--- deliantra/Deliantra-Client/bin/pclient 2006/04/06 21:15:11 1.6 +++ deliantra/Deliantra-Client/bin/pclient 2006/04/07 08:42:56 1.8 @@ -38,10 +38,12 @@ -resizeable => 0; glEnable GL_TEXTURE_2D; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL; +# glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; glShadeModel GL_FLAT; glDisable GL_DEPTH_TEST; glMatrixMode GL_PROJECTION; + glBlendFunc GL_SRC_ALPHA, GL_ZERO; + glEnable GL_BLEND; glLoadIdentity; glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; @@ -50,7 +52,7 @@ } sub refresh { - glClearColor 0.5, 0.5, 0.7, 0; + glClearColor 0, 0, 0, 0; glClear GL_COLOR_BUFFER_BIT; my $map = $conn->{map}; @@ -61,17 +63,19 @@ my $cell = $map->[$x][$y] or next; +# my $darkness = $cell->[3] * (1 / 255); +# glColor $darkness, $darkness, $darkness; + for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { my $tex = $conn->{face}[$num]{texture} || 0; glBindTexture GL_TEXTURE_2D, $tex; - glColor 1,0.2,0.7; glBegin GL_QUADS; glTexCoord 0, 0; glVertex $x, $y; - glTexCoord 0, 1; glVertex $x, $y + 0.9; - glTexCoord 1, 1; glVertex $x + 0.9, $y + 0.9; - glTexCoord 1, 0; glVertex $x + 0.9, $y; + glTexCoord 0, 1; glVertex $x, $y + 1; + glTexCoord 1, 1; glVertex $x + 1, $y + 1; + glTexCoord 1, 0; glVertex $x + 1, $y; glEnd; } } @@ -169,7 +173,7 @@ my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR; + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP;