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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.11 by elmex, Fri Apr 7 16:08:01 2006 UTC vs.
Revision 1.59 by root, Mon Apr 10 11:55:16 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Crossfire; 6use Glib;
6use Crossfire::Client; 7use Gtk2 -init;
7use Crossfire::Protocol;
8
9use Client::Util;
10
11package Crossfire::Client; # uh, yeah
12
13use strict;
14
15our $CFG;
16our $VERSION = '0.1';
17 8
18use SDL; 9use SDL;
19use SDL::App; 10use SDL::App;
20use SDL::Event; 11use SDL::Event;
21use SDL::Surface; 12use SDL::Surface;
22use SDL::OpenGL; 13use SDL::OpenGL;
23use SDL::OpenGL::Constants; 14use SDL::OpenGL::Constants;
24 15
25my $conn; 16use Crossfire;
26my $app; 17use Crossfire::Protocol;
27 18
28my $WIDTH = 640; 19use Crossfire::Client;
29my $HEIGHT = 480; 20use Crossfire::Client::Widget;
30 21
31sub glinit { 22our $FACECACHE;
32 # nuke all gl context data 23
33 24our $VERSION = '0.1';
25
26our %GL_EXT;
27
28our $CFG;
29our $CONN;
30
31our $WIDTH;
32our $HEIGHT;
33our $FULLSCREEN;
34
35our $FONTSIZE;
36
37our $SDL_TIMER;
38our $SDL_APP;
39our $SDL_EV;
40our %SDL_CB;
41
42our @GL_INIT; # hooks called on every gl init
43
44our $ALT_ENTER_MESSAGE;
45our $STATUS_LINE;
46
47my $last_refresh;
48my %ANIMATE;
49my $refresh_handler;
50
51our ($tw, $te); # Test widget #d#
52
53sub init_screen {
34 $app = new SDL::App 54 $SDL_APP = new SDL::App
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 55 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
36 -title => "Crossfire+ Client", 56 -title => "Crossfire+ Client",
37 -width => $WIDTH, 57 -width => $WIDTH,
38 -height => $HEIGHT, 58 -height => $HEIGHT,
39 -opengl => 1, 59 -opengl => 1,
40 -red_size => 8, 60 -red_size => 5,
41 -green_size => 8, 61 -green_size => 5,
42 -blue_size => 8, 62 -blue_size => 5,
63 -alpha_size => 0,
43 -double_buffer => 1, 64 -double_buffer => 1,
65 -fullscreen => $FULLSCREEN,
44 -resizeable => 0; 66 -resizeable => 0;
45 67
68 $SDL_EV = new SDL::Event;
69 $SDL_EV->set_unicode (1);
70
71 $last_refresh = SDL::GetTicks;
72
73 %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions;
74
75 $GL_EXT{GL_ARB_texture_non_power_of_two}
76 or warn "WARNING: non-power-of-two opengl extension required";
77
78 $FONTSIZE = int $HEIGHT / 50;
79
80 #############################################################################
81
82 glClearColor 1, 1, 1, 1;
83
46 glEnable GL_TEXTURE_2D; 84 glEnable GL_TEXTURE_2D;
47 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 85 glEnable GL_COLOR_MATERIAL;
48 glShadeModel GL_FLAT; 86 glShadeModel GL_FLAT;
49 glDisable GL_DEPTH_TEST; 87 glDisable GL_DEPTH_TEST;
50 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 88 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
51 glEnable GL_BLEND; 89
90 $_->() for @GL_INIT;
91
92 #############################################################################
93
94 $STATUS_LINE = new Crossfire::Client::Widget::Label
95 0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE,
96 "";
97 $Crossfire::Client::Widget::TOPLEVEL->add ($STATUS_LINE);
98
99 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
100 0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60,
101 "Use <b>Alt-Enter</b> to toggle fullscreen mode";
102 $Crossfire::Client::Widget::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
103
104 # Test code #d#
105 unless ($tw) { # haha...
106 $te = new Crossfire::Client::Widget::FancyFrame;
107 $te->add (new Crossfire::Client::Widget::Entry);
108 $te->move (300, 0, 2);
109 $Crossfire::Client::Widget::TOPLEVEL->add ($te);
110
111 $tw = new Crossfire::Client::Widget::Animator;
112 my $lbl1 = new Crossfire::Client::Widget::Label
113 0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!";
114 my $lbl2 = new Crossfire::Client::Widget::Label
115 0, 0, 10, $FONTSIZE, "LBL2";
116
117 my $vb = new Crossfire::Client::Widget::VBox;
118 my $f = new Crossfire::Client::Widget::FancyFrame;
119 my $f2 = new Crossfire::Client::Widget::FancyFrame;
120 $f->add ($lbl1);
121 $f2->add ($lbl2);
122 $vb->add ($f);
123 $vb->add ($f2, 1);
124
125 $tw->add ($vb);
126 $tw->w (400);
127 $tw->h (300);
128 $tw->move ($WIDTH - 200, 0);
129 $tw->moveto (0, 0);
130 $Crossfire::Client::Widget::TOPLEVEL->add ($tw);
131
132# $f->move ($WIDTH - 200, 0);
133# $Crossfire::Client::Widget::TOPLEVEL->add ($f);
134 }
135}
136
137sub start_game {
138 $SDL_TIMER = add Glib::Timeout 1000/50, sub {
139 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
140 while $SDL_EV->poll;
141
142 1
143 };
144
145 $WIDTH = $CFG->{width};
146 $HEIGHT = $CFG->{height};
147 $FULLSCREEN = 0;
148
149 init_screen;
150
151 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
152
153 $CONN = new conn
154 host => $CFG->{host},
155 port => $CFG->{port},
156 user => $CFG->{user},
157 pass => $CFG->{password},
158 mapw => $mapsize,
159 maph => $mapsize,
160 ;
161
162 Crossfire::Client::lowdelay fileno $CONN->{fh};
163}
164
165sub stop_game {
166 remove Glib::Source $SDL_TIMER;
167 remove Glib::Source $refresh_handler if $refresh_handler;
168 undef $refresh_handler;
169
170 undef $SDL_APP;
171 undef $CONN;
172 SDL::Quit;
173}
174
175sub force_refresh {
176 glViewport 0, 0, $WIDTH, $HEIGHT;
52 177
53 glMatrixMode GL_PROJECTION; 178 glMatrixMode GL_PROJECTION;
54 glLoadIdentity; 179 glLoadIdentity;
55 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 180 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
181 glMatrixMode GL_MODELVIEW;
56 182
57 # re-bind all textures 183 glClear GL_COLOR_BUFFER_BIT;
184
185 $Crossfire::Client::Widget::TOPLEVEL->draw;
186
187 SDL::GLSwapBuffers;
58} 188}
59 189
60sub refresh { 190sub refresh {
61 glClearColor 0, 0, 0, 0; 191 $refresh_handler ||= add Glib::Idle sub {
62 glClear GL_COLOR_BUFFER_BIT; 192 if ($SDL_APP) {
193 my $next_refresh = SDL::GetTicks;
194 my $interval = ($next_refresh - $last_refresh) * 0.001;
195 $last_refresh = $next_refresh;
63 196
64 my $map = $conn->{map}; 197 force_refresh;
198 $_->animate ($interval) for grep $_, values %ANIMATE;
65 199
66 for my $x (0 .. $conn->{mapw} - 1) { 200 if (%ANIMATE) {
67 for my $y (0 .. $conn->{maph} - 1) {
68
69 my $cell = $map->[$x][$y]
70 or next;
71
72 my $darkness = $cell->[3] * (1 / 255);
73 my $darkness = 0.8 + 0.2*rand;
74 glColor $darkness, $darkness, $darkness;
75
76 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
77 my $tex = $conn->{face}[$num]{texture} || 0;
78
79 glBindTexture GL_TEXTURE_2D, $tex;
80
81 glBegin GL_QUADS;
82 glTexCoord 0, 0; glVertex $x, $y;
83 glTexCoord 0, 1; glVertex $x, $y + 1;
84 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
85 glTexCoord 1, 0; glVertex $x + 1, $y;
86 glEnd; 201 1
202 } else {
203 undef $refresh_handler;
204 0
87 } 205 }
206 } else {
207 undef $refresh_handler;
208 0
88 } 209 }
89 } 210 };
90
91 SDL::GLSwapBuffers;
92} 211}
93 212
94my $ev = new SDL::Event; 213sub animation_start {
95my %ev_cb; 214 my ($widget) = @_;
215 $ANIMATE{$widget} = $widget;
216 Scalar::Util::weaken $ANIMATE{$widget};
96 217
97sub event(&$) {
98 $ev_cb{$_[0]->()} = $_[1];
99}
100
101sub does(&) { shift }
102
103event {SDL_QUIT} does {
104 exit;
105};
106
107event {SDL_VIDEORESIZE} does {
108 print "resize\n";
109};
110
111event {SDL_VIDEOEXPOSE} does {
112 refresh; 218 refresh;
113}; 219}
114 220
115event {SDL_KEYDOWN} does { 221sub animation_stop {
116 print "keypress\n"; 222 my ($widget) = @_;
117}; 223 delete $ANIMATE{$widget};
224}
118 225
119event {SDL_KEYUP} does { 226%SDL_CB = (
120 print "keyup\n";#d# 227 SDL_QUIT() => sub {
121}; 228 main_quit Gtk2;
122 229 },
123event {SDL_MOUSEMOTION} does { 230 SDL_VIDEORESIZE() => sub {
124 print "motion\n"; 231 },
125}; 232 SDL_VIDEOEXPOSE() => sub {
126 233 refresh;
127event {SDL_MOUSEBUTTONDOWN} does { 234 },
128 print "button\n"; 235 SDL_KEYDOWN() => sub {
129}; 236 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
130 237 # alt-enter
131event {SDL_MOUSEBUTTONUP} does { 238 $FULLSCREEN = !$FULLSCREEN;
132 print "buttup\n"; 239 init_screen;
133}; 240 } else {
134 241 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV);
135event {SDL_ACTIVEEVENT} does { 242 }
136 print "active\n"; 243 },
137}; 244 SDL_KEYUP() => sub {
138 245 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV);
139package Crossfire::Client; 246 },
247 SDL_MOUSEMOTION() => sub {
248 Crossfire::Client::Widget::feed_sdl_motion_event ($SDL_EV);
249 },
250 SDL_MOUSEBUTTONDOWN() => sub {
251 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV);
252 },
253 SDL_MOUSEBUTTONUP() => sub {
254 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
255 },
256 SDL_ACTIVEEVENT() => sub {
257 printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
258 },
259);
140 260
141@conn::ISA = Crossfire::Protocol::; 261@conn::ISA = Crossfire::Protocol::;
142 262
143sub conn::map_update { 263sub conn::map_update {
144 my ($self, $dirty) = @_; 264 my ($self, $dirty) = @_;
147} 267}
148 268
149sub conn::map_scroll { 269sub conn::map_scroll {
150 my ($self, $dx, $dy) = @_; 270 my ($self, $dx, $dy) = @_;
151 271
152 refresh; 272# refresh;
153} 273}
154 274
155sub conn::map_clear { 275sub conn::map_clear {
156 my ($self) = @_; 276 my ($self) = @_;
157 277
158 refresh; 278# refresh;
279}
280
281sub conn::face_find {
282 my ($self, $face) = @_;
283
284 $FACECACHE->{"$face->{chksum},$face->{name}"}
159} 285}
160 286
161sub conn::face_update { 287sub conn::face_update {
162 my ($self, $num, $face) = @_; 288 my ($self, $face) = @_;
163 289
164 warn "up face $self,$num,$face\n";#d# 290 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
165 use Gtk2;
166 291
167 my $pb = new Gtk2::Gdk::PixbufLoader; 292 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
168 $pb->write ($face->{image}); 293}
169 $pb->close;
170 294
171 $pb = $pb->get_pixbuf; 295sub conn::query {
172 $pb = $pb->add_alpha (0, 0, 0, 0); 296 my ($self, $flags, $prompt) = @_;
173 297
174 glGetError(); 298 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
175 my ($tex) = @{glGenTextures 1}; 299}
176 300
177 $face->{texture} = $tex; 301sub gtk_add_cfg_field {
302 my ($tbl, $cfg, $klbl, $key, $value) = @_;
303 my $i = $cfg->{_i}++;
304 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
305 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
306 if ($key eq 'password') {
307 $ent->set_invisible_char ("*");
308 $ent->set (visibility => 0)
309 }
310 $ent->set_text ($value);
311 $ent->signal_connect (changed => sub {
312 my ($ent) = @_;
313 $cfg->{$key} = $ent->get_text;
314 # TODO: Mapsize should be a slider in the game gui
315 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
316 $cfg->{$key} = 100;
317 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
318 $cfg->{$key} = 50;
319 }
320 });
321}
322
323sub run_config_dialog {
324 my (%events) = @_;
325
326 my $w = Gtk2::Window->new;
327
328 my @cfg = (
329 [qw/Host host/],
330 [qw/Port port/],
331 [qw/Mapsize% mapsize/],
332 [qw/Username user/],
333 [qw/Password password/],
178 334 );
179 glBindTexture GL_TEXTURE_2D, $tex; 335
180 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 336 my $cfg = {};
337
338 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
339 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
340
341 $w->add (my $vb = Gtk2::VBox->new);
342 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
343 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
344 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
345 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
346 my $i = 0;
347 my $act = 0;
348 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
349 if ($_ eq $selmode) { $act = $i }
350 $cb->append_text ($_);
351 $i++;
352 }
353 $cb->set_active ($act);
354 $cb->signal_connect (changed => sub {
355 my ($cb) = @_;
356 my $txt = $cb->get_active_text;
357 if ($txt =~ m/(\d+)x(\d+)/) {
358 $::CFG->{width} = $1;
359 $::CFG->{height} = $2;
181 360 }
182 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 361 });
183 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; 362
184 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; 363 $cfg->{_i} = 1;
185 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; 364 for (@cfg) {
186 365 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
187 glTexImage2D GL_TEXTURE_2D, 0, 366 }
188 GL_RGBA8, 367
189 $pb->get_width, $pb->get_height, 368 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
369 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
370 $cb->signal_connect (clicked => sub {
371 for (keys %$cfg) {
372 $::CFG->{$_} = $cfg->{$_}
373 if $_ ne '_i';
190 0, 374 }
375 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
376 });
377 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
378 $cb->signal_connect (clicked => sub {
379 for (keys %$cfg) {
380 $::CFG->{$_} = $cfg->{$_}
381 if $_ ne '_i';
191 GL_RGBA, 382 }
192 GL_UNSIGNED_BYTE, 383 my $cb = $events{login} || sub {};
193 $pb->get_pixels; 384 $cb->($::CFG->{user}, $::CFG->{password});
194 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 385 });
386 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
387 $cb->signal_connect (clicked => sub {
388 my $cb = $events{logout} || sub {};
389 $cb->();
390 });
391 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
392 $cb->signal_connect (clicked => sub { $w->destroy });
393
394 $w->show_all;
395
396 $w->signal_connect (destroy => sub { Gtk2->main_quit });
195} 397}
398
196 399
197############################################################################# 400#############################################################################
198 401
199use Event; 402SDL::Init SDL_INIT_EVERYTHING;
200 403
404my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
405
406$Crossfire::Client::Widget::TOPLEVEL->add ($mapwidget);
407$mapwidget->focus_in;
408
201Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 409Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc";
202 410
203glinit; 411$CFG ||= {
204 412 width => 640,
205$conn = new conn 413 height => 480,
414 mapsize => 100,
415 fullscreen => 0,
206 host => "cf.schmorp.de", 416 host => "crossfire.schmorp.de",
207 port => 13327; 417 port => 13327,
208
209Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub {
210 while ($ev->poll) {
211 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->();
212 }
213}); 418};
214 419
215Event::loop; 420Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf";
216 421
422$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
423
424run_config_dialog
425 login => sub { start_game },
426 logout => sub { stop_game };
427
428main Gtk2;
429
430Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";

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