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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.12 by elmex, Fri Apr 7 16:29:19 2006 UTC vs.
Revision 1.104 by root, Fri Apr 14 14:55:28 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Crossfire; 6use Time::HiRes 'time';
6use Crossfire::Client; 7use Event;
7use Crossfire::Protocol;
8
9use Client::Util;
10
11package Crossfire::Client; # uh, yeah
12
13use strict;
14
15our $CFG;
16our $VERSION = '0.1';
17 8
18use SDL; 9use SDL;
19use SDL::App; 10use SDL::App;
20use SDL::Event; 11use SDL::Event;
21use SDL::Surface; 12use SDL::Surface;
22use SDL::OpenGL; 13use SDL::OpenGL;
23use SDL::OpenGL::Constants;
24 14
25my $conn; 15use Crossfire;
26my $app; 16use Crossfire::Protocol;
27 17
28my $WIDTH = 640; 18use CFClient;
29my $HEIGHT = 480; 19use CFClient::UI;
30 20
31sub glinit { 21our $VERSION = '0.1';
32 # nuke all gl context data 22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused as of yet
25
26our $FACECACHE;
27
28our $LAST_REFRESH;
29our $NOW;
30
31our $CFG;
32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
34
35our @SDL_MODES;
36our $WIDTH;
37our $HEIGHT;
38our $FULLSCREEN;
39our $FONTSIZE;
40
41our $MAP;
42our $MAPWIDGET;
43
44our $SDL_ACTIVE;
45our $SDL_EV;
46our %SDL_CB;
47
48our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE;
50our $DEBUG_STATUS;
51our $BUTTONBAR;
52our $LOGVIEW;
53our $CONSOLE;
54
55sub status {
56 $STATUS_LINE->set_text ($_[0]);
57 my ($w, $h) = $STATUS_LINE->size_request;
58 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
59}
60
61sub debug {
62 $DEBUG_STATUS->set_text ($_[0]);
63 my ($w, $h) = $DEBUG_STATUS->size_request;
64 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
65}
66
67sub start_game {
68 status "logging in...";
69
70 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
71
72 $MAP = new CFClient::Map $mapsize, $mapsize;
33 73
34 $app = new SDL::App 74 $CONN = new conn
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 75 host => $CFG->{host},
36 -title => "Crossfire+ Client", 76 port => $CFG->{port},
37 -width => $WIDTH, 77 user => $CFG->{user},
38 -height => $HEIGHT, 78 pass => $CFG->{password},
39 -opengl => 1, 79 mapw => $mapsize,
40 -red_size => 8, 80 maph => $mapsize,
41 -green_size => 8, 81 ;
42 -blue_size => 8,
43 -double_buffer => 1,
44 -resizeable => 0;
45 82
46 glEnable GL_TEXTURE_2D; 83 status "login successful";
47 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 84
48 glShadeModel GL_FLAT; 85 CFClient::lowdelay fileno $CONN->{fh};
49 glDisable GL_DEPTH_TEST; 86}
50 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 87
51 glEnable GL_BLEND; 88sub stop_game {
89 undef $CONN;
90}
91
92sub config_dialog {
93 my $dialog = new CFClient::UI::FancyFrame
94 child => (my $vbox = new CFClient::UI::VBox);
95 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
96 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
97
98 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
99 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
100
101 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
102 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
103
104 $mode_slider->connect (changed => sub {
105 my ($self, $value) = @_;
106
107 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
108 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
109 });
110 $mode_slider->emit (changed => $mode_slider->{range}[0]);
111
112 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
113 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
114 my ($self, $value) = @_;
115 $CFG->{fullscreen} = $value;
116 });
117
118 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly");
119 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub {
120 my ($self, $value) = @_;
121 $CFG->{fast} = $value;
122 });
123
124 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War");
125 $table->add (1, 3, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub {
126 my ($self, $value) = @_;
127 $CFG->{fow_enable} = $value;
128 });
129
130 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "FoW Intensity");
131 $table->add (1, 4, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
132 my ($self, $value) = @_;
133 $CFG->{fow_intensity} = $value;
134 });
135
136 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "FoW Smooth");
137 $table->add (1, 5, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub {
138 my ($self, $value) = @_;
139 $CFG->{fow_smooth} = $value;
140 });
141
142 $table->add (1, 6, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
143 destroy_screen ();
144 init_screen ();
145 });
146
147 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
148 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
149 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
150 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host}, connect_changed => sub {
151 my ($self, $value) = @_;
152 $CFG->{host} = $value;
153 });
154
155 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
156 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port}, connect_changed => sub {
157 my ($self, $value) = @_;
158 $CFG->{port} = $value;
159 });
160
161 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
162 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user}, connect_changed => sub {
163 my ($self, $value) = @_;
164 $CFG->{user} = $value;
165 });
166
167 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
168 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1, connect_changed => sub {
169 my ($self, $value) = @_;
170 $CFG->{password} = $value;
171 });
172
173 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Def. say cmd");
174 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry text => $CFG->{say_command}, connect_changed => sub {
175 my ($self, $value) = @_;
176 $CFG->{say_command} = $value;
177 });
178
179 $table->add (0, 7, new CFClient::UI::Label align => 1, text => "Map Size");
180 $table->add (1, 7, new CFClient::UI::Slider
181 req_w => 100,
182 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
183 connect_changed => sub {
184 my ($self, $value) = @_;
185
186 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
187 },
188 );
189
190 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
191 start_game;
192 });
193
194 $vbox->add (my $hbox = new CFClient::UI::HBox);
195
196 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
197 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
198 status "Configuration Saved";
199 });
200
201 $dialog
202}
203
204sub console_window {
205 my $window = new CFClient::UI::FancyFrame
206 border_bg => [1, 1, 1, 0.5],
207 bg => [0.3, 0.3, 0.3, 0.8],
208 child => (my $vbox = new CFClient::UI::VBox);
209
210 $vbox->add ($LOGVIEW = new CFClient::UI::TextView expand => 1);
211 $vbox->add (my $input = new CFClient::UI::LineEntry);
212 $input->connect (activate => sub {
213 my ($input, $text) = @_;
214 $input->set_text ('');
215
216 if ($text =~ /^\/(.*)/) {
217 $::CONN->user_send ("command $1");
218 } else {
219 my $say_cmd = $::CFG->{say_command} || 'say';
220 $::CONN->user_send ("command $say_cmd $text");
221 }
222 1
223 });
224 $input->connect (escape => sub {
225 $MAPWIDGET->focus_in
226 });
227 $input->focus_in;
228
229 $CONSOLE = {
230 window => $window,
231 input => $input
232 };
233
234 $window
235}
236
237sub sdl_init {
238 SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO
239 and die "SDL::Init failed!\n";
240}
241
242sub init_screen {
243 sdl_init;
244
245 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
246 $FULLSCREEN = $CFG->{fullscreen};
247 $FAST = $CFG->{fast};
248
249 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
250 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
251 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
252 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
253
254 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
255 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
256 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
257 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
258
259 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
260 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
261 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
262
263 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
264 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
265 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
266 or die "SDL::SetVideoMode failed!\n";
267
268 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
269
270 $SDL_EV = new SDL::Event;
271 $SDL_EV->set_unicode (1);
272
273 $SDL_ACTIVE = 1;
274
275 $LAST_REFRESH = time - 0.01;
276
277 CFClient::gl_init;
278
279 $FONTSIZE = int $HEIGHT / 40;
280
281 #############################################################################
282
283 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
284 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
285
286 $STATUS_LINE = new CFClient::UI::Label
287 padding => 0,
288 y => $HEIGHT * 44 / 45 - $FONTSIZE;
289 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
290
291 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
292 padding => 0,
293 y => $HEIGHT * 44 / 45,
294 height => $HEIGHT / 45,
295 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
296 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
297
298 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET = new CFClient::UI::MapWidget);
299 $MAPWIDGET->focus_in;
300 $MAPWIDGET->connect (activate_console => sub {
301 my ($mapwidget, $preset) = @_;
302
303 if ($CONSOLE) {
304 $CONSOLE->{input}->focus_in;
305
306 if ($preset && $CONSOLE->{input}->get_text eq '') {
307 $CONSOLE->{input}->set_text ($preset);
308 }
309 }
310 });
311
312 $CFClient::UI::TOPLEVEL->add ($BUTTONBAR = new CFClient::UI::HBox);
313
314 $BUTTONBAR->add (my $setup = new CFClient::UI::Flopper x => 0, y => 0, text => "Setup", other => config_dialog, state => 1);
315 $BUTTONBAR->add (my $setup = new CFClient::UI::Flopper x => 0, y => 0, text => "Console", other => console_window);
316}
317
318sub destroy_screen {
319 $CFClient::UI::TOPLEVEL->{children} = [];
320 undef $SDL_ACTIVE;
321 undef $SDL_EV;
322 SDL::Quit;
323}
324
325my %animate_object;
326my $animate_timer;
327
328my $want_refresh;
329my $can_refresh;
330
331my $fps = 9;
332
333sub force_refresh {
334 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
335 debug sprintf "%3.2f", $fps;
336
337 $want_refresh = 0;
338 $can_refresh = 0;
339
340 glViewport 0, 0, $WIDTH, $HEIGHT;
341 glClearColor +($CFG->{fow_intensity}) x 3, 1;
342 glClear GL_COLOR_BUFFER_BIT;
52 343
53 glMatrixMode GL_PROJECTION; 344 glMatrixMode GL_PROJECTION;
54 glLoadIdentity; 345 glLoadIdentity;
55 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 346 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
347 glMatrixMode GL_MODELVIEW;
348 glLoadIdentity;
56 349
57 # re-bind all textures 350 $CFClient::UI::TOPLEVEL->draw;
351
352 SDL::GLSwapBuffers;
353
354 $LAST_REFRESH = $NOW;
58} 355}
356
357my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
358 $NOW = time;
359
360 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
361 while $SDL_EV->poll;
362
363 if (%animate_object) {
364 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
365 $want_refresh++;
366 }
367
368 if ($want_refresh) {
369 force_refresh;
370 } else {
371 $can_refresh = 1;
372 }
373});
59 374
60sub refresh { 375sub refresh {
61 glClearColor 0, 0, 0, 0; 376 $want_refresh++;
62 glClear GL_COLOR_BUFFER_BIT;
63
64 my $map = $conn->{map};
65
66 for my $x (0 .. $conn->{mapw} - 1) {
67 for my $y (0 .. $conn->{maph} - 1) {
68
69 my $cell = $map->[$x][$y]
70 or next;
71
72 my $darkness = $cell->[3] * (1 / 255);
73 my $darkness = 0.8 + 0.2*rand;
74 glColor $darkness, $darkness, $darkness;
75
76 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
77 my $tex = $conn->{face}[$num]{texture} || 0;
78
79 glBindTexture GL_TEXTURE_2D, $tex;
80
81 glBegin GL_QUADS;
82 glTexCoord 0, 0; glVertex $x, $y;
83 glTexCoord 0, 1; glVertex $x, $y + 1;
84 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
85 glTexCoord 1, 0; glVertex $x + 1, $y;
86 glEnd;
87 }
88 }
89 }
90
91 SDL::GLSwapBuffers;
92} 377}
93 378
94my $ev = new SDL::Event; 379sub animation_start {
95my %ev_cb; 380 my ($widget) = @_;
96 381 $animate_object{$widget} = $widget;
97sub event(&$) {
98 $ev_cb{$_[0]->()} = $_[1];
99} 382}
100 383
101sub does(&) { shift } 384sub animation_stop {
102 385 my ($widget) = @_;
103event {SDL_QUIT} does { 386 delete $animate_object{$widget};
104 exit; 387}
105};
106
107event {SDL_VIDEORESIZE} does {
108 print "resize\n";
109};
110
111event {SDL_VIDEOEXPOSE} does {
112 refresh;
113};
114
115event {SDL_KEYDOWN} does {
116 print "keypress\n";
117};
118
119event {SDL_KEYUP} does {
120 print "keyup\n";#d#
121};
122
123event {SDL_MOUSEMOTION} does {
124 print "motion\n";
125};
126
127event {SDL_MOUSEBUTTONDOWN} does {
128 print "button\n";
129};
130
131event {SDL_MOUSEBUTTONUP} does {
132 print "buttup\n";
133};
134
135event {SDL_ACTIVEEVENT} does {
136 print "active\n";
137};
138
139package Crossfire::Client;
140 388
141@conn::ISA = Crossfire::Protocol::; 389@conn::ISA = Crossfire::Protocol::;
142 390
391sub conn::user_send {
392 my ($self, $command) = @_;
393
394 $self->send ($command);
395 status $command;
396}
397
398sub conn::feed_map1a {
399 my ($self, $data) = @_;
400
401# $self->Crossfire::Protocol::feed_map1a ($data);
402
403 $MAP->scroll (delete $self->{delayed_scroll_x}, delete $self->{delayed_scroll_y});
404 $MAP->map1a_update ($data);
405 $MAPWIDGET->update;
406}
407
143sub conn::map_update { 408#sub conn::map_update {
144 my ($self, $dirty) = @_; 409# my ($self, $dirty) = @_;
145 410#
146 refresh; 411# $MAPWIDGET->update;
147} 412#}
148
149sub conn::map_scroll {
150 my ($self, $dx, $dy) = @_;
151
152 refresh;
153}
154 413
155sub conn::map_clear { 414sub conn::map_clear {
156 my ($self) = @_; 415 my ($self) = @_;
157 416
417 $MAP->clear;
418
158 refresh; 419# refresh;
420}
421
422sub conn::face_find {
423 my ($self, $face) = @_;
424
425 $FACECACHE->{"$face->{chksum},$face->{name}"}
159} 426}
160 427
161sub conn::face_update { 428sub conn::face_update {
162 my ($self, $num, $face) = @_; 429 my ($self, $facenum, $face) = @_;
163 430
164 warn "up face $self,$num,$face\n";#d# 431 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
165 use Gtk2;
166 432
167 my $pb = new Gtk2::Gdk::PixbufLoader; 433 my $tex = $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
168 $pb->write ($face->{image});
169 $pb->close;
170 434
171 $pb = $pb->get_pixbuf; 435 $MAP->set_texture ($facenum, @$tex{qw(name w h s t)});
172 $pb = $pb->add_alpha (0, 0, 0, 0); 436 $MAPWIDGET->update;
437}
173 438
174 glGetError(); 439sub conn::query {
175 my ($tex) = @{glGenTextures 1}; 440 my ($self, $flags, $prompt) = @_;
176 441
177 $face->{texture} = $tex; 442 #TODO
443 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
444}
445
446sub conn::drawinfo {
447 my ($self, $color, $text) = @_;
448
449 my @color = (
450 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
451 [1.00, 1.00, 1.00],
452 [0.00, 0.00, 0.55],
453 [1.00, 0.00, 0.00],
454 [1.00, 0.54, 0.00],
455 [0.11, 0.56, 1.00],
456 [0.93, 0.46, 0.00],
457 [0.18, 0.54, 0.34],
458 [0.56, 0.73, 0.56],
459 [0.80, 0.80, 0.80],
460 [0.55, 0.41, 0.13],
461 [0.99, 0.77, 0.26],
462 [0.74, 0.65, 0.41],
178 463 );
179 glBindTexture GL_TEXTURE_2D, $tex; 464
180 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 465 $LOGVIEW->add_paragraph ($color[$color], $text);
181 466}
182 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 467
183 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; 468%SDL_CB = (
184 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; 469 SDL_QUIT() => sub {
185 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; 470 Event::unloop -1;
186 471 },
187 glTexImage2D GL_TEXTURE_2D, 0, 472 SDL_VIDEORESIZE() => sub {
188 GL_RGBA8, 473 },
189 $pb->get_width, $pb->get_height, 474 SDL_VIDEOEXPOSE() => sub {
190 0, 475 refresh;
191 GL_RGBA, 476 },
192 GL_UNSIGNED_BYTE, 477 SDL_KEYDOWN() => sub {
193 $pb->get_pixels; 478 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
194 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 479 # alt-enter
195} 480 destroy_screen;
481 $CFG->{fullscreen} = !$CFG->{fullscreen};
482 init_screen;
483 } else {
484 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
485 }
486 },
487 SDL_KEYUP() => sub {
488 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
489 },
490 SDL_MOUSEMOTION() => sub {
491 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
492 },
493 SDL_MOUSEBUTTONDOWN() => sub {
494 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
495 },
496 SDL_MOUSEBUTTONUP() => sub {
497 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
498 },
499 SDL_ACTIVEEVENT() => sub {
500# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
501 },
502);
196 503
197############################################################################# 504#############################################################################
198 505
199use Event;
200
201Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 506CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
202 507
203 508my %DEF_CFG = (
204if ($ARGV[0] eq 'config') { 509 width => 640,
205 Client::Util::run_config_dialog; 510 height => 480,
206} 511 fast => 0,
207 512 fow_enable => 1,
208glinit; 513 fow_intensity => 0.45,
209 514 fow_smooth => 0,
210$conn = new conn 515 fullscreen => 0,
516 sdl_mode => 0,
517 mapsize => 100,
211 host => "cf.schmorp.de", 518 host => "crossfire.schmorp.de",
212 port => 13327; 519 port => 13327,
213 520 say_command => 'say',
214Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub {
215 while ($ev->poll) {
216 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->();
217 }
218}); 521);
522
523while (my ($k, $v) = each %DEF_CFG) {
524 $CFG->{$k} = $v unless exists $CFG->{$k};
525}
526
527sdl_init;
528
529@SDL_MODES = reverse
530 grep $_->[0] >= 640 && $_->[1] >= 480,
531 map [SDL::RectW ($_), SDL::RectH ($_)],
532 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
533
534@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
535
536$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
537
538init_screen;
539
540{
541 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
542
543 CFClient::add_font $_ for @fonts;
544 CFClient::set_font $fonts[0];
545}
546
547$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
219 548
220Event::loop; 549Event::loop;
221 550
551Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
552

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