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41 | |
41 | |
42 | our @GL_INIT; # hooks called on every gl init |
42 | our @GL_INIT; # hooks called on every gl init |
43 | |
43 | |
44 | our $ALT_ENTER_MESSAGE; |
44 | our $ALT_ENTER_MESSAGE; |
45 | |
45 | |
46 | our $tw; |
46 | our $tw; # Test widget #d# |
47 | |
47 | |
48 | sub init_screen { |
48 | sub init_screen { |
49 | $SDL_APP = new SDL::App |
49 | $SDL_APP = new SDL::App |
50 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
50 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
51 | -title => "Crossfire+ Client", |
51 | -title => "Crossfire+ Client", |
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69 | |
69 | |
70 | $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label 0, $HEIGHT - $HEIGHT / 40, 10, $UIFONT, "Alt-Enter toggles fullscreen mode"; |
70 | $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label 0, $HEIGHT - $HEIGHT / 40, 10, $UIFONT, "Alt-Enter toggles fullscreen mode"; |
71 | $ALT_ENTER_MESSAGE->move (0, $HEIGHT - ($ALT_ENTER_MESSAGE->size_request)[1]); |
71 | $ALT_ENTER_MESSAGE->move (0, $HEIGHT - ($ALT_ENTER_MESSAGE->size_request)[1]); |
72 | $ALT_ENTER_MESSAGE->activate; |
72 | $ALT_ENTER_MESSAGE->activate; |
73 | |
73 | |
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74 | # Test code #d# |
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75 | my $frm = new Crossfire::Client::Widget::Frame; |
74 | $tw = new Crossfire::Client::Widget::Window; |
76 | $tw = new Crossfire::Client::Widget::Window; |
75 | $tw->add (my $lbl = new Crossfire::Client::Widget::Label 0, $HEIGHT - $HEIGHT / 40, 10, $UIFONT, "Foo in the garden!"); |
77 | $frm->add (new Crossfire::Client::Widget::Label 0, 0, 10, $UIFONT, "Foo in the garden!"); |
76 | # $tw = new Crossfire::Client::Widget::Label 0, $HEIGHT - $HEIGHT / 40, 10, $UIFONT, "Foo in the garden!"; |
78 | $tw->add ($frm); |
77 | |
79 | |
78 | $tw->move (0, $HEIGHT - 50); |
80 | $tw->move (0, $HEIGHT - 120); |
79 | $tw->activate; |
81 | $tw->activate; |
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82 | # Test code end #d# |
80 | |
83 | |
81 | glClearColor 0, 0, 0, 0; |
84 | glClearColor 0, 0, 0, 0; |
82 | |
85 | |
83 | glEnable GL_TEXTURE_2D; |
86 | glEnable GL_TEXTURE_2D; |
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87 | glEnable GL_COLOR_MATERIAL; |
84 | glShadeModel GL_FLAT; |
88 | glShadeModel GL_FLAT; |
85 | glDisable GL_DEPTH_TEST; |
89 | glDisable GL_DEPTH_TEST; |
86 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
90 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
87 | |
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88 | glMatrixMode GL_PROJECTION; |
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89 | glLoadIdentity; |
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90 | glOrtho 0, $WIDTH, $HEIGHT, 0, -100 , 100; |
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91 | |
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92 | glMatrixMode GL_MODELVIEW; |
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93 | |
91 | |
94 | $_->() for @GL_INIT; |
92 | $_->() for @GL_INIT; |
95 | } |
93 | } |
96 | |
94 | |
97 | sub start_game { |
95 | sub start_game { |
… | |
… | |
123 | } |
121 | } |
124 | |
122 | |
125 | |
123 | |
126 | sub force_refresh { |
124 | sub force_refresh { |
127 | glViewport 0, 0, $WIDTH, $HEIGHT; |
125 | glViewport 0, 0, $WIDTH, $HEIGHT; |
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126 | |
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127 | glMatrixMode GL_PROJECTION; |
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128 | glLoadIdentity; |
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129 | glOrtho 0, $WIDTH, $HEIGHT, 0, -100 , 100; |
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130 | glMatrixMode GL_MODELVIEW; |
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131 | |
128 | glClear GL_COLOR_BUFFER_BIT; |
132 | glClear GL_COLOR_BUFFER_BIT; |
129 | |
133 | |
130 | $_->draw for @Crossfire::Client::Widget::ACTIVE_WIDGETS; |
134 | $_->draw for @Crossfire::Client::Widget::ACTIVE_WIDGETS; |
131 | |
135 | |
132 | SDL::GLSwapBuffers; |
136 | SDL::GLSwapBuffers; |