug sprintf "%3.2f", $fps;
2495 }
2496
2497 undef $WANT_REFRESH;
2498 $_[0]->stop;
2499
2500 $DC::UI::ROOT->draw;
2501 DC::SDL_GL_SwapBuffers;
2502 $LAST_REFRESH = $NOW;
2503 }
2504
2505 my $want_refresh = EV::prepare_ns \&force_refresh;
2506
2507 my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2508 $NOW = EV::now;
2509
2510 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
2511 for DC::poll_events;
2512
2513 if (%animate_object) {
2514 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2515 $WANT_REFRESH = 1;
2516 }
2517
2518 $want_refresh->start
2519 if $WANT_REFRESH;
2520 };
2521
2522 sub animation_start {
2523 my ($widget) = @_;
2524 $animate_object{$widget} = $widget;
2525 }
2526
2527 sub animation_stop {
2528 my ($widget) = @_;
2529 delete $animate_object{$widget};
2530 }
2531
2532 %SDL_CB = (
2533 DC::SDL_QUIT => sub {
2534 crash "SDL_QUIT";
2535 EV::unloop EV::UNLOOP_ALL;
2536 },
2537 DC::SDL_VIDEORESIZE => sub {
2538 },
2539 DC::SDL_VIDEOEXPOSE => sub {
2540 DC::UI::full_refresh;
2541 },
2542 DC::SDL_ACTIVEEVENT => sub {
2543 # not useful, as APPACTIVE includes only iconified state, not unmapped
2544 # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2545 # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2546 # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2547 # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2548 # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2549 },
2550 DC::SDL_KEYDOWN => sub {
2551 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2552 # alt-enter
2553 video_shutdown;
2554 $FULLSCREEN_ENABLE->toggle;
2555 video_init;
2556 } else {
2557 &DC::UI::feed_sdl_key_down_event;
2558 }
2559 update_modbox;
2560 },
2561 DC::SDL_KEYUP => sub {
2562 &DC::UI::feed_sdl_key_up_event;
2563 update_modbox;
2564 },
2565 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event,
2566 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event,
2567 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event,
2568 DC::SDL_USEREVENT => sub {
2569 if ($_[0]{code} == 1) {
2570 audio_channel_finished $_[0]{data1};
2571 } elsif ($_[0]{code} == 0) {
2572 audio_music_finished;
2573 }
2574 },
2575 );
2576
2577 #############################################################################
2578
2579 $SIG{INT} = $SIG{TERM} = sub {
2580 EV::unloop;
2581 #d# TODO calling exit here hangs the process in some futex
2582 };
2583
2584 # due to mac os x + sdl combined briandamage, we need this contortion
2585 sub main {
2586 {
2587 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2588
2589 if (-e "$Deliantra::VARDIR/client.cf") {
2590 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2591 } else {
2592 #TODO: compatibility cruft
2593 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2594 print STDERR "INFO: used old configuration file\n";
2595 }
2596
2597 DC::DB::Server::run;
2598
2599 if ($CFG->{db_schema} < 1) {
2600 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2601 DC::DB::nuke_db;
2602 $CFG->{db_schema} = 1;
2603 DC::write_cfg;
2604 }
2605
2606 DC::DB::open_db;
2607
2608 DC::UI::set_layout ($::CFG->{layout});
2609
2610 my %DEF_CFG = (
2611 sdl_mode => undef,
2612 fullscreen => 1,
2613 fast => 0,
2614 force_opengl11 => undef,
2615 disable_alpha => 0,
2616 smooth_movement => 1,
2617 texture_compression => 1,
2618 map_scale => 1,
2619 fow_enable => 1,
2620 fow_intensity => 0,
2621 map_smoothing => 1,
2622 gui_fontsize => 1,
2623 log_fontsize => 0.7,
2624 gauge_fontsize => 1,
2625 gauge_size => 0.35,
2626 stat_fontsize => 0.7,
2627 mapsize => 100,
2628 audio_enable => 1,
2629 audio_hw_channels => 0,
2630 audio_hw_frequency => 0,
2631 audio_hw_chunksize => 0,
2632 audio_mix_channels => 8,
2633 effects_enable => 1,
2634 effects_volume => 1,
2635 bgm_enable => 1,
2636 bgm_volume => 0.5,
2637 output_rate => "",
2638 pickup => 0,
2639 inv_sort => "mtime",
2640 default => "profile", # default profile
2641 show_tips => 1,
2642 logview_max_par => 1000,
2643 shift_fire_stop => 0,
2644 );
2645
2646 while (my ($k, $v) = each %DEF_CFG) {
2647 $CFG->{$k} = $v unless exists $CFG->{$k};
2648 }
2649
2650 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2651 $PROFILE = $CFG->{profile}{default};
2652
2653 # convert old bindings (only default profile matters)
2654 if (my $bindings = delete $PROFILE->{bindings}) {
2655 while (my ($mod, $syms) = each %$bindings) {
2656 while (my ($sym, $cmds) = each %$syms) {
2657 push @{ $PROFILE->{macro} }, {
2658 accelkey => [$mod*1, $sym*1],
2659 action => $cmds,
2660 };
2661 }
2662 }
2663 }
2664
2665 sdl_init;
2666
2667 {
2668 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2669 DejaVuSans.ttf
2670 DejaVuSansMono.ttf
2671 DejaVuSans-Bold.ttf
2672 DejaVuSansMono-Bold.ttf
2673 DejaVuSans-Oblique.ttf
2674 DejaVuSansMono-Oblique.ttf
2675 DejaVuSans-BoldOblique.ttf
2676 DejaVuSansMono-BoldOblique.ttf
2677 );
2678
2679 DC::add_font $_ for @fonts;
2680
2681 $FONT_PROP = new_from_file DC::Font $fonts[0];
2682 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2683
2684 $FONT_PROP->make_default;
2685
2686 DC::pango_init;
2687 }
2688
2689 # compare mono (ft) vs. rgba (cairo)
2690 # ft - 1.8s, cairo 3s, even in alpha-only mode
2691 # for my $rgba (0..1) {
2692 # my $t1 = Time::HiRes::time;
2693 # for (1..1000) {
2694 # my $layout = DC::Layout->new ($rgba);
2695 # $layout->set_text ("hallo" x 100);
2696 # $layout->render;
2697 # }
2698 # my $t2 = Time::HiRes::time;
2699 # warn $t2-$t1;
2700 # }
2701
2702 video_init;
2703 audio_init;
2704 }
2705
2706 show_tip_of_the_day if $CFG->{show_tips};
2707
2708 our $STARTUP_CANCEL = EV::idle sub {
2709 undef $::STARTUP_CANCEL;
2710 $startup_done->();
2711 };
2712
2713 delete $SIG{__DIE__};
2714 EV::loop;
2715
2716 #video_shutdown;
2717 #audio_shutdown;
2718 DC::OpenGL::quit;
2719 DC::SDL_Quit;
2720 DC::DB::Server::stop;
2721 }
2722
2723 DC::SDL_braino; # see sub above
2724
2725 =head1 NAME
2726
2727 deliantra - A Deliantra MORPG game client
2728
2729 =head1 SYNOPSIS
2730
2731 Just run it - no commandline arguments are supported.
2732
2733 =head1 USAGE
2734
2735 deliantra utilises OpenGL for all UI elements and the game. It is supposed to
2736 be used in fullscreen mode and interactively.
2737
2738 =head1 DEBUGGING
2739
2740
2741 CFPLUS_DEBUG - environment variable
2742
2743 1 draw borders around widgets
2744 2 add low-level widget info to tooltips
2745 4 show fps
2746 8 suppress tooltips
2747
2748 =head1 AUTHOR
2749
2750 Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2751
2752
2753