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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.14 by elmex, Fri Apr 7 16:36:44 2006 UTC vs.
Revision 1.33 by root, Sat Apr 8 18:15:59 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Glib; 6use Glib;
6use Gtk2 -init; 7use Gtk2 -init;
7 8
8use SDL; 9use SDL;
14 15
15use Crossfire; 16use Crossfire;
16use Crossfire::Client; 17use Crossfire::Client;
17use Crossfire::Protocol; 18use Crossfire::Protocol;
18 19
19use Client::Util; 20use Crossfire::Client::Widget;
21
22our $FACECACHE;
20 23
21our $VERSION = '0.1'; 24our $VERSION = '0.1';
25
26our %GL_EXT;
22 27
23our $CFG; 28our $CFG;
24our $CONN; 29our $CONN;
30
31our $WIDTH;
32our $HEIGHT;
33our $FULLSCREEN;
34
35our $UIFONT;
25 36
26our $SDL_TIMER; 37our $SDL_TIMER;
27our $SDL_APP; 38our $SDL_APP;
28our $SDL_EV = new SDL::Event; 39our $SDL_EV = new SDL::Event;
29our %SDL_CB; 40our %SDL_CB;
30 41
42our @GL_INIT; # hooks called on every gl init
43
44our $ALT_ENTER_MESSAGE;
45
46our $tw;
47
31sub init_screen { 48sub init_screen {
32 # nuke all gl context data
33
34 $SDL_APP = new SDL::App 49 $SDL_APP = new SDL::App
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 50 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
36 -title => "Crossfire+ Client", 51 -title => "Crossfire+ Client",
37 -width => $CFG->{width}, 52 -width => $WIDTH,
38 -height => $CFG->{height}, 53 -height => $HEIGHT,
39 -opengl => 1, 54 -opengl => 1,
40 -red_size => 8, 55 -red_size => 8,
41 -green_size => 8, 56 -green_size => 8,
42 -blue_size => 8, 57 -blue_size => 8,
43 -double_buffer => 1, 58 -double_buffer => 1,
44 -fullscreen => $CFG->{fullscreen}, 59 -fullscreen => $FULLSCREEN,
45 -resizeable => 0; 60 -resizeable => 0;
46 61
62 %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions;
63
64 $GL_EXT{GL_ARB_texture_non_power_of_two}
65 or warn "WARNING: non-power-of-two opengl extension required";
66
67 $UIFONT = SDL::TTFOpenFont Crossfire::Client::find_rcfile "uifont.ttf", $HEIGHT / 40
68 or die "TTFOpenFont: $!";
69
70 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label 0, $HEIGHT - $HEIGHT / 40, 10, $UIFONT, "Alt-Enter toggles fullscreen mode";
71 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - ($ALT_ENTER_MESSAGE->size_request)[1]);
72 $ALT_ENTER_MESSAGE->activate;
73
74 $tw = new Crossfire::Client::Widget::Window;
75 $tw->add (my $lbl = new Crossfire::Client::Widget::Label 0, $HEIGHT - $HEIGHT / 40, 10, $UIFONT, "Foo in the garden!");
76# $tw = new Crossfire::Client::Widget::Label 0, $HEIGHT - $HEIGHT / 40, 10, $UIFONT, "Foo in the garden!";
77
78 $tw->move (0, $HEIGHT - 50);
79 $tw->activate;
80
81 glClearColor 0, 0, 0, 0;
82
47 glEnable GL_TEXTURE_2D; 83 glEnable GL_TEXTURE_2D;
48 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
49 glShadeModel GL_FLAT; 84 glShadeModel GL_FLAT;
50 glDisable GL_DEPTH_TEST; 85 glDisable GL_DEPTH_TEST;
51 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 86 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
52 glEnable GL_BLEND;
53 87
54 glMatrixMode GL_PROJECTION; 88 glMatrixMode GL_PROJECTION;
55 glLoadIdentity; 89 glLoadIdentity;
56 glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -1 , 1; 90 glOrtho 0, $WIDTH, $HEIGHT, 0, -100 , 100;
57 91
58 # re-bind all textures 92 glMatrixMode GL_MODELVIEW;
93
94 $_->() for @GL_INIT;
59} 95}
60 96
61sub start_game { 97sub start_game {
62 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 98 $SDL_TIMER = add Glib::Timeout 1000/100, sub {
63 while ($SDL_EV->poll) {
64 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 99 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
65 } 100 while $SDL_EV->poll;
66 101
67 1 102 1
68 }; 103 };
69 104
105 $WIDTH = $CFG->{width};
106 $HEIGHT = $CFG->{height};
107 $FULLSCREEN = 0;
108
70 init_screen; 109 init_screen;
71 110
72 $CONN = new conn 111 $CONN = new conn
73 host => $CFG->{host}, 112 host => $CFG->{host},
74 port => $CFG->{port}; 113 port => $CFG->{port},
114 user => $CFG->{user},
115 pass => $CFG->{password};
75} 116}
76 117
77sub stop_game { 118sub stop_game {
78 remove Glib::Source $SDL_TIMER; 119 remove Glib::Source $SDL_TIMER;
79 120
80 undef $SDL_APP; 121 undef $SDL_APP;
81 SDL::Quit; 122 SDL::Quit;
82} 123}
83 124
125
126sub force_refresh {
127 glViewport 0, 0, $WIDTH, $HEIGHT;
128 glClear GL_COLOR_BUFFER_BIT;
129
130 $_->draw for @Crossfire::Client::Widget::ACTIVE_WIDGETS;
131
132 SDL::GLSwapBuffers;
133}
134
135my $refresh_handler;
136
84sub refresh { 137sub refresh {
85 glClearColor 0, 0, 0, 0; 138 $refresh_handler ||= add Glib::Idle sub {
86 glClear GL_COLOR_BUFFER_BIT; 139 force_refresh;
87 140 undef $refresh_handler;
88 my $map = $CONN->{map};
89
90 for my $x (0 .. $CONN->{mapw} - 1) {
91 for my $y (0 .. $CONN->{maph} - 1) {
92
93 my $cell = $map->[$x][$y]
94 or next;
95
96 my $darkness = $cell->[3] * (1 / 255);
97 glColor $darkness, $darkness, $darkness;
98
99 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
100 my $tex = $CONN->{face}[$num]{texture} || 0;
101
102 glBindTexture GL_TEXTURE_2D, $tex;
103
104 glBegin GL_QUADS;
105 glTexCoord 0, 0; glVertex $x, $y;
106 glTexCoord 0, 1; glVertex $x, $y + 1;
107 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
108 glTexCoord 1, 0; glVertex $x + 1, $y;
109 glEnd;
110 }
111 } 141 0
112 } 142 };
113
114 SDL::GLSwapBuffers;
115} 143}
116 144
117%SDL_CB = ( 145%SDL_CB = (
118 SDL_QUIT() => sub { 146 SDL_QUIT() => sub {
119 warn "sdl quit\n";#d# 147 main_quit Gtk2;
120 exit;
121 }, 148 },
122 SDL_VIDEORESIZE() => sub { 149 SDL_VIDEORESIZE() => sub {
123 }, 150 },
124 SDL_VIDEOEXPOSE() => sub { 151 SDL_VIDEOEXPOSE() => sub {
125 refresh; 152 refresh;
126 }, 153 },
127 SDL_KEYDOWN() => sub { 154 SDL_KEYDOWN() => sub {
155 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
156 # alt-enter
157 $FULLSCREEN = !$FULLSCREEN;
158 init_screen;
159 } else {
160 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV);
161 }
128 }, 162 },
129 SDL_KEYUP() => sub { 163 SDL_KEYUP() => sub {
164 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV);
130 }, 165 },
131 SDL_MOUSEMOTION() => sub { 166 SDL_MOUSEMOTION() => sub {
132 warn "sdl motion\n";#d# 167 warn "sdl motion\n";#d#
133 }, 168 },
134 SDL_MOUSEBUTTONDOWN() => sub { 169 SDL_MOUSEBUTTONDOWN() => sub {
170 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV);
135 }, 171 },
136 SDL_MOUSEBUTTONUP() => sub { 172 SDL_MOUSEBUTTONUP() => sub {
173 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
137 }, 174 },
138 SDL_ACTIVEEVENT() => sub { 175 SDL_ACTIVEEVENT() => sub {
139 warn "active\n";#d# 176 warn "active\n";#d#
140 }, 177 },
141); 178);
158 my ($self) = @_; 195 my ($self) = @_;
159 196
160 refresh; 197 refresh;
161} 198}
162 199
200sub conn::face_find {
201 my ($self, $face) = @_;
202
203 $FACECACHE->{"$face->{chksum},$face->{name}"}
204}
205
163sub conn::face_update { 206sub conn::face_update {
164 my ($self, $num, $face) = @_; 207 my ($self, $face) = @_;
165 208
166 my $pb = new Gtk2::Gdk::PixbufLoader; 209 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
167 $pb->write ($face->{image});
168 $pb->close;
169 210
170 $pb = $pb->get_pixbuf; 211 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
171 $pb = $pb->add_alpha (0, 0, 0, 0); 212}
172 213
173 glGetError(); 214sub conn::query {
174 my ($tex) = @{glGenTextures 1}; 215 my ($self, $flags, $prompt) = @_;
175 216
176 $face->{texture} = $tex; 217 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
218}
219
220sub gtk_add_cfg_field {
221 my ($tbl, $cfg, $klbl, $key, $value) = @_;
222 my $i = $cfg->{_i}++;
223 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
224 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
225 if ($key eq 'password') {
226 $ent->set_invisible_char ("*");
227 $ent->set (visibility => 0)
228 }
229 $ent->set_text ($value);
230 $ent->signal_connect (changed => sub {
231 my ($ent) = @_;
232 $cfg->{$key} = $ent->get_text;
233 });
234}
235
236sub run_config_dialog {
237 my (%events) = @_;
238
239 my $w = Gtk2::Window->new;
240
241 my @cfg = (
242 [qw/Host host/],
243 [qw/Port port/],
244 [qw/Username user/],
245 [qw/Password password/],
177 246 );
178 glBindTexture GL_TEXTURE_2D, $tex; 247
179 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 248 my $cfg = {};
249
250 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
251 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
252
253 $w->add (my $vb = Gtk2::VBox->new);
254 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
255 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
256 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
257 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
258 my $i = 0;
259 my $act = 0;
260 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
261 if ($_ eq $selmode) { $act = $i }
262 $cb->append_text ($_);
263 $i++;
264 }
265 $cb->set_active ($act);
266 $cb->signal_connect (changed => sub {
267 my ($cb) = @_;
268 my $txt = $cb->get_active_text;
269 if ($txt =~ m/(\d+)x(\d+)/) {
270 $::CFG->{width} = $1;
271 $::CFG->{height} = $2;
180 272 }
181 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 273 });
182 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; 274
183 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; 275 $cfg->{_i} = 1;
184 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; 276 for (@cfg) {
185 277 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
186 glTexImage2D GL_TEXTURE_2D, 0, 278 }
187 GL_RGBA8, 279
188 $pb->get_width, $pb->get_height, 280 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
281 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
282 $cb->signal_connect (clicked => sub {
283 for (keys %$cfg) {
284 $::CFG->{$_} = $cfg->{$_}
285 if $_ ne '_i';
189 0, 286 }
287 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
288 });
289 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
290 $cb->signal_connect (clicked => sub {
291 for (keys %$cfg) {
292 $::CFG->{$_} = $cfg->{$_}
293 if $_ ne '_i';
190 GL_RGBA, 294 }
191 GL_UNSIGNED_BYTE, 295 my $cb = $events{login} || sub {};
192 $pb->get_pixels; 296 $cb->($::CFG->{user}, $::CFG->{password});
193 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 297 });
298 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
299 $cb->signal_connect (clicked => sub {
300 my $cb = $events{login} || sub {};
301 $cb->();
302 });
303 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
304 $cb->signal_connect (clicked => sub { $w->destroy });
305
306 $w->show_all;
307
308 $w->signal_connect (destroy => sub { Gtk2->main_quit });
194} 309}
310
195 311
196############################################################################# 312#############################################################################
197 313
314SDL::Init SDL_INIT_EVERYTHING;
315SDL::TTFInit;
316
317my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
318
319$mapwidget->activate;
320$mapwidget->focus_in;
321
198Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 322Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc";
199 323
200$CFG ||= { 324$CFG ||= {
201 width => 640, 325 width => 640,
202 height => 480, 326 height => 480,
203 fullscreen => 0, 327 fullscreen => 0,
204 host => "crossfire.schmorp.de", 328 host => "crossfire.schmorp.de",
205 port => 13327, 329 port => 13327,
206}; 330};
207 331
208Client::Util::run_config_dialog 332$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
209 login => sub { print "Login $_[0] with $_[1]\n" }, 333
210 logout => sub { print "Logout" }; 334run_config_dialog
335 login => sub { start_game },
336 logout => sub { stop_game };
211 337
212main Gtk2; 338main Gtk2;
213 339
340Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";

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