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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.12 by elmex, Fri Apr 7 16:29:19 2006 UTC vs.
Revision 1.86 by root, Wed Apr 12 18:09:22 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Crossfire; 6use Glib;
6use Crossfire::Client; 7use Gtk2 -init;
7use Crossfire::Protocol;
8
9use Client::Util;
10
11package Crossfire::Client; # uh, yeah
12
13use strict;
14
15our $CFG;
16our $VERSION = '0.1';
17 8
18use SDL; 9use SDL;
19use SDL::App; 10use SDL::App;
20use SDL::Event; 11use SDL::Event;
21use SDL::Surface; 12use SDL::Surface;
22use SDL::OpenGL; 13use SDL::OpenGL;
23use SDL::OpenGL::Constants;
24 14
25my $conn; 15use Crossfire;
26my $app; 16use Crossfire::Protocol;
27 17
28my $WIDTH = 640; 18use CFClient;
29my $HEIGHT = 480; 19use CFClient::UI;
30 20
31sub glinit { 21our $VERSION = '0.1';
32 # nuke all gl context data 22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused
25my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
26
27our $FACECACHE;
28
29our $CFG;
30our $CONN;
31our $FAST; # fast, low-quality mode, possibly useful for software-rendering
32
33our @SDL_MODES;
34our $WIDTH;
35our $HEIGHT;
36our $FULLSCREEN;
37
38our $NOW;
39
40our $MAPWIDGET;
41our $FONTSIZE;
42
43our $SDL_TIMER;
44our $SDL_ACTIVE;
45our $SDL_EV;
46our %SDL_CB;
47
48our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE;
50our $DEBUG_STATUS;
51
52my $last_refresh;
53my %ANIMATE;
54my $refresh_handler;
55
56sub status {
57 $STATUS_LINE->set_text ($_[0]);
58 my ($w, $h) = $STATUS_LINE->size_request;
59 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
60}
61
62sub debug {
63 $DEBUG_STATUS->set_text ($_[0]);
64 my ($w, $h) = $DEBUG_STATUS->size_request;
65 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
66}
67
68sub start_game {
69 status "logging in...";
70
71 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
72
73 $CONN = new conn
74 host => $CFG->{host},
75 port => $CFG->{port},
76 user => $CFG->{user},
77 pass => $CFG->{password},
78 mapw => $mapsize,
79 maph => $mapsize,
80 ;
81
82 status "login successful";
83
84 CFClient::lowdelay fileno $CONN->{fh};
85}
86
87sub stop_game {
88 undef $CONN;
89}
90
91sub config_dialog {
92 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
93 child => (my $vbox = new CFClient::UI::VBox);
94 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
95 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
96
97 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
98 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
99
100 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
101 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
102
103 $mode_slider->connect (changed => sub {
104 my ($self, $value) = @_;
105
106 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
107 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
108 });
109 $mode_slider->emit (changed => $mode_slider->{range}[0]);
110
111 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
112 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
113 my ($self, $value) = @_;
114 $CFG->{fullscreen} = $value;
115 });
116
117 $table->add (1, 2, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
118 destroy_screen ();
119 init_screen ();
120 });
33 121
34 $app = new SDL::App 122 $vbox->add (new CFClient::UI::Label align => 0, text => "Server");
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 123 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
36 -title => "Crossfire+ Client", 124 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
37 -width => $WIDTH, 125 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
38 -height => $HEIGHT, 126
39 -opengl => 1, 127 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
40 -red_size => 8, 128 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
41 -green_size => 8,
42 -blue_size => 8,
43 -double_buffer => 1,
44 -resizeable => 0;
45 129
46 glEnable GL_TEXTURE_2D; 130 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
47 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 131 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
48 glShadeModel GL_FLAT; 132
49 glDisable GL_DEPTH_TEST; 133 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
50 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 134 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
51 glEnable GL_BLEND; 135
136 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
137 $table->add (1, 6, new CFClient::UI::Slider
138 req_w => 100,
139 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
140 connect_changed => sub {
141 my ($self, $value) = @_;
142
143 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
144 },
145 );
146
147 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
148 start_game;
149 });
150
151 $vbox->add (my $hbox = new CFClient::UI::HBox);
152
153 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
154 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
155 status "Configuration Saved";
156 });
157 $CFClient::UI::TOPLEVEL->add ($dialog);
158}
159
160sub init_screen {
161 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
162 $FULLSCREEN = $CFG->{fullscreen};
163
164 SDL::Init SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO
165 and die "SDL::Init failed!\n";
166
167 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
168 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
169 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
170 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
171
172 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
173 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
174 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
175 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
176
177 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
178 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
179 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
180
181 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
182 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
183 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
184 or die "SDL::SetVideoMode failed!\n";
185
186 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
187
188 $SDL_EV = new SDL::Event;
189 $SDL_EV->set_unicode (1);
190
191 $SDL_ACTIVE = 1;
192
193 $SDL_TIMER = add Glib::Timeout 1000 / $MAX_FPS, sub {
194 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
195 while $SDL_EV->poll;
196
197 1
198 };
199
200 $last_refresh = SDL::GetTicks;
201
202 CFClient::gl_init;
203
204 $FONTSIZE = int $HEIGHT / 40;
205
206 #############################################################################
207
208 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
209 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
210
211 $STATUS_LINE = new CFClient::UI::Label
212 padding => 0,
213 y => $HEIGHT * 49 / 50 - $FONTSIZE;
214 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
215
216 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
217 padding => 0,
218 y => $HEIGHT * 49 / 50,
219 height => $HEIGHT / 50,
220 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
221 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
222
223 $MAPWIDGET = new CFClient::UI::MapWidget;
224 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
225 $MAPWIDGET->focus_in;
226
227 config_dialog;
228}
229
230sub destroy_screen {
231 $CFClient::UI::TOPLEVEL->{children} = [];
232 remove Glib::Source $SDL_TIMER;
233 remove Glib::Source $refresh_handler if $refresh_handler;
234 undef $refresh_handler;
235 undef $SDL_ACTIVE;
236 undef $SDL_EV;
237 SDL::Quit;
238}
239
240sub force_refresh {
241 glViewport 0, 0, $WIDTH, $HEIGHT;
52 242
53 glMatrixMode GL_PROJECTION; 243 glMatrixMode GL_PROJECTION;
54 glLoadIdentity; 244 glLoadIdentity;
55 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 245 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
246 glMatrixMode GL_MODELVIEW;
247 glLoadIdentity;
56 248
57 # re-bind all textures 249 glClear GL_COLOR_BUFFER_BIT;
250
251 $CFClient::UI::TOPLEVEL->draw;
252
253 SDL::GLSwapBuffers;
58} 254}
255
256my $FPS;
59 257
60sub refresh { 258sub refresh {
61 glClearColor 0, 0, 0, 0; 259 $refresh_handler ||= add Glib::Idle sub {
62 glClear GL_COLOR_BUFFER_BIT; 260 if ($SDL_ACTIVE) {
261 $NOW = SDL::GetTicks;
63 262
64 my $map = $conn->{map}; 263 if ($NOW - $last_refresh < $TICKS_PER_FRAME) {
65 264 SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh);
66 for my $x (0 .. $conn->{mapw} - 1) { 265 $NOW = SDL::GetTicks;
67 for my $y (0 .. $conn->{maph} - 1) {
68
69 my $cell = $map->[$x][$y]
70 or next;
71
72 my $darkness = $cell->[3] * (1 / 255);
73 my $darkness = 0.8 + 0.2*rand;
74 glColor $darkness, $darkness, $darkness;
75
76 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
77 my $tex = $conn->{face}[$num]{texture} || 0;
78
79 glBindTexture GL_TEXTURE_2D, $tex;
80
81 glBegin GL_QUADS;
82 glTexCoord 0, 0; glVertex $x, $y;
83 glTexCoord 0, 1; glVertex $x, $y + 1;
84 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
85 glTexCoord 1, 0; glVertex $x + 1, $y;
86 glEnd;
87 } 266 }
267
268 my $interval = ($NOW - $last_refresh) * 0.001;
269 $last_refresh = $NOW;
270
271 if ($interval) {
272 $FPS ||= 1 / $interval;
273 $FPS = $FPS * 0.9 + (1 / $interval) * 0.1;
274 debug sprintf "%5.02f", $FPS;
275 }
276
277 force_refresh;
278 $_->animate ($interval) for grep $_, values %ANIMATE;
279
280 if (%ANIMATE) {
281 1
282 } else {
283 undef $refresh_handler;
284 0
285 }
286 } else {
287 undef $refresh_handler;
288 0
88 } 289 }
89 } 290 };
90
91 SDL::GLSwapBuffers;
92} 291}
93 292
94my $ev = new SDL::Event; 293sub animation_start {
95my %ev_cb; 294 my ($widget) = @_;
295 $ANIMATE{$widget} = $widget;
296 Scalar::Util::weaken $ANIMATE{$widget};
96 297
97sub event(&$) {
98 $ev_cb{$_[0]->()} = $_[1];
99}
100
101sub does(&) { shift }
102
103event {SDL_QUIT} does {
104 exit;
105};
106
107event {SDL_VIDEORESIZE} does {
108 print "resize\n";
109};
110
111event {SDL_VIDEOEXPOSE} does {
112 refresh; 298 refresh;
113}; 299}
114 300
115event {SDL_KEYDOWN} does { 301sub animation_stop {
116 print "keypress\n"; 302 my ($widget) = @_;
117}; 303 delete $ANIMATE{$widget};
304}
118 305
119event {SDL_KEYUP} does { 306%SDL_CB = (
120 print "keyup\n";#d# 307 SDL_QUIT() => sub {
121}; 308 main_quit Gtk2;
122 309 },
123event {SDL_MOUSEMOTION} does { 310 SDL_VIDEORESIZE() => sub {
124 print "motion\n"; 311 },
125}; 312 SDL_VIDEOEXPOSE() => sub {
126 313 refresh;
127event {SDL_MOUSEBUTTONDOWN} does { 314 },
128 print "button\n"; 315 SDL_KEYDOWN() => sub {
129}; 316 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
130 317 # alt-enter
131event {SDL_MOUSEBUTTONUP} does { 318 $FULLSCREEN = !$FULLSCREEN;
132 print "buttup\n"; 319 destroy_screen;
133}; 320 init_screen;
134 321 } else {
135event {SDL_ACTIVEEVENT} does { 322 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
136 print "active\n"; 323 }
137}; 324 },
138 325 SDL_KEYUP() => sub {
139package Crossfire::Client; 326 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
327 },
328 SDL_MOUSEMOTION() => sub {
329 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
330 },
331 SDL_MOUSEBUTTONDOWN() => sub {
332 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
333 },
334 SDL_MOUSEBUTTONUP() => sub {
335 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
336 },
337 SDL_ACTIVEEVENT() => sub {
338# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
339 },
340);
140 341
141@conn::ISA = Crossfire::Protocol::; 342@conn::ISA = Crossfire::Protocol::;
142 343
143sub conn::map_update { 344sub conn::map_update {
144 my ($self, $dirty) = @_; 345 my ($self, $dirty) = @_;
145 346
146 refresh; 347 $MAPWIDGET->update;
147} 348}
148 349
149sub conn::map_scroll { 350sub conn::map_scroll {
150 my ($self, $dx, $dy) = @_; 351 my ($self, $dx, $dy) = @_;
151 352
152 refresh; 353# refresh;
153} 354}
154 355
155sub conn::map_clear { 356sub conn::map_clear {
156 my ($self) = @_; 357 my ($self) = @_;
157 358
158 refresh; 359# refresh;
360}
361
362sub conn::face_find {
363 my ($self, $face) = @_;
364
365 $FACECACHE->{"$face->{chksum},$face->{name}"}
159} 366}
160 367
161sub conn::face_update { 368sub conn::face_update {
162 my ($self, $num, $face) = @_; 369 my ($self, $face) = @_;
163 370
164 warn "up face $self,$num,$face\n";#d# 371 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
165 use Gtk2;
166 372
167 my $pb = new Gtk2::Gdk::PixbufLoader; 373 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
168 $pb->write ($face->{image}); 374}
169 $pb->close;
170 375
171 $pb = $pb->get_pixbuf; 376sub conn::query {
172 $pb = $pb->add_alpha (0, 0, 0, 0); 377 my ($self, $flags, $prompt) = @_;
173 378
174 glGetError(); 379 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
175 my ($tex) = @{glGenTextures 1}; 380}
176 381
177 $face->{texture} = $tex; 382sub gtk_add_cfg_field {
383 my ($tbl, $cfg, $klbl, $key, $value) = @_;
384 my $i = $cfg->{_i}++;
385 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
386 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
387 if ($key eq 'password') {
388 $ent->set_invisible_char ("*");
389 $ent->set (visibility => 0)
390 }
391 $ent->set_text ($value);
392 $ent->signal_connect (changed => sub {
393 my ($ent) = @_;
394 $cfg->{$key} = $ent->get_text;
395 # TODO: Mapsize should be a slider in the game gui
396 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
397 $cfg->{$key} = 100;
398 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
399 $cfg->{$key} = 50;
400 }
401 });
402}
403
404sub run_config_dialog {
405 my (%events) = @_;
406
407 my $w = Gtk2::Window->new;
408
409 my @cfg = (
410 [qw/Host host/],
411 [qw/Port port/],
412 [qw/Mapsize% mapsize/],
413 [qw/Username user/],
414 [qw/Password password/],
178 415 );
179 glBindTexture GL_TEXTURE_2D, $tex; 416
180 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 417 my $cfg = {};
418
419 $w->add (my $vb = Gtk2::VBox->new);
420 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
421 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
422 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
423 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
424 my $i = 0;
425 my $act = 0;
426 for (map { "$_->[0]x$_->[1]" } @SDL_MODES) {
427 if ($_ eq $selmode) { $act = $i }
428 $cb->append_text ($_);
429 $i++;
430 }
431 $cb->set_active ($act);
432 $cb->signal_connect (changed => sub {
433 my ($cb) = @_;
434 my $txt = $cb->get_active_text;
435 if ($txt =~ m/(\d+)x(\d+)/) {
436 $::CFG->{width} = $1;
437 $::CFG->{height} = $2;
181 438 }
182 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 439 });
183 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; 440
184 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; 441 $cfg->{_i} = 1;
185 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; 442 for (@cfg) {
186 443 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
187 glTexImage2D GL_TEXTURE_2D, 0, 444 }
188 GL_RGBA8, 445
189 $pb->get_width, $pb->get_height, 446 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
447 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
448 $cb->signal_connect (clicked => sub {
449 for (keys %$cfg) {
450 $::CFG->{$_} = $cfg->{$_}
451 if $_ ne '_i';
190 0, 452 }
453 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
454 });
455 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
456 $cb->signal_connect (clicked => sub {
457 for (keys %$cfg) {
458 $::CFG->{$_} = $cfg->{$_}
459 if $_ ne '_i';
191 GL_RGBA, 460 }
192 GL_UNSIGNED_BYTE, 461 my $cb = $events{login} || sub {};
193 $pb->get_pixels; 462 $cb->($::CFG->{user}, $::CFG->{password});
194 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 463 });
464 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
465 $cb->signal_connect (clicked => sub {
466 my $cb = $events{logout} || sub {};
467 $cb->();
468 });
469 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
470 $cb->signal_connect (clicked => sub { $w->destroy });
471
472 $w->show_all;
473
474 $w->signal_connect (destroy => sub { Gtk2->main_quit });
195} 475}
476
196 477
197############################################################################# 478#############################################################################
198 479
199use Event; 480SDL::Init SDL_INIT_EVERYTHING;
200 481
482@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
483 @{ SDL::ListModes 0, SDL_FULLSCREEN|SDL_HWSURFACE };
484
201Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 485CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
202 486
203 487$CFG ||= {
204if ($ARGV[0] eq 'config') { 488 width => 640,
205 Client::Util::run_config_dialog; 489 height => 480,
206} 490 fullscreen => 0,
207 491 sdl_mode => 0,
208glinit; 492 mapsize => 100,
209
210$conn = new conn
211 host => "cf.schmorp.de", 493 host => "crossfire.schmorp.de",
212 port => 13327; 494 port => 13327,
213
214Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub {
215 while ($ev->poll) {
216 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->();
217 }
218}); 495};
219 496
220Event::loop; 497{
498 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
221 499
500 CFClient::add_font $_ for @fonts;
501 CFClient::set_font $fonts[0];
502}
503
504$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
505
506init_screen;
507
508main Gtk2;
509
510Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
511

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