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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.229 by root, Fri May 19 16:43:57 2006 UTC vs.
Revision 1.235 by root, Mon May 22 02:23:10 2006 UTC

466 466
467 my $row = 0; 467 my $row = 0;
468 my $col = 0; 468 my $col = 0;
469 469
470 my %resist_names = ( 470 my %resist_names = (
471 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", 471 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
472 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", 472 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
473 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", 473 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
474 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", 474 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
475 depl => "Depletion (some monsters and other effects can cause stats depletion)", 475 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
476 magic => "Magic (resistance to magic spells like magic missile or similar)", 476 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
477 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", 477 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
478 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 478 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
479 pois => "Poison (resistance to getting poisoned)", 479 pois => "<b>Poison</b> (resistance to getting poisoned)",
480 para => "Paralysation (this resistance affects the chance you get paralysed)", 480 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
481 deat => "Death (resistance against death spells)", 481 deat => "<b>Death</b> (resistance against death spells)",
482 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 482 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
483 blind => "Blind (blind resistance affects the chance of a successful blinding attack)", 483 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
484 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 484 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
485 tund => "Turn undead", 485 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
486 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)", 486 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
487 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", 487 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
488 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", 488 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
489 ); 489 );
490 for (qw/slow holyw conf fire depl magic 490 for (qw/slow holyw conf fire depl magic
491 drain acid pois para deat phys 491 drain acid pois para deat phys
492 blind fear tund elec cold ghit/) 492 blind fear tund elec cold ghit/)
493 { 493 {
831 831
832sub make_inventory_window { 832sub make_inventory_window {
833 my $invwin = new CFClient::UI::FancyFrame 833 my $invwin = new CFClient::UI::FancyFrame
834 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory"; 834 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory";
835 835
836 $invwin->add (my $hb = new CFClient::UI::HBox); 836 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
837 837
838 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1); 838 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
839 $vb1->add (my $lbl = new CFClient::UI::Label); 839 $vb1->add (my $lbl = new CFClient::UI::Label);
840 $lbl->set_text ("Player"); 840 $lbl->set_text ("Player");
841 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1); 841 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
861 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 861 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
862 $FULLSCREEN = $CFG->{fullscreen}; 862 $FULLSCREEN = $CFG->{fullscreen};
863 $FAST = $CFG->{fast}; 863 $FAST = $CFG->{fast};
864 864
865 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 865 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
866 or die "SDL_SetVideoMode failed!\n"; 866 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
867 867
868 $SDL_ACTIVE = 1; 868 $SDL_ACTIVE = 1;
869 $LAST_REFRESH = time - 0.01; 869 $LAST_REFRESH = time - 0.01;
870 870
871 CFClient::gl_init; 871 CFClient::gl_init;
1011my %animate_object; 1011my %animate_object;
1012my $animate_timer; 1012my $animate_timer;
1013 1013
1014my $fps = 9; 1014my $fps = 9;
1015 1015
1016my %demo;#d#
1017
1016sub force_refresh { 1018sub force_refresh {
1017 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 1019 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
1018 debug sprintf "%3.2f", $fps; 1020 debug sprintf "%3.2f", $fps;
1019 1021
1020 $CFClient::UI::ROOT->draw; 1022 $CFClient::UI::ROOT->draw;
1021 CFClient::SDL_GL_SwapBuffers;
1022 1023
1023 $WANT_REFRESH = 0; 1024 $WANT_REFRESH = 0;
1024 $CAN_REFRESH = 0; 1025 $CAN_REFRESH = 0;
1025 $LAST_REFRESH = $NOW; 1026 $LAST_REFRESH = $NOW;
1027
10280 && do {
1029 # some weird model-drawing code, just a joke right now
1030 use CFClient::OpenGL;
1031
1032 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1033 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1034 $demo{r} ||= do {
1035 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1036 $mod->{v} = pack "f*", @{$mod->{v}};
1037 $_ = [scalar @$_, pack "S!*", @$_]
1038 for values %{$mod->{g}};
1039 $mod
1040 };
1041
1042 my $r = $demo{r} or die;
1043
1044 glDepthMask 1;
1045 glClear GL_DEPTH_BUFFER_BIT;
1046 glEnable GL_TEXTURE_2D;
1047 glEnable GL_DEPTH_TEST;
1048 glEnable GL_CULL_FACE;
1049 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1050
1051 glMatrixMode GL_PROJECTION;
1052 glLoadIdentity;
1053 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1054 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1055 glMatrixMode GL_MODELVIEW;
1056 glLoadIdentity;
1057
1058 glPushMatrix;
1059 glTranslate 0, 0, -800;
1060 glScale 1, -1, 1;
1061 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1062 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1063 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1064 glScale 50, 50, 50;
1065
1066 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1067 while (my ($k, $v) = each %{$r->{g}}) {
1068 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1069 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1070 }
1071
1072 glPopMatrix;
1073
1074 glShadeModel GL_FLAT;
1075 glDisable GL_DEPTH_TEST;
1076 glDisable GL_TEXTURE_2D;
1077 glDepthMask 0;
1078
1079 $WANT_REFRESH++;
1080};
1081
1082 CFClient::SDL_GL_SwapBuffers;
1026} 1083}
1027 1084
1028my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1085my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
1029 $NOW = time; 1086 $NOW = time;
1030 1087
1156 $self->set_texture ($id => $data); 1213 $self->set_texture ($id => $data);
1157 } 1214 }
1158 } 1215 }
1159} 1216}
1160 1217
1218# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1219# (server resource,s latency, bandwidth), so this hack is warranted.
1220# the right fix is to make real tiled maps with an overview file
1221sub conn::send_mapinfo {
1222 my ($self, $data, $cb) = @_;
1223
1224 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1225 my ($wx, $wy) = ($1, $2);
1226
1227 if ($data =~ /^spatial ([1-4]+)$/) {
1228 my @dx = (0, 0, 1, 0, -1);
1229 my @dy = (0, -1, 0, 1, 0);
1230 my ($dx, $dy);
1231
1232 for (split //, $1) {
1233 $dx += $dx[$_];
1234 $dy += $dy[$_];
1235 }
1236
1237 $cb->(spatial => 15,
1238 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1239 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1240 50, 50,
1241 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1242 );
1243
1244 return;
1245 }
1246 }
1247
1248 $self->SUPER::send_mapinfo ($data, $cb);
1249}
1250
1161# this method does a "flood fill" into every tile direction 1251# this method does a "flood fill" into every tile direction
1162# it assumes that tiles are arranged in a rectangular grid, 1252# it assumes that tiles are arranged in a rectangular grid,
1163# i.e. a map is the same as the left of the right map etc. 1253# i.e. a map is the same as the left of the right map etc.
1164# failure to comply are harmless and result in display errors 1254# failure to comply are harmless and result in display errors
1165# at worst. 1255# at worst.
1166sub conn::flood_fill { 1256sub conn::flood_fill {
1167 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1257 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1168 1258
1169 # the server does not allow map paths > 6 1259 # the server does not allow map paths > 6
1170 return if 7 <= length $path; 1260 return if 7 <= length $path;
1171 1261
1172 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1262 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1173 1263
1174 for ( 1264 for (
1175 [1, 0, -1], 1265 [1, 3, 0, -1],
1176 [2, 1, 0], 1266 [2, 4, 1, 0],
1177 [3, 0, 1], 1267 [3, 1, 0, 1],
1178 [4, -1, 0], 1268 [4, 2, -1, 0],
1179 ) { 1269 ) {
1180 my ($tile, $dx, $dy) = @$_; 1270 my ($tile, $tile2, $dx, $dy) = @$_;
1271
1272 next if $block & (1 << $tile);
1273 my $block = $block | (1 << $tile2);
1181 1274
1182 my $gx = $gx + $dx; 1275 my $gx = $gx + $dx;
1183 my $gy = $gy + $dy; 1276 my $gy = $gy + $dy;
1184 1277
1185 next unless $flags & (1 << ($tile - 1)); 1278 next unless $flags & (1 << ($tile - 1));
1187 1280
1188 my $neigh = $self->{neigh_map}{$hash} ||= []; 1281 my $neigh = $self->{neigh_map}{$hash} ||= [];
1189 if (my $info = $neigh->[$tile]) { 1282 if (my $info = $neigh->[$tile]) {
1190 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1283 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1191 1284
1192 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1285 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1193 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1286 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1194 1287
1195 } else { 1288 } else {
1196 $self->send_mapinfo ("spatial $path$tile", sub { 1289 $self->send_mapinfo ("spatial $path$tile", sub {
1197 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1290 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1198 1291
1199 return if $mode ne "spatial"; 1292 return if $mode ne "spatial";
1200 1293
1201 $x += $MAP->ox; 1294 $x += $MAP->ox;
1202 $y += $MAP->oy; 1295 $y += $MAP->oy;
1203 1296
1204 $self->load_map ($hash, $x, $y) 1297 $self->load_map ($hash, $x, $y)
1205 unless $self->{neigh_map}{$hash}[5]++;#d# 1298 unless $self->{neigh_map}{$hash}[5]++;#d#
1206 1299
1207 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1300 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1208 1301
1209 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1302 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1210 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1303 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1211 }); 1304 });
1212 } 1305 }
1213 } 1306 }
1214} 1307}
1227 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1320 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1228 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1321 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1229 ]; 1322 ];
1230 1323
1231 delete $self->{neigh_grid}; 1324 delete $self->{neigh_grid};
1232 $self->flood_fill (0, 0, "", $hash, $flags);
1233 1325
1234 $x += $ox; 1326 $x += $ox;
1235 $y += $oy; 1327 $y += $oy;
1236 1328
1237 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1329 $self->{map_info} = [$hash, $x, $y, $w, $h];
1238 1330
1239 my $map = $self->{map_info}[0];
1240 $map =~ s/^.*?\/([^\/]+)$/\1/; 1331 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1241 $STATWIDS->{map}->set_text ("Map: " . $map); 1332 $STATWIDS->{map}->set_text ("Map: " . $map);
1242 1333
1243 $self->load_map ($hash, $x, $y); 1334 $self->load_map ($hash, $x, $y);
1335 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1244} 1336}
1245 1337
1246sub conn::face_find { 1338sub conn::face_find {
1247 my ($self, $facenum, $face) = @_; 1339 my ($self, $facenum, $face) = @_;
1248 1340
1440 my ($self) = @_; 1532 my ($self) = @_;
1441 1533
1442 $self->send ("command output-sync $CFG->{output_sync}"); 1534 $self->send ("command output-sync $CFG->{output_sync}");
1443 $self->send ("command output-count $CFG->{output_count}"); 1535 $self->send ("command output-count $CFG->{output_count}");
1444 1536
1537 my $parser = new Pod::POM;
1538 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1539
1540 my %skill_tooltip;
1541
1542 for my $head2 ($pod->head2) {
1543 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1544 }
1545
1445 for my $skill (values %{$self->{skill_info}}) { 1546 for my $skill (values %{$self->{skill_info}}) {
1446 $MAPWIDGET->add_command ("ready_skill $skill", CFClient::UI::Label::escape "Ready the skill '$skill'"); 1547 $MAPWIDGET->add_command ("ready_skill $skill",
1447 $MAPWIDGET->add_command ("use_skill $skill", CFClient::UI::Label::escape "Immediately use the skill '$skill'"); 1548 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1549 . $skill_tooltip{$skill});
1550 $MAPWIDGET->add_command ("use_skill $skill",
1551 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1552 . $skill_tooltip{$skill});
1448 } 1553 }
1449} 1554}
1450 1555
1451sub conn::eof { 1556sub conn::eof {
1452 $MAPWIDGET->clr_commands; 1557 $MAPWIDGET->clr_commands;
1617 sdl_mode => 0, 1722 sdl_mode => 0,
1618 width => 640, 1723 width => 640,
1619 height => 480, 1724 height => 480,
1620 fullscreen => 0, 1725 fullscreen => 0,
1621 fast => 0, 1726 fast => 0,
1622 map_scale => 0.5, 1727 map_scale => 1,
1623 fow_enable => 1, 1728 fow_enable => 1,
1624 fow_intensity => 0.45, 1729 fow_intensity => 0.45,
1625 fow_smooth => 0, 1730 fow_smooth => 0,
1626 gui_fontsize => 1, 1731 gui_fontsize => 1,
1627 log_fontsize => 1, 1732 log_fontsize => 1,

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