--- deliantra/Deliantra-Client/bin/pclient 2006/04/07 20:55:32 1.25 +++ deliantra/Deliantra-Client/bin/pclient 2006/04/11 13:38:22 1.68 @@ -14,94 +14,231 @@ use SDL::OpenGL::Constants; use Crossfire; -use Crossfire::Client; use Crossfire::Protocol; -use Crossfire::Client::Util; -use Crossfire::Client::Widget; - -our $FACECACHE; +use CFClient; +use CFClient::Widget; our $VERSION = '0.1'; +my $MAX_FPS = 30; +my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame + +our $FACECACHE; + our $CFG; our $CONN; -our $UIFONT; +our $WIDTH; +our $HEIGHT; +our $FULLSCREEN; + +our $FONTSIZE; our $SDL_TIMER; our $SDL_APP; -our $SDL_EV = new SDL::Event; +our $SDL_EV; our %SDL_CB; -our @GL_INIT; # hooks called on every gl init +our $ALT_ENTER_MESSAGE; +our $STATUS_LINE; +our $DEBUG_STATUS; + +my $last_refresh; +my %ANIMATE; +my $refresh_handler; + +our ($tw, $te); # Test widget #d# sub init_screen { $SDL_APP = new SDL::App -flags => SDL_ANYFORMAT | SDL_HWSURFACE, -title => "Crossfire+ Client", - -width => $CFG->{width}, - -height => $CFG->{height}, + -width => $WIDTH, + -height => $HEIGHT, -opengl => 1, - -red_size => 8, - -green_size => 8, - -blue_size => 8, + -red_size => 5, + -green_size => 5, + -blue_size => 5, + -alpha_size => 0, -double_buffer => 1, - -fullscreen => $CFG->{fullscreen}, + -fullscreen => $FULLSCREEN, -resizeable => 0; - glClearColor 0, 0, 0, 0; + $SDL_EV = new SDL::Event; + $SDL_EV->set_unicode (1); + + $SDL_TIMER = add Glib::Timeout 1000/50, sub { + ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() + while $SDL_EV->poll; + + 1 + }; + + $last_refresh = SDL::GetTicks; + + CFClient::gl_init; + + $FONTSIZE = int $HEIGHT / 50; + + ############################################################################# + + glClearColor 0.45, 0.45, 0.45, 1; glEnable GL_TEXTURE_2D; + glEnable GL_COLOR_MATERIAL; glShadeModel GL_FLAT; glDisable GL_DEPTH_TEST; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; - glMatrixMode GL_PROJECTION; - glLoadIdentity; - glOrtho 0, $CFG->{width}, $CFG->{height}, 0, -100 , 100; - - glMatrixMode GL_MODELVIEW; + ############################################################################# - $_->() for @GL_INIT; + $DEBUG_STATUS = new CFClient::Widget::Label; + $CFClient::Widget::TOPLEVEL->add ($DEBUG_STATUS); + + $STATUS_LINE = new CFClient::Widget::Label + y => $HEIGHT * 59 / 60 - $FONTSIZE; + $CFClient::Widget::TOPLEVEL->add ($STATUS_LINE); + + $ALT_ENTER_MESSAGE = new CFClient::Widget::Label + y => $HEIGHT * 59 / 60, + height => $HEIGHT / 60, + text => "Use Alt-Enter to toggle fullscreen mode"; + $CFClient::Widget::TOPLEVEL->add ($ALT_ENTER_MESSAGE); + + # Test code #d# + unless ($tw) { # haha... + $te = new CFClient::Widget::FancyFrame x => 300, z => 1; + $te->add (new CFClient::Widget::Entry); + $CFClient::Widget::TOPLEVEL->add ($te); + + $tw = new CFClient::Widget::Animator x => $WIDTH - 200, w => 400, h => 300; + my $lbl1 = new CFClient::Widget::Label text => "This is a\nTEST!\nOf a themed\nFrame!"; + my $lbl2 = new CFClient::Widget::Label text => "LBL2"; + my $vb = new CFClient::Widget::VBox; + my $f = new CFClient::Widget::FancyFrame; + my $f2 = new CFClient::Widget::FancyFrame; + $f->add ($lbl1); + $f2->add ($lbl2); + $vb->add ($f); + $vb->add ($f2, 1); + + $tw->add ($vb); + $tw->moveto (0, 0); + $CFClient::Widget::TOPLEVEL->add ($tw); + +# $f->move ($WIDTH - 200, 0); +# $CFClient::Widget::TOPLEVEL->add ($f); + } } -my $label;#d# +sub destroy_screen { + remove Glib::Source $SDL_TIMER; + undef $SDL_APP; + undef $SDL_EV; + SDL::Quit; +} sub start_game { - $SDL_TIMER = add Glib::Timeout 1000/20, sub { - while ($SDL_EV->poll) { - ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); - } - - 1 - }; + $WIDTH = $CFG->{width}; + $HEIGHT = $CFG->{height}; + $FULLSCREEN = 0; init_screen; - $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]"; - $label->activate; + my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; $CONN = new conn host => $CFG->{host}, - port => $CFG->{port}; + port => $CFG->{port}, + user => $CFG->{user}, + pass => $CFG->{password}, + mapw => $mapsize, + maph => $mapsize, + ; + + CFClient::lowdelay fileno $CONN->{fh}; } sub stop_game { - remove Glib::Source $SDL_TIMER; + remove Glib::Source $refresh_handler if $refresh_handler; + undef $refresh_handler; - undef $SDL_APP; - SDL::Quit; + undef $CONN; + destroy_screen; } -sub refresh { +sub force_refresh { + glViewport 0, 0, $WIDTH, $HEIGHT; + + glMatrixMode GL_PROJECTION; + glLoadIdentity; + glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000; + glMatrixMode GL_MODELVIEW; + glClear GL_COLOR_BUFFER_BIT; - $_->draw for values %Crossfire::Client::Widget::ACTIVE_WIDGETS; + $CFClient::Widget::TOPLEVEL->draw; SDL::GLSwapBuffers; } +sub debug { + $DEBUG_STATUS->set_text ($_[0]); + $DEBUG_STATUS->size_allocate ($DEBUG_STATUS->size_request); + $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0); +} + +my $FPS; + +sub refresh { + $refresh_handler ||= add Glib::Idle sub { + if ($SDL_APP) { + my $next_refresh = SDL::GetTicks; + + if ($next_refresh - $last_refresh < $TICKS_PER_FRAME) { + SDL::Delay $TICKS_PER_FRAME - ($next_refresh - $last_refresh); + $next_refresh = SDL::GetTicks; + } + + my $interval = ($next_refresh - $last_refresh) * 0.001; + $last_refresh = $next_refresh; + + if ($interval) { + $FPS ||= 1 / $interval; + $FPS = $FPS * 0.96 + (1 / $interval) * 0.04; + debug sprintf "%5.02f", $FPS; + } + + force_refresh; + $_->animate ($interval) for grep $_, values %ANIMATE; + + if (%ANIMATE) { + 1 + } else { + undef $refresh_handler; + 0 + } + } else { + undef $refresh_handler; + 0 + } + }; +} + +sub animation_start { + my ($widget) = @_; + $ANIMATE{$widget} = $widget; + Scalar::Util::weaken $ANIMATE{$widget}; + + refresh; +} + +sub animation_stop { + my ($widget) = @_; + delete $ANIMATE{$widget}; +} + %SDL_CB = ( SDL_QUIT() => sub { main_quit Gtk2; @@ -114,26 +251,26 @@ SDL_KEYDOWN() => sub { if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { # alt-enter - $CFG->{fullscreen} = !$CFG->{fullscreen}; + $FULLSCREEN = !$FULLSCREEN; init_screen; } else { - Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); + CFClient::Widget::feed_sdl_key_down_event ($SDL_EV); } }, SDL_KEYUP() => sub { - Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); + CFClient::Widget::feed_sdl_key_up_event ($SDL_EV); }, SDL_MOUSEMOTION() => sub { - warn "sdl motion\n";#d# + CFClient::Widget::feed_sdl_motion_event ($SDL_EV); }, SDL_MOUSEBUTTONDOWN() => sub { - Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); + CFClient::Widget::feed_sdl_button_down_event ($SDL_EV); }, SDL_MOUSEBUTTONUP() => sub { - Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); + CFClient::Widget::feed_sdl_button_up_event ($SDL_EV); }, SDL_ACTIVEEVENT() => sub { - warn "active\n";#d# + printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# }, ); @@ -148,13 +285,13 @@ sub conn::map_scroll { my ($self, $dx, $dy) = @_; - refresh; +# refresh; } sub conn::map_clear { my ($self) = @_; - refresh; +# refresh; } sub conn::face_find { @@ -168,7 +305,13 @@ $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; - $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; + $face->{texture} = new_from_image CFClient::Texture delete $face->{image}; +} + +sub conn::query { + my ($self, $flags, $prompt) = @_; + + warn "<<<>>\n";#d# } sub gtk_add_cfg_field { @@ -184,6 +327,12 @@ $ent->signal_connect (changed => sub { my ($ent) = @_; $cfg->{$key} = $ent->get_text; + # TODO: Mapsize should be a slider in the game gui + if ($key eq 'mapsize' and $cfg->{$key} > 100) { + $cfg->{$key} = 100; + } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) { + $cfg->{$key} = 50; + } }); } @@ -195,6 +344,7 @@ my @cfg = ( [qw/Host host/], [qw/Port port/], + [qw/Mapsize% mapsize/], [qw/Username user/], [qw/Password password/], ); @@ -238,7 +388,7 @@ $::CFG->{$_} = $cfg->{$_} if $_ ne '_i'; } - Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc"; + CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc"; }); $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); $cb->signal_connect (clicked => sub { @@ -251,7 +401,7 @@ }); $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); $cb->signal_connect (clicked => sub { - my $cb = $events{login} || sub {}; + my $cb = $events{logout} || sub {}; $cb->(); }); $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); @@ -267,27 +417,30 @@ SDL::Init SDL_INIT_EVERYTHING; -my $mapwidget = Crossfire::Client::Widget::MapWidget->new; +my $mapwidget = CFClient::Widget::MapWidget->new; -$mapwidget->activate; +$CFClient::Widget::TOPLEVEL->add ($mapwidget); $mapwidget->focus_in; -Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; +CFClient::read_cfg "$Crossfire::VARDIR/pclientrc"; $CFG ||= { width => 640, height => 480, + mapsize => 100, fullscreen => 0, host => "crossfire.schmorp.de", port => 13327, }; -$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; +{ + my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); -SDL::TTFInit; + CFClient::add_font $_ for @fonts; + CFClient::set_font $fonts[0]; +} -$UIFONT = SDL::TTFOpenFont Crossfire::Client::find_rcfile "uifont.ttf", 24 - or die "TTFOpenFont: $!"; +$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; run_config_dialog login => sub { start_game },