1 | #!/opt/bin/perl |
1 | #!/opt/bin/perl |
2 | |
2 | |
3 | use strict; |
3 | use strict; |
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4 | use utf8; |
4 | |
5 | |
5 | use Glib; |
6 | use Glib; |
6 | use Gtk2 -init; |
7 | use Gtk2 -init; |
7 | |
8 | |
8 | use SDL; |
9 | use SDL; |
… | |
… | |
14 | |
15 | |
15 | use Crossfire; |
16 | use Crossfire; |
16 | use Crossfire::Client; |
17 | use Crossfire::Client; |
17 | use Crossfire::Protocol; |
18 | use Crossfire::Protocol; |
18 | |
19 | |
19 | use Client::Util; |
20 | use Crossfire::Client::Util; |
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21 | use Crossfire::Client::Widget; |
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22 | |
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23 | our $FACECACHE; |
20 | |
24 | |
21 | our $VERSION = '0.1'; |
25 | our $VERSION = '0.1'; |
22 | |
26 | |
23 | our $CFG; |
27 | our $CFG; |
24 | our $CONN; |
28 | our $CONN; |
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29 | |
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30 | our $UIFONT; |
25 | |
31 | |
26 | our $SDL_TIMER; |
32 | our $SDL_TIMER; |
27 | our $SDL_APP; |
33 | our $SDL_APP; |
28 | our $SDL_EV = new SDL::Event; |
34 | our $SDL_EV = new SDL::Event; |
29 | our %SDL_CB; |
35 | our %SDL_CB; |
30 | |
36 | |
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37 | our @GL_INIT; # hooks called on every gl init |
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38 | |
31 | sub init_screen { |
39 | sub init_screen { |
32 | # nuke all gl context data |
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33 | |
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34 | $SDL_APP = new SDL::App |
40 | $SDL_APP = new SDL::App |
35 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
41 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
36 | -title => "Crossfire+ Client", |
42 | -title => "Crossfire+ Client", |
37 | -width => $CFG->{width}, |
43 | -width => $CFG->{width}, |
38 | -height => $CFG->{height}, |
44 | -height => $CFG->{height}, |
… | |
… | |
42 | -blue_size => 8, |
48 | -blue_size => 8, |
43 | -double_buffer => 1, |
49 | -double_buffer => 1, |
44 | -fullscreen => $CFG->{fullscreen}, |
50 | -fullscreen => $CFG->{fullscreen}, |
45 | -resizeable => 0; |
51 | -resizeable => 0; |
46 | |
52 | |
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53 | $UIFONT = SDL::TTFOpenFont Crossfire::Client::find_rcfile "uifont.ttf", $CFG->{height} / 40 |
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54 | or die "TTFOpenFont: $!"; |
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55 | |
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56 | glClearColor 0, 0, 0, 0; |
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57 | |
47 | glEnable GL_TEXTURE_2D; |
58 | glEnable GL_TEXTURE_2D; |
48 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
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49 | glShadeModel GL_FLAT; |
59 | glShadeModel GL_FLAT; |
50 | glDisable GL_DEPTH_TEST; |
60 | glDisable GL_DEPTH_TEST; |
51 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
61 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
52 | glEnable GL_BLEND; |
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53 | |
62 | |
54 | glMatrixMode GL_PROJECTION; |
63 | glMatrixMode GL_PROJECTION; |
55 | glLoadIdentity; |
64 | glLoadIdentity; |
56 | glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -1 , 1; |
65 | glOrtho 0, $CFG->{width}, $CFG->{height}, 0, -100 , 100; |
57 | |
66 | |
58 | # re-bind all textures |
67 | glMatrixMode GL_MODELVIEW; |
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68 | |
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69 | $_->() for @GL_INIT; |
59 | } |
70 | } |
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71 | |
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72 | my $label;#d# |
60 | |
73 | |
61 | sub start_game { |
74 | sub start_game { |
62 | $SDL_TIMER = add Glib::Timeout 1000/20, sub { |
75 | $SDL_TIMER = add Glib::Timeout 1000/20, sub { |
63 | while ($SDL_EV->poll) { |
76 | while ($SDL_EV->poll) { |
64 | ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); |
77 | ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); |
… | |
… | |
67 | 1 |
80 | 1 |
68 | }; |
81 | }; |
69 | |
82 | |
70 | init_screen; |
83 | init_screen; |
71 | |
84 | |
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85 | my $v = new Crossfire::Client::Widget::Table; |
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86 | $v->add (0, 0, $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "T"); |
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87 | $v->add (0, 1, $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "TT"); |
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88 | $v->add (0, 2, $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "TTT"); |
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89 | $v->add (1, 1, $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]"); |
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90 | $v->size_request; |
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91 | my $f = new Crossfire::Client::Widget::Frame; |
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92 | $f->add ($v); |
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93 | $f->activate; |
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94 | |
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95 | # $v->add ($label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]"); |
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96 | # $v->add ($label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]!!"); |
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97 | # $v->activate; |
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98 | # $f->add ($v);#$label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]"); |
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99 | # $label->activate; |
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100 | |
72 | $CONN = new conn |
101 | $CONN = new conn |
73 | host => $CFG->{host}, |
102 | host => $CFG->{host}, |
74 | port => $CFG->{port}; |
103 | port => $CFG->{port}, |
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104 | user => $CFG->{user}, |
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105 | pass => $CFG->{password}; |
75 | } |
106 | } |
76 | |
107 | |
77 | sub stop_game { |
108 | sub stop_game { |
78 | remove Glib::Source $SDL_TIMER; |
109 | remove Glib::Source $SDL_TIMER; |
79 | |
110 | |
80 | undef $SDL_APP; |
111 | undef $SDL_APP; |
81 | SDL::Quit; |
112 | SDL::Quit; |
82 | } |
113 | } |
83 | |
114 | |
84 | sub refresh { |
115 | sub refresh { |
85 | glClearColor 0, 0, 0, 0; |
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86 | glClear GL_COLOR_BUFFER_BIT; |
116 | glClear GL_COLOR_BUFFER_BIT; |
87 | |
117 | |
88 | my $map = $CONN->{map}; |
118 | $_->draw for @Crossfire::Client::Widget::ACTIVE_WIDGETS; |
89 | |
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90 | for my $x (0 .. $CONN->{mapw} - 1) { |
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91 | for my $y (0 .. $CONN->{maph} - 1) { |
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92 | |
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93 | my $cell = $map->[$x][$y] |
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94 | or next; |
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95 | |
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96 | my $darkness = $cell->[3] * (1 / 255); |
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97 | glColor $darkness, $darkness, $darkness; |
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98 | |
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99 | for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
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100 | my $tex = $CONN->{face}[$num]{texture} || 0; |
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101 | |
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102 | glBindTexture GL_TEXTURE_2D, $tex; |
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103 | |
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104 | glBegin GL_QUADS; |
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105 | glTexCoord 0, 0; glVertex $x, $y; |
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106 | glTexCoord 0, 1; glVertex $x, $y + 1; |
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107 | glTexCoord 1, 1; glVertex $x + 1, $y + 1; |
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108 | glTexCoord 1, 0; glVertex $x + 1, $y; |
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109 | glEnd; |
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110 | } |
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111 | } |
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112 | } |
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113 | |
119 | |
114 | SDL::GLSwapBuffers; |
120 | SDL::GLSwapBuffers; |
115 | } |
121 | } |
116 | |
122 | |
117 | %SDL_CB = ( |
123 | %SDL_CB = ( |
118 | SDL_QUIT() => sub { |
124 | SDL_QUIT() => sub { |
119 | warn "sdl quit\n";#d# |
125 | main_quit Gtk2; |
120 | exit; |
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121 | }, |
126 | }, |
122 | SDL_VIDEORESIZE() => sub { |
127 | SDL_VIDEORESIZE() => sub { |
123 | }, |
128 | }, |
124 | SDL_VIDEOEXPOSE() => sub { |
129 | SDL_VIDEOEXPOSE() => sub { |
125 | refresh; |
130 | refresh; |
126 | }, |
131 | }, |
127 | SDL_KEYDOWN() => sub { |
132 | SDL_KEYDOWN() => sub { |
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133 | if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { |
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134 | # alt-enter |
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135 | $CFG->{fullscreen} = !$CFG->{fullscreen}; |
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136 | init_screen; |
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137 | } else { |
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138 | Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); |
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139 | } |
128 | }, |
140 | }, |
129 | SDL_KEYUP() => sub { |
141 | SDL_KEYUP() => sub { |
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142 | Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); |
130 | }, |
143 | }, |
131 | SDL_MOUSEMOTION() => sub { |
144 | SDL_MOUSEMOTION() => sub { |
132 | warn "sdl motion\n";#d# |
145 | warn "sdl motion\n";#d# |
133 | }, |
146 | }, |
134 | SDL_MOUSEBUTTONDOWN() => sub { |
147 | SDL_MOUSEBUTTONDOWN() => sub { |
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148 | Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); |
135 | }, |
149 | }, |
136 | SDL_MOUSEBUTTONUP() => sub { |
150 | SDL_MOUSEBUTTONUP() => sub { |
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151 | Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); |
137 | }, |
152 | }, |
138 | SDL_ACTIVEEVENT() => sub { |
153 | SDL_ACTIVEEVENT() => sub { |
139 | warn "active\n";#d# |
154 | warn "active\n";#d# |
140 | }, |
155 | }, |
141 | ); |
156 | ); |
… | |
… | |
158 | my ($self) = @_; |
173 | my ($self) = @_; |
159 | |
174 | |
160 | refresh; |
175 | refresh; |
161 | } |
176 | } |
162 | |
177 | |
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178 | sub conn::face_find { |
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179 | my ($self, $face) = @_; |
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180 | |
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181 | $FACECACHE->{"$face->{chksum},$face->{name}"} |
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182 | } |
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183 | |
163 | sub conn::face_update { |
184 | sub conn::face_update { |
164 | my ($self, $num, $face) = @_; |
185 | my ($self, $face) = @_; |
165 | |
186 | |
166 | my $pb = new Gtk2::Gdk::PixbufLoader; |
187 | $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; |
167 | $pb->write ($face->{image}); |
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168 | $pb->close; |
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169 | |
188 | |
170 | $pb = $pb->get_pixbuf; |
189 | $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; |
171 | $pb = $pb->add_alpha (0, 0, 0, 0); |
190 | } |
172 | |
191 | |
173 | glGetError(); |
192 | sub gtk_add_cfg_field { |
174 | my ($tex) = @{glGenTextures 1}; |
193 | my ($tbl, $cfg, $klbl, $key, $value) = @_; |
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194 | my $i = $cfg->{_i}++; |
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195 | $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1); |
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196 | $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1); |
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197 | if ($key eq 'password') { |
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198 | $ent->set_invisible_char ("*"); |
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199 | $ent->set (visibility => 0) |
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200 | } |
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201 | $ent->set_text ($value); |
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202 | $ent->signal_connect (changed => sub { |
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203 | my ($ent) = @_; |
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204 | $cfg->{$key} = $ent->get_text; |
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205 | }); |
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206 | } |
175 | |
207 | |
176 | $face->{texture} = $tex; |
208 | sub run_config_dialog { |
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209 | my (%events) = @_; |
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210 | |
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211 | my $w = Gtk2::Window->new; |
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212 | |
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213 | my @cfg = ( |
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214 | [qw/Host host/], |
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215 | [qw/Port port/], |
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216 | [qw/Username user/], |
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217 | [qw/Password password/], |
177 | |
218 | ); |
178 | glBindTexture GL_TEXTURE_2D, $tex; |
219 | |
179 | my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; |
220 | my $cfg = {}; |
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221 | |
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222 | my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE); |
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223 | my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a; |
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224 | |
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225 | $w->add (my $vb = Gtk2::VBox->new); |
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226 | $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); |
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227 | my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; |
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228 | $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); |
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229 | $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); |
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230 | my $i = 0; |
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231 | my $act = 0; |
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232 | for (map { "$_->[0]x$_->[1]" } reverse @modes) { |
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233 | if ($_ eq $selmode) { $act = $i } |
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234 | $cb->append_text ($_); |
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235 | $i++; |
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236 | } |
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237 | $cb->set_active ($act); |
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238 | $cb->signal_connect (changed => sub { |
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239 | my ($cb) = @_; |
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240 | my $txt = $cb->get_active_text; |
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241 | if ($txt =~ m/(\d+)x(\d+)/) { |
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242 | $::CFG->{width} = $1; |
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243 | $::CFG->{height} = $2; |
180 | |
244 | } |
181 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; |
245 | }); |
182 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; |
246 | |
183 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; |
247 | $cfg->{_i} = 1; |
184 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; |
248 | for (@cfg) { |
185 | |
249 | gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]}); |
186 | glTexImage2D GL_TEXTURE_2D, 0, |
250 | } |
187 | GL_RGBA8, |
251 | |
188 | $pb->get_width, $pb->get_height, |
252 | $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0); |
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253 | $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5); |
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254 | $cb->signal_connect (clicked => sub { |
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255 | for (keys %$cfg) { |
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256 | $::CFG->{$_} = $cfg->{$_} |
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257 | if $_ ne '_i'; |
189 | 0, |
258 | } |
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259 | Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc"; |
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260 | }); |
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261 | $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); |
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262 | $cb->signal_connect (clicked => sub { |
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263 | for (keys %$cfg) { |
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264 | $::CFG->{$_} = $cfg->{$_} |
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265 | if $_ ne '_i'; |
190 | GL_RGBA, |
266 | } |
191 | GL_UNSIGNED_BYTE, |
267 | my $cb = $events{login} || sub {}; |
192 | $pb->get_pixels; |
268 | $cb->($::CFG->{user}, $::CFG->{password}); |
193 | my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; |
269 | }); |
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270 | $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); |
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271 | $cb->signal_connect (clicked => sub { |
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272 | my $cb = $events{login} || sub {}; |
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273 | $cb->(); |
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274 | }); |
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275 | $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); |
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276 | $cb->signal_connect (clicked => sub { $w->destroy }); |
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277 | |
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278 | $w->show_all; |
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279 | |
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280 | $w->signal_connect (destroy => sub { Gtk2->main_quit }); |
194 | } |
281 | } |
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282 | |
195 | |
283 | |
196 | ############################################################################# |
284 | ############################################################################# |
197 | |
285 | |
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286 | SDL::Init SDL_INIT_EVERYTHING; |
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287 | SDL::TTFInit; |
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288 | |
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289 | my $mapwidget = Crossfire::Client::Widget::MapWidget->new; |
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290 | |
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291 | $mapwidget->activate; |
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292 | $mapwidget->focus_in; |
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293 | |
198 | Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; |
294 | Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; |
199 | |
295 | |
200 | $CFG ||= { |
296 | $CFG ||= { |
201 | width => 640, |
297 | width => 640, |
202 | height => 480, |
298 | height => 480, |
203 | fullscreen => 0, |
299 | fullscreen => 0, |
204 | host => "crossfire.schmorp.de", |
300 | host => "crossfire.schmorp.de", |
205 | port => 13327, |
301 | port => 13327, |
206 | }; |
302 | }; |
207 | |
303 | |
208 | Client::Util::run_config_dialog |
304 | $FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; |
209 | login => sub { print "Login $_[0] with $_[1]\n" }, |
305 | |
210 | logout => sub { print "Logout" }; |
306 | run_config_dialog |
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307 | login => sub { start_game }, |
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308 | logout => sub { stop_game }; |
211 | |
309 | |
212 | main Gtk2; |
310 | main Gtk2; |
213 | |
311 | |
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312 | Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; |