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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.11 by elmex, Fri Apr 7 16:08:01 2006 UTC vs.
Revision 1.218 by elmex, Mon May 15 21:17:17 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
5
6BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
28
29use Time::HiRes 'time';
30use Event;
4 31
5use Crossfire; 32use Crossfire;
6use Crossfire::Client;
7use Crossfire::Protocol; 33use Crossfire::Protocol;
8 34
35use Compress::LZF;
36
37use CFClient;
9use Client::Util; 38use CFClient::UI;
39use CFClient::MapWidget;
10 40
11package Crossfire::Client; # uh, yeah 41$Event::DIED = sub {
42 # TODO: display dialog box or so
43 CFClient::error $_[1];
44};
12 45
13use strict; 46#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
47
48our $VERSION = '0.1';
49
50my $MAX_FPS = 60;
51my $MIN_FPS = 5; # unused as of yet
52
53our $META_SERVER = "crossfire.real-time.com:13326";
54
55our $FACEMAP;
56our $TILECACHE;
57our $MAPCACHE;
58
59our $LAST_REFRESH;
60our $NOW;
14 61
15our $CFG; 62our $CFG;
16our $VERSION = '0.1'; 63our $CONN;
64our $FAST; # fast, low-quality mode, possibly useful for software-rendering
17 65
18use SDL; 66our $WANT_REFRESH;
19use SDL::App; 67our $CAN_REFRESH;
20use SDL::Event;
21use SDL::Surface;
22use SDL::OpenGL;
23use SDL::OpenGL::Constants;
24 68
25my $conn; 69our @SDL_MODES;
26my $app; 70our $WIDTH;
71our $HEIGHT;
72our $FULLSCREEN;
73our $FONTSIZE;
27 74
28my $WIDTH = 640; 75our $FONT_PROP;
29my $HEIGHT = 480; 76our $FONT_FIXED;
30 77
31sub glinit { 78our $MAP;
32 # nuke all gl context data 79our $MAPMAP;
80our $MAPWIDGET;
81our $BUTTONBAR;
82our $LOGVIEW;
83our $CONSOLE;
84our $METASERVER;
85our $LOGIN_BUTTON;
86
87our $FLOORBOX;
88our $GAUGES;
89our $STATWIDS;
90
91our $SDL_ACTIVE;
92our %SDL_CB;
93
94our $SDL_MIXER;
95our @SOUNDS; # event => file mapping
96our %AUDIO_CHUNKS; # audio files
97
98our $ALT_ENTER_MESSAGE;
99our $STATUSBOX;
100our $DEBUG_STATUS;
101
102our $INVWIN;
103our $INV;
104our $INVR;
105our $OPENCONT;
106
107sub status {
108 $STATUSBOX->add ($_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
109}
110
111sub debug {
112 $DEBUG_STATUS->set_text ($_[0]);
113 my ($w, $h) = $DEBUG_STATUS->size_request;
114 $DEBUG_STATUS->move ($WIDTH - $w, 0);
115}
116
117sub start_game {
118 status "logging in...";
119
120 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
121
122 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
123 $MAP = new CFClient::Map $mapsize, $mapsize;
124
125 my ($host, $port) = split /:/, $CFG->{host};
33 126
34 $app = new SDL::App 127 $CONN = eval {
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 128 new conn
36 -title => "Crossfire+ Client", 129 host => $host,
37 -width => $WIDTH, 130 port => $port || 13327,
38 -height => $HEIGHT, 131 user => $CFG->{user},
39 -opengl => 1, 132 pass => $CFG->{password},
40 -red_size => 8, 133 mapw => $mapsize,
41 -green_size => 8, 134 maph => $mapsize,
42 -blue_size => 8, 135 ;
43 -double_buffer => 1, 136 };
44 -resizeable => 0;
45 137
46 glEnable GL_TEXTURE_2D; 138 if ($CONN) {
47 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 139 $LOGIN_BUTTON->set_text ("Logout");
48 glShadeModel GL_FLAT;
49 glDisable GL_DEPTH_TEST;
50 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
51 glEnable GL_BLEND;
52 140
53 glMatrixMode GL_PROJECTION; 141 status "login successful";
54 glLoadIdentity;
55 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1;
56 142
57 # re-bind all textures 143 CFClient::lowdelay fileno $CONN->{fh};
144 } else {
145 status "unable to connect";
146 stop_game();
147 }
58} 148}
59 149
60sub refresh { 150sub stop_game {
61 glClearColor 0, 0, 0, 0; 151 return unless $CONN;
62 glClear GL_COLOR_BUFFER_BIT;
63 152
64 my $map = $conn->{map}; 153 status "connection closed";
154 $LOGIN_BUTTON->set_text ("Login");
155 $CONN->destroy;
156 $CONN = 0; # false, does not autovivify
65 157
66 for my $x (0 .. $conn->{mapw} - 1) { 158 undef $MAPCACHE;
67 for my $y (0 .. $conn->{maph} - 1) { 159 undef $MAP;
160}
68 161
69 my $cell = $map->[$x][$y] 162sub client_setup {
70 or next; 163 my $dialog = new CFClient::UI::FancyFrame
164 title => "Client Setup",
165 child => (my $vbox = new CFClient::UI::VBox);
166 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
71 167
72 my $darkness = $cell->[3] * (1 / 255); 168 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
73 my $darkness = 0.8 + 0.2*rand; 169 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
74 glColor $darkness, $darkness, $darkness;
75 170
76 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { 171 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
77 my $tex = $conn->{face}[$num]{texture} || 0; 172 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
78
79 glBindTexture GL_TEXTURE_2D, $tex;
80 173
81 glBegin GL_QUADS; 174 $mode_slider->connect (changed => sub {
82 glTexCoord 0, 0; glVertex $x, $y; 175 my ($self, $value) = @_;
83 glTexCoord 0, 1; glVertex $x, $y + 1; 176
84 glTexCoord 1, 1; glVertex $x + 1, $y + 1; 177 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
85 glTexCoord 1, 0; glVertex $x + 1, $y; 178 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
179 });
180 $mode_slider->emit (changed => $mode_slider->{range}[0]);
181
182 my $row = 1;
183
184 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
185 $table->add (1, $row++, new CFClient::UI::CheckBox
186 state => $CFG->{fullscreen},
187 tooltip => "Bring the client into fullscreen mode",
188 connect_changed => sub {
189 my ($self, $value) = @_;
190 $CFG->{fullscreen} = $value;
191 }
192 );
193
194 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
195 $table->add (1, $row++, new CFClient::UI::CheckBox
196 state => $CFG->{fast},
197 tooltip => "Lower the visual quality considerably to speed up rendering.",
198 connect_changed => sub {
199 my ($self, $value) = @_;
200 $CFG->{fast} = $value;
201 }
202 );
203
204 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
205 $table->add (1, $row++, new CFClient::UI::Slider
206 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05],
207 tooltip => "Enlarge or shrink the displayed map",
208 connect_changed => sub {
209 my ($self, $value) = @_;
210 $CFG->{map_scale} = $value;
211 }
212 );
213
214 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
215 $table->add (1, $row++, new CFClient::UI::CheckBox
216 state => $CFG->{fow_enable},
217 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
218 connect_changed => sub {
219 my ($self, $value) = @_;
220 $CFG->{fow_enable} = $value;
221 }
222 );
223
224 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
225 $table->add (1, $row++, new CFClient::UI::Slider
226 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
227 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
228 connect_changed => sub {
229 my ($self, $value) = @_;
230 $CFG->{fow_intensity} = $value;
231 }
232 );
233
234 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
235 $table->add (1, $row++, new CFClient::UI::CheckBox
236 state => $CFG->{fow_smooth},
237 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
238 connect_changed => sub {
239 my ($self, $value) = @_;
240 $CFG->{fow_smooth} = $value;
241 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
242 }
243 );
244
245 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
246 $table->add (1, $row++, new CFClient::UI::Slider
247 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
248 tooltip => "The font size used by most GUI elements",
249 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
250 );
251
252 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
253 $table->add (1, $row++, new CFClient::UI::Slider
254 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
255 tooltip => "The font size used by the server log window only",
256 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
257 );
258
259 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
260
261 $table->add (1, $row++, new CFClient::UI::Slider
262 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
263 tooltip => "The font size used by the statistics window only",
264 connect_changed => sub {
265 $CFG->{stat_fontsize} = $_[1];
266 &set_stats_window_fontsize;
267 }
268 );
269
270 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
271 $table->add (1, $row++, new CFClient::UI::Slider
272 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
273 tooltip => "Adjust the size of the stats gauges at the bottom right",
274 connect_changed => sub {
275 $CFG->{gauge_size} = $_[1];
276 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
277 }
278 );
279
280 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
281 $table->add (1, $row++, new CFClient::UI::Slider
282 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
283 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
284 connect_changed => sub {
285 $CFG->{gauge_fontsize} = $_[1];
286 &set_gauge_window_fontsize;
287 }
288 );
289
290 $table->add (1, $row++, new CFClient::UI::Button
291 expand => 1, align => 0, text => "Apply",
292 tooltip => "Apply the video settings",
293 connect_activate => sub {
294 video_shutdown ();
295 video_init ();
296 }
297 );
298
299 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
300 $table->add (1, $row++, new CFClient::UI::CheckBox
301 state => $CFG->{audio_enable},
302 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
303 connect_changed => sub {
304 $CFG->{audio_enable} = $_[1];
305 }
306 );
307# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
308# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
309# $CFG->{effects_volume} = $_[1];
310# });
311 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
312 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
313 $hbox->add (new CFClient::UI::CheckBox
314 expand => 1, state => $CFG->{bgm_enable},
315 tooltip => "Enable background music playing",
316 connect_changed => sub {
317 $CFG->{bgm_enable} = $_[1];
318 }
319 );
320 $hbox->add (new CFClient::UI::Slider
321 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
322 tooltip => "The volume of the background music",
323 connect_changed => sub {
324 $CFG->{bgm_volume} = $_[1];
325 CFClient::MixMusic::volume $_[1] * 128;
326 }
327 );
328
329 $table->add (1, $row++, new CFClient::UI::Button
330 expand => 1, align => 0, text => "Apply",
331 tooltip => "Apply the audio settings",
332 connect_activate => sub {
333 audio_shutdown ();
334 audio_init ();
335 }
336 );
337
338 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
339 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
340 text => $CFG->{say_command},
341 tooltip => "This is the command that will be used if you write a line in the message window entry. "
342 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
343 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
344 connect_changed => sub {
345 my ($self, $value) = @_;
346 $CFG->{say_command} = $value;
347 }
348 );
349
350 $dialog
351}
352
353sub set_stats_window_fontsize {
354 for (values %{$STATWIDS}) {
355 $_->set_fontsize ($::CFG->{stat_fontsize});
356 }
357}
358
359sub set_gauge_window_fontsize {
360 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
361 $_->set_fontsize ($::CFG->{gauge_fontsize});
362 }
363
364# local $GAUGES->{win}{parent};#d#
365# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
366}
367
368sub make_gauge_window {
369 my $gh = int $HEIGHT * $CFG->{gauge_size};
370
371 my $win = new CFClient::UI::Frame (
372 req_y => -1,
373 user_w => $WIDTH,
374 user_h => $gh,
375 );
376
377 $win->add (my $hbox = new CFClient::UI::HBox
378 children => [
379 (new CFClient::UI::HBox expand => 1),
380 (new CFClient::UI::VBox children => [
381 (new CFClient::UI::Empty expand => 1),
382 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
383 ]),
384 (my $vbox = new CFClient::UI::VBox),
385 ],
386 );
387
388 $vbox->add (new CFClient::UI::HBox
389 expand => 1,
390 children => [
391 (new CFClient::UI::Empty expand => 1),
392 (my $hb = new CFClient::UI::HBox),
393 ],
394 );
395
396 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
397 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
398 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
399 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
400 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
401 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
402 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
403 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
404
405 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
406 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
407 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
408 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
409
410 $GAUGES = {
411 exp => $exp, win => $win, range => $rng,
412 food => $fg, mana => $mg, hp => $hg, grace => $gg
413 };
414
415 &set_gauge_window_fontsize;
416
417 $win
418}
419
420sub make_stats_window {
421 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
422
423 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
424 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
425 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
426
427 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
428
429 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
430
431 my $black = [0, 0, 0];
432
433 for (
434 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
435 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
436 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
437 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
438 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
439 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
440 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
441
442 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
443 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
444 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
445 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
446 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
447 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
448 ) {
449 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
450
451 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
452 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
453 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
454 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
455 }
456
457 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
458
459 my $row = 0;
460 my $col = 0;
461
462 my %resist_names = (
463 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
464 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
465 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
466 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
467 depl => "Depletion (some monsters and other effects can cause stats depletion)",
468 magic => "Magic (resistance to magic spells like magic missile or similar)",
469 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
470 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
471 pois => "Poison (resistance to getting poisoned)",
472 para => "Paralysation (this resistance affects the chance you get paralysed)",
473 deat => "Death (resistance against death spells)",
474 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
475 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
476 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
477 tund => "Turn undead",
478 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
479 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
480 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
481 );
482 for (qw/slow holyw conf fire depl magic
483 drain acid pois para deat phys
484 blind fear tund elec cold ghit/)
485 {
486 $tbl2->add ($col, $row,
487 $STATWIDS->{"res_$_"} =
488 new CFClient::UI::Label
489 font => $FONT_FIXED,
490 template => "-100%",
491 align => +1,
492 valign => 0,
493 can_events => 1,
494 can_hover => 1,
495 tooltip => $resist_names{$_},
496 );
497 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
498 font => $FONT_FIXED,
499 can_hover => 1,
500 can_events => 1,
501 image => "ui/resist/resist_$_.png",
502 tooltip => $resist_names{$_},
503 );
504
505 $row++;
506 if ($row % 6 == 0) {
507 $col += 2;
508 $row = 0;
509 }
510 }
511
512 &set_stats_window_fontsize;
513 update_stats_window ({});
514
515 $tgw
516}
517
518sub formsep {
519 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
520}
521
522sub update_stats_window {
523 my ($stats) = @_;
524
525 # i love text protocols!!!
526 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
527 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
528 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
529 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
530 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
531 my $fo_m = 999;
532 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
533 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
534
535 $GAUGES->{hp} ->set_value ($hp, $hp_m);
536 $GAUGES->{mana} ->set_value ($sp, $sp_m);
537 $GAUGES->{food} ->set_value ($fo, $fo_m);
538 $GAUGES->{grace} ->set_value ($gr, $gr_m);
539 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
540 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
541 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
542 $rng =~ s/^Range: //; # thank you so much dear server
543 $GAUGES->{range} ->set_text ("Rng: " . $rng);
544 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
545 $title =~ s/^Player: //;
546 $STATWIDS->{title} ->set_text ("Title: " . $title);
547
548 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
549 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
550 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
551 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
552 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
553 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
554 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
555 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
556 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
557 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
558 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
559 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
560 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
561
562 my %tbl = (
563 phys => 100,
564 magic => 101,
565 fire => 102,
566 elec => 103,
567 cold => 104,
568 conf => 105,
569 acid => 106,
570 drain => 107,
571 ghit => 108,
572 pois => 109,
573 slow => 110,
574 para => 111,
575 tund => 112,
576 fear => 113,
577 depl => 113,
578 deat => 115,
579 holyw => 116,
580 blind => 117
581 );
582
583 for (keys %tbl) {
584 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
585 }
586
587}
588
589sub metaserver_dialog {
590 my $dialog = new CFClient::UI::FancyFrame
591 title => "Server List",
592 child => (my $vbox = new CFClient::UI::VBox);
593
594 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
595
596 $dialog
597}
598
599my $METASERVER_ATIME;
600
601sub update_metaserver {
602 my ($HOST) = @_;
603
604 return if $METASERVER_ATIME > time;
605 $METASERVER_ATIME = time + 60;
606
607 my $table = $METASERVER->{table};
608 $table->clear;
609 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
610
611 my $buf;
612
613 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
614
615 unless ($fh) {
616 $label->set_text ("unable to contact metaserver: $!");
617 return;
618 }
619
620 Event->io (fd => $fh, poll => 'r', cb => sub {
621 my $res = sysread $fh, $buf, 8192, length $buf;
622
623 if (!defined $res) {
624 $_[0]->w->cancel;
625 $label->set_text ("error while retrieving server list: $!");
626 } elsif ($res == 0) {
627 $_[0]->w->cancel;
628 status "server list retrieved";
629
630 utf8::decode $buf if utf8::valid $buf;
631
632 $table->clear;
633
634 my @col = qw(Use #Users Host Uptime Version Description);
635 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
636 for 0 .. $#col;
637
638 my @align = qw(1 0 1 1 -1);
639
640 my $y = 0;
641 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
642 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
643
644 for ($desc) {
645 s/<br>/\n/gi;
646 s/<li>/\n· /gi;
647 s/<.*?>//sgi;
648 s/&/&amp;/g;
649 s/</&lt;/g;
650 s/>/&gt;/g;
651 }
652
653 $uptime = sprintf "%dd %02d:%02d:%02d",
654 (int $m->[8] / 86400),
655 (int $m->[8] / 3600) % 24,
656 (int $m->[8] / 60) % 60,
657 $m->[8] % 60;
658
659 $m = [$users, $host, $uptime, $version, $desc];
660
661 $y++;
662
663 $table->add (0, $y, new CFClient::UI::VBox children => [
664 (new CFClient::UI::Button text => "Use", connect_activate => sub {
665 $HOST->set_text ($CFG->{host} = $host);
666 }),
667 (new CFClient::UI::Empty expand => 1),
668 ]);
86 glEnd; 669
670 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
671 for 0 .. $#$m;
87 } 672 }
88 } 673 }
674 });
675}
676
677sub server_setup {
678 my $dialog = new CFClient::UI::FancyFrame
679 title => "Server Setup",
680 child => (my $vbox = new CFClient::UI::VBox);
681
682 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
683 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
684
685 {
686 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
687
688 $vbox->add (
689 my $HOST = new CFClient::UI::Entry
690 expand => 1,
691 text => $CFG->{host},
692 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
693 connect_changed => sub {
694 my ($self, $value) = @_;
695 $CFG->{host} = $value;
696 }
697 );
698
699 $METASERVER = metaserver_dialog;
700
701 $vbox->add (new CFClient::UI::Flopper
702 expand => 1,
703 text => "Server List",
704 other => $METASERVER,
705 tooltip => "Show a list of available crossfire servers",
706 connect_open => sub {
707 update_metaserver $HOST;
708 }
709 );
710 }
711
712 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
713 $table->add (1, 4, new CFClient::UI::Entry
714 text => $CFG->{user},
715 tooltip => "The name of your character on the server",
716 connect_changed => sub {
717 my ($self, $value) = @_;
718 $CFG->{user} = $value;
719 }
720 );
721
722 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
723 $table->add (1, 5, new CFClient::UI::Entry
724 text => $CFG->{password},
725 hidden => 1,
726 tooltip => "The password for your character",
727 connect_changed => sub {
728 my ($self, $value) = @_;
729 $CFG->{password} = $value;
730 }
731 );
732
733 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
734 $table->add (1, 7, new CFClient::UI::Slider
735 req_w => 100,
736 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
737 tooltip => "This is the size of the portion of the map update the server sends you. "
738 ."If you set this to a high value you will be able to see further for example.",
739 connect_changed => sub {
740 my ($self, $value) = @_;
741
742 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
743 },
744 );
745
746 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
747 expand => 1,
748 align => 0,
749 text => "Login",
750 connect_activate => sub {
751 $CONN ? stop_game
752 : start_game;
753 },
754 );
755
756 $dialog
757}
758
759sub message_window {
760 my $window = new CFClient::UI::FancyFrame
761 title => "Messages",
762 border_bg => [1, 1, 1, 1],
763 bg => [0, 0, 0, 0.5],
764 user_w => int $::WIDTH / 3,
765 user_h => int $::HEIGHT / 5,
766 child => (my $vbox = new CFClient::UI::VBox);
767
768 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
769 expand => 1,
770 font => $FONT_FIXED,
771 fontsize => $::CFG->{log_fontsize},
772 );
773
774 $vbox->add (my $input = new CFClient::UI::Entry
775 connect_focus_in => sub {
776 my ($input, $prev_focus) = @_;
777
778 delete $input->{refocus_map};
779
780 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
781 $input->{refocus_map} = 1;
782 }
783 delete $input->{auto_activated};
784 },
785 connect_activate => sub {
786 my ($input, $text) = @_;
787 $input->set_text ('');
788
789 if ($text =~ /^\/(.*)/) {
790 $::CONN->user_send ($1);
791 } else {
792 my $say_cmd = $::CFG->{say_command} || 'say';
793 $::CONN->user_send ("$say_cmd $text");
794 }
795 if ($input->{refocus_map}) {
796 delete $input->{refocus_map};
797 $MAPWIDGET->focus_in
798 }
799 },
800 connect_escape => sub {
801 $MAPWIDGET->focus_in
802 },
803 );
804
805 $CONSOLE = {
806 window => $window,
807 input => $input
89 } 808 };
90 809
91 SDL::GLSwapBuffers; 810 $window
92} 811}
93 812
94my $ev = new SDL::Event; 813sub make_inventory_window {
95my %ev_cb; 814 my $invwin = new CFClient::UI::FancyFrame
815 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory";
96 816
97sub event(&$) { 817 $invwin->add (my $hb = new CFClient::UI::HBox);
98 $ev_cb{$_[0]->()} = $_[1]; 818 $hb->add ($INV = new CFClient::UI::Inventory expand => 1);
99} 819 $hb->add ($INVR = new CFClient::UI::Inventory expand => 1);
100 820
101sub does(&) { shift } 821 $invwin
822}
102 823
103event {SDL_QUIT} does { 824sub sdl_init {
104 exit; 825 CFClient::SDL_Init
826 and die "SDL::Init failed!\n";
827}
828
829sub video_init {
830 sdl_init;
831
832 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
833
834 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
835 $FULLSCREEN = $CFG->{fullscreen};
836 $FAST = $CFG->{fast};
837
838 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
839 or die "SDL_SetVideoMode failed!\n";
840
841 $SDL_ACTIVE = 1;
842 $LAST_REFRESH = time - 0.01;
843
844 CFClient::gl_init;
845
846 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
847
848 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
849
850 #############################################################################
851
852 unless ($DEBUG_STATUS) {
853 # create the widgets
854
855 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
856 $DEBUG_STATUS->show;
857
858 $STATUSBOX = new CFClient::UI::Statusbox;
859 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
860
861 (new CFClient::UI::Frame
862 bg => [0, 0, 0, 0.4],
863 req_y => -1,
864 child => $STATUSBOX,
865 )->show;
866
867 CFClient::UI::FancyFrame->new (
868 border_bg => [1, 1, 1, 192/255],
869 bg => [1, 1, 1, 0],
870 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
871 )->show;
872
873 $MAPWIDGET = new CFClient::MapWidget;
874 $MAPWIDGET->connect (activate_console => sub {
875 my ($mapwidget, $preset) = @_;
876
877 if ($CONSOLE) {
878 $CONSOLE->{input}->{auto_activated} = 1;
879 $CONSOLE->{input}->focus_in;
880
881 if ($preset && $CONSOLE->{input}->get_text eq '') {
882 $CONSOLE->{input}->set_text ($preset);
883 }
884 }
885 });
886 $MAPWIDGET->show;
887 $MAPWIDGET->focus_in;
888
889 $BUTTONBAR = new CFClient::UI::HBox;
890
891 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
892 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
893 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
894
895 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
896
897 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
898 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
899
900 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
901 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
902 status "Configuration Saved";
903 });
904
905 $BUTTONBAR->show;
906
907 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
908
909 # delay till geometry is constant
910 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
911 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
912 my $widget = $GAUGES->{win};
913 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
914 });
915 force_refresh ();
916 }
917}
918
919sub video_shutdown {
920 undef $SDL_ACTIVE;
921}
922
923my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
924my $bgmusic;#TODO#hack#d#
925
926sub audio_channel_finished {
927 my ($channel) = @_;
928
929 warn "channel $channel finished\n";#d#
930}
931
932sub audio_music_finished {
933 return unless $CFG->{bgm_enable};
934
935 # TODO: hack, do play loop and mood music
936 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
937 $bgmusic->play (0);
938
939 push @bgmusic, shift @bgmusic;
940}
941
942sub audio_init {
943 if ($CFG->{audio_enable}) {
944 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
945 $SDL_MIXER = !CFClient::Mix_OpenAudio;
946 CFClient::Mix_AllocateChannels 8;
947 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
948
949 audio_music_finished;
950
951 while (<$fh>) {
952 next if /^\s*#/;
953 next if /^\s*$/;
954
955 my ($file, $volume, $event) = split /\s+/, $_, 3;
956
957 push @SOUNDS, "$volume,$file";
958
959 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
960 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
961 $chunk->volume ($volume * 128 / 100);
962 $chunk
963 };
964 }
965 } else {
966 status "unable to open sound config: $!";
967 }
968 }
969}
970
971sub audio_shutdown {
972 CFClient::Mix_CloseAudio if $SDL_MIXER;
973 undef $SDL_MIXER;
974 @SOUNDS = ();
975 %AUDIO_CHUNKS = ();
976}
977
978my %animate_object;
979my $animate_timer;
980
981my $fps = 9;
982
983sub force_refresh {
984 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
985 debug sprintf "%3.2f", $fps;
986
987 $CFClient::UI::ROOT->draw;
988 CFClient::SDL_GL_SwapBuffers;
989
990 $WANT_REFRESH = 0;
991 $CAN_REFRESH = 0;
992 $LAST_REFRESH = $NOW;
993}
994
995my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
996 $NOW = time;
997
998 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
999 for CFClient::SDL_PollEvent;
1000
1001 if (%animate_object) {
1002 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
1003 $WANT_REFRESH++;
1004 }
1005
1006 if ($WANT_REFRESH) {
1007 force_refresh;
1008 } else {
1009 $CAN_REFRESH = 1;
1010 }
105}; 1011});
106 1012
107event {SDL_VIDEORESIZE} does { 1013sub animation_start {
108 print "resize\n"; 1014 my ($widget) = @_;
109}; 1015 $animate_object{$widget} = $widget;
1016}
110 1017
111event {SDL_VIDEOEXPOSE} does { 1018sub animation_stop {
112 refresh; 1019 my ($widget) = @_;
113}; 1020 delete $animate_object{$widget};
114 1021}
115event {SDL_KEYDOWN} does {
116 print "keypress\n";
117};
118
119event {SDL_KEYUP} does {
120 print "keyup\n";#d#
121};
122
123event {SDL_MOUSEMOTION} does {
124 print "motion\n";
125};
126
127event {SDL_MOUSEBUTTONDOWN} does {
128 print "button\n";
129};
130
131event {SDL_MOUSEBUTTONUP} does {
132 print "buttup\n";
133};
134
135event {SDL_ACTIVEEVENT} does {
136 print "active\n";
137};
138
139package Crossfire::Client;
140 1022
141@conn::ISA = Crossfire::Protocol::; 1023@conn::ISA = Crossfire::Protocol::;
142 1024
143sub conn::map_update { 1025sub conn::stats_update {
144 my ($self, $dirty) = @_; 1026 my ($self, $stats) = @_;
145 1027
146 refresh; 1028 update_stats_window ($stats);
1029}
1030
1031sub conn::user_send {
1032 my ($self, $command) = @_;
1033
1034 $self->send_command ($command);
1035 status $command;
147} 1036}
148 1037
149sub conn::map_scroll { 1038sub conn::map_scroll {
150 my ($self, $dx, $dy) = @_; 1039 my ($self, $dx, $dy) = @_;
151 1040
152 refresh; 1041 $MAP->scroll ($dx, $dy);
1042}
1043
1044sub conn::feed_map1a {
1045 my ($self, $data) = @_;
1046
1047# $self->Crossfire::Protocol::feed_map1a ($data);
1048
1049 $MAP->map1a_update ($data);
1050 $MAPWIDGET->update;
1051}
1052
1053sub conn::flush_map {
1054 my ($self) = @_;
1055
1056 my $map_info = delete $self->{map_info}
1057 or return;
1058
1059 my ($hash, $x, $y, $w, $h) = @$map_info;
1060
1061 my $data = $MAP->get_rect ($x, $y, $w, $h);
1062 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1063 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
153} 1064}
154 1065
155sub conn::map_clear { 1066sub conn::map_clear {
156 my ($self) = @_; 1067 my ($self) = @_;
157 1068
158 refresh; 1069 $self->flush_map;
1070 delete $self->{neigh_map};
1071
1072 $MAP->clear;
1073}
1074
1075
1076sub conn::load_map($$$) {
1077 my ($self, $hash, $x, $y) = @_;
1078
1079 if (defined (my $data = $MAPCACHE->get ($hash))) {
1080 $data = Compress::LZF::decompress $data;
1081 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1082 for my $id ($MAP->set_rect ($x, $y, $data)) {
1083 my $data = $TILECACHE->get ($id)
1084 or next;
1085
1086 $self->set_texture ($id => $data);
1087 }
1088 }
1089}
1090
1091# this method does a "flood fill" into every tile direction
1092# it assumes that tiles are arranged in a rectangular grid,
1093# i.e. a map is the same as the left of the right map etc.
1094# failure to comply are harmless and result in display errors
1095# at worst.
1096sub conn::flood_fill {
1097 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
1098
1099 # the server does not allow map paths > 6
1100 return if 7 <= length $path;
1101
1102 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1103
1104 for (
1105 [1, 0, -1],
1106 [2, 1, 0],
1107 [3, 0, 1],
1108 [4, -1, 0],
1109 ) {
1110 my ($tile, $dx, $dy) = @$_;
1111
1112 my $gx = $gx + $dx;
1113 my $gy = $gy + $dy;
1114
1115 next unless $flags & (1 << ($tile - 1));
1116 next if $self->{neigh_grid}{$gx, $gy}++;
1117
1118 my $neigh = $self->{neigh_map}{$hash} ||= [];
1119 if (my $info = $neigh->[$tile]) {
1120 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1121
1122 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1123 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1124
1125 } else {
1126 $self->send_mapinfo ("spatial $path$tile", sub {
1127 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1128
1129 return if $mode ne "spatial";
1130
1131 $x += $MAP->ox;
1132 $y += $MAP->oy;
1133
1134 $self->load_map ($hash, $x, $y)
1135 unless $self->{neigh_map}{$hash}[5]++;#d#
1136
1137 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1138
1139 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1140 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1141 });
1142 }
1143 }
1144}
1145
1146sub conn::map_change {
1147 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1148
1149 $self->flush_map;
1150
1151 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1152
1153 my $mapmapw = $MAPMAP->{w};
1154 my $mapmaph = $MAPMAP->{h};
1155
1156 $self->{neigh_rect} = [
1157 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1158 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1159 ];
1160
1161 delete $self->{neigh_grid};
1162 $self->flood_fill (0, 0, "", $hash, $flags);
1163
1164 $x += $ox;
1165 $y += $oy;
1166
1167 $self->{map_info} = [$hash, $x, $y, $w, $h];
1168
1169 my $map = $self->{map_info}[0];
1170 $map =~ s/^.*?\/([^\/]+)$/\1/;
1171 $STATWIDS->{map}->set_text ("Map: " . $map);
1172
1173 $self->load_map ($hash, $x, $y);
1174}
1175
1176sub conn::face_find {
1177 my ($self, $facenum, $face) = @_;
1178
1179 my $hash = "$face->{chksum},$face->{name}";
1180
1181 my $id = $FACEMAP->get ($hash);
1182
1183 unless ($id) {
1184 # create new id for face
1185 # i love transactions
1186 for (1..100) {
1187 my $txn = $CFClient::DB_ENV->txn_begin;
1188 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1189 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1190 $id++;
1191 if ($FACEMAP->put (id => $id) == 0
1192 && $FACEMAP->put ($hash => $id) == 0) {
1193 $txn->txn_commit;
1194
1195 goto gotid;
1196 }
1197 }
1198 $txn->abort;
1199 }
1200
1201 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1202 }
1203
1204gotid:
1205 $face->{id} = $id;
1206 $MAP->set_face ($facenum => $id);
1207 $self->{faceid}[$facenum] = $id;#d#
1208 $TILECACHE->get ($id)
159} 1209}
160 1210
161sub conn::face_update { 1211sub conn::face_update {
162 my ($self, $num, $face) = @_; 1212 my ($self, $facenum, $face) = @_;
163 1213
164 warn "up face $self,$num,$face\n";#d# 1214 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
165 use Gtk2;
166 1215
167 my $pb = new Gtk2::Gdk::PixbufLoader; 1216 $self->set_texture ($face->{id} => delete $face->{image});
168 $pb->write ($face->{image}); 1217}
169 $pb->close;
170 1218
171 $pb = $pb->get_pixbuf; 1219sub conn::set_texture {
172 $pb = $pb->add_alpha (0, 0, 0, 0); 1220 my ($self, $id, $data) = @_;
173 1221
174 glGetError(); 1222 $self->{texture}[$id] ||= do {
175 my ($tex) = @{glGenTextures 1}; 1223 my $tex =
1224 new_from_image CFClient::Texture
1225 $data, minify => 1, mipmap => 1;
176 1226
177 $face->{texture} = $tex; 1227 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1228 $MAPWIDGET->update;
1229
1230 $tex
1231 };
1232}
1233
1234sub conn::sound_play {
1235 my ($self, $x, $y, $soundnum, $type) = @_;
1236
1237 $SDL_MIXER
1238 or return;
1239
1240 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1241 or return;
1242
1243 $chunk->play;
1244# warn "sound $x,$y,$soundnum,$type\n";#d#
1245}
1246
1247my $LAST_QUERY; # server is stupid, stupid, stupid
1248
1249sub conn::query {
1250 my ($self, $flags, $prompt) = @_;
1251
1252 $prompt = $LAST_QUERY unless length $prompt;
1253 $LAST_QUERY = $prompt;
1254
1255 my $dialog = new CFClient::UI::FancyFrame
1256 title => "Query",
1257 child => my $vbox = new CFClient::UI::VBox;
1258
1259 $vbox->add (new CFClient::UI::Label
1260 max_w => $::WIDTH * 0.4,
1261 text => $prompt);
1262
1263 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1264 $vbox->add (my $hbox = new CFClient::HBox);
1265 $hbox->add (new CFClient::Button
1266 text => "No",
1267 connect_activate => sub {
1268 $self->send ("reply n");
1269 $dialog->destroy;
1270 $MAPWIDGET->focus_in;
1271 }
1272 );
1273 $hbox->add (new CFClient::Button
1274 text => "Yes",
1275 connect_activate => sub {
1276 $self->send ("reply y");
1277 $dialog->destroy;
1278 $MAPWIDGET->focus_in;
1279 },
1280 );
1281
1282 $dialog->focus_in;
1283
1284 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1285 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1286 $vbox->add (my $entry = new CFClient::UI::Entry
1287 connect_changed => sub {
1288 $self->send ("reply $_[1]");
1289 $dialog->destroy;
1290 $MAPWIDGET->focus_in;
1291 },
1292 );
1293
1294 $entry->focus_in;
1295
1296 } else {
1297 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1298
1299 $vbox->add (my $entry = new CFClient::UI::Entry
1300 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1301 connect_activate => sub {
1302 $self->send ("reply $_[1]");
1303 $dialog->destroy;
1304 $MAPWIDGET->focus_in;
1305 },
1306 );
1307
1308 $entry->focus_in;
1309 }
1310
1311 $dialog->show;
1312}
1313
1314sub conn::drawinfo {
1315 my ($self, $color, $text) = @_;
1316
1317 my @color = (
1318 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1319 [1.00, 1.00, 1.00],
1320 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1321 [1.00, 0.00, 0.00],
1322 [1.00, 0.54, 0.00],
1323 [0.11, 0.56, 1.00],
1324 [0.93, 0.46, 0.00],
1325 [0.18, 0.54, 0.34],
1326 [0.56, 0.73, 0.56],
1327 [0.80, 0.80, 0.80],
1328 [0.55, 0.41, 0.13],
1329 [0.99, 0.77, 0.26],
1330 [0.74, 0.65, 0.41],
1331 );
1332
1333 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1334
1335 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g;
1336 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1337 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1338
1339 $LOGVIEW->add_paragraph ($color[$color],
1340 join "\n", map "$time $_", split /\n/, $text);
1341
1342 $STATUSBOX->add ($text,
1343 group => $text,
1344 fg => $color[$color],
1345 timeout => 60,
1346 tooltip_font => $::FONT_FIXED,
1347 );
1348}
1349
1350sub conn::drawextinfo {
1351 my ($self, $color, $type, $subtype, $message) = @_;
1352
1353 $self->drawinfo ($color, $message);
1354}
1355
1356sub conn::spell_add {
1357 my ($self, $spell) = @_;
1358
1359 # TODO
1360 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1361 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1362 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1363}
1364
1365sub conn::spell_delete {
1366 my ($self, $spell) = @_;
1367}
1368
1369sub conn::addme_success {
1370 my ($self) = @_;
1371
1372 for my $skill (values %{$self->{skill_info}}) {
1373 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1374 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1375 }
1376
1377 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1378 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1379 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1380 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1381}
1382
1383sub conn::eof {
1384 stop_game;
1385}
1386
1387sub update_floorbox {
1388 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1389 return unless $CONN;
1390
1391 $FLOORBOX->clear;
1392 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1393
1394 my $count = 4;
1395 for (@{ $CONN->{container}{0} }) {
1396 if (--$count) {
1397 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1398 } else {
1399 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1400 last;
1401 }
1402 }
1403 });
178 1404
179 glBindTexture GL_TEXTURE_2D, $tex; 1405 $WANT_REFRESH++;
180 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 1406}
181 1407
182 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 1408sub conn::container_add {
183 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; 1409 my ($self, $tag, $items) = @_;
184 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; 1410
185 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; 1411 if ($tag == 0) {
1412 update_floorbox;
1413 $INVR->set_items ($self->{container}{0});
1414 $OPENCONT = 0;
1415 } elsif ($tag == $self->{player}{tag}) {
1416 $INV->set_items ($self->{container}{$self->{player}{tag}})
1417 } else {
1418 $OPENCONT = $tag;
1419 $INVR->set_items ($self->{container}{$tag});
186 1420 }
187 glTexImage2D GL_TEXTURE_2D, 0, 1421
188 GL_RGBA8, 1422 # $self-<{player}{tag} => player inv
189 $pb->get_width, $pb->get_height, 1423 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
190 0,
191 GL_RGBA,
192 GL_UNSIGNED_BYTE,
193 $pb->get_pixels;
194 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr;
195} 1424}
1425
1426sub conn::container_clear {
1427 my ($self, $tag) = @_;
1428
1429 if ($tag == 0) {
1430 update_floorbox;
1431 $INVR->set_items ($self->{container}{0});
1432 $OPENCONT = 0;
1433 } elsif ($tag == $self->{player}{tag}) {
1434 $INV->set_items ($self->{container}{$tag})
1435 } else {
1436 $INVR->set_items ($self->{container}{$tag});
1437 $OPENCONT = $tag;
1438 }
1439
1440# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1441}
1442
1443sub conn::item_delete {
1444 my ($self, @items) = @_;
1445
1446 for (@items) {
1447 if ($_->{container} == 0) {
1448 update_floorbox;
1449 $INVR->set_items ($self->{container}{0});
1450 } elsif ($_->{container} == $self->{player}{tag}) {
1451 $INV->set_items ($self->{container}{$self->{player}{tag}})
1452 } else {
1453 $INVR->set_items ($self->{container}{0});
1454 }
1455 }
1456}
1457
1458sub conn::item_update {
1459 my ($self, $item) = @_;
1460
1461 if ($item->{container} == 0) {
1462 update_floorbox;
1463 $INVR->set_items ($self->{container}{0});
1464 } elsif ($item->{container} == $self->{player}{tag}) {
1465 $INV->set_items ($self->{container}{$item->{container}})
1466 }
1467}
1468
1469%SDL_CB = (
1470 CFClient::SDL_QUIT => sub {
1471 Event::unloop -1;
1472 },
1473 CFClient::SDL_VIDEORESIZE => sub {
1474 },
1475 CFClient::SDL_VIDEOEXPOSE => sub {
1476 $WANT_REFRESH++;
1477 },
1478 CFClient::SDL_ACTIVEEVENT => sub {
1479# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1480 },
1481 CFClient::SDL_KEYDOWN => sub {
1482 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1483 # alt-enter
1484 video_shutdown;
1485 $CFG->{fullscreen} = !$CFG->{fullscreen};
1486 video_init;
1487 } else {
1488 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1489 }
1490 },
1491 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1492 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1493 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1494 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1495 CFClient::SDL_USEREVENT => sub {
1496 if ($_[0]{code} == 1) {
1497 audio_channel_finished $_[0]{data1};
1498 } elsif ($_[0]{code} == 0) {
1499 audio_music_finished;
1500 }
1501 },
1502);
196 1503
197############################################################################# 1504#############################################################################
198 1505
199use Event; 1506$SIG{INT} = $SIG{TERM} = sub { exit };
200 1507
1508{
1509 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1510
201Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 1511 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
202 1512
203glinit; 1513 $TILECACHE = CFClient::db_table "tilecache";
1514 $FACEMAP = CFClient::db_table "facemap";
204 1515
205$conn = new conn 1516 my %DEF_CFG = (
206 host => "cf.schmorp.de", 1517 sdl_mode => 0,
207 port => 13327; 1518 width => 640,
1519 height => 480,
1520 fullscreen => 0,
1521 fast => 0,
1522 map_scale => 0.5,
1523 fow_enable => 1,
1524 fow_intensity => 0.45,
1525 fow_smooth => 0,
1526 gui_fontsize => 1,
1527 log_fontsize => 1,
1528 gauge_fontsize=> 1,
1529 gauge_size => 0.35,
1530 stat_fontsize => 1,
1531 mapsize => 100,
1532 host => "crossfire.schmorp.de",
1533 say_command => 'say',
1534 audio_enable => 1,
1535 bgm_enable => 1,
1536 bgm_volume => 0.25,
1537 );
208 1538
209Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub { 1539 while (my ($k, $v) = each %DEF_CFG) {
210 while ($ev->poll) { 1540 $CFG->{$k} = $v unless exists $CFG->{$k};
211 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->(); 1541 }
1542
1543 sdl_init;
1544
1545 @SDL_MODES = reverse
1546 grep $_->[0] >= 640 && $_->[1] >= 480,
1547 CFClient::SDL_ListModes;
1548
1549 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1550
1551 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1552
212 } 1553 {
213}); 1554 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1555 DejaVuSans.ttf
1556 DejaVuSansMono.ttf
1557 DejaVuSans-Bold.ttf
1558 DejaVuSansMono-Bold.ttf
1559 DejaVuSans-Oblique.ttf
1560 DejaVuSansMono-Oblique.ttf
1561 DejaVuSans-BoldOblique.ttf
1562 DejaVuSansMono-BoldOblique.ttf
1563 );
1564
1565 CFClient::add_font $_ for @fonts;
1566
1567 CFClient::pango_init;
1568
1569 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1570 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1571
1572 $FONT_PROP->make_default;
1573 }
1574
1575 video_init;
1576 audio_init;
1577}
214 1578
215Event::loop; 1579Event::loop;
216 1580
1581END { CFClient::SDL_Quit }
1582
1583=head1 pclient - Crossfire+ and Crossfire game client
1584
1585Pclient is a Crossfire+ and Crossfire game client.
1586
1587=head2 Features
1588
1589=over 4
1590
1591=item Fullscreen Map
1592
1593PClient can uses a fullscreen map, which greatly enhances how much of the
1594game world you can see.
1595
1596=item Persistent Map Cache (Crossfire+ only)
1597
1598PClient can persistently cache all map data it received from the
1599server. This not only allows it to display an overview map, but also
1600ensures that once-explored areas will be available the next time you want
1601to explore more.
1602
1603=item Hardware acceleration
1604
1605Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1606acceleration. Most modern graphics cards have difficulties with 2D
1607acceleration, while 3D graphics is accelerated well.
1608
1609=item No arbitrary limits
1610
1611Unlike other Crossfire clients, pclient does not suffer from arbitrary
1612limits (like a fixed amount of face numbers). There are still limits, but
1613they are not arbitrarily low :)
1614
1615=back
1616
1617=head1 USAGE
1618
1619=head2 The Map
1620
1621The map is always displayed in the background, behind all other windows and UI elements.
1622
1623#TODO# middle-click scrolls
1624#
1625# keys:
1626#
1627# a apply
1628# keypad moves, kp_5 applies ranged attack to self
1629
1630Starting to type enters the I<completion mode>. In that mode, you can type
1631abbreviations or commands and have them executed as soon as they match a
1632valid command. This is best explained by a few examples:
1633
1634Typing B<climb> will display a list of commands with I<climb> in their
1635name, such as I<ready_skill climbing> and I<use_skill climbing>.
1636
1637You can abbreviate commands by typing only the first character of every
1638word. For example, typing I<iwor> will likely select I<invoke word of
1639recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1640will likely select I<ready_skill climbing> and I<usl> will give you
1641I<use_skill levitation>.
1642
1643=head2 The map overview
1644
1645#TODO#
1646
1647=head2 The Status area in the lower right corner
1648
1649#TODO#
1650
1651=head2 The I<Statistics>/I>Stats> window
1652
1653#TODO#
1654
1655=head1 FAQ
1656
1657=over 4
1658
1659=item The client is very sluggish and slow, what can I do about this?
1660
1661Most likely, you don't have accelerated OpenGL support. Try to find a
1662newer driver, or a driver from your hardware vendor, that features OpenGL
1663support.
1664
1665If this is not an option, the following Setup options reduce the load and
1666will likely make the client playable with sofwtare rendering (it will
1667still be slow, though):
1668
1669=over 4
1670
1671=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1672
1673=item Enable B<Fast & Ugly> mode
1674
1675=item Disable B<Fog of War>
1676
1677=item Increase B<Map Scale>
1678
1679=back
1680
1681=back
1682
1683=head1 AUTHOR
1684
1685Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1686
1687
1688

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