--- deliantra/Deliantra-Client/bin/pclient 2006/04/28 05:17:24 1.191
+++ deliantra/Deliantra-Client/bin/pclient 2006/05/22 02:23:10 1.235
@@ -3,6 +3,7 @@
use strict;
use utf8;
+# do things only needed for single-binary version (par)
BEGIN {
if (%PAR::LibCache) {
@INC = grep ref, @INC; # weed out all paths except pars loader refs
@@ -15,18 +16,18 @@
}
}
- unshift @INC, $ENV{PAR_TEMP};
+ # TODO: pango-rc file, anybody?
- if ($^O eq "MSWin32") {
- $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
- }
+ unshift @INC, $ENV{PAR_TEMP};
}
}
# need to do it again because that pile of garbage called PAR nukes it before main
-unshift @INC, $ENV{PAR_TEMP};
+unshift @INC, $ENV{PAR_TEMP}
+ if %PAR::LibCache;
use Time::HiRes 'time';
+use Pod::POM;
use Event;
use Crossfire;
@@ -39,6 +40,7 @@
use CFClient::MapWidget;
$Event::DIED = sub {
+ # TODO: display dialog box or so
CFClient::error $_[1];
};
@@ -62,6 +64,9 @@
our $CONN;
our $FAST; # fast, low-quality mode, possibly useful for software-rendering
+our $WANT_REFRESH;
+our $CAN_REFRESH;
+
our @SDL_MODES;
our $WIDTH;
our $HEIGHT;
@@ -78,6 +83,7 @@
our $LOGVIEW;
our $CONSOLE;
our $METASERVER;
+our $LOGIN_BUTTON;
our $FLOORBOX;
our $GAUGES;
@@ -91,20 +97,23 @@
our %AUDIO_CHUNKS; # audio files
our $ALT_ENTER_MESSAGE;
-our $STATUS_LINE;
+our $STATUSBOX;
our $DEBUG_STATUS;
our $INVWIN;
our $INV;
+our $INVR;
+our $INVR_LBL;
+our $OPENCONT;
sub status {
- $STATUS_LINE->set_text ($_[0]);
- $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
+ $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
}
sub debug {
$DEBUG_STATUS->set_text ($_[0]);
- $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h});
+ my ($w, $h) = $DEBUG_STATUS->size_request;
+ $DEBUG_STATUS->move ($WIDTH - $w, 0);
}
sub start_game {
@@ -113,27 +122,49 @@
my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
$MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
-
$MAP = new CFClient::Map $mapsize, $mapsize;
my ($host, $port) = split /:/, $CFG->{host};
- $CONN = new conn
- host => $host,
- port => $port || 13327,
- user => $CFG->{user},
- pass => $CFG->{password},
- mapw => $mapsize,
- maph => $mapsize,
- ;
+ $CONN = eval {
+ new conn
+ host => $host,
+ port => $port || 13327,
+ user => $CFG->{user},
+ pass => $CFG->{password},
+ mapw => $mapsize,
+ maph => $mapsize,
+ ;
+ };
+
+ if ($CONN) {
+ CFClient::lowdelay fileno $CONN->{fh};
+
+ $LOGIN_BUTTON->set_text ("Logout");
+ status "login successful";
- status "login successful";
+ $BUTTONBAR->{children}[1]->emit ("activate")
+ if $BUTTONBAR->{children}[1]->{state};
- CFClient::lowdelay fileno $CONN->{fh};
+ } else {
+ status "unable to connect";
+ stop_game();
+ }
}
sub stop_game {
- undef $CONN;
+ return unless $CONN;
+
+ status "connection closed";
+ $LOGIN_BUTTON->set_text ("Login");
+ $CONN->destroy;
+ $CONN = 0; # false, does not autovivify
+
+ $BUTTONBAR->{children}[1]->emit ("activate")
+ unless $BUTTONBAR->{children}[1]->{state};
+
+ undef $MAPCACHE;
+ undef $MAP;
}
sub client_setup {
@@ -145,7 +176,7 @@
$table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
$table->add (1, 0, my $hbox = new CFClient::UI::HBox);
- $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
+ $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
$hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
$mode_slider->connect (changed => sub {
@@ -180,11 +211,11 @@
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
$table->add (1, $row++, new CFClient::UI::Slider
- range => [$CFG->{map_scale}, 0.25, 2, 0.05],
+ range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05],
tooltip => "Enlarge or shrink the displayed map",
connect_changed => sub {
my ($self, $value) = @_;
- $CFG->{map_scale} = 0.05 * int $value / 0.05;
+ $CFG->{map_scale} = $value;
}
);
@@ -221,30 +252,25 @@
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
$table->add (1, $row++, new CFClient::UI::Slider
- range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
+ range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
tooltip => "The font size used by most GUI elements",
- connect_changed => sub {
- $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
-# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
- }
+ connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
$table->add (1, $row++, new CFClient::UI::Slider
- range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
+ range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
tooltip => "The font size used by the server log window only",
- connect_changed => sub {
- $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
- }
+ connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
$table->add (1, $row++, new CFClient::UI::Slider
- range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
+ range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
tooltip => "The font size used by the statistics window only",
connect_changed => sub {
- $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
+ $CFG->{stat_fontsize} = $_[1];
&set_stats_window_fontsize;
}
);
@@ -255,18 +281,16 @@
tooltip => "Adjust the size of the stats gauges at the bottom right",
connect_changed => sub {
$CFG->{gauge_size} = $_[1];
- my $h = int $HEIGHT * $CFG->{gauge_size};
- $GAUGES->{win}->set_size ($WIDTH, $h);
- $GAUGES->{win}->move (0, $HEIGHT - $h);
+ $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
$table->add (1, $row++, new CFClient::UI::Slider
- range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
+ range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
tooltip => "Adjusts the fontsize of the gauges at the bottom right",
connect_changed => sub {
- $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
+ $CFG->{gauge_fontsize} = $_[1];
&set_gauge_window_fontsize;
}
);
@@ -350,16 +374,21 @@
}
sub make_gauge_window {
- my $gh = int ($HEIGHT * $CFG->{gauge_size});
-# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
+ my $gh = int $HEIGHT * $CFG->{gauge_size};
my $win = new CFClient::UI::Frame (
- y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
+ req_y => -1,
+ user_w => $WIDTH,
+ user_h => $gh,
);
+
$win->add (my $hbox = new CFClient::UI::HBox
children => [
(new CFClient::UI::HBox expand => 1),
- ($FLOORBOX = new CFClient::UI::VBox),
+ (new CFClient::UI::VBox children => [
+ (new CFClient::UI::Empty expand => 1),
+ (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
+ ]),
(my $vbox = new CFClient::UI::VBox),
],
);
@@ -439,24 +468,24 @@
my $col = 0;
my %resist_names = (
- slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
- holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
- conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
- fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
- depl => "Depletion (some monsters and other effects can cause stats depletion)",
- magic => "Magic (resistance to magic spells like magic missile or similar)",
- drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
- acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
- pois => "Poison (resistance to getting poisoned)",
- para => "Paralysation (this resistance affects the chance you get paralysed)",
- deat => "Death (resistance against death spells)",
- phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
- blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
- fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
- tund => "Turn undead",
- elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
- cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
- ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
+ slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
+ holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
+ conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
+ fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
+ depl => "Depletion (some monsters and other effects can cause stats depletion)",
+ magic => "Magic (resistance to magic spells like magic missile or similar)",
+ drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
+ acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
+ pois => "Poison (resistance to getting poisoned)",
+ para => "Paralysation (this resistance affects the chance you get paralysed)",
+ deat => "Death (resistance against death spells)",
+ phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
+ blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
+ fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
+ tund => "Turn undead (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
+ elec => "Electricity (resistance against electricity, spells like large lightning, small lightning, ...)",
+ cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
+ ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
);
for (qw/slow holyw conf fire depl magic
drain acid pois para deat phys
@@ -567,7 +596,7 @@
sub metaserver_dialog {
my $dialog = new CFClient::UI::FancyFrame
- title => "Metaserver",
+ title => "Server List",
child => (my $vbox = new CFClient::UI::VBox);
$vbox->add ($dialog->{table} = new CFClient::UI::Table);
@@ -646,7 +675,8 @@
(new CFClient::UI::Empty expand => 1),
]);
- $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
+ $table->add ($_ + 1, $y, new CFClient::UI::Label
+ ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
for 0 .. $#$m;
}
}
@@ -679,9 +709,9 @@
$vbox->add (new CFClient::UI::Flopper
expand => 1,
- text => "Metaserver",
+ text => "Server List",
other => $METASERVER,
- tooltip => "Show a list of avaible crossfire servers",
+ tooltip => "Show a list of available crossfire servers",
connect_open => sub {
update_metaserver $HOST;
}
@@ -712,7 +742,7 @@
$table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
$table->add (1, 7, new CFClient::UI::Slider
req_w => 100,
- range => [$CFG->{mapsize}, 10, 100 + 1, 1],
+ range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
tooltip => "This is the size of the portion of the map update the server sends you. "
."If you set this to a high value you will be able to see further for example.",
connect_changed => sub {
@@ -722,9 +752,29 @@
},
);
- $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
- start_game;
- });
+ $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
+ $table->add (1, 8, new CFClient::UI::Entry
+ text => $CFG->{output_count},
+ tooltip => "Should be set to 1 unless you know what you are doing",
+ connect_changed => sub { $CFG->{output_count} = $_[1] },
+ );
+
+ $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
+ $table->add (1, 9, new CFClient::UI::Entry
+ text => $CFG->{output_sync},
+ tooltip => "Should be set to 1 unless you know what you are doing",
+ connect_changed => sub { $CFG->{output_sync} = $_[1] },
+ );
+
+ $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
+ expand => 1,
+ align => 0,
+ text => "Login",
+ connect_activate => sub {
+ $CONN ? stop_game
+ : start_game;
+ },
+ );
$dialog
}
@@ -738,11 +788,7 @@
user_h => int $::HEIGHT / 5,
child => (my $vbox = new CFClient::UI::VBox);
- $vbox->add ($LOGVIEW = new CFClient::UI::TextView
- expand => 1,
- font => $FONT_FIXED,
- fontsize => $::CFG->{log_fontsize},
- );
+ $vbox->add ($LOGVIEW);
$vbox->add (my $input = new CFClient::UI::Entry
connect_focus_in => sub {
@@ -784,11 +830,21 @@
}
sub make_inventory_window {
- my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
- $invwin->add (my $hb = new CFClient::UI::HBox);
- $hb->add ($INV = new CFClient::UI::Inventory expand => 1);
- $hb->add (my $rng = new CFClient::UI::Slider vertical => 1);
- $INV->set_range ($rng);
+ my $invwin = new CFClient::UI::FancyFrame
+ user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory";
+
+ $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
+
+ $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
+ $vb1->add (my $lbl = new CFClient::UI::Label);
+ $lbl->set_text ("Player");
+ $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
+
+ $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
+ $vb2->add ($INVR_LBL = new CFClient::UI::Label);
+ $INVR_LBL->set_text ("Floor");
+ $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
+
$invwin
}
@@ -800,90 +856,112 @@
sub video_init {
sdl_init;
+ $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
+
($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
$FULLSCREEN = $CFG->{fullscreen};
$FAST = $CFG->{fast};
CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
- or die "SDL_SetVideoMode failed!\n";
+ or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
$SDL_ACTIVE = 1;
-
$LAST_REFRESH = time - 0.01;
CFClient::gl_init;
$FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
- #############################################################################
+ $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
- $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
- $DEBUG_STATUS->show;
-
- $STATUS_LINE = new CFClient::UI::Label
- padding => 0,
- y => $HEIGHT - $FONTSIZE * 1.8;
- $STATUS_LINE->show;
-
- $ALT_ENTER_MESSAGE = new CFClient::UI::Label
- padding => 0,
- fontsize => 0.8,
- markup => "Use Alt-Enter to toggle fullscreen mode";
- $ALT_ENTER_MESSAGE->show;
- $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
-
- CFClient::UI::FancyFrame->new (
- border_bg => [1, 1, 1, 192/255],
- bg => [1, 1, 1, 0],
- child => ($MAPMAP = new CFClient::MapWidget::MapMap),
- )->show;
-
- $MAPWIDGET = new CFClient::MapWidget;
- $MAPWIDGET->connect (activate_console => sub {
- my ($mapwidget, $preset) = @_;
-
- if ($CONSOLE) {
- $CONSOLE->{input}->{auto_activated} = 1;
- $CONSOLE->{input}->focus_in;
-
- if ($preset && $CONSOLE->{input}->get_text eq '') {
- $CONSOLE->{input}->set_text ($preset);
- }
- }
- });
- $MAPWIDGET->show;
- $MAPWIDGET->focus_in;
-
- $BUTTONBAR = new CFClient::UI::HBox;
+ #############################################################################
- $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
- $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
- $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
-
- $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
- $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
- $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
-
- $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
- CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
- status "Configuration Saved";
- });
+ unless ($DEBUG_STATUS) {
+ # create the widgets
- $BUTTONBAR->show;
+ $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
+ $DEBUG_STATUS->show;
+
+ $STATUSBOX = new CFClient::UI::Statusbox;
+ $STATUSBOX->add ("Use Alt-Enter to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
+
+ (new CFClient::UI::Frame
+ bg => [0, 0, 0, 0.4],
+ req_y => -1,
+ child => $STATUSBOX,
+ )->show;
+
+ CFClient::UI::FancyFrame->new (
+ border_bg => [1, 1, 1, 192/255],
+ bg => [1, 1, 1, 0],
+ child => ($MAPMAP = new CFClient::MapWidget::MapMap),
+ )->show;
+
+ $MAPWIDGET = new CFClient::MapWidget;
+ $MAPWIDGET->connect (activate_console => sub {
+ my ($mapwidget, $preset) = @_;
+
+ if ($CONSOLE) {
+ $CONSOLE->{input}->{auto_activated} = 1;
+ $CONSOLE->{input}->focus_in;
- $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
+ if ($preset && $CONSOLE->{input}->get_text eq '') {
+ $CONSOLE->{input}->set_text ($preset);
+ }
+ }
+ });
+ $MAPWIDGET->show;
+ $MAPWIDGET->focus_in;
+
+ $LOGVIEW = new CFClient::UI::TextView
+ expand => 1,
+ font => $FONT_FIXED,
+ fontsize => $::CFG->{log_fontsize},
+ ;
+
+ $BUTTONBAR = new CFClient::UI::HBox;
+
+ $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
+ $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
+ $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
+
+ make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
+
+ $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
+ $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
+
+ $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
+ CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
+ status "Configuration Saved";
+ });
+
+ $BUTTONBAR->show;
+
+ $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
+
+ # delay till geometry is constant
+ $CFClient::UI::ROOT->on_post_alloc (startup => sub {
+ $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
+ my $widget = $GAUGES->{win};
+ $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
+ });
+ force_refresh ();
+ }
}
sub video_shutdown {
- $CFClient::UI::ROOT->{children} = [];
- undef $CFClient::UI::GRAB;
- undef $CFClient::UI::HOVER;
undef $SDL_ACTIVE;
}
my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
my $bgmusic;#TODO#hack#d#
+sub audio_channel_finished {
+ my ($channel) = @_;
+
+ #warn "channel $channel finished\n";#d#
+}
+
sub audio_music_finished {
return unless $CFG->{bgm_enable};
@@ -896,7 +974,7 @@
sub audio_init {
if ($CFG->{audio_enable}) {
- if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") {
+ if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
$SDL_MIXER = !CFClient::Mix_OpenAudio;
CFClient::Mix_AllocateChannels 8;
CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
@@ -933,23 +1011,75 @@
my %animate_object;
my $animate_timer;
-my $want_refresh;
-my $can_refresh;
-
my $fps = 9;
+my %demo;#d#
+
sub force_refresh {
- $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
+ $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
debug sprintf "%3.2f", $fps;
- $want_refresh = 0;
- $can_refresh = 0;
-
$CFClient::UI::ROOT->draw;
- CFClient::SDL_GL_SwapBuffers;
-
+ $WANT_REFRESH = 0;
+ $CAN_REFRESH = 0;
$LAST_REFRESH = $NOW;
+
+0 && do {
+ # some weird model-drawing code, just a joke right now
+ use CFClient::OpenGL;
+
+ $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
+ $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
+ $demo{r} ||= do {
+ my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
+ $mod->{v} = pack "f*", @{$mod->{v}};
+ $_ = [scalar @$_, pack "S!*", @$_]
+ for values %{$mod->{g}};
+ $mod
+ };
+
+ my $r = $demo{r} or die;
+
+ glDepthMask 1;
+ glClear GL_DEPTH_BUFFER_BIT;
+ glEnable GL_TEXTURE_2D;
+ glEnable GL_DEPTH_TEST;
+ glEnable GL_CULL_FACE;
+ glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
+
+ glMatrixMode GL_PROJECTION;
+ glLoadIdentity;
+ glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
+ #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
+ glMatrixMode GL_MODELVIEW;
+ glLoadIdentity;
+
+ glPushMatrix;
+ glTranslate 0, 0, -800;
+ glScale 1, -1, 1;
+ glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
+ glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
+ glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
+ glScale 50, 50, 50;
+
+ glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
+ while (my ($k, $v) = each %{$r->{g}}) {
+ glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
+ glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
+ }
+
+ glPopMatrix;
+
+ glShadeModel GL_FLAT;
+ glDisable GL_DEPTH_TEST;
+ glDisable GL_TEXTURE_2D;
+ glDepthMask 0;
+
+ $WANT_REFRESH++;
+};
+
+ CFClient::SDL_GL_SwapBuffers;
}
my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
@@ -960,20 +1090,16 @@
if (%animate_object) {
$_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
- $want_refresh++;
+ $WANT_REFRESH++;
}
- if ($want_refresh) {
+ if ($WANT_REFRESH) {
force_refresh;
} else {
- $can_refresh = 1;
+ $CAN_REFRESH = 1;
}
});
-sub refresh {
- $want_refresh++;
-}
-
sub animation_start {
my ($widget) = @_;
$animate_object{$widget} = $widget;
@@ -986,9 +1112,46 @@
@conn::ISA = Crossfire::Protocol::;
+sub conn::new {
+ my $class = shift;
+
+ my $self = $class->Crossfire::Protocol::new (@_);
+
+ $MAPWIDGET->clr_commands;
+
+ my $parser = new Pod::POM;
+ my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
+
+ for my $head2 ($pod->head2) {
+ $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
+ or next;
+
+ my $cmd = $1;
+ my @args = split /\|/, $2;
+ @args = (".*") unless @args;
+
+ my $text = CFClient::pod_to_pango $head2->content;
+
+ for my $arg (@args) {
+ $arg = $arg eq ".*" ? "" : " $arg";
+
+ $MAPWIDGET->add_command ("$cmd$arg", $text);
+ }
+ }
+
+ $self
+}
+
sub conn::stats_update {
my ($self, $stats) = @_;
+ if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
+ my $diff = $exp - $self->{prev_exp};
+ $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
+ if exists $self->{prev_exp} && $diff;
+ $self->{prev_exp} = $exp;
+ }
+
update_stats_window ($stats);
}
@@ -1052,13 +1215,46 @@
}
}
+# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
+# (server resource,s latency, bandwidth), so this hack is warranted.
+# the right fix is to make real tiled maps with an overview file
+sub conn::send_mapinfo {
+ my ($self, $data, $cb) = @_;
+
+ if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
+ my ($wx, $wy) = ($1, $2);
+
+ if ($data =~ /^spatial ([1-4]+)$/) {
+ my @dx = (0, 0, 1, 0, -1);
+ my @dy = (0, -1, 0, 1, 0);
+ my ($dx, $dy);
+
+ for (split //, $1) {
+ $dx += $dx[$_];
+ $dy += $dy[$_];
+ }
+
+ $cb->(spatial => 15,
+ $self->{map_info}[1] - $MAP->ox + $dx * 50,
+ $self->{map_info}[2] - $MAP->oy + $dy * 50,
+ 50, 50,
+ sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
+ );
+
+ return;
+ }
+ }
+
+ $self->SUPER::send_mapinfo ($data, $cb);
+}
+
# this method does a "flood fill" into every tile direction
# it assumes that tiles are arranged in a rectangular grid,
# i.e. a map is the same as the left of the right map etc.
# failure to comply are harmless and result in display errors
# at worst.
sub conn::flood_fill {
- my ($self, $gx, $gy, $path, $hash, $flags) = @_;
+ my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
# the server does not allow map paths > 6
return if 7 <= length $path;
@@ -1066,12 +1262,15 @@
my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
for (
- [1, 0, -1],
- [2, 1, 0],
- [3, 0, 1],
- [4, -1, 0],
+ [1, 3, 0, -1],
+ [2, 4, 1, 0],
+ [3, 1, 0, 1],
+ [4, 2, -1, 0],
) {
- my ($tile, $dx, $dy) = @$_;
+ my ($tile, $tile2, $dx, $dy) = @$_;
+
+ next if $block & (1 << $tile);
+ my $block = $block | (1 << $tile2);
my $gx = $gx + $dx;
my $gy = $gy + $dy;
@@ -1083,7 +1282,7 @@
if (my $info = $neigh->[$tile]) {
my ($flags, $x, $y, $w, $h, $hash) = @$info;
- $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
+ $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
} else {
@@ -1094,13 +1293,13 @@
$x += $MAP->ox;
$y += $MAP->oy;
-
+
$self->load_map ($hash, $x, $y)
unless $self->{neigh_map}{$hash}[5]++;#d#
$neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
- $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
+ $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
});
}
@@ -1123,18 +1322,17 @@
];
delete $self->{neigh_grid};
- $self->flood_fill (0, 0, "", $hash, $flags);
$x += $ox;
$y += $oy;
$self->{map_info} = [$hash, $x, $y, $w, $h];
- my $map = $self->{map_info}[0];
- $map =~ s/^.*?\/([^\/]+)$/\1/;
+ (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
$STATWIDS->{map}->set_text ("Map: " . $map);
$self->load_map ($hash, $x, $y);
+ $self->flood_fill (0, 0, 0, "", $hash, $flags);
}
sub conn::face_find {
@@ -1294,7 +1492,27 @@
[0.74, 0.65, 0.41],
);
- $LOGVIEW->add_paragraph ($color[$color], $text);
+ my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
+
+ $text = CFClient::UI::Label::escape $text;
+ $text =~ s/\[b\](.*?)\[\/b\]/\1<\/b>/g;
+ $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/\2<\/span>/g;
+
+ $LOGVIEW->add_paragraph ($color[$color],
+ join "\n", map "$time $_", split /\n/, $text);
+
+ $STATUSBOX->add ($text,
+ group => $text,
+ fg => $color[$color],
+ timeout => 60,
+ tooltip_font => $::FONT_FIXED,
+ );
+}
+
+sub conn::drawextinfo {
+ my ($self, $color, $type, $subtype, $message) = @_;
+
+ $self->drawinfo ($color, $message);
}
sub conn::spell_add {
@@ -1302,8 +1520,8 @@
# TODO
# create a widget dynamically, using spell face (CF::Protocol downloads them)
- $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
- $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
+ $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
+ $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
}
sub conn::spell_delete {
@@ -1313,91 +1531,95 @@
sub conn::addme_success {
my ($self) = @_;
+ $self->send ("command output-sync $CFG->{output_sync}");
+ $self->send ("command output-count $CFG->{output_count}");
+
+ my $parser = new Pod::POM;
+ my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
+
+ my %skill_tooltip;
+
+ for my $head2 ($pod->head2) {
+ $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
+ }
+
for my $skill (values %{$self->{skill_info}}) {
- $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
- $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
+ $MAPWIDGET->add_command ("ready_skill $skill",
+ (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
+ . $skill_tooltip{$skill});
+ $MAPWIDGET->add_command ("use_skill $skill",
+ (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
+ . $skill_tooltip{$skill});
}
}
+sub conn::eof {
+ $MAPWIDGET->clr_commands;
+
+ stop_game;
+}
+
sub update_floorbox {
$CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
+ return unless $CONN;
+
$FLOORBOX->clear;
$FLOORBOX->add (new CFClient::UI::Empty expand => 1);
- my @items = values %{ $CONN->{container}{0} };
-
- # we basically have to use the same sorting as everybody else
- @items = sort { $a->{type} <=> $b->{type} } @items;
-
- for my $item (reverse @items) {
- my $desc = $item->{nrof} < 2
- ? $item->{name}
- : "$item->{nrof} $item->{name_pl}";
- # todo: animation widget, face widget, weight(?) etc.
- $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
- tooltip => (CFClient::UI::Label->escape ($desc)
- . "\nleftclick - pick up\nmiddle click - apply\nrightclick - menu"),
- can_hover => 1,
- can_events => 1,
- connect_button_down => sub {
- my ($self, $ev, $x, $y) = @_;
-
- # todo: maybe put examine on 1? but should just be a tooltip :(
- if ($ev->{button} == 1) {
- $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
- } elsif ($ev->{button} == 2) {
- $CONN->send ("apply $item->{tag}");
- } elsif ($ev->{button} == 3) {
- CFClient::UI::Menu->new (
- items => [
- ["examine", sub { $CONN->send ("examine $item->{tag}") }],
- [
- $item->{flags} & Crossfire::Protocol::F_LOCKED ? "lock" : "unlock",
- sub { $CONN->send ("lock $item->{tag}") },
- ],
- ["mark", sub { $CONN->send ("mark $item->{tag}") }],
- ["apply", sub { $CONN->send ("apply $item->{tag}") }],
- ],
- )->popup ($ev);
- }
-
- 1
- },
- );
-
- $hbox->add (new CFClient::UI::Face
- can_events => 0,
- face => $item->{face},
- anim => $item->{anim},
- animspeed => $item->{animspeed},
- );
-
- $hbox->add (new CFClient::UI::Label
- can_events => 0,
- text => $desc,
- );
+ my $count = 4;
+ for (@{ $CONN->{container}{0} }) {
+ if (--$count) {
+ $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
+ } else {
+ $FLOORBOX->add (new CFClient::UI::Label text => "More...");
+ last;
+ }
}
});
- refresh;
+
+ $WANT_REFRESH++;
}
sub conn::container_add {
- my ($self, $id, $items) = @_;
+ my ($self, $tag, $items) = @_;
- update_floorbox if $id == 0;
- if ($self->{player}{tag} == $id) {
- $INV->set_items ($self->{container}{$self->{player}{tag}});
+ #d# print "container_add: container $tag ($self->{player}{tag})\n";
+
+ if ($tag == 0) {
+ update_floorbox;
+ $OPENCONT = 0;
+ $INVR_LBL->set_text ("Floor");
+ $INVR->set_items ($self->{container}{0});
+ } elsif ($tag == $self->{player}{tag}) {
+ $INVR_LBL->set_text ("Player");
+ $INV->set_items ($self->{container}{$self->{player}{tag}})
+ } else {
+ $OPENCONT = $tag;
+ $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
+ $INVR->set_items ($self->{container}{$tag});
}
+
# $self-<{player}{tag} => player inv
#use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
}
sub conn::container_clear {
- my ($self, $id) = @_;
+ my ($self, $tag) = @_;
- update_floorbox if $id == 0;
- if ($self->{player}{tag} == $id) {
- $INV->set_items ($self->{container}{$id});
+ #d# print "container_clear: container $tag ($self->{player}{tag})\n";
+
+ if ($tag == 0) {
+ update_floorbox;
+ $OPENCONT = 0;
+ $INVR_LBL->set_text ("Floor");
+ $INVR->set_items ($self->{container}{0});
+ } elsif ($tag == $self->{player}{tag}) {
+ $INVR_LBL->set_text ("Player");
+ $INV->set_items ($self->{container}{$tag})
+ } else {
+ $OPENCONT = $tag;
+ $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
+ $INVR->set_items ($self->{container}{$tag});
}
# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
@@ -1407,9 +1629,20 @@
my ($self, @items) = @_;
for (@items) {
- update_floorbox if $_->{container} == 0;
- if ($self->{player}{tag} == $_->{container}) {
- $INV->set_items ($self->{container}{$_->{container}});
+ #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
+
+ if ($_->{container} == 0) {
+ update_floorbox;
+ $OPENCONT = 0;
+ $INVR_LBL->set_text ("Floor");
+ $INVR->set_items ($self->{container}{0});
+ } elsif ($_->{container} == $self->{player}{tag}) {
+ $INVR_LBL->set_text ("Player");
+ $INV->set_items ($self->{container}{$self->{player}{tag}})
+ } else {
+ $OPENCONT = $_->{container};
+ $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
+ $INVR->set_items ($self->{container}{$_->{container}});
}
}
}
@@ -1417,9 +1650,24 @@
sub conn::item_update {
my ($self, $item) = @_;
- update_floorbox if $item->{container} == 0;
- if ($self->{player}{tag} == $item->{container}) {
- $INV->set_items ($self->{container}{$item->{container}});
+ #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
+
+ if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
+ $OPENCONT = 0;
+ $INVR_LBL->set_text ("Floor");
+ $INVR->set_items ($self->{container}{0});
+
+ $item->{widget}->update_item
+ if $item->{widget};
+ } else {
+ if ($item->{container} == 0) {
+ update_floorbox;
+ $OPENCONT = 0;
+ $INVR_LBL->set_text ("Floor");
+ $INVR->set_items ($self->{container}{0});
+ } elsif ($item->{container} == $self->{player}{tag}) {
+ $INV->set_items ($self->{container}{$item->{container}})
+ }
}
}
@@ -1429,7 +1677,9 @@
},
CFClient::SDL_VIDEORESIZE => sub {
},
- CFClient::SDL_VIDEOEXPOSE => \&refresh,
+ CFClient::SDL_VIDEOEXPOSE => sub {
+ $WANT_REFRESH++;
+ },
CFClient::SDL_ACTIVEEVENT => sub {
# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
},
@@ -1443,81 +1693,108 @@
CFClient::UI::feed_sdl_key_down_event ($_[0]);
}
},
- CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
- CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
+ CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
+ CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
- CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
- CFClient::SDL_USEREVENT => \&audio_music_finished,
+ CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
+ CFClient::SDL_USEREVENT => sub {
+ if ($_[0]{code} == 1) {
+ audio_channel_finished $_[0]{data1};
+ } elsif ($_[0]{code} == 0) {
+ audio_music_finished;
+ }
+ },
);
#############################################################################
$SIG{INT} = $SIG{TERM} = sub { exit };
-$TILECACHE = CFClient::db_table "tilecache";
-$FACEMAP = CFClient::db_table "facemap";
+{
+ local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
-CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
+ CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
-my %DEF_CFG = (
- sdl_mode => 0,
- width => 640,
- height => 480,
- fullscreen => 0,
- fast => 0,
- map_scale => 0.5,
- fow_enable => 1,
- fow_intensity => 0.45,
- fow_smooth => 0,
- gui_fontsize => 1,
- log_fontsize => 1,
- gauge_fontsize => 1,
- gauge_size => 0.35,
- stat_fontsize => 1,
- mapsize => 100,
- host => "crossfire.schmorp.de",
- say_command => 'say',
- audio_enable => 1,
- bgm_enable => 1,
- bgm_volume => 0.25,
-);
+ $TILECACHE = CFClient::db_table "tilecache";
+ $FACEMAP = CFClient::db_table "facemap";
-while (my ($k, $v) = each %DEF_CFG) {
- $CFG->{$k} = $v unless exists $CFG->{$k};
-}
+ my %DEF_CFG = (
+ sdl_mode => 0,
+ width => 640,
+ height => 480,
+ fullscreen => 0,
+ fast => 0,
+ map_scale => 1,
+ fow_enable => 1,
+ fow_intensity => 0.45,
+ fow_smooth => 0,
+ gui_fontsize => 1,
+ log_fontsize => 1,
+ gauge_fontsize=> 1,
+ gauge_size => 0.35,
+ stat_fontsize => 1,
+ mapsize => 100,
+ host => "crossfire.schmorp.de",
+ say_command => 'say',
+ audio_enable => 1,
+ bgm_enable => 1,
+ bgm_volume => 0.25,
+ output_sync => 1,
+ output_count => 1,
+ );
-sdl_init;
+ while (my ($k, $v) = each %DEF_CFG) {
+ $CFG->{$k} = $v unless exists $CFG->{$k};
+ }
-@SDL_MODES = reverse
- grep $_->[0] >= 640 && $_->[1] >= 480,
- CFClient::SDL_ListModes;
+ sdl_init;
-@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
+ @SDL_MODES = reverse
+ grep $_->[0] >= 640 && $_->[1] >= 480,
+ CFClient::SDL_ListModes;
-$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
+ @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
-{
- my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
- DejaVuSans.ttf
- DejaVuSansMono.ttf
- DejaVuSans-Bold.ttf
- DejaVuSansMono-Bold.ttf
- DejaVuSans-Oblique.ttf
- DejaVuSansMono-Oblique.ttf
- DejaVuSans-BoldOblique.ttf
- DejaVuSansMono-BoldOblique.ttf
- );
+ $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
- CFClient::add_font $_ for @fonts;
-
- $FONT_PROP = new_from_file CFClient::Font $fonts[0];
- $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
+ {
+ my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
+ DejaVuSans.ttf
+ DejaVuSansMono.ttf
+ DejaVuSans-Bold.ttf
+ DejaVuSansMono-Bold.ttf
+ DejaVuSans-Oblique.ttf
+ DejaVuSansMono-Oblique.ttf
+ DejaVuSans-BoldOblique.ttf
+ DejaVuSansMono-BoldOblique.ttf
+ );
- $FONT_PROP->make_default;
-}
+ CFClient::add_font $_ for @fonts;
+
+ CFClient::pango_init;
-video_init;
-audio_init;
+ $FONT_PROP = new_from_file CFClient::Font $fonts[0];
+ $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
+
+ $FONT_PROP->make_default;
+ }
+
+# compare mono (ft) vs. rgba (cairo)
+# ft - 1.8s, cairo 3s, even in alpha-only mode
+# for my $rgba (0..1) {
+# my $t1 = Time::HiRes::time;
+# for (1..1000) {
+# my $layout = CFClient::Layout->new ($rgba);
+# $layout->set_text ("hallo" x 100);
+# $layout->render;
+# }
+# my $t2 = Time::HiRes::time;
+# warn $t2-$t1;
+# }
+
+ video_init;
+ audio_init;
+}
Event::loop;
@@ -1578,10 +1855,14 @@
name, such as I and I.
You can abbreviate commands by typing only the first character of every
-word. For example, typing I will likely select I, while I will select I. Likewise, I
-will likely select I and I will give you
-I.
+word (or even characters within the word - the client will try to make
+a good guess, as long as the characters are in order). For example,
+typing I will likely select I, while I
+will select I. Likewise, I will likely select
+I and I will give you I.
+
+You can enter space and other text as arguemnt to the command. For
+example, C will expand to C.
=head2 The map overview