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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.215 by root, Mon May 15 00:15:08 2006 UTC vs.
Revision 1.239 by elmex, Tue May 23 20:00:55 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
81our $BUTTONBAR; 82our $BUTTONBAR;
82our $LOGVIEW; 83our $LOGVIEW;
83our $CONSOLE; 84our $CONSOLE;
84our $METASERVER; 85our $METASERVER;
85our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
86 88
87our $FLOORBOX; 89our $FLOORBOX;
88our $GAUGES; 90our $GAUGES;
89our $STATWIDS; 91our $STATWIDS;
90 92
99our $STATUSBOX; 101our $STATUSBOX;
100our $DEBUG_STATUS; 102our $DEBUG_STATUS;
101 103
102our $INVWIN; 104our $INVWIN;
103our $INV; 105our $INV;
106our $INVR;
107our $INVR_LBL;
108our $OPENCONT;
104 109
105sub status { 110sub status {
106 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
107} 112}
108 113
109sub debug { 114sub debug {
110 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
111 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
132 maph => $mapsize, 137 maph => $mapsize,
133 ; 138 ;
134 }; 139 };
135 140
136 if ($CONN) { 141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
137 $LOGIN_BUTTON->set_text ("Logout"); 144 $LOGIN_BUTTON->set_text ("Logout");
138
139 status "login successful"; 145 status "login successful";
140 146
141 CFClient::lowdelay fileno $CONN->{fh}; 147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
142 } else { 150 } else {
143 status "unable to connect"; 151 status "unable to connect";
144 stop_game(); 152 stop_game();
145 } 153 }
146} 154}
150 158
151 status "connection closed"; 159 status "connection closed";
152 $LOGIN_BUTTON->set_text ("Login"); 160 $LOGIN_BUTTON->set_text ("Login");
153 $CONN->destroy; 161 $CONN->destroy;
154 $CONN = 0; # false, does not autovivify 162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
155 166
156 undef $MAPCACHE; 167 undef $MAPCACHE;
157 undef $MAP; 168 undef $MAP;
158} 169}
159 170
164 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
165 176
166 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
167 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
168 179
169 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
170 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
171 182
172 $mode_slider->connect (changed => sub { 183 $mode_slider->connect (changed => sub {
173 my ($self, $value) = @_; 184 my ($self, $value) = @_;
174 185
199 } 210 }
200 ); 211 );
201 212
202 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
203 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
204 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 215 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05],
205 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
206 connect_changed => sub { 217 connect_changed => sub {
207 my ($self, $value) = @_; 218 my ($self, $value) = @_;
208 $CFG->{map_scale} = 0.05 * int $value / 0.05; 219 $CFG->{map_scale} = $value;
209 } 220 }
210 ); 221 );
211 222
212 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
213 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
240 } 251 }
241 ); 252 );
242 253
243 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
244 $table->add (1, $row++, new CFClient::UI::Slider 255 $table->add (1, $row++, new CFClient::UI::Slider
245 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
246 tooltip => "The font size used by most GUI elements", 257 tooltip => "The font size used by most GUI elements",
247 connect_changed => sub { 258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
248 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
249# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
250 }
251 ); 259 );
252 260
253 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
254 $table->add (1, $row++, new CFClient::UI::Slider 262 $table->add (1, $row++, new CFClient::UI::Slider
255 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 263 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
256 tooltip => "The font size used by the server log window only", 264 tooltip => "The font size used by the server log window only",
257 connect_changed => sub { 265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
258 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
259 }
260 ); 266 );
261 267
262 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
263 269
264 $table->add (1, $row++, new CFClient::UI::Slider 270 $table->add (1, $row++, new CFClient::UI::Slider
265 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
266 tooltip => "The font size used by the statistics window only", 272 tooltip => "The font size used by the statistics window only",
267 connect_changed => sub { 273 connect_changed => sub {
268 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 274 $CFG->{stat_fontsize} = $_[1];
269 &set_stats_window_fontsize; 275 &set_stats_window_fontsize;
270 } 276 }
271 ); 277 );
272 278
273 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
274 $table->add (1, $row++, new CFClient::UI::Slider 280 $table->add (1, $row++, new CFClient::UI::Slider
275 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 281 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
276 tooltip => "Adjust the size of the stats gauges at the bottom right", 282 tooltip => "Adjust the size of the stats gauges at the bottom right",
277 connect_changed => sub { 283 connect_changed => sub {
278 $CFG->{gauge_size} = $_[1]; 284 $CFG->{gauge_size} = $_[1];
279 my $h = int $HEIGHT * $CFG->{gauge_size}; 285 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
280 $GAUGES->{win}->set_size ($WIDTH, $h);
281 $GAUGES->{win}->move (0, $HEIGHT - $h);
282 } 286 }
283 ); 287 );
284 288
285 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
286 $table->add (1, $row++, new CFClient::UI::Slider 290 $table->add (1, $row++, new CFClient::UI::Slider
287 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1], 291 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
288 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 292 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
289 connect_changed => sub { 293 connect_changed => sub {
290 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10; 294 $CFG->{gauge_fontsize} = $_[1];
291 &set_gauge_window_fontsize; 295 &set_gauge_window_fontsize;
292 } 296 }
293 ); 297 );
294 298
295 $table->add (1, $row++, new CFClient::UI::Button 299 $table->add (1, $row++, new CFClient::UI::Button
397 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
398 ], 402 ],
399 ); 403 );
400 404
401 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
402 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
403 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
404 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
405 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
406 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
407 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
408 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
409 413
410 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
411 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
412 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
413 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
414 418
415 $GAUGES = { 419 $GAUGES = {
416 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
417 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
418 }; 422 };
424 428
425sub make_stats_window { 429sub make_stats_window {
426 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
427 431
428 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
429 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
430 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
431 439
432 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
433
434 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
435 442
436 my $black = [0, 0, 0]; 443 my $black = [0, 0, 0];
437 444
438 for ( 445 for (
439 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
440 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
441 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
442 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
443 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
444 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
445 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
446 453
447 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
448 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
449 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
450 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
451 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
452 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
453 ) { 460 ) {
454 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
455 462
456 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
457 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
463 470
464 my $row = 0; 471 my $row = 0;
465 my $col = 0; 472 my $col = 0;
466 473
467 my %resist_names = ( 474 my %resist_names = (
468 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
469 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
470 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
471 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
472 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
473 magic => "Magic (resistance to magic spells like magic missile or similar)", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
474 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
475 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
476 pois => "Poison (resistance to getting poisoned)", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
477 para => "Paralysation (this resistance affects the chance you get paralysed)", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
478 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
479 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
480 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
481 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
482 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
483 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
484 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
485 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
486 ); 493 );
487 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
488 drain acid pois para deat phys 495 drain acid pois para deat phys
489 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
490 { 497 {
670 $HOST->set_text ($CFG->{host} = $host); 677 $HOST->set_text ($CFG->{host} = $host);
671 }), 678 }),
672 (new CFClient::UI::Empty expand => 1), 679 (new CFClient::UI::Empty expand => 1),
673 ]); 680 ]);
674 681
675 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 682 $table->add ($_ + 1, $y, new CFClient::UI::Label
683 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
676 for 0 .. $#$m; 684 for 0 .. $#$m;
677 } 685 }
678 } 686 }
679 }); 687 });
680} 688}
736 ); 744 );
737 745
738 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 746 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
739 $table->add (1, 7, new CFClient::UI::Slider 747 $table->add (1, 7, new CFClient::UI::Slider
740 req_w => 100, 748 req_w => 100,
741 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 749 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
742 tooltip => "This is the size of the portion of the map update the server sends you. " 750 tooltip => "This is the size of the portion of the map update the server sends you. "
743 ."If you set this to a high value you will be able to see further for example.", 751 ."If you set this to a high value you will be able to see further for example.",
744 connect_changed => sub { 752 connect_changed => sub {
745 my ($self, $value) = @_; 753 my ($self, $value) = @_;
746 754
747 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
748 }, 756 },
749 ); 757 );
750 758
759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
751 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
752 expand => 1, 774 expand => 1,
753 align => 0, 775 align => 0,
754 text => "Login", 776 text => "Login",
755 connect_activate => sub { 777 connect_activate => sub {
756 $CONN ? stop_game 778 $CONN ? stop_game
763 785
764sub message_window { 786sub message_window {
765 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
766 title => "Messages", 788 title => "Messages",
767 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
768 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
769 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
770 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
771 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
772 794
773 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
774 expand => 1,
775 font => $FONT_FIXED,
776 fontsize => $::CFG->{log_fontsize},
777 );
778 796
779 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
780 connect_focus_in => sub { 802 connect_focus_in => sub {
781 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
782 804
783 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
784 806
813 }; 835 };
814 836
815 $window 837 $window
816} 838}
817 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
818sub make_inventory_window { 870sub make_inventory_window {
819 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory"; 871 my $invwin = new CFClient::UI::FancyFrame
872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
873
874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
875
876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
877 $vb1->add (my $lbl = new CFClient::UI::Label);
878 $lbl->set_text ("Player");
820 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1); 879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
880
881 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
882 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
883 $INVR_LBL->set_text ("Floor");
884 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
885
821 $invwin 886 $invwin
822} 887}
823 888
824sub sdl_init { 889sub sdl_init {
825 CFClient::SDL_Init 890 CFClient::SDL_Init
834 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 899 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
835 $FULLSCREEN = $CFG->{fullscreen}; 900 $FULLSCREEN = $CFG->{fullscreen};
836 $FAST = $CFG->{fast}; 901 $FAST = $CFG->{fast};
837 902
838 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 903 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
839 or die "SDL_SetVideoMode failed!\n"; 904 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
840 905
841 $SDL_ACTIVE = 1; 906 $SDL_ACTIVE = 1;
842 $LAST_REFRESH = time - 0.01; 907 $LAST_REFRESH = time - 0.01;
843 908
844 CFClient::gl_init; 909 CFClient::gl_init;
865 )->show; 930 )->show;
866 931
867 CFClient::UI::FancyFrame->new ( 932 CFClient::UI::FancyFrame->new (
868 border_bg => [1, 1, 1, 192/255], 933 border_bg => [1, 1, 1, 192/255],
869 bg => [1, 1, 1, 0], 934 bg => [1, 1, 1, 0],
870 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 935 child => ($MAPMAP = new CFClient::MapWidget::MapMap
936 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
937 ),
871 )->show; 938 )->show;
872 939
873 $MAPWIDGET = new CFClient::MapWidget; 940 $MAPWIDGET = new CFClient::MapWidget;
874 $MAPWIDGET->connect (activate_console => sub { 941 $MAPWIDGET->connect (activate_console => sub {
875 my ($mapwidget, $preset) = @_; 942 my ($mapwidget, $preset) = @_;
884 } 951 }
885 }); 952 });
886 $MAPWIDGET->show; 953 $MAPWIDGET->show;
887 $MAPWIDGET->focus_in; 954 $MAPWIDGET->focus_in;
888 955
956 $LOGVIEW = new CFClient::UI::TextView
957 expand => 1,
958 font => $FONT_FIXED,
959 fontsize => $::CFG->{log_fontsize},
960 can_hover => 1,
961 can_events => 1,
962 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
963 ;
964
889 $BUTTONBAR = new CFClient::UI::HBox; 965 $BUTTONBAR = new CFClient::UI::HBox;
890 966
891 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 967 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
968 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
892 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 969 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
970 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
893 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 971 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
972 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
894 973
895 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 974 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
896 975
897 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 976 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
977 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
898 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 978 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
979 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
899 980
900 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 981 $BUTTONBAR->add (new CFClient::UI::Button
982 text => "Save Config",
983 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
984 connect_activate => sub {
901 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 985 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
902 status "Configuration Saved"; 986 status "Configuration Saved";
987 },
903 }); 988 );
989
990 $BUTTONBAR->add (new CFClient::UI::Button
991 text => "Quit",
992 tooltip => "Terminates the program",
993 connect_activate => sub {
994 if ($CONN) {
995 open_quit_dialog
996 } else {
997 exit 1
998 }
999 },
1000 );
904 1001
905 $BUTTONBAR->show; 1002 $BUTTONBAR->show;
906 1003
907 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 1004 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
908 1005
924my $bgmusic;#TODO#hack#d# 1021my $bgmusic;#TODO#hack#d#
925 1022
926sub audio_channel_finished { 1023sub audio_channel_finished {
927 my ($channel) = @_; 1024 my ($channel) = @_;
928 1025
929 warn "channel $channel finished\n";#d# 1026 #warn "channel $channel finished\n";#d#
930} 1027}
931 1028
932sub audio_music_finished { 1029sub audio_music_finished {
933 return unless $CFG->{bgm_enable}; 1030 return unless $CFG->{bgm_enable};
934 1031
978my %animate_object; 1075my %animate_object;
979my $animate_timer; 1076my $animate_timer;
980 1077
981my $fps = 9; 1078my $fps = 9;
982 1079
1080my %demo;#d#
1081
983sub force_refresh { 1082sub force_refresh {
984 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 1083 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
985 debug sprintf "%3.2f", $fps; 1084 debug sprintf "%3.2f", $fps;
986 1085
987 $CFClient::UI::ROOT->draw; 1086 $CFClient::UI::ROOT->draw;
988 CFClient::SDL_GL_SwapBuffers;
989 1087
990 $WANT_REFRESH = 0; 1088 $WANT_REFRESH = 0;
991 $CAN_REFRESH = 0; 1089 $CAN_REFRESH = 0;
992 $LAST_REFRESH = $NOW; 1090 $LAST_REFRESH = $NOW;
1091
10920 && do {
1093 # some weird model-drawing code, just a joke right now
1094 use CFClient::OpenGL;
1095
1096 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1097 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1098 $demo{r} ||= do {
1099 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1100 $mod->{v} = pack "f*", @{$mod->{v}};
1101 $_ = [scalar @$_, pack "S!*", @$_]
1102 for values %{$mod->{g}};
1103 $mod
1104 };
1105
1106 my $r = $demo{r} or die;
1107
1108 glDepthMask 1;
1109 glClear GL_DEPTH_BUFFER_BIT;
1110 glEnable GL_TEXTURE_2D;
1111 glEnable GL_DEPTH_TEST;
1112 glEnable GL_CULL_FACE;
1113 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1114
1115 glMatrixMode GL_PROJECTION;
1116 glLoadIdentity;
1117 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1118 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1119 glMatrixMode GL_MODELVIEW;
1120 glLoadIdentity;
1121
1122 glPushMatrix;
1123 glTranslate 0, 0, -800;
1124 glScale 1, -1, 1;
1125 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1126 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1127 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1128 glScale 50, 50, 50;
1129
1130 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1131 while (my ($k, $v) = each %{$r->{g}}) {
1132 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1133 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1134 }
1135
1136 glPopMatrix;
1137
1138 glShadeModel GL_FLAT;
1139 glDisable GL_DEPTH_TEST;
1140 glDisable GL_TEXTURE_2D;
1141 glDepthMask 0;
1142
1143 $WANT_REFRESH++;
1144};
1145
1146 CFClient::SDL_GL_SwapBuffers;
993} 1147}
994 1148
995my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1149my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
996 $NOW = time; 1150 $NOW = time;
997 1151
1020 delete $animate_object{$widget}; 1174 delete $animate_object{$widget};
1021} 1175}
1022 1176
1023@conn::ISA = Crossfire::Protocol::; 1177@conn::ISA = Crossfire::Protocol::;
1024 1178
1179sub conn::new {
1180 my $class = shift;
1181
1182 my $self = $class->Crossfire::Protocol::new (@_);
1183
1184 $MAPWIDGET->clr_commands;
1185
1186 my $parser = new Pod::POM;
1187 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1188
1189 for my $head2 ($pod->head2) {
1190 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1191 or next;
1192
1193 my $cmd = $1;
1194 my @args = split /\|/, $2;
1195 @args = (".*") unless @args;
1196
1197 my $text = CFClient::pod_to_pango $head2->content;
1198
1199 for my $arg (@args) {
1200 $arg = $arg eq ".*" ? "" : " $arg";
1201
1202 $MAPWIDGET->add_command ("$cmd$arg", $text);
1203 }
1204 }
1205
1206 $self
1207}
1208
1025sub conn::stats_update { 1209sub conn::stats_update {
1026 my ($self, $stats) = @_; 1210 my ($self, $stats) = @_;
1211
1212 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1213 my $diff = $exp - $self->{prev_exp};
1214 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1215 if exists $self->{prev_exp} && $diff;
1216 $self->{prev_exp} = $exp;
1217 }
1027 1218
1028 update_stats_window ($stats); 1219 update_stats_window ($stats);
1029} 1220}
1030 1221
1031sub conn::user_send { 1222sub conn::user_send {
1086 $self->set_texture ($id => $data); 1277 $self->set_texture ($id => $data);
1087 } 1278 }
1088 } 1279 }
1089} 1280}
1090 1281
1282# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1283# (server resource,s latency, bandwidth), so this hack is warranted.
1284# the right fix is to make real tiled maps with an overview file
1285sub conn::send_mapinfo {
1286 my ($self, $data, $cb) = @_;
1287
1288 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1289 my ($wx, $wy) = ($1, $2);
1290
1291 if ($data =~ /^spatial ([1-4]+)$/) {
1292 my @dx = (0, 0, 1, 0, -1);
1293 my @dy = (0, -1, 0, 1, 0);
1294 my ($dx, $dy);
1295
1296 for (split //, $1) {
1297 $dx += $dx[$_];
1298 $dy += $dy[$_];
1299 }
1300
1301 $cb->(spatial => 15,
1302 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1303 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1304 50, 50,
1305 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1306 );
1307
1308 return;
1309 }
1310 }
1311
1312 $self->SUPER::send_mapinfo ($data, $cb);
1313}
1314
1091# this method does a "flood fill" into every tile direction 1315# this method does a "flood fill" into every tile direction
1092# it assumes that tiles are arranged in a rectangular grid, 1316# it assumes that tiles are arranged in a rectangular grid,
1093# i.e. a map is the same as the left of the right map etc. 1317# i.e. a map is the same as the left of the right map etc.
1094# failure to comply are harmless and result in display errors 1318# failure to comply are harmless and result in display errors
1095# at worst. 1319# at worst.
1096sub conn::flood_fill { 1320sub conn::flood_fill {
1097 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1321 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1098 1322
1099 # the server does not allow map paths > 6 1323 # the server does not allow map paths > 6
1100 return if 7 <= length $path; 1324 return if 7 <= length $path;
1101 1325
1102 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1326 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1103 1327
1104 for ( 1328 for (
1105 [1, 0, -1], 1329 [1, 3, 0, -1],
1106 [2, 1, 0], 1330 [2, 4, 1, 0],
1107 [3, 0, 1], 1331 [3, 1, 0, 1],
1108 [4, -1, 0], 1332 [4, 2, -1, 0],
1109 ) { 1333 ) {
1110 my ($tile, $dx, $dy) = @$_; 1334 my ($tile, $tile2, $dx, $dy) = @$_;
1335
1336 next if $block & (1 << $tile);
1337 my $block = $block | (1 << $tile2);
1111 1338
1112 my $gx = $gx + $dx; 1339 my $gx = $gx + $dx;
1113 my $gy = $gy + $dy; 1340 my $gy = $gy + $dy;
1114 1341
1115 next unless $flags & (1 << ($tile - 1)); 1342 next unless $flags & (1 << ($tile - 1));
1117 1344
1118 my $neigh = $self->{neigh_map}{$hash} ||= []; 1345 my $neigh = $self->{neigh_map}{$hash} ||= [];
1119 if (my $info = $neigh->[$tile]) { 1346 if (my $info = $neigh->[$tile]) {
1120 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1347 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1121 1348
1122 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1349 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1123 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1350 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1124 1351
1125 } else { 1352 } else {
1126 $self->send_mapinfo ("spatial $path$tile", sub { 1353 $self->send_mapinfo ("spatial $path$tile", sub {
1127 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1354 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1128 1355
1129 return if $mode ne "spatial"; 1356 return if $mode ne "spatial";
1130 1357
1131 $x += $MAP->ox; 1358 $x += $MAP->ox;
1132 $y += $MAP->oy; 1359 $y += $MAP->oy;
1133 1360
1134 $self->load_map ($hash, $x, $y) 1361 $self->load_map ($hash, $x, $y)
1135 unless $self->{neigh_map}{$hash}[5]++;#d# 1362 unless $self->{neigh_map}{$hash}[5]++;#d#
1136 1363
1137 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1364 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1138 1365
1139 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1366 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1140 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1367 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1141 }); 1368 });
1142 } 1369 }
1143 } 1370 }
1144} 1371}
1157 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1384 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1158 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1385 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1159 ]; 1386 ];
1160 1387
1161 delete $self->{neigh_grid}; 1388 delete $self->{neigh_grid};
1162 $self->flood_fill (0, 0, "", $hash, $flags);
1163 1389
1164 $x += $ox; 1390 $x += $ox;
1165 $y += $oy; 1391 $y += $oy;
1166 1392
1167 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1393 $self->{map_info} = [$hash, $x, $y, $w, $h];
1168 1394
1169 my $map = $self->{map_info}[0];
1170 $map =~ s/^.*?\/([^\/]+)$/\1/; 1395 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1171 $STATWIDS->{map}->set_text ("Map: " . $map); 1396 $STATWIDS->{map}->set_text ("Map: " . $map);
1172 1397
1173 $self->load_map ($hash, $x, $y); 1398 $self->load_map ($hash, $x, $y);
1399 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1174} 1400}
1175 1401
1176sub conn::face_find { 1402sub conn::face_find {
1177 my ($self, $facenum, $face) = @_; 1403 my ($self, $facenum, $face) = @_;
1178 1404
1306 ); 1532 );
1307 1533
1308 $entry->focus_in; 1534 $entry->focus_in;
1309 } 1535 }
1310 1536
1311 $dialog->show; 1537 $dialog->show_centered;
1312} 1538}
1313 1539
1314sub conn::drawinfo { 1540sub conn::drawinfo {
1315 my ($self, $color, $text) = @_; 1541 my ($self, $color, $text) = @_;
1316 1542
1330 [0.74, 0.65, 0.41], 1556 [0.74, 0.65, 0.41],
1331 ); 1557 );
1332 1558
1333 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0]; 1559 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1334 1560
1335 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g; 1561 $text = CFClient::UI::Label::escape $text;
1336 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g; 1562 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1337 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g; 1563 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1338 1564
1339 $LOGVIEW->add_paragraph ($color[$color], 1565 $LOGVIEW->add_paragraph ($color[$color],
1340 join "\n", map "$time $_", split /\n/, $text); 1566 join "\n", map "$time $_", split /\n/, $text);
1356sub conn::spell_add { 1582sub conn::spell_add {
1357 my ($self, $spell) = @_; 1583 my ($self, $spell) = @_;
1358 1584
1359 # TODO 1585 # TODO
1360 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1586 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1361 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1587 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1362 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1588 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1363} 1589}
1364 1590
1365sub conn::spell_delete { 1591sub conn::spell_delete {
1366 my ($self, $spell) = @_; 1592 my ($self, $spell) = @_;
1367} 1593}
1368 1594
1369sub conn::addme_success { 1595sub conn::addme_success {
1370 my ($self) = @_; 1596 my ($self) = @_;
1371 1597
1598 $self->send ("command output-sync $CFG->{output_sync}");
1599 $self->send ("command output-count $CFG->{output_count}");
1600
1601 my $parser = new Pod::POM;
1602 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1603
1604 my %skill_tooltip;
1605
1606 for my $head2 ($pod->head2) {
1607 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1608 }
1609
1372 for my $skill (values %{$self->{skill_info}}) { 1610 for my $skill (values %{$self->{skill_info}}) {
1373 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1611 $MAPWIDGET->add_command ("ready_skill $skill",
1374 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1612 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1613 . $skill_tooltip{$skill});
1614 $MAPWIDGET->add_command ("use_skill $skill",
1615 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1616 . $skill_tooltip{$skill});
1375 } 1617 }
1376
1377 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1378 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1379 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1380 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1381} 1618}
1382 1619
1383sub conn::eof { 1620sub conn::eof {
1621 $MAPWIDGET->clr_commands;
1622
1384 stop_game; 1623 stop_game;
1385} 1624}
1386 1625
1387sub update_floorbox { 1626sub update_floorbox {
1388 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1627 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1406} 1645}
1407 1646
1408sub conn::container_add { 1647sub conn::container_add {
1409 my ($self, $tag, $items) = @_; 1648 my ($self, $tag, $items) = @_;
1410 1649
1411 update_floorbox if $tag == 0; 1650 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1412 1651
1652 if ($tag == 0) {
1653 update_floorbox;
1654 $OPENCONT = 0;
1655 $INVR_LBL->set_text ("Floor");
1656 $INVR->set_items ($self->{container}{0});
1657 } elsif ($tag == $self->{player}{tag}) {
1658 $INVR_LBL->set_text ("Player");
1413 $INV->set_items ($self->{container}{$self->{player}{tag}}) 1659 $INV->set_items ($self->{container}{$self->{player}{tag}})
1414 if $tag == $self->{player}{tag}; 1660 } else {
1661 $OPENCONT = $tag;
1662 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1663 $INVR->set_items ($self->{container}{$tag});
1664 }
1415 1665
1416 # $self-<{player}{tag} => player inv 1666 # $self-<{player}{tag} => player inv
1417 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1667 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1418} 1668}
1419 1669
1420sub conn::container_clear { 1670sub conn::container_clear {
1421 my ($self, $tag) = @_; 1671 my ($self, $tag) = @_;
1422 1672
1423 update_floorbox if $tag == 0; 1673 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1424 1674
1675 if ($tag == 0) {
1676 update_floorbox;
1677 $OPENCONT = 0;
1678 $INVR_LBL->set_text ("Floor");
1679 $INVR->set_items ($self->{container}{0});
1680 } elsif ($tag == $self->{player}{tag}) {
1681 $INVR_LBL->set_text ("Player");
1425 $INV->set_items ($self->{container}{$tag}) 1682 $INV->set_items ($self->{container}{$tag})
1426 if $tag == $self->{player}{tag}; 1683 } else {
1684 $OPENCONT = $tag;
1685 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1686 $INVR->set_items ($self->{container}{$tag});
1687 }
1427 1688
1428# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1689# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1429} 1690}
1430 1691
1431sub conn::item_delete { 1692sub conn::item_delete {
1432 my ($self, @items) = @_; 1693 my ($self, @items) = @_;
1433 1694
1434 for (@items) { 1695 for (@items) {
1435 update_floorbox if $_->{container} == 0; 1696 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1436 1697
1698 if ($_->{container} == 0) {
1699 update_floorbox;
1700 $OPENCONT = 0;
1701 $INVR_LBL->set_text ("Floor");
1702 $INVR->set_items ($self->{container}{0});
1703 } elsif ($_->{container} == $self->{player}{tag}) {
1704 $INVR_LBL->set_text ("Player");
1705 $INV->set_items ($self->{container}{$self->{player}{tag}})
1706 } else {
1707 $OPENCONT = $_->{container};
1708 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1437 $INV->set_items ($self->{container}{$_->{container}}) 1709 $INVR->set_items ($self->{container}{$_->{container}});
1438 if $_->{container} == $self->{player}{tag}; 1710 }
1439 } 1711 }
1440} 1712}
1441 1713
1442sub conn::item_update { 1714sub conn::item_update {
1443 my ($self, $item) = @_; 1715 my ($self, $item) = @_;
1444 1716
1445 update_floorbox if $item->{container} == 0; 1717 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1446 1718
1719 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1720 $OPENCONT = 0;
1721 $INVR_LBL->set_text ("Floor");
1722 $INVR->set_items ($self->{container}{0});
1723
1724 $item->{widget}->update_item
1725 if $item->{widget};
1726 } else {
1727 if ($item->{container} == 0) {
1728 update_floorbox;
1729 $OPENCONT = 0;
1730 $INVR_LBL->set_text ("Floor");
1731 $INVR->set_items ($self->{container}{0});
1732 } elsif ($item->{container} == $self->{player}{tag}) {
1447 $INV->set_items ($self->{container}{$item->{container}}) 1733 $INV->set_items ($self->{container}{$item->{container}})
1448 if $item->{container} == $self->{player}{tag}; 1734 }
1735 }
1449} 1736}
1450 1737
1451%SDL_CB = ( 1738%SDL_CB = (
1452 CFClient::SDL_QUIT => sub { 1739 CFClient::SDL_QUIT => sub {
1453 Event::unloop -1; 1740 Event::unloop -1;
1454 }, 1741 },
1455 CFClient::SDL_VIDEORESIZE => sub { 1742 CFClient::SDL_VIDEORESIZE => sub {
1456 }, 1743 },
1457 CFClient::SDL_VIDEOEXPOSE => sub { 1744 CFClient::SDL_VIDEOEXPOSE => sub {
1458 $WANT_REFRESH++; 1745 CFClient::UI::full_refresh;
1459 }, 1746 },
1460 CFClient::SDL_ACTIVEEVENT => sub { 1747 CFClient::SDL_ACTIVEEVENT => sub {
1461# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1748# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1462 }, 1749 },
1463 CFClient::SDL_KEYDOWN => sub { 1750 CFClient::SDL_KEYDOWN => sub {
1499 sdl_mode => 0, 1786 sdl_mode => 0,
1500 width => 640, 1787 width => 640,
1501 height => 480, 1788 height => 480,
1502 fullscreen => 0, 1789 fullscreen => 0,
1503 fast => 0, 1790 fast => 0,
1504 map_scale => 0.5, 1791 map_scale => 1,
1505 fow_enable => 1, 1792 fow_enable => 1,
1506 fow_intensity => 0.45, 1793 fow_intensity => 0.45,
1507 fow_smooth => 0, 1794 fow_smooth => 0,
1508 gui_fontsize => 1, 1795 gui_fontsize => 1,
1509 log_fontsize => 1, 1796 log_fontsize => 1,
1514 host => "crossfire.schmorp.de", 1801 host => "crossfire.schmorp.de",
1515 say_command => 'say', 1802 say_command => 'say',
1516 audio_enable => 1, 1803 audio_enable => 1,
1517 bgm_enable => 1, 1804 bgm_enable => 1,
1518 bgm_volume => 0.25, 1805 bgm_volume => 0.25,
1806 output_sync => 1,
1807 output_count => 1,
1519 ); 1808 );
1520 1809
1521 while (my ($k, $v) = each %DEF_CFG) { 1810 while (my ($k, $v) = each %DEF_CFG) {
1522 $CFG->{$k} = $v unless exists $CFG->{$k}; 1811 $CFG->{$k} = $v unless exists $CFG->{$k};
1523 } 1812 }
1552 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1841 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1553 1842
1554 $FONT_PROP->make_default; 1843 $FONT_PROP->make_default;
1555 } 1844 }
1556 1845
1846# compare mono (ft) vs. rgba (cairo)
1847# ft - 1.8s, cairo 3s, even in alpha-only mode
1848# for my $rgba (0..1) {
1849# my $t1 = Time::HiRes::time;
1850# for (1..1000) {
1851# my $layout = CFClient::Layout->new ($rgba);
1852# $layout->set_text ("hallo" x 100);
1853# $layout->render;
1854# }
1855# my $t2 = Time::HiRes::time;
1856# warn $t2-$t1;
1857# }
1858
1557 video_init; 1859 video_init;
1558 audio_init; 1860 audio_init;
1559} 1861}
1560 1862
1561Event::loop; 1863Event::loop;
1615 1917
1616Typing B<climb> will display a list of commands with I<climb> in their 1918Typing B<climb> will display a list of commands with I<climb> in their
1617name, such as I<ready_skill climbing> and I<use_skill climbing>. 1919name, such as I<ready_skill climbing> and I<use_skill climbing>.
1618 1920
1619You can abbreviate commands by typing only the first character of every 1921You can abbreviate commands by typing only the first character of every
1620word. For example, typing I<iwor> will likely select I<invoke word of 1922word (or even characters within the word - the client will try to make
1621recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli> 1923a good guess, as long as the characters are in order). For example,
1622will likely select I<ready_skill climbing> and I<usl> will give you 1924typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
1623I<use_skill levitation>. 1925will select I<cast create food>. Likewise, I<rscli> will likely select
1926I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
1927
1928You can enter space and other text as arguemnt to the command. For
1929example, C<cfoo waybread> will expand to C<cast create food waybread>.
1624 1930
1625=head2 The map overview 1931=head2 The map overview
1626 1932
1627#TODO# 1933#TODO#
1628 1934

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