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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.187 by root, Tue Apr 25 12:56:34 2006 UTC vs.
Revision 1.236 by root, Mon May 22 03:28:55 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
6BEGIN { 7BEGIN {
7 if (%PAR::LibCache) { 8 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs 9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9 10
10 while (my ($filename, $zip) = each %PAR::LibCache) { 11 while (my ($filename, $zip) = each %PAR::LibCache) {
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") 14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1"; 15 unless -e "$ENV{PAR_TEMP}/$1";
15 } 16 }
16 } 17 }
17 18
19 # TODO: pango-rc file, anybody?
20
18 unshift @INC, $ENV{PAR_TEMP}; 21 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 } 22 }
24} 23}
25 24
26# need to do it again because that pile of garbage called PAR nukes it before main 25# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP}; 26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28 28
29use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
30use Event; 31use Event;
31 32
32use Crossfire; 33use Crossfire;
33use Crossfire::Protocol; 34use Crossfire::Protocol;
34 35
37use CFClient; 38use CFClient;
38use CFClient::UI; 39use CFClient::UI;
39use CFClient::MapWidget; 40use CFClient::MapWidget;
40 41
41$Event::DIED = sub { 42$Event::DIED = sub {
43 # TODO: display dialog box or so
42 CFClient::error $_[1]; 44 CFClient::error $_[1];
43}; 45};
44 46
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# 47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
46 48
59our $NOW; 61our $NOW;
60 62
61our $CFG; 63our $CFG;
62our $CONN; 64our $CONN;
63our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
64 69
65our @SDL_MODES; 70our @SDL_MODES;
66our $WIDTH; 71our $WIDTH;
67our $HEIGHT; 72our $HEIGHT;
68our $FULLSCREEN; 73our $FULLSCREEN;
76our $MAPWIDGET; 81our $MAPWIDGET;
77our $BUTTONBAR; 82our $BUTTONBAR;
78our $LOGVIEW; 83our $LOGVIEW;
79our $CONSOLE; 84our $CONSOLE;
80our $METASERVER; 85our $METASERVER;
86our $LOGIN_BUTTON;
81 87
82our $FLOORBOX; 88our $FLOORBOX;
83our $GAUGES; 89our $GAUGES;
84our $STATWIDS; 90our $STATWIDS;
85 91
89our $SDL_MIXER; 95our $SDL_MIXER;
90our @SOUNDS; # event => file mapping 96our @SOUNDS; # event => file mapping
91our %AUDIO_CHUNKS; # audio files 97our %AUDIO_CHUNKS; # audio files
92 98
93our $ALT_ENTER_MESSAGE; 99our $ALT_ENTER_MESSAGE;
94our $STATUS_LINE; 100our $STATUSBOX;
95our $DEBUG_STATUS; 101our $DEBUG_STATUS;
96 102
103our $INVWIN;
104our $INV;
105our $INVR;
106our $INVR_LBL;
107our $OPENCONT;
108
97sub status { 109sub status {
98 $STATUS_LINE->set_text ($_[0]); 110 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
99 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
100} 111}
101 112
102sub debug { 113sub debug {
103 $DEBUG_STATUS->set_text ($_[0]); 114 $DEBUG_STATUS->set_text ($_[0]);
104 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 115 my ($w, $h) = $DEBUG_STATUS->size_request;
116 $DEBUG_STATUS->move ($WIDTH - $w, 0);
105} 117}
106 118
107sub start_game { 119sub start_game {
108 status "logging in..."; 120 status "logging in...";
109 121
110 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 122 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
111 123
112 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 124 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
113
114 $MAP = new CFClient::Map $mapsize, $mapsize; 125 $MAP = new CFClient::Map $mapsize, $mapsize;
115 126
116 my ($host, $port) = split /:/, $CFG->{host}; 127 my ($host, $port) = split /:/, $CFG->{host};
117 128
118 $CONN = new conn 129 $CONN = eval {
130 new conn
119 host => $host, 131 host => $host,
120 port => $port || 13327, 132 port => $port || 13327,
121 user => $CFG->{user}, 133 user => $CFG->{user},
122 pass => $CFG->{password}, 134 pass => $CFG->{password},
123 mapw => $mapsize, 135 mapw => $mapsize,
124 maph => $mapsize, 136 maph => $mapsize,
137 ;
125 ; 138 };
126 139
127 status "login successful"; 140 if ($CONN) {
128
129 CFClient::lowdelay fileno $CONN->{fh}; 141 CFClient::lowdelay fileno $CONN->{fh};
142
143 $LOGIN_BUTTON->set_text ("Logout");
144 status "login successful";
145
146 $BUTTONBAR->{children}[1]->emit ("activate")
147 if $BUTTONBAR->{children}[1]->{state};
148
149 } else {
150 status "unable to connect";
151 stop_game();
152 }
130} 153}
131 154
132sub stop_game { 155sub stop_game {
156 return unless $CONN;
157
158 status "connection closed";
159 $LOGIN_BUTTON->set_text ("Login");
160 $CONN->destroy;
161 $CONN = 0; # false, does not autovivify
162
163 $BUTTONBAR->{children}[1]->emit ("activate")
164 unless $BUTTONBAR->{children}[1]->{state};
165
166 undef $MAPCACHE;
133 undef $CONN; 167 undef $MAP;
134} 168}
135 169
136sub client_setup { 170sub client_setup {
137 my $dialog = new CFClient::UI::FancyFrame 171 my $dialog = new CFClient::UI::FancyFrame
138 title => "Client Setup", 172 title => "Client Setup",
140 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 174 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
141 175
142 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 176 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
143 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 177 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
144 178
145 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 179 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
146 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 180 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
147 181
148 $mode_slider->connect (changed => sub { 182 $mode_slider->connect (changed => sub {
149 my ($self, $value) = @_; 183 my ($self, $value) = @_;
150 184
175 } 209 }
176 ); 210 );
177 211
178 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 212 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
179 $table->add (1, $row++, new CFClient::UI::Slider 213 $table->add (1, $row++, new CFClient::UI::Slider
180 range => [$CFG->{map_scale}, 0.25, 2, 0.05], 214 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05],
181 tooltip => "Enlarge or shrink the displayed map", 215 tooltip => "Enlarge or shrink the displayed map",
182 connect_changed => sub { 216 connect_changed => sub {
183 my ($self, $value) = @_; 217 my ($self, $value) = @_;
184 $CFG->{map_scale} = 0.05 * int $value / 0.05; 218 $CFG->{map_scale} = $value;
185 } 219 }
186 ); 220 );
187 221
188 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 222 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
189 $table->add (1, $row++, new CFClient::UI::CheckBox 223 $table->add (1, $row++, new CFClient::UI::CheckBox
216 } 250 }
217 ); 251 );
218 252
219 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 253 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
220 $table->add (1, $row++, new CFClient::UI::Slider 254 $table->add (1, $row++, new CFClient::UI::Slider
221 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1], 255 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
222 tooltip => "The font size used by most GUI elements", 256 tooltip => "The font size used by most GUI elements",
223 connect_changed => sub { 257 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
224 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
225# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
226 }
227 ); 258 );
228 259
229 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 260 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
230 $table->add (1, $row++, new CFClient::UI::Slider 261 $table->add (1, $row++, new CFClient::UI::Slider
231 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1], 262 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
232 tooltip => "The font size used by the server log window only", 263 tooltip => "The font size used by the server log window only",
233 connect_changed => sub { 264 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
234 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
235 }
236 ); 265 );
237 266
238 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 267 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
239 268
240 $table->add (1, $row++, new CFClient::UI::Slider 269 $table->add (1, $row++, new CFClient::UI::Slider
241 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1], 270 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
242 tooltip => "The font size used by the statistics window only", 271 tooltip => "The font size used by the statistics window only",
243 connect_changed => sub { 272 connect_changed => sub {
244 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 273 $CFG->{stat_fontsize} = $_[1];
245 &set_stats_window_fontsize; 274 &set_stats_window_fontsize;
246 } 275 }
247 ); 276 );
248 277
249 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); 278 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
250 $table->add (1, $row++, new CFClient::UI::Slider 279 $table->add (1, $row++, new CFClient::UI::Slider
251 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], 280 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
252 tooltip => "Adjust the size of the stats gauges at the bottom right", 281 tooltip => "Adjust the size of the stats gauges at the bottom right",
253 connect_changed => sub { 282 connect_changed => sub {
254 $CFG->{gauge_size} = $_[1]; 283 $CFG->{gauge_size} = $_[1];
255 my $h = int $HEIGHT * $CFG->{gauge_size}; 284 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
256 $GAUGES->{win}->set_size ($WIDTH, $h);
257 $GAUGES->{win}->move (0, $HEIGHT - $h);
258 } 285 }
259 ); 286 );
260 287
261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 288 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
262 $table->add (1, $row++, new CFClient::UI::Slider 289 $table->add (1, $row++, new CFClient::UI::Slider
263 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1], 290 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
264 tooltip => "Adjusts the fontsize of the gauges at the bottom right", 291 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
265 connect_changed => sub { 292 connect_changed => sub {
266 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10; 293 $CFG->{gauge_fontsize} = $_[1];
267 &set_gauge_window_fontsize; 294 &set_gauge_window_fontsize;
268 } 295 }
269 ); 296 );
270 297
271 $table->add (1, $row++, new CFClient::UI::Button 298 $table->add (1, $row++, new CFClient::UI::Button
314 audio_shutdown (); 341 audio_shutdown ();
315 audio_init (); 342 audio_init ();
316 } 343 }
317 ); 344 );
318 345
346 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
347 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
348 text => $CFG->{say_command},
349 tooltip => "This is the command that will be used if you write a line in the message window entry. "
350 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
351 ."But you could also set it to 'tell <playername>' to only chat with that user.",
352 connect_changed => sub {
353 my ($self, $value) = @_;
354 $CFG->{say_command} = $value;
355 }
356 );
357
319 $dialog 358 $dialog
320} 359}
321 360
322sub set_stats_window_fontsize { 361sub set_stats_window_fontsize {
323 for (values %{$STATWIDS}) { 362 for (values %{$STATWIDS}) {
333# local $GAUGES->{win}{parent};#d# 372# local $GAUGES->{win}{parent};#d#
334# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D; 373# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
335} 374}
336 375
337sub make_gauge_window { 376sub make_gauge_window {
338 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 377 my $gh = int $HEIGHT * $CFG->{gauge_size};
339# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
340 378
341 my $win = new CFClient::UI::Frame ( 379 my $win = new CFClient::UI::Frame (
342 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 380 req_y => -1,
381 user_w => $WIDTH,
382 user_h => $gh,
343 ); 383 );
384
344 $win->add (my $hbox = new CFClient::UI::HBox 385 $win->add (my $hbox = new CFClient::UI::HBox
345 children => [ 386 children => [
346 (new CFClient::UI::HBox expand => 1), 387 (new CFClient::UI::HBox expand => 1),
347 ($FLOORBOX = new CFClient::UI::VBox), 388 (new CFClient::UI::VBox children => [
389 (new CFClient::UI::Empty expand => 1),
390 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
391 ]),
348 (my $vbox = new CFClient::UI::VBox), 392 (my $vbox = new CFClient::UI::VBox),
349 ], 393 ],
350 ); 394 );
351 395
352 $vbox->add (new CFClient::UI::HBox 396 $vbox->add (new CFClient::UI::HBox
356 (my $hb = new CFClient::UI::HBox), 400 (my $hb = new CFClient::UI::HBox),
357 ], 401 ],
358 ); 402 );
359 403
360 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 404 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
361 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 405 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
362 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 406 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
363 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 407 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
364 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 408 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
365 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 409 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
366 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 410 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
367 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 411 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
368 412
369 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 413 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
370 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 414 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
371 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 415 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
372 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 416 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
373 417
374 $GAUGES = { 418 $GAUGES = {
375 exp => $exp, win => $win, range => $rng, 419 exp => $exp, win => $win, range => $rng,
376 food => $fg, mana => $mg, hp => $hg, grace => $gg 420 food => $fg, mana => $mg, hp => $hg, grace => $gg
377 }; 421 };
383 427
384sub make_stats_window { 428sub make_stats_window {
385 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 429 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
386 430
387 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 431 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
388 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 432 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
433 can_hover => 1, can_events => 1,
434 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
389 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 435 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
436 can_hover => 1, can_events => 1,
437 tooltip => "The map you are currently on (if supported by the server).");
390 438
391 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 439 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
392
393 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 440 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
394 441
395 my $black = [0, 0, 0]; 442 my $black = [0, 0, 0];
396 443
397 for ( 444 for (
398 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 445 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
399 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 446 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
400 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 447 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
401 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 448 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
402 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 449 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
403 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 450 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
404 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 451 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
405 452
406 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 453 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
407 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 454 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
408 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 455 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
409 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 456 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
410 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 457 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
411 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 458 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
412 ) { 459 ) {
413 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 460 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
414 461
415 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 462 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
416 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 463 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
422 469
423 my $row = 0; 470 my $row = 0;
424 my $col = 0; 471 my $col = 0;
425 472
426 my %resist_names = ( 473 my %resist_names = (
427 slow => "Slow", 474 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
428 holyw => "Holy Word", 475 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
429 conf => "Confusion", 476 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
430 fire => "Fire", 477 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
431 depl => "Depletion (some monsters and other effects can cause stats depletion)", 478 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
432 magic => "Magic", 479 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
433 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 480 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
434 acid => "Acid", 481 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
435 pois => "Poison", 482 pois => "<b>Poison</b> (resistance to getting poisoned)",
436 para => "Paralysation", 483 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
437 deat => "Death (resistance against death spells)", 484 deat => "<b>Death</b> (resistance against death spells)",
438 phys => "Physical", 485 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
439 blind => "Blind", 486 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
440 fear => "Fear", 487 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
441 tund => "Turn undead", 488 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
442 elec => "Electricity", 489 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
443 cold => "Cold", 490 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
444 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 491 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
445 ); 492 );
446 for (qw/slow holyw conf fire depl magic 493 for (qw/slow holyw conf fire depl magic
447 drain acid pois para deat phys 494 drain acid pois para deat phys
448 blind fear tund elec cold ghit/) 495 blind fear tund elec cold ghit/)
449 { 496 {
550 597
551} 598}
552 599
553sub metaserver_dialog { 600sub metaserver_dialog {
554 my $dialog = new CFClient::UI::FancyFrame 601 my $dialog = new CFClient::UI::FancyFrame
555 title => "Metaserver", 602 title => "Server List",
556 child => (my $vbox = new CFClient::UI::VBox); 603 child => (my $vbox = new CFClient::UI::VBox);
557 604
558 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 605 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
559 606
560 $dialog 607 $dialog
629 $HOST->set_text ($CFG->{host} = $host); 676 $HOST->set_text ($CFG->{host} = $host);
630 }), 677 }),
631 (new CFClient::UI::Empty expand => 1), 678 (new CFClient::UI::Empty expand => 1),
632 ]); 679 ]);
633 680
634 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 681 $table->add ($_ + 1, $y, new CFClient::UI::Label
682 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
635 for 0 .. $#$m; 683 for 0 .. $#$m;
636 } 684 }
637 } 685 }
638 }); 686 });
639} 687}
662 710
663 $METASERVER = metaserver_dialog; 711 $METASERVER = metaserver_dialog;
664 712
665 $vbox->add (new CFClient::UI::Flopper 713 $vbox->add (new CFClient::UI::Flopper
666 expand => 1, 714 expand => 1,
667 text => "Metaserver", 715 text => "Server List",
668 other => $METASERVER, 716 other => $METASERVER,
669 tooltip => "Show a list of avaible crossfire servers", 717 tooltip => "Show a list of available crossfire servers",
670 connect_open => sub { 718 connect_open => sub {
671 update_metaserver $HOST; 719 update_metaserver $HOST;
672 } 720 }
673 ); 721 );
674 } 722 }
692 my ($self, $value) = @_; 740 my ($self, $value) = @_;
693 $CFG->{password} = $value; 741 $CFG->{password} = $value;
694 } 742 }
695 ); 743 );
696 744
697 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
698 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
699 text => $CFG->{say_command},
700 tooltip => "This is the command that will be used if you write a line in the message window entry. "
701 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
702 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
703 connect_changed => sub {
704 my ($self, $value) = @_;
705 $CFG->{say_command} = $value;
706 }
707 );
708
709 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 745 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
710 $table->add (1, 7, new CFClient::UI::Slider 746 $table->add (1, 7, new CFClient::UI::Slider
711 req_w => 100, 747 req_w => 100,
712 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 748 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
713 tooltip => "This is the size of the portion of the map update the server sends you. " 749 tooltip => "This is the size of the portion of the map update the server sends you. "
714 ."If you set this to a high value you will be able to see further for example.", 750 ."If you set this to a high value you will be able to see further for example.",
715 connect_changed => sub { 751 connect_changed => sub {
716 my ($self, $value) = @_; 752 my ($self, $value) = @_;
717 753
718 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 754 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
719 }, 755 },
720 ); 756 );
721 757
722 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 758 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
723 start_game; 759 $table->add (1, 8, new CFClient::UI::Entry
760 text => $CFG->{output_count},
761 tooltip => "Should be set to 1 unless you know what you are doing",
762 connect_changed => sub { $CFG->{output_count} = $_[1] },
724 }); 763 );
764
765 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
766 $table->add (1, 9, new CFClient::UI::Entry
767 text => $CFG->{output_sync},
768 tooltip => "Should be set to 1 unless you know what you are doing",
769 connect_changed => sub { $CFG->{output_sync} = $_[1] },
770 );
771
772 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
773 expand => 1,
774 align => 0,
775 text => "Login",
776 connect_activate => sub {
777 $CONN ? stop_game
778 : start_game;
779 },
780 );
725 781
726 $dialog 782 $dialog
727} 783}
728 784
729sub message_window { 785sub message_window {
730 my $window = new CFClient::UI::FancyFrame 786 my $window = new CFClient::UI::FancyFrame
731 title => "Messages", 787 title => "Messages",
732 border_bg => [1, 1, 1, 1], 788 border_bg => [1, 1, 1, 1],
733 bg => [0, 0, 0, 0.5], 789 bg => [0, 0, 0, 0.75],
734 user_w => int $::WIDTH / 3, 790 user_w => int $::WIDTH / 3,
735 user_h => int $::HEIGHT / 5, 791 user_h => int $::HEIGHT / 5,
736 child => (my $vbox = new CFClient::UI::VBox); 792 child => (my $vbox = new CFClient::UI::VBox);
737 793
738 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 794 $vbox->add ($LOGVIEW);
739 expand => 1,
740 font => $FONT_FIXED,
741 fontsize => $::CFG->{log_fontsize},
742 );
743 795
744 $vbox->add (my $input = new CFClient::UI::Entry 796 $vbox->add (my $input = new CFClient::UI::Entry
797 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
798 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
799 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
800 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
745 connect_focus_in => sub { 801 connect_focus_in => sub {
746 my ($input, $prev_focus) = @_; 802 my ($input, $prev_focus) = @_;
747 803
748 delete $input->{refocus_map}; 804 delete $input->{refocus_map};
749 805
778 }; 834 };
779 835
780 $window 836 $window
781} 837}
782 838
839sub make_inventory_window {
840 my $invwin = new CFClient::UI::FancyFrame
841 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory";
842
843 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
844
845 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
846 $vb1->add (my $lbl = new CFClient::UI::Label);
847 $lbl->set_text ("Player");
848 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
849
850 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
851 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
852 $INVR_LBL->set_text ("Floor");
853 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
854
855 $invwin
856}
857
783sub sdl_init { 858sub sdl_init {
784 CFClient::SDL_Init 859 CFClient::SDL_Init
785 and die "SDL::Init failed!\n"; 860 and die "SDL::Init failed!\n";
786} 861}
787 862
788sub video_init { 863sub video_init {
789 sdl_init; 864 sdl_init;
790 865
866 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
867
791 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 868 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
792 $FULLSCREEN = $CFG->{fullscreen}; 869 $FULLSCREEN = $CFG->{fullscreen};
793 $FAST = $CFG->{fast}; 870 $FAST = $CFG->{fast};
794 871
795 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 872 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
796 or die "SDL_SetVideoMode failed!\n"; 873 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
797 874
798 $SDL_ACTIVE = 1; 875 $SDL_ACTIVE = 1;
799
800 $LAST_REFRESH = time - 0.01; 876 $LAST_REFRESH = time - 0.01;
801 877
802 CFClient::gl_init; 878 CFClient::gl_init;
803 879
804 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 880 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
805 881
882 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
883
806 ############################################################################# 884 #############################################################################
807 885
886 unless ($DEBUG_STATUS) {
887 # create the widgets
888
808 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 889 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
809 $DEBUG_STATUS->show; 890 $DEBUG_STATUS->show;
810 891
811 $STATUS_LINE = new CFClient::UI::Label 892 $STATUSBOX = new CFClient::UI::Statusbox;
812 padding => 0, 893 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
813 y => $HEIGHT - $FONTSIZE * 1.8;
814 $STATUS_LINE->show;
815 894
816 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 895 (new CFClient::UI::Frame
817 padding => 0, 896 bg => [0, 0, 0, 0.4],
818 fontsize => 0.8, 897 req_y => -1,
819 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 898 child => $STATUSBOX,
820 $ALT_ENTER_MESSAGE->show; 899 )->show;
821 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
822 900
823 CFClient::UI::FancyFrame->new ( 901 CFClient::UI::FancyFrame->new (
824 border_bg => [1, 1, 1, 192/255], 902 border_bg => [1, 1, 1, 192/255],
825 bg => [1, 1, 1, 0], 903 bg => [1, 1, 1, 0],
826 child => $MAPMAP = new CFClient::MapWidget::MapMap 904 child => ($MAPMAP = new CFClient::MapWidget::MapMap
905 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
906 ),
827 )->show; 907 )->show;
828 908
829 $MAPWIDGET = new CFClient::MapWidget; 909 $MAPWIDGET = new CFClient::MapWidget;
830 $MAPWIDGET->connect (activate_console => sub { 910 $MAPWIDGET->connect (activate_console => sub {
831 my ($mapwidget, $preset) = @_; 911 my ($mapwidget, $preset) = @_;
832 912
833 if ($CONSOLE) { 913 if ($CONSOLE) {
834 $CONSOLE->{input}->{auto_activated} = 1; 914 $CONSOLE->{input}->{auto_activated} = 1;
835 $CONSOLE->{input}->focus_in; 915 $CONSOLE->{input}->focus_in;
836 916
837 if ($preset && $CONSOLE->{input}->get_text eq '') { 917 if ($preset && $CONSOLE->{input}->get_text eq '') {
838 $CONSOLE->{input}->set_text ($preset); 918 $CONSOLE->{input}->set_text ($preset);
919 }
839 } 920 }
840 } 921 });
841 });
842 $MAPWIDGET->show; 922 $MAPWIDGET->show;
843 $MAPWIDGET->focus_in; 923 $MAPWIDGET->focus_in;
844 924
925 $LOGVIEW = new CFClient::UI::TextView
926 expand => 1,
927 font => $FONT_FIXED,
928 fontsize => $::CFG->{log_fontsize},
929 can_hover => 1,
930 can_events => 1,
931 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
932 ;
933
845 $BUTTONBAR = new CFClient::UI::HBox; 934 $BUTTONBAR = new CFClient::UI::HBox;
846 935
847 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 936 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
937 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
848 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 938 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
939 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
849 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 940 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
941 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
850 942
851 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 943 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
944
852 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 945 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
946 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
947 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
948 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
853 949
854 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 950 $BUTTONBAR->add (new CFClient::UI::Button
951 text => "Save Config",
952 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
953 connect_activate => sub {
855 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 954 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
856 status "Configuration Saved"; 955 status "Configuration Saved";
857 }); 956 },
957 );
858 958
859 $BUTTONBAR->show; 959 $BUTTONBAR->show;
860 960
961 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
962
963 # delay till geometry is constant
964 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
861 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 965 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
966 my $widget = $GAUGES->{win};
967 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
968 });
969 force_refresh ();
970 }
862} 971}
863 972
864sub video_shutdown { 973sub video_shutdown {
865 $CFClient::UI::ROOT->{children} = [];
866 undef $CFClient::UI::GRAB;
867 undef $CFClient::UI::HOVER;
868 undef $SDL_ACTIVE; 974 undef $SDL_ACTIVE;
869} 975}
870 976
871my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 977my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
872my $bgmusic;#TODO#hack#d# 978my $bgmusic;#TODO#hack#d#
979
980sub audio_channel_finished {
981 my ($channel) = @_;
982
983 #warn "channel $channel finished\n";#d#
984}
873 985
874sub audio_music_finished { 986sub audio_music_finished {
875 return unless $CFG->{bgm_enable}; 987 return unless $CFG->{bgm_enable};
876 988
877 # TODO: hack, do play loop and mood music 989 # TODO: hack, do play loop and mood music
881 push @bgmusic, shift @bgmusic; 993 push @bgmusic, shift @bgmusic;
882} 994}
883 995
884sub audio_init { 996sub audio_init {
885 if ($CFG->{audio_enable}) { 997 if ($CFG->{audio_enable}) {
886 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 998 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
887 $SDL_MIXER = !CFClient::Mix_OpenAudio; 999 $SDL_MIXER = !CFClient::Mix_OpenAudio;
888 CFClient::Mix_AllocateChannels 8; 1000 CFClient::Mix_AllocateChannels 8;
889 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1001 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
890 1002
891 audio_music_finished; 1003 audio_music_finished;
918} 1030}
919 1031
920my %animate_object; 1032my %animate_object;
921my $animate_timer; 1033my $animate_timer;
922 1034
923my $want_refresh;
924my $can_refresh;
925
926my $fps = 9; 1035my $fps = 9;
927 1036
1037my %demo;#d#
1038
928sub force_refresh { 1039sub force_refresh {
929 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1040 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
930 debug sprintf "%3.2f", $fps; 1041 debug sprintf "%3.2f", $fps;
931 1042
932 $want_refresh = 0;
933 $can_refresh = 0;
934
935 $CFClient::UI::ROOT->draw; 1043 $CFClient::UI::ROOT->draw;
936 1044
1045 $WANT_REFRESH = 0;
1046 $CAN_REFRESH = 0;
1047 $LAST_REFRESH = $NOW;
1048
10490 && do {
1050 # some weird model-drawing code, just a joke right now
1051 use CFClient::OpenGL;
1052
1053 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1054 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1055 $demo{r} ||= do {
1056 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1057 $mod->{v} = pack "f*", @{$mod->{v}};
1058 $_ = [scalar @$_, pack "S!*", @$_]
1059 for values %{$mod->{g}};
1060 $mod
1061 };
1062
1063 my $r = $demo{r} or die;
1064
1065 glDepthMask 1;
1066 glClear GL_DEPTH_BUFFER_BIT;
1067 glEnable GL_TEXTURE_2D;
1068 glEnable GL_DEPTH_TEST;
1069 glEnable GL_CULL_FACE;
1070 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1071
1072 glMatrixMode GL_PROJECTION;
1073 glLoadIdentity;
1074 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1075 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1076 glMatrixMode GL_MODELVIEW;
1077 glLoadIdentity;
1078
1079 glPushMatrix;
1080 glTranslate 0, 0, -800;
1081 glScale 1, -1, 1;
1082 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1083 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1084 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1085 glScale 50, 50, 50;
1086
1087 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1088 while (my ($k, $v) = each %{$r->{g}}) {
1089 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1090 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1091 }
1092
1093 glPopMatrix;
1094
1095 glShadeModel GL_FLAT;
1096 glDisable GL_DEPTH_TEST;
1097 glDisable GL_TEXTURE_2D;
1098 glDepthMask 0;
1099
1100 $WANT_REFRESH++;
1101};
1102
937 CFClient::SDL_GL_SwapBuffers; 1103 CFClient::SDL_GL_SwapBuffers;
938
939 $LAST_REFRESH = $NOW;
940} 1104}
941 1105
942my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1106my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
943 $NOW = time; 1107 $NOW = time;
944 1108
945 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 1109 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
946 for CFClient::SDL_PollEvent; 1110 for CFClient::SDL_PollEvent;
947 1111
948 if (%animate_object) { 1112 if (%animate_object) {
949 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1113 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
950 $want_refresh++; 1114 $WANT_REFRESH++;
951 } 1115 }
952 1116
953 if ($want_refresh) { 1117 if ($WANT_REFRESH) {
954 force_refresh; 1118 force_refresh;
955 } else { 1119 } else {
956 $can_refresh = 1; 1120 $CAN_REFRESH = 1;
957 } 1121 }
958}); 1122});
959
960sub refresh {
961 $want_refresh++;
962}
963 1123
964sub animation_start { 1124sub animation_start {
965 my ($widget) = @_; 1125 my ($widget) = @_;
966 $animate_object{$widget} = $widget; 1126 $animate_object{$widget} = $widget;
967} 1127}
971 delete $animate_object{$widget}; 1131 delete $animate_object{$widget};
972} 1132}
973 1133
974@conn::ISA = Crossfire::Protocol::; 1134@conn::ISA = Crossfire::Protocol::;
975 1135
1136sub conn::new {
1137 my $class = shift;
1138
1139 my $self = $class->Crossfire::Protocol::new (@_);
1140
1141 $MAPWIDGET->clr_commands;
1142
1143 my $parser = new Pod::POM;
1144 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1145
1146 for my $head2 ($pod->head2) {
1147 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1148 or next;
1149
1150 my $cmd = $1;
1151 my @args = split /\|/, $2;
1152 @args = (".*") unless @args;
1153
1154 my $text = CFClient::pod_to_pango $head2->content;
1155
1156 for my $arg (@args) {
1157 $arg = $arg eq ".*" ? "" : " $arg";
1158
1159 $MAPWIDGET->add_command ("$cmd$arg", $text);
1160 }
1161 }
1162
1163 $self
1164}
1165
976sub conn::stats_update { 1166sub conn::stats_update {
977 my ($self, $stats) = @_; 1167 my ($self, $stats) = @_;
1168
1169 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1170 my $diff = $exp - $self->{prev_exp};
1171 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1172 if exists $self->{prev_exp} && $diff;
1173 $self->{prev_exp} = $exp;
1174 }
978 1175
979 update_stats_window ($stats); 1176 update_stats_window ($stats);
980} 1177}
981 1178
982sub conn::user_send { 1179sub conn::user_send {
1037 $self->set_texture ($id => $data); 1234 $self->set_texture ($id => $data);
1038 } 1235 }
1039 } 1236 }
1040} 1237}
1041 1238
1239# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1240# (server resource,s latency, bandwidth), so this hack is warranted.
1241# the right fix is to make real tiled maps with an overview file
1242sub conn::send_mapinfo {
1243 my ($self, $data, $cb) = @_;
1244
1245 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1246 my ($wx, $wy) = ($1, $2);
1247
1248 if ($data =~ /^spatial ([1-4]+)$/) {
1249 my @dx = (0, 0, 1, 0, -1);
1250 my @dy = (0, -1, 0, 1, 0);
1251 my ($dx, $dy);
1252
1253 for (split //, $1) {
1254 $dx += $dx[$_];
1255 $dy += $dy[$_];
1256 }
1257
1258 $cb->(spatial => 15,
1259 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1260 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1261 50, 50,
1262 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1263 );
1264
1265 return;
1266 }
1267 }
1268
1269 $self->SUPER::send_mapinfo ($data, $cb);
1270}
1271
1042# this method does a "flood fill" into every tile direction 1272# this method does a "flood fill" into every tile direction
1043# it assumes that tiles are arranged in a rectangular grid, 1273# it assumes that tiles are arranged in a rectangular grid,
1044# i.e. a map is the same as the left of the right map etc. 1274# i.e. a map is the same as the left of the right map etc.
1045# failure to comply are harmless and result in display errors 1275# failure to comply are harmless and result in display errors
1046# at worst. 1276# at worst.
1047sub conn::flood_fill { 1277sub conn::flood_fill {
1048 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1278 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1049 1279
1050 # the server does not allow map paths > 6 1280 # the server does not allow map paths > 6
1051 return if 7 <= length $path; 1281 return if 7 <= length $path;
1052 1282
1053 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1283 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1054 1284
1055 for ( 1285 for (
1056 [1, 0, -1], 1286 [1, 3, 0, -1],
1057 [2, 1, 0], 1287 [2, 4, 1, 0],
1058 [3, 0, 1], 1288 [3, 1, 0, 1],
1059 [4, -1, 0], 1289 [4, 2, -1, 0],
1060 ) { 1290 ) {
1061 my ($tile, $dx, $dy) = @$_; 1291 my ($tile, $tile2, $dx, $dy) = @$_;
1292
1293 next if $block & (1 << $tile);
1294 my $block = $block | (1 << $tile2);
1062 1295
1063 my $gx = $gx + $dx; 1296 my $gx = $gx + $dx;
1064 my $gy = $gy + $dy; 1297 my $gy = $gy + $dy;
1065 1298
1066 next unless $flags & (1 << ($tile - 1)); 1299 next unless $flags & (1 << ($tile - 1));
1068 1301
1069 my $neigh = $self->{neigh_map}{$hash} ||= []; 1302 my $neigh = $self->{neigh_map}{$hash} ||= [];
1070 if (my $info = $neigh->[$tile]) { 1303 if (my $info = $neigh->[$tile]) {
1071 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1304 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1072 1305
1073 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1306 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1074 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1307 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1075 1308
1076 } else { 1309 } else {
1077 $self->send_mapinfo ("spatial $path$tile", sub { 1310 $self->send_mapinfo ("spatial $path$tile", sub {
1078 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1311 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1079 1312
1080 return if $mode ne "spatial"; 1313 return if $mode ne "spatial";
1081 1314
1082 $x += $MAP->ox; 1315 $x += $MAP->ox;
1083 $y += $MAP->oy; 1316 $y += $MAP->oy;
1084 1317
1085 $self->load_map ($hash, $x, $y) 1318 $self->load_map ($hash, $x, $y)
1086 unless $self->{neigh_map}{$hash}[5]++;#d# 1319 unless $self->{neigh_map}{$hash}[5]++;#d#
1087 1320
1088 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1321 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1089 1322
1090 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1323 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1091 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1324 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1092 }); 1325 });
1093 } 1326 }
1094 } 1327 }
1095} 1328}
1108 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1341 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1109 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1342 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1110 ]; 1343 ];
1111 1344
1112 delete $self->{neigh_grid}; 1345 delete $self->{neigh_grid};
1113 $self->flood_fill (0, 0, "", $hash, $flags);
1114 1346
1115 $x += $ox; 1347 $x += $ox;
1116 $y += $oy; 1348 $y += $oy;
1117 1349
1118 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1350 $self->{map_info} = [$hash, $x, $y, $w, $h];
1119 1351
1120 my $map = $self->{map_info}[0];
1121 $map =~ s/^.*?\/([^\/]+)$/\1/; 1352 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1122 $STATWIDS->{map}->set_text ("Map: " . $map); 1353 $STATWIDS->{map}->set_text ("Map: " . $map);
1123 1354
1124 $self->load_map ($hash, $x, $y); 1355 $self->load_map ($hash, $x, $y);
1356 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1125} 1357}
1126 1358
1127sub conn::face_find { 1359sub conn::face_find {
1128 my ($self, $facenum, $face) = @_; 1360 my ($self, $facenum, $face) = @_;
1129 1361
1279 [0.55, 0.41, 0.13], 1511 [0.55, 0.41, 0.13],
1280 [0.99, 0.77, 0.26], 1512 [0.99, 0.77, 0.26],
1281 [0.74, 0.65, 0.41], 1513 [0.74, 0.65, 0.41],
1282 ); 1514 );
1283 1515
1516 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1517
1518 $text = CFClient::UI::Label::escape $text;
1519 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1520 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1521
1284 $LOGVIEW->add_paragraph ($color[$color], $text); 1522 $LOGVIEW->add_paragraph ($color[$color],
1523 join "\n", map "$time $_", split /\n/, $text);
1524
1525 $STATUSBOX->add ($text,
1526 group => $text,
1527 fg => $color[$color],
1528 timeout => 60,
1529 tooltip_font => $::FONT_FIXED,
1530 );
1531}
1532
1533sub conn::drawextinfo {
1534 my ($self, $color, $type, $subtype, $message) = @_;
1535
1536 $self->drawinfo ($color, $message);
1285} 1537}
1286 1538
1287sub conn::spell_add { 1539sub conn::spell_add {
1288 my ($self, $spell) = @_; 1540 my ($self, $spell) = @_;
1289 1541
1290 # TODO 1542 # TODO
1291 # create a widget dynamically, using spell face (CF::Protocol downloads them) 1543 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1292 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}); 1544 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1293 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}); 1545 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1294} 1546}
1295 1547
1296sub conn::spell_delete { 1548sub conn::spell_delete {
1297 my ($self, $spell) = @_; 1549 my ($self, $spell) = @_;
1298} 1550}
1299 1551
1300sub conn::addme_success { 1552sub conn::addme_success {
1301 my ($self) = @_; 1553 my ($self) = @_;
1302 1554
1555 $self->send ("command output-sync $CFG->{output_sync}");
1556 $self->send ("command output-count $CFG->{output_count}");
1557
1558 my $parser = new Pod::POM;
1559 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1560
1561 my %skill_tooltip;
1562
1563 for my $head2 ($pod->head2) {
1564 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1565 }
1566
1303 for my $skill (values %{$self->{skill_info}}) { 1567 for my $skill (values %{$self->{skill_info}}) {
1304 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'"); 1568 $MAPWIDGET->add_command ("ready_skill $skill",
1305 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'"); 1569 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1570 . $skill_tooltip{$skill});
1571 $MAPWIDGET->add_command ("use_skill $skill",
1572 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1573 . $skill_tooltip{$skill});
1306 } 1574 }
1575}
1576
1577sub conn::eof {
1578 $MAPWIDGET->clr_commands;
1579
1580 stop_game;
1307} 1581}
1308 1582
1309sub update_floorbox { 1583sub update_floorbox {
1310 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1584 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1585 return unless $CONN;
1586
1311 $FLOORBOX->clear; 1587 $FLOORBOX->clear;
1312 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1588 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1313 1589
1314 my @items = values %{ $CONN->{container}{0} }; 1590 my $count = 4;
1315 1591 for (@{ $CONN->{container}{0} }) {
1316 # we basically have to use the same sorting as everybody else 1592 if (--$count) {
1317 @items = sort { $a->{type} <=> $b->{type} } @items; 1593 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1318 1594 } else {
1319 for my $item (reverse @items) { 1595 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1320 my $desc = $item->{nrof} < 2
1321 ? $item->{name}
1322 : "$item->{nrof} $item->{name_pl}";
1323 # todo: animation widget, face widget, weight(?) etc.
1324 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1325 tooltip => (CFClient::UI::Label->escape ($desc)
1326 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1327 can_hover => 1,
1328 can_events => 1,
1329 connect_button_down => sub {
1330 my ($self, $ev, $x, $y) = @_;
1331
1332 # todo: maybe put examine on 1? but should just be a tooltip :(
1333 if ($ev->{button} == 1) {
1334 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1335 } elsif ($ev->{button} == 2) {
1336 $CONN->send ("apply $item->{tag}");
1337 } elsif ($ev->{button} == 3) {
1338 # examine, lock, mark, maybe other things
1339 warn "MENU not implemented yet\n";
1340 }
1341
1342 1
1343 }, 1596 last;
1344 );
1345
1346 $hbox->add (new CFClient::UI::Face
1347 can_events => 0,
1348 face => $item->{face},
1349 anim => $item->{anim},
1350 animspeed => $item->{animspeed},
1351 );
1352 1597 }
1353 $hbox->add (new CFClient::UI::Label
1354 can_events => 0,
1355 text => $desc,
1356 );
1357 } 1598 }
1358 }); 1599 });
1359 refresh; 1600
1601 $WANT_REFRESH++;
1360} 1602}
1361 1603
1362sub conn::container_add { 1604sub conn::container_add {
1363 my ($self, $id, $items) = @_; 1605 my ($self, $tag, $items) = @_;
1364 1606
1365 update_floorbox if $id == 0; 1607 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1608
1609 if ($tag == 0) {
1610 update_floorbox;
1611 $OPENCONT = 0;
1612 $INVR_LBL->set_text ("Floor");
1613 $INVR->set_items ($self->{container}{0});
1614 } elsif ($tag == $self->{player}{tag}) {
1615 $INVR_LBL->set_text ("Player");
1616 $INV->set_items ($self->{container}{$self->{player}{tag}})
1617 } else {
1618 $OPENCONT = $tag;
1619 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1620 $INVR->set_items ($self->{container}{$tag});
1621 }
1622
1366 # $self-<{player}{tag} => player inv 1623 # $self-<{player}{tag} => player inv
1367 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1624 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1368} 1625}
1369 1626
1370sub conn::container_clear { 1627sub conn::container_clear {
1371 my ($self, $id) = @_; 1628 my ($self, $tag) = @_;
1372 1629
1373 update_floorbox if $id == 0; 1630 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1631
1632 if ($tag == 0) {
1633 update_floorbox;
1634 $OPENCONT = 0;
1635 $INVR_LBL->set_text ("Floor");
1636 $INVR->set_items ($self->{container}{0});
1637 } elsif ($tag == $self->{player}{tag}) {
1638 $INVR_LBL->set_text ("Player");
1639 $INV->set_items ($self->{container}{$tag})
1640 } else {
1641 $OPENCONT = $tag;
1642 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1643 $INVR->set_items ($self->{container}{$tag});
1644 }
1645
1374# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1646# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1375} 1647}
1376 1648
1377sub conn::item_delete { 1649sub conn::item_delete {
1378 my ($self, @items) = @_; 1650 my ($self, @items) = @_;
1379 1651
1380 for (@items) { 1652 for (@items) {
1381 update_floorbox if $_->{container} == 0; 1653 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1654
1655 if ($_->{container} == 0) {
1656 update_floorbox;
1657 $OPENCONT = 0;
1658 $INVR_LBL->set_text ("Floor");
1659 $INVR->set_items ($self->{container}{0});
1660 } elsif ($_->{container} == $self->{player}{tag}) {
1661 $INVR_LBL->set_text ("Player");
1662 $INV->set_items ($self->{container}{$self->{player}{tag}})
1663 } else {
1664 $OPENCONT = $_->{container};
1665 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1666 $INVR->set_items ($self->{container}{$_->{container}});
1667 }
1382 } 1668 }
1383} 1669}
1384 1670
1385sub conn::item_update { 1671sub conn::item_update {
1386 my ($self, $item) = @_; 1672 my ($self, $item) = @_;
1387 1673
1388 update_floorbox if $item->{container} == 0; 1674 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1675
1676 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1677 $OPENCONT = 0;
1678 $INVR_LBL->set_text ("Floor");
1679 $INVR->set_items ($self->{container}{0});
1680
1681 $item->{widget}->update_item
1682 if $item->{widget};
1683 } else {
1684 if ($item->{container} == 0) {
1685 update_floorbox;
1686 $OPENCONT = 0;
1687 $INVR_LBL->set_text ("Floor");
1688 $INVR->set_items ($self->{container}{0});
1689 } elsif ($item->{container} == $self->{player}{tag}) {
1690 $INV->set_items ($self->{container}{$item->{container}})
1691 }
1692 }
1389} 1693}
1390 1694
1391%SDL_CB = ( 1695%SDL_CB = (
1392 CFClient::SDL_QUIT => sub { 1696 CFClient::SDL_QUIT => sub {
1393 Event::unloop -1; 1697 Event::unloop -1;
1394 }, 1698 },
1395 CFClient::SDL_VIDEORESIZE => sub { 1699 CFClient::SDL_VIDEORESIZE => sub {
1396 }, 1700 },
1397 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1701 CFClient::SDL_VIDEOEXPOSE => sub {
1702 CFClient::UI::full_refresh;
1703 },
1398 CFClient::SDL_ACTIVEEVENT => sub { 1704 CFClient::SDL_ACTIVEEVENT => sub {
1399# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1705# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1400 }, 1706 },
1401 CFClient::SDL_KEYDOWN => sub { 1707 CFClient::SDL_KEYDOWN => sub {
1402 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1708 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1406 video_init; 1712 video_init;
1407 } else { 1713 } else {
1408 CFClient::UI::feed_sdl_key_down_event ($_[0]); 1714 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1409 } 1715 }
1410 }, 1716 },
1411 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, 1717 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1412 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, 1718 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1413 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, 1719 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1414 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, 1720 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1415 CFClient::SDL_USEREVENT => \&audio_music_finished, 1721 CFClient::SDL_USEREVENT => sub {
1722 if ($_[0]{code} == 1) {
1723 audio_channel_finished $_[0]{data1};
1724 } elsif ($_[0]{code} == 0) {
1725 audio_music_finished;
1726 }
1727 },
1416); 1728);
1417 1729
1418############################################################################# 1730#############################################################################
1419 1731
1420$SIG{INT} = $SIG{TERM} = sub { exit }; 1732$SIG{INT} = $SIG{TERM} = sub { exit };
1421 1733
1422$TILECACHE = CFClient::db_table "tilecache";
1423$FACEMAP = CFClient::db_table "facemap";
1424
1425CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1426
1427my %DEF_CFG = (
1428 sdl_mode => 0,
1429 width => 640,
1430 height => 480,
1431 fullscreen => 0,
1432 fast => 0,
1433 map_scale => 0.5,
1434 fow_enable => 1,
1435 fow_intensity => 0.45,
1436 fow_smooth => 0,
1437 gui_fontsize => 1,
1438 log_fontsize => 1,
1439 gauge_fontsize => 1,
1440 gauge_size => 0.35,
1441 stat_fontsize => 1,
1442 mapsize => 100,
1443 host => "crossfire.schmorp.de",
1444 say_command => 'say',
1445 audio_enable => 1,
1446 bgm_enable => 1,
1447 bgm_volume => 0.25,
1448);
1449
1450while (my ($k, $v) = each %DEF_CFG) {
1451 $CFG->{$k} = $v unless exists $CFG->{$k};
1452}
1453
1454sdl_init;
1455
1456@SDL_MODES = reverse
1457 grep $_->[0] >= 640 && $_->[1] >= 480,
1458 CFClient::SDL_ListModes;
1459
1460@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1461
1462$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1463
1464{ 1734{
1735 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1736
1737 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1738
1739 $TILECACHE = CFClient::db_table "tilecache";
1740 $FACEMAP = CFClient::db_table "facemap";
1741
1742 my %DEF_CFG = (
1743 sdl_mode => 0,
1744 width => 640,
1745 height => 480,
1746 fullscreen => 0,
1747 fast => 0,
1748 map_scale => 1,
1749 fow_enable => 1,
1750 fow_intensity => 0.45,
1751 fow_smooth => 0,
1752 gui_fontsize => 1,
1753 log_fontsize => 1,
1754 gauge_fontsize=> 1,
1755 gauge_size => 0.35,
1756 stat_fontsize => 1,
1757 mapsize => 100,
1758 host => "crossfire.schmorp.de",
1759 say_command => 'say',
1760 audio_enable => 1,
1761 bgm_enable => 1,
1762 bgm_volume => 0.25,
1763 output_sync => 1,
1764 output_count => 1,
1765 );
1766
1767 while (my ($k, $v) = each %DEF_CFG) {
1768 $CFG->{$k} = $v unless exists $CFG->{$k};
1769 }
1770
1771 sdl_init;
1772
1773 @SDL_MODES = reverse
1774 grep $_->[0] >= 640 && $_->[1] >= 480,
1775 CFClient::SDL_ListModes;
1776
1777 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1778
1779 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1780
1781 {
1465 my @fonts = map CFClient::find_rcfile "fonts/$_", qw( 1782 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1466 DejaVuSans.ttf 1783 DejaVuSans.ttf
1467 DejaVuSansMono.ttf 1784 DejaVuSansMono.ttf
1468 DejaVuSans-Bold.ttf 1785 DejaVuSans-Bold.ttf
1469 DejaVuSansMono-Bold.ttf 1786 DejaVuSansMono-Bold.ttf
1470 DejaVuSans-Oblique.ttf 1787 DejaVuSans-Oblique.ttf
1471 DejaVuSansMono-Oblique.ttf 1788 DejaVuSansMono-Oblique.ttf
1472 DejaVuSans-BoldOblique.ttf 1789 DejaVuSans-BoldOblique.ttf
1473 DejaVuSansMono-BoldOblique.ttf 1790 DejaVuSansMono-BoldOblique.ttf
1474 ); 1791 );
1475 1792
1476 CFClient::add_font $_ for @fonts; 1793 CFClient::add_font $_ for @fonts;
1477 1794
1795 CFClient::pango_init;
1796
1478 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1797 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1479 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1798 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1480 1799
1481 $FONT_PROP->make_default; 1800 $FONT_PROP->make_default;
1482} 1801 }
1483 1802
1803# compare mono (ft) vs. rgba (cairo)
1804# ft - 1.8s, cairo 3s, even in alpha-only mode
1805# for my $rgba (0..1) {
1806# my $t1 = Time::HiRes::time;
1807# for (1..1000) {
1808# my $layout = CFClient::Layout->new ($rgba);
1809# $layout->set_text ("hallo" x 100);
1810# $layout->render;
1811# }
1812# my $t2 = Time::HiRes::time;
1813# warn $t2-$t1;
1814# }
1815
1484video_init; 1816 video_init;
1485audio_init; 1817 audio_init;
1818}
1486 1819
1487Event::loop; 1820Event::loop;
1488 1821
1489END { CFClient::SDL_Quit } 1822END { CFClient::SDL_Quit }
1490 1823
1541 1874
1542Typing B<climb> will display a list of commands with I<climb> in their 1875Typing B<climb> will display a list of commands with I<climb> in their
1543name, such as I<ready_skill climbing> and I<use_skill climbing>. 1876name, such as I<ready_skill climbing> and I<use_skill climbing>.
1544 1877
1545You can abbreviate commands by typing only the first character of every 1878You can abbreviate commands by typing only the first character of every
1546word. For example, typing I<iwor> will likely select I<invoke word of 1879word (or even characters within the word - the client will try to make
1547recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli> 1880a good guess, as long as the characters are in order). For example,
1548will likely select I<ready_skill climbing> and I<usl> will give you 1881typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
1549I<use_skill levitation>. 1882will select I<cast create food>. Likewise, I<rscli> will likely select
1883I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
1884
1885You can enter space and other text as arguemnt to the command. For
1886example, C<cfoo waybread> will expand to C<cast create food waybread>.
1550 1887
1551=head2 The map overview 1888=head2 The map overview
1552 1889
1553#TODO# 1890#TODO#
1554 1891

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