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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.177 by root, Mon Apr 24 11:45:17 2006 UTC vs.
Revision 1.187 by root, Tue Apr 25 12:56:34 2006 UTC

40 40
41$Event::DIED = sub { 41$Event::DIED = sub {
42 CFClient::error $_[1]; 42 CFClient::error $_[1];
43}; 43};
44 44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46
45our $VERSION = '0.1'; 47our $VERSION = '0.1';
46 48
47my $MAX_FPS = 60; 49my $MAX_FPS = 60;
48my $MIN_FPS = 5; # unused as of yet 50my $MIN_FPS = 5; # unused as of yet
49 51
68 70
69our $FONT_PROP; 71our $FONT_PROP;
70our $FONT_FIXED; 72our $FONT_FIXED;
71 73
72our $MAP; 74our $MAP;
75our $MAPMAP;
73our $MAPWIDGET; 76our $MAPWIDGET;
74our $BUTTONBAR; 77our $BUTTONBAR;
75our $LOGVIEW; 78our $LOGVIEW;
76our $CONSOLE; 79our $CONSOLE;
77our $METASERVER; 80our $METASERVER;
353 (my $hb = new CFClient::UI::HBox), 356 (my $hb = new CFClient::UI::HBox),
354 ], 357 ],
355 ); 358 );
356 359
357 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 360 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
358 tooltip => "Health points - depletes when you get wounded, refills when you heal or idle"); 361 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
359 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 362 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
360 tooltip => "Spell points - deplete when you cast wizard spells, refills when you idle"); 363 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
361 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 364 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
362 tooltip => "Grace points - deplete when you cast priest spells, refills when you pray"); 365 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
363 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 366 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
364 tooltip => "Food - depletes with time, faster when you heal or build mana, refills when you eat healthy food"); 367 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
365 368
366 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 369 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
367 tooltip => "Experience points and level - increases when you kill monsters or successfully use skills"); 370 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
368 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 371 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
369 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 372 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
370 373
371 $GAUGES = { 374 $GAUGES = {
372 exp => $exp, win => $win, range => $rng, 375 exp => $exp, win => $win, range => $rng,
377 380
378 $win 381 $win
379} 382}
380 383
381sub make_stats_window { 384sub make_stats_window {
382 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 385 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
383 386
384 $tgw->add (my $vb = new CFClient::UI::VBox); 387 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
385 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 388 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
386 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 389 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
387 390
388 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 391 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
389 392
390 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 393 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
391 394
392 my $black = [0, 0, 0]; 395 my $black = [0, 0, 0];
393 396
394 $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 397 for (
395 $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 398 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
396 $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 399 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
397 $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 400 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
398 $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 401 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
399 $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 402 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
400 $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 403 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
404 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
401 405
402 $tbl->add (1, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Str"); 406 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
403 $tbl->add (1, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Dex"); 407 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
404 $tbl->add (1, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Con"); 408 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
405 $tbl->add (1, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Int"); 409 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
406 $tbl->add (1, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Wis"); 410 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
407 $tbl->add (1, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Pow"); 411 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
408 $tbl->add (1, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Cha"); 412 ) {
413 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
409 414
410 $tbl->add (2, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 415 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
411 $tbl->add (2, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 416 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
412 $tbl->add (2, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 417 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
413 $tbl->add (2, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 418 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
414 $tbl->add (2, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, template => "10.54"); 419 }
415 $tbl->add (2, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, template => "9");
416
417 $tbl->add (3, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Wc");
418 $tbl->add (3, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Ac");
419 $tbl->add (3, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Dam");
420 $tbl->add (3, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Arm");
421 $tbl->add (3, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Sp");
422 $tbl->add (3, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "WSp");
423 420
424 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 421 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
425 422
426 my $row = 0; 423 my $row = 0;
427 my $col = 0; 424 my $col = 0;
429 my %resist_names = ( 426 my %resist_names = (
430 slow => "Slow", 427 slow => "Slow",
431 holyw => "Holy Word", 428 holyw => "Holy Word",
432 conf => "Confusion", 429 conf => "Confusion",
433 fire => "Fire", 430 fire => "Fire",
434 depl => "Depletion", 431 depl => "Depletion (some monsters and other effects can cause stats depletion)",
435 magic => "Magic", 432 magic => "Magic",
436 drain => "Draining", 433 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
437 acid => "Acid", 434 acid => "Acid",
438 pois => "Poison", 435 pois => "Poison",
439 para => "Paralysation", 436 para => "Paralysation",
440 deat => "Death", 437 deat => "Death (resistance against death spells)",
441 phys => "Physical", 438 phys => "Physical",
442 blind => "Blind", 439 blind => "Blind",
443 fear => "Fear", 440 fear => "Fear",
444 tund => "Turn undead", 441 tund => "Turn undead",
445 elec => "Electricity", 442 elec => "Electricity",
446 cold => "Cold", 443 cold => "Cold",
447 ghit => "Ghost hit", 444 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
448 ); 445 );
449 for (qw/slow holyw conf fire depl magic 446 for (qw/slow holyw conf fire depl magic
450 drain acid pois para deat phys 447 drain acid pois para deat phys
451 blind fear tund elec cold ghit/) 448 blind fear tund elec cold ghit/)
452 { 449 {
453 $tbl2->add ($col, $row, 450 $tbl2->add ($col, $row,
454 $STATWIDS->{"res_$_"} = 451 $STATWIDS->{"res_$_"} =
455 new CFClient::UI::Label 452 new CFClient::UI::Label
453 font => $FONT_FIXED,
456 template => "-100%", 454 template => "-100%",
457 align => +1, 455 align => +1,
458 valign => 0, 456 valign => 0,
457 can_events => 1,
458 can_hover => 1,
459 tooltip => $resist_names{$_} 459 tooltip => $resist_names{$_},
460 ); 460 );
461 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 461 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
462 font => $FONT_FIXED,
462 can_hover => 1, 463 can_hover => 1,
463 can_events => 1, 464 can_events => 1,
464 image => "ui/resist/resist_$_.png", 465 image => "ui/resist/resist_$_.png",
465 tooltip => $resist_names{$_} 466 tooltip => $resist_names{$_},
466 ); 467 );
467 468
468 $row++; 469 $row++;
469 if ($row % 6 == 0) { 470 if ($row % 6 == 0) {
470 $col += 2; 471 $col += 2;
557 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 558 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
558 559
559 $dialog 560 $dialog
560} 561}
561 562
563my $METASERVER_ATIME;
564
562sub update_metaserver { 565sub update_metaserver {
563 my ($HOST) = @_; 566 my ($HOST) = @_;
564 567
565 status "fetching metaserver list..."; 568 return if $METASERVER_ATIME > time;
569 $METASERVER_ATIME = time + 60;
570
571 my $table = $METASERVER->{table};
572 $table->clear;
573 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
566 574
567 my $buf; 575 my $buf;
568 576
569 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 577 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
578
579 unless ($fh) {
580 $label->set_text ("unable to contact metaserver: $!");
581 return;
582 }
570 583
571 Event->io (fd => $fh, poll => 'r', cb => sub { 584 Event->io (fd => $fh, poll => 'r', cb => sub {
572 my $res = sysread $fh, $buf, 8192, length $buf; 585 my $res = sysread $fh, $buf, 8192, length $buf;
573 586
574 if (!defined $res) { 587 if (!defined $res) {
575 $_[0]->w->cancel; 588 $_[0]->w->cancel;
576 status "metaserver: $!"; 589 $label->set_text ("error while retrieving server list: $!");
577 } elsif ($res == 0) { 590 } elsif ($res == 0) {
578 $_[0]->w->cancel; 591 $_[0]->w->cancel;
579 status "server list retrieved"; 592 status "server list retrieved";
580 593
581 my $table = $METASERVER->{table}; 594 utf8::decode $buf if utf8::valid $buf;
582 595
583 $table->clear; 596 $table->clear;
584 597
585 my @col = qw(Use #Users Host Uptime Version Description); 598 my @col = qw(Use #Users Host Uptime Version Description);
586 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 599 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
610 $m = [$users, $host, $uptime, $version, $desc]; 623 $m = [$users, $host, $uptime, $version, $desc];
611 624
612 $y++; 625 $y++;
613 626
614 $table->add (0, $y, new CFClient::UI::VBox children => [ 627 $table->add (0, $y, new CFClient::UI::VBox children => [
615 (new CFClient::UI::Button text => " ", connect_activate => sub { 628 (new CFClient::UI::Button text => "Use", connect_activate => sub {
616 $HOST->set_text ($CFG->{host} = $host); 629 $HOST->set_text ($CFG->{host} = $host);
617 }), 630 }),
618 (new CFClient::UI::Empty expand => 1), 631 (new CFClient::UI::Empty expand => 1),
619 ]); 632 ]);
620 633
714} 727}
715 728
716sub message_window { 729sub message_window {
717 my $window = new CFClient::UI::FancyFrame 730 my $window = new CFClient::UI::FancyFrame
718 title => "Messages", 731 title => "Messages",
719 border_bg => [1, 1, 1, 0.5], 732 border_bg => [1, 1, 1, 1],
720 bg => [0.3, 0.3, 0.3, 0.8], 733 bg => [0, 0, 0, 0.5],
721 user_w => int $::WIDTH / 3, 734 user_w => int $::WIDTH / 3,
722 user_h => int $::HEIGHT / 5, 735 user_h => int $::HEIGHT / 5,
723 child => (my $vbox = new CFClient::UI::VBox); 736 child => (my $vbox = new CFClient::UI::VBox);
724 737
725 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 738 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
805 fontsize => 0.8, 818 fontsize => 0.8,
806 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 819 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
807 $ALT_ENTER_MESSAGE->show; 820 $ALT_ENTER_MESSAGE->show;
808 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h}); 821 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
809 822
810 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); 823 CFClient::UI::FancyFrame->new (
811 $MAPWIDGET->focus_in; 824 border_bg => [1, 1, 1, 192/255],
825 bg => [1, 1, 1, 0],
826 child => $MAPMAP = new CFClient::MapWidget::MapMap
827 )->show;
828
829 $MAPWIDGET = new CFClient::MapWidget;
812 $MAPWIDGET->connect (activate_console => sub { 830 $MAPWIDGET->connect (activate_console => sub {
813 my ($mapwidget, $preset) = @_; 831 my ($mapwidget, $preset) = @_;
814 832
815 if ($CONSOLE) { 833 if ($CONSOLE) {
816 $CONSOLE->{input}->{auto_activated} = 1; 834 $CONSOLE->{input}->{auto_activated} = 1;
819 if ($preset && $CONSOLE->{input}->get_text eq '') { 837 if ($preset && $CONSOLE->{input}->get_text eq '') {
820 $CONSOLE->{input}->set_text ($preset); 838 $CONSOLE->{input}->set_text ($preset);
821 } 839 }
822 } 840 }
823 }); 841 });
842 $MAPWIDGET->show;
843 $MAPWIDGET->focus_in;
824 844
825 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 845 $BUTTONBAR = new CFClient::UI::HBox;
826 846
827 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 847 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
828 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 848 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
829 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 849 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
830 850
833 853
834 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 854 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
835 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 855 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
836 status "Configuration Saved"; 856 status "Configuration Saved";
837 }); 857 });
858
859 $BUTTONBAR->show;
838 860
839 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 861 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
840} 862}
841 863
842sub video_shutdown { 864sub video_shutdown {
1024# at worst. 1046# at worst.
1025sub conn::flood_fill { 1047sub conn::flood_fill {
1026 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1048 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1027 1049
1028 # the server does not allow map paths > 6 1050 # the server does not allow map paths > 6
1029 return if 6 <= length $path; 1051 return if 7 <= length $path;
1030 1052
1031 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1053 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1032 1054
1033 for ( 1055 for (
1034 [1, 0, -1], 1056 [1, 0, -1],
1077 1099
1078 $self->flush_map; 1100 $self->flush_map;
1079 1101
1080 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1102 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1081 1103
1082 my $mapmapw = 250; 1104 my $mapmapw = $MAPMAP->{w};
1083 my $mapmaph = 250; 1105 my $mapmaph = $MAPMAP->{h};
1084 1106
1085 $self->{neigh_rect} = [ 1107 $self->{neigh_rect} = [
1086 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1108 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1087 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1109 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1088 ]; 1110 ];
1464 1486
1465Event::loop; 1487Event::loop;
1466 1488
1467END { CFClient::SDL_Quit } 1489END { CFClient::SDL_Quit }
1468 1490
1491=head1 pclient - Crossfire+ and Crossfire game client
1469 1492
1493Pclient is a Crossfire+ and Crossfire game client.
1494
1495=head2 Features
1496
1497=over 4
1498
1499=item Fullscreen Map
1500
1501PClient can uses a fullscreen map, which greatly enhances how much of the
1502game world you can see.
1503
1504=item Persistent Map Cache (Crossfire+ only)
1505
1506PClient can persistently cache all map data it received from the
1507server. This not only allows it to display an overview map, but also
1508ensures that once-explored areas will be available the next time you want
1509to explore more.
1510
1511=item Hardware acceleration
1512
1513Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1514acceleration. Most modern graphics cards have difficulties with 2D
1515acceleration, while 3D graphics is accelerated well.
1516
1517=item No arbitrary limits
1518
1519Unlike other Crossfire clients, pclient does not suffer from arbitrary
1520limits (like a fixed amount of face numbers). There are still limits, but
1521they are not arbitrarily low :)
1522
1523=back
1524
1525=head1 USAGE
1526
1527=head2 The Map
1528
1529The map is always displayed in the background, behind all other windows and UI elements.
1530
1531#TODO# middle-click scrolls
1532#
1533# keys:
1534#
1535# a apply
1536# keypad moves, kp_5 applies ranged attack to self
1537
1538Starting to type enters the I<completion mode>. In that mode, you can type
1539abbreviations or commands and have them executed as soon as they match a
1540valid command. This is best explained by a few examples:
1541
1542Typing B<climb> will display a list of commands with I<climb> in their
1543name, such as I<ready_skill climbing> and I<use_skill climbing>.
1544
1545You can abbreviate commands by typing only the first character of every
1546word. For example, typing I<iwor> will likely select I<invoke word of
1547recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1548will likely select I<ready_skill climbing> and I<usl> will give you
1549I<use_skill levitation>.
1550
1551=head2 The map overview
1552
1553#TODO#
1554
1555=head2 The Status area in the lower right corner
1556
1557#TODO#
1558
1559=head2 The I<Statistics>/I>Stats> window
1560
1561#TODO#
1562
1563=head1 FAQ
1564
1565=over 4
1566
1567=item The client is very sluggish and slow, what can I do about this?
1568
1569Most likely, you don't have accelerated OpenGL support. Try to find a
1570newer driver, or a driver from your hardware vendor, that features OpenGL
1571support.
1572
1573If this is not an option, the following Setup options reduce the load and
1574will likely make the client playable with sofwtare rendering (it will
1575still be slow, though):
1576
1577=over 4
1578
1579=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1580
1581=item Enable B<Fast & Ugly> mode
1582
1583=item Disable B<Fog of War>
1584
1585=item Increase B<Map Scale>
1586
1587=back
1588
1589=back
1590
1591=head1 AUTHOR
1592
1593Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1594
1595
1596

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