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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.8 by root, Fri Apr 7 08:42:56 2006 UTC vs.
Revision 1.94 by root, Thu Apr 13 01:55:39 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Crossfire::Client; 6use Time::HiRes 'time';
6use Crossfire::Protocol; 7use Event;
7
8package Crossfire::Client; # uh, yeah
9
10use strict;
11 8
12use SDL; 9use SDL;
13use SDL::App; 10use SDL::App;
14use SDL::Event; 11use SDL::Event;
15use SDL::Surface; 12use SDL::Surface;
16use SDL::OpenGL; 13use SDL::OpenGL;
17use SDL::OpenGL::Constants;
18 14
19my $conn; 15use Crossfire;
20my $app; 16use Crossfire::Protocol;
21 17
22my $WIDTH = 640; 18use CFClient;
23my $HEIGHT = 480; 19use CFClient::UI;
24 20
25sub glinit { 21our $VERSION = '0.1';
26 # nuke all gl context data 22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused as of yet
25
26our $FACECACHE;
27
28our $LAST_REFRESH;
29our $NOW;
30
31our $CFG;
32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
34
35our @SDL_MODES;
36our $WIDTH;
37our $HEIGHT;
38our $FULLSCREEN;
39
40our $MAPWIDGET;
41our $FONTSIZE;
42
43our $SDL_ACTIVE;
44our $SDL_EV;
45our %SDL_CB;
46
47our $ALT_ENTER_MESSAGE;
48our $STATUS_LINE;
49our $DEBUG_STATUS;
50
51sub status {
52 $STATUS_LINE->set_text ($_[0]);
53 my ($w, $h) = $STATUS_LINE->size_request;
54 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
55}
56
57sub debug {
58 $DEBUG_STATUS->set_text ($_[0]);
59 my ($w, $h) = $DEBUG_STATUS->size_request;
60 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
61}
62
63sub start_game {
64 status "logging in...";
65
66 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
67
68 $CONN = new conn
69 host => $CFG->{host},
70 port => $CFG->{port},
71 user => $CFG->{user},
72 pass => $CFG->{password},
73 mapw => $mapsize,
74 maph => $mapsize,
75 ;
76
77 status "login successful";
78
79 CFClient::lowdelay fileno $CONN->{fh};
80}
81
82sub stop_game {
83 undef $CONN;
84}
85
86sub config_dialog {
87 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
88 child => (my $vbox = new CFClient::UI::VBox);
89 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
90 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
91
92 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
93 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
94
95 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
96 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
97
98 $mode_slider->connect (changed => sub {
99 my ($self, $value) = @_;
100
101 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
102 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
103 });
104 $mode_slider->emit (changed => $mode_slider->{range}[0]);
105
106 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
107 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
108 my ($self, $value) = @_;
109 $CFG->{fullscreen} = $value;
110 });
111
112 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly");
113 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub {
114 my ($self, $value) = @_;
115 $CFG->{fast} = $value;
116 });
117
118 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War");
119 $table->add (1, 3, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
120 my ($self, $value) = @_;
121 $CFG->{fow_intensity} = $value;
122 });
123
124 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Smooth FoW");
125 $table->add (1, 4, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub {
126 my ($self, $value) = @_;
127 $CFG->{fow_smooth} = $value;
128 });
129
130 $table->add (1, 5, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
131 destroy_screen ();
132 init_screen ();
133 });
27 134
28 $app = new SDL::App 135 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
29 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 136 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
30 -title => "Crossfire+ Client", 137 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
31 -width => $WIDTH, 138 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
32 -height => $HEIGHT, 139
33 -opengl => 1, 140 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
34 -red_size => 8, 141 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
35 -green_size => 8,
36 -blue_size => 8,
37 -double_buffer => 1,
38 -resizeable => 0;
39 142
40 glEnable GL_TEXTURE_2D; 143 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
41# glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 144 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
42 glShadeModel GL_FLAT; 145
43 glDisable GL_DEPTH_TEST; 146 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
147 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
148
149 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
150 $table->add (1, 6, new CFClient::UI::Slider
151 req_w => 100,
152 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
153 connect_changed => sub {
154 my ($self, $value) = @_;
155
156 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
157 },
158 );
159
160 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
161 start_game;
162 });
163
164 $vbox->add (my $hbox = new CFClient::UI::HBox);
165
166 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
167 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
168 status "Configuration Saved";
169 });
170 $CFClient::UI::TOPLEVEL->add ($dialog);
171}
172
173sub sdl_init {
174 SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO
175 and die "SDL::Init failed!\n";
176}
177
178sub init_screen {
179 sdl_init;
180
181 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
182 $FULLSCREEN = $CFG->{fullscreen};
183 $FAST = $CFG->{fast};
184
185 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
186 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
187 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
188 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
189
190 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
191 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
192 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
193 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
194
195 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
196 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
197 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
198
199 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
200 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
201 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
202 or die "SDL::SetVideoMode failed!\n";
203
204 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
205
206 $SDL_EV = new SDL::Event;
207 $SDL_EV->set_unicode (1);
208
209 $SDL_ACTIVE = 1;
210
211 $LAST_REFRESH = time - 0.01;
212
213 CFClient::gl_init;
214
215 $FONTSIZE = int $HEIGHT / 40;
216
217 #############################################################################
218
219 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
220 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
221
222 $STATUS_LINE = new CFClient::UI::Label
223 padding => 0,
224 y => $HEIGHT * 49 / 50 - $FONTSIZE;
225 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
226
227 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
228 padding => 0,
229 y => $HEIGHT * 49 / 50,
230 height => $HEIGHT / 50,
231 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
232 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
233
234 $MAPWIDGET = new CFClient::UI::MapWidget;
235 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
236 $MAPWIDGET->focus_in;
237
238 config_dialog;
239}
240
241sub destroy_screen {
242 $CFClient::UI::TOPLEVEL->{children} = [];
243 undef $SDL_ACTIVE;
244 undef $SDL_EV;
245 SDL::Quit;
246}
247
248my %animate_object;
249my $animate_timer;
250
251my $want_refresh;
252my $can_refresh;
253
254my $fps = 9;
255
256sub force_refresh {
257 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
258 debug sprintf "%3.2f", $fps;
259
260 $want_refresh = 0;
261 $can_refresh = 0;
262
263 glViewport 0, 0, $WIDTH, $HEIGHT;
264
44 glMatrixMode GL_PROJECTION; 265 glMatrixMode GL_PROJECTION;
45 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
46 glEnable GL_BLEND;
47
48 glLoadIdentity; 266 glLoadIdentity;
49 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 267 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
268 glMatrixMode GL_MODELVIEW;
269 glLoadIdentity;
50 270
51 # re-bind all textures 271 glClearColor +($CFG->{fow_intensity}) x 3, 1;
272 glClear GL_COLOR_BUFFER_BIT;
273
274 $CFClient::UI::TOPLEVEL->draw;
275
276 SDL::GLSwapBuffers;
277
278 $LAST_REFRESH = $NOW;
52} 279}
280
281my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
282 $NOW = time;
283
284 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
285 while $SDL_EV->poll;
286
287 if (%animate_object) {
288 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
289 $want_refresh++;
290 }
291
292 if ($want_refresh) {
293 force_refresh;
294 } else {
295 $can_refresh = 1;
296 }
297});
53 298
54sub refresh { 299sub refresh {
55 glClearColor 0, 0, 0, 0; 300 $want_refresh++;
56 glClear GL_COLOR_BUFFER_BIT;
57
58 my $map = $conn->{map};
59
60 for my $x (0 .. $conn->{mapw} - 1) {
61 for my $y (0 .. $conn->{maph} - 1) {
62
63 my $cell = $map->[$x][$y]
64 or next;
65
66# my $darkness = $cell->[3] * (1 / 255);
67# glColor $darkness, $darkness, $darkness;
68
69 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
70 my $tex = $conn->{face}[$num]{texture} || 0;
71
72 glBindTexture GL_TEXTURE_2D, $tex;
73
74 glBegin GL_QUADS;
75 glTexCoord 0, 0; glVertex $x, $y;
76 glTexCoord 0, 1; glVertex $x, $y + 1;
77 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
78 glTexCoord 1, 0; glVertex $x + 1, $y;
79 glEnd;
80 }
81 }
82 }
83
84 SDL::GLSwapBuffers;
85} 301}
86 302
87my $ev = new SDL::Event; 303sub animation_start {
88my %ev_cb; 304 my ($widget) = @_;
89 305 $animate_object{$widget} = $widget;
90sub event(&$) {
91 $ev_cb{$_[0]->()} = $_[1];
92} 306}
93 307
94sub does(&) { shift } 308sub animation_stop {
95 309 my ($widget) = @_;
96event {SDL_QUIT} does { 310 delete $animate_object{$widget};
97 exit; 311}
98};
99
100event {SDL_VIDEORESIZE} does {
101 print "resize\n";
102};
103
104event {SDL_VIDEOEXPOSE} does {
105 refresh;
106};
107
108event {SDL_KEYDOWN} does {
109 print "keypress\n";
110};
111
112event {SDL_KEYUP} does {
113 print "keyup\n";#d#
114};
115
116event {SDL_MOUSEMOTION} does {
117 print "motion\n";
118};
119
120event {SDL_MOUSEBUTTONDOWN} does {
121 print "button\n";
122};
123
124event {SDL_MOUSEBUTTONUP} does {
125 print "buttup\n";
126};
127
128event {SDL_ACTIVEEVENT} does {
129 print "active\n";
130};
131
132package Crossfire::Client;
133 312
134@conn::ISA = Crossfire::Protocol::; 313@conn::ISA = Crossfire::Protocol::;
314
315sub conn::user_send {
316 my ($self, $command) = @_;
317
318 $self->send ($command);
319 status $command;
320}
321
322my $MAP = new CFClient::Map 63, 63;#d#
323
324sub conn::feed_map1a {
325 my ($self, $data) = @_;
326
327 $self->Crossfire::Protocol::feed_map1a ($data);
328
329 #$MAP->scroll (delete $self->{_dx}, delete $self->{_dy});
330 #$MAP->map1a_update ($data);
331}
135 332
136sub conn::map_update { 333sub conn::map_update {
137 my ($self, $dirty) = @_; 334 my ($self, $dirty) = @_;
138 335
139 refresh; 336 $MAPWIDGET->update;
140} 337}
141 338
142sub conn::map_scroll { 339sub conn::map_scroll {
143 my ($self, $dx, $dy) = @_; 340 my ($self, $dx, $dy) = @_;
144 341
342 $self->{_dx} += $dx;
343 $self->{_dy} += $dy;
344
145 refresh; 345# refresh;
146} 346}
147 347
148sub conn::map_clear { 348sub conn::map_clear {
149 my ($self) = @_; 349 my ($self) = @_;
150 350
151 refresh; 351# refresh;
352}
353
354sub conn::face_find {
355 my ($self, $face) = @_;
356
357 $FACECACHE->{"$face->{chksum},$face->{name}"}
152} 358}
153 359
154sub conn::face_update { 360sub conn::face_update {
155 my ($self, $num, $face) = @_; 361 my ($self, $face) = @_;
156 362
157 warn "up face $self,$num,$face\n";#d# 363 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
158 #TODO
159 open my $fh, ">:raw", "/tmp/x~";
160 syswrite $fh, $face->{image};
161 close $fh;
162 364
163 my $surface = new SDL::Surface -name => "/tmp/x~"; 365 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
366}
164 367
165 unlink "/tmp/x~"; 368sub conn::query {
369 my ($self, $flags, $prompt) = @_;
166 370
167 my ($tex) = @{glGenTextures 1}; 371 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
168 glGetError(); 372}
169 373
170 $face->{texture} = $tex; 374%SDL_CB = (
375 SDL_QUIT() => sub {
376 Event::unloop -1;
171 377 },
172 glBindTexture GL_TEXTURE_2D, $tex; 378 SDL_VIDEORESIZE() => sub {
173 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr;
174
175 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
176 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR;
177 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP;
178 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP;
179 379 },
180 $surface->rgba; 380 SDL_VIDEOEXPOSE() => sub {
181 381 refresh;
182 glTexImage2D GL_TEXTURE_2D, 0, 382 },
183 4, # components 383 SDL_KEYDOWN() => sub {
184 $surface->width, $surface->height, 384 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
185 0, 385 # alt-enter
186 GL_RGBA, 386 $FULLSCREEN = !$FULLSCREEN;
187 GL_UNSIGNED_BYTE, 387 destroy_screen;
188 $surface->pixels; 388 init_screen;
189 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 389 } else {
190} 390 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
391 }
392 },
393 SDL_KEYUP() => sub {
394 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
395 },
396 SDL_MOUSEMOTION() => sub {
397 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
398 },
399 SDL_MOUSEBUTTONDOWN() => sub {
400 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
401 },
402 SDL_MOUSEBUTTONUP() => sub {
403 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
404 },
405 SDL_ACTIVEEVENT() => sub {
406# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
407 },
408);
191 409
192############################################################################# 410#############################################################################
193 411
194use Event; 412CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
195 413
196glinit; 414my %DEF_CFG = (
197 415 width => 640,
198$conn = new conn 416 height => 480,
417 fast => 0,
418 fow_intensity => 0.45,
419 fow_smooth => 0,
420 fullscreen => 0,
421 sdl_mode => 0,
422 mapsize => 100,
199 host => "cf.schmorp.de", 423 host => "crossfire.schmorp.de",
200 port => 13327; 424 port => 13327,
201
202Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub {
203 while ($ev->poll) {
204 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->();
205 }
206}); 425);
426
427while (my ($k, $v) = each %DEF_CFG) {
428 $CFG->{$k} = $v unless exists $CFG->{$k};
429}
430
431sdl_init;
432
433@SDL_MODES = reverse
434 grep $_->[0] >= 640 && $_->[1] >= 480,
435 map [SDL::RectW ($_), SDL::RectH ($_)],
436 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
437
438@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
439
440$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
441
442init_screen;
443
444{
445 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
446
447 CFClient::add_font $_ for @fonts;
448 CFClient::set_font $fonts[0];
449}
450
451$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
207 452
208Event::loop; 453Event::loop;
209 454
455Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
210 456

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