--- deliantra/Deliantra-Client/bin/pclient 2006/04/07 16:29:19 1.12 +++ deliantra/Deliantra-Client/bin/pclient 2006/04/07 20:34:44 1.24 @@ -1,48 +1,55 @@ #!/opt/bin/perl - use strict; +use Glib; +use Gtk2 -init; + +use SDL; +use SDL::App; +use SDL::Event; +use SDL::Surface; +use SDL::OpenGL; +use SDL::OpenGL::Constants; + use Crossfire; use Crossfire::Client; use Crossfire::Protocol; -use Client::Util; +use Crossfire::Client::Util; +use Crossfire::Client::Widget; -package Crossfire::Client; # uh, yeah +our $FACECACHE; -use strict; +our $VERSION = '0.1'; our $CFG; -our $VERSION = '0.1'; +our $CONN; -use SDL; -use SDL::App; -use SDL::Event; -use SDL::Surface; -use SDL::OpenGL; -use SDL::OpenGL::Constants; +our $GUIFONT; -my $conn; -my $app; +our $SDL_TIMER; +our $SDL_APP; +our $SDL_EV = new SDL::Event; +our %SDL_CB; -my $WIDTH = 640; -my $HEIGHT = 480; +our @GL_INIT; # hooks called on every gl init -sub glinit { - # nuke all gl context data - - $app = new SDL::App +sub init_screen { + $SDL_APP = new SDL::App -flags => SDL_ANYFORMAT | SDL_HWSURFACE, -title => "Crossfire+ Client", - -width => $WIDTH, - -height => $HEIGHT, + -width => $CFG->{width}, + -height => $CFG->{height}, -opengl => 1, -red_size => 8, -green_size => 8, -blue_size => 8, -double_buffer => 1, + -fullscreen => $CFG->{fullscreen}, -resizeable => 0; + glClearColor 0, 0, 0, 0; + glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; glShadeModel GL_FLAT; @@ -52,91 +59,83 @@ glMatrixMode GL_PROJECTION; glLoadIdentity; - glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; + glOrtho 0, $CFG->{width}, $CFG->{height}, 0, -100 , 100; + + glMatrixMode GL_MODELVIEW; - # re-bind all textures + $_->() for @GL_INIT; } -sub refresh { - glClearColor 0, 0, 0, 0; - glClear GL_COLOR_BUFFER_BIT; +my $label;#d# - my $map = $conn->{map}; +sub start_game { + $SDL_TIMER = add Glib::Timeout 1000/20, sub { + while ($SDL_EV->poll) { + ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); + } - for my $x (0 .. $conn->{mapw} - 1) { - for my $y (0 .. $conn->{maph} - 1) { + 1 + }; - my $cell = $map->[$x][$y] - or next; + init_screen; - my $darkness = $cell->[3] * (1 / 255); - my $darkness = 0.8 + 0.2*rand; - glColor $darkness, $darkness, $darkness; - - for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { - my $tex = $conn->{face}[$num]{texture} || 0; - - glBindTexture GL_TEXTURE_2D, $tex; - - glBegin GL_QUADS; - glTexCoord 0, 0; glVertex $x, $y; - glTexCoord 0, 1; glVertex $x, $y + 1; - glTexCoord 1, 1; glVertex $x + 1, $y + 1; - glTexCoord 1, 0; glVertex $x + 1, $y; - glEnd; - } - } - } +# $label = new Crossfire::Client::Widget::Label "Testü[]"; +# $label->activate; - SDL::GLSwapBuffers; + $CONN = new conn + host => $CFG->{host}, + port => $CFG->{port}; } -my $ev = new SDL::Event; -my %ev_cb; +sub stop_game { + remove Glib::Source $SDL_TIMER; -sub event(&$) { - $ev_cb{$_[0]->()} = $_[1]; + undef $SDL_APP; + SDL::Quit; } -sub does(&) { shift } - -event {SDL_QUIT} does { - exit; -}; - -event {SDL_VIDEORESIZE} does { - print "resize\n"; -}; - -event {SDL_VIDEOEXPOSE} does { - refresh; -}; - -event {SDL_KEYDOWN} does { - print "keypress\n"; -}; - -event {SDL_KEYUP} does { - print "keyup\n";#d# -}; - -event {SDL_MOUSEMOTION} does { - print "motion\n"; -}; - -event {SDL_MOUSEBUTTONDOWN} does { - print "button\n"; -}; +sub refresh { + glClear GL_COLOR_BUFFER_BIT; -event {SDL_MOUSEBUTTONUP} does { - print "buttup\n"; -}; + $_->draw for values %Crossfire::Client::Widget::ACTIVE_WIDGETS; -event {SDL_ACTIVEEVENT} does { - print "active\n"; -}; + SDL::GLSwapBuffers; +} -package Crossfire::Client; +%SDL_CB = ( + SDL_QUIT() => sub { + main_quit Gtk2; + }, + SDL_VIDEORESIZE() => sub { + }, + SDL_VIDEOEXPOSE() => sub { + refresh; + }, + SDL_KEYDOWN() => sub { + if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { + # alt-enter + $CFG->{fullscreen} = !$CFG->{fullscreen}; + init_screen; + } else { + Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); + } + }, + SDL_KEYUP() => sub { + Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); + }, + SDL_MOUSEMOTION() => sub { + warn "sdl motion\n";#d# + }, + SDL_MOUSEBUTTONDOWN() => sub { + Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); + }, + SDL_MOUSEBUTTONUP() => sub { + Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); + }, + SDL_ACTIVEEVENT() => sub { + warn "active\n";#d# + }, +); @conn::ISA = Crossfire::Protocol::; @@ -158,64 +157,142 @@ refresh; } +sub conn::face_find { + my ($self, $face) = @_; + + $FACECACHE->{"$face->{chksum},$face->{name}"} +} + sub conn::face_update { - my ($self, $num, $face) = @_; + my ($self, $face) = @_; - warn "up face $self,$num,$face\n";#d# - use Gtk2; + $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; - my $pb = new Gtk2::Gdk::PixbufLoader; - $pb->write ($face->{image}); - $pb->close; - - $pb = $pb->get_pixbuf; - $pb = $pb->add_alpha (0, 0, 0, 0); - - glGetError(); - my ($tex) = @{glGenTextures 1}; - - $face->{texture} = $tex; - - glBindTexture GL_TEXTURE_2D, $tex; - my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; - - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; - - glTexImage2D GL_TEXTURE_2D, 0, - GL_RGBA8, - $pb->get_width, $pb->get_height, - 0, - GL_RGBA, - GL_UNSIGNED_BYTE, - $pb->get_pixels; - my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; + $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; } -############################################################################# +sub gtk_add_cfg_field { + my ($tbl, $cfg, $klbl, $key, $value) = @_; + my $i = $cfg->{_i}++; + $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1); + $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1); + if ($key eq 'password') { + $ent->set_invisible_char ("*"); + $ent->set (visibility => 0) + } + $ent->set_text ($value); + $ent->signal_connect (changed => sub { + my ($ent) = @_; + $cfg->{$key} = $ent->get_text; + }); +} -use Event; +sub run_config_dialog { + my (%events) = @_; -Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; + my $w = Gtk2::Window->new; + my @cfg = ( + [qw/Host host/], + [qw/Port port/], + [qw/Username user/], + [qw/Password password/], + ); + + my $cfg = {}; + + my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE); + my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a; + + $w->add (my $vb = Gtk2::VBox->new); + $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); + my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; + $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); + $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); + my $i = 0; + my $act = 0; + for (map { "$_->[0]x$_->[1]" } reverse @modes) { + if ($_ eq $selmode) { $act = $i } + $cb->append_text ($_); + $i++; + } + $cb->set_active ($act); + $cb->signal_connect (changed => sub { + my ($cb) = @_; + my $txt = $cb->get_active_text; + if ($txt =~ m/(\d+)x(\d+)/) { + $::CFG->{width} = $1; + $::CFG->{height} = $2; + } + }); + + $cfg->{_i} = 1; + for (@cfg) { + gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]}); + } -if ($ARGV[0] eq 'config') { - Client::Util::run_config_dialog; + $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0); + $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5); + $cb->signal_connect (clicked => sub { + for (keys %$cfg) { + $::CFG->{$_} = $cfg->{$_} + if $_ ne '_i'; + } + Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc"; + }); + $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); + $cb->signal_connect (clicked => sub { + for (keys %$cfg) { + $::CFG->{$_} = $cfg->{$_} + if $_ ne '_i'; + } + my $cb = $events{login} || sub {}; + $cb->($::CFG->{user}, $::CFG->{password}); + }); + $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); + $cb->signal_connect (clicked => sub { + my $cb = $events{login} || sub {}; + $cb->(); + }); + $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); + $cb->signal_connect (clicked => sub { $w->destroy }); + + $w->show_all; + + $w->signal_connect (destroy => sub { Gtk2->main_quit }); } -glinit; -$conn = new conn - host => "cf.schmorp.de", - port => 13327; +############################################################################# + +SDL::Init SDL_INIT_EVERYTHING; + +my $mapwidget = Crossfire::Client::Widget::MapWidget->new; + +$mapwidget->activate; +$mapwidget->focus_in; + +Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; + +$CFG ||= { + width => 640, + height => 480, + fullscreen => 0, + host => "crossfire.schmorp.de", + port => 13327, +}; + +$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; + +SDL::TTFInit; + +$GUIFONT = SDL::TTFOpenFont Crossfire::Client::find_rcfile "uifont.ttf", 12 + or die "TTFOpenFont: $!"; -Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub { - while ($ev->poll) { - ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->(); - } -}); +run_config_dialog + login => sub { start_game }, + logout => sub { stop_game }; -Event::loop; +main Gtk2; +Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";