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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.37 by root, Sat Apr 8 22:25:37 2006 UTC vs.
Revision 1.85 by root, Wed Apr 12 17:11:02 2006 UTC

12use SDL::Surface; 12use SDL::Surface;
13use SDL::OpenGL; 13use SDL::OpenGL;
14use SDL::OpenGL::Constants; 14use SDL::OpenGL::Constants;
15 15
16use Crossfire; 16use Crossfire;
17use Crossfire::Client;
18use Crossfire::Protocol; 17use Crossfire::Protocol;
19 18
20use Crossfire::Client::Widget; 19use CFClient;
20use CFClient::UI;
21
22our $VERSION = '0.1';
23
24my $MAX_FPS = 60;
25my $MIN_FPS = 5; # unused
26my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
21 27
22our $FACECACHE; 28our $FACECACHE;
23
24our $VERSION = '0.1';
25
26our %GL_EXT;
27 29
28our $CFG; 30our $CFG;
29our $CONN; 31our $CONN;
32our $FAST; # fast, low-quality mode, possibly useful for software-rendering
30 33
34our @SDL_MODES;
31our $WIDTH; 35our $WIDTH;
32our $HEIGHT; 36our $HEIGHT;
33our $FULLSCREEN; 37our $FULLSCREEN;
34 38
39our $NOW;
40
41our $MAPWIDGET;
35our $UIFONT; 42our $FONTSIZE;
36 43
37our $SDL_TIMER; 44our $SDL_TIMER;
38our $SDL_APP; 45our $SDL_APP;
39our $SDL_EV = new SDL::Event; 46our $SDL_EV;
40our %SDL_CB; 47our %SDL_CB;
41 48
42our @GL_INIT; # hooks called on every gl init
43
44our $ALT_ENTER_MESSAGE; 49our $ALT_ENTER_MESSAGE;
50our $STATUS_LINE;
51our $DEBUG_STATUS;
45 52
46our $tw; # Test widget #d# 53my $last_refresh;
54my %ANIMATE;
55my $refresh_handler;
56
57sub status {
58 $STATUS_LINE->set_text ($_[0]);
59 my ($w, $h) = $STATUS_LINE->size_request;
60 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
61}
62
63sub debug {
64 $DEBUG_STATUS->set_text ($_[0]);
65 my ($w, $h) = $DEBUG_STATUS->size_request;
66 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
67}
68
69sub start_game {
70 status "logging in...";
71
72 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
73
74 $CONN = new conn
75 host => $CFG->{host},
76 port => $CFG->{port},
77 user => $CFG->{user},
78 pass => $CFG->{password},
79 mapw => $mapsize,
80 maph => $mapsize,
81 ;
82
83 status "login successful";
84
85 CFClient::lowdelay fileno $CONN->{fh};
86}
87
88sub stop_game {
89 undef $CONN;
90}
91
92sub config_dialog {
93 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
94 child => (my $vbox = new CFClient::UI::VBox);
95 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
96 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
97
98 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
99 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
100
101 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
102 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
103
104 $mode_slider->connect (changed => sub {
105 my ($self, $value) = @_;
106
107 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
108 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
109 });
110 $mode_slider->emit (changed => $mode_slider->{range}[0]);
111
112 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
113 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
114 my ($self, $value) = @_;
115 $CFG->{fullscreen} = $value;
116 });
117
118 $table->add (1, 2, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
119 destroy_screen ();
120 init_screen ();
121 });
122
123 $vbox->add (new CFClient::UI::Label align => 0, text => "Server");
124 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
125 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
126 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
127
128 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
129 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
130
131 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
132 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
133
134 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
135 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
136
137 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
138 $table->add (1, 6, new CFClient::UI::Slider
139 req_w => 100,
140 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
141 connect_changed => sub {
142 my ($self, $value) = @_;
143
144 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
145 },
146 );
147
148 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
149 start_game;
150 });
151
152 $vbox->add (my $hbox = new CFClient::UI::HBox);
153
154 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
155 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
156 status "Configuration Saved";
157 });
158 $CFClient::UI::TOPLEVEL->add ($dialog);
159}
47 160
48sub init_screen { 161sub init_screen {
162 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
163 $FULLSCREEN = $CFG->{fullscreen};
164
49 $SDL_APP = new SDL::App 165 $SDL_APP = new SDL::App
50 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 166 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
51 -title => "Crossfire+ Client", 167 -title => "Crossfire+ Client",
52 -width => $WIDTH, 168 -width => $WIDTH,
53 -height => $HEIGHT, 169 -height => $HEIGHT,
54 -opengl => 1, 170 -opengl => 1,
55 -red_size => 8, 171 -red_size => 5,
56 -green_size => 8, 172 -green_size => 5,
57 -blue_size => 8, 173 -blue_size => 5,
174 -alpha_size => 0,
58 -double_buffer => 1, 175 -double_buffer => 1,
59 -fullscreen => $FULLSCREEN, 176 -fullscreen => $FULLSCREEN,
60 -resizeable => 0; 177 -resizeable => 0;
61 178
62 %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions; 179 $SDL_EV = new SDL::Event;
180 $SDL_EV->set_unicode (1);
63 181
64 $GL_EXT{GL_ARB_texture_non_power_of_two}
65 or warn "WARNING: non-power-of-two opengl extension required";
66
67 $UIFONT = SDL::TTFOpenFont Crossfire::Client::find_rcfile "uifont.ttf", $HEIGHT / 40
68 or die "TTFOpenFont: $!";
69
70 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label 0, $HEIGHT - $HEIGHT / 40, 10, $UIFONT, "Alt-Enter toggles fullscreen mode";
71 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - ($ALT_ENTER_MESSAGE->size_request)[1]);
72 $ALT_ENTER_MESSAGE->activate;
73
74 # Test code #d#
75 my $frm = new Crossfire::Client::Widget::Frame;
76 $tw = new Crossfire::Client::Widget::Window;
77 $frm->add (new Crossfire::Client::Widget::Label 0, 0, 10, $UIFONT, "Foo in the garden!");
78 $tw->add ($frm);
79
80 $tw->move (0, $HEIGHT - 120);
81 $tw->activate;
82 # Test code end #d#
83
84 glClearColor 0, 0, 0, 0;
85
86 glEnable GL_TEXTURE_2D;
87 glEnable GL_COLOR_MATERIAL;
88 glShadeModel GL_FLAT;
89 glDisable GL_DEPTH_TEST;
90 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
91
92 $_->() for @GL_INIT;
93}
94
95sub start_game {
96 $SDL_TIMER = add Glib::Timeout 1000/100, sub { 182 $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub {
97 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() 183 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
98 while $SDL_EV->poll; 184 while $SDL_EV->poll;
99 185
100 1 186 1
101 }; 187 };
102 188
103 $WIDTH = $CFG->{width}; 189 $last_refresh = SDL::GetTicks;
104 $HEIGHT = $CFG->{height};
105 $FULLSCREEN = 0;
106 190
107 init_screen; 191 CFClient::gl_init;
108 192
109 $CONN = new conn 193 $FONTSIZE = int $HEIGHT / 40;
110 host => $CFG->{host}, 194
111 port => $CFG->{port}, 195 #############################################################################
112 user => $CFG->{user}, 196
113 pass => $CFG->{password}, 197 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
114 mapw => 50, 198 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
115 maph => 37,
116 ; 199
117} 200 $STATUS_LINE = new CFClient::UI::Label
201 padding => 0,
202 y => $HEIGHT * 49 / 50 - $FONTSIZE;
203 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
118 204
119sub stop_game { 205 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
206 padding => 0,
207 y => $HEIGHT * 49 / 50,
208 height => $HEIGHT / 50,
209 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
210 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
211
212 $MAPWIDGET = new CFClient::UI::MapWidget;
213 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
214 $MAPWIDGET->focus_in;
215
216 config_dialog;
217}
218
219sub destroy_screen {
220 $CFClient::UI::TOPLEVEL->{children} = [];
120 remove Glib::Source $SDL_TIMER; 221 remove Glib::Source $SDL_TIMER;
121 222 remove Glib::Source $refresh_handler if $refresh_handler;
223 undef $refresh_handler;
122 undef $SDL_APP; 224 undef $SDL_APP;
225 undef $SDL_EV;
123 SDL::Quit; 226 SDL::Quit;
124} 227}
125
126 228
127sub force_refresh { 229sub force_refresh {
128 glViewport 0, 0, $WIDTH, $HEIGHT; 230 glViewport 0, 0, $WIDTH, $HEIGHT;
129 231
130 glMatrixMode GL_PROJECTION; 232 glMatrixMode GL_PROJECTION;
131 glLoadIdentity; 233 glLoadIdentity;
132 glOrtho 0, $WIDTH, $HEIGHT, 0, -100 , 100; 234 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
133 glMatrixMode GL_MODELVIEW; 235 glMatrixMode GL_MODELVIEW;
236 glLoadIdentity;
134 237
135 glClear GL_COLOR_BUFFER_BIT; 238 glClear GL_COLOR_BUFFER_BIT;
136 239
137 $_->draw for @Crossfire::Client::Widget::ACTIVE_WIDGETS; 240 $CFClient::UI::TOPLEVEL->draw;
138 241
139 SDL::GLSwapBuffers; 242 SDL::GLSwapBuffers;
140} 243}
141 244
142my $refresh_handler; 245my $FPS;
143 246
144sub refresh { 247sub refresh {
145 $refresh_handler ||= add Glib::Idle sub { 248 $refresh_handler ||= add Glib::Idle sub {
249 if ($SDL_APP) {
250 $NOW = SDL::GetTicks;
251
252 if ($NOW - $last_refresh < $TICKS_PER_FRAME) {
253 SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh);
254 $NOW = SDL::GetTicks;
255 }
256
257 my $interval = ($NOW - $last_refresh) * 0.001;
258 $last_refresh = $NOW;
259
260 if ($interval) {
261 $FPS ||= 1 / $interval;
262 $FPS = $FPS * 0.9 + (1 / $interval) * 0.1;
263 debug sprintf "%5.02f", $FPS;
264 }
265
146 force_refresh; 266 force_refresh;
267 $_->animate ($interval) for grep $_, values %ANIMATE;
268
269 if (%ANIMATE) {
270 1
271 } else {
272 undef $refresh_handler;
273 0
274 }
275 } else {
147 undef $refresh_handler; 276 undef $refresh_handler;
277 0
148 0 278 }
149 }; 279 };
280}
281
282sub animation_start {
283 my ($widget) = @_;
284 $ANIMATE{$widget} = $widget;
285 Scalar::Util::weaken $ANIMATE{$widget};
286
287 refresh;
288}
289
290sub animation_stop {
291 my ($widget) = @_;
292 delete $ANIMATE{$widget};
150} 293}
151 294
152%SDL_CB = ( 295%SDL_CB = (
153 SDL_QUIT() => sub { 296 SDL_QUIT() => sub {
154 main_quit Gtk2; 297 main_quit Gtk2;
160 }, 303 },
161 SDL_KEYDOWN() => sub { 304 SDL_KEYDOWN() => sub {
162 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 305 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
163 # alt-enter 306 # alt-enter
164 $FULLSCREEN = !$FULLSCREEN; 307 $FULLSCREEN = !$FULLSCREEN;
308 destroy_screen;
165 init_screen; 309 init_screen;
166 } else { 310 } else {
167 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); 311 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
168 } 312 }
169 }, 313 },
170 SDL_KEYUP() => sub { 314 SDL_KEYUP() => sub {
171 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); 315 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
172 }, 316 },
173 SDL_MOUSEMOTION() => sub { 317 SDL_MOUSEMOTION() => sub {
174 warn "sdl motion\n";#d# 318 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
175 }, 319 },
176 SDL_MOUSEBUTTONDOWN() => sub { 320 SDL_MOUSEBUTTONDOWN() => sub {
177 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); 321 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
178 }, 322 },
179 SDL_MOUSEBUTTONUP() => sub { 323 SDL_MOUSEBUTTONUP() => sub {
180 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); 324 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
181 }, 325 },
182 SDL_ACTIVEEVENT() => sub { 326 SDL_ACTIVEEVENT() => sub {
183 warn "active\n";#d# 327# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
184 }, 328 },
185); 329);
186 330
187@conn::ISA = Crossfire::Protocol::; 331@conn::ISA = Crossfire::Protocol::;
188 332
189sub conn::map_update { 333sub conn::map_update {
190 my ($self, $dirty) = @_; 334 my ($self, $dirty) = @_;
191 335
192 refresh; 336 $MAPWIDGET->update;
193} 337}
194 338
195sub conn::map_scroll { 339sub conn::map_scroll {
196 my ($self, $dx, $dy) = @_; 340 my ($self, $dx, $dy) = @_;
197 341
198 refresh; 342# refresh;
199} 343}
200 344
201sub conn::map_clear { 345sub conn::map_clear {
202 my ($self) = @_; 346 my ($self) = @_;
203 347
204 refresh; 348# refresh;
205} 349}
206 350
207sub conn::face_find { 351sub conn::face_find {
208 my ($self, $face) = @_; 352 my ($self, $face) = @_;
209 353
213sub conn::face_update { 357sub conn::face_update {
214 my ($self, $face) = @_; 358 my ($self, $face) = @_;
215 359
216 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; 360 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
217 361
218 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; 362 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
219} 363}
220 364
221sub conn::query { 365sub conn::query {
222 my ($self, $flags, $prompt) = @_; 366 my ($self, $flags, $prompt) = @_;
223 367
235 } 379 }
236 $ent->set_text ($value); 380 $ent->set_text ($value);
237 $ent->signal_connect (changed => sub { 381 $ent->signal_connect (changed => sub {
238 my ($ent) = @_; 382 my ($ent) = @_;
239 $cfg->{$key} = $ent->get_text; 383 $cfg->{$key} = $ent->get_text;
384 # TODO: Mapsize should be a slider in the game gui
385 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
386 $cfg->{$key} = 100;
387 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
388 $cfg->{$key} = 50;
389 }
240 }); 390 });
241} 391}
242 392
243sub run_config_dialog { 393sub run_config_dialog {
244 my (%events) = @_; 394 my (%events) = @_;
246 my $w = Gtk2::Window->new; 396 my $w = Gtk2::Window->new;
247 397
248 my @cfg = ( 398 my @cfg = (
249 [qw/Host host/], 399 [qw/Host host/],
250 [qw/Port port/], 400 [qw/Port port/],
401 [qw/Mapsize% mapsize/],
251 [qw/Username user/], 402 [qw/Username user/],
252 [qw/Password password/], 403 [qw/Password password/],
253 ); 404 );
254 405
255 my $cfg = {}; 406 my $cfg = {};
256
257 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
258 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
259 407
260 $w->add (my $vb = Gtk2::VBox->new); 408 $w->add (my $vb = Gtk2::VBox->new);
261 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); 409 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
262 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; 410 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
263 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); 411 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
264 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); 412 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
265 my $i = 0; 413 my $i = 0;
266 my $act = 0; 414 my $act = 0;
267 for (map { "$_->[0]x$_->[1]" } reverse @modes) { 415 for (map { "$_->[0]x$_->[1]" } @SDL_MODES) {
268 if ($_ eq $selmode) { $act = $i } 416 if ($_ eq $selmode) { $act = $i }
269 $cb->append_text ($_); 417 $cb->append_text ($_);
270 $i++; 418 $i++;
271 } 419 }
272 $cb->set_active ($act); 420 $cb->set_active ($act);
289 $cb->signal_connect (clicked => sub { 437 $cb->signal_connect (clicked => sub {
290 for (keys %$cfg) { 438 for (keys %$cfg) {
291 $::CFG->{$_} = $cfg->{$_} 439 $::CFG->{$_} = $cfg->{$_}
292 if $_ ne '_i'; 440 if $_ ne '_i';
293 } 441 }
294 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc"; 442 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
295 }); 443 });
296 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); 444 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
297 $cb->signal_connect (clicked => sub { 445 $cb->signal_connect (clicked => sub {
298 for (keys %$cfg) { 446 for (keys %$cfg) {
299 $::CFG->{$_} = $cfg->{$_} 447 $::CFG->{$_} = $cfg->{$_}
302 my $cb = $events{login} || sub {}; 450 my $cb = $events{login} || sub {};
303 $cb->($::CFG->{user}, $::CFG->{password}); 451 $cb->($::CFG->{user}, $::CFG->{password});
304 }); 452 });
305 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); 453 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
306 $cb->signal_connect (clicked => sub { 454 $cb->signal_connect (clicked => sub {
307 my $cb = $events{login} || sub {}; 455 my $cb = $events{logout} || sub {};
308 $cb->(); 456 $cb->();
309 }); 457 });
310 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); 458 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
311 $cb->signal_connect (clicked => sub { $w->destroy }); 459 $cb->signal_connect (clicked => sub { $w->destroy });
312 460
317 465
318 466
319############################################################################# 467#############################################################################
320 468
321SDL::Init SDL_INIT_EVERYTHING; 469SDL::Init SDL_INIT_EVERYTHING;
322SDL::TTFInit;
323 470
324my $mapwidget = Crossfire::Client::Widget::MapWidget->new; 471@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
472 @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE };
325 473
326$mapwidget->activate;
327$mapwidget->focus_in;
328
329Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; 474CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
330 475
331$CFG ||= { 476$CFG ||= {
332 width => 640, 477 width => 640,
333 height => 480, 478 height => 480,
334 fullscreen => 0, 479 fullscreen => 0,
480 sdl_mode => 0,
481 mapsize => 100,
335 host => "crossfire.schmorp.de", 482 host => "crossfire.schmorp.de",
336 port => 13327, 483 port => 13327,
337}; 484};
338 485
486{
487 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
488
489 CFClient::add_font $_ for @fonts;
490 CFClient::set_font $fonts[0];
491}
492
339$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; 493$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
340 494
341run_config_dialog 495init_screen;
342 login => sub { start_game },
343 logout => sub { stop_game };
344 496
345main Gtk2; 497main Gtk2;
346 498
347Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; 499Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
500

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