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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.10 by elmex, Fri Apr 7 16:04:03 2006 UTC vs.
Revision 1.82 by root, Wed Apr 12 12:16:59 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Crossfire::Client; 6use Glib;
6use Crossfire::Protocol; 7use Gtk2 -init;
7
8use Client::Util;
9
10package Crossfire::Client; # uh, yeah
11
12use strict;
13
14our $CFG;
15our $VERSION = '0.1';
16 8
17use SDL; 9use SDL;
18use SDL::App; 10use SDL::App;
19use SDL::Event; 11use SDL::Event;
20use SDL::Surface; 12use SDL::Surface;
21use SDL::OpenGL; 13use SDL::OpenGL;
22use SDL::OpenGL::Constants; 14use SDL::OpenGL::Constants;
23 15
24my $conn; 16use Crossfire;
25my $app; 17use Crossfire::Protocol;
26 18
27my $WIDTH = 640; 19use CFClient;
28my $HEIGHT = 480; 20use CFClient::UI;
29 21
30sub glinit { 22our $VERSION = '0.1';
31 # nuke all gl context data 23
24my $MAX_FPS = 60;
25my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
26
27our $FACECACHE;
28
29our $CFG;
30our $CONN;
31our $FAST; # fast, low-quality mode
32
33our @SDL_MODES;
34our $WIDTH;
35our $HEIGHT;
36our $FULLSCREEN;
37
38our $NOW;
39
40our $MAPWIDGET;
41our $FONTSIZE;
42
43our $SDL_TIMER;
44our $SDL_APP;
45our $SDL_EV;
46our %SDL_CB;
47
48our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE;
50our $DEBUG_STATUS;
51
52my $last_refresh;
53my %ANIMATE;
54my $refresh_handler;
55
56sub status {
57 $STATUS_LINE->set_text ($_[0]);
58 my ($w, $h) = $STATUS_LINE->size_request;
59 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
60}
61
62sub debug {
63 $DEBUG_STATUS->set_text ($_[0]);
64 my ($w, $h) = $DEBUG_STATUS->size_request;
65 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
66}
67
68sub config_dialog {
69 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
70 child => (my $vbox = new CFClient::UI::VBox);
71 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
72 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
73
74 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
75 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
76
77 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
78 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
79
80 $mode_slider->connect (changed => sub {
81 my ($self, $value) = @_;
82
83 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
84 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
85 });
86 $mode_slider->emit (changed => $mode_slider->{range}[0]);
87
88 $table->add (1, 1, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
89 warn "apply\n";
90 });
32 91
92 $vbox->add (new CFClient::UI::Label align => 0, text => "Server");
93 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
94 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
95 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
96
97 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
98 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
99
100 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
101 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
102
103 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
104 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
105
106 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
107 $table->add (1, 6, new CFClient::UI::Slider
108 req_w => 100,
109 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
110 connect_changed => sub {
111 my ($self, $value) = @_;
112
113 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
114 },
115 );
116
117 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
118 warn "login\n";
119 });
120
121 $vbox->add (my $hbox = new CFClient::UI::HBox);
122
123 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
124 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
125 status "Configuration Saved";
126 });
127 $CFClient::UI::TOPLEVEL->add ($dialog);
128}
129
130sub init_screen {
33 $app = new SDL::App 131 $SDL_APP = new SDL::App
34 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 132 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
35 -title => "Crossfire+ Client", 133 -title => "Crossfire+ Client",
36 -width => $WIDTH, 134 -width => $WIDTH,
37 -height => $HEIGHT, 135 -height => $HEIGHT,
38 -opengl => 1, 136 -opengl => 1,
39 -red_size => 8, 137 -red_size => 5,
40 -green_size => 8, 138 -green_size => 5,
41 -blue_size => 8, 139 -blue_size => 5,
140 -alpha_size => 0,
42 -double_buffer => 1, 141 -double_buffer => 1,
142 -fullscreen => $FULLSCREEN,
43 -resizeable => 0; 143 -resizeable => 0;
44 144
45 glEnable GL_TEXTURE_2D; 145 $SDL_EV = new SDL::Event;
46 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 146 $SDL_EV->set_unicode (1);
47 glShadeModel GL_FLAT; 147
48 glDisable GL_DEPTH_TEST; 148 $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub {
49 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 149 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
50 glEnable GL_BLEND; 150 while $SDL_EV->poll;
151
152 1
153 };
154
155 $last_refresh = SDL::GetTicks;
156
157 CFClient::gl_init;
158
159 $FONTSIZE = int $HEIGHT / 40;
160
161 #############################################################################
162
163 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
164 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
165
166 $STATUS_LINE = new CFClient::UI::Label
167 padding => 0,
168 y => $HEIGHT * 49 / 50 - $FONTSIZE;
169 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
170
171 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
172 padding => 0,
173 y => $HEIGHT * 49 / 50,
174 height => $HEIGHT / 50,
175 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
176 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
177
178 $MAPWIDGET = new CFClient::UI::MapWidget;
179 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
180 $MAPWIDGET->focus_in;
181
182 config_dialog;
183}
184
185sub destroy_screen {
186 $CFClient::UI::TOPLEVEL->{children} = [];
187 remove Glib::Source $SDL_TIMER;
188 undef $SDL_APP;
189 undef $SDL_EV;
190 SDL::Quit;
191}
192
193sub start_game {
194 $WIDTH = $CFG->{width};
195 $HEIGHT = $CFG->{height};
196 $FULLSCREEN = 0;
197
198 init_screen;
199
200 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
201
202 $CONN = new conn
203 host => $CFG->{host},
204 port => $CFG->{port},
205 user => $CFG->{user},
206 pass => $CFG->{password},
207 mapw => $mapsize,
208 maph => $mapsize,
209 ;
210
211 CFClient::lowdelay fileno $CONN->{fh};
212}
213
214sub stop_game {
215 remove Glib::Source $refresh_handler if $refresh_handler;
216 undef $refresh_handler;
217
218 undef $CONN;
219 destroy_screen;
220}
221
222sub force_refresh {
223 glViewport 0, 0, $WIDTH, $HEIGHT;
51 224
52 glMatrixMode GL_PROJECTION; 225 glMatrixMode GL_PROJECTION;
53 glLoadIdentity; 226 glLoadIdentity;
54 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 227 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
228 glMatrixMode GL_MODELVIEW;
229 glLoadIdentity;
55 230
56 # re-bind all textures 231 glClear GL_COLOR_BUFFER_BIT;
232
233 $CFClient::UI::TOPLEVEL->draw;
234
235 SDL::GLSwapBuffers;
57} 236}
237
238my $FPS;
58 239
59sub refresh { 240sub refresh {
60 glClearColor 0, 0, 0, 0; 241 $refresh_handler ||= add Glib::Idle sub {
61 glClear GL_COLOR_BUFFER_BIT; 242 if ($SDL_APP) {
243 $NOW = SDL::GetTicks;
62 244
63 my $map = $conn->{map}; 245 if ($NOW - $last_refresh < $TICKS_PER_FRAME) {
64 246 SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh);
65 for my $x (0 .. $conn->{mapw} - 1) { 247 $NOW = SDL::GetTicks;
66 for my $y (0 .. $conn->{maph} - 1) {
67
68 my $cell = $map->[$x][$y]
69 or next;
70
71 my $darkness = $cell->[3] * (1 / 255);
72 my $darkness = 0.8 + 0.2*rand;
73 glColor $darkness, $darkness, $darkness;
74
75 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
76 my $tex = $conn->{face}[$num]{texture} || 0;
77
78 glBindTexture GL_TEXTURE_2D, $tex;
79
80 glBegin GL_QUADS;
81 glTexCoord 0, 0; glVertex $x, $y;
82 glTexCoord 0, 1; glVertex $x, $y + 1;
83 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
84 glTexCoord 1, 0; glVertex $x + 1, $y;
85 glEnd;
86 } 248 }
249
250 my $interval = ($NOW - $last_refresh) * 0.001;
251 $last_refresh = $NOW;
252
253 if ($interval) {
254 $FPS ||= 1 / $interval;
255 $FPS = $FPS * 0.9 + (1 / $interval) * 0.1;
256 debug sprintf "%5.02f", $FPS;
257 }
258
259 force_refresh;
260 $_->animate ($interval) for grep $_, values %ANIMATE;
261
262 if (%ANIMATE) {
263 1
264 } else {
265 undef $refresh_handler;
266 0
267 }
268 } else {
269 undef $refresh_handler;
270 0
87 } 271 }
88 } 272 };
89
90 SDL::GLSwapBuffers;
91} 273}
92 274
93my $ev = new SDL::Event; 275sub animation_start {
94my %ev_cb; 276 my ($widget) = @_;
277 $ANIMATE{$widget} = $widget;
278 Scalar::Util::weaken $ANIMATE{$widget};
95 279
96sub event(&$) {
97 $ev_cb{$_[0]->()} = $_[1];
98}
99
100sub does(&) { shift }
101
102event {SDL_QUIT} does {
103 exit;
104};
105
106event {SDL_VIDEORESIZE} does {
107 print "resize\n";
108};
109
110event {SDL_VIDEOEXPOSE} does {
111 refresh; 280 refresh;
112}; 281}
113 282
114event {SDL_KEYDOWN} does { 283sub animation_stop {
115 print "keypress\n"; 284 my ($widget) = @_;
116}; 285 delete $ANIMATE{$widget};
286}
117 287
118event {SDL_KEYUP} does { 288%SDL_CB = (
119 print "keyup\n";#d# 289 SDL_QUIT() => sub {
120}; 290 main_quit Gtk2;
121 291 },
122event {SDL_MOUSEMOTION} does { 292 SDL_VIDEORESIZE() => sub {
123 print "motion\n"; 293 },
124}; 294 SDL_VIDEOEXPOSE() => sub {
125 295 refresh;
126event {SDL_MOUSEBUTTONDOWN} does { 296 },
127 print "button\n"; 297 SDL_KEYDOWN() => sub {
128}; 298 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
129 299 # alt-enter
130event {SDL_MOUSEBUTTONUP} does { 300 $FULLSCREEN = !$FULLSCREEN;
131 print "buttup\n"; 301 destroy_screen;
132}; 302 init_screen;
133 303 } else {
134event {SDL_ACTIVEEVENT} does { 304 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
135 print "active\n"; 305 }
136}; 306 },
137 307 SDL_KEYUP() => sub {
138package Crossfire::Client; 308 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
309 },
310 SDL_MOUSEMOTION() => sub {
311 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
312 },
313 SDL_MOUSEBUTTONDOWN() => sub {
314 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
315 },
316 SDL_MOUSEBUTTONUP() => sub {
317 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
318 },
319 SDL_ACTIVEEVENT() => sub {
320# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
321 },
322);
139 323
140@conn::ISA = Crossfire::Protocol::; 324@conn::ISA = Crossfire::Protocol::;
141 325
142sub conn::map_update { 326sub conn::map_update {
143 my ($self, $dirty) = @_; 327 my ($self, $dirty) = @_;
144 328
145 refresh; 329 $MAPWIDGET->update;
146} 330}
147 331
148sub conn::map_scroll { 332sub conn::map_scroll {
149 my ($self, $dx, $dy) = @_; 333 my ($self, $dx, $dy) = @_;
150 334
151 refresh; 335# refresh;
152} 336}
153 337
154sub conn::map_clear { 338sub conn::map_clear {
155 my ($self) = @_; 339 my ($self) = @_;
156 340
157 refresh; 341# refresh;
342}
343
344sub conn::face_find {
345 my ($self, $face) = @_;
346
347 $FACECACHE->{"$face->{chksum},$face->{name}"}
158} 348}
159 349
160sub conn::face_update { 350sub conn::face_update {
161 my ($self, $num, $face) = @_; 351 my ($self, $face) = @_;
162 352
163 warn "up face $self,$num,$face\n";#d# 353 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
164 use Gtk2;
165 354
166 my $pb = new Gtk2::Gdk::PixbufLoader; 355 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
167 $pb->write ($face->{image}); 356}
168 $pb->close;
169 357
170 $pb = $pb->get_pixbuf; 358sub conn::query {
171 $pb = $pb->add_alpha (0, 0, 0, 0); 359 my ($self, $flags, $prompt) = @_;
172 360
173 glGetError(); 361 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
174 my ($tex) = @{glGenTextures 1}; 362}
175 363
176 $face->{texture} = $tex; 364sub gtk_add_cfg_field {
365 my ($tbl, $cfg, $klbl, $key, $value) = @_;
366 my $i = $cfg->{_i}++;
367 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
368 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
369 if ($key eq 'password') {
370 $ent->set_invisible_char ("*");
371 $ent->set (visibility => 0)
372 }
373 $ent->set_text ($value);
374 $ent->signal_connect (changed => sub {
375 my ($ent) = @_;
376 $cfg->{$key} = $ent->get_text;
377 # TODO: Mapsize should be a slider in the game gui
378 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
379 $cfg->{$key} = 100;
380 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
381 $cfg->{$key} = 50;
382 }
383 });
384}
385
386sub run_config_dialog {
387 my (%events) = @_;
388
389 my $w = Gtk2::Window->new;
390
391 my @cfg = (
392 [qw/Host host/],
393 [qw/Port port/],
394 [qw/Mapsize% mapsize/],
395 [qw/Username user/],
396 [qw/Password password/],
177 397 );
178 glBindTexture GL_TEXTURE_2D, $tex; 398
179 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 399 my $cfg = {};
400
401 $w->add (my $vb = Gtk2::VBox->new);
402 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
403 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
404 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
405 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
406 my $i = 0;
407 my $act = 0;
408 for (map { "$_->[0]x$_->[1]" } @SDL_MODES) {
409 if ($_ eq $selmode) { $act = $i }
410 $cb->append_text ($_);
411 $i++;
412 }
413 $cb->set_active ($act);
414 $cb->signal_connect (changed => sub {
415 my ($cb) = @_;
416 my $txt = $cb->get_active_text;
417 if ($txt =~ m/(\d+)x(\d+)/) {
418 $::CFG->{width} = $1;
419 $::CFG->{height} = $2;
180 420 }
181 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 421 });
182 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; 422
183 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; 423 $cfg->{_i} = 1;
184 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; 424 for (@cfg) {
185 425 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
186 glTexImage2D GL_TEXTURE_2D, 0, 426 }
187 GL_RGBA8, 427
188 $pb->get_width, $pb->get_height, 428 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
429 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
430 $cb->signal_connect (clicked => sub {
431 for (keys %$cfg) {
432 $::CFG->{$_} = $cfg->{$_}
433 if $_ ne '_i';
189 0, 434 }
435 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
436 });
437 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
438 $cb->signal_connect (clicked => sub {
439 for (keys %$cfg) {
440 $::CFG->{$_} = $cfg->{$_}
441 if $_ ne '_i';
190 GL_RGBA, 442 }
191 GL_UNSIGNED_BYTE, 443 my $cb = $events{login} || sub {};
192 $pb->get_pixels; 444 $cb->($::CFG->{user}, $::CFG->{password});
193 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 445 });
446 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
447 $cb->signal_connect (clicked => sub {
448 my $cb = $events{logout} || sub {};
449 $cb->();
450 });
451 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
452 $cb->signal_connect (clicked => sub { $w->destroy });
453
454 $w->show_all;
455
456 $w->signal_connect (destroy => sub { Gtk2->main_quit });
194} 457}
458
195 459
196############################################################################# 460#############################################################################
197 461
198use Event; 462SDL::Init SDL_INIT_EVERYTHING;
199 463
464@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
465 @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE };
466
200Client::Util::read_cfg "$Crossfire::VARDIR/pclient"; 467CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
201 468
202glinit; 469$CFG ||= {
203 470 width => 640,
204$conn = new conn 471 height => 480,
472 fullscreen => 0,
473 sdl_mode => 0,
474 mapsize => 100,
205 host => "cf.schmorp.de", 475 host => "crossfire.schmorp.de",
206 port => 13327; 476 port => 13327,
207
208Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub {
209 while ($ev->poll) {
210 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->();
211 }
212}); 477};
213 478
214Event::loop; 479{
480 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
215 481
482 CFClient::add_font $_ for @fonts;
483 CFClient::set_font $fonts[0];
484}
485
486$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
487
488run_config_dialog
489 login => sub { start_game },
490 logout => sub { stop_game };
491
492main Gtk2;
493
494Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
495

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