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/cvs/deliantra/Deliantra-Client/bin/deliantra
Revision: 1.75
Committed: Wed Sep 3 10:08:18 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.74: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #!/opt/bin/perl
2
3 if ($ENV{DELIANTRA_CORO_DEBUG}) {
4 eval '
5 use Coro;
6 use Coro::EV;
7 use Coro::Debug;
8 our $debug = new_unix_server Coro::Debug "/tmp/dc";
9 ';
10 }
11
12 # do splash-screen thingy on win32
13 my $startup_done = sub { };
14 BEGIN {
15 if (%PAR::LibCache && $^O eq "MSWin32") {
16 while (my ($filename, $zip) = each %PAR::LibCache) {
17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 }
19
20 require Win32::GUI::SplashScreen;
21
22 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 );
25
26 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1);
28 };
29 }
30 }
31
32 use strict;
33 use utf8;
34
35 use Carp 'verbose';
36
37 # do things only needed for single-binary version (par)
38 BEGIN {
39 if (%PAR::LibCache) {
40 @INC = grep ref, @INC; # weed out all paths except pars loader refs
41
42 my $root = $ENV{PAR_TEMP};
43
44 while (my ($filename, $zip) = each %PAR::LibCache) {
45 for ($zip->memberNames) {
46 next unless /^root\/(.*)/;
47 $zip->extractMember ($_, "$root/$1")
48 unless -e "$root/$1";
49 }
50 }
51
52 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32
54 } elsif (-e "$root/pangoversion") {
55 open my $fh, "<:perlio", "$root/pangoversion"
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
72 or die "$ENV{PANGO_RC_FILE}: $!";
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } else {
75 # OS X
76 $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
77 $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
78 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
79 $ENV{DYLD_LIBRARY_PATH} = $root;
80 chdir $root; # for pango modules, maybe other things
81 }
82
83 unshift @INC, $root;
84 }
85 }
86
87 # prepend private library directory
88 BEGIN {
89 for (grep !ref, @INC) {
90 my $path = "$_/Deliantra/Client/private";
91 if (-d $path) {
92 unshift @INC, $path;
93 last;
94 }
95 }
96 }
97
98 # need to do it again because that pile of garbage called PAR nukes it before main
99 unshift @INC, $ENV{PAR_TEMP}
100 if %PAR::LibCache;
101
102 use EV;
103 BEGIN { *time = \&EV::time }
104
105 use List::Util qw(max min);
106
107 use Deliantra;
108 use Deliantra::Protocol::Constants;
109
110 use AnyEvent::Util ();
111 use AnyEvent::DNS;
112 use AnyEvent::Socket ();
113
114 use Compress::LZF;
115 use JSON::XS;
116
117 use DC;
118
119 sub crash($;$) {
120 # nop during compiletime
121 }
122
123 BEGIN {
124 $SIG{__DIE__} = sub {
125 return if $^S;
126 crash "CRASH/DIE: $_[0]" => 1;
127 DC::fatal Carp::longmess "$_[0]";
128 }
129 }
130
131 use DC::OpenGL ();
132 use DC::Protocol;
133 use DC::DB;
134 use DC::UI;
135 use DC::UI::Canvas;
136 use DC::UI::Inventory;
137 use DC::UI::SpellList;
138 use DC::UI::Dockable;
139 use DC::UI::Dockbar;
140 use DC::UI::ChatView;
141 use DC::MessageDistributor;
142 use DC::Pod;
143 use DC::MapWidget;
144 use DC::Macro;
145
146 $SIG{QUIT} = sub { Carp::cluck "QUIT" };
147 $SIG{PIPE} = 'IGNORE';
148
149 $EV::DIED = sub {
150 crash "CRASH/EV::DIED: $@" => 1;
151 DC::fatal Carp::longmess $@;
152 };
153
154 my $MAX_FPS = 60;
155
156 our $META_SERVER = "http://metaserver.schmorp.de/current.json";
157
158 our $LAST_REFRESH;
159 our $NOW;
160
161 our $CFG;
162 our $PROFILE; # current profile
163 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
164
165 our $WANT_REFRESH;
166
167 our $MODE_SLIDER;
168 our $CAVEAT_LABEL;
169
170 our @SDL_MODES;
171 our $SDL_REINIT = 1;
172 our $WIDTH;
173 our $HEIGHT;
174 our $FULLSCREEN;
175 our $FONTSIZE;
176
177 our $FONT_PROP;
178 our $FONT_FIXED;
179
180 our $CONN;
181
182 our $MAP;
183 our $MAPMAP;
184 our $MAPWIDGET;
185 our $COMPLETER;
186 our $BUTTONBAR;
187 our $METASERVER;
188 our $LOGIN_BUTTON;
189 our $QUIT_DIALOG;
190 our $HOST_ENTRY;
191 our $FULLSCREEN_ENABLE;
192 our $PICKUP_ENABLE;
193 our $SERVER_INFO;
194
195 our $SETUP_DIALOG;
196 our $SETUP_NOTEBOOK;
197 our $SETUP_SERVER;
198 our $SETUP_LOGIN;
199 our $SETUP_KEYBOARD;
200
201 our $PL_NOTEBOOK;
202 our $PL_WINDOW;
203
204 our $MUSIC_PLAYING_WIDGET;
205 our $LICENSE_WIDGET;
206
207 our $PICKUP_PAGE;
208 our $INVENTORY_PAGE;
209 our $STATS_PAGE;
210 our $SKILL_PAGE;
211 our $SPELL_PAGE;
212 our $SPELL_LIST;
213
214 our $HELP_WINDOW;
215 our $MESSAGE_WINDOW;
216 our $MESSAGE_DIST;
217 our $FLOORBOX;
218 our $GAUGES;
219 our $STATWIDS;
220
221 our $SDL_ACTIVE;
222 our %SDL_CB;
223
224 our $ALT_ENTER_MESSAGE;
225 our $STATUSBOX;
226 our $MODBOX;
227 our $DEBUG_STATUS;
228
229 our $INV;
230 our $INVR;
231 our $INVR_HB;
232
233 #############################################################################
234
235 # write a crash message blockingly to the socket, if possible
236 # this is a bit too complicated for my tastes, but it was easy.
237 *crash = sub($;$) {
238 my ($msg, $backtrace) = @_;
239
240 return unless $CONN;
241
242 my $fh = $CONN->{fh}
243 or return;
244
245 my $buf = delete $CONN->{wbuf};
246
247 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
248
249 AnyEvent::Util::fh_nonblocking $fh, 0;
250 syswrite $fh, $buf;
251 AnyEvent::Util::fh_nonblocking $fh, 1;
252
253 $msg =~ s/\s+$//;
254
255 # backtrace as second step, in case it crashes, too
256 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
257 if $backtrace;
258 };
259
260 #############################################################################
261
262 sub status {
263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
264 }
265
266 sub debug {
267 $DEBUG_STATUS->set_text ($_[0]);
268 }
269
270 sub message {
271 $MESSAGE_DIST->message (@_);
272 }
273
274 sub update_modbox {
275 my $mod = DC::SDL_GetModState;
276
277 my $markup;
278
279 $markup .= $mod & DC::KMOD_CTRL
280 ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]")
281 : "[<span foreground='#888'> once </span>]";
282
283 $markup .= $mod & DC::KMOD_SHIFT
284 ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]")
285 : "[<span foreground='#888'>move</span>]";
286
287 $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META)
288 ? "[ALT]"
289 : "[<span foreground='#888'>alt</span>]";
290
291 $markup .= $mod & DC::KMOD_NUM
292 ? "[NUM]"
293 : "[<span foreground='#888'>num</span>]";
294
295 # <tt> around next statement works around some bug that keeps the
296 # "font =>" from being used on windows
297 $MODBOX->set_markup ("<tt>$markup</tt>");
298 }
299
300 #############################################################################
301 #TODO: maybe move into own audio module...
302
303 our $SDL_MIXER;
304
305 our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
306 our $MUSIC_WANT; # arryref of ambient music we want to play
307 our @MUSIC_HAVE; # ambient music we have on disk
308 our $MUSIC_START;
309 our @MUSIC_JINGLE; # which jingles to play next
310 our $MUSIC_PLAYING_DATA;
311 our $MUSIC_PLAYING_META;
312 our $MUSIC_PLAYER;
313 our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
314
315 our %AUDIO_CHUNK; # audio "files"
316 our %AUDIO_PLAY; # which audio faces should be played
317
318 sub audio_channel_finished {
319 my ($channel) = @_;
320
321 # warn "channel $channel finished\n";#d#
322 }
323
324 sub audio_sound_push($) {
325 my ($face) = @_;
326
327 $CFG->{effects_enable}
328 or return;
329
330 $AUDIO_PLAY{$face}
331 or return;
332
333 if (my $chunk = $AUDIO_CHUNK{$face}) {
334 for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) {
335 my (undef, $dx, $dy, $vol) = @$_;
336
337 my $channel = DC::Channel::find;
338 $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
339 $channel->set_position_r ($dx, $dy, 20);
340 $chunk->play ($channel);
341 }
342 } else {
343 # sound_meta not set means data is in flight either way
344 my $meta = $CONN->{face}[$face]
345 or return;
346
347 $meta->{data}
348 or return;
349
350 # if its a jingle, play it as ambient music
351 if ($meta->{data}{jingle}) {
352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
353 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
354 &audio_music_push ($face);
355 }
356 } else {
357 # fetch from database
358 DC::DB::get res_data => $meta->{name}, sub {
359 my $rwops = new DC::RW $_[0];
360 my $chunk = new DC::MixChunk $rwops
361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError;
362 $chunk->volume (($meta->{data}{volume} || 1) * 128);
363 $AUDIO_CHUNK{$face} = $chunk;
364
365 audio_sound_push ($face);
366 };
367 }
368 }
369 }
370
371 sub audio_sound_play {
372 my ($face, $dx, $dy, $vol) = @_;
373
374 $SDL_MIXER
375 or return;
376 $CFG->{effects_enable}
377 or return;
378
379 my $queue = $AUDIO_PLAY{$face} ||= [];
380 push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events
381 audio_sound_push $face
382 unless @$queue > 1;
383 }
384
385 sub audio_music_set_meta {
386 my ($meta) = @_;
387
388 $MUSIC_PLAYING_META = $meta;
389 $MUSIC_PLAYING_WIDGET->set_markup (
390 "<b>Name</b>: " . (DC::asxml $meta->{data}{name}) . "\n"
391 . "<b>Author</b>: " . (DC::asxml $meta->{data}{author}) . "\n"
392 . "<b>Source</b>: " . (DC::asxml $meta->{data}{source}) . "\n"
393 . "<b>License</b>: " . (DC::asxml $meta->{data}{license})
394 );
395 }
396
397 sub audio_music_update_volume {
398 return unless $MUSIC_PLAYING_META;
399 my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1;
400 my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume};
401 DC::MixMusic::volume $base * $volume * 128;
402 }
403
404 sub audio_music_start {
405 my $meta = $MUSIC_PLAYING_META;
406
407 DC::DB::get res_data => $meta->{name}, sub {
408 return unless $SDL_MIXER;
409
410 # music might have changed...
411 $meta eq $MUSIC_PLAYING_META
412 or return &audio_music_start ();
413
414 audio_music_update_volume;
415
416 $MUSIC_PLAYING_DATA = \$_[0];
417
418 my $rwops = $meta->{path}
419 ? new_from_file DC::RW $meta->{path}
420 : new DC::RW $$MUSIC_PLAYING_DATA;
421
422 $MUSIC_PLAYER = new DC::MixMusic $rwops
423 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError;
424
425 my $NOW = time;
426
427 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
428 my $pos = $MUSIC_PLAYING_META->{stop_pos};
429 $MUSIC_PLAYER->fade_in_pos (0, 700, $pos);
430 $MUSIC_START = time - $pos;
431 } else {
432 $MUSIC_PLAYER->play (0);
433 $MUSIC_START = time;
434 }
435
436 delete $meta->{stop_time};
437 delete $meta->{stop_pos};
438 }
439 }
440
441 sub audio_music_push {
442 return unless $SDL_MIXER;
443
444 my $fade_out;
445
446 if (@MUSIC_JINGLE) {
447 $fade_out = 333;
448 @MUSIC_HAVE = $MUSIC_JINGLE[0];
449
450 } else {
451 return unless $CFG->{bgm_enable};
452
453 $fade_out = 700;
454
455 @MUSIC_HAVE =
456 grep $_ && $_->{data},
457 map $CONN->{face}[$_],
458 @$MUSIC_WANT;
459
460 # randomize music a bit so that the order is not always the same
461 $_->{stop_time} ||= rand for @MUSIC_HAVE;
462
463 # default MUSIC_HAVE == MUSIC_DEFAULT
464 @MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" }
465 unless @MUSIC_HAVE;
466 }
467
468 # if the currently playing song is acceptable, let it continue
469 return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
470
471 my $NOW = time;
472
473 if ($MUSIC_PLAYING_META) {
474 $MUSIC_PLAYING_META->{stop_time} = $NOW;
475 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
476 DC::MixMusic::fade_out $fade_out;
477 } else {
478 # sort by stop time, oldest first
479 @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
480
481 # if the most recently-played piece played very recently,
482 # resume it, else choose the oldest piece for rotation.
483 audio_music_set_meta
484 $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
485 ? $MUSIC_HAVE[-1]
486 : $MUSIC_HAVE[0];
487
488 audio_music_start;
489 }
490 }
491
492 sub audio_music_set_ambient {
493 my ($songs) = @_;
494
495 $MUSIC_WANT = $songs;
496 audio_music_push;
497 }
498
499 sub audio_music_finished {
500 if ($MUSIC_PLAYING_META) {
501 $MUSIC_PLAYING_META->{stop_time} = time;
502 }
503
504 # we compress multiple jingles of the same type
505 shift @MUSIC_JINGLE
506 while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
507
508 $MUSIC_PLAYING_WIDGET->clear;
509
510 undef $MUSIC_PLAYER;
511 undef $MUSIC_PLAYING_META;
512 undef $MUSIC_PLAYING_DATA;
513
514 audio_music_push;
515 }
516
517 sub audio_init {
518 if ($CFG->{audio_enable}) {
519 $ENV{MIX_EFFECTSMAXSPEED} = 1;
520 $SDL_MIXER = !DC::Mix_OpenAudio
521 $CFG->{audio_hw_frequency},
522 DC::MIX_DEFAULT_FORMAT,
523 $CFG->{audio_hw_channels},
524 $CFG->{audio_hw_chunksize};
525
526 if ($SDL_MIXER) {
527 DC::Mix_AllocateChannels $CFG->{audio_mix_channels};
528
529 audio_music_finished;
530 } else {
531 status "Unable to open sound device: there will be no sound";
532 }
533 } else {
534 undef $SDL_MIXER;
535 }
536
537 sub audio_tab_update;
538 audio_tab_update;
539 }
540
541 sub audio_shutdown {
542 undef $MUSIC_PLAYER;
543 undef $MUSIC_PLAYING_META;
544 undef $MUSIC_PLAYING_DATA;
545
546 $MUSIC_WANT = [];
547 @MUSIC_JINGLE = ();
548 %AUDIO_PLAY = ();
549 %AUDIO_CHUNK = ();
550
551 DC::Mix_CloseAudio if $SDL_MIXER;
552 undef $SDL_MIXER;
553 }
554
555 #############################################################################
556
557 sub destroy_query_dialog {
558 (delete $_[0]{query_dialog})->destroy
559 if $_[0]{query_dialog};
560 }
561
562 # FIXME: a very ugly hack to wait for stat update look below! #d#
563 our $QUERY_TIMER; #d#
564
565 # server query dialog
566 sub server_query {
567 my ($conn, $flags, $prompt) = @_;
568
569 # FIXME: a very ugly hack to wait for stat update #d#
570 if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
571 unless ($QUERY_TIMER) {
572 $QUERY_TIMER = EV::timer 1, 0, sub {
573 server_query ($conn, $flags, $prompt, 1);
574 $QUERY_TIMER = undef
575 };
576
577 return;
578 }
579 }
580
581 $conn->{query_dialog} = my $dialog = new DC::UI::Toplevel
582 x => "center",
583 y => "center",
584 title => "Server Query",
585 child => my $vbox = new DC::UI::VBox,
586 ;
587
588 my @dialog = my $label = new DC::UI::Label
589 max_w => $::WIDTH * 0.8,
590 ellipsise => 0,
591 text => $prompt;
592
593 if ($flags & CS_QUERY_YESNO) {
594 push @dialog, my $hbox = new DC::UI::HBox;
595
596 $hbox->add (new DC::UI::Button
597 text => "No",
598 on_activate => sub {
599 $conn->send ("reply n");
600 $dialog->destroy;
601 0
602 }
603 );
604 $hbox->add (new DC::UI::Button
605 text => "Yes",
606 on_activate => sub {
607 $conn->send ("reply y");
608 destroy_query_dialog $conn;
609 0
610 },
611 );
612
613 $dialog->grab_focus;
614
615 } elsif ($flags & CS_QUERY_SINGLECHAR) {
616 if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
617 $dialog->{tooltip} = "#charcreation_focus";
618
619 unshift @dialog, new DC::UI::Label
620 max_w => $::WIDTH * 0.8,
621 ellipsise => 0,
622 markup => "\nOr use your keyboard and the text entry below:\n";
623
624 unshift @dialog, my $table = new DC::UI::Table;
625
626 $table->add_at (0, 0, new DC::UI::Button
627 text => "Next Race",
628 on_activate => sub {
629 $conn->send ("reply n");
630 destroy_query_dialog $conn;
631 0
632 },
633 );
634 $table->add_at (2, 0, new DC::UI::Button
635 text => "Accept",
636 on_activate => sub {
637 $conn->send ("reply d");
638 destroy_query_dialog $conn;
639 0
640 },
641 );
642
643 if ($conn->{chargen_race_description}) {
644 unshift @dialog, new DC::UI::Label
645 max_w => $::WIDTH * 0.8,
646 ellipsise => 0,
647 markup => "<span foreground='#ccccff'>$conn->{chargen_race_description}</span>",
648 ;
649 }
650
651 unshift @dialog, new DC::UI::Face
652 face => $conn->{player}{face},
653 bg => [.2, .2, .2, 1],
654 min_w => 64,
655 min_h => 64,
656 ;
657
658 if ($conn->{chargen_race_title}) {
659 unshift @dialog, new DC::UI::Label
660 allign => 1,
661 ellipsise => 0,
662 markup => "<span foreground='#ccccff' size='large'>Race: $conn->{chargen_race_title}</span>",
663 ;
664 }
665
666 unshift @dialog, new DC::UI::Label
667 max_w => $::WIDTH * 0.4,
668 ellipsise => 0,
669 markup => (DC::Pod::section_label ui => "chargen_race"),
670 ;
671
672 } elsif ($prompt =~ /roll new stats/) {
673 if (my $stat = delete $conn->{stat_change_with}) {
674 $conn->send ("reply $stat");
675 destroy_query_dialog $conn;
676 return;
677 }
678
679 unshift @dialog, new DC::UI::Label
680 max_w => $::WIDTH * 0.4,
681 ellipsise => 0,
682 markup => "\nOr use your keyboard and the text entry below:\n";
683
684 unshift @dialog, my $table = new DC::UI::Table;
685
686 # left: re-roll
687 $table->add_at (0, 0, new DC::UI::Button
688 text => "Roll Again",
689 on_activate => sub {
690 $conn->send ("reply y");
691 destroy_query_dialog $conn;
692 0
693 },
694 );
695
696 # center: swap stats
697 my ($sw1, $sw2) = map +(new DC::UI::Selector
698 expand => 1,
699 value => $_,
700 options => [
701 [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
702 [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
703 [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
704 [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
705 [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
706 [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
707 [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
708 ],
709 ), 1 .. 2;
710
711 $table->add_at (2, 0, new DC::UI::Button
712 text => "Swap Stats",
713 on_activate => sub {
714 $conn->{stat_change_with} = $sw2->{value};
715 $conn->send ("reply $sw1->{value}");
716 destroy_query_dialog $conn;
717 0
718 },
719 );
720 $table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]);
721
722 # right: accept
723 $table->add_at (4, 0, new DC::UI::Button
724 text => "Accept",
725 on_activate => sub {
726 $conn->send ("reply n");
727 destroy_query_dialog $conn;
728 0
729 },
730 );
731
732 unshift @dialog, my $hbox = new DC::UI::HBox;
733 for (
734 [Str => CS_STAT_STR],
735 [Dex => CS_STAT_DEX],
736 [Con => CS_STAT_CON],
737 [Int => CS_STAT_INT],
738 [Wis => CS_STAT_WIS],
739 [Pow => CS_STAT_POW],
740 [Cha => CS_STAT_CHA],
741 ) {
742 my ($name, $id) = @$_;
743 $hbox->add (new DC::UI::Label
744 markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>",
745 expand => 1,
746 can_events => 1,
747 can_hover => 1,
748 tooltip => "#stat_$name",
749 );
750 }
751
752 unshift @dialog, new DC::UI::Label
753 max_w => $::WIDTH * 0.4,
754 ellipsise => 0,
755 markup => (DC::Pod::section_label ui => "chargen_stats"),
756 ;
757 }
758
759 push @dialog, my $entry = new DC::UI::Entry
760 on_changed => sub {
761 $conn->send ("reply $_[1]");
762 destroy_query_dialog $conn;
763 0
764 },
765 ;
766
767 $entry->grab_focus;
768
769 } else {
770 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
771
772 push @dialog, my $entry = new DC::UI::Entry
773 $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
774 on_activate => sub {
775 $conn->send ("reply $_[1]");
776 destroy_query_dialog $conn;
777 0
778 },
779 ;
780
781 $entry->grab_focus;
782 }
783
784 $vbox->add (@dialog);
785 $dialog->show;
786 }
787
788 sub dc_connect {
789 my ($host, $port) = @_;
790
791 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
792
793 $CONN =
794 new DC::Protocol
795 host => $host,
796 port => $port,
797 user => $PROFILE->{user},
798 pass => $PROFILE->{password},
799 mapw => $mapsize,
800 maph => $mapsize,
801
802 client => "$DC::VERSION $] $^O",
803
804 map_widget => $MAPWIDGET,
805 statusbox => $STATUSBOX,
806 map => $MAP,
807 mapmap => $MAPMAP,
808 query => \&server_query,
809
810 setup_req => {
811 smoothing => $CFG->{map_smoothing}*1,
812 },
813
814 on_connect => sub {
815 if ($_[0]) {
816 DC::lowdelay fileno $CONN->{fh};
817
818 status "login successful";
819 } else {
820 undef $CONN;
821 status "unable to connect: $!";
822 stop_game();
823 }
824 },
825 ;
826 }
827
828 sub start_game {
829 status "logging in...";
830
831 $LOGIN_BUTTON->set_text ("Logout");
832 $SETUP_DIALOG->hide;
833
834 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
835
836 $MAP = new DC::Map;
837
838 # hack to make SURE we find the IP address all right
839 # can be removed once AnyEvent::DNS is proven stable.
840 if ($host eq "gameserver.deliantra.net") {
841 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
842 if ($_[0] ne "80.101.114.108") { # Perl
843 status "dns failure, using hardcoded address";
844 $host = "129.13.162.95";
845 }
846
847 dc_connect $host, $port;
848 };
849 } else {
850 dc_connect $host, $port;
851 }
852 }
853
854 sub stop_game {
855 crash "stop_game";
856
857 $LOGIN_BUTTON->set_text ("Login / Register");
858 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
859 $SETUP_DIALOG->show;
860 $PL_WINDOW->hide;
861 $SPELL_LIST->clear_spells;
862 $DC::UI::ROOT->emit (stop_game => ! ! $CONN);
863
864 &audio_music_set_ambient ([]);
865
866 return unless $CONN;
867
868 status "connection closed";
869
870 destroy_query_dialog $CONN;
871 $CONN->destroy;
872 $CONN = 0; # false, does not autovivify
873
874 undef $MAP;
875 }
876
877 sub graphics_setup {
878 my $vbox = new DC::UI::VBox;
879
880 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
881
882 my $row = 0;
883
884 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
885 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
886 can_events => 1,
887 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
888
889 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
890 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
891 can_events => 1,
892 tooltip => "This field shows any known issues with your config or driver, such as "
893 . "a non-accelerated display format. You can try to work around these issues "
894 . "by selecting a different video mode, changing the settings below or "
895 . "by installing the right driver for your graphics card.");
896
897 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
898 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
899 value => $CFG->{uitheme},
900 options => [
901 [wood => "Wood (the default)"],
902 [plain => "Plain (very)"],
903 [blue => "Blue"],
904 ],
905 tooltip => "Choose the User Interface theme that you like most :)",
906 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
907 );
908
909 my $vidmode_tooltip =
910 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
911 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
912
913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
914 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
915
916 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
917 force_w => $WIDTH * 0.1, expand => 1,
918 range => [ ($CFG->{sdl_mode}) x 3 ],
919 tooltip => $vidmode_tooltip);
920 $hbox->add (my $mode_label = new DC::UI::Label
921 height => 0.8, template => "9999x9999@9+9",
922 can_events => 1, tooltip => $vidmode_tooltip);
923
924 $MODE_SLIDER->connect (changed => sub {
925 my ($self, $value) = @_;
926
927 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
928 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
929 });
930 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
931
932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
933 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
934 state => $CFG->{fullscreen},
935 tooltip => "Bring the client into fullscreen mode.",
936 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
937 );
938
939 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
940 $table->add_at (1, $row++, new DC::UI::CheckBox
941 state => $CFG->{force_opengl11},
942 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
943 . "higher memory usage and slower performance. It will, however, help tremendously on "
944 . "cards that claim to support a feature but fall back to software rendering. "
945 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
946 . "but cards and drivers from other vendors (ATI) are often just as bad. "
947 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
948 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
949 );
950
951 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
952 $table->add_at (1, $row++, new DC::UI::CheckBox
953 state => $CFG->{disable_alpha},
954 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
955 . "by disabling a number of textures and transparency effects. Normally, these "
956 . "effects do not cost a lot of resources, but some graphics cards might fall "
957 . "back to etxremely slow rendering if this is enabled. If disabling this option "
958 . "noticably improves the framerate of the client please report this! "
959 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
960 on_changed => sub {
961 my ($self, $value) = @_;
962 $CFG->{disable_alpha} = $value;
963 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
964 0
965 }
966 );
967
968 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
969 $table->add_at (1, $row++, new DC::UI::CheckBox
970 state => $CFG->{texture_compression},
971 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
972 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
973 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
974 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
975 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
976 );
977
978 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
979 $table->add_at (1, $row++, new DC::UI::CheckBox
980 state => $CFG->{fast},
981 tooltip => "Lower the visual quality considerably to speed up rendering.",
982 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
983 );
984
985 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
986 $table->add_at (1, $row++, new DC::UI::Slider
987 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
988 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
989 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
990 );
991
992 $table->add_at (1, $row++, new DC::UI::Button
993 expand => 1, text => "Apply",
994 tooltip => "Apply the video settings above.",
995 on_activate => sub {
996 video_shutdown ();
997 video_init ();
998 0
999 }
1000 );
1001
1002 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1003 $table->add_at (1, $row++, new DC::UI::CheckBox
1004 state => $CFG->{smooth_movement},
1005 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1006 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1007 . "then disable this option. Changes take effect immdiately.",
1008 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1009 );
1010
1011 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1012 $table->add_at (1, $row++, new DC::UI::Slider
1013 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1014 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1015 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1016 );
1017
1018 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
1019 $table->add_at (1, $row++, new DC::UI::CheckBox
1020 state => $CFG->{map_smoothing},
1021 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
1022 . "This increases load on the graphics subsystem and works only with TRT servers. "
1023 . "Changes take effect at next login only.",
1024 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
1025 );
1026
1027 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1028 $table->add_at (1, $row++, new DC::UI::CheckBox
1029 state => $CFG->{fow_enable},
1030 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1031 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1032 );
1033
1034 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1035 $table->add_at (1, $row++, new DC::UI::Slider
1036 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1037 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
1038 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
1039 );
1040
1041 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
1042 $table->add_at (1, $row++, new DC::UI::Slider
1043 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
1044 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
1045 . "but you still need to press apply to correctly re-layout the widget.",
1046 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
1047 );
1048
1049 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
1050 $table->add_at (1, $row++, new DC::UI::Slider
1051 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
1052 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
1053 on_changed => sub {
1054 $CFG->{gauge_fontsize} = $_[1];
1055 &set_gauge_window_fontsize;
1056 0
1057 }
1058 );
1059
1060 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1061 $table->add_at (1, $row++, new DC::UI::Slider
1062 range => [$CFG->{gauge_size}, 0.2, 0.8],
1063 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1064 on_changed => sub {
1065 $CFG->{gauge_size} = $_[1];
1066 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1067 0
1068 }
1069 );
1070
1071 $vbox
1072 }
1073
1074 our $AUDIO_HW_CHUNKSIZE;
1075 our $AUDIO_INFO;
1076
1077 sub audio_tab_update {
1078 my ($freq, $format, $chans) = DC::Mix_QuerySpec;
1079
1080 $AUDIO_HW_CHUNKSIZE->set_options ([
1081 [0, "default", "Use System Default"],
1082 map {
1083 my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050);
1084 [$_, $ms, "$ms ($_ samples)"],
1085 } 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
1086 ]);
1087
1088 my $text = !$freq
1089 ? "audio is off"
1090 : "audio is enabled\n"
1091 . "frequency (Hz): $freq\n"
1092 . "channels: $chans";
1093
1094 $AUDIO_INFO->set_text ($text);
1095 }
1096
1097 sub audio_setup {
1098 my $vbox = new DC::UI::VBox;
1099
1100 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1101
1102 my $row = 0;
1103
1104 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1105 $table->add_at (1, $row++, new DC::UI::CheckBox
1106 state => $CFG->{audio_enable},
1107 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1108 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1109 );
1110
1111 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1112 $table->add_at (1, $row, new DC::UI::CheckBox
1113 expand => 1, state => $CFG->{effects_enable},
1114 tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
1115 on_changed => sub {
1116 $CFG->{effects_enable} = $_[1];
1117 $CONN->update_fx_want if $CONN;
1118 1
1119 }
1120 );
1121 $table->add_at (2, $row++, new DC::UI::Slider
1122 expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
1123 tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
1124 . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
1125 on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 }
1126 );
1127
1128 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1129 $table->add_at (1, $row, new DC::UI::CheckBox
1130 expand => 1, state => $CFG->{bgm_enable},
1131 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
1132 on_changed => sub {
1133 $CFG->{bgm_enable} = $_[1];
1134 $CONN->update_fx_want if $CONN;
1135 audio_music_push;
1136 1
1137 }
1138 );
1139 $table->add_at (2, $row++, new DC::UI::Slider
1140 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
1141 tooltip => "The volume of the background music. Changes are instant.",
1142 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
1143 );
1144
1145 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency");
1146 $table->add_at (1, $row++, new DC::UI::Selector
1147 c_colspan => 2, expand => 1,
1148 value => $CFG->{audio_hw_frequency},
1149 options => [
1150 [ 0, "default" , "Use System Default"],
1151 [11025, "11 kHz" , "11kHz (low quality)"],
1152 [22050, "22 kHz" , "22kHz (reduced quality)"],
1153 [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1154 [48000, "48 kHz" , "48kHz (studio quality)"],
1155 ],
1156 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1157 on_changed => sub {
1158 $CFG->{audio_hw_frequency} = $_[1];
1159 audio_tab_update;
1160 1
1161 }
1162 );
1163
1164 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels");
1165 $table->add_at (1, $row++, new DC::UI::Selector
1166 c_colspan => 2, expand => 1,
1167 value => $CFG->{audio_hw_channels},
1168 options => [
1169 [0, "default" , "Use System Default"],
1170 [1, "Mono" , "Mono (single channel, low quality)"],
1171 [2, "Stereo" , "Stereo (dual channel, standard quality)"],
1172 [4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"],
1173 [6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"],
1174 ],
1175 tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1176 on_changed => sub {
1177 $CFG->{audio_hw_channels} = $_[1];
1178 audio_tab_update;
1179 1
1180 }
1181 );
1182
1183 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1184 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1185 c_colspan => 2, expand => 1,
1186 value => $CFG->{audio_hw_chunksize},
1187 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1188 . "is stuttering, increase this value. Values of 50-100ms are optimal.",
1189 on_changed => sub {
1190 $CFG->{audio_hw_chunksize} = $_[1];
1191 audio_tab_update;
1192 1
1193 }
1194 );
1195
1196 # should really be a slider
1197 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices");
1198 $table->add_at (1, $row++, new DC::UI::ValSlider
1199 c_colspan => 2, expand => 1,
1200 tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.",
1201 range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1],
1202 template => ">= 99",
1203 on_changed => sub {
1204 my ($slider, $value) = @_;
1205
1206 $CFG->{audio_mix_channels} = $value
1207 if $value;
1208 1;
1209 }
1210 );
1211
1212 $table->add_at (1, $row++, new DC::UI::Button
1213 c_colspan => 2, expand => 1, text => "Apply",
1214 tooltip => "Apply the audio settings",
1215 on_activate => sub {
1216 audio_shutdown ();
1217 audio_init ();
1218 0
1219 }
1220 );
1221
1222 $vbox->add (new DC::UI::FancyFrame
1223 expand => 1,
1224 label => "Audio Info",
1225 child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0),
1226 );
1227
1228 audio_tab_update;
1229
1230 $vbox
1231 }
1232
1233 sub set_gauge_window_fontsize {
1234 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
1235 $_->set_fontsize ($::CFG->{gauge_fontsize});
1236 }
1237 }
1238
1239 sub make_gauge_window {
1240 my $gh = int $HEIGHT * $CFG->{gauge_size};
1241
1242 my $win = new DC::UI::Frame (
1243 force_x => 0,
1244 force_y => "max",
1245 force_w => $WIDTH,
1246 force_h => $gh,
1247 );
1248
1249 $win->add (my $hbox = new DC::UI::HBox
1250 children => [
1251 (new DC::UI::HBox expand => 1),
1252 (new DC::UI::VBox children => [
1253 (new DC::UI::Empty expand => 1),
1254 (new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)),
1255 ]),
1256 (my $vbox = new DC::UI::VBox),
1257 ],
1258 );
1259
1260 $vbox->add (new DC::UI::HBox
1261 expand => 1,
1262 children => [
1263 (new DC::UI::Empty expand => 1),
1264 (my $hb = new DC::UI::HBox),
1265 ],
1266 );
1267
1268 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1269 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1270 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1271 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1272
1273 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1274 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1275 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1276 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1277
1278 $GAUGES = {
1279 exp => $exp, prg => $prg, sklprg => $sklprg,
1280 win => $win, range => $rng,
1281 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1282 };
1283
1284 &set_gauge_window_fontsize;
1285
1286 $win
1287 }
1288
1289 sub debug_setup {
1290 my $table = new DC::UI::Table;
1291
1292 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1293 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 });
1294 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1295 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 });
1296 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1297 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 });
1298 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1299 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 });
1300 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1301
1302 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1303
1304 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1305 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1306 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1307 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1308 $t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1309 $t->add_at (1,1, new DC::UI::Label text => "e");
1310
1311 $table->add_at (7, 6, my $c = new DC::UI::Canvas);
1312
1313 $c->add_items ({
1314 type => "line_loop",
1315 color => [0, 1, 0],
1316 width => 9,
1317 coord_mode => "abs",
1318 coord => [[10, 5], [5, 50], [20, 5], [5, 60]],
1319 });
1320
1321 $c->add_items ({
1322 type => "lines",
1323 color => [1, 1, 0],
1324 width => 2,
1325 coord_mode => "rel",
1326 coord => [[0,0], [1,1], [1,0], [0,1]],
1327 });
1328
1329 $c->add_items ({
1330 type => "polygon",
1331 color => [0, 0.43, 0],
1332 width => 2,
1333 coord_mode => "rel",
1334 coord => [[0,0.2], [1,.4], [1,.6], [0,.8]],
1335 });
1336
1337 $table
1338 }
1339
1340 sub stats_window {
1341 my $r = new DC::UI::ScrolledWindow (
1342 expand => 1,
1343 scroll_y => 1
1344 );
1345 $r->add (my $vb = new DC::UI::VBox);
1346
1347 $vb->add (new DC::UI::FancyFrame
1348 label => "Player",
1349 child => (my $pi = new DC::UI::VBox),
1350 );
1351
1352 $pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0,
1353 can_hover => 1, can_events => 1,
1354 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
1355 $pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1,
1356 can_hover => 1, can_events => 1,
1357 tooltip => "The map you are currently on (if supported by the server).");
1358
1359 $pi->add (my $hb0 = new DC::UI::HBox);
1360 $hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0,
1361 can_hover => 1, can_events => 1,
1362 tooltip => "The weight of the player including all inventory items.");
1363 $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1,
1364 can_hover => 1, can_events => 1,
1365 tooltip => "The weight limit: you cannot carry more than this.");
1366
1367 $vb->add (new DC::UI::FancyFrame
1368 label => "Primary/Secondary Statistics",
1369 child => (my $hb = new DC::UI::HBox expand => 1),
1370 );
1371 $hb->add (my $tbl = new DC::UI::Table expand => 1);
1372
1373 my $color2 = [1, 1, 0];
1374
1375 for (
1376 [0, 0, st_str => "Str", 30],
1377 [0, 1, st_dex => "Dex", 30],
1378 [0, 2, st_con => "Con", 30],
1379 [0, 3, st_int => "Int", 30],
1380 [0, 4, st_wis => "Wis", 30],
1381 [0, 5, st_pow => "Pow", 30],
1382 [0, 6, st_cha => "Cha", 30],
1383
1384 [2, 0, st_wc => "Wc", -120],
1385 [2, 1, st_ac => "Ac", -120],
1386 [2, 2, st_dam => "Dam", 120],
1387 [2, 3, st_arm => "Arm", 120],
1388 [2, 4, st_spd => "Spd", 10.54],
1389 [2, 5, st_wspd => "WSp", 10.54],
1390 ) {
1391 my ($col, $row, $id, $label, $template) = @$_;
1392
1393 $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label
1394 font => $FONT_FIXED, can_hover => 1, can_events => 1,
1395 align => 1, template => $template, tooltip => "#stat_$label");
1396 $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label
1397 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2,
1398 align => 0, text => $label, tooltip => "#stat_$label");
1399 }
1400
1401 $vb->add (new DC::UI::FancyFrame
1402 label => "Resistancies",
1403 child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]),
1404 );
1405
1406 my $row = 0;
1407 my $col = 0;
1408
1409 my %resist_names = (
1410 slow => ["Slow",
1411 "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
1412 holyw => ["Holy Word",
1413 "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
1414 conf => ["Confusion",
1415 "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
1416 fire => ["Fire",
1417 "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
1418 depl => ["Depletion",
1419 "<b>Depletion</b> (some monsters and other effects can cause stats depletion)"],
1420 magic => ["Magic",
1421 "<b>Magic</b> (resistance to magic spells like magic missile or similar)"],
1422 drain => ["Draining",
1423 "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)"],
1424 acid => ["Acid",
1425 "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
1426 pois => ["Poison",
1427 "<b>Poison</b> (resistance to getting poisoned)"],
1428 para => ["Paralysation",
1429 "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"],
1430 deat => ["Death",
1431 "<b>Death</b> (resistance against death spells)"],
1432 phys => ["Physical",
1433 "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
1434 blind => ["Blind",
1435 "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"],
1436 fear => ["Fear",
1437 "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
1438 tund => ["Turn undead",
1439 "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
1440 elec => ["Electricity",
1441 "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)"],
1442 cold => ["Cold",
1443 "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
1444 ghit => ["Ghost hit",
1445 "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)"],
1446 );
1447
1448 for (qw/slow holyw conf fire depl magic
1449 drain acid pois para deat phys
1450 blind fear tund elec cold ghit/)
1451 {
1452 $tbl2->add_at ($col + 2, $row,
1453 $STATWIDS->{"res_$_"} =
1454 new DC::UI::Label
1455 font => $FONT_FIXED,
1456 template => "-100%",
1457 align => 1,
1458 can_events => 1,
1459 can_hover => 1,
1460 tooltip => $resist_names{$_}->[1],
1461 );
1462 $tbl2->add_at ($col + 1, $row, new DC::UI::Image
1463 font => $FONT_FIXED,
1464 can_hover => 1,
1465 can_events => 1,
1466 path => "ui/resist/resist_$_.png",
1467 tooltip => $resist_names{$_}->[1],
1468 );
1469 $tbl2->add_at ($col + 0, $row, new DC::UI::Label
1470 text => $resist_names{$_}->[0],
1471 font => $FONT_FIXED,
1472 align => 1,
1473 can_hover => 1,
1474 can_events => 1,
1475 tooltip => $resist_names{$_}->[1],
1476 );
1477
1478 $row++;
1479 if ($row % 6 == 0) {
1480 $col += 4;
1481 $row = 0;
1482 }
1483 }
1484
1485 #update_stats_window ({});
1486
1487 $r
1488 }
1489
1490 sub skill_window {
1491 my $sw = new DC::UI::ScrolledWindow (expand => 1);
1492
1493 $sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]);
1494
1495 $sw
1496 }
1497
1498 sub formsep($) {
1499 scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
1500 }
1501
1502 my $METASERVER_ATIME;
1503
1504 sub update_metaserver {
1505 my ($metaserver_dialog) = @_;
1506
1507 $METASERVER = $metaserver_dialog
1508 if defined $metaserver_dialog;
1509
1510 return if $METASERVER_ATIME > time;
1511 $METASERVER_ATIME = time + 60;
1512
1513 my $table = $METASERVER->{table};
1514 $table->clear;
1515 $table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
1516
1517 my $ok = 0;
1518
1519 DC::background {
1520 my $ua = DC::lwp_useragent;
1521
1522 DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content;
1523 } sub {
1524 my ($msg) = @_;
1525 if ($msg) {
1526 $table->clear;
1527
1528 my @tip = (
1529 "The current number of users logged in on the server.",
1530 "The hostname of the server.",
1531 "The time this server has been running without being restarted.",
1532 "Short information about this server provided by its admins.",
1533 );
1534 my @col = qw(#Users Host Uptime Version Description);
1535 $table->add_at ($_, 0, new DC::UI::Label
1536 can_hover => 1, can_events => 1, fg => [1, 1, 0],
1537 text => $col[$_], tooltip => $tip[$_])
1538 for 0 .. $#col;
1539
1540 my @align = qw(1 0.5 1 1 0);
1541
1542 my $y = 0;
1543 for my $m (@{ $msg->{servers} }) {
1544 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
1545 @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
1546
1547 for ($desc) {
1548 s/<br>/\n/gi;
1549 s/<li>/\n· /gi;
1550 s/<.*?>//sgi;
1551 s/&amp;/&/g;
1552 s/&lt;/</g;
1553 s/&gt;/>/g;
1554 }
1555
1556 $uptime = sprintf "%dd %02d:%02d:%02d",
1557 (int $uptime / 86400),
1558 (int $uptime / 3600) % 24,
1559 (int $uptime / 60) % 60,
1560 $uptime % 60;
1561
1562 $m = [$users, $host, $uptime, $version, $desc];
1563
1564 $y++;
1565
1566 $table->add_at (scalar @$m, $y, new DC::UI::VBox children => [
1567 (new DC::UI::Button
1568 text => "Use",
1569 tooltip => "Put this server into the <b>Host:Port</b> field",
1570 on_activate => sub {
1571 $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host);
1572 $METASERVER->hide;
1573 0
1574 },
1575 ),
1576 (new DC::UI::Empty expand => 1),
1577 ]);
1578
1579 $table->add_at ($_, $y, new DC::UI::Label
1580 max_w => $::WIDTH * 0.4,
1581 ellipsise => 0,
1582 align => $align[$_],
1583 text => $m->[$_],
1584 tooltip => $tip[$_],
1585 fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]),
1586 can_hover => 1,
1587 can_events => 1,
1588 fontsize => 0.8)
1589 for 0 .. $#$m;
1590 }
1591 } else {
1592 $ok or $label->set_text ("error while contacting metaserver");
1593 }
1594 };
1595
1596 }
1597
1598 sub metaserver_dialog {
1599 my $vbox = new DC::UI::VBox;
1600 my $table = new DC::UI::Table;
1601 $vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table);
1602
1603 my $dialog = new DC::UI::Toplevel
1604 title => "Server List",
1605 name => 'metaserver_dialog',
1606 x => 'center',
1607 y => 'center',
1608 z => 3,
1609 force_w => $::WIDTH * 0.9,
1610 force_h => $::HEIGHT * 0.7,
1611 child => $vbox,
1612 has_close_button => 1,
1613 table => $table,
1614 on_visibility_change => sub {
1615 update_metaserver ($_[0]) if $_[1];
1616 0
1617 },
1618 ;
1619
1620 $dialog
1621 }
1622
1623 sub login_setup {
1624 my $vbox = new DC::UI::VBox;
1625
1626 $vbox->add (new DC::UI::FancyFrame
1627 label => "Login Settings",
1628 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1629 );
1630
1631 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1632 $table->add_at (1, 4, new DC::UI::Entry
1633 text => $CFG->{profile}{default}{user},
1634 tooltip => "The name of your character on the server.",
1635 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1636 );
1637
1638 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1639 $table->add_at (1, 5, new DC::UI::Entry
1640 text => $CFG->{profile}{default}{password},
1641 hidden => 1,
1642 tooltip => "The password for your character.",
1643 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 }
1644 );
1645
1646 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1647 expand => 1,
1648 text => "Login / Register",
1649 tooltip => "This button will either login to the account configured above or register a new account.",
1650 on_activate => sub {
1651 $CONN ? stop_game
1652 : start_game;
1653 1
1654 },
1655 );
1656
1657 $vbox->add (new DC::UI::FancyFrame
1658 label => "How to Play",
1659 min_h => 240,
1660 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1661 markup =>
1662 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1663 . "Then register a new account (or use an existing one if you have one). "
1664 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1665 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1666 ),
1667 );
1668
1669 $vbox
1670 }
1671
1672 sub server_setup {
1673 my $vbox = new DC::UI::VBox;
1674
1675 $vbox->add (new DC::UI::FancyFrame
1676 label => "Connection Settings",
1677 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1678 );
1679
1680 my $row = 0;
1681
1682 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port");
1683 {
1684 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1685
1686 $vbox->add (
1687 $HOST_ENTRY = new DC::UI::Entry
1688 expand => 1,
1689 text => $CFG->{profile}{default}{host},
1690 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1691 on_changed => sub {
1692 my ($self, $value) = @_;
1693 $CFG->{profile}{default}{host} = $value;
1694 1
1695 }
1696 );
1697
1698 if (0) { #d# disabled
1699 $vbox->add (new DC::UI::Button
1700 expand => 1,
1701 text => "Server List",
1702 other => $METASERVER,
1703 tooltip => "Show a list of available Deliantra servers",
1704 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1705 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1706 );
1707 }#d#
1708 }
1709
1710 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size");
1711 $table->add_at (1, $row, new DC::UI::Slider
1712 force_w => 100,
1713 range => [$CFG->{mapsize}, 10, 100, 0, 1],
1714 tooltip => "This is the size of the portion of the map update the server sends you. "
1715 . "If you set this to a high value you will be able to see further, "
1716 . "but you also increase bandwidth requirements and latency. "
1717 . "This option is only used once at log-in.",
1718 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
1719 );
1720
1721 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate");
1722 $table->add_at (1, $row, new DC::UI::Entry
1723 text => $CFG->{output_rate},
1724 tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
1725 . "when sending data. When 0 or unset, the server "
1726 . "default will be used, which is usually around 100kb/s. Most servers will "
1727 . "dynamically find an optimal rate, so adjust this only when necessary.",
1728 on_changed => sub { $CFG->{output_rate} = $_[1]; 1 },
1729 );
1730
1731 $vbox->add (new DC::UI::FancyFrame
1732 label => "Server Info",
1733 child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0),
1734 );
1735
1736 $vbox
1737 }
1738
1739 sub client_setup {
1740 my $table = new DC::UI::Table expand => 1, col_expand => [0, 1];
1741
1742 my $row = 0;
1743
1744 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1745 $table->add_at (1, $row++, new DC::UI::CheckBox
1746 state => $CFG->{show_tips},
1747 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1748 on_changed => sub {
1749 my ($self, $value) = @_;
1750 $CFG->{show_tips} = $value;
1751 0
1752 }
1753 );
1754
1755 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1756 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1757 text => $CFG->{logview_max_par},
1758 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1759 . "sends more messages than this number, older messages get removed to save memory and "
1760 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1761 on_changed => sub {
1762 my ($self, $value) = @_;
1763 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1764 0
1765 },
1766 );
1767
1768 $table
1769 }
1770
1771 sub autopickup_setup {
1772 my $r = new DC::UI::ScrolledWindow (
1773 expand => 1,
1774 scroll_y => 1
1775 );
1776 $r->add (my $table = new DC::UI::Table
1777 row_expand => [0],
1778 col_expand => [0, 1, 0, 1],
1779 );
1780
1781 for (
1782 ["General", 0, 0,
1783 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1784 ["Inhibit autopickup" => PICKUP_INHIBIT],
1785 ["Stop before pickup" => PICKUP_STOP],
1786 ["Debug autopickup" => PICKUP_DEBUG],
1787 ],
1788 ["Weapons", 0, 6,
1789 ["All weapons" => PICKUP_ALLWEAPON],
1790 ["Missile weapons" => PICKUP_MISSILEWEAPON],
1791 ["Bows" => PICKUP_BOW],
1792 ["Arrows" => PICKUP_ARROW],
1793 ],
1794 ["Armour", 0, 12,
1795 ["Helmets" => PICKUP_HELMET],
1796 ["Shields" => PICKUP_SHIELD],
1797 ["Body Armour" => PICKUP_ARMOUR],
1798 ["Boots" => PICKUP_BOOTS],
1799 ["Gloves" => PICKUP_GLOVES],
1800 ["Cloaks" => PICKUP_CLOAK],
1801 ],
1802
1803 ["Readables", 2, 0,
1804 ["Spellbooks" => PICKUP_SPELLBOOK],
1805 ["Skillscrolls" => PICKUP_SKILLSCROLL],
1806 ["Normal Books/Scrolls" => PICKUP_READABLES],
1807 ],
1808 ["Misc", 2, 5,
1809 ["Food" => PICKUP_FOOD],
1810 ["Drinks" => PICKUP_DRINK],
1811 ["Valuables (Money, Gems)" => PICKUP_VALUABLES],
1812 ["Keys" => PICKUP_KEY],
1813 ["Magical Items" => PICKUP_MAGICAL],
1814 ["Potions" => PICKUP_POTION],
1815 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1816 ["Ignore cursed" => PICKUP_NOT_CURSED],
1817 ["Jewelery" => PICKUP_JEWELS],
1818 ["Flesh" => PICKUP_FLESH],
1819 ],
1820 ["Value/Weight ratio", 2, 17]
1821 )
1822 {
1823 my ($title, $x, $y, @bits) = @$_;
1824 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1825
1826 for (@bits) {
1827 ++$y;
1828
1829 my $mask = $_->[1];
1830 $table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1);
1831 $table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox
1832 state => $::CFG->{pickup} & $mask,
1833 on_changed => sub {
1834 my ($box, $value) = @_;
1835
1836 if ($value) {
1837 $::CFG->{pickup} |= $mask;
1838 } else {
1839 $::CFG->{pickup} &= ~$mask;
1840 }
1841
1842 $::CONN->send_command ("pickup $::CFG->{pickup}")
1843 if defined $::CONN;
1844
1845 0
1846 });
1847
1848 ${$_->[2]} = $checkbox if $_->[2];
1849 }
1850 }
1851
1852 $table->add_at (2, 18, new DC::UI::ValSlider
1853 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1854 template => ">= 99",
1855 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1856 to_value => sub { ">= " . 5 * $_[0] },
1857 on_changed => sub {
1858 my ($slider, $value) = @_;
1859
1860 $::CFG->{pickup} &= ~0xF;
1861 $::CFG->{pickup} |= int $value
1862 if $value;
1863 1;
1864 });
1865
1866 $table->add_at (3, 18, new DC::UI::Button
1867 text => "set",
1868 on_activate => sub {
1869 $::CONN->send_command ("pickup $::CFG->{pickup}")
1870 if defined $::CONN;
1871 0
1872 });
1873
1874 $r
1875 }
1876
1877 my %SORT_ORDER = (
1878 type => sub {
1879 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1880 },
1881 mtime => sub {
1882 my $NOW = time;
1883 sort {
1884 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1885 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1886
1887 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1888 or $btime <=> $atime
1889 or $a->{type} <=> $b->{type}
1890 } @_
1891 },
1892 weight => sub { sort {
1893 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1894 or $a->{type} <=> $b->{type}
1895 } @_ },
1896 );
1897
1898 sub inventory_widget {
1899 my $hb = new DC::UI::HBox homogeneous => 1;
1900
1901 $hb->add (my $vb1 = new DC::UI::VBox);
1902 $vb1->add (new DC::UI::Label text => "Player");
1903
1904 $vb1->add (my $hb1 = new DC::UI::HBox);
1905
1906 use sort 'stable';
1907
1908 $hb1->add (new DC::UI::Selector
1909 value => $::CFG->{inv_sort},
1910 options => [
1911 [type => "Type/Name"],
1912 [mtime => "Recent/Normal/Locked"],
1913 [weight => "Weight/Type"],
1914 ],
1915 on_changed => sub {
1916 $::CFG->{inv_sort} = $_[1];
1917 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1918 },
1919 );
1920 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1921 #TODO# update to weight/maxweight
1922 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1923
1924 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1925 $sw1->add ($INV = new DC::UI::Inventory);
1926 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1927
1928 $hb->add (my $vb2 = new DC::UI::VBox);
1929
1930 $vb2->add ($INVR_HB = new DC::UI::HBox);
1931
1932 $vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1933 $sw2->add ($INVR = new DC::UI::Inventory);
1934
1935 # XXX: Call after $INVR = ... because set_opencont sets the items
1936 DC::Protocol::set_opencont ($::CONN, 0, "Floor");
1937
1938 $hb
1939 }
1940
1941 sub media_window {
1942 my $vb = new DC::UI::VBox;
1943
1944 $vb->add (new DC::UI::FancyFrame
1945 label => "Currently playing music",
1946 child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
1947 child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8),
1948 );
1949
1950 $vb->add (new DC::UI::FancyFrame
1951 label => "Other media used in this session",
1952 expand => 1,
1953 child => ($LICENSE_WIDGET = new DC::UI::TextScroller
1954 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
1955 );
1956
1957 $vb
1958 }
1959
1960 sub add_license {
1961 my ($meta) = @_;
1962
1963 $meta = $meta->{data}
1964 or return;
1965
1966 $meta->{license} || $meta->{author} || $meta->{source}
1967 or return;
1968
1969 $LICENSE_WIDGET->add_paragraph ({
1970 fg => [1, 1, 1, 1],
1971 markup => "<small>"
1972 . "<b>Name:</b> " . (DC::asxml $meta->{name}) . "\n"
1973 . "<b>Author:</b> " . (DC::asxml $meta->{author}) . "\n"
1974 . "<b>Source:</b> " . (DC::asxml $meta->{source}) . "\n"
1975 . "<b>License:</b> " . (DC::asxml $meta->{license}) . "\n"
1976 . "</small>",
1977 });
1978 $LICENSE_WIDGET->scroll_to_bottom;
1979 }
1980
1981 sub toggle_player_page {
1982 my ($widget) = @_;
1983
1984 if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) {
1985 $PL_WINDOW->hide;
1986 } else {
1987 $PL_NOTEBOOK->set_current_page ($widget);
1988 $PL_WINDOW->show;
1989 }
1990 }
1991
1992 sub player_window {
1993 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1994 x => "center",
1995 y => "center",
1996 force_w => $WIDTH * 9/10,
1997 force_h => $HEIGHT * 9/10,
1998 title => "Player",
1999 name => "playerbook",
2000 has_close_button => 1
2001 ;
2002
2003 my $ntb =
2004 $PL_NOTEBOOK =
2005 new DC::UI::Notebook expand => 1;
2006
2007 $ntb->add_tab (
2008 "Statistics (F2)" => $STATS_PAGE = stats_window,
2009 "Shows statistics, where all your Stats and Resistances are shown."
2010 );
2011 $ntb->add_tab (
2012 "Skills (F3)" => $SKILL_PAGE = skill_window,
2013 "Shows all your Skills."
2014 );
2015
2016 my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1);
2017 $spellsw->add ($SPELL_LIST = new DC::UI::SpellList);
2018 $ntb->add_tab (
2019 "Spellbook (F4)" => $spellsw,
2020 "Displays all spells you have and lets you edit keyboard shortcuts for them."
2021 );
2022 $ntb->add_tab (
2023 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
2024 "Toggles the inventory window, where you can manage your loot (or treasures :). "
2025 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory."
2026 );
2027 $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup,
2028 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
2029
2030 $ntb->add_tab (Media => media_window,
2031 "License, Author and Source info for media sent by the server.");
2032
2033 $ntb->set_current_page ($INVENTORY_PAGE);
2034
2035 $plwin->add ($ntb);
2036 $plwin
2037 }
2038
2039 sub keyboard_setup {
2040 DC::Macro::keyboard_setup
2041 }
2042
2043 sub help_window {
2044 my $win = new DC::UI::Toplevel
2045 x => 'center',
2046 y => 'center',
2047 z => 4,
2048 name => 'doc_browser',
2049 force_w => int $WIDTH * 7/8,
2050 force_h => int $HEIGHT * 7/8,
2051 title => "Help Browser",
2052 has_close_button => 1;
2053
2054 $win->add (my $vbox = new DC::UI::VBox);
2055
2056 $vbox->add (new DC::UI::FancyFrame
2057 label => "Navigation",
2058 child => (my $buttons = new DC::UI::HBox),
2059 );
2060 $vbox->add (my $viewer = new DC::UI::TextScroller
2061 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2062
2063 my @history;
2064 my @future;
2065 my $curnode;
2066
2067 my $load_node; $load_node = sub {
2068 my ($node, $para) = @_;
2069
2070 $buttons->clear;
2071
2072 $buttons->add (new DC::UI::Button
2073 text => "⇤",
2074 tooltip => "back to the starting page",
2075 on_activate => sub {
2076 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2077 unshift @future, @history;
2078 @history = ();
2079 $load_node->(@{shift @future});
2080 },
2081 );
2082
2083 if (@history) {
2084 $buttons->add (new DC::UI::Button
2085 text => "⋘",
2086 tooltip => "back to <i>" . (DC::asxml DC::Pod::full_path $history[-1][0]) . "</i>",
2087 on_activate => sub {
2088 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2089 $load_node->(@{pop @history});
2090 },
2091 );
2092 }
2093
2094 if (@future) {
2095 $buttons->add (new DC::UI::Button
2096 text => "⋙",
2097 tooltip => "forward to <i>" . (DC::asxml DC::Pod::full_path $future[0][0]) . "</i>",
2098 on_activate => sub {
2099 push @history, [$curnode, $viewer->current_paragraph];
2100 $load_node->(@{shift @future});
2101 },
2102 );
2103 }
2104
2105 $buttons->add (new DC::UI::Label text => " ");
2106
2107 my @path = DC::Pod::full_path_of $node;
2108 pop @path; # drop current node
2109
2110 for my $node (@path) {
2111 $buttons->add (new DC::UI::Button
2112 text => $node->[DC::Pod::N_KW][0],
2113 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
2114 on_activate => sub {
2115 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2116 $load_node->($node);
2117 },
2118 );
2119 $buttons->add (new DC::UI::Label text => "/");
2120 }
2121
2122 $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
2123
2124 $curnode = $node;
2125
2126 $viewer->clear;
2127 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
2128 $viewer->scroll_to ($para);
2129 };
2130
2131 $load_node->(DC::Pod::find pod => "mainpage");
2132
2133 $DC::Pod::goto_document = sub {
2134 my (@path) = @_;
2135
2136 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2137
2138 $load_node->((DC::Pod::find @path)[0]);
2139 $win->show;
2140 };
2141
2142 $win
2143 }
2144
2145 sub open_string_query {
2146 my ($title, $cb, $txt, $tooltip) = @_;
2147 my $dialog = new DC::UI::Toplevel
2148 x => "center",
2149 y => "center",
2150 z => 50,
2151 force_w => $WIDTH * 4/5,
2152 title => $title;
2153
2154 $dialog->add (
2155 my $e = new DC::UI::Entry
2156 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2157 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2158 tooltip => $tooltip
2159 );
2160
2161 $e->grab_focus;
2162 $e->set_text ($txt) if $txt;
2163 $dialog->show;
2164 }
2165
2166 sub open_quit_dialog {
2167 unless ($QUIT_DIALOG) {
2168 $QUIT_DIALOG = new DC::UI::Toplevel
2169 x => "center",
2170 y => "center",
2171 z => 50,
2172 title => "Really Quit?",
2173 on_key_down => sub {
2174 my ($dialog, $ev) = @_;
2175 $ev->{sym} == 27 and $dialog->hide;
2176 }
2177 ;
2178
2179 $QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1);
2180
2181 $vb->add (new DC::UI::Label
2182 text => "You should find a savebed and apply it first!",
2183 max_w => $WIDTH * 0.25,
2184 ellipsize => 0,
2185 );
2186 $vb->add (my $hb = new DC::UI::HBox expand => 1);
2187 $hb->add (new DC::UI::Button
2188 text => "Ok",
2189 expand => 1,
2190 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2191 );
2192 $hb->add (new DC::UI::Button
2193 text => "Quit anyway",
2194 expand => 1,
2195 on_activate => sub {
2196 crash "Quit anyway";
2197 EV::unloop EV::UNLOOP_ALL;
2198 },
2199 );
2200 }
2201
2202 $QUIT_DIALOG->show;
2203 $QUIT_DIALOG->grab_focus;
2204 }
2205
2206 sub show_tip_of_the_day {
2207 # find all tips
2208 my @tod = DC::Pod::find tip_of_the_day => "*";
2209
2210 DC::DB::get state => "tip_of_the_day", sub {
2211 my ($todindex) = @_;
2212 $todindex = 0 if $todindex >= @tod;
2213 DC::DB::put state => tip_of_the_day => $todindex + 1, sub { };
2214
2215 # create dialog
2216 my $dialog;
2217
2218 my $close = sub {
2219 $dialog->destroy;
2220 };
2221
2222 $dialog = new DC::UI::Toplevel
2223 x => "center",
2224 y => "center",
2225 z => 3,
2226 name => 'tip_of_the_day',
2227 force_w => int $WIDTH * 4/9,
2228 force_h => int $WIDTH * 2/9,
2229 title => "Tip of the day #" . (1 + $todindex),
2230 child => my $vbox = new DC::UI::VBox,
2231 has_close_button => 1,
2232 on_delete => $close,
2233 ;
2234
2235 $vbox->add (my $viewer = new DC::UI::TextScroller
2236 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2237 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]);
2238
2239 $vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]);
2240
2241 $table->add_at (0, 0, new DC::UI::Button
2242 text => "Close",
2243 tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the <b>Server Setup</b>.",
2244 on_activate => $close,
2245 );
2246
2247 $table->add_at (2, 0, new DC::UI::Button
2248 text => "Next",
2249 tooltip => "Show the next <b>Tip of the day</b>.",
2250 on_activate => sub {
2251 $close->();
2252 &show_tip_of_the_day;
2253 },
2254 );
2255
2256 $dialog->show;
2257 };
2258 }
2259
2260 sub sdl_init {
2261 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2262 and die "SDL::Init failed!\n";
2263 }
2264
2265 sub video_init {
2266 DC::set_theme $CFG->{uitheme};
2267
2268 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2269 $SDL_REINIT = 0;
2270
2271 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2272 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2273 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2274 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2275
2276 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2277
2278 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2279 $CFG->{sdl_mode} = 0; # lowest resolution by default
2280
2281 # now choose biggest mode <= 1024x768
2282 for (0 .. $#SDL_MODES) {
2283 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2284 $CFG->{sdl_mode} = $_;
2285 }
2286 }
2287 }
2288
2289 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2290
2291 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2292 $FULLSCREEN = $CFG->{fullscreen};
2293 $FAST = $CFG->{fast};
2294
2295 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2296 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2297 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2298 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2299
2300 $SDL_ACTIVE = 1;
2301 $LAST_REFRESH = time - 0.01;
2302
2303 DC::OpenGL::init;
2304 DC::Macro::init;
2305
2306 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
2307
2308 $DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
2309
2310 #############################################################################
2311
2312 if ($DEBUG_STATUS) {
2313 DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
2314 } else {
2315 # create/configure the widgets
2316
2317 $DC::UI::ROOT->connect (key_down => sub {
2318 my (undef, $ev) = @_;
2319
2320 if (my @macros = DC::Macro::find $ev) {
2321 DC::Macro::execute $_ for @macros;
2322
2323 return 1;
2324 }
2325
2326 0
2327 });
2328
2329 $DEBUG_STATUS = new DC::UI::Label
2330 padding => 0,
2331 z => 100,
2332 force_x => "max",
2333 force_y => 0;
2334 $DEBUG_STATUS->show;
2335
2336 $STATUSBOX = new DC::UI::Statusbox;
2337
2338 $MODBOX = new DC::UI::Label
2339 can_events => 1,
2340 can_hover => 1,
2341 markup => "",
2342 align => 0,
2343 font => $FONT_FIXED,
2344 tooltip => "#modifier_box",
2345 tooltip_width => 0.67,
2346 ;
2347
2348 update_modbox;
2349
2350 (new DC::UI::Frame
2351 bg => [0, 0, 0, 0.4],
2352 force_x => 0,
2353 force_y => "max",
2354 child => (my $LR = new DC::UI::VBox),
2355 )->show;
2356
2357 $LR->add ($STATUSBOX);
2358 $LR->add ($MODBOX);
2359 $LR->add (new DC::UI::Label
2360 align => 0,
2361 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2362 fontsize => 0.5,
2363 fg => [1, 1, 0, 0.7],
2364 );
2365
2366 DC::UI::Toplevel->new (
2367 title => "Minimap",
2368 name => "mapmap",
2369 x => 0,
2370 y => $FONTSIZE + 8,
2371 border_bg => [1, 1, 1, 192/255],
2372 bg => [1, 1, 1, 0],
2373 child => ($MAPMAP = new DC::MapWidget::MapMap
2374 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2375 ),
2376 )->show;
2377
2378 $MAPWIDGET = new DC::MapWidget;
2379 $MAPWIDGET->connect (activate_console => sub {
2380 my ($mapwidget, $preset) = @_;
2381
2382 $MESSAGE_DIST->activate_console ($preset)
2383 if $MESSAGE_DIST;
2384 });
2385 $MAPWIDGET->show;
2386 $MAPWIDGET->grab_focus;
2387
2388 $COMPLETER = new DC::MapWidget::Command::
2389 command => { },
2390 tooltip => "#completer_help",
2391 ;
2392
2393 $SETUP_DIALOG = new DC::UI::Toplevel
2394 title => "Setup",
2395 name => "setup_dialog",
2396 x => 'center',
2397 y => 'center',
2398 z => 2,
2399 force_w => $::WIDTH * 0.6,
2400 force_h => $::HEIGHT * 0.6,
2401 has_close_button => 1,
2402 ;
2403
2404 $METASERVER = metaserver_dialog;
2405 # the name is changed to not conflict with the older name as users could have hidden it
2406 $MESSAGE_WINDOW = new DC::UI::Dockbar
2407 name => "message_window2",
2408 title => 'Messages',
2409 force_w => $::WIDTH * 0.6,
2410 force_h => $::HEIGHT * 0.25,
2411 ;
2412
2413 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2414
2415 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2416 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2417
2418 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2419 "Configure the server to play on, your username and password.");
2420 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2421 "Configure other server related options.");
2422 $SETUP_NOTEBOOK->add_tab (Client => client_setup,
2423 "Configure various client-specific settings.");
2424 $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup,
2425 "Configure the video mode, performance, fonts and other graphical aspects of the game.");
2426 $SETUP_NOTEBOOK->add_tab (Audio => audio_setup,
2427 "Configure the use of audio, sound effects and background music.");
2428 $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup,
2429 "Lets you define, edit and delete key bindings."
2430 . "There is a shortcut for making bindings: <b>Control-Insert</b> opens the binding editor "
2431 . "with nothing set and the recording started. After doing the actions you "
2432 . "want to record press <b>Insert</b> and you will be asked to press a key-combo. "
2433 . "After pressing the combo the binding will be saved automatically and the "
2434 . "binding editor closes");
2435 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2436 "Some debuggin' options. Do not ask.");
2437
2438 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top
2439
2440 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2441 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2442
2443 # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2444 # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2445
2446 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2447
2448 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2449 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2450
2451 $BUTTONBAR->add (new DC::UI::Button
2452 text => "Save Config",
2453 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2454 on_activate => sub {
2455 $::CFG->{layout} = DC::UI::get_layout;
2456 DC::write_cfg;
2457 status "Configuration Saved";
2458 0
2459 },
2460 );
2461
2462 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2463 tooltip => "View Documentation");
2464
2465 $BUTTONBAR->add (new DC::UI::Button
2466 text => "Quit",
2467 tooltip => "Terminates the program",
2468 on_activate => sub {
2469 if ($CONN) {
2470 open_quit_dialog;
2471 } else {
2472 EV::unloop EV::UNLOOP_ALL;
2473 }
2474 0
2475 },
2476 );
2477
2478 $BUTTONBAR->show;
2479 $SETUP_DIALOG->show;
2480 $MESSAGE_WINDOW->show;
2481 }
2482
2483 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2484 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2485
2486 $CAVEAT_LABEL->set_text ("None :)");
2487 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2488 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2489
2490 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2491 }
2492
2493 sub video_shutdown {
2494 DC::OpenGL::shutdown;
2495 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2496
2497 undef $SDL_ACTIVE;
2498 }
2499
2500 my %animate_object;
2501 my $animate_timer;
2502
2503 my $fps = 9;
2504
2505 sub force_refresh {
2506 if ($ENV{CFPLUS_DEBUG} & 4) {
2507 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2508 debug sprintf "%3.2f", $fps;
2509 }
2510
2511 undef $WANT_REFRESH;
2512 $_[0]->stop;
2513
2514 $DC::UI::ROOT->draw;
2515 DC::SDL_GL_SwapBuffers;
2516 $LAST_REFRESH = $NOW;
2517 }
2518
2519 my $want_refresh = EV::prepare_ns \&force_refresh;
2520
2521 my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2522 $NOW = EV::now;
2523
2524 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
2525 for DC::poll_events;
2526
2527 if (%animate_object) {
2528 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2529 $WANT_REFRESH = 1;
2530 }
2531
2532 $want_refresh->start
2533 if $WANT_REFRESH;
2534 };
2535
2536 sub animation_start {
2537 my ($widget) = @_;
2538 $animate_object{$widget} = $widget;
2539 }
2540
2541 sub animation_stop {
2542 my ($widget) = @_;
2543 delete $animate_object{$widget};
2544 }
2545
2546 %SDL_CB = (
2547 DC::SDL_QUIT => sub {
2548 crash "SDL_QUIT";
2549 EV::unloop EV::UNLOOP_ALL;
2550 },
2551 DC::SDL_VIDEORESIZE => sub {
2552 },
2553 DC::SDL_VIDEOEXPOSE => sub {
2554 DC::UI::full_refresh;
2555 },
2556 DC::SDL_ACTIVEEVENT => sub {
2557 # not useful, as APPACTIVE includes only iconified state, not unmapped
2558 # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2559 # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2560 # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2561 # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2562 # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2563 },
2564 DC::SDL_KEYDOWN => sub {
2565 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2566 # alt-enter
2567 video_shutdown;
2568 $FULLSCREEN_ENABLE->toggle;
2569 video_init;
2570 } else {
2571 &DC::UI::feed_sdl_key_down_event;
2572 }
2573 update_modbox;
2574 },
2575 DC::SDL_KEYUP => sub {
2576 &DC::UI::feed_sdl_key_up_event;
2577 update_modbox;
2578 },
2579 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event,
2580 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event,
2581 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event,
2582 DC::SDL_USEREVENT => sub {
2583 if ($_[0]{code} == 1) {
2584 audio_channel_finished $_[0]{data1};
2585 } elsif ($_[0]{code} == 0) {
2586 audio_music_finished;
2587 }
2588 },
2589 );
2590
2591 #############################################################################
2592
2593 $SIG{INT} = $SIG{TERM} = sub {
2594 EV::unloop;
2595 #d# TODO calling exit here hangs the process in some futex
2596 };
2597
2598 # due to mac os x + sdl combined briandamage, we need this contortion
2599 sub main {
2600 {
2601 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2602
2603 if (-e "$Deliantra::VARDIR/client.cf") {
2604 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2605 } else {
2606 #TODO: compatibility cruft
2607 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2608 print STDERR "INFO: used old configuration file\n";
2609 }
2610
2611 DC::DB::Server::run;
2612
2613 if ($CFG->{db_schema} < 1) {
2614 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2615 DC::DB::nuke_db;
2616 $CFG->{db_schema} = 1;
2617 DC::write_cfg;
2618 }
2619
2620 DC::DB::open_db;
2621
2622 DC::UI::set_layout ($::CFG->{layout});
2623
2624 my %DEF_CFG = (
2625 sdl_mode => undef,
2626 fullscreen => 1,
2627 fast => 0,
2628 force_opengl11 => undef,
2629 disable_alpha => 0,
2630 smooth_movement => 1,
2631 texture_compression => 1,
2632 map_scale => 1,
2633 fow_enable => 1,
2634 fow_intensity => 0,
2635 map_smoothing => 1,
2636 gui_fontsize => 1,
2637 log_fontsize => 0.7,
2638 gauge_fontsize => 1,
2639 gauge_size => 0.35,
2640 stat_fontsize => 0.7,
2641 mapsize => 100,
2642 audio_enable => 1,
2643 audio_hw_channels => 0,
2644 audio_hw_frequency => 0,
2645 audio_hw_chunksize => 0,
2646 audio_mix_channels => 8,
2647 effects_enable => 1,
2648 effects_volume => 1,
2649 bgm_enable => 1,
2650 bgm_volume => 0.5,
2651 output_rate => "",
2652 pickup => 0,
2653 inv_sort => "mtime",
2654 default => "profile", # default profile
2655 show_tips => 1,
2656 logview_max_par => 1000,
2657 shift_fire_stop => 0,
2658 uitheme => "wood",
2659 );
2660
2661 while (my ($k, $v) = each %DEF_CFG) {
2662 $CFG->{$k} = $v unless exists $CFG->{$k};
2663 }
2664
2665 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2666 $PROFILE = $CFG->{profile}{default};
2667
2668 # convert old bindings (only default profile matters)
2669 if (my $bindings = delete $PROFILE->{bindings}) {
2670 while (my ($mod, $syms) = each %$bindings) {
2671 while (my ($sym, $cmds) = each %$syms) {
2672 push @{ $PROFILE->{macro} }, {
2673 accelkey => [$mod*1, $sym*1],
2674 action => $cmds,
2675 };
2676 }
2677 }
2678 }
2679
2680 sdl_init;
2681
2682 {
2683 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2684 DejaVuSans.ttf
2685 DejaVuSansMono.ttf
2686 DejaVuSans-Bold.ttf
2687 DejaVuSansMono-Bold.ttf
2688 DejaVuSans-Oblique.ttf
2689 DejaVuSansMono-Oblique.ttf
2690 DejaVuSans-BoldOblique.ttf
2691 DejaVuSansMono-BoldOblique.ttf
2692 );
2693
2694 DC::add_font $_ for @fonts;
2695
2696 $FONT_PROP = new_from_file DC::Font $fonts[0];
2697 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2698
2699 $FONT_PROP->make_default;
2700
2701 DC::pango_init;
2702 }
2703
2704 # compare mono (ft) vs. rgba (cairo)
2705 # ft - 1.8s, cairo 3s, even in alpha-only mode
2706 # for my $rgba (0..1) {
2707 # my $t1 = Time::HiRes::time;
2708 # for (1..1000) {
2709 # my $layout = DC::Layout->new ($rgba);
2710 # $layout->set_text ("hallo" x 100);
2711 # $layout->render;
2712 # }
2713 # my $t2 = Time::HiRes::time;
2714 # warn $t2-$t1;
2715 # }
2716
2717 video_init;
2718 audio_init;
2719 }
2720
2721 show_tip_of_the_day if $CFG->{show_tips};
2722
2723 our $STARTUP_CANCEL = EV::idle sub {
2724 undef $::STARTUP_CANCEL;
2725 $startup_done->();
2726 };
2727
2728 delete $SIG{__DIE__};
2729 EV::loop;
2730
2731 #video_shutdown;
2732 #audio_shutdown;
2733 DC::OpenGL::quit;
2734 DC::SDL_Quit;
2735 DC::DB::Server::stop;
2736 }
2737
2738 DC::SDL_braino; # see sub above
2739
2740 =head1 NAME
2741
2742 deliantra - A Deliantra MORPG game client
2743
2744 =head1 SYNOPSIS
2745
2746 Just run it - no commandline arguments are supported.
2747
2748 =head1 USAGE
2749
2750 deliantra utilises OpenGL for all UI elements and the game. It is supposed to
2751 be used in fullscreen mode and interactively.
2752
2753 =head1 DEBUGGING
2754
2755
2756 CFPLUS_DEBUG - environment variable
2757
2758 1 draw borders around widgets
2759 2 add low-level widget info to tooltips
2760 4 show fps
2761 8 suppress tooltips
2762
2763 =head1 AUTHOR
2764
2765 Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2766
2767
2768