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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.8 by root, Fri Apr 7 08:42:56 2006 UTC vs.
Revision 1.100 by elmex, Fri Apr 14 10:57:36 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Crossfire::Client; 6use Time::HiRes 'time';
6use Crossfire::Protocol; 7use Event;
7
8package Crossfire::Client; # uh, yeah
9
10use strict;
11 8
12use SDL; 9use SDL;
13use SDL::App; 10use SDL::App;
14use SDL::Event; 11use SDL::Event;
15use SDL::Surface; 12use SDL::Surface;
16use SDL::OpenGL; 13use SDL::OpenGL;
17use SDL::OpenGL::Constants;
18 14
19my $conn; 15use Crossfire;
20my $app; 16use Crossfire::Protocol;
21 17
22my $WIDTH = 640; 18use CFClient;
23my $HEIGHT = 480; 19use CFClient::UI;
24 20
25sub glinit { 21our $VERSION = '0.1';
26 # nuke all gl context data 22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused as of yet
25
26our $FACECACHE;
27
28our $LAST_REFRESH;
29our $NOW;
30
31our $CFG;
32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
34
35our @SDL_MODES;
36our $WIDTH;
37our $HEIGHT;
38our $FULLSCREEN;
39our $FONTSIZE;
40
41our $MAP;
42our $MAPWIDGET;
43
44our $SDL_ACTIVE;
45our $SDL_EV;
46our %SDL_CB;
47
48our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE;
50our $DEBUG_STATUS;
51our $BUTTONBAR;
52our $LOGVIEW;
53
54sub status {
55 $STATUS_LINE->set_text ($_[0]);
56 my ($w, $h) = $STATUS_LINE->size_request;
57 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
58}
59
60sub debug {
61 $DEBUG_STATUS->set_text ($_[0]);
62 my ($w, $h) = $DEBUG_STATUS->size_request;
63 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
64}
65
66sub start_game {
67 status "logging in...";
68
69 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
70
71 $MAP = new CFClient::Map $mapsize, $mapsize;
27 72
28 $app = new SDL::App 73 $CONN = new conn
29 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 74 host => $CFG->{host},
30 -title => "Crossfire+ Client", 75 port => $CFG->{port},
31 -width => $WIDTH, 76 user => $CFG->{user},
32 -height => $HEIGHT, 77 pass => $CFG->{password},
33 -opengl => 1, 78 mapw => $mapsize,
34 -red_size => 8, 79 maph => $mapsize,
35 -green_size => 8, 80 ;
36 -blue_size => 8,
37 -double_buffer => 1,
38 -resizeable => 0;
39 81
40 glEnable GL_TEXTURE_2D; 82 status "login successful";
41# glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 83
42 glShadeModel GL_FLAT; 84 CFClient::lowdelay fileno $CONN->{fh};
43 glDisable GL_DEPTH_TEST; 85}
86
87sub stop_game {
88 undef $CONN;
89}
90
91sub config_dialog {
92 my $dialog = new CFClient::UI::FancyFrame
93 child => (my $vbox = new CFClient::UI::VBox);
94 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
95 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
96
97 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
98 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
99
100 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
101 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
102
103 $mode_slider->connect (changed => sub {
104 my ($self, $value) = @_;
105
106 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
107 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
108 });
109 $mode_slider->emit (changed => $mode_slider->{range}[0]);
110
111 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
112 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
113 my ($self, $value) = @_;
114 $CFG->{fullscreen} = $value;
115 });
116
117 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly");
118 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub {
119 my ($self, $value) = @_;
120 $CFG->{fast} = $value;
121 });
122
123 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War");
124 $table->add (1, 3, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub {
125 my ($self, $value) = @_;
126 $CFG->{fow_enable} = $value;
127 });
128
129 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "FoW Intensity");
130 $table->add (1, 4, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
131 my ($self, $value) = @_;
132 $CFG->{fow_intensity} = $value;
133 });
134
135 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "FoW Smooth");
136 $table->add (1, 5, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub {
137 my ($self, $value) = @_;
138 $CFG->{fow_smooth} = $value;
139 });
140
141 $table->add (1, 6, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
142 destroy_screen ();
143 init_screen ();
144 });
145
146 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
147 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
148 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
149 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
150
151 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
152 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
153
154 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
155 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
156
157 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
158 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
159
160 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
161 $table->add (1, 6, new CFClient::UI::Slider
162 req_w => 100,
163 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
164 connect_changed => sub {
165 my ($self, $value) = @_;
166
167 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
168 },
169 );
170
171 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
172 start_game;
173 });
174
175 $vbox->add (my $hbox = new CFClient::UI::HBox);
176
177 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
178 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
179 status "Configuration Saved";
180 });
181
182 $dialog
183}
184
185sub console_window {
186 my $window = new CFClient::UI::FancyFrame
187 border_bg => [1, 1, 1, 0.5],
188 bg => [0.3, 0.3, 0.3, 0.8],
189 child => (my $vbox = new CFClient::UI::VBox);
190
191 $vbox->add ($LOGVIEW = new CFClient::UI::TextView expand => 1);
192 $vbox->add (my $input = new CFClient::UI::LineEntry);
193 $input->connect (activate => sub {
194 my ($input, $text) = @_;
195 $input->set_text ('');
196
197 if ($text =~ /^\/(.*)/) {
198 $::CONN->user_send ("command $1");
199 } else {
200 $::CONN->user_send ("command say $text");
201 }
202 1
203 });
204
205 $window
206}
207
208sub sdl_init {
209 SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO
210 and die "SDL::Init failed!\n";
211}
212
213sub init_screen {
214 sdl_init;
215
216 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
217 $FULLSCREEN = $CFG->{fullscreen};
218 $FAST = $CFG->{fast};
219
220 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
221 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
222 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
223 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
224
225 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
226 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
227 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
228 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
229
230 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
231 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
232 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
233
234 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
235 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
236 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
237 or die "SDL::SetVideoMode failed!\n";
238
239 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
240
241 $SDL_EV = new SDL::Event;
242 $SDL_EV->set_unicode (1);
243
244 $SDL_ACTIVE = 1;
245
246 $LAST_REFRESH = time - 0.01;
247
248 CFClient::gl_init;
249
250 $FONTSIZE = int $HEIGHT / 40;
251
252 #############################################################################
253
254 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
255 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
256
257 $STATUS_LINE = new CFClient::UI::Label
258 padding => 0,
259 y => $HEIGHT * 44 / 45 - $FONTSIZE;
260 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
261
262 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
263 padding => 0,
264 y => $HEIGHT * 44 / 45,
265 height => $HEIGHT / 45,
266 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
267 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
268
269 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET = new CFClient::UI::MapWidget);
270 $MAPWIDGET->focus_in;
271
272 $CFClient::UI::TOPLEVEL->add ($BUTTONBAR = new CFClient::UI::HBox);
273
274 $BUTTONBAR->add (my $setup = new CFClient::UI::Flopper x => 0, y => 0, text => "Setup", other => config_dialog, state => 1);
275 $BUTTONBAR->add (my $setup = new CFClient::UI::Flopper x => 0, y => 0, text => "Console", other => console_window);
276}
277
278sub destroy_screen {
279 $CFClient::UI::TOPLEVEL->{children} = [];
280 undef $SDL_ACTIVE;
281 undef $SDL_EV;
282 SDL::Quit;
283}
284
285my %animate_object;
286my $animate_timer;
287
288my $want_refresh;
289my $can_refresh;
290
291my $fps = 9;
292
293sub force_refresh {
294 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
295 debug sprintf "%3.2f", $fps;
296
297 $want_refresh = 0;
298 $can_refresh = 0;
299
300 glViewport 0, 0, $WIDTH, $HEIGHT;
301
44 glMatrixMode GL_PROJECTION; 302 glMatrixMode GL_PROJECTION;
45 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
46 glEnable GL_BLEND;
47
48 glLoadIdentity; 303 glLoadIdentity;
49 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 304 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
305 glMatrixMode GL_MODELVIEW;
306 glLoadIdentity;
50 307
51 # re-bind all textures 308 glClearColor +($CFG->{fow_intensity}) x 3, 1;
309 glClear GL_COLOR_BUFFER_BIT;
310
311 $CFClient::UI::TOPLEVEL->draw;
312
313 SDL::GLSwapBuffers;
314
315 $LAST_REFRESH = $NOW;
52} 316}
317
318my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
319 $NOW = time;
320
321 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
322 while $SDL_EV->poll;
323
324 if (%animate_object) {
325 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
326 $want_refresh++;
327 }
328
329 if ($want_refresh) {
330 force_refresh;
331 } else {
332 $can_refresh = 1;
333 }
334});
53 335
54sub refresh { 336sub refresh {
55 glClearColor 0, 0, 0, 0; 337 $want_refresh++;
56 glClear GL_COLOR_BUFFER_BIT;
57
58 my $map = $conn->{map};
59
60 for my $x (0 .. $conn->{mapw} - 1) {
61 for my $y (0 .. $conn->{maph} - 1) {
62
63 my $cell = $map->[$x][$y]
64 or next;
65
66# my $darkness = $cell->[3] * (1 / 255);
67# glColor $darkness, $darkness, $darkness;
68
69 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
70 my $tex = $conn->{face}[$num]{texture} || 0;
71
72 glBindTexture GL_TEXTURE_2D, $tex;
73
74 glBegin GL_QUADS;
75 glTexCoord 0, 0; glVertex $x, $y;
76 glTexCoord 0, 1; glVertex $x, $y + 1;
77 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
78 glTexCoord 1, 0; glVertex $x + 1, $y;
79 glEnd;
80 }
81 }
82 }
83
84 SDL::GLSwapBuffers;
85} 338}
86 339
87my $ev = new SDL::Event; 340sub animation_start {
88my %ev_cb; 341 my ($widget) = @_;
89 342 $animate_object{$widget} = $widget;
90sub event(&$) {
91 $ev_cb{$_[0]->()} = $_[1];
92} 343}
93 344
94sub does(&) { shift } 345sub animation_stop {
95 346 my ($widget) = @_;
96event {SDL_QUIT} does { 347 delete $animate_object{$widget};
97 exit; 348}
98};
99
100event {SDL_VIDEORESIZE} does {
101 print "resize\n";
102};
103
104event {SDL_VIDEOEXPOSE} does {
105 refresh;
106};
107
108event {SDL_KEYDOWN} does {
109 print "keypress\n";
110};
111
112event {SDL_KEYUP} does {
113 print "keyup\n";#d#
114};
115
116event {SDL_MOUSEMOTION} does {
117 print "motion\n";
118};
119
120event {SDL_MOUSEBUTTONDOWN} does {
121 print "button\n";
122};
123
124event {SDL_MOUSEBUTTONUP} does {
125 print "buttup\n";
126};
127
128event {SDL_ACTIVEEVENT} does {
129 print "active\n";
130};
131
132package Crossfire::Client;
133 349
134@conn::ISA = Crossfire::Protocol::; 350@conn::ISA = Crossfire::Protocol::;
135 351
352sub conn::user_send {
353 my ($self, $command) = @_;
354
355 $self->send ($command);
356 status $command;
357}
358
359sub conn::feed_map1a {
360 my ($self, $data) = @_;
361
362# $self->Crossfire::Protocol::feed_map1a ($data);
363
364 $MAP->scroll (delete $self->{delayed_scroll_x}, delete $self->{delayed_scroll_y});
365 $MAP->map1a_update ($data);
366 $MAPWIDGET->update;
367}
368
136sub conn::map_update { 369#sub conn::map_update {
137 my ($self, $dirty) = @_; 370# my ($self, $dirty) = @_;
138 371#
139 refresh; 372# $MAPWIDGET->update;
140} 373#}
141
142sub conn::map_scroll {
143 my ($self, $dx, $dy) = @_;
144
145 refresh;
146}
147 374
148sub conn::map_clear { 375sub conn::map_clear {
149 my ($self) = @_; 376 my ($self) = @_;
150 377
378 $MAP->clear;
379
151 refresh; 380# refresh;
381}
382
383sub conn::face_find {
384 my ($self, $face) = @_;
385
386 $FACECACHE->{"$face->{chksum},$face->{name}"}
152} 387}
153 388
154sub conn::face_update { 389sub conn::face_update {
155 my ($self, $num, $face) = @_; 390 my ($self, $facenum, $face) = @_;
156 391
157 warn "up face $self,$num,$face\n";#d# 392 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
393
394 my $tex = $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
395
396 $MAP->set_texture ($facenum, @$tex{qw(name w h s t)});
397 $MAPWIDGET->update;
398}
399
400sub conn::query {
401 my ($self, $flags, $prompt) = @_;
402
158 #TODO 403 #TODO
159 open my $fh, ">:raw", "/tmp/x~"; 404 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
160 syswrite $fh, $face->{image}; 405}
161 close $fh;
162 406
163 my $surface = new SDL::Surface -name => "/tmp/x~"; 407sub conn::drawinfo {
408 my ($self, $color, $text) = @_;
164 409
165 unlink "/tmp/x~"; 410 my @color = (
166 411 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
167 my ($tex) = @{glGenTextures 1}; 412 [1.00, 1.00, 1.00],
168 glGetError(); 413 [0.00, 0.00, 0.55],
169 414 [1.00, 0.00, 0.00],
170 $face->{texture} = $tex; 415 [1.00, 0.54, 0.00],
416 [0.11, 0.56, 1.00],
417 [0.93, 0.46, 0.00],
418 [0.18, 0.54, 0.34],
419 [0.56, 0.73, 0.56],
420 [0.80, 0.80, 0.80],
421 [0.55, 0.41, 0.13],
422 [0.99, 0.77, 0.26],
423 [0.74, 0.65, 0.41],
171 424 );
172 glBindTexture GL_TEXTURE_2D, $tex; 425
173 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 426 $LOGVIEW->add_paragraph ($color[$color], $text);
174 427}
175 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 428
176 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; 429%SDL_CB = (
177 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; 430 SDL_QUIT() => sub {
178 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; 431 Event::unloop -1;
179 432 },
180 $surface->rgba; 433 SDL_VIDEORESIZE() => sub {
181 434 },
182 glTexImage2D GL_TEXTURE_2D, 0, 435 SDL_VIDEOEXPOSE() => sub {
183 4, # components 436 refresh;
184 $surface->width, $surface->height, 437 },
185 0, 438 SDL_KEYDOWN() => sub {
186 GL_RGBA, 439 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
187 GL_UNSIGNED_BYTE, 440 # alt-enter
188 $surface->pixels; 441 destroy_screen;
189 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 442 $CFG->{fullscreen} = !$CFG->{fullscreen};
190} 443 init_screen;
444 } else {
445 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
446 }
447 },
448 SDL_KEYUP() => sub {
449 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
450 },
451 SDL_MOUSEMOTION() => sub {
452 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
453 },
454 SDL_MOUSEBUTTONDOWN() => sub {
455 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
456 },
457 SDL_MOUSEBUTTONUP() => sub {
458 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
459 },
460 SDL_ACTIVEEVENT() => sub {
461# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
462 },
463);
191 464
192############################################################################# 465#############################################################################
193 466
194use Event; 467CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
195 468
196glinit; 469my %DEF_CFG = (
197 470 width => 640,
198$conn = new conn 471 height => 480,
472 fast => 0,
473 fow_enable => 1,
474 fow_intensity => 0.45,
475 fow_smooth => 0,
476 fullscreen => 0,
477 sdl_mode => 0,
478 mapsize => 100,
199 host => "cf.schmorp.de", 479 host => "crossfire.schmorp.de",
200 port => 13327; 480 port => 13327,
201
202Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub {
203 while ($ev->poll) {
204 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->();
205 }
206}); 481);
482
483while (my ($k, $v) = each %DEF_CFG) {
484 $CFG->{$k} = $v unless exists $CFG->{$k};
485}
486
487sdl_init;
488
489@SDL_MODES = reverse
490 grep $_->[0] >= 640 && $_->[1] >= 480,
491 map [SDL::RectW ($_), SDL::RectH ($_)],
492 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
493
494@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
495
496$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
497
498init_screen;
499
500{
501 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
502
503 CFClient::add_font $_ for @fonts;
504 CFClient::set_font $fonts[0];
505}
506
507$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
207 508
208Event::loop; 509Event::loop;
209 510
511Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
210 512

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