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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.203 by root, Mon May 8 20:55:49 2006 UTC vs.
Revision 1.243 by root, Wed May 24 03:29:20 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
37use CFClient; 38use CFClient;
38use CFClient::UI; 39use CFClient::UI;
39use CFClient::MapWidget; 40use CFClient::MapWidget;
40 41
41$Event::DIED = sub { 42$Event::DIED = sub {
43 # TODO: display dialog box or so
42 CFClient::error $_[1]; 44 CFClient::error $_[1];
43}; 45};
44 46
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# 47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46 48
59our $NOW; 61our $NOW;
60 62
61our $CFG; 63our $CFG;
62our $CONN; 64our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
64 69
65our @SDL_MODES; 70our @SDL_MODES;
66our $WIDTH; 71our $WIDTH;
67our $HEIGHT; 72our $HEIGHT;
68our $FULLSCREEN; 73our $FULLSCREEN;
77our $BUTTONBAR; 82our $BUTTONBAR;
78our $LOGVIEW; 83our $LOGVIEW;
79our $CONSOLE; 84our $CONSOLE;
80our $METASERVER; 85our $METASERVER;
81our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
82 88
83our $FLOORBOX; 89our $FLOORBOX;
84our $GAUGES; 90our $GAUGES;
85our $STATWIDS; 91our $STATWIDS;
86 92
90our $SDL_MIXER; 96our $SDL_MIXER;
91our @SOUNDS; # event => file mapping 97our @SOUNDS; # event => file mapping
92our %AUDIO_CHUNKS; # audio files 98our %AUDIO_CHUNKS; # audio files
93 99
94our $ALT_ENTER_MESSAGE; 100our $ALT_ENTER_MESSAGE;
95our $STATUS_LINE; 101our $STATUSBOX;
96our $DEBUG_STATUS; 102our $DEBUG_STATUS;
97 103
98our $INVWIN; 104our $INVWIN;
99our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
100 109
101sub status { 110sub status {
102 $STATUS_LINE->set_text ($_[0]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
103 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
104} 112}
105 113
106sub debug { 114sub debug {
107 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
108 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 116 my ($w, $h) = $DEBUG_STATUS->size_request;
117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
109} 118}
110 119
111sub start_game { 120sub start_game {
112 status "logging in..."; 121 status "logging in...";
113 122
128 maph => $mapsize, 137 maph => $mapsize,
129 ; 138 ;
130 }; 139 };
131 140
132 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
133 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
134
135 status "login successful"; 145 status "login successful";
136 146
137 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
138 } else { 150 } else {
139 status "unable to connect"; 151 status "unable to connect";
140 stop_game(); 152 stop_game();
141 } 153 }
142} 154}
146 158
147 status "connection closed"; 159 status "connection closed";
148 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
149 $CONN->destroy; 161 $CONN->destroy;
150 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
151 166
152 undef $MAPCACHE; 167 undef $MAPCACHE;
153 undef $MAP; 168 undef $MAP;
154} 169}
155 170
160 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
161 176
162 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
163 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
164 179
165 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
166 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
167 182
168 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
169 my ($self, $value) = @_; 184 my ($self, $value) = @_;
170 185
195 } 210 }
196 ); 211 );
197 212
198 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
199 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
200 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
201 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
202 connect_changed => sub { 217 connect_changed => sub {
203 my ($self, $value) = @_; 218 my ($self, $value) = @_;
204 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = 2 ** $value;
205 } 220 }
206 ); 221 );
207 222
208 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
209 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
215 } 230 }
216 ); 231 );
217 232
218 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
219 $table->add (1, $row++, new CFClient::UI::Slider 234 $table->add (1, $row++, new CFClient::UI::Slider
220 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], 235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
221 tooltip => "The higher the intensity, the lighter the Fog-of-War color", 236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
222 connect_changed => sub { 237 connect_changed => sub {
223 my ($self, $value) = @_; 238 my ($self, $value) = @_;
224 $CFG->{fow_intensity} = $value; 239 $CFG->{fow_intensity} = $value;
225 } 240 }
236 } 251 }
237 ); 252 );
238 253
239 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
240 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
241 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
242 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
243 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
244 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
245# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
246 }
247 ); 259 );
248 260
249 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
250 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
251 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
252 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
253 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
254 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
255 }
256 ); 266 );
257 267
258 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
259 269
260 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
261 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
262 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
263 connect_changed => sub { 273 connect_changed => sub {
264 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
265 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
283 connect_changed => sub {
284 $CFG->{gauge_fontsize} = $_[1];
285 &set_gauge_window_fontsize;
266 } 286 }
267 ); 287 );
268 288
269 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
270 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
271 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 291 range => [$CFG->{gauge_size}, 0.2, 0.8],
272 tooltip => "Adjust the size of the stats gauges at the bottom right", 292 tooltip => "Adjust the size of the stats gauges at the bottom right",
273 connect_changed => sub { 293 connect_changed => sub {
274 $CFG->{gauge_size} = $_[1]; 294 $CFG->{gauge_size} = $_[1];
275 my $h = int $HEIGHT * $CFG->{gauge_size}; 295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
276 $GAUGES->{win}->set_size ($WIDTH, $h);
277 $GAUGES->{win}->move (0, $HEIGHT - $h);
278 }
279 );
280
281 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
282 $table->add (1, $row++, new CFClient::UI::Slider
283 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
284 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
285 connect_changed => sub {
286 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
287 &set_gauge_window_fontsize;
288 } 296 }
289 ); 297 );
290 298
291 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
292 expand => 1, align => 0, text => "Apply", 300 expand => 1, align => 0, text => "Apply",
317 connect_changed => sub { 325 connect_changed => sub {
318 $CFG->{bgm_enable} = $_[1]; 326 $CFG->{bgm_enable} = $_[1];
319 } 327 }
320 ); 328 );
321 $hbox->add (new CFClient::UI::Slider 329 $hbox->add (new CFClient::UI::Slider
322 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], 330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
323 tooltip => "The volume of the background music", 331 tooltip => "The volume of the background music",
324 connect_changed => sub { 332 connect_changed => sub {
325 $CFG->{bgm_volume} = $_[1]; 333 $CFG->{bgm_volume} = $_[1];
326 CFClient::MixMusic::volume $_[1] * 128; 334 CFClient::MixMusic::volume $_[1] * 128;
327 } 335 }
365# local $GAUGES->{win}{parent};#d# 373# local $GAUGES->{win}{parent};#d#
366# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; 374# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
367} 375}
368 376
369sub make_gauge_window { 377sub make_gauge_window {
370 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 378 my $gh = int $HEIGHT * $CFG->{gauge_size};
371# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
372 379
373 my $win = new CFClient::UI::Frame ( 380 my $win = new CFClient::UI::Frame (
374 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 381 req_y => -1,
382 user_w => $WIDTH,
383 user_h => $gh,
375 ); 384 );
385
376 $win->add (my $hbox = new CFClient::UI::HBox 386 $win->add (my $hbox = new CFClient::UI::HBox
377 children => [ 387 children => [
378 (new CFClient::UI::HBox expand => 1), 388 (new CFClient::UI::HBox expand => 1),
379 ($FLOORBOX = new CFClient::UI::VBox), 389 (new CFClient::UI::VBox children => [
390 (new CFClient::UI::Empty expand => 1),
391 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
392 ]),
380 (my $vbox = new CFClient::UI::VBox), 393 (my $vbox = new CFClient::UI::VBox),
381 ], 394 ],
382 ); 395 );
383 396
384 $vbox->add (new CFClient::UI::HBox 397 $vbox->add (new CFClient::UI::HBox
388 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
389 ], 402 ],
390 ); 403 );
391 404
392 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
393 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
394 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
395 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
396 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
397 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
398 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
399 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
400 413
401 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
402 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
403 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
404 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
405 418
406 $GAUGES = { 419 $GAUGES = {
407 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
408 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
409 }; 422 };
412 425
413 $win 426 $win
414} 427}
415 428
416sub make_stats_window { 429sub make_stats_window {
417 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
418 431
419 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
420 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
421 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
422 439
423 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
424
425 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
426 442
427 my $black = [0, 0, 0]; 443 my $color2 = [1, 1, 0];
428 444
429 for ( 445 for (
430 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
431 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
432 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
433 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
434 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
435 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
436 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
437 453
438 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
439 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
440 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
441 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
442 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
443 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
444 ) { 460 ) {
445 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
446 462
447 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
448 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
449 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label 465 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
450 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip); 466 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
451 } 467 }
452 468
453 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 469 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
454 470
455 my $row = 0; 471 my $row = 0;
456 my $col = 0; 472 my $col = 0;
457 473
458 my %resist_names = ( 474 my %resist_names = (
459 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
460 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
461 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
462 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
463 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
464 magic => "Magic (resistance to magic spells like magic missile or similar)", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
465 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
466 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
467 pois => "Poison (resistance to getting poisoned)", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
468 para => "Paralysation (this resistance affects the chance you get paralysed)", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
469 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
470 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
471 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
472 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
473 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
474 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
475 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
476 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
477 ); 493 );
478 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
479 drain acid pois para deat phys 495 drain acid pois para deat phys
480 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
481 { 497 {
661 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
662 }), 678 }),
663 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
664 ]); 680 ]);
665 681
666 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
667 for 0 .. $#$m; 684 for 0 .. $#$m;
668 } 685 }
669 } 686 }
670 }); 687 });
671} 688}
727 ); 744 );
728 745
729 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
730 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
731 req_w => 100, 748 req_w => 100,
732 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 749 range => [$CFG->{mapsize}, 10, 100, 0, 1],
733 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
734 ."If you set this to a high value you will be able to see further for example.", 751 . "If you set this to a high value you will be able to see further for example.",
735 connect_changed => sub { 752 connect_changed => sub {
736 my ($self, $value) = @_; 753 my ($self, $value) = @_;
737 754
738 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
739 }, 756 },
740 ); 757 );
741 758
759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
742 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
743 expand => 1, 774 expand => 1,
744 align => 0, 775 align => 0,
745 text => "Login", 776 text => "Login",
746 connect_activate => sub { 777 connect_activate => sub {
747 $CONN ? stop_game 778 $CONN ? stop_game
754 785
755sub message_window { 786sub message_window {
756 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
757 title => "Messages", 788 title => "Messages",
758 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
759 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
760 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
761 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
762 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
763 794
764 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
765 expand => 1,
766 font => $FONT_FIXED,
767 fontsize => $::CFG->{log_fontsize},
768 );
769 796
770 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
771 connect_focus_in => sub { 802 connect_focus_in => sub {
772 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
773 804
774 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
775 806
804 }; 835 };
805 836
806 $window 837 $window
807} 838}
808 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
809sub make_inventory_window { 870sub make_inventory_window {
810 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
873
874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
811 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1); 879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
812 $invwin 886 $invwin
887}
888
889sub make_help_window {
890 my $win = new CFClient::UI::FancyFrame
891 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
892
893 $win->add (my $vbox = new CFClient::UI::VBox);
894
895 $vbox->add (my $buttons = new CFClient::UI::HBox);
896 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
897
898 for (
899 [intro => "Introduction"],
900 [command_help => "Commands"],
901 [skill_help => "Skills"],
902 ) {
903 my ($pod, $label) = @$_;
904
905 $buttons->add (new CFClient::UI::Button
906 text => $label,
907 connect_activate => sub {
908 my $parser = new Pod::POM;
909 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
910
911 $viewer->clear;
912
913 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
914 for @{ CFClient::pod_to_pango_list $pom };
915
916 $viewer->set_offset (0);
917 },
918 );
919 }
920
921 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
922
923 $win
813} 924}
814 925
815sub sdl_init { 926sub sdl_init {
816 CFClient::SDL_Init 927 CFClient::SDL_Init
817 and die "SDL::Init failed!\n"; 928 and die "SDL::Init failed!\n";
825 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 936 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
826 $FULLSCREEN = $CFG->{fullscreen}; 937 $FULLSCREEN = $CFG->{fullscreen};
827 $FAST = $CFG->{fast}; 938 $FAST = $CFG->{fast};
828 939
829 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 940 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
830 or die "SDL_SetVideoMode failed!\n"; 941 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
831 942
832 $SDL_ACTIVE = 1; 943 $SDL_ACTIVE = 1;
833 $LAST_REFRESH = time - 0.01; 944 $LAST_REFRESH = time - 0.01;
834 945
835 CFClient::gl_init; 946 CFClient::gl_init;
838 949
839 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# 950 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
840 951
841 ############################################################################# 952 #############################################################################
842 953
843 if ($DEBUG_STATUS) { 954 unless ($DEBUG_STATUS) {
844 # reconfigure all widgets
845 $CFClient::UI::ROOT->reconfigure;
846
847 } else {
848 # create the widgets 955 # create the widgets
849 956
850 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 957 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
851 $DEBUG_STATUS->show; 958 $DEBUG_STATUS->show;
852 959
853 $STATUS_LINE = new CFClient::UI::Label 960 $STATUSBOX = new CFClient::UI::Statusbox;
854 padding => 0, 961 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
855 y => $HEIGHT - $FONTSIZE * 1.8;
856 $STATUS_LINE->show;
857 962
858 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 963 (new CFClient::UI::Frame
859 padding => 0, 964 bg => [0, 0, 0, 0.4],
860 fontsize => 0.8, 965 req_y => -1,
861 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 966 child => $STATUSBOX,
862 $ALT_ENTER_MESSAGE->show; 967 )->show;
863 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
864 968
865 CFClient::UI::FancyFrame->new ( 969 CFClient::UI::FancyFrame->new (
866 border_bg => [1, 1, 1, 192/255], 970 border_bg => [1, 1, 1, 192/255],
867 bg => [1, 1, 1, 0], 971 bg => [1, 1, 1, 0],
868 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 972 child => ($MAPMAP = new CFClient::MapWidget::MapMap
973 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
974 ),
869 )->show; 975 )->show;
870 976
871 $MAPWIDGET = new CFClient::MapWidget; 977 $MAPWIDGET = new CFClient::MapWidget;
872 $MAPWIDGET->connect (activate_console => sub { 978 $MAPWIDGET->connect (activate_console => sub {
873 my ($mapwidget, $preset) = @_; 979 my ($mapwidget, $preset) = @_;
882 } 988 }
883 }); 989 });
884 $MAPWIDGET->show; 990 $MAPWIDGET->show;
885 $MAPWIDGET->focus_in; 991 $MAPWIDGET->focus_in;
886 992
993 $LOGVIEW = new CFClient::UI::TextView
994 expand => 1,
995 font => $FONT_FIXED,
996 fontsize => $::CFG->{log_fontsize},
997 can_hover => 1,
998 can_events => 1,
999 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1000 ;
1001
887 $BUTTONBAR = new CFClient::UI::HBox; 1002 $BUTTONBAR = new CFClient::UI::HBox;
888 1003
889 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 1004 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1005 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
890 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 1006 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1007 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
891 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 1008 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1009 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
892 1010
893 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 1011 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
894 1012
895 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 1013 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1014 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
896 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 1015 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1016 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
897 1017
898 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 1018 $BUTTONBAR->add (new CFClient::UI::Button
1019 text => "Save Config",
1020 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1021 connect_activate => sub {
899 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 1022 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
900 status "Configuration Saved"; 1023 status "Configuration Saved";
1024 },
1025 );
1026
1027 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1028 tooltip => "View Documentation");
1029
1030 $BUTTONBAR->add (new CFClient::UI::Button
1031 text => "Quit",
1032 tooltip => "Terminates the program",
1033 connect_activate => sub {
1034 if ($CONN) {
1035 open_quit_dialog;
1036 } else {
1037 exit;
1038 }
1039 },
1040 );
1041
1042 $BUTTONBAR->show;
1043
1044 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1045
1046 # delay till geometry is constant
1047 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
1048 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1049 my $widget = $GAUGES->{win};
1050 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
901 }); 1051 });
902 1052 force_refresh ();
903 $BUTTONBAR->show;
904
905 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
906 } 1053 }
907} 1054}
908 1055
909sub video_shutdown { 1056sub video_shutdown {
910 undef $SDL_ACTIVE; 1057 undef $SDL_ACTIVE;
914my $bgmusic;#TODO#hack#d# 1061my $bgmusic;#TODO#hack#d#
915 1062
916sub audio_channel_finished { 1063sub audio_channel_finished {
917 my ($channel) = @_; 1064 my ($channel) = @_;
918 1065
919 warn "channel $channel finished\n";#d# 1066 #warn "channel $channel finished\n";#d#
920} 1067}
921 1068
922sub audio_music_finished { 1069sub audio_music_finished {
923 return unless $CFG->{bgm_enable}; 1070 return unless $CFG->{bgm_enable};
924 1071
931 1078
932sub audio_init { 1079sub audio_init {
933 if ($CFG->{audio_enable}) { 1080 if ($CFG->{audio_enable}) {
934 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1081 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
935 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1082 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1083
1084 unless ($SDL_MIXER) {
1085 status "Unable to open sound device: there will be no sound";
1086 return;
1087 }
1088
936 CFClient::Mix_AllocateChannels 8; 1089 CFClient::Mix_AllocateChannels 8;
937 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1090 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
938 1091
939 audio_music_finished; 1092 audio_music_finished;
940 1093
966} 1119}
967 1120
968my %animate_object; 1121my %animate_object;
969my $animate_timer; 1122my $animate_timer;
970 1123
971my $want_refresh;
972my $can_refresh;
973
974my $fps = 9; 1124my $fps = 9;
975 1125
1126my %demo;#d#
1127
976sub force_refresh { 1128sub force_refresh {
977 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1129 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
978 debug sprintf "%3.2f", $fps; 1130 debug sprintf "%3.2f", $fps;
979 1131
980 $want_refresh = 0;
981 $can_refresh = 0;
982
983 $CFClient::UI::ROOT->draw; 1132 $CFClient::UI::ROOT->draw;
984 1133
1134 $WANT_REFRESH = 0;
1135 $CAN_REFRESH = 0;
1136 $LAST_REFRESH = $NOW;
1137
11380 && do {
1139 # some weird model-drawing code, just a joke right now
1140 use CFClient::OpenGL;
1141
1142 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1143 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1144 $demo{r} ||= do {
1145 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1146 $mod->{v} = pack "f*", @{$mod->{v}};
1147 $_ = [scalar @$_, pack "S!*", @$_]
1148 for values %{$mod->{g}};
1149 $mod
1150 };
1151
1152 my $r = $demo{r} or die;
1153
1154 glDepthMask 1;
1155 glClear GL_DEPTH_BUFFER_BIT;
1156 glEnable GL_TEXTURE_2D;
1157 glEnable GL_DEPTH_TEST;
1158 glEnable GL_CULL_FACE;
1159 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1160
1161 glMatrixMode GL_PROJECTION;
1162 glLoadIdentity;
1163 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1164 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1165 glMatrixMode GL_MODELVIEW;
1166 glLoadIdentity;
1167
1168 glPushMatrix;
1169 glTranslate 0, 0, -800;
1170 glScale 1, -1, 1;
1171 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1172 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1173 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1174 glScale 50, 50, 50;
1175
1176 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1177 while (my ($k, $v) = each %{$r->{g}}) {
1178 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1179 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1180 }
1181
1182 glPopMatrix;
1183
1184 glShadeModel GL_FLAT;
1185 glDisable GL_DEPTH_TEST;
1186 glDisable GL_TEXTURE_2D;
1187 glDepthMask 0;
1188
1189 $WANT_REFRESH++;
1190};
1191
985 CFClient::SDL_GL_SwapBuffers; 1192 CFClient::SDL_GL_SwapBuffers;
986
987 $LAST_REFRESH = $NOW;
988} 1193}
989 1194
990my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1195my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
991 $NOW = time; 1196 $NOW = time;
992 1197
993 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 1198 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
994 for CFClient::SDL_PollEvent; 1199 for CFClient::SDL_PollEvent;
995 1200
996 if (%animate_object) { 1201 if (%animate_object) {
997 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1202 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
998 $want_refresh++; 1203 $WANT_REFRESH++;
999 } 1204 }
1000 1205
1001 if ($want_refresh) { 1206 if ($WANT_REFRESH) {
1002 force_refresh; 1207 force_refresh;
1003 } else { 1208 } else {
1004 $can_refresh = 1; 1209 $CAN_REFRESH = 1;
1005 } 1210 }
1006}); 1211});
1007
1008sub refresh {
1009 $want_refresh++;
1010}
1011 1212
1012sub animation_start { 1213sub animation_start {
1013 my ($widget) = @_; 1214 my ($widget) = @_;
1014 $animate_object{$widget} = $widget; 1215 $animate_object{$widget} = $widget;
1015} 1216}
1019 delete $animate_object{$widget}; 1220 delete $animate_object{$widget};
1020} 1221}
1021 1222
1022@conn::ISA = Crossfire::Protocol::; 1223@conn::ISA = Crossfire::Protocol::;
1023 1224
1225sub conn::new {
1226 my $class = shift;
1227
1228 my $self = $class->Crossfire::Protocol::new (@_);
1229
1230 $MAPWIDGET->clr_commands;
1231
1232 my $parser = new Pod::POM;
1233 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1234
1235 for my $head2 ($pod->head2) {
1236 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1237 or next;
1238
1239 my $cmd = $1;
1240 my @args = split /\|/, $2;
1241 @args = (".*") unless @args;
1242
1243 my $text = CFClient::pod_to_pango $head2->content;
1244
1245 for my $arg (@args) {
1246 $arg = $arg eq ".*" ? "" : " $arg";
1247
1248 $MAPWIDGET->add_command ("$cmd$arg", $text);
1249 }
1250 }
1251
1252 $self->{noface} = new_from_file CFClient::Texture
1253 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1254
1255 $self
1256}
1257
1024sub conn::stats_update { 1258sub conn::stats_update {
1025 my ($self, $stats) = @_; 1259 my ($self, $stats) = @_;
1260
1261 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1262 my $diff = $exp - $self->{prev_exp};
1263 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1264 if exists $self->{prev_exp} && $diff;
1265 $self->{prev_exp} = $exp;
1266 }
1026 1267
1027 update_stats_window ($stats); 1268 update_stats_window ($stats);
1028} 1269}
1029 1270
1030sub conn::user_send { 1271sub conn::user_send {
1085 $self->set_texture ($id => $data); 1326 $self->set_texture ($id => $data);
1086 } 1327 }
1087 } 1328 }
1088} 1329}
1089 1330
1331# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1332# (server resource,s latency, bandwidth), so this hack is warranted.
1333# the right fix is to make real tiled maps with an overview file
1334sub conn::send_mapinfo {
1335 my ($self, $data, $cb) = @_;
1336
1337 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1338 my ($wx, $wy) = ($1, $2);
1339
1340 if ($data =~ /^spatial ([1-4]+)$/) {
1341 my @dx = (0, 0, 1, 0, -1);
1342 my @dy = (0, -1, 0, 1, 0);
1343 my ($dx, $dy);
1344
1345 for (split //, $1) {
1346 $dx += $dx[$_];
1347 $dy += $dy[$_];
1348 }
1349
1350 $cb->(spatial => 15,
1351 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1352 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1353 50, 50,
1354 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1355 );
1356
1357 return;
1358 }
1359 }
1360
1361 $self->SUPER::send_mapinfo ($data, $cb);
1362}
1363
1090# this method does a "flood fill" into every tile direction 1364# this method does a "flood fill" into every tile direction
1091# it assumes that tiles are arranged in a rectangular grid, 1365# it assumes that tiles are arranged in a rectangular grid,
1092# i.e. a map is the same as the left of the right map etc. 1366# i.e. a map is the same as the left of the right map etc.
1093# failure to comply are harmless and result in display errors 1367# failure to comply are harmless and result in display errors
1094# at worst. 1368# at worst.
1095sub conn::flood_fill { 1369sub conn::flood_fill {
1096 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1370 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1097 1371
1098 # the server does not allow map paths > 6 1372 # the server does not allow map paths > 6
1099 return if 7 <= length $path; 1373 return if 7 <= length $path;
1100 1374
1101 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1375 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1102 1376
1103 for ( 1377 for (
1104 [1, 0, -1], 1378 [1, 3, 0, -1],
1105 [2, 1, 0], 1379 [2, 4, 1, 0],
1106 [3, 0, 1], 1380 [3, 1, 0, 1],
1107 [4, -1, 0], 1381 [4, 2, -1, 0],
1108 ) { 1382 ) {
1109 my ($tile, $dx, $dy) = @$_; 1383 my ($tile, $tile2, $dx, $dy) = @$_;
1384
1385 next if $block & (1 << $tile);
1386 my $block = $block | (1 << $tile2);
1110 1387
1111 my $gx = $gx + $dx; 1388 my $gx = $gx + $dx;
1112 my $gy = $gy + $dy; 1389 my $gy = $gy + $dy;
1113 1390
1114 next unless $flags & (1 << ($tile - 1)); 1391 next unless $flags & (1 << ($tile - 1));
1116 1393
1117 my $neigh = $self->{neigh_map}{$hash} ||= []; 1394 my $neigh = $self->{neigh_map}{$hash} ||= [];
1118 if (my $info = $neigh->[$tile]) { 1395 if (my $info = $neigh->[$tile]) {
1119 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1396 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1120 1397
1121 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1398 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1122 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1399 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1123 1400
1124 } else { 1401 } else {
1125 $self->send_mapinfo ("spatial $path$tile", sub { 1402 $self->send_mapinfo ("spatial $path$tile", sub {
1126 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1403 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1127 1404
1128 return if $mode ne "spatial"; 1405 return if $mode ne "spatial";
1129 1406
1130 $x += $MAP->ox; 1407 $x += $MAP->ox;
1131 $y += $MAP->oy; 1408 $y += $MAP->oy;
1132 1409
1133 $self->load_map ($hash, $x, $y) 1410 $self->load_map ($hash, $x, $y)
1134 unless $self->{neigh_map}{$hash}[5]++;#d# 1411 unless $self->{neigh_map}{$hash}[5]++;#d#
1135 1412
1136 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1413 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1137 1414
1138 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1415 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1139 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1416 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1140 }); 1417 });
1141 } 1418 }
1142 } 1419 }
1143} 1420}
1156 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1433 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1157 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1434 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1158 ]; 1435 ];
1159 1436
1160 delete $self->{neigh_grid}; 1437 delete $self->{neigh_grid};
1161 $self->flood_fill (0, 0, "", $hash, $flags);
1162 1438
1163 $x += $ox; 1439 $x += $ox;
1164 $y += $oy; 1440 $y += $oy;
1165 1441
1166 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1442 $self->{map_info} = [$hash, $x, $y, $w, $h];
1167 1443
1168 my $map = $self->{map_info}[0];
1169 $map =~ s/^.*?\/([^\/]+)$/\1/; 1444 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1170 $STATWIDS->{map}->set_text ("Map: " . $map); 1445 $STATWIDS->{map}->set_text ("Map: " . $map);
1171 1446
1172 $self->load_map ($hash, $x, $y); 1447 $self->load_map ($hash, $x, $y);
1448 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1173} 1449}
1174 1450
1175sub conn::face_find { 1451sub conn::face_find {
1176 my ($self, $facenum, $face) = @_; 1452 my ($self, $facenum, $face) = @_;
1177 1453
1179 1455
1180 my $id = $FACEMAP->get ($hash); 1456 my $id = $FACEMAP->get ($hash);
1181 1457
1182 unless ($id) { 1458 unless ($id) {
1183 # create new id for face 1459 # create new id for face
1184 # i love transactions 1460 # I love transactions
1185 for (1..100) { 1461 for (1..100) {
1186 my $txn = $CFClient::DB_ENV->txn_begin; 1462 my $txn = $CFClient::DB_ENV->txn_begin;
1187 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1463 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1188 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1464 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1189 $id++; 1465 $id = ($id || 16) + 1;
1190 if ($FACEMAP->put (id => $id) == 0 1466 if ($FACEMAP->put (id => $id) == 0
1191 && $FACEMAP->put ($hash => $id) == 0) { 1467 && $FACEMAP->put ($hash => $id) == 0) {
1192 $txn->txn_commit; 1468 $txn->txn_commit;
1193 1469
1194 goto gotid; 1470 goto gotid;
1202 1478
1203gotid: 1479gotid:
1204 $face->{id} = $id; 1480 $face->{id} = $id;
1205 $MAP->set_face ($facenum => $id); 1481 $MAP->set_face ($facenum => $id);
1206 $self->{faceid}[$facenum] = $id;#d# 1482 $self->{faceid}[$facenum] = $id;#d#
1483
1207 $TILECACHE->get ($id) 1484 $TILECACHE->get ($id) || do {
1485 my $tex = $self->{noface};
1486 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1487 undef
1488 };
1208} 1489}
1209 1490
1210sub conn::face_update { 1491sub conn::face_update {
1211 my ($self, $facenum, $face) = @_; 1492 my ($self, $facenum, $face) = @_;
1212 1493
1305 ); 1586 );
1306 1587
1307 $entry->focus_in; 1588 $entry->focus_in;
1308 } 1589 }
1309 1590
1310 $dialog->show; 1591 $dialog->show_centered;
1311} 1592}
1312 1593
1313sub conn::drawinfo { 1594sub conn::drawinfo {
1314 my ($self, $color, $text) = @_; 1595 my ($self, $color, $text) = @_;
1315 1596
1327 [0.55, 0.41, 0.13], 1608 [0.55, 0.41, 0.13],
1328 [0.99, 0.77, 0.26], 1609 [0.99, 0.77, 0.26],
1329 [0.74, 0.65, 0.41], 1610 [0.74, 0.65, 0.41],
1330 ); 1611 );
1331 1612
1613 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1614
1615 $text = CFClient::UI::Label::escape $text;
1616 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1617 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1618
1332 $LOGVIEW->add_paragraph ($color[$color], $text); 1619 $LOGVIEW->add_paragraph ($color[$color],
1620 join "\n", map "$time $_", split /\n/, $text);
1621
1622 $STATUSBOX->add ($text,
1623 group => $text,
1624 fg => $color[$color],
1625 timeout => 60,
1626 tooltip_font => $::FONT_FIXED,
1627 );
1628}
1629
1630sub conn::drawextinfo {
1631 my ($self, $color, $type, $subtype, $message) = @_;
1632
1633 $self->drawinfo ($color, $message);
1333} 1634}
1334 1635
1335sub conn::spell_add { 1636sub conn::spell_add {
1336 my ($self, $spell) = @_; 1637 my ($self, $spell) = @_;
1337 1638
1338 # TODO 1639 # TODO
1339 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1640 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1340 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1641 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1341 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1642 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1342} 1643}
1343 1644
1344sub conn::spell_delete { 1645sub conn::spell_delete {
1345 my ($self, $spell) = @_; 1646 my ($self, $spell) = @_;
1346} 1647}
1347 1648
1348sub conn::addme_success { 1649sub conn::addme_success {
1349 my ($self) = @_; 1650 my ($self) = @_;
1350 1651
1652 $self->send ("command output-sync $CFG->{output_sync}");
1653 $self->send ("command output-count $CFG->{output_count}");
1654
1655 my $parser = new Pod::POM;
1656 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1657
1658 my %skill_tooltip;
1659
1660 for my $head2 ($pod->head2) {
1661 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1662 }
1663
1351 for my $skill (values %{$self->{skill_info}}) { 1664 for my $skill (values %{$self->{skill_info}}) {
1352 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1665 $MAPWIDGET->add_command ("ready_skill $skill",
1353 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1666 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1667 . $skill_tooltip{$skill});
1668 $MAPWIDGET->add_command ("use_skill $skill",
1669 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1670 . $skill_tooltip{$skill});
1354 } 1671 }
1355
1356 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1357 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1358 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1359 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1360} 1672}
1361 1673
1362sub conn::eof { 1674sub conn::eof {
1675 $MAPWIDGET->clr_commands;
1676
1363 stop_game; 1677 stop_game;
1364} 1678}
1365 1679
1366sub update_floorbox { 1680sub update_floorbox {
1367 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1681 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1368 return unless $CONN; 1682 return unless $CONN;
1369 1683
1370 $FLOORBOX->clear; 1684 $FLOORBOX->clear;
1371 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1685 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1372 1686
1373 # we basically have to use the same sorting as everybody else 1687 my $count = 7;
1374 for my $item (@{ $CONN->{container}{0} }) { 1688 for (@{ $CONN->{container}{0} }) {
1689 if (--$count) {
1375 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $item); 1690 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1691 } else {
1692 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1693 last;
1694 }
1376 } 1695 }
1377 }); 1696 });
1378 refresh; 1697
1698 $WANT_REFRESH++;
1379} 1699}
1380 1700
1381sub conn::container_add { 1701sub conn::container_add {
1382 my ($self, $tag, $items) = @_; 1702 my ($self, $tag, $items) = @_;
1383 1703
1384 update_floorbox if $tag == 0; 1704 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1385 1705
1706 if ($tag == 0) {
1707 update_floorbox;
1708 $OPENCONT = 0;
1709 $INVR_LBL->set_text ("Floor");
1710 $INVR->set_items ($self->{container}{0});
1711 } elsif ($tag == $self->{player}{tag}) {
1712 $INVR_LBL->set_text ("Player");
1386 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1713 $INV->set_items ($self->{container}{$self->{player}{tag}})
1387 if $tag == $self->{player}{tag}; 1714 } else {
1715 $OPENCONT = $tag;
1716 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1717 $INVR->set_items ($self->{container}{$tag});
1718 }
1388 1719
1389 # $self-<{player}{tag} => player inv 1720 # $self-<{player}{tag} => player inv
1390 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1721 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1391} 1722}
1392 1723
1393sub conn::container_clear { 1724sub conn::container_clear {
1394 my ($self, $tag) = @_; 1725 my ($self, $tag) = @_;
1395 1726
1396 update_floorbox if $tag == 0; 1727 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1397 1728
1729 if ($tag == 0) {
1730 update_floorbox;
1731 $OPENCONT = 0;
1732 $INVR_LBL->set_text ("Floor");
1733 $INVR->set_items ($self->{container}{0});
1734 } elsif ($tag == $self->{player}{tag}) {
1735 $INVR_LBL->set_text ("Player");
1398 $INV->set_items ($self->{container}{$tag}) 1736 $INV->set_items ($self->{container}{$tag})
1399 if $tag == $self->{player}{tag}; 1737 } else {
1738 $OPENCONT = $tag;
1739 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1740 $INVR->set_items ($self->{container}{$tag});
1741 }
1400 1742
1401# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1743# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1402} 1744}
1403 1745
1404sub conn::item_delete { 1746sub conn::item_delete {
1405 my ($self, @items) = @_; 1747 my ($self, @items) = @_;
1406 1748
1407 for (@items) { 1749 for (@items) {
1408 update_floorbox if $_->{container} == 0; 1750 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1409 1751
1752 if ($_->{container} == 0) {
1753 update_floorbox;
1754 $OPENCONT = 0;
1755 $INVR_LBL->set_text ("Floor");
1756 $INVR->set_items ($self->{container}{0});
1757 } elsif ($_->{container} == $self->{player}{tag}) {
1758 $INVR_LBL->set_text ("Player");
1759 $INV->set_items ($self->{container}{$self->{player}{tag}})
1760 } else {
1761 $OPENCONT = $_->{container};
1762 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1410 $INV->set_items ($self->{container}{$_->{container}}) 1763 $INVR->set_items ($self->{container}{$_->{container}});
1411 if $_->{container} == $self->{player}{tag}; 1764 }
1412 } 1765 }
1413} 1766}
1414 1767
1415sub conn::item_update { 1768sub conn::item_update {
1416 my ($self, $item) = @_; 1769 my ($self, $item) = @_;
1417 1770
1418 update_floorbox if $item->{container} == 0; 1771 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1419 1772
1773 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1774 $OPENCONT = 0;
1775 $INVR_LBL->set_text ("Floor");
1776 $INVR->set_items ($self->{container}{0});
1777
1778 $item->{widget}->update_item
1779 if $item->{widget};
1780 } else {
1781 if ($item->{container} == 0) {
1782 update_floorbox;
1783 $OPENCONT = 0;
1784 $INVR_LBL->set_text ("Floor");
1785 $INVR->set_items ($self->{container}{0});
1786 } elsif ($item->{container} == $self->{player}{tag}) {
1420 $INV->set_items ($self->{container}{$item->{container}}) 1787 $INV->set_items ($self->{container}{$item->{container}})
1421 if $item->{container}; == $self->{player}{tag}; 1788 }
1789 }
1422} 1790}
1423 1791
1424%SDL_CB = ( 1792%SDL_CB = (
1425 CFClient::SDL_QUIT => sub { 1793 CFClient::SDL_QUIT => sub {
1426 Event::unloop -1; 1794 Event::unloop -1;
1427 }, 1795 },
1428 CFClient::SDL_VIDEORESIZE => sub { 1796 CFClient::SDL_VIDEORESIZE => sub {
1429 }, 1797 },
1430 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1798 CFClient::SDL_VIDEOEXPOSE => sub {
1799 CFClient::UI::full_refresh;
1800 },
1431 CFClient::SDL_ACTIVEEVENT => sub { 1801 CFClient::SDL_ACTIVEEVENT => sub {
1432# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1802# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1433 }, 1803 },
1434 CFClient::SDL_KEYDOWN => sub { 1804 CFClient::SDL_KEYDOWN => sub {
1435 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1805 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1456 1826
1457############################################################################# 1827#############################################################################
1458 1828
1459$SIG{INT} = $SIG{TERM} = sub { exit }; 1829$SIG{INT} = $SIG{TERM} = sub { exit };
1460 1830
1461CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1462
1463$TILECACHE = CFClient::db_table "tilecache";
1464$FACEMAP = CFClient::db_table "facemap";
1465
1466my %DEF_CFG = (
1467 sdl_mode => 0,
1468 width => 640,
1469 height => 480,
1470 fullscreen => 0,
1471 fast => 0,
1472 map_scale => 0.5,
1473 fow_enable => 1,
1474 fow_intensity => 0.45,
1475 fow_smooth => 0,
1476 gui_fontsize => 1,
1477 log_fontsize => 1,
1478 gauge_fontsize => 1,
1479 gauge_size => 0.35,
1480 stat_fontsize => 1,
1481 mapsize => 100,
1482 host => "crossfire.schmorp.de",
1483 say_command => 'say',
1484 audio_enable => 1,
1485 bgm_enable => 1,
1486 bgm_volume => 0.25,
1487);
1488
1489while (my ($k, $v) = each %DEF_CFG) {
1490 $CFG->{$k} = $v unless exists $CFG->{$k};
1491}
1492
1493sdl_init;
1494
1495@SDL_MODES = reverse
1496 grep $_->[0] >= 640 && $_->[1] >= 480,
1497 CFClient::SDL_ListModes;
1498
1499@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1500
1501$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1502
1503{ 1831{
1832 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1833
1834 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1835
1836 $TILECACHE = CFClient::db_table "tilecache";
1837 $FACEMAP = CFClient::db_table "facemap";
1838
1839 my %DEF_CFG = (
1840 sdl_mode => 0,
1841 width => 640,
1842 height => 480,
1843 fullscreen => 0,
1844 fast => 0,
1845 map_scale => 1,
1846 fow_enable => 1,
1847 fow_intensity => 0.45,
1848 fow_smooth => 0,
1849 gui_fontsize => 1,
1850 log_fontsize => 1,
1851 gauge_fontsize=> 1,
1852 gauge_size => 0.35,
1853 stat_fontsize => 1,
1854 mapsize => 100,
1855 host => "crossfire.schmorp.de",
1856 say_command => 'say',
1857 audio_enable => 1,
1858 bgm_enable => 1,
1859 bgm_volume => 0.25,
1860 output_sync => 1,
1861 output_count => 1,
1862 );
1863
1864 while (my ($k, $v) = each %DEF_CFG) {
1865 $CFG->{$k} = $v unless exists $CFG->{$k};
1866 }
1867
1868 sdl_init;
1869
1870 @SDL_MODES = reverse
1871 grep $_->[0] >= 640 && $_->[1] >= 480,
1872 CFClient::SDL_ListModes;
1873
1874 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1875
1876 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1877
1878 {
1504 my @fonts = map CFClient::find_rcfile "fonts/$_", qw( 1879 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1505 DejaVuSans.ttf 1880 DejaVuSans.ttf
1506 DejaVuSansMono.ttf 1881 DejaVuSansMono.ttf
1507 DejaVuSans-Bold.ttf 1882 DejaVuSans-Bold.ttf
1508 DejaVuSansMono-Bold.ttf 1883 DejaVuSansMono-Bold.ttf
1509 DejaVuSans-Oblique.ttf 1884 DejaVuSans-Oblique.ttf
1510 DejaVuSansMono-Oblique.ttf 1885 DejaVuSansMono-Oblique.ttf
1511 DejaVuSans-BoldOblique.ttf 1886 DejaVuSans-BoldOblique.ttf
1512 DejaVuSansMono-BoldOblique.ttf 1887 DejaVuSansMono-BoldOblique.ttf
1513 ); 1888 );
1514 1889
1515 CFClient::add_font $_ for @fonts; 1890 CFClient::add_font $_ for @fonts;
1516 1891
1892 CFClient::pango_init;
1893
1517 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1894 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1518 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1895 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1519 1896
1520 $FONT_PROP->make_default; 1897 $FONT_PROP->make_default;
1521} 1898 }
1522 1899
1900# compare mono (ft) vs. rgba (cairo)
1901# ft - 1.8s, cairo 3s, even in alpha-only mode
1902# for my $rgba (0..1) {
1903# my $t1 = Time::HiRes::time;
1904# for (1..1000) {
1905# my $layout = CFClient::Layout->new ($rgba);
1906# $layout->set_text ("hallo" x 100);
1907# $layout->render;
1908# }
1909# my $t2 = Time::HiRes::time;
1910# warn $t2-$t1;
1911# }
1912
1523video_init; 1913 video_init;
1524audio_init; 1914 audio_init;
1915}
1525 1916
1526Event::loop; 1917Event::loop;
1527 1918
1528END { CFClient::SDL_Quit } 1919END { CFClient::SDL_Quit }
1529 1920
1921=head1 NAME
1922
1530=head1 pclient - Crossfire+ and Crossfire game client 1923pclient - A Crossfire+ and Crossfire game client
1531 1924
1532Pclient is a Crossfire+ and Crossfire game client. 1925=head1 SYNOPSIS
1533 1926
1534=head2 Features 1927Just run it - no commandline arguments are supported.
1535
1536=over 4
1537
1538=item Fullscreen Map
1539
1540PClient can uses a fullscreen map, which greatly enhances how much of the
1541game world you can see.
1542
1543=item Persistent Map Cache (Crossfire+ only)
1544
1545PClient can persistently cache all map data it received from the
1546server. This not only allows it to display an overview map, but also
1547ensures that once-explored areas will be available the next time you want
1548to explore more.
1549
1550=item Hardware acceleration
1551
1552Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1553acceleration. Most modern graphics cards have difficulties with 2D
1554acceleration, while 3D graphics is accelerated well.
1555
1556=item No arbitrary limits
1557
1558Unlike other Crossfire clients, pclient does not suffer from arbitrary
1559limits (like a fixed amount of face numbers). There are still limits, but
1560they are not arbitrarily low :)
1561
1562=back
1563 1928
1564=head1 USAGE 1929=head1 USAGE
1565 1930
1566=head2 The Map 1931Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1567 1932fullscreen and interactively.
1568The map is always displayed in the background, behind all other windows and UI elements.
1569
1570#TODO# middle-click scrolls
1571#
1572# keys:
1573#
1574# a apply
1575# keypad moves, kp_5 applies ranged attack to self
1576
1577Starting to type enters the I<completion mode>. In that mode, you can type
1578abbreviations or commands and have them executed as soon as they match a
1579valid command. This is best explained by a few examples:
1580
1581Typing B<climb> will display a list of commands with I<climb> in their
1582name, such as I<ready_skill climbing> and I<use_skill climbing>.
1583
1584You can abbreviate commands by typing only the first character of every
1585word. For example, typing I<iwor> will likely select I<invoke word of
1586recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1587will likely select I<ready_skill climbing> and I<usl> will give you
1588I<use_skill levitation>.
1589
1590=head2 The map overview
1591
1592#TODO#
1593
1594=head2 The Status area in the lower right corner
1595
1596#TODO#
1597
1598=head2 The I<Statistics>/I>Stats> window
1599
1600#TODO#
1601
1602=head1 FAQ
1603
1604=over 4
1605
1606=item The client is very sluggish and slow, what can I do about this?
1607
1608Most likely, you don't have accelerated OpenGL support. Try to find a
1609newer driver, or a driver from your hardware vendor, that features OpenGL
1610support.
1611
1612If this is not an option, the following Setup options reduce the load and
1613will likely make the client playable with sofwtare rendering (it will
1614still be slow, though):
1615
1616=over 4
1617
1618=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1619
1620=item Enable B<Fast & Ugly> mode
1621
1622=item Disable B<Fog of War>
1623
1624=item Increase B<Map Scale>
1625
1626=back
1627
1628=back
1629 1933
1630=head1 AUTHOR 1934=head1 AUTHOR
1631 1935
1632Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 1936Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1633 1937

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