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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.167 by root, Sun Apr 23 05:33:24 2006 UTC vs.
Revision 1.181 by root, Tue Apr 25 10:39:45 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5
6BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
5 28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
7use Event; 30use Event;
8 31
9use Crossfire; 32use Crossfire;
12use Compress::LZF; 35use Compress::LZF;
13 36
14use CFClient; 37use CFClient;
15use CFClient::UI; 38use CFClient::UI;
16use CFClient::MapWidget; 39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 CFClient::error $_[1];
43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
17 46
18our $VERSION = '0.1'; 47our $VERSION = '0.1';
19 48
20my $MAX_FPS = 60; 49my $MAX_FPS = 60;
21my $MIN_FPS = 5; # unused as of yet 50my $MIN_FPS = 5; # unused as of yet
36our @SDL_MODES; 65our @SDL_MODES;
37our $WIDTH; 66our $WIDTH;
38our $HEIGHT; 67our $HEIGHT;
39our $FULLSCREEN; 68our $FULLSCREEN;
40our $FONTSIZE; 69our $FONTSIZE;
70
71our $FONT_PROP;
72our $FONT_FIXED;
41 73
42our $MAP; 74our $MAP;
43our $MAPWIDGET; 75our $MAPWIDGET;
44our $BUTTONBAR; 76our $BUTTONBAR;
45our $LOGVIEW; 77our $LOGVIEW;
46our $CONSOLE; 78our $CONSOLE;
47our $METASERVER; 79our $METASERVER;
48 80
81our $FLOORBOX;
49our $GAUGES; 82our $GAUGES;
50our $STATWIDS; 83our $STATWIDS;
51 84
52our $SDL_ACTIVE; 85our $SDL_ACTIVE;
53our %SDL_CB; 86our %SDL_CB;
139 my ($self, $value) = @_; 172 my ($self, $value) = @_;
140 $CFG->{fast} = $value; 173 $CFG->{fast} = $value;
141 } 174 }
142 ); 175 );
143 176
177 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
178 $table->add (1, $row++, new CFClient::UI::Slider
179 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
180 tooltip => "Enlarge or shrink the displayed map",
181 connect_changed => sub {
182 my ($self, $value) = @_;
183 $CFG->{map_scale} = 0.05 * int $value / 0.05;
184 }
185 );
186
144 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 187 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
145 $table->add (1, $row++, new CFClient::UI::CheckBox 188 $table->add (1, $row++, new CFClient::UI::CheckBox
146 state => $CFG->{fow_enable}, 189 state => $CFG->{fow_enable},
147 tooltip => "Fog-of-War marks areas that cannot be seen by the player", 190 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
148 connect_changed => sub { 191 connect_changed => sub {
219 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1], 262 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
220 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 263 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
221 connect_changed => sub { 264 connect_changed => sub {
222 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10; 265 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
223 &set_gauge_window_fontsize; 266 &set_gauge_window_fontsize;
224 #$GAUGES->{win}->check_size;
225 #$GAUGES->{win}->update;
226 } 267 }
227 ); 268 );
228 269
229 $table->add (1, $row++, new CFClient::UI::Button 270 $table->add (1, $row++, new CFClient::UI::Button
230 expand => 1, align => 0, text => "Apply", 271 expand => 1, align => 0, text => "Apply",
231 tooltip => "Apply the video settings (unless they are auto-apply)", 272 tooltip => "Apply the video settings",
232 connect_activate => sub { 273 connect_activate => sub {
233 video_shutdown (); 274 video_shutdown ();
234 video_init (); 275 video_init ();
235 } 276 }
236 ); 277 );
265 } 306 }
266 ); 307 );
267 308
268 $table->add (1, $row++, new CFClient::UI::Button 309 $table->add (1, $row++, new CFClient::UI::Button
269 expand => 1, align => 0, text => "Apply", 310 expand => 1, align => 0, text => "Apply",
270 tooltip => "Apply the audio settings that are not auto-apply", 311 tooltip => "Apply the audio settings",
271 connect_activate => sub { 312 connect_activate => sub {
272 audio_shutdown (); 313 audio_shutdown ();
273 audio_init (); 314 audio_init ();
274 } 315 }
275 ); 316 );
285 326
286sub set_gauge_window_fontsize { 327sub set_gauge_window_fontsize {
287 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { 328 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
288 $_->set_fontsize ($::CFG->{gauge_fontsize}); 329 $_->set_fontsize ($::CFG->{gauge_fontsize});
289 } 330 }
331
332# local $GAUGES->{win}{parent};#d#
333# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
290} 334}
291 335
292sub make_gauge_window { 336sub make_gauge_window {
293 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 337 my $gh = int ($HEIGHT * $CFG->{gauge_size});
294# my $gw = int ($WIDTH * $CFG->{gauge_w_size}); 338# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
295 339
296 my $win = new CFClient::UI::Frame ( 340 my $win = new CFClient::UI::Frame (
297 y => $HEIGHT - $gh, x => 0, req_w => $WIDTH, req_h => $gh 341 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
298 ); 342 );
299 $win->add (my $vb = new CFClient::UI::VBox); 343 $win->add (my $hbox = new CFClient::UI::HBox
300 344 children => [
301 $vb->add (my $hbg = new CFClient::UI::HBox expand => 1); 345 (new CFClient::UI::HBox expand => 1),
346 ($FLOORBOX = new CFClient::UI::VBox),
347 (my $vbox = new CFClient::UI::VBox),
348 ],
349 );
302 350
303 351 $vbox->add (new CFClient::UI::HBox
352 expand => 1,
353 children => [
304 $hbg->add (new CFClient::UI::Empty expand => 1); 354 (new CFClient::UI::Empty expand => 1),
305 $hbg->add (my $hb = new CFClient::UI::HBox); 355 (my $hb = new CFClient::UI::HBox),
356 ],
357 );
358
306 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', tooltip => "Health points"); 359 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
360 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
307 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', tooltip => "Spellpoints"); 361 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
362 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
308 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', tooltip => "Grace"); 363 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
364 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
309 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', tooltip => "Food"); 365 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
366 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
310 367
311 $vb->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, text => "XP: 0 LVL: 0"); 368 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
369 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dieing. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
312 $vb->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, text => "Rng:"); 370 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
371 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
313 372
314 $GAUGES = { 373 $GAUGES = {
315 exp => $exp, win => $win, range => $rng, 374 exp => $exp, win => $win, range => $rng,
316 food => $fg, mana => $mg, hp => $hg, grace => $gg 375 food => $fg, mana => $mg, hp => $hg, grace => $gg
317 }; 376 };
377
378 &set_gauge_window_fontsize;
379
318 $win 380 $win
319} 381}
320 382
321sub make_stats_window { 383sub make_stats_window {
322 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 384 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats");
323 385
324 $tgw->add (my $vb = new CFClient::UI::VBox); 386 $tgw->add (my $vb = new CFClient::UI::VBox);
325 $vb->add (my $uhb = new CFClient::UI::HBox);
326 $uhb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 387 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
327 $uhb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 388 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
328 389
329 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 390 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
330 391
331 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 392 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
332 393
333 $tbl->add (0, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Str"); 394 my $black = [0, 0, 0];
334 $tbl->add (0, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Dex");
335 $tbl->add (0, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Con");
336 $tbl->add (0, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Int");
337 $tbl->add (0, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Wis");
338 $tbl->add (0, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Pow");
339 $tbl->add (0, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Cha");
340 395
341 $tbl->add (1, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 396 for (
342 $tbl->add (1, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 397 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
343 $tbl->add (1, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 398 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
344 $tbl->add (1, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 399 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
345 $tbl->add (1, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 400 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
346 $tbl->add (1, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 401 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
347 $tbl->add (1, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 402 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
403 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
348 404
349 $tbl->add (2, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Wc"); 405 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
350 $tbl->add (2, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Ac"); 406 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
351 $tbl->add (2, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Dam"); 407 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
352 $tbl->add (2, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Arm"); 408 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
353 $tbl->add (2, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Sp"); 409 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
354 $tbl->add (2, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "WSp"); 410 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
411 ) {
412 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
355 413
356 $tbl->add (3, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 414 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
357 $tbl->add (3, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 415 can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
358 $tbl->add (3, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 416 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
359 $tbl->add (3, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 417 can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
360 $tbl->add (3, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 418 }
361 $tbl->add (3, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, text => "");
362 419
363 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 420 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
364 421
365 my $row = 0; 422 my $row = 0;
366 my $col = 0; 423 my $col = 0;
368 my %resist_names = ( 425 my %resist_names = (
369 slow => "Slow", 426 slow => "Slow",
370 holyw => "Holy Word", 427 holyw => "Holy Word",
371 conf => "Confusion", 428 conf => "Confusion",
372 fire => "Fire", 429 fire => "Fire",
373 depl => "Depletion", 430 depl => "Depletion (some monsters and other effects can cause stats depletion)",
374 magic => "Magic", 431 magic => "Magic",
375 drain => "Draining", 432 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
376 acid => "Acid", 433 acid => "Acid",
377 pois => "Poison", 434 pois => "Poison",
378 para => "Paralysation", 435 para => "Paralysation",
379 deat => "Death", 436 deat => "Death (resistance against death spells)",
380 phys => "Physical", 437 phys => "Physical",
381 blind => "Blind", 438 blind => "Blind",
382 fear => "Fear", 439 fear => "Fear",
383 tund => "Turn undead", 440 tund => "Turn undead",
384 elec => "Electricity", 441 elec => "Electricity",
385 cold => "Cold", 442 cold => "Cold",
386 ghit => "Ghost hit", 443 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
387 ); 444 );
388 for (qw/slow holyw conf fire depl magic 445 for (qw/slow holyw conf fire depl magic
389 drain acid pois para deat phys 446 drain acid pois para deat phys
390 blind fear tund elec cold ghit/) 447 blind fear tund elec cold ghit/)
391 { 448 {
392 $tbl2->add ($col, $row, 449 $tbl2->add ($col, $row,
393 $STATWIDS->{"res_$_"} = 450 $STATWIDS->{"res_$_"} =
394 new CFClient::UI::Label text => "0", align => +1, valign => 0 451 new CFClient::UI::Label
452 template => "-100%",
453 align => +1,
454 valign => 0,
455 can_events => 1,
456 can_hover => 1,
457 tooltip => $resist_names{$_},
395 ); 458 );
396 $tbl2->add ($col + 1, $row, new CFClient::UI::Image can_hover => 1, can_events => 1, image => "ui/resist/resist_$_.png", tooltip => $resist_names{$_}); 459 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
460 can_hover => 1,
461 can_events => 1,
462 image => "ui/resist/resist_$_.png",
463 tooltip => $resist_names{$_},
464 );
397 465
398 $row++; 466 $row++;
399 if ($row % 6 == 0) { 467 if ($row % 6 == 0) {
400 $col += 2; 468 $col += 2;
401 $row = 0; 469 $row = 0;
406 update_stats_window ({}); 474 update_stats_window ({});
407 475
408 $tgw 476 $tgw
409} 477}
410 478
479sub formsep {
480 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
481}
482
411sub update_stats_window { 483sub update_stats_window {
412 my ($stats) = @_; 484 my ($stats) = @_;
413 485
414 # i love text protocols!!! 486 # i love text protocols!!!
415 my $hp = $stats->{1} * 1; 487 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
416 my $hp_m = $stats->{2} * 1; 488 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
417 my $sp = $stats->{3} * 1; 489 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
418 my $sp_m = $stats->{4} * 1; 490 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
419 my $fo = $stats->{18} * 1; 491 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
420 my $fo_m = 999; 492 my $fo_m = 999;
421 my $gr = $stats->{23} * 1; 493 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
422 my $gr_m = $stats->{24} * 1; 494 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
423 495
424 $GAUGES->{hp} ->set_value ($hp, $hp_m); 496 $GAUGES->{hp} ->set_value ($hp, $hp_m);
425 $GAUGES->{mana} ->set_value ($sp, $sp_m); 497 $GAUGES->{mana} ->set_value ($sp, $sp_m);
426 $GAUGES->{food} ->set_value ($fo, $fo_m); 498 $GAUGES->{food} ->set_value ($fo, $fo_m);
427 $GAUGES->{grace} ->set_value ($gr, $gr_m); 499 $GAUGES->{grace} ->set_value ($gr, $gr_m);
428 $GAUGES->{exp} ->set_text ("XP: " . ($stats->{11} || $stats->{28}) * 1 500 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
429 ." LVL: " . $stats->{12} * 1); 501 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
430 my $rng = $stats->{20}; 502 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
431 $rng =~ s/^Range: //; # thank you so much dear server 503 $rng =~ s/^Range: //; # thank you so much dear server
432 $GAUGES->{range} ->set_text ("Rng: " . $rng); 504 $GAUGES->{range} ->set_text ("Rng: " . $rng);
433 my $title = $stats->{21}; 505 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
434 $title =~ s/^Player: //; 506 $title =~ s/^Player: //;
435 $STATWIDS->{title} ->set_text ("Title: " . $title); 507 $STATWIDS->{title} ->set_text ("Title: " . $title);
436 508
437 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5}); 509 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
438 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8}); 510 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
439 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9}); 511 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
440 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6}); 512 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
441 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7}); 513 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
442 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22}); 514 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
443 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10}); 515 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
444 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13}); 516 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
445 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14}); 517 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
446 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15}); 518 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
447 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16}); 519 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
448 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{17}); 520 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
449 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{19}); 521 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
450 522
451 my %tbl = ( 523 my %tbl = (
452 phys => 100, 524 phys => 100,
453 magic => 101, 525 magic => 101,
454 fire => 102, 526 fire => 102,
483 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 555 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
484 556
485 $dialog 557 $dialog
486} 558}
487 559
560my $METASERVER_ATIME;
561
488sub update_metaserver { 562sub update_metaserver {
489 my ($HOST) = @_; 563 my ($HOST) = @_;
490 564
491 status "fetching metaserver list..."; 565 return if $METASERVER_ATIME > time;
566 $METASERVER_ATIME = time + 60;
567
568 my $table = $METASERVER->{table};
569 $table->clear;
570 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
492 571
493 my $buf; 572 my $buf;
494 573
495 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 574 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
575
576 unless ($fh) {
577 $label->set_text ("unable to contact metaserver: $!");
578 return;
579 }
496 580
497 Event->io (fd => $fh, poll => 'r', cb => sub { 581 Event->io (fd => $fh, poll => 'r', cb => sub {
498 my $res = sysread $fh, $buf, 8192, length $buf; 582 my $res = sysread $fh, $buf, 8192, length $buf;
499 583
500 if (!defined $res) { 584 if (!defined $res) {
501 $_[0]->w->cancel; 585 $_[0]->w->cancel;
502 status "metaserver: $!"; 586 $label->set_text ("error while retrieving server list: $!");
503 } elsif ($res == 0) { 587 } elsif ($res == 0) {
504 $_[0]->w->cancel; 588 $_[0]->w->cancel;
505 status "server list retrieved"; 589 status "server list retrieved";
506 590
507 my $table = $METASERVER->{table}; 591 utf8::decode $buf if utf8::valid $buf;
508 592
509 $table->clear; 593 $table->clear;
510 594
511 my @col = qw(Use #Users Host Uptime Version Description); 595 my @col = qw(Use #Users Host Uptime Version Description);
512 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 596 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
536 $m = [$users, $host, $uptime, $version, $desc]; 620 $m = [$users, $host, $uptime, $version, $desc];
537 621
538 $y++; 622 $y++;
539 623
540 $table->add (0, $y, new CFClient::UI::VBox children => [ 624 $table->add (0, $y, new CFClient::UI::VBox children => [
541 (new CFClient::UI::Button text => " ", connect_activate => sub { 625 (new CFClient::UI::Button text => "Use", connect_activate => sub {
542 $HOST->set_text ($CFG->{host} = $host); 626 $HOST->set_text ($CFG->{host} = $host);
543 }), 627 }),
544 (new CFClient::UI::Empty expand => 1), 628 (new CFClient::UI::Empty expand => 1),
545 ]); 629 ]);
546 630
610 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd"); 694 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
611 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry 695 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
612 text => $CFG->{say_command}, 696 text => $CFG->{say_command},
613 tooltip => "This is the command that will be used if you write a line in the message window entry. " 697 tooltip => "This is the command that will be used if you write a line in the message window entry. "
614 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " 698 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
615 ."But you could also set it to 'tell <playername>' to only chat with that user.", 699 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
616 connect_changed => sub { 700 connect_changed => sub {
617 my ($self, $value) = @_; 701 my ($self, $value) = @_;
618 $CFG->{say_command} = $value; 702 $CFG->{say_command} = $value;
619 } 703 }
620 ); 704 );
648 user_h => int $::HEIGHT / 5, 732 user_h => int $::HEIGHT / 5,
649 child => (my $vbox = new CFClient::UI::VBox); 733 child => (my $vbox = new CFClient::UI::VBox);
650 734
651 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 735 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
652 expand => 1, 736 expand => 1,
737 font => $FONT_FIXED,
653 fontsize => $::CFG->{log_fontsize}, 738 fontsize => $::CFG->{log_fontsize},
654 ); 739 );
655 740
656 $vbox->add (my $input = new CFClient::UI::Entry 741 $vbox->add (my $input = new CFClient::UI::Entry
657 connect_focus_in => sub { 742 connect_focus_in => sub {
764 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 849 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
765} 850}
766 851
767sub video_shutdown { 852sub video_shutdown {
768 $CFClient::UI::ROOT->{children} = []; 853 $CFClient::UI::ROOT->{children} = [];
854 undef $CFClient::UI::GRAB;
855 undef $CFClient::UI::HOVER;
769 undef $SDL_ACTIVE; 856 undef $SDL_ACTIVE;
770} 857}
771 858
772my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 859my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
773my $bgmusic;#TODO#hack#d# 860my $bgmusic;#TODO#hack#d#
1054 } 1141 }
1055 1142
1056gotid: 1143gotid:
1057 $face->{id} = $id; 1144 $face->{id} = $id;
1058 $MAP->set_face ($facenum => $id); 1145 $MAP->set_face ($facenum => $id);
1146 $self->{faceid}[$facenum] = $id;#d#
1059 $TILECACHE->get ($id) 1147 $TILECACHE->get ($id)
1060} 1148}
1061 1149
1062sub conn::face_update { 1150sub conn::face_update {
1063 my ($self, $facenum, $face) = @_; 1151 my ($self, $facenum, $face) = @_;
1071 my ($self, $id, $data) = @_; 1159 my ($self, $id, $data) = @_;
1072 1160
1073 $self->{texture}[$id] ||= do { 1161 $self->{texture}[$id] ||= do {
1074 my $tex = 1162 my $tex =
1075 new_from_image CFClient::Texture 1163 new_from_image CFClient::Texture
1076 $data, minify => 1; 1164 $data, minify => 1, mipmap => 1;
1077 1165
1078 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}}); 1166 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1079 $MAPWIDGET->update; 1167 $MAPWIDGET->update;
1080 1168
1081 $tex 1169 $tex
1093 1181
1094 $chunk->play; 1182 $chunk->play;
1095# warn "sound $x,$y,$soundnum,$type\n";#d# 1183# warn "sound $x,$y,$soundnum,$type\n";#d#
1096} 1184}
1097 1185
1186my $LAST_QUERY; # server is stupid, stupid, stupid
1187
1098sub conn::query { 1188sub conn::query {
1099 my ($self, $flags, $prompt) = @_; 1189 my ($self, $flags, $prompt) = @_;
1100 1190
1101 #TODO, display dialog with relevant information 1191 $prompt = $LAST_QUERY unless length $prompt;
1102 warn "<<<<QUERY:$flags:$prompt>>>\n";#d# 1192 $LAST_QUERY = $prompt;
1193
1194 my $dialog = new CFClient::UI::FancyFrame
1195 title => "Query",
1196 child => my $vbox = new CFClient::UI::VBox;
1197
1198 $vbox->add (new CFClient::UI::Label
1199 max_w => $::WIDTH * 0.4,
1200 text => $prompt);
1201
1202 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1203 $vbox->add (my $hbox = new CFClient::HBox);
1204 $hbox->add (new CFClient::Button
1205 text => "No",
1206 connect_activate => sub {
1207 $self->send ("reply n");
1208 $dialog->destroy;
1209 $MAPWIDGET->focus_in;
1210 }
1211 );
1212 $hbox->add (new CFClient::Button
1213 text => "Yes",
1214 connect_activate => sub {
1215 $self->send ("reply y");
1216 $dialog->destroy;
1217 $MAPWIDGET->focus_in;
1218 },
1219 );
1220
1221 $dialog->focus_in;
1222
1223 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1224 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1225 $vbox->add (my $entry = new CFClient::UI::Entry
1226 connect_changed => sub {
1227 $self->send ("reply $_[1]");
1228 $dialog->destroy;
1229 $MAPWIDGET->focus_in;
1230 },
1231 );
1232
1233 $entry->focus_in;
1234
1235 } else {
1236 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1237
1238 $vbox->add (my $entry = new CFClient::UI::Entry
1239 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1240 connect_activate => sub {
1241 $self->send ("reply $_[1]");
1242 $dialog->destroy;
1243 $MAPWIDGET->focus_in;
1244 },
1245 );
1246
1247 $entry->focus_in;
1248 }
1249
1250 $dialog->show;
1103} 1251}
1104 1252
1105sub conn::drawinfo { 1253sub conn::drawinfo {
1106 my ($self, $color, $text) = @_; 1254 my ($self, $color, $text) = @_;
1107 1255
1125} 1273}
1126 1274
1127sub conn::spell_add { 1275sub conn::spell_add {
1128 my ($self, $spell) = @_; 1276 my ($self, $spell) = @_;
1129 1277
1278 # TODO
1279 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1130 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}, sub { 1280 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1131 });
1132 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}, sub { 1281 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1133 });
1134} 1282}
1135 1283
1136sub conn::spell_delete { 1284sub conn::spell_delete {
1137 my ($self, $spell) = @_; 1285 my ($self, $spell) = @_;
1138} 1286}
1139 1287
1140sub conn::addme_success { 1288sub conn::addme_success {
1141 my ($self) = @_; 1289 my ($self) = @_;
1142 1290
1143 for my $skill (values %{$self->{skill_info}}) { 1291 for my $skill (values %{$self->{skill_info}}) {
1144 $MAPWIDGET->add_command ("ready_skill $skill", "", sub { 1292 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1293 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1294 }
1295}
1296
1297sub update_floorbox {
1298 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1299 $FLOORBOX->clear;
1300 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1301
1302 my @items = values %{ $CONN->{container}{0} };
1303
1304 # we basically have to use the same sorting as everybody else
1305 @items = sort { $a->{type} <=> $b->{type} } @items;
1306
1307 for my $item (reverse @items) {
1308 my $desc = $item->{nrof} < 2
1309 ? $item->{name}
1310 : "$item->{nrof} $item->{name_pl}";
1311 # todo: animation widget, face widget, weight(?) etc.
1312 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1313 tooltip => (CFClient::UI::Label->escape ($desc)
1314 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1315 can_hover => 1,
1316 can_events => 1,
1317 connect_button_down => sub {
1318 my ($self, $ev, $x, $y) = @_;
1319
1320 # todo: maybe put examine on 1? but should just be a tooltip :(
1321 if ($ev->{button} == 1) {
1322 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1323 } elsif ($ev->{button} == 2) {
1324 $CONN->send ("apply $item->{tag}");
1325 } elsif ($ev->{button} == 3) {
1326 # examine, lock, mark, maybe other things
1327 warn "MENU not implemented yet\n";
1328 }
1329
1330 1
1331 },
1332 );
1333
1334 $hbox->add (new CFClient::UI::Face
1335 can_events => 0,
1336 face => $item->{face},
1337 anim => $item->{anim},
1338 animspeed => $item->{animspeed},
1339 );
1340
1341 $hbox->add (new CFClient::UI::Label
1342 can_events => 0,
1343 text => $desc,
1344 );
1145 }); 1345 }
1146 $MAPWIDGET->add_command ("use_skill $skill", "", sub {
1147 }); 1346 });
1347 refresh;
1348}
1349
1350sub conn::container_add {
1351 my ($self, $id, $items) = @_;
1352
1353 update_floorbox if $id == 0;
1354 # $self-<{player}{tag} => player inv
1355 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1356}
1357
1358sub conn::container_clear {
1359 my ($self, $id) = @_;
1360
1361 update_floorbox if $id == 0;
1362# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1363}
1364
1365sub conn::item_delete {
1366 my ($self, @items) = @_;
1367
1368 for (@items) {
1369 update_floorbox if $_->{container} == 0;
1148 } 1370 }
1371}
1372
1373sub conn::item_update {
1374 my ($self, $item) = @_;
1375
1376 update_floorbox if $item->{container} == 0;
1149} 1377}
1150 1378
1151%SDL_CB = ( 1379%SDL_CB = (
1152 CFClient::SDL_QUIT => sub { 1380 CFClient::SDL_QUIT => sub {
1153 Event::unloop -1; 1381 Event::unloop -1;
1188 sdl_mode => 0, 1416 sdl_mode => 0,
1189 width => 640, 1417 width => 640,
1190 height => 480, 1418 height => 480,
1191 fullscreen => 0, 1419 fullscreen => 0,
1192 fast => 0, 1420 fast => 0,
1421 map_scale => 0.5,
1193 fow_enable => 1, 1422 fow_enable => 1,
1194 fow_intensity => 0.45, 1423 fow_intensity => 0.45,
1195 fow_smooth => 0, 1424 fow_smooth => 0,
1196 gui_fontsize => 1, 1425 gui_fontsize => 1,
1197 log_fontsize => 1, 1426 log_fontsize => 1,
1219@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; 1448@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1220 1449
1221$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES; 1450$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1222 1451
1223{ 1452{
1224 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); 1453 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1454 DejaVuSans.ttf
1455 DejaVuSansMono.ttf
1456 DejaVuSans-Bold.ttf
1457 DejaVuSansMono-Bold.ttf
1458 DejaVuSans-Oblique.ttf
1459 DejaVuSansMono-Oblique.ttf
1460 DejaVuSans-BoldOblique.ttf
1461 DejaVuSansMono-BoldOblique.ttf
1462 );
1225 1463
1226 CFClient::add_font $_ for @fonts; 1464 CFClient::add_font $_ for @fonts;
1227 CFClient::set_font $fonts[0]; 1465
1466 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1467 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1468
1469 $FONT_PROP->make_default;
1228} 1470}
1229 1471
1230video_init; 1472video_init;
1231audio_init; 1473audio_init;
1232 1474
1233Event::loop; 1475Event::loop;
1234 1476
1235END { CFClient::SDL_Quit } 1477END { CFClient::SDL_Quit }
1236 1478
1479=head1 pclient - Crossfire+ and Crossfire game client
1237 1480
1481Pclient is a Crossfire+ and Crossfire game client.
1482
1483=head2 Features
1484
1485=over 4
1486
1487=item Fullscreen Map
1488
1489PClient can uses a fullscreen map, which greatly enhances how much of the
1490game world you can see.
1491
1492=item Persistent Map Cache (Crossfire+ only)
1493
1494PClient can persistently cache all map data it received from the
1495server. This not only allows it to display an overview map, but also
1496ensures that once-explored areas will be available the next time you want
1497to explore more.
1498
1499=item Hardware acceleration
1500
1501Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1502acceleration. Most modern graphics cards have difficulties with 2D
1503acceleration, while 3D graphics is accelerated well.
1504
1505=item No arbitrary limits
1506
1507Unlike other Crossfire clients, pclient does not suffer from arbitrary
1508limits (like a fixed amount of face numbers). There are still limits, but
1509they are not arbitrarily low :)
1510
1511=back
1512
1513=head1 USAGE
1514
1515=head2 The Map
1516
1517The map is always displayed in the background, behind all other windows and UI elements.
1518
1519#TODO# middle-click scrolls
1520#
1521# keys:
1522#
1523# a apply
1524# keypad moves, kp_5 applies ranged attack to self
1525
1526Starting to type enters the I<completion mode>. In that mode, you can type
1527abbreviations or commands and have them executed as soon as they match a
1528valid command. This is best explained by a few examples:
1529
1530Typing B<climb> will display a list of commands with I<climb> in their
1531name, such as I<ready_skill climbing> and I<use_skill climbing>.
1532
1533You can abbreviate commands by typing only the first character of every
1534word. For example, typing I<iwor> will likely select I<invoke word of
1535recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1536will likely select I<ready_skill climbing> and I<usl> will give you
1537I<use_skill levitation>.
1538
1539=head2 The map overview
1540
1541#TODO#
1542
1543=head2 The Status area in the lower right corner
1544
1545#TODO#
1546
1547=head2 The I<Statistics>/I>Stats> window
1548
1549#TODO#
1550
1551=head1 FAQ
1552
1553=over 4
1554
1555=item The client is very sluggish and slow, what can I do about this?
1556
1557Most likely, you don't have accelerated OpenGL support. Try to find a
1558newer driver, or a driver from your hardware vendor, that features OpenGL
1559support.
1560
1561If this is not an option, the following Setup options reduce the load and
1562will likely make the client playable with sofwtare rendering (it will
1563still be slow, though):
1564
1565=over 4
1566
1567=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1568
1569=item Enable B<Fast & Ugly> mode
1570
1571=item Disable B<Fog of War>
1572
1573=item Increase B<Map Scale>
1574
1575=back
1576
1577=back
1578
1579=head1 AUTHOR
1580
1581Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1582
1583
1584

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