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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.11 by elmex, Fri Apr 7 16:08:01 2006 UTC vs.
Revision 1.56 by root, Sun Apr 9 22:28:05 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Crossfire; 6use Glib;
6use Crossfire::Client; 7use Gtk2 -init;
7use Crossfire::Protocol;
8
9use Client::Util;
10
11package Crossfire::Client; # uh, yeah
12
13use strict;
14
15our $CFG;
16our $VERSION = '0.1';
17 8
18use SDL; 9use SDL;
19use SDL::App; 10use SDL::App;
20use SDL::Event; 11use SDL::Event;
21use SDL::Surface; 12use SDL::Surface;
22use SDL::OpenGL; 13use SDL::OpenGL;
23use SDL::OpenGL::Constants; 14use SDL::OpenGL::Constants;
24 15
25my $conn; 16use Crossfire;
26my $app; 17use Crossfire::Client;
18use Crossfire::Protocol;
27 19
28my $WIDTH = 640; 20use Crossfire::Client::Widget;
29my $HEIGHT = 480;
30 21
31sub glinit { 22our $FACECACHE;
32 # nuke all gl context data 23
33 24our $VERSION = '0.1';
25
26our %GL_EXT;
27
28our $CFG;
29our $CONN;
30
31our $WIDTH;
32our $HEIGHT;
33our $FULLSCREEN;
34
35our $FONTSIZE;
36our $FOCUS;
37our $HOVER;
38
39our $SDL_TIMER;
40our $SDL_APP;
41our $SDL_EV = new SDL::Event;
42our %SDL_CB;
43
44our @GL_INIT; # hooks called on every gl init
45
46our $ALT_ENTER_MESSAGE;
47our $STATUS_LINE;
48
49our $TOPLEVEL;
50
51our $tw; # Test widget #d#
52
53my $last_refresh;
54my %ANIMATE;
55my $refresh_handler;
56
57sub init_screen {
34 $app = new SDL::App 58 $SDL_APP = new SDL::App
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 59 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
36 -title => "Crossfire+ Client", 60 -title => "Crossfire+ Client",
37 -width => $WIDTH, 61 -width => $WIDTH,
38 -height => $HEIGHT, 62 -height => $HEIGHT,
39 -opengl => 1, 63 -opengl => 1,
40 -red_size => 8, 64 -red_size => 5,
41 -green_size => 8, 65 -green_size => 5,
42 -blue_size => 8, 66 -blue_size => 5,
67 -alpha_size => 0,
43 -double_buffer => 1, 68 -double_buffer => 1,
69 -fullscreen => $FULLSCREEN,
44 -resizeable => 0; 70 -resizeable => 0;
45 71
72 $last_refresh = SDL::GetTicks;
73
74 %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions;
75
76 $GL_EXT{GL_ARB_texture_non_power_of_two}
77 or warn "WARNING: non-power-of-two opengl extension required";
78
79 $FONTSIZE = int $HEIGHT / 50;
80
81 #############################################################################
82
83 glClearColor 0, 0, 0, 0;
84
46 glEnable GL_TEXTURE_2D; 85 glEnable GL_TEXTURE_2D;
47 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 86 glEnable GL_COLOR_MATERIAL;
48 glShadeModel GL_FLAT; 87 glShadeModel GL_FLAT;
49 glDisable GL_DEPTH_TEST; 88 glDisable GL_DEPTH_TEST;
50 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 89 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
51 glEnable GL_BLEND; 90
91 $_->() for @GL_INIT;
92
93 #############################################################################
94
95 $STATUS_LINE = new Crossfire::Client::Widget::Label
96 0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE,
97 "";
98 $TOPLEVEL->add ($STATUS_LINE);
99
100 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
101 0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60,
102 "Use <b>Alt-Enter</b> to toggle fullscreen mode";
103 $TOPLEVEL->add ($ALT_ENTER_MESSAGE);
104
105 # Test code #d#
106 unless ($tw) { # haha...
107 $tw = new Crossfire::Client::Widget::Animator;
108 my $lbl1 = new Crossfire::Client::Widget::Label
109 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!";
110 my $lbl2 = new Crossfire::Client::Widget::Label
111 0, 0, 10, $FONTSIZE, "LBL2";
112
113 my $vb = new Crossfire::Client::Widget::VBox;
114 my $f = new Crossfire::Client::Widget::FancyFrame;
115 my $f2 = new Crossfire::Client::Widget::FancyFrame;
116 $f->add ($lbl1);
117 $f2->add ($lbl2);
118 $vb->add ($f);
119 $vb->add ($f2, 1);
120
121 $tw->add ($vb);
122 $tw->w (400);
123 $tw->h (300);
124 $tw->move ($WIDTH - 200, 0);
125 $tw->moveto (0, 0);
126 $TOPLEVEL->add ($tw);
127
128# $f->move ($WIDTH - 200, 0);
129# $TOPLEVEL->add ($f);
130 }
131}
132
133sub start_game {
134 $SDL_TIMER = add Glib::Timeout 1000/50, sub {
135 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
136 while $SDL_EV->poll;
137
138 1
139 };
140
141 $WIDTH = $CFG->{width};
142 $HEIGHT = $CFG->{height};
143 $FULLSCREEN = 0;
144
145 init_screen;
146
147 my $mapsize = List::Util::min 64, List::Util::max 11, int $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
148
149 $CONN = new conn
150 host => $CFG->{host},
151 port => $CFG->{port},
152 user => $CFG->{user},
153 pass => $CFG->{password},
154 mapw => $mapsize,
155 maph => $mapsize,
156 ;
157
158 Crossfire::Client::lowdelay fileno $CONN->{fh};
159}
160
161sub stop_game {
162 remove Glib::Source $SDL_TIMER;
163 remove Glib::Source $refresh_handler if $refresh_handler;
164 undef $refresh_handler;
165
166 undef $SDL_APP;
167 undef $CONN;
168 SDL::Quit;
169}
170
171
172sub force_refresh {
173 glViewport 0, 0, $WIDTH, $HEIGHT;
52 174
53 glMatrixMode GL_PROJECTION; 175 glMatrixMode GL_PROJECTION;
54 glLoadIdentity; 176 glLoadIdentity;
55 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 177 glOrtho 0, $WIDTH, $HEIGHT, 0, -6000 , 6000;
178 glMatrixMode GL_MODELVIEW;
56 179
57 # re-bind all textures 180 glClear GL_COLOR_BUFFER_BIT;
181
182 $TOPLEVEL->draw;
183
184 SDL::GLSwapBuffers;
58} 185}
59 186
60sub refresh { 187sub refresh {
61 glClearColor 0, 0, 0, 0; 188 $refresh_handler ||= add Glib::Idle sub {
62 glClear GL_COLOR_BUFFER_BIT; 189 return unless $SDL_APP;
63 190
64 my $map = $conn->{map}; 191 my $next_refresh = SDL::GetTicks;
192 my $interval = ($next_refresh - $last_refresh) * 0.001;
193 $last_refresh = $next_refresh;
65 194
66 for my $x (0 .. $conn->{mapw} - 1) { 195 force_refresh;
67 for my $y (0 .. $conn->{maph} - 1) { 196 $_->animate ($interval) for grep $_, values %ANIMATE;
68 197
69 my $cell = $map->[$x][$y] 198 if (%ANIMATE) {
70 or next;
71
72 my $darkness = $cell->[3] * (1 / 255);
73 my $darkness = 0.8 + 0.2*rand;
74 glColor $darkness, $darkness, $darkness;
75
76 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
77 my $tex = $conn->{face}[$num]{texture} || 0;
78
79 glBindTexture GL_TEXTURE_2D, $tex;
80
81 glBegin GL_QUADS;
82 glTexCoord 0, 0; glVertex $x, $y;
83 glTexCoord 0, 1; glVertex $x, $y + 1;
84 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
85 glTexCoord 1, 0; glVertex $x + 1, $y;
86 glEnd;
87 } 199 1
200 } else {
201 undef $refresh_handler;
202 0
88 } 203 }
89 } 204 };
90
91 SDL::GLSwapBuffers;
92} 205}
93 206
94my $ev = new SDL::Event; 207sub animation_start {
95my %ev_cb; 208 my ($widget) = @_;
209 $ANIMATE{$widget} = $widget;
210 Scalar::Util::weaken $ANIMATE{$widget};
96 211
97sub event(&$) {
98 $ev_cb{$_[0]->()} = $_[1];
99}
100
101sub does(&) { shift }
102
103event {SDL_QUIT} does {
104 exit;
105};
106
107event {SDL_VIDEORESIZE} does {
108 print "resize\n";
109};
110
111event {SDL_VIDEOEXPOSE} does {
112 refresh; 212 refresh;
113}; 213}
114 214
115event {SDL_KEYDOWN} does { 215sub animation_stop {
116 print "keypress\n"; 216 my ($widget) = @_;
117}; 217 delete $ANIMATE{$widget};
218}
118 219
119event {SDL_KEYUP} does { 220%SDL_CB = (
120 print "keyup\n";#d# 221 SDL_QUIT() => sub {
121}; 222 main_quit Gtk2;
223 },
224 SDL_VIDEORESIZE() => sub {
225 },
226 SDL_VIDEOEXPOSE() => sub {
227 refresh;
228 },
229 SDL_KEYDOWN() => sub {
230 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
231 # alt-enter
232 $FULLSCREEN = !$FULLSCREEN;
233 init_screen;
234 } else {
235 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV);
236 }
237 },
238 SDL_KEYUP() => sub {
239 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV);
240 },
241 SDL_MOUSEMOTION() => sub {
242 my ($x, $y) = ($SDL_EV->motion_x, $SDL_EV->motion_y);
243 $HOVER = $TOPLEVEL->find_widget ($x, $y);
244 ::refresh;
122 245
123event {SDL_MOUSEMOTION} does { 246 warn "mouse $x, $y = $HOVER\n";
124 print "motion\n"; 247 },
125}; 248 SDL_MOUSEBUTTONDOWN() => sub {
126 249 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV);
127event {SDL_MOUSEBUTTONDOWN} does { 250 },
128 print "button\n"; 251 SDL_MOUSEBUTTONUP() => sub {
129}; 252 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
130 253 },
131event {SDL_MOUSEBUTTONUP} does { 254 SDL_ACTIVEEVENT() => sub {
132 print "buttup\n";
133};
134
135event {SDL_ACTIVEEVENT} does {
136 print "active\n"; 255 warn "active\n";#d#
137}; 256 },
138 257);
139package Crossfire::Client;
140 258
141@conn::ISA = Crossfire::Protocol::; 259@conn::ISA = Crossfire::Protocol::;
142 260
143sub conn::map_update { 261sub conn::map_update {
144 my ($self, $dirty) = @_; 262 my ($self, $dirty) = @_;
147} 265}
148 266
149sub conn::map_scroll { 267sub conn::map_scroll {
150 my ($self, $dx, $dy) = @_; 268 my ($self, $dx, $dy) = @_;
151 269
152 refresh; 270# refresh;
153} 271}
154 272
155sub conn::map_clear { 273sub conn::map_clear {
156 my ($self) = @_; 274 my ($self) = @_;
157 275
158 refresh; 276# refresh;
277}
278
279sub conn::face_find {
280 my ($self, $face) = @_;
281
282 $FACECACHE->{"$face->{chksum},$face->{name}"}
159} 283}
160 284
161sub conn::face_update { 285sub conn::face_update {
162 my ($self, $num, $face) = @_; 286 my ($self, $face) = @_;
163 287
164 warn "up face $self,$num,$face\n";#d# 288 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
165 use Gtk2;
166 289
167 my $pb = new Gtk2::Gdk::PixbufLoader; 290 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
168 $pb->write ($face->{image}); 291}
169 $pb->close;
170 292
171 $pb = $pb->get_pixbuf; 293sub conn::query {
172 $pb = $pb->add_alpha (0, 0, 0, 0); 294 my ($self, $flags, $prompt) = @_;
173 295
174 glGetError(); 296 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
175 my ($tex) = @{glGenTextures 1}; 297}
176 298
177 $face->{texture} = $tex; 299sub gtk_add_cfg_field {
300 my ($tbl, $cfg, $klbl, $key, $value) = @_;
301 my $i = $cfg->{_i}++;
302 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
303 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
304 if ($key eq 'password') {
305 $ent->set_invisible_char ("*");
306 $ent->set (visibility => 0)
307 }
308 $ent->set_text ($value);
309 $ent->signal_connect (changed => sub {
310 my ($ent) = @_;
311 $cfg->{$key} = $ent->get_text;
312 # TODO: Mapsize should be a slider in the game gui
313 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
314 $cfg->{$key} = 100;
315 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
316 $cfg->{$key} = 50;
317 }
318 });
319}
320
321sub run_config_dialog {
322 my (%events) = @_;
323
324 my $w = Gtk2::Window->new;
325
326 my @cfg = (
327 [qw/Host host/],
328 [qw/Port port/],
329 [qw/Mapsize% mapsize/],
330 [qw/Username user/],
331 [qw/Password password/],
178 332 );
179 glBindTexture GL_TEXTURE_2D, $tex; 333
180 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 334 my $cfg = {};
335
336 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
337 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
338
339 $w->add (my $vb = Gtk2::VBox->new);
340 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
341 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
342 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
343 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
344 my $i = 0;
345 my $act = 0;
346 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
347 if ($_ eq $selmode) { $act = $i }
348 $cb->append_text ($_);
349 $i++;
350 }
351 $cb->set_active ($act);
352 $cb->signal_connect (changed => sub {
353 my ($cb) = @_;
354 my $txt = $cb->get_active_text;
355 if ($txt =~ m/(\d+)x(\d+)/) {
356 $::CFG->{width} = $1;
357 $::CFG->{height} = $2;
181 358 }
182 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 359 });
183 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; 360
184 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; 361 $cfg->{_i} = 1;
185 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; 362 for (@cfg) {
186 363 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
187 glTexImage2D GL_TEXTURE_2D, 0, 364 }
188 GL_RGBA8, 365
189 $pb->get_width, $pb->get_height, 366 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
367 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
368 $cb->signal_connect (clicked => sub {
369 for (keys %$cfg) {
370 $::CFG->{$_} = $cfg->{$_}
371 if $_ ne '_i';
190 0, 372 }
373 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
374 });
375 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
376 $cb->signal_connect (clicked => sub {
377 for (keys %$cfg) {
378 $::CFG->{$_} = $cfg->{$_}
379 if $_ ne '_i';
191 GL_RGBA, 380 }
192 GL_UNSIGNED_BYTE, 381 my $cb = $events{login} || sub {};
193 $pb->get_pixels; 382 $cb->($::CFG->{user}, $::CFG->{password});
194 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 383 });
384 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
385 $cb->signal_connect (clicked => sub {
386 my $cb = $events{logout} || sub {};
387 $cb->();
388 });
389 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
390 $cb->signal_connect (clicked => sub { $w->destroy });
391
392 $w->show_all;
393
394 $w->signal_connect (destroy => sub { Gtk2->main_quit });
195} 395}
396
196 397
197############################################################################# 398#############################################################################
198 399
199use Event; 400SDL::Init SDL_INIT_EVERYTHING;
200 401
402$TOPLEVEL = Crossfire::Client::Widget::Toplevel->new;
403
404my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
405
406$TOPLEVEL->add ($mapwidget);
407$mapwidget->focus_in;
408
201Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 409Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc";
202 410
203glinit; 411$CFG ||= {
204 412 width => 640,
205$conn = new conn 413 height => 480,
414 mapsize => 100,
415 fullscreen => 0,
206 host => "cf.schmorp.de", 416 host => "crossfire.schmorp.de",
207 port => 13327; 417 port => 13327,
208
209Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub {
210 while ($ev->poll) {
211 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->();
212 }
213}); 418};
214 419
215Event::loop; 420Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf";
216 421
422$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
423
424run_config_dialog
425 login => sub { start_game },
426 logout => sub { stop_game };
427
428main Gtk2;
429
430Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";

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