--- deliantra/Deliantra-Client/bin/pclient 2006/04/09 17:39:56 1.46
+++ deliantra/Deliantra-Client/bin/pclient 2006/04/12 18:09:22 1.86
@@ -11,175 +11,278 @@
use SDL::Event;
use SDL::Surface;
use SDL::OpenGL;
-use SDL::OpenGL::Constants;
use Crossfire;
-use Crossfire::Client;
use Crossfire::Protocol;
-use Crossfire::Client::Widget;
-
-our $FACECACHE;
+use CFClient;
+use CFClient::UI;
our $VERSION = '0.1';
-our %GL_EXT;
+my $MAX_FPS = 60;
+my $MIN_FPS = 5; # unused
+my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
+
+our $FACECACHE;
our $CFG;
our $CONN;
+our $FAST; # fast, low-quality mode, possibly useful for software-rendering
+our @SDL_MODES;
our $WIDTH;
our $HEIGHT;
our $FULLSCREEN;
+our $NOW;
+
+our $MAPWIDGET;
our $FONTSIZE;
our $SDL_TIMER;
-our $SDL_APP;
-our $SDL_EV = new SDL::Event;
+our $SDL_ACTIVE;
+our $SDL_EV;
our %SDL_CB;
-our @GL_INIT; # hooks called on every gl init
-
our $ALT_ENTER_MESSAGE;
+our $STATUS_LINE;
+our $DEBUG_STATUS;
-our $TOPLEVEL;
+my $last_refresh;
+my %ANIMATE;
+my $refresh_handler;
-our $tw; # Test widget #d#
+sub status {
+ $STATUS_LINE->set_text ($_[0]);
+ my ($w, $h) = $STATUS_LINE->size_request;
+ $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
+}
-my $last_refresh;
+sub debug {
+ $DEBUG_STATUS->set_text ($_[0]);
+ my ($w, $h) = $DEBUG_STATUS->size_request;
+ $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
+}
-sub init_screen {
- $SDL_APP = new SDL::App
- -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
- -title => "Crossfire+ Client",
- -width => $WIDTH,
- -height => $HEIGHT,
- -opengl => 1,
- -red_size => 8,
- -green_size => 8,
- -blue_size => 8,
- -double_buffer => 1,
- -fullscreen => $FULLSCREEN,
- -resizeable => 0;
+sub start_game {
+ status "logging in...";
- $last_refresh = SDL::GetTicks;
+ my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
- %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions;
+ $CONN = new conn
+ host => $CFG->{host},
+ port => $CFG->{port},
+ user => $CFG->{user},
+ pass => $CFG->{password},
+ mapw => $mapsize,
+ maph => $mapsize,
+ ;
- $GL_EXT{GL_ARB_texture_non_power_of_two}
- or warn "WARNING: non-power-of-two opengl extension required";
+ status "login successful";
- $FONTSIZE = int $HEIGHT / 50;
+ CFClient::lowdelay fileno $CONN->{fh};
+}
- $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
- 0, $FONTSIZE, $HEIGHT - $FONTSIZE, $FONTSIZE,
- "Use Alt-Enter to toggle fullscreen mode";
- $ALT_ENTER_MESSAGE->move (0, $HEIGHT - ($ALT_ENTER_MESSAGE->size_request)[1]);
- $TOPLEVEL->add ($ALT_ENTER_MESSAGE);
-
- # Test code #d#
- unless ($tw) { # haha...
- $tw = new Crossfire::Client::Widget::Animator;
- my $lbl1 = new Crossfire::Client::Widget::Label
- 0, 0, 10, $FONTSIZE, "This is a\nTEST!\nOf a themed\nFrame!";
- my $lbl2 = new Crossfire::Client::Widget::Label
- 0, 0, 10, $FONTSIZE, "LBL2";
-
- my $vb = new Crossfire::Client::Widget::VBox;
- my $f = new Crossfire::Client::Widget::FancyFrame;
- my $f2 = new Crossfire::Client::Widget::FancyFrame;
- $f->add ($lbl1);
- $f2->add ($lbl2);
- $vb->add ($f);
- $vb->add ($f2, 1);
-
- $tw->add ($vb);
- $tw->w (400);
- $tw->h (300);
- $tw->move ($WIDTH - 200, 0);
- $tw->moveto (0, 0);
- $TOPLEVEL->add ($tw);
-
-# $f->move ($WIDTH - 200, 0);
-# $TOPLEVEL->add ($f);
- }
-
- glClearColor 0, 0, 0, 0;
-
- glEnable GL_TEXTURE_2D;
- glEnable GL_COLOR_MATERIAL;
- glShadeModel GL_FLAT;
- glDisable GL_DEPTH_TEST;
- glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
+sub stop_game {
+ undef $CONN;
+}
+
+sub config_dialog {
+ my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
+ child => (my $vbox = new CFClient::UI::VBox);
+ $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
+ $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
+
+ $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
+ $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
+
+ $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
+ $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
+
+ $mode_slider->connect (changed => sub {
+ my ($self, $value) = @_;
+
+ $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
+ $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
+ });
+ $mode_slider->emit (changed => $mode_slider->{range}[0]);
+
+ $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
+ $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
+ my ($self, $value) = @_;
+ $CFG->{fullscreen} = $value;
+ });
+
+ $table->add (1, 2, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
+ destroy_screen ();
+ init_screen ();
+ });
+
+ $vbox->add (new CFClient::UI::Label align => 0, text => "Server");
+ $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
+ $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
+ $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
+
+ $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
+ $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
+
+ $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
+ $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
+
+ $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
+ $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
+
+ $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
+ $table->add (1, 6, new CFClient::UI::Slider
+ req_w => 100,
+ range => [$CFG->{mapsize}, 10, 100 + 1, 1],
+ connect_changed => sub {
+ my ($self, $value) = @_;
+
+ $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
+ },
+ );
- $_->() for @GL_INIT;
+ $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
+ start_game;
+ });
+
+ $vbox->add (my $hbox = new CFClient::UI::HBox);
+
+ $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
+ CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
+ status "Configuration Saved";
+ });
+ $CFClient::UI::TOPLEVEL->add ($dialog);
}
-sub start_game {
- $SDL_TIMER = add Glib::Timeout 1000/100, sub {
+sub init_screen {
+ ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
+ $FULLSCREEN = $CFG->{fullscreen};
+
+ SDL::Init SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO
+ and die "SDL::Init failed!\n";
+
+ SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
+ SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
+ SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
+ SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
+
+ SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
+ SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
+ SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
+ SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
+
+ SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
+ SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
+ SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
+
+ SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
+ SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
+ | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
+ or die "SDL::SetVideoMode failed!\n";
+
+ SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
+
+ $SDL_EV = new SDL::Event;
+ $SDL_EV->set_unicode (1);
+
+ $SDL_ACTIVE = 1;
+
+ $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub {
($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
while $SDL_EV->poll;
1
};
- $WIDTH = $CFG->{width};
- $HEIGHT = $CFG->{height};
- $FULLSCREEN = 0;
+ $last_refresh = SDL::GetTicks;
- init_screen;
+ CFClient::gl_init;
- $CONN = new conn
- host => $CFG->{host},
- port => $CFG->{port},
- user => $CFG->{user},
- pass => $CFG->{password},
- mapw => 50,
- maph => 37,
- ;
+ $FONTSIZE = int $HEIGHT / 40;
+
+ #############################################################################
+
+ $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
+ $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
+
+ $STATUS_LINE = new CFClient::UI::Label
+ padding => 0,
+ y => $HEIGHT * 49 / 50 - $FONTSIZE;
+ $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
+
+ $ALT_ENTER_MESSAGE = new CFClient::UI::Label
+ padding => 0,
+ y => $HEIGHT * 49 / 50,
+ height => $HEIGHT / 50,
+ text => "Use Alt-Enter to toggle fullscreen mode";
+ $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
- Crossfire::Client::lowdelay fileno $CONN->{fh};
+ $MAPWIDGET = new CFClient::UI::MapWidget;
+ $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
+ $MAPWIDGET->focus_in;
+
+ config_dialog;
}
-sub stop_game {
+sub destroy_screen {
+ $CFClient::UI::TOPLEVEL->{children} = [];
remove Glib::Source $SDL_TIMER;
-
- undef $SDL_APP;
+ remove Glib::Source $refresh_handler if $refresh_handler;
+ undef $refresh_handler;
+ undef $SDL_ACTIVE;
+ undef $SDL_EV;
SDL::Quit;
}
-
sub force_refresh {
glViewport 0, 0, $WIDTH, $HEIGHT;
glMatrixMode GL_PROJECTION;
glLoadIdentity;
- glOrtho 0, $WIDTH, $HEIGHT, 0, -6000 , 6000;
+ glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
glMatrixMode GL_MODELVIEW;
+ glLoadIdentity;
glClear GL_COLOR_BUFFER_BIT;
- $TOPLEVEL->draw;
+ $CFClient::UI::TOPLEVEL->draw;
SDL::GLSwapBuffers;
}
-my %ANIMATE;
-
-my $refresh_handler;
+my $FPS;
sub refresh {
$refresh_handler ||= add Glib::Idle sub {
- my $next_refresh = SDL::GetTicks;
- my $interval = ($next_refresh - $last_refresh) * 0.001;
- $last_refresh = $next_refresh;
+ if ($SDL_ACTIVE) {
+ $NOW = SDL::GetTicks;
- force_refresh;
- $_->animate ($interval) for grep $_, values %ANIMATE;
+ if ($NOW - $last_refresh < $TICKS_PER_FRAME) {
+ SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh);
+ $NOW = SDL::GetTicks;
+ }
+
+ my $interval = ($NOW - $last_refresh) * 0.001;
+ $last_refresh = $NOW;
+
+ if ($interval) {
+ $FPS ||= 1 / $interval;
+ $FPS = $FPS * 0.9 + (1 / $interval) * 0.1;
+ debug sprintf "%5.02f", $FPS;
+ }
+
+ force_refresh;
+ $_->animate ($interval) for grep $_, values %ANIMATE;
- if (%ANIMATE) {
- 1
+ if (%ANIMATE) {
+ 1
+ } else {
+ undef $refresh_handler;
+ 0
+ }
} else {
undef $refresh_handler;
0
@@ -213,25 +316,26 @@
if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
# alt-enter
$FULLSCREEN = !$FULLSCREEN;
+ destroy_screen;
init_screen;
} else {
- Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV);
+ CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
}
},
SDL_KEYUP() => sub {
- Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV);
+ CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
},
SDL_MOUSEMOTION() => sub {
- warn "sdl motion\n";#d#
+ CFClient::UI::feed_sdl_motion_event ($SDL_EV);
},
SDL_MOUSEBUTTONDOWN() => sub {
- Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV);
+ CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
},
SDL_MOUSEBUTTONUP() => sub {
- Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
+ CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
},
SDL_ACTIVEEVENT() => sub {
- warn "active\n";#d#
+# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
},
);
@@ -240,7 +344,7 @@
sub conn::map_update {
my ($self, $dirty) = @_;
- refresh;
+ $MAPWIDGET->update;
}
sub conn::map_scroll {
@@ -266,7 +370,7 @@
$FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
- $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
+ $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
}
sub conn::query {
@@ -288,6 +392,12 @@
$ent->signal_connect (changed => sub {
my ($ent) = @_;
$cfg->{$key} = $ent->get_text;
+ # TODO: Mapsize should be a slider in the game gui
+ if ($key eq 'mapsize' and $cfg->{$key} > 100) {
+ $cfg->{$key} = 100;
+ } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
+ $cfg->{$key} = 50;
+ }
});
}
@@ -299,15 +409,13 @@
my @cfg = (
[qw/Host host/],
[qw/Port port/],
+ [qw/Mapsize% mapsize/],
[qw/Username user/],
[qw/Password password/],
);
my $cfg = {};
- my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
- my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
-
$w->add (my $vb = Gtk2::VBox->new);
$vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
@@ -315,7 +423,7 @@
$t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
my $i = 0;
my $act = 0;
- for (map { "$_->[0]x$_->[1]" } reverse @modes) {
+ for (map { "$_->[0]x$_->[1]" } @SDL_MODES) {
if ($_ eq $selmode) { $act = $i }
$cb->append_text ($_);
$i++;
@@ -342,7 +450,7 @@
$::CFG->{$_} = $cfg->{$_}
if $_ ne '_i';
}
- Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
+ CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
});
$hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
$cb->signal_connect (clicked => sub {
@@ -355,7 +463,7 @@
});
$hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
$cb->signal_connect (clicked => sub {
- my $cb = $events{login} || sub {};
+ my $cb = $events{logout} || sub {};
$cb->();
});
$hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
@@ -371,31 +479,33 @@
SDL::Init SDL_INIT_EVERYTHING;
-$TOPLEVEL = Crossfire::Client::Widget::Toplevel->new;
-
-my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
+@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
+ @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE };
-$TOPLEVEL->add ($mapwidget);
-$mapwidget->focus_in;
-
-Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc";
+CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
$CFG ||= {
width => 640,
height => 480,
fullscreen => 0,
+ sdl_mode => 0,
+ mapsize => 100,
host => "crossfire.schmorp.de",
port => 13327,
};
-Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf";
+{
+ my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
+
+ CFClient::add_font $_ for @fonts;
+ CFClient::set_font $fonts[0];
+}
$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
-run_config_dialog
- login => sub { start_game },
- logout => sub { stop_game };
+init_screen;
main Gtk2;
Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
+