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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.12 by elmex, Fri Apr 7 16:29:19 2006 UTC vs.
Revision 1.29 by elmex, Fri Apr 7 23:05:21 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Crossfire; 6use Glib;
6use Crossfire::Client; 7use Gtk2 -init;
7use Crossfire::Protocol;
8
9use Client::Util;
10
11package Crossfire::Client; # uh, yeah
12
13use strict;
14
15our $CFG;
16our $VERSION = '0.1';
17 8
18use SDL; 9use SDL;
19use SDL::App; 10use SDL::App;
20use SDL::Event; 11use SDL::Event;
21use SDL::Surface; 12use SDL::Surface;
22use SDL::OpenGL; 13use SDL::OpenGL;
23use SDL::OpenGL::Constants; 14use SDL::OpenGL::Constants;
24 15
25my $conn; 16use Crossfire;
26my $app; 17use Crossfire::Client;
18use Crossfire::Protocol;
27 19
28my $WIDTH = 640; 20use Crossfire::Client::Util;
29my $HEIGHT = 480; 21use Crossfire::Client::Widget;
30 22
31sub glinit { 23our $FACECACHE;
32 # nuke all gl context data 24
33 25our $VERSION = '0.1';
26
27our $CFG;
28our $CONN;
29
30our $UIFONT;
31
32our $SDL_TIMER;
33our $SDL_APP;
34our $SDL_EV = new SDL::Event;
35our %SDL_CB;
36
37our @GL_INIT; # hooks called on every gl init
38
39sub init_screen {
34 $app = new SDL::App 40 $SDL_APP = new SDL::App
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 41 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
36 -title => "Crossfire+ Client", 42 -title => "Crossfire+ Client",
37 -width => $WIDTH, 43 -width => $CFG->{width},
38 -height => $HEIGHT, 44 -height => $CFG->{height},
39 -opengl => 1, 45 -opengl => 1,
40 -red_size => 8, 46 -red_size => 8,
41 -green_size => 8, 47 -green_size => 8,
42 -blue_size => 8, 48 -blue_size => 8,
43 -double_buffer => 1, 49 -double_buffer => 1,
50 -fullscreen => $CFG->{fullscreen},
44 -resizeable => 0; 51 -resizeable => 0;
45 52
53 $UIFONT = SDL::TTFOpenFont Crossfire::Client::find_rcfile "uifont.ttf", $CFG->{height} / 40
54 or die "TTFOpenFont: $!";
55
56 glClearColor 0, 0, 0, 0;
57
46 glEnable GL_TEXTURE_2D; 58 glEnable GL_TEXTURE_2D;
47 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
48 glShadeModel GL_FLAT; 59 glShadeModel GL_FLAT;
49 glDisable GL_DEPTH_TEST; 60 glDisable GL_DEPTH_TEST;
50 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 61 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
51 glEnable GL_BLEND;
52 62
53 glMatrixMode GL_PROJECTION; 63 glMatrixMode GL_PROJECTION;
54 glLoadIdentity; 64 glLoadIdentity;
55 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 65 glOrtho 0, $CFG->{width}, $CFG->{height}, 0, -100 , 100;
56 66
57 # re-bind all textures 67 glMatrixMode GL_MODELVIEW;
68
69 $_->() for @GL_INIT;
70}
71
72my $label;#d#
73
74sub start_game {
75 $SDL_TIMER = add Glib::Timeout 1000/20, sub {
76 while ($SDL_EV->poll) {
77 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->();
78 }
79
80 1
81 };
82
83 init_screen;
84
85 my $v = new Crossfire::Client::Widget::Table;
86 $v->add (0, 0, $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "T");
87 $v->add (0, 1, $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "TT");
88 $v->add (0, 2, $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "TTT");
89 $v->add (1, 1, $label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]");
90 $v->size_request;
91 my $f = new Crossfire::Client::Widget::Frame;
92 $f->add ($v);
93 $f->activate;
94
95# $v->add ($label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]");
96# $v->add ($label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]!!");
97# $v->activate;
98# $f->add ($v);#$label = new Crossfire::Client::Widget::Label 500, 10, 1, $UIFONT, "Testü[]");
99# $label->activate;
100
101 $CONN = new conn
102 host => $CFG->{host},
103 port => $CFG->{port},
104 user => $CFG->{user},
105 pass => $CFG->{password};
106}
107
108sub stop_game {
109 remove Glib::Source $SDL_TIMER;
110
111 undef $SDL_APP;
112 SDL::Quit;
58} 113}
59 114
60sub refresh { 115sub refresh {
61 glClearColor 0, 0, 0, 0;
62 glClear GL_COLOR_BUFFER_BIT; 116 glClear GL_COLOR_BUFFER_BIT;
63 117
64 my $map = $conn->{map}; 118 $_->draw for @Crossfire::Client::Widget::ACTIVE_WIDGETS;
65 119
66 for my $x (0 .. $conn->{mapw} - 1) { 120 SDL::GLSwapBuffers;
67 for my $y (0 .. $conn->{maph} - 1) { 121}
68 122
69 my $cell = $map->[$x][$y] 123%SDL_CB = (
70 or next; 124 SDL_QUIT() => sub {
71 125 main_quit Gtk2;
72 my $darkness = $cell->[3] * (1 / 255); 126 },
73 my $darkness = 0.8 + 0.2*rand; 127 SDL_VIDEORESIZE() => sub {
74 glColor $darkness, $darkness, $darkness; 128 },
75 129 SDL_VIDEOEXPOSE() => sub {
76 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { 130 refresh;
77 my $tex = $conn->{face}[$num]{texture} || 0; 131 },
78 132 SDL_KEYDOWN() => sub {
79 glBindTexture GL_TEXTURE_2D, $tex; 133 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
80 134 # alt-enter
81 glBegin GL_QUADS; 135 $CFG->{fullscreen} = !$CFG->{fullscreen};
82 glTexCoord 0, 0; glVertex $x, $y; 136 init_screen;
83 glTexCoord 0, 1; glVertex $x, $y + 1; 137 } else {
84 glTexCoord 1, 1; glVertex $x + 1, $y + 1; 138 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV);
85 glTexCoord 1, 0; glVertex $x + 1, $y;
86 glEnd;
87 }
88 } 139 }
89 } 140 },
90 141 SDL_KEYUP() => sub {
91 SDL::GLSwapBuffers; 142 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV);
92} 143 },
93 144 SDL_MOUSEMOTION() => sub {
94my $ev = new SDL::Event; 145 warn "sdl motion\n";#d#
95my %ev_cb; 146 },
96 147 SDL_MOUSEBUTTONDOWN() => sub {
97sub event(&$) { 148 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV);
98 $ev_cb{$_[0]->()} = $_[1]; 149 },
99} 150 SDL_MOUSEBUTTONUP() => sub {
100 151 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
101sub does(&) { shift } 152 },
102 153 SDL_ACTIVEEVENT() => sub {
103event {SDL_QUIT} does {
104 exit;
105};
106
107event {SDL_VIDEORESIZE} does {
108 print "resize\n";
109};
110
111event {SDL_VIDEOEXPOSE} does {
112 refresh;
113};
114
115event {SDL_KEYDOWN} does {
116 print "keypress\n";
117};
118
119event {SDL_KEYUP} does {
120 print "keyup\n";#d#
121};
122
123event {SDL_MOUSEMOTION} does {
124 print "motion\n";
125};
126
127event {SDL_MOUSEBUTTONDOWN} does {
128 print "button\n";
129};
130
131event {SDL_MOUSEBUTTONUP} does {
132 print "buttup\n";
133};
134
135event {SDL_ACTIVEEVENT} does {
136 print "active\n"; 154 warn "active\n";#d#
137}; 155 },
138 156);
139package Crossfire::Client;
140 157
141@conn::ISA = Crossfire::Protocol::; 158@conn::ISA = Crossfire::Protocol::;
142 159
143sub conn::map_update { 160sub conn::map_update {
144 my ($self, $dirty) = @_; 161 my ($self, $dirty) = @_;
156 my ($self) = @_; 173 my ($self) = @_;
157 174
158 refresh; 175 refresh;
159} 176}
160 177
178sub conn::face_find {
179 my ($self, $face) = @_;
180
181 $FACECACHE->{"$face->{chksum},$face->{name}"}
182}
183
161sub conn::face_update { 184sub conn::face_update {
162 my ($self, $num, $face) = @_; 185 my ($self, $face) = @_;
163 186
164 warn "up face $self,$num,$face\n";#d# 187 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
165 use Gtk2;
166 188
167 my $pb = new Gtk2::Gdk::PixbufLoader; 189 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
168 $pb->write ($face->{image}); 190}
169 $pb->close;
170 191
171 $pb = $pb->get_pixbuf; 192sub gtk_add_cfg_field {
172 $pb = $pb->add_alpha (0, 0, 0, 0); 193 my ($tbl, $cfg, $klbl, $key, $value) = @_;
194 my $i = $cfg->{_i}++;
195 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
196 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
197 if ($key eq 'password') {
198 $ent->set_invisible_char ("*");
199 $ent->set (visibility => 0)
200 }
201 $ent->set_text ($value);
202 $ent->signal_connect (changed => sub {
203 my ($ent) = @_;
204 $cfg->{$key} = $ent->get_text;
205 });
206}
173 207
174 glGetError(); 208sub run_config_dialog {
175 my ($tex) = @{glGenTextures 1}; 209 my (%events) = @_;
176 210
177 $face->{texture} = $tex; 211 my $w = Gtk2::Window->new;
212
213 my @cfg = (
214 [qw/Host host/],
215 [qw/Port port/],
216 [qw/Username user/],
217 [qw/Password password/],
178 218 );
179 glBindTexture GL_TEXTURE_2D, $tex; 219
180 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 220 my $cfg = {};
221
222 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
223 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
224
225 $w->add (my $vb = Gtk2::VBox->new);
226 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
227 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
228 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
229 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
230 my $i = 0;
231 my $act = 0;
232 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
233 if ($_ eq $selmode) { $act = $i }
234 $cb->append_text ($_);
235 $i++;
236 }
237 $cb->set_active ($act);
238 $cb->signal_connect (changed => sub {
239 my ($cb) = @_;
240 my $txt = $cb->get_active_text;
241 if ($txt =~ m/(\d+)x(\d+)/) {
242 $::CFG->{width} = $1;
243 $::CFG->{height} = $2;
181 244 }
182 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 245 });
183 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; 246
184 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; 247 $cfg->{_i} = 1;
185 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; 248 for (@cfg) {
186 249 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
187 glTexImage2D GL_TEXTURE_2D, 0, 250 }
188 GL_RGBA8, 251
189 $pb->get_width, $pb->get_height, 252 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
253 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
254 $cb->signal_connect (clicked => sub {
255 for (keys %$cfg) {
256 $::CFG->{$_} = $cfg->{$_}
257 if $_ ne '_i';
190 0, 258 }
259 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
260 });
261 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
262 $cb->signal_connect (clicked => sub {
263 for (keys %$cfg) {
264 $::CFG->{$_} = $cfg->{$_}
265 if $_ ne '_i';
191 GL_RGBA, 266 }
192 GL_UNSIGNED_BYTE, 267 my $cb = $events{login} || sub {};
193 $pb->get_pixels; 268 $cb->($::CFG->{user}, $::CFG->{password});
194 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 269 });
270 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
271 $cb->signal_connect (clicked => sub {
272 my $cb = $events{login} || sub {};
273 $cb->();
274 });
275 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
276 $cb->signal_connect (clicked => sub { $w->destroy });
277
278 $w->show_all;
279
280 $w->signal_connect (destroy => sub { Gtk2->main_quit });
195} 281}
282
196 283
197############################################################################# 284#############################################################################
198 285
199use Event; 286SDL::Init SDL_INIT_EVERYTHING;
287SDL::TTFInit;
200 288
289my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
290
291$mapwidget->activate;
292$mapwidget->focus_in;
293
201Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 294Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc";
202 295
203 296$CFG ||= {
204if ($ARGV[0] eq 'config') { 297 width => 640,
205 Client::Util::run_config_dialog; 298 height => 480,
206} 299 fullscreen => 0,
207
208glinit;
209
210$conn = new conn
211 host => "cf.schmorp.de", 300 host => "crossfire.schmorp.de",
212 port => 13327; 301 port => 13327,
213
214Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub {
215 while ($ev->poll) {
216 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->();
217 }
218}); 302};
219 303
220Event::loop; 304$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
221 305
306run_config_dialog
307 login => sub { start_game },
308 logout => sub { stop_game };
309
310main Gtk2;
311
312Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";

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