--- deliantra/Deliantra-Client/bin/pclient 2006/04/07 16:04:03 1.10 +++ deliantra/Deliantra-Client/bin/pclient 2006/04/11 21:24:10 1.75 @@ -1,18 +1,10 @@ #!/opt/bin/perl use strict; +use utf8; -use Crossfire::Client; -use Crossfire::Protocol; - -use Client::Util; - -package Crossfire::Client; # uh, yeah - -use strict; - -our $CFG; -our $VERSION = '0.1'; +use Glib; +use Gtk2 -init; use SDL; use SDL::App; @@ -21,195 +13,458 @@ use SDL::OpenGL; use SDL::OpenGL::Constants; -my $conn; -my $app; +use Crossfire; +use Crossfire::Protocol; -my $WIDTH = 640; -my $HEIGHT = 480; +use CFClient; +use CFClient::UI; -sub glinit { - # nuke all gl context data - - $app = new SDL::App +our $VERSION = '0.1'; + +my $MAX_FPS = 60; +my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame + +our $FACECACHE; + +our $CFG; +our $CONN; + +our @SDL_MODES; +our $WIDTH; +our $HEIGHT; +our $FULLSCREEN; + +our $NOW; + +our $MAPWIDGET; +our $FONTSIZE; + +our $SDL_TIMER; +our $SDL_APP; +our $SDL_EV; +our %SDL_CB; + +our $ALT_ENTER_MESSAGE; +our $STATUS_LINE; +our $DEBUG_STATUS; + +my $last_refresh; +my %ANIMATE; +my $refresh_handler; + +our ($tw, $te); # Test widget #d# + +sub init_screen { + $SDL_APP = new SDL::App -flags => SDL_ANYFORMAT | SDL_HWSURFACE, -title => "Crossfire+ Client", -width => $WIDTH, -height => $HEIGHT, -opengl => 1, - -red_size => 8, - -green_size => 8, - -blue_size => 8, + -red_size => 5, + -green_size => 5, + -blue_size => 5, + -alpha_size => 0, -double_buffer => 1, + -fullscreen => $FULLSCREEN, -resizeable => 0; + $SDL_EV = new SDL::Event; + $SDL_EV->set_unicode (1); + + $SDL_TIMER = add Glib::Timeout 1000/50, sub { + ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() + while $SDL_EV->poll; + + 1 + }; + + $last_refresh = SDL::GetTicks; + + CFClient::gl_init; + + $FONTSIZE = int $HEIGHT / 50; + + ############################################################################# + + glClearColor 0.45, 0.45, 0.45, 1; + glEnable GL_TEXTURE_2D; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; + glEnable GL_COLOR_MATERIAL; glShadeModel GL_FLAT; glDisable GL_DEPTH_TEST; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; - glEnable GL_BLEND; - glMatrixMode GL_PROJECTION; - glLoadIdentity; - glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; + ############################################################################# - # re-bind all textures + $DEBUG_STATUS = new CFClient::UI::Label; + $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS); + + $STATUS_LINE = new CFClient::UI::Label + y => $HEIGHT * 59 / 60 - $FONTSIZE; + $CFClient::UI::TOPLEVEL->add ($STATUS_LINE); + + $ALT_ENTER_MESSAGE = new CFClient::UI::Label + y => $HEIGHT * 59 / 60, + height => $HEIGHT / 60, + text => "Use Alt-Enter to toggle fullscreen mode"; + $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE); + + $MAPWIDGET = new CFClient::UI::MapWidget; + $CFClient::UI::TOPLEVEL->add ($MAPWIDGET); + $MAPWIDGET->focus_in; } -sub refresh { - glClearColor 0, 0, 0, 0; - glClear GL_COLOR_BUFFER_BIT; +sub destroy_screen { + remove Glib::Source $SDL_TIMER; + undef $SDL_APP; + undef $SDL_EV; + SDL::Quit; +} - my $map = $conn->{map}; +sub config_dialog { + my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100, + child => (my $vbox = new CFClient::UI::VBox); + $vbox->add (new CFClient::UI::Label align => 0, text => "Setup"); + $vbox->add (my $table = new CFClient::UI::Table); + + $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode"); + $table->add (1, 0, my $hbox = new CFClient::UI::HBox); + + $hbox->add (my $mode_slider = new CFClient::UI::Slider req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); + $hbox->add (my $mode_label = new CFClient::UI::Label); + + $mode_slider->connect (changed => sub { + my (undef, $value) = @_; + + $CFG->{sdl_mode} = $value = int $value + 0.5; + $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); + }); + $mode_slider->emit (changed => $mode_slider->{range}[0]); + + $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Host"); + $table->add (1, 1, my $host = new CFClient::UI::Entry text => $CFG->{host}); + + $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Port"); + $table->add (1, 2, my $port = new CFClient::UI::Entry text => $CFG->{port}); - for my $x (0 .. $conn->{mapw} - 1) { - for my $y (0 .. $conn->{maph} - 1) { + $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Username"); + $table->add (1, 3, my $user = new CFClient::UI::Entry text => $CFG->{user}); - my $cell = $map->[$x][$y] - or next; + $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Password"); + $table->add (1, 4, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1); - my $darkness = $cell->[3] * (1 / 255); - my $darkness = 0.8 + 0.2*rand; - glColor $darkness, $darkness, $darkness; - - for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { - my $tex = $conn->{face}[$num]{texture} || 0; - - glBindTexture GL_TEXTURE_2D, $tex; - - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex $x, $y; - glTexCoord 0, 1; glVertex $x, $y + 1; - glTexCoord 1, 1; glVertex $x + 1, $y + 1; - glTexCoord 1, 0; glVertex $x + 1, $y; - glEnd; - } - } - } + $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Map Size"); + $table->add (1, 5, my $mapsize_slider = new CFClient::UI::Slider req_w => 100, range => [$CFG->{mapsize}, 10, 100 + 1, 1]); - SDL::GLSwapBuffers; + $CFClient::UI::TOPLEVEL->add ($dialog); } -my $ev = new SDL::Event; -my %ev_cb; +sub start_game { + $WIDTH = $CFG->{width}; + $HEIGHT = $CFG->{height}; + $FULLSCREEN = 0; + + init_screen; + + config_dialog; + + my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; + + $CONN = new conn + host => $CFG->{host}, + port => $CFG->{port}, + user => $CFG->{user}, + pass => $CFG->{password}, + mapw => $mapsize, + maph => $mapsize, + ; -sub event(&$) { - $ev_cb{$_[0]->()} = $_[1]; + CFClient::lowdelay fileno $CONN->{fh}; } -sub does(&) { shift } +sub stop_game { + remove Glib::Source $refresh_handler if $refresh_handler; + undef $refresh_handler; -event {SDL_QUIT} does { - exit; -}; + undef $CONN; + destroy_screen; +} -event {SDL_VIDEORESIZE} does { - print "resize\n"; -}; +sub force_refresh { + glViewport 0, 0, $WIDTH, $HEIGHT; -event {SDL_VIDEOEXPOSE} does { - refresh; -}; + glMatrixMode GL_PROJECTION; + glLoadIdentity; + glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000; + glMatrixMode GL_MODELVIEW; + glLoadIdentity; -event {SDL_KEYDOWN} does { - print "keypress\n"; -}; + glClear GL_COLOR_BUFFER_BIT; -event {SDL_KEYUP} does { - print "keyup\n";#d# -}; + $CFClient::UI::TOPLEVEL->draw; -event {SDL_MOUSEMOTION} does { - print "motion\n"; -}; + SDL::GLSwapBuffers; +} -event {SDL_MOUSEBUTTONDOWN} does { - print "button\n"; -}; +sub debug { + $DEBUG_STATUS->set_text ($_[0]); + my ($w, $h) = $DEBUG_STATUS->size_request; + $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h); +} -event {SDL_MOUSEBUTTONUP} does { - print "buttup\n"; -}; +my $FPS; -event {SDL_ACTIVEEVENT} does { - print "active\n"; -}; +sub refresh { + $refresh_handler ||= add Glib::Idle sub { + if ($SDL_APP) { + $NOW = SDL::GetTicks; + + if ($NOW - $last_refresh < $TICKS_PER_FRAME) { + SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh); + $NOW = SDL::GetTicks; + } + + my $interval = ($NOW - $last_refresh) * 0.001; + $last_refresh = $NOW; + + if ($interval) { + $FPS ||= 1 / $interval; + $FPS = $FPS * 0.96 + (1 / $interval) * 0.04; + debug sprintf "%5.02f", $FPS; + } -package Crossfire::Client; + force_refresh; + $_->animate ($interval) for grep $_, values %ANIMATE; + + if (%ANIMATE) { + 1 + } else { + undef $refresh_handler; + 0 + } + } else { + undef $refresh_handler; + 0 + } + }; +} + +sub animation_start { + my ($widget) = @_; + $ANIMATE{$widget} = $widget; + Scalar::Util::weaken $ANIMATE{$widget}; + + refresh; +} + +sub animation_stop { + my ($widget) = @_; + delete $ANIMATE{$widget}; +} + +%SDL_CB = ( + SDL_QUIT() => sub { + main_quit Gtk2; + }, + SDL_VIDEORESIZE() => sub { + }, + SDL_VIDEOEXPOSE() => sub { + refresh; + }, + SDL_KEYDOWN() => sub { + if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { + # alt-enter + $FULLSCREEN = !$FULLSCREEN; + init_screen; + } else { + CFClient::UI::feed_sdl_key_down_event ($SDL_EV); + } + }, + SDL_KEYUP() => sub { + CFClient::UI::feed_sdl_key_up_event ($SDL_EV); + }, + SDL_MOUSEMOTION() => sub { + CFClient::UI::feed_sdl_motion_event ($SDL_EV); + }, + SDL_MOUSEBUTTONDOWN() => sub { + CFClient::UI::feed_sdl_button_down_event ($SDL_EV); + }, + SDL_MOUSEBUTTONUP() => sub { + CFClient::UI::feed_sdl_button_up_event ($SDL_EV); + }, + SDL_ACTIVEEVENT() => sub { +# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# + }, +); @conn::ISA = Crossfire::Protocol::; sub conn::map_update { my ($self, $dirty) = @_; - refresh; + $MAPWIDGET->update; } sub conn::map_scroll { my ($self, $dx, $dy) = @_; - refresh; +# refresh; } sub conn::map_clear { my ($self) = @_; - refresh; +# refresh; +} + +sub conn::face_find { + my ($self, $face) = @_; + + $FACECACHE->{"$face->{chksum},$face->{name}"} } sub conn::face_update { - my ($self, $num, $face) = @_; + my ($self, $face) = @_; - warn "up face $self,$num,$face\n";#d# - use Gtk2; + $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; - my $pb = new Gtk2::Gdk::PixbufLoader; - $pb->write ($face->{image}); - $pb->close; + $face->{texture} = new_from_image CFClient::Texture delete $face->{image}; +} - $pb = $pb->get_pixbuf; - $pb = $pb->add_alpha (0, 0, 0, 0); +sub conn::query { + my ($self, $flags, $prompt) = @_; - glGetError(); - my ($tex) = @{glGenTextures 1}; + warn "<<<>>\n";#d# +} - $face->{texture} = $tex; - - glBindTexture GL_TEXTURE_2D, $tex; - my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; - - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; - - glTexImage2D GL_TEXTURE_2D, 0, - GL_RGBA8, - $pb->get_width, $pb->get_height, - 0, - GL_RGBA, - GL_UNSIGNED_BYTE, - $pb->get_pixels; - my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; +sub gtk_add_cfg_field { + my ($tbl, $cfg, $klbl, $key, $value) = @_; + my $i = $cfg->{_i}++; + $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1); + $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1); + if ($key eq 'password') { + $ent->set_invisible_char ("*"); + $ent->set (visibility => 0) + } + $ent->set_text ($value); + $ent->signal_connect (changed => sub { + my ($ent) = @_; + $cfg->{$key} = $ent->get_text; + # TODO: Mapsize should be a slider in the game gui + if ($key eq 'mapsize' and $cfg->{$key} > 100) { + $cfg->{$key} = 100; + } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) { + $cfg->{$key} = 50; + } + }); } +sub run_config_dialog { + my (%events) = @_; + + my $w = Gtk2::Window->new; + + my @cfg = ( + [qw/Host host/], + [qw/Port port/], + [qw/Mapsize% mapsize/], + [qw/Username user/], + [qw/Password password/], + ); + + my $cfg = {}; + + $w->add (my $vb = Gtk2::VBox->new); + $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); + my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; + $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); + $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); + my $i = 0; + my $act = 0; + for (map { "$_->[0]x$_->[1]" } @SDL_MODES) { + if ($_ eq $selmode) { $act = $i } + $cb->append_text ($_); + $i++; + } + $cb->set_active ($act); + $cb->signal_connect (changed => sub { + my ($cb) = @_; + my $txt = $cb->get_active_text; + if ($txt =~ m/(\d+)x(\d+)/) { + $::CFG->{width} = $1; + $::CFG->{height} = $2; + } + }); + + $cfg->{_i} = 1; + for (@cfg) { + gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]}); + } + + $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0); + $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5); + $cb->signal_connect (clicked => sub { + for (keys %$cfg) { + $::CFG->{$_} = $cfg->{$_} + if $_ ne '_i'; + } + CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc"; + }); + $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); + $cb->signal_connect (clicked => sub { + for (keys %$cfg) { + $::CFG->{$_} = $cfg->{$_} + if $_ ne '_i'; + } + my $cb = $events{login} || sub {}; + $cb->($::CFG->{user}, $::CFG->{password}); + }); + $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); + $cb->signal_connect (clicked => sub { + my $cb = $events{logout} || sub {}; + $cb->(); + }); + $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); + $cb->signal_connect (clicked => sub { $w->destroy }); + + $w->show_all; + + $w->signal_connect (destroy => sub { Gtk2->main_quit }); +} + + ############################################################################# -use Event; +SDL::Init SDL_INIT_EVERYTHING; + +@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)], + @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE }; + +CFClient::read_cfg "$Crossfire::VARDIR/pclientrc"; -Client::Util::read_cfg "$Crossfire::VARDIR/pclient"; +$CFG ||= { + width => 640, + height => 480, + mapsize => 100, + fullscreen => 0, + host => "crossfire.schmorp.de", + port => 13327, +}; + +{ + my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); -glinit; + CFClient::add_font $_ for @fonts; + CFClient::set_font $fonts[0]; +} -$conn = new conn - host => "cf.schmorp.de", - port => 13327; +$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; -Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub { - while ($ev->poll) { - ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->(); - } -}); +run_config_dialog + login => sub { start_game }, + logout => sub { stop_game }; -Event::loop; +main Gtk2; +Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";