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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.171 by root, Mon Apr 24 03:33:51 2006 UTC vs.
Revision 1.197 by root, Fri May 5 19:05:47 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5
6BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
5 28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
7use Event; 30use Event;
8 31
9use Crossfire; 32use Crossfire;
12use Compress::LZF; 35use Compress::LZF;
13 36
14use CFClient; 37use CFClient;
15use CFClient::UI; 38use CFClient::UI;
16use CFClient::MapWidget; 39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 CFClient::error $_[1];
43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
17 46
18our $VERSION = '0.1'; 47our $VERSION = '0.1';
19 48
20my $MAX_FPS = 60; 49my $MAX_FPS = 60;
21my $MIN_FPS = 5; # unused as of yet 50my $MIN_FPS = 5; # unused as of yet
41 70
42our $FONT_PROP; 71our $FONT_PROP;
43our $FONT_FIXED; 72our $FONT_FIXED;
44 73
45our $MAP; 74our $MAP;
75our $MAPMAP;
46our $MAPWIDGET; 76our $MAPWIDGET;
47our $BUTTONBAR; 77our $BUTTONBAR;
48our $LOGVIEW; 78our $LOGVIEW;
49our $CONSOLE; 79our $CONSOLE;
50our $METASERVER; 80our $METASERVER;
51 81
82our $FLOORBOX;
52our $GAUGES; 83our $GAUGES;
53our $STATWIDS; 84our $STATWIDS;
54 85
55our $SDL_ACTIVE; 86our $SDL_ACTIVE;
56our %SDL_CB; 87our %SDL_CB;
61 92
62our $ALT_ENTER_MESSAGE; 93our $ALT_ENTER_MESSAGE;
63our $STATUS_LINE; 94our $STATUS_LINE;
64our $DEBUG_STATUS; 95our $DEBUG_STATUS;
65 96
97our $INVWIN;
98our $INV;
99
66sub status { 100sub status {
67 $STATUS_LINE->set_text ($_[0]); 101 $STATUS_LINE->set_text ($_[0]);
68 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h}); 102 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
69} 103}
70 104
82 116
83 $MAP = new CFClient::Map $mapsize, $mapsize; 117 $MAP = new CFClient::Map $mapsize, $mapsize;
84 118
85 my ($host, $port) = split /:/, $CFG->{host}; 119 my ($host, $port) = split /:/, $CFG->{host};
86 120
87 $CONN = new conn 121 $CONN = eval {
122 new conn
88 host => $host, 123 host => $host,
89 port => $port || 13327, 124 port => $port || 13327,
90 user => $CFG->{user}, 125 user => $CFG->{user},
91 pass => $CFG->{password}, 126 pass => $CFG->{password},
92 mapw => $mapsize, 127 mapw => $mapsize,
93 maph => $mapsize, 128 maph => $mapsize,
129 ;
94 ; 130 };
95 131
132 if ($CONN) {
96 status "login successful"; 133 status "login successful";
97 134
98 CFClient::lowdelay fileno $CONN->{fh}; 135 CFClient::lowdelay fileno $CONN->{fh};
136 } else {
137 status "unable to connect";
138 }
99} 139}
100 140
101sub stop_game { 141sub stop_game {
102 undef $CONN; 142 undef $CONN;
103} 143}
283 audio_shutdown (); 323 audio_shutdown ();
284 audio_init (); 324 audio_init ();
285 } 325 }
286 ); 326 );
287 327
328 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
329 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
330 text => $CFG->{say_command},
331 tooltip => "This is the command that will be used if you write a line in the message window entry. "
332 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
333 ."But you could also set it to 'tell <playername>' to only chat with that user.",
334 connect_changed => sub {
335 my ($self, $value) = @_;
336 $CFG->{say_command} = $value;
337 }
338 );
339
288 $dialog 340 $dialog
289} 341}
290 342
291sub set_stats_window_fontsize { 343sub set_stats_window_fontsize {
292 for (values %{$STATWIDS}) { 344 for (values %{$STATWIDS}) {
308# my $gw = int ($WIDTH * $CFG->{gauge_w_size}); 360# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
309 361
310 my $win = new CFClient::UI::Frame ( 362 my $win = new CFClient::UI::Frame (
311 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 363 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
312 ); 364 );
313 $win->add (my $vb = new CFClient::UI::VBox); 365 $win->add (my $hbox = new CFClient::UI::HBox
314 366 children => [
315 $vb->add (my $hbg = new CFClient::UI::HBox expand => 1); 367 (new CFClient::UI::HBox expand => 1),
368 ($FLOORBOX = new CFClient::UI::VBox),
369 (my $vbox = new CFClient::UI::VBox),
370 ],
371 );
316 372
373 $vbox->add (new CFClient::UI::HBox
374 expand => 1,
375 children => [
317 $hbg->add (new CFClient::UI::Empty expand => 1); 376 (new CFClient::UI::Empty expand => 1),
318 $hbg->add (my $hb = new CFClient::UI::HBox); 377 (my $hb = new CFClient::UI::HBox),
378 ],
379 );
380
319 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', tooltip => "Health points"); 381 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
382 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
320 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', tooltip => "Spellpoints"); 383 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
384 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
321 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', tooltip => "Grace"); 385 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
386 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
322 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', tooltip => "Food"); 387 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
388 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
323 389
324 $vb->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, text => "XP: 0 LVL: 0"); 390 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
391 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
325 $vb->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, text => "Rng:"); 392 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
393 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
326 394
327 $GAUGES = { 395 $GAUGES = {
328 exp => $exp, win => $win, range => $rng, 396 exp => $exp, win => $win, range => $rng,
329 food => $fg, mana => $mg, hp => $hg, grace => $gg 397 food => $fg, mana => $mg, hp => $hg, grace => $gg
330 }; 398 };
333 401
334 $win 402 $win
335} 403}
336 404
337sub make_stats_window { 405sub make_stats_window {
338 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 406 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
339 407
340 $tgw->add (my $vb = new CFClient::UI::VBox); 408 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
341 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 409 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
342 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 410 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
343 411
344 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 412 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
345 413
346 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 414 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
347 415
348 $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 416 my $black = [0, 0, 0];
349 $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
350 $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
351 $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
352 $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
353 $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
354 $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
355 417
356 $tbl->add (1, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Str"); 418 for (
357 $tbl->add (1, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Dex"); 419 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
358 $tbl->add (1, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Con"); 420 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
359 $tbl->add (1, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Int"); 421 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
360 $tbl->add (1, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Wis"); 422 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
361 $tbl->add (1, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Pow"); 423 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
362 $tbl->add (1, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Cha"); 424 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
425 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
363 426
364 $tbl->add (2, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 427 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
365 $tbl->add (2, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 428 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
366 $tbl->add (2, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 429 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
367 $tbl->add (2, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 430 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
368 $tbl->add (2, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, template => "10.54"); 431 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
369 $tbl->add (2, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, template => "9"); 432 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
433 ) {
434 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
370 435
371 $tbl->add (3, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Wc"); 436 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
372 $tbl->add (3, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Ac"); 437 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
373 $tbl->add (3, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Dam"); 438 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
374 $tbl->add (3, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Arm"); 439 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
375 $tbl->add (3, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Sp"); 440 }
376 $tbl->add (3, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "WSp");
377 441
378 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 442 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
379 443
380 my $row = 0; 444 my $row = 0;
381 my $col = 0; 445 my $col = 0;
382 446
383 my %resist_names = ( 447 my %resist_names = (
384 slow => "Slow", 448 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
385 holyw => "Holy Word", 449 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
386 conf => "Confusion", 450 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
387 fire => "Fire", 451 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
388 depl => "Depletion", 452 depl => "Depletion (some monsters and other effects can cause stats depletion)",
389 magic => "Magic", 453 magic => "Magic (resistance to magic spells like magic missile or similar)",
390 drain => "Draining", 454 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
391 acid => "Acid", 455 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
392 pois => "Poison", 456 pois => "Poison (resistance to getting poisoned)",
393 para => "Paralysation", 457 para => "Paralysation (this resistance affects the chance you get paralysed)",
394 deat => "Death", 458 deat => "Death (resistance against death spells)",
395 phys => "Physical", 459 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
396 blind => "Blind", 460 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
397 fear => "Fear", 461 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
398 tund => "Turn undead", 462 tund => "Turn undead",
399 elec => "Electricity", 463 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
400 cold => "Cold", 464 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
401 ghit => "Ghost hit", 465 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
402 ); 466 );
403 for (qw/slow holyw conf fire depl magic 467 for (qw/slow holyw conf fire depl magic
404 drain acid pois para deat phys 468 drain acid pois para deat phys
405 blind fear tund elec cold ghit/) 469 blind fear tund elec cold ghit/)
406 { 470 {
407 $tbl2->add ($col, $row, 471 $tbl2->add ($col, $row,
408 $STATWIDS->{"res_$_"} = 472 $STATWIDS->{"res_$_"} =
409 new CFClient::UI::Label 473 new CFClient::UI::Label
474 font => $FONT_FIXED,
410 template => "-100%", 475 template => "-100%",
411 align => +1, 476 align => +1,
412 valign => 0, 477 valign => 0,
478 can_events => 1,
479 can_hover => 1,
413 tooltip => $resist_names{$_} 480 tooltip => $resist_names{$_},
414 ); 481 );
415 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 482 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
483 font => $FONT_FIXED,
416 can_hover => 1, 484 can_hover => 1,
417 can_events => 1, 485 can_events => 1,
418 image => "ui/resist/resist_$_.png", 486 image => "ui/resist/resist_$_.png",
419 tooltip => $resist_names{$_} 487 tooltip => $resist_names{$_},
420 ); 488 );
421 489
422 $row++; 490 $row++;
423 if ($row % 6 == 0) { 491 if ($row % 6 == 0) {
424 $col += 2; 492 $col += 2;
511 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 579 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
512 580
513 $dialog 581 $dialog
514} 582}
515 583
584my $METASERVER_ATIME;
585
516sub update_metaserver { 586sub update_metaserver {
517 my ($HOST) = @_; 587 my ($HOST) = @_;
518 588
519 status "fetching metaserver list..."; 589 return if $METASERVER_ATIME > time;
590 $METASERVER_ATIME = time + 60;
591
592 my $table = $METASERVER->{table};
593 $table->clear;
594 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
520 595
521 my $buf; 596 my $buf;
522 597
523 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 598 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
599
600 unless ($fh) {
601 $label->set_text ("unable to contact metaserver: $!");
602 return;
603 }
524 604
525 Event->io (fd => $fh, poll => 'r', cb => sub { 605 Event->io (fd => $fh, poll => 'r', cb => sub {
526 my $res = sysread $fh, $buf, 8192, length $buf; 606 my $res = sysread $fh, $buf, 8192, length $buf;
527 607
528 if (!defined $res) { 608 if (!defined $res) {
529 $_[0]->w->cancel; 609 $_[0]->w->cancel;
530 status "metaserver: $!"; 610 $label->set_text ("error while retrieving server list: $!");
531 } elsif ($res == 0) { 611 } elsif ($res == 0) {
532 $_[0]->w->cancel; 612 $_[0]->w->cancel;
533 status "server list retrieved"; 613 status "server list retrieved";
534 614
535 my $table = $METASERVER->{table}; 615 utf8::decode $buf if utf8::valid $buf;
536 616
537 $table->clear; 617 $table->clear;
538 618
539 my @col = qw(Use #Users Host Uptime Version Description); 619 my @col = qw(Use #Users Host Uptime Version Description);
540 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 620 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
564 $m = [$users, $host, $uptime, $version, $desc]; 644 $m = [$users, $host, $uptime, $version, $desc];
565 645
566 $y++; 646 $y++;
567 647
568 $table->add (0, $y, new CFClient::UI::VBox children => [ 648 $table->add (0, $y, new CFClient::UI::VBox children => [
569 (new CFClient::UI::Button text => " ", connect_activate => sub { 649 (new CFClient::UI::Button text => "Use", connect_activate => sub {
570 $HOST->set_text ($CFG->{host} = $host); 650 $HOST->set_text ($CFG->{host} = $host);
571 }), 651 }),
572 (new CFClient::UI::Empty expand => 1), 652 (new CFClient::UI::Empty expand => 1),
573 ]); 653 ]);
574 654
633 my ($self, $value) = @_; 713 my ($self, $value) = @_;
634 $CFG->{password} = $value; 714 $CFG->{password} = $value;
635 } 715 }
636 ); 716 );
637 717
638 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
639 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
640 text => $CFG->{say_command},
641 tooltip => "This is the command that will be used if you write a line in the message window entry. "
642 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
643 ."But you could also set it to 'tell <playername>' to only chat with that user.",
644 connect_changed => sub {
645 my ($self, $value) = @_;
646 $CFG->{say_command} = $value;
647 }
648 );
649
650 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 718 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
651 $table->add (1, 7, new CFClient::UI::Slider 719 $table->add (1, 7, new CFClient::UI::Slider
652 req_w => 100, 720 req_w => 100,
653 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 721 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
654 tooltip => "This is the size of the portion of the map update the server sends you. " 722 tooltip => "This is the size of the portion of the map update the server sends you. "
668} 736}
669 737
670sub message_window { 738sub message_window {
671 my $window = new CFClient::UI::FancyFrame 739 my $window = new CFClient::UI::FancyFrame
672 title => "Messages", 740 title => "Messages",
673 border_bg => [1, 1, 1, 0.5], 741 border_bg => [1, 1, 1, 1],
674 bg => [0.3, 0.3, 0.3, 0.8], 742 bg => [0, 0, 0, 0.5],
675 user_w => int $::WIDTH / 3, 743 user_w => int $::WIDTH / 3,
676 user_h => int $::HEIGHT / 5, 744 user_h => int $::HEIGHT / 5,
677 child => (my $vbox = new CFClient::UI::VBox); 745 child => (my $vbox = new CFClient::UI::VBox);
678 746
679 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 747 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
719 }; 787 };
720 788
721 $window 789 $window
722} 790}
723 791
792sub make_inventory_window {
793 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
794 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
795 $invwin
796}
797
724sub sdl_init { 798sub sdl_init {
725 CFClient::SDL_Init 799 CFClient::SDL_Init
726 and die "SDL::Init failed!\n"; 800 and die "SDL::Init failed!\n";
727} 801}
728 802
729sub video_init { 803sub video_init {
730 sdl_init; 804 sdl_init;
805
806 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
731 807
732 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 808 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
733 $FULLSCREEN = $CFG->{fullscreen}; 809 $FULLSCREEN = $CFG->{fullscreen};
734 $FAST = $CFG->{fast}; 810 $FAST = $CFG->{fast};
735 811
759 fontsize => 0.8, 835 fontsize => 0.8,
760 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 836 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
761 $ALT_ENTER_MESSAGE->show; 837 $ALT_ENTER_MESSAGE->show;
762 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h}); 838 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
763 839
764 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); 840 CFClient::UI::FancyFrame->new (
765 $MAPWIDGET->focus_in; 841 border_bg => [1, 1, 1, 192/255],
842 bg => [1, 1, 1, 0],
843 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
844 )->show;
845
846 $MAPWIDGET = new CFClient::MapWidget;
766 $MAPWIDGET->connect (activate_console => sub { 847 $MAPWIDGET->connect (activate_console => sub {
767 my ($mapwidget, $preset) = @_; 848 my ($mapwidget, $preset) = @_;
768 849
769 if ($CONSOLE) { 850 if ($CONSOLE) {
770 $CONSOLE->{input}->{auto_activated} = 1; 851 $CONSOLE->{input}->{auto_activated} = 1;
773 if ($preset && $CONSOLE->{input}->get_text eq '') { 854 if ($preset && $CONSOLE->{input}->get_text eq '') {
774 $CONSOLE->{input}->set_text ($preset); 855 $CONSOLE->{input}->set_text ($preset);
775 } 856 }
776 } 857 }
777 }); 858 });
859 $MAPWIDGET->show;
860 $MAPWIDGET->focus_in;
778 861
779 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 862 $BUTTONBAR = new CFClient::UI::HBox;
780 863
781 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 864 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
782 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 865 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
783 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 866 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
784 867
785 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 868 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
869
786 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 870 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
871 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
787 872
788 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 873 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
789 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 874 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
790 status "Configuration Saved"; 875 status "Configuration Saved";
791 }); 876 });
792 877
878 $BUTTONBAR->show;
879
793 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 880 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
794} 881}
795 882
796sub video_shutdown { 883sub video_shutdown {
797 $CFClient::UI::ROOT->{children} = []; 884 $CFClient::UI::ROOT->{children} = [];
885 undef $CFClient::UI::GRAB;
886 undef $CFClient::UI::HOVER;
798 undef $SDL_ACTIVE; 887 undef $SDL_ACTIVE;
799} 888}
800 889
801my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 890my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
802my $bgmusic;#TODO#hack#d# 891my $bgmusic;#TODO#hack#d#
811 push @bgmusic, shift @bgmusic; 900 push @bgmusic, shift @bgmusic;
812} 901}
813 902
814sub audio_init { 903sub audio_init {
815 if ($CFG->{audio_enable}) { 904 if ($CFG->{audio_enable}) {
816 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 905 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
817 $SDL_MIXER = !CFClient::Mix_OpenAudio; 906 $SDL_MIXER = !CFClient::Mix_OpenAudio;
818 CFClient::Mix_AllocateChannels 8; 907 CFClient::Mix_AllocateChannels 8;
819 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 908 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
820 909
821 audio_music_finished; 910 audio_music_finished;
976# at worst. 1065# at worst.
977sub conn::flood_fill { 1066sub conn::flood_fill {
978 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1067 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
979 1068
980 # the server does not allow map paths > 6 1069 # the server does not allow map paths > 6
981 return if 6 <= length $path; 1070 return if 7 <= length $path;
982 1071
983 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1072 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
984 1073
985 for ( 1074 for (
986 [1, 0, -1], 1075 [1, 0, -1],
1029 1118
1030 $self->flush_map; 1119 $self->flush_map;
1031 1120
1032 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1121 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1033 1122
1034 my $mapmapw = 250; 1123 my $mapmapw = $MAPMAP->{w};
1035 my $mapmaph = 250; 1124 my $mapmaph = $MAPMAP->{h};
1036 1125
1037 $self->{neigh_rect} = [ 1126 $self->{neigh_rect} = [
1038 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1127 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1039 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1128 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1040 ]; 1129 ];
1083 } 1172 }
1084 1173
1085gotid: 1174gotid:
1086 $face->{id} = $id; 1175 $face->{id} = $id;
1087 $MAP->set_face ($facenum => $id); 1176 $MAP->set_face ($facenum => $id);
1177 $self->{faceid}[$facenum] = $id;#d#
1088 $TILECACHE->get ($id) 1178 $TILECACHE->get ($id)
1089} 1179}
1090 1180
1091sub conn::face_update { 1181sub conn::face_update {
1092 my ($self, $facenum, $face) = @_; 1182 my ($self, $facenum, $face) = @_;
1100 my ($self, $id, $data) = @_; 1190 my ($self, $id, $data) = @_;
1101 1191
1102 $self->{texture}[$id] ||= do { 1192 $self->{texture}[$id] ||= do {
1103 my $tex = 1193 my $tex =
1104 new_from_image CFClient::Texture 1194 new_from_image CFClient::Texture
1105 $data, minify => 1; 1195 $data, minify => 1, mipmap => 1;
1106 1196
1107 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}}); 1197 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1108 $MAPWIDGET->update; 1198 $MAPWIDGET->update;
1109 1199
1110 $tex 1200 $tex
1233 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1323 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1234 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1324 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1235 } 1325 }
1236} 1326}
1237 1327
1328sub update_floorbox {
1329 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1330 $FLOORBOX->clear;
1331 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1332
1333 # we basically have to use the same sorting as everybody else
1334 for my $item (@{ $CONN->{container}{0} }) {
1335 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $item);
1336 }
1337 });
1338 refresh;
1339}
1340
1238sub conn::container_add { 1341sub conn::container_add {
1239 my ($self, $id, $items) = @_; 1342 my ($self, $id, $items) = @_;
1240 1343
1241 # 0 floor 1344 update_floorbox if $id == 0;
1345 if ($self->{player}{tag} == $id) {
1346 $INV->set_items ($self->{container}{$self->{player}{tag}});
1347 }
1242 # $self-<{player}{tag} => player inv 1348 # $self-<{player}{tag} => player inv
1243 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1349 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1244} 1350}
1245 1351
1246sub conn::container_clear { 1352sub conn::container_clear {
1247 my ($self, $id) = @_; 1353 my ($self, $id) = @_;
1354
1355 update_floorbox if $id == 0;
1356 if ($self->{player}{tag} == $id) {
1357 $INV->set_items ($self->{container}{$id});
1358 }
1359
1248# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1360# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1361}
1362
1363sub conn::item_delete {
1364 my ($self, @items) = @_;
1365
1366 for (@items) {
1367 update_floorbox if $_->{container} == 0;
1368 if ($self->{player}{tag} == $_->{container}) {
1369 $INV->set_items ($self->{container}{$_->{container}});
1370 }
1371 }
1372}
1373
1374sub conn::item_update {
1375 my ($self, $item) = @_;
1376
1377 update_floorbox if $item->{container} == 0;
1378 if ($self->{player}{tag} == $item->{container}) {
1379 $INV->set_items ($self->{container}{$item->{container}});
1380 }
1249} 1381}
1250 1382
1251%SDL_CB = ( 1383%SDL_CB = (
1252 CFClient::SDL_QUIT => sub { 1384 CFClient::SDL_QUIT => sub {
1253 Event::unloop -1; 1385 Event::unloop -1;
1277 1409
1278############################################################################# 1410#############################################################################
1279 1411
1280$SIG{INT} = $SIG{TERM} = sub { exit }; 1412$SIG{INT} = $SIG{TERM} = sub { exit };
1281 1413
1414CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1415
1282$TILECACHE = CFClient::db_table "tilecache"; 1416$TILECACHE = CFClient::db_table "tilecache";
1283$FACEMAP = CFClient::db_table "facemap"; 1417$FACEMAP = CFClient::db_table "facemap";
1284
1285CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1286 1418
1287my %DEF_CFG = ( 1419my %DEF_CFG = (
1288 sdl_mode => 0, 1420 sdl_mode => 0,
1289 width => 640, 1421 width => 640,
1290 height => 480, 1422 height => 480,
1346 1478
1347Event::loop; 1479Event::loop;
1348 1480
1349END { CFClient::SDL_Quit } 1481END { CFClient::SDL_Quit }
1350 1482
1483=head1 pclient - Crossfire+ and Crossfire game client
1351 1484
1485Pclient is a Crossfire+ and Crossfire game client.
1486
1487=head2 Features
1488
1489=over 4
1490
1491=item Fullscreen Map
1492
1493PClient can uses a fullscreen map, which greatly enhances how much of the
1494game world you can see.
1495
1496=item Persistent Map Cache (Crossfire+ only)
1497
1498PClient can persistently cache all map data it received from the
1499server. This not only allows it to display an overview map, but also
1500ensures that once-explored areas will be available the next time you want
1501to explore more.
1502
1503=item Hardware acceleration
1504
1505Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1506acceleration. Most modern graphics cards have difficulties with 2D
1507acceleration, while 3D graphics is accelerated well.
1508
1509=item No arbitrary limits
1510
1511Unlike other Crossfire clients, pclient does not suffer from arbitrary
1512limits (like a fixed amount of face numbers). There are still limits, but
1513they are not arbitrarily low :)
1514
1515=back
1516
1517=head1 USAGE
1518
1519=head2 The Map
1520
1521The map is always displayed in the background, behind all other windows and UI elements.
1522
1523#TODO# middle-click scrolls
1524#
1525# keys:
1526#
1527# a apply
1528# keypad moves, kp_5 applies ranged attack to self
1529
1530Starting to type enters the I<completion mode>. In that mode, you can type
1531abbreviations or commands and have them executed as soon as they match a
1532valid command. This is best explained by a few examples:
1533
1534Typing B<climb> will display a list of commands with I<climb> in their
1535name, such as I<ready_skill climbing> and I<use_skill climbing>.
1536
1537You can abbreviate commands by typing only the first character of every
1538word. For example, typing I<iwor> will likely select I<invoke word of
1539recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1540will likely select I<ready_skill climbing> and I<usl> will give you
1541I<use_skill levitation>.
1542
1543=head2 The map overview
1544
1545#TODO#
1546
1547=head2 The Status area in the lower right corner
1548
1549#TODO#
1550
1551=head2 The I<Statistics>/I>Stats> window
1552
1553#TODO#
1554
1555=head1 FAQ
1556
1557=over 4
1558
1559=item The client is very sluggish and slow, what can I do about this?
1560
1561Most likely, you don't have accelerated OpenGL support. Try to find a
1562newer driver, or a driver from your hardware vendor, that features OpenGL
1563support.
1564
1565If this is not an option, the following Setup options reduce the load and
1566will likely make the client playable with sofwtare rendering (it will
1567still be slow, though):
1568
1569=over 4
1570
1571=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1572
1573=item Enable B<Fast & Ugly> mode
1574
1575=item Disable B<Fog of War>
1576
1577=item Increase B<Map Scale>
1578
1579=back
1580
1581=back
1582
1583=head1 AUTHOR
1584
1585Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1586
1587
1588

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