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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.225 by root, Wed May 17 16:17:01 2006 UTC vs.
Revision 1.240 by root, Tue May 23 21:14:42 2006 UTC

82our $BUTTONBAR; 82our $BUTTONBAR;
83our $LOGVIEW; 83our $LOGVIEW;
84our $CONSOLE; 84our $CONSOLE;
85our $METASERVER; 85our $METASERVER;
86our $LOGIN_BUTTON; 86our $LOGIN_BUTTON;
87our $QUIT_DIALOG;
87 88
88our $FLOORBOX; 89our $FLOORBOX;
89our $GAUGES; 90our $GAUGES;
90our $STATWIDS; 91our $STATWIDS;
91 92
105our $INVR; 106our $INVR;
106our $INVR_LBL; 107our $INVR_LBL;
107our $OPENCONT; 108our $OPENCONT;
108 109
109sub status { 110sub status {
110 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]); 111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
111} 112}
112 113
113sub debug { 114sub debug {
114 $DEBUG_STATUS->set_text ($_[0]); 115 $DEBUG_STATUS->set_text ($_[0]);
115 my ($w, $h) = $DEBUG_STATUS->size_request; 116 my ($w, $h) = $DEBUG_STATUS->size_request;
209 } 210 }
210 ); 211 );
211 212
212 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); 213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
213 $table->add (1, $row++, new CFClient::UI::Slider 214 $table->add (1, $row++, new CFClient::UI::Slider
214 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05], 215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
215 tooltip => "Enlarge or shrink the displayed map", 216 tooltip => "Enlarge or shrink the displayed map",
216 connect_changed => sub { 217 connect_changed => sub {
217 my ($self, $value) = @_; 218 my ($self, $value) = @_;
218 $CFG->{map_scale} = $value; 219 $CFG->{map_scale} = 2 ** $value;
219 } 220 }
220 ); 221 );
221 222
222 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
223 $table->add (1, $row++, new CFClient::UI::CheckBox 224 $table->add (1, $row++, new CFClient::UI::CheckBox
400 (my $hb = new CFClient::UI::HBox), 401 (my $hb = new CFClient::UI::HBox),
401 ], 402 ],
402 ); 403 );
403 404
404 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 405 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
405 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); 406 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
406 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 407 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
407 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); 408 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
408 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 409 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
409 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); 410 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
410 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 411 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
411 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); 412 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
412 413
413 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 414 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
414 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); 415 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
415 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 416 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
416 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 417 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
417 418
418 $GAUGES = { 419 $GAUGES = {
419 exp => $exp, win => $win, range => $rng, 420 exp => $exp, win => $win, range => $rng,
420 food => $fg, mana => $mg, hp => $hg, grace => $gg 421 food => $fg, mana => $mg, hp => $hg, grace => $gg
421 }; 422 };
427 428
428sub make_stats_window { 429sub make_stats_window {
429 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats"; 430 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
430 431
431 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); 432 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
432 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 433 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 436 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
437 can_hover => 1, can_events => 1,
438 tooltip => "The map you are currently on (if supported by the server).");
434 439
435 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 440 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
436
437 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 441 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
438 442
439 my $black = [0, 0, 0]; 443 my $black = [0, 0, 0];
440 444
441 for ( 445 for (
442 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], 446 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
443 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], 447 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
444 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], 448 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
445 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], 449 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
446 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], 450 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
447 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], 451 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
448 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], 452 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
449 453
450 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 454 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
451 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 455 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
452 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 456 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
453 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 457 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
454 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 458 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
455 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 459 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
456 ) { 460 ) {
457 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 461 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
458 462
459 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label 463 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
460 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); 464 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
466 470
467 my $row = 0; 471 my $row = 0;
468 my $col = 0; 472 my $col = 0;
469 473
470 my %resist_names = ( 474 my %resist_names = (
471 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 475 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
472 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 476 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
473 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 477 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
474 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 478 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
475 depl => "Depletion (some monsters and other effects can cause stats depletion)", 479 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
476 magic => "Magic (resistance to magic spells like magic missile or similar)", 480 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
477 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 481 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
478 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 482 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
479 pois => "Poison (resistance to getting poisoned)", 483 pois => "<b>Poison</b> (resistance to getting poisoned)",
480 para => "Paralysation (this resistance affects the chance you get paralysed)", 484 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
481 deat => "Death (resistance against death spells)", 485 deat => "<b>Death</b> (resistance against death spells)",
482 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 486 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
483 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 487 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
484 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 488 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
485 tund => "Turn undead", 489 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
486 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 490 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
487 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 491 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
488 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 492 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
489 ); 493 );
490 for (qw/slow holyw conf fire depl magic 494 for (qw/slow holyw conf fire depl magic
491 drain acid pois para deat phys 495 drain acid pois para deat phys
492 blind fear tund elec cold ghit/) 496 blind fear tund elec cold ghit/)
493 { 497 {
750 754
751 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 755 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
752 }, 756 },
753 ); 757 );
754 758
759 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
760 $table->add (1, 8, new CFClient::UI::Entry
761 text => $CFG->{output_count},
762 tooltip => "Should be set to 1 unless you know what you are doing",
763 connect_changed => sub { $CFG->{output_count} = $_[1] },
764 );
765
766 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
767 $table->add (1, 9, new CFClient::UI::Entry
768 text => $CFG->{output_sync},
769 tooltip => "Should be set to 1 unless you know what you are doing",
770 connect_changed => sub { $CFG->{output_sync} = $_[1] },
771 );
772
755 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button 773 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
756 expand => 1, 774 expand => 1,
757 align => 0, 775 align => 0,
758 text => "Login", 776 text => "Login",
759 connect_activate => sub { 777 connect_activate => sub {
760 $CONN ? stop_game 778 $CONN ? stop_game
767 785
768sub message_window { 786sub message_window {
769 my $window = new CFClient::UI::FancyFrame 787 my $window = new CFClient::UI::FancyFrame
770 title => "Messages", 788 title => "Messages",
771 border_bg => [1, 1, 1, 1], 789 border_bg => [1, 1, 1, 1],
772 bg => [0, 0, 0, 0.5], 790 bg => [0, 0, 0, 0.75],
773 user_w => int $::WIDTH / 3, 791 user_w => int $::WIDTH / 3,
774 user_h => int $::HEIGHT / 5, 792 user_h => int $::HEIGHT / 5,
775 child => (my $vbox = new CFClient::UI::VBox); 793 child => (my $vbox = new CFClient::UI::VBox);
776 794
777 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 795 $vbox->add ($LOGVIEW);
778 expand => 1,
779 font => $FONT_FIXED,
780 fontsize => $::CFG->{log_fontsize},
781 );
782 796
783 $vbox->add (my $input = new CFClient::UI::Entry 797 $vbox->add (my $input = new CFClient::UI::Entry
798 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
799 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
800 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
801 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
784 connect_focus_in => sub { 802 connect_focus_in => sub {
785 my ($input, $prev_focus) = @_; 803 my ($input, $prev_focus) = @_;
786 804
787 delete $input->{refocus_map}; 805 delete $input->{refocus_map};
788 806
817 }; 835 };
818 836
819 $window 837 $window
820} 838}
821 839
840sub open_quit_dialog {
841 unless ($QUIT_DIALOG) {
842
843 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
844
845 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
846
847 $vb->add (new CFClient::UI::Label
848 text => "You should find a savebed and apply it first!",
849 max_w => $WIDTH * 0.25
850 );
851 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
852 $hb->add (new CFClient::UI::Button
853 text => "Ok",
854 connect_activate => sub { $QUIT_DIALOG->hide },
855 expand => 1
856 );
857 $hb->add (new CFClient::UI::Button
858 text => "Quit anyway",
859 connect_activate => sub { exit 1 },
860 expand => 1
861 );
862 $hb->add (new CFClient::UI::Label "You should find a savebed and apply it first!");
863
864 $QUIT_DIALOG->show_centered;
865 } else {
866 $QUIT_DIALOG->show_centered;
867 }
868}
869
822sub make_inventory_window { 870sub make_inventory_window {
823 my $invwin = new CFClient::UI::FancyFrame 871 my $invwin = new CFClient::UI::FancyFrame
824 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory"; 872 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
825 873
826 $invwin->add (my $hb = new CFClient::UI::HBox); 874 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
827 875
828 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1); 876 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
829 $vb1->add (my $lbl = new CFClient::UI::Label); 877 $vb1->add (my $lbl = new CFClient::UI::Label);
830 $lbl->set_text ("Player"); 878 $lbl->set_text ("Player");
831 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1); 879 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
851 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 899 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
852 $FULLSCREEN = $CFG->{fullscreen}; 900 $FULLSCREEN = $CFG->{fullscreen};
853 $FAST = $CFG->{fast}; 901 $FAST = $CFG->{fast};
854 902
855 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 903 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
856 or die "SDL_SetVideoMode failed!\n"; 904 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
857 905
858 $SDL_ACTIVE = 1; 906 $SDL_ACTIVE = 1;
859 $LAST_REFRESH = time - 0.01; 907 $LAST_REFRESH = time - 0.01;
860 908
861 CFClient::gl_init; 909 CFClient::gl_init;
882 )->show; 930 )->show;
883 931
884 CFClient::UI::FancyFrame->new ( 932 CFClient::UI::FancyFrame->new (
885 border_bg => [1, 1, 1, 192/255], 933 border_bg => [1, 1, 1, 192/255],
886 bg => [1, 1, 1, 0], 934 bg => [1, 1, 1, 0],
887 child => ($MAPMAP = new CFClient::MapWidget::MapMap), 935 child => ($MAPMAP = new CFClient::MapWidget::MapMap
936 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
937 ),
888 )->show; 938 )->show;
889 939
890 $MAPWIDGET = new CFClient::MapWidget; 940 $MAPWIDGET = new CFClient::MapWidget;
891 $MAPWIDGET->connect (activate_console => sub { 941 $MAPWIDGET->connect (activate_console => sub {
892 my ($mapwidget, $preset) = @_; 942 my ($mapwidget, $preset) = @_;
901 } 951 }
902 }); 952 });
903 $MAPWIDGET->show; 953 $MAPWIDGET->show;
904 $MAPWIDGET->focus_in; 954 $MAPWIDGET->focus_in;
905 955
956 $LOGVIEW = new CFClient::UI::TextView
957 expand => 1,
958 font => $FONT_FIXED,
959 fontsize => $::CFG->{log_fontsize},
960 can_hover => 1,
961 can_events => 1,
962 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
963 ;
964
906 $BUTTONBAR = new CFClient::UI::HBox; 965 $BUTTONBAR = new CFClient::UI::HBox;
907 966
908 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 967 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
968 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
909 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 969 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
970 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
910 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 971 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
972 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
911 973
912 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 974 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
913 975
914 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 976 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
977 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
915 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window); 978 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
979 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
916 980
917 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 981 $BUTTONBAR->add (new CFClient::UI::Button
982 text => "Save Config",
983 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
984 connect_activate => sub {
918 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 985 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
919 status "Configuration Saved"; 986 status "Configuration Saved";
987 },
920 }); 988 );
989
990 $BUTTONBAR->add (new CFClient::UI::Button
991 text => "Quit",
992 tooltip => "Terminates the program",
993 connect_activate => sub {
994 if ($CONN) {
995 open_quit_dialog
996 } else {
997 exit 1
998 }
999 },
1000 );
921 1001
922 $BUTTONBAR->show; 1002 $BUTTONBAR->show;
923 1003
924 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 1004 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
925 1005
941my $bgmusic;#TODO#hack#d# 1021my $bgmusic;#TODO#hack#d#
942 1022
943sub audio_channel_finished { 1023sub audio_channel_finished {
944 my ($channel) = @_; 1024 my ($channel) = @_;
945 1025
946 warn "channel $channel finished\n";#d# 1026 #warn "channel $channel finished\n";#d#
947} 1027}
948 1028
949sub audio_music_finished { 1029sub audio_music_finished {
950 return unless $CFG->{bgm_enable}; 1030 return unless $CFG->{bgm_enable};
951 1031
958 1038
959sub audio_init { 1039sub audio_init {
960 if ($CFG->{audio_enable}) { 1040 if ($CFG->{audio_enable}) {
961 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { 1041 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
962 $SDL_MIXER = !CFClient::Mix_OpenAudio; 1042 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1043
1044 unless ($SDL_MIXER) {
1045 status "Unable to open sound device: there will be no sound";
1046 return;
1047 }
1048
963 CFClient::Mix_AllocateChannels 8; 1049 CFClient::Mix_AllocateChannels 8;
964 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1050 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
965 1051
966 audio_music_finished; 1052 audio_music_finished;
967 1053
995my %animate_object; 1081my %animate_object;
996my $animate_timer; 1082my $animate_timer;
997 1083
998my $fps = 9; 1084my $fps = 9;
999 1085
1086my %demo;#d#
1087
1000sub force_refresh { 1088sub force_refresh {
1001 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 1089 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
1002 debug sprintf "%3.2f", $fps; 1090 debug sprintf "%3.2f", $fps;
1003 1091
1004 $CFClient::UI::ROOT->draw; 1092 $CFClient::UI::ROOT->draw;
1005 CFClient::SDL_GL_SwapBuffers;
1006 1093
1007 $WANT_REFRESH = 0; 1094 $WANT_REFRESH = 0;
1008 $CAN_REFRESH = 0; 1095 $CAN_REFRESH = 0;
1009 $LAST_REFRESH = $NOW; 1096 $LAST_REFRESH = $NOW;
1097
10980 && do {
1099 # some weird model-drawing code, just a joke right now
1100 use CFClient::OpenGL;
1101
1102 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1103 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1104 $demo{r} ||= do {
1105 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1106 $mod->{v} = pack "f*", @{$mod->{v}};
1107 $_ = [scalar @$_, pack "S!*", @$_]
1108 for values %{$mod->{g}};
1109 $mod
1110 };
1111
1112 my $r = $demo{r} or die;
1113
1114 glDepthMask 1;
1115 glClear GL_DEPTH_BUFFER_BIT;
1116 glEnable GL_TEXTURE_2D;
1117 glEnable GL_DEPTH_TEST;
1118 glEnable GL_CULL_FACE;
1119 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1120
1121 glMatrixMode GL_PROJECTION;
1122 glLoadIdentity;
1123 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1124 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1125 glMatrixMode GL_MODELVIEW;
1126 glLoadIdentity;
1127
1128 glPushMatrix;
1129 glTranslate 0, 0, -800;
1130 glScale 1, -1, 1;
1131 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1132 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1133 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1134 glScale 50, 50, 50;
1135
1136 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1137 while (my ($k, $v) = each %{$r->{g}}) {
1138 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1139 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1140 }
1141
1142 glPopMatrix;
1143
1144 glShadeModel GL_FLAT;
1145 glDisable GL_DEPTH_TEST;
1146 glDisable GL_TEXTURE_2D;
1147 glDepthMask 0;
1148
1149 $WANT_REFRESH++;
1150};
1151
1152 CFClient::SDL_GL_SwapBuffers;
1010} 1153}
1011 1154
1012my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1155my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
1013 $NOW = time; 1156 $NOW = time;
1014 1157
1036 my ($widget) = @_; 1179 my ($widget) = @_;
1037 delete $animate_object{$widget}; 1180 delete $animate_object{$widget};
1038} 1181}
1039 1182
1040@conn::ISA = Crossfire::Protocol::; 1183@conn::ISA = Crossfire::Protocol::;
1184
1185sub conn::new {
1186 my $class = shift;
1187
1188 my $self = $class->Crossfire::Protocol::new (@_);
1189
1190 $MAPWIDGET->clr_commands;
1191
1192 my $parser = new Pod::POM;
1193 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1194
1195 for my $head2 ($pod->head2) {
1196 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1197 or next;
1198
1199 my $cmd = $1;
1200 my @args = split /\|/, $2;
1201 @args = (".*") unless @args;
1202
1203 my $text = CFClient::pod_to_pango $head2->content;
1204
1205 for my $arg (@args) {
1206 $arg = $arg eq ".*" ? "" : " $arg";
1207
1208 $MAPWIDGET->add_command ("$cmd$arg", $text);
1209 }
1210 }
1211
1212 $self->{noface} = new_from_file CFClient::Texture
1213 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1214
1215 $self
1216}
1041 1217
1042sub conn::stats_update { 1218sub conn::stats_update {
1043 my ($self, $stats) = @_; 1219 my ($self, $stats) = @_;
1044 1220
1045 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) { 1221 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1110 $self->set_texture ($id => $data); 1286 $self->set_texture ($id => $data);
1111 } 1287 }
1112 } 1288 }
1113} 1289}
1114 1290
1291# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1292# (server resource,s latency, bandwidth), so this hack is warranted.
1293# the right fix is to make real tiled maps with an overview file
1294sub conn::send_mapinfo {
1295 my ($self, $data, $cb) = @_;
1296
1297 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1298 my ($wx, $wy) = ($1, $2);
1299
1300 if ($data =~ /^spatial ([1-4]+)$/) {
1301 my @dx = (0, 0, 1, 0, -1);
1302 my @dy = (0, -1, 0, 1, 0);
1303 my ($dx, $dy);
1304
1305 for (split //, $1) {
1306 $dx += $dx[$_];
1307 $dy += $dy[$_];
1308 }
1309
1310 $cb->(spatial => 15,
1311 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1312 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1313 50, 50,
1314 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1315 );
1316
1317 return;
1318 }
1319 }
1320
1321 $self->SUPER::send_mapinfo ($data, $cb);
1322}
1323
1115# this method does a "flood fill" into every tile direction 1324# this method does a "flood fill" into every tile direction
1116# it assumes that tiles are arranged in a rectangular grid, 1325# it assumes that tiles are arranged in a rectangular grid,
1117# i.e. a map is the same as the left of the right map etc. 1326# i.e. a map is the same as the left of the right map etc.
1118# failure to comply are harmless and result in display errors 1327# failure to comply are harmless and result in display errors
1119# at worst. 1328# at worst.
1120sub conn::flood_fill { 1329sub conn::flood_fill {
1121 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1330 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1122 1331
1123 # the server does not allow map paths > 6 1332 # the server does not allow map paths > 6
1124 return if 7 <= length $path; 1333 return if 7 <= length $path;
1125 1334
1126 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1335 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1127 1336
1128 for ( 1337 for (
1129 [1, 0, -1], 1338 [1, 3, 0, -1],
1130 [2, 1, 0], 1339 [2, 4, 1, 0],
1131 [3, 0, 1], 1340 [3, 1, 0, 1],
1132 [4, -1, 0], 1341 [4, 2, -1, 0],
1133 ) { 1342 ) {
1134 my ($tile, $dx, $dy) = @$_; 1343 my ($tile, $tile2, $dx, $dy) = @$_;
1344
1345 next if $block & (1 << $tile);
1346 my $block = $block | (1 << $tile2);
1135 1347
1136 my $gx = $gx + $dx; 1348 my $gx = $gx + $dx;
1137 my $gy = $gy + $dy; 1349 my $gy = $gy + $dy;
1138 1350
1139 next unless $flags & (1 << ($tile - 1)); 1351 next unless $flags & (1 << ($tile - 1));
1141 1353
1142 my $neigh = $self->{neigh_map}{$hash} ||= []; 1354 my $neigh = $self->{neigh_map}{$hash} ||= [];
1143 if (my $info = $neigh->[$tile]) { 1355 if (my $info = $neigh->[$tile]) {
1144 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1356 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1145 1357
1146 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1358 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1147 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1359 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1148 1360
1149 } else { 1361 } else {
1150 $self->send_mapinfo ("spatial $path$tile", sub { 1362 $self->send_mapinfo ("spatial $path$tile", sub {
1151 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1363 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1152 1364
1153 return if $mode ne "spatial"; 1365 return if $mode ne "spatial";
1154 1366
1155 $x += $MAP->ox; 1367 $x += $MAP->ox;
1156 $y += $MAP->oy; 1368 $y += $MAP->oy;
1157 1369
1158 $self->load_map ($hash, $x, $y) 1370 $self->load_map ($hash, $x, $y)
1159 unless $self->{neigh_map}{$hash}[5]++;#d# 1371 unless $self->{neigh_map}{$hash}[5]++;#d#
1160 1372
1161 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1373 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1162 1374
1163 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1375 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1164 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1376 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1165 }); 1377 });
1166 } 1378 }
1167 } 1379 }
1168} 1380}
1181 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1393 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1182 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1394 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1183 ]; 1395 ];
1184 1396
1185 delete $self->{neigh_grid}; 1397 delete $self->{neigh_grid};
1186 $self->flood_fill (0, 0, "", $hash, $flags);
1187 1398
1188 $x += $ox; 1399 $x += $ox;
1189 $y += $oy; 1400 $y += $oy;
1190 1401
1191 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1402 $self->{map_info} = [$hash, $x, $y, $w, $h];
1192 1403
1193 my $map = $self->{map_info}[0];
1194 $map =~ s/^.*?\/([^\/]+)$/\1/; 1404 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1195 $STATWIDS->{map}->set_text ("Map: " . $map); 1405 $STATWIDS->{map}->set_text ("Map: " . $map);
1196 1406
1197 $self->load_map ($hash, $x, $y); 1407 $self->load_map ($hash, $x, $y);
1408 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1198} 1409}
1199 1410
1200sub conn::face_find { 1411sub conn::face_find {
1201 my ($self, $facenum, $face) = @_; 1412 my ($self, $facenum, $face) = @_;
1202 1413
1204 1415
1205 my $id = $FACEMAP->get ($hash); 1416 my $id = $FACEMAP->get ($hash);
1206 1417
1207 unless ($id) { 1418 unless ($id) {
1208 # create new id for face 1419 # create new id for face
1209 # i love transactions 1420 # I love transactions
1210 for (1..100) { 1421 for (1..100) {
1211 my $txn = $CFClient::DB_ENV->txn_begin; 1422 my $txn = $CFClient::DB_ENV->txn_begin;
1212 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); 1423 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1213 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { 1424 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1214 $id++; 1425 $id = ($id || 16) + 1;
1215 if ($FACEMAP->put (id => $id) == 0 1426 if ($FACEMAP->put (id => $id) == 0
1216 && $FACEMAP->put ($hash => $id) == 0) { 1427 && $FACEMAP->put ($hash => $id) == 0) {
1217 $txn->txn_commit; 1428 $txn->txn_commit;
1218 1429
1219 goto gotid; 1430 goto gotid;
1227 1438
1228gotid: 1439gotid:
1229 $face->{id} = $id; 1440 $face->{id} = $id;
1230 $MAP->set_face ($facenum => $id); 1441 $MAP->set_face ($facenum => $id);
1231 $self->{faceid}[$facenum] = $id;#d# 1442 $self->{faceid}[$facenum] = $id;#d#
1443
1232 $TILECACHE->get ($id) 1444 $TILECACHE->get ($id) || do {
1445 my $tex = $self->{noface};
1446 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1447 undef
1448 };
1233} 1449}
1234 1450
1235sub conn::face_update { 1451sub conn::face_update {
1236 my ($self, $facenum, $face) = @_; 1452 my ($self, $facenum, $face) = @_;
1237 1453
1330 ); 1546 );
1331 1547
1332 $entry->focus_in; 1548 $entry->focus_in;
1333 } 1549 }
1334 1550
1335 $dialog->show; 1551 $dialog->show_centered;
1336} 1552}
1337 1553
1338sub conn::drawinfo { 1554sub conn::drawinfo {
1339 my ($self, $color, $text) = @_; 1555 my ($self, $color, $text) = @_;
1340 1556
1391} 1607}
1392 1608
1393sub conn::addme_success { 1609sub conn::addme_success {
1394 my ($self) = @_; 1610 my ($self) = @_;
1395 1611
1396 $MAPWIDGET->clr_commands; 1612 $self->send ("command output-sync $CFG->{output_sync}");
1613 $self->send ("command output-count $CFG->{output_count}");
1614
1615 my $parser = new Pod::POM;
1616 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1617
1618 my %skill_tooltip;
1619
1620 for my $head2 ($pod->head2) {
1621 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1622 }
1397 1623
1398 for my $skill (values %{$self->{skill_info}}) { 1624 for my $skill (values %{$self->{skill_info}}) {
1399 $MAPWIDGET->add_command ("ready_skill $skill", CFClient::UI::Label::escape "Ready the skill '$skill'"); 1625 $MAPWIDGET->add_command ("ready_skill $skill",
1400 $MAPWIDGET->add_command ("use_skill $skill", CFClient::UI::Label::escape "Immediately use the skill '$skill'"); 1626 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1401 } 1627 . $skill_tooltip{$skill});
1402 1628 $MAPWIDGET->add_command ("use_skill $skill",
1403 $MAPWIDGET->add_command ("petmode defend", "Tell pets to stay close to you and defend you"); 1629 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1404 $MAPWIDGET->add_command ("petmode arena", "Same as petmode sad, but also attack other players"); 1630 . $skill_tooltip{$skill});
1405 $MAPWIDGET->add_command ("petmode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1406 $MAPWIDGET->add_command ("killpets", "Kill your pets");
1407 $MAPWIDGET->add_command ("chat", "chat TEXT\nChat with all other players");
1408 $MAPWIDGET->add_command ("shout", "shout TEXT\nShout loudly, used for emergencies");
1409 $MAPWIDGET->add_command ("tell", "tell USERNAME TEXT\nPrivately tell a specific player");
1410
1411 my $parser = new Pod::POM;
1412 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1413
1414 for my $head2 ($pod->head2) {
1415 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1416 or next;
1417
1418 my $cmd = $1;
1419 my @args = split /\|/, $2;
1420 @args = (".*") unless @args;
1421
1422 my $text = CFClient::pod_to_pango $head2->content;
1423
1424 for my $arg (@args) {
1425 $arg = $arg eq ".*" ? "" : " $arg";
1426
1427 $MAPWIDGET->add_command ("$cmd$arg", $text);
1428 }
1429 } 1631 }
1430} 1632}
1431 1633
1432sub conn::eof { 1634sub conn::eof {
1433 $MAPWIDGET->clr_commands; 1635 $MAPWIDGET->clr_commands;
1552 Event::unloop -1; 1754 Event::unloop -1;
1553 }, 1755 },
1554 CFClient::SDL_VIDEORESIZE => sub { 1756 CFClient::SDL_VIDEORESIZE => sub {
1555 }, 1757 },
1556 CFClient::SDL_VIDEOEXPOSE => sub { 1758 CFClient::SDL_VIDEOEXPOSE => sub {
1557 $WANT_REFRESH++; 1759 CFClient::UI::full_refresh;
1558 }, 1760 },
1559 CFClient::SDL_ACTIVEEVENT => sub { 1761 CFClient::SDL_ACTIVEEVENT => sub {
1560# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1762# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1561 }, 1763 },
1562 CFClient::SDL_KEYDOWN => sub { 1764 CFClient::SDL_KEYDOWN => sub {
1598 sdl_mode => 0, 1800 sdl_mode => 0,
1599 width => 640, 1801 width => 640,
1600 height => 480, 1802 height => 480,
1601 fullscreen => 0, 1803 fullscreen => 0,
1602 fast => 0, 1804 fast => 0,
1603 map_scale => 0.5, 1805 map_scale => 1,
1604 fow_enable => 1, 1806 fow_enable => 1,
1605 fow_intensity => 0.45, 1807 fow_intensity => 0.45,
1606 fow_smooth => 0, 1808 fow_smooth => 0,
1607 gui_fontsize => 1, 1809 gui_fontsize => 1,
1608 log_fontsize => 1, 1810 log_fontsize => 1,
1613 host => "crossfire.schmorp.de", 1815 host => "crossfire.schmorp.de",
1614 say_command => 'say', 1816 say_command => 'say',
1615 audio_enable => 1, 1817 audio_enable => 1,
1616 bgm_enable => 1, 1818 bgm_enable => 1,
1617 bgm_volume => 0.25, 1819 bgm_volume => 0.25,
1820 output_sync => 1,
1821 output_count => 1,
1618 ); 1822 );
1619 1823
1620 while (my ($k, $v) = each %DEF_CFG) { 1824 while (my ($k, $v) = each %DEF_CFG) {
1621 $CFG->{$k} = $v unless exists $CFG->{$k}; 1825 $CFG->{$k} = $v unless exists $CFG->{$k};
1622 } 1826 }
1727 1931
1728Typing B<climb> will display a list of commands with I<climb> in their 1932Typing B<climb> will display a list of commands with I<climb> in their
1729name, such as I<ready_skill climbing> and I<use_skill climbing>. 1933name, such as I<ready_skill climbing> and I<use_skill climbing>.
1730 1934
1731You can abbreviate commands by typing only the first character of every 1935You can abbreviate commands by typing only the first character of every
1732word. For example, typing I<iwor> will likely select I<invoke word of 1936word (or even characters within the word - the client will try to make
1733recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli> 1937a good guess, as long as the characters are in order). For example,
1734will likely select I<ready_skill climbing> and I<usl> will give you 1938typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
1735I<use_skill levitation>. 1939will select I<cast create food>. Likewise, I<rscli> will likely select
1940I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
1941
1942You can enter space and other text as arguemnt to the command. For
1943example, C<cfoo waybread> will expand to C<cast create food waybread>.
1736 1944
1737=head2 The map overview 1945=head2 The map overview
1738 1946
1739#TODO# 1947#TODO#
1740 1948

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