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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.12 by elmex, Fri Apr 7 16:29:19 2006 UTC vs.
Revision 1.95 by root, Thu Apr 13 23:07:58 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Crossfire; 6use Time::HiRes 'time';
6use Crossfire::Client; 7use Event;
7use Crossfire::Protocol;
8
9use Client::Util;
10
11package Crossfire::Client; # uh, yeah
12
13use strict;
14
15our $CFG;
16our $VERSION = '0.1';
17 8
18use SDL; 9use SDL;
19use SDL::App; 10use SDL::App;
20use SDL::Event; 11use SDL::Event;
21use SDL::Surface; 12use SDL::Surface;
22use SDL::OpenGL; 13use SDL::OpenGL;
23use SDL::OpenGL::Constants;
24 14
25my $conn; 15use Crossfire;
26my $app; 16use Crossfire::Protocol;
27 17
28my $WIDTH = 640; 18use CFClient;
29my $HEIGHT = 480; 19use CFClient::UI;
30 20
31sub glinit { 21our $VERSION = '0.1';
32 # nuke all gl context data 22
23my $MAX_FPS = 500;
24my $MIN_FPS = 5; # unused as of yet
25
26our $FACECACHE;
27
28our $LAST_REFRESH;
29our $NOW;
30
31our $CFG;
32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
34
35our @SDL_MODES;
36our $WIDTH;
37our $HEIGHT;
38our $FULLSCREEN;
39
40our $MAP;
41our $MAPWIDGET;
42our $FONTSIZE;
43
44our $SDL_ACTIVE;
45our $SDL_EV;
46our %SDL_CB;
47
48our $ALT_ENTER_MESSAGE;
49our $STATUS_LINE;
50our $DEBUG_STATUS;
51
52sub status {
53 $STATUS_LINE->set_text ($_[0]);
54 my ($w, $h) = $STATUS_LINE->size_request;
55 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
56}
57
58sub debug {
59 $DEBUG_STATUS->set_text ($_[0]);
60 my ($w, $h) = $DEBUG_STATUS->size_request;
61 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
62}
63
64sub start_game {
65 status "logging in...";
66
67 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
68
69 $MAP = new CFClient::Map $mapsize, $mapsize;
33 70
34 $app = new SDL::App 71 $CONN = new conn
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 72 host => $CFG->{host},
36 -title => "Crossfire+ Client", 73 port => $CFG->{port},
37 -width => $WIDTH, 74 user => $CFG->{user},
38 -height => $HEIGHT, 75 pass => $CFG->{password},
39 -opengl => 1, 76 mapw => $mapsize,
40 -red_size => 8, 77 maph => $mapsize,
41 -green_size => 8, 78 ;
42 -blue_size => 8,
43 -double_buffer => 1,
44 -resizeable => 0;
45 79
46 glEnable GL_TEXTURE_2D; 80 status "login successful";
47 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 81
48 glShadeModel GL_FLAT; 82 CFClient::lowdelay fileno $CONN->{fh};
49 glDisable GL_DEPTH_TEST; 83}
50 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 84
51 glEnable GL_BLEND; 85sub stop_game {
86 undef $CONN;
87}
88
89sub config_dialog {
90 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
91 child => (my $vbox = new CFClient::UI::VBox);
92 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
93 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
94
95 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
96 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
97
98 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
99 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
100
101 $mode_slider->connect (changed => sub {
102 my ($self, $value) = @_;
103
104 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
105 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
106 });
107 $mode_slider->emit (changed => $mode_slider->{range}[0]);
108
109 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
110 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
111 my ($self, $value) = @_;
112 $CFG->{fullscreen} = $value;
113 });
114
115 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly");
116 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub {
117 my ($self, $value) = @_;
118 $CFG->{fast} = $value;
119 });
120
121 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War");
122 $table->add (1, 3, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub {
123 my ($self, $value) = @_;
124 $CFG->{fow_intensity} = $value;
125 });
126
127 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Smooth FoW");
128 $table->add (1, 4, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub {
129 my ($self, $value) = @_;
130 $CFG->{fow_smooth} = $value;
131 });
132
133 $table->add (1, 5, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
134 destroy_screen ();
135 init_screen ();
136 });
137
138 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
139 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
140 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
141 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
142
143 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
144 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
145
146 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
147 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
148
149 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
150 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
151
152 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
153 $table->add (1, 6, new CFClient::UI::Slider
154 req_w => 100,
155 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
156 connect_changed => sub {
157 my ($self, $value) = @_;
158
159 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
160 },
161 );
162
163 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
164 start_game;
165 });
166
167 $vbox->add (my $hbox = new CFClient::UI::HBox);
168
169 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
170 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
171 status "Configuration Saved";
172 });
173 $CFClient::UI::TOPLEVEL->add ($dialog);
174}
175
176sub sdl_init {
177 SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE
178 and die "SDL::Init failed!\n";
179}
180
181sub init_screen {
182 sdl_init;
183
184 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
185 $FULLSCREEN = $CFG->{fullscreen};
186 $FAST = $CFG->{fast};
187
188 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
189 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
190 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
191 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
192
193 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
194 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
195 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
196 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
197
198 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
199 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
200 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
201
202 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
203 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
204 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
205 or die "SDL::SetVideoMode failed!\n";
206
207 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
208
209 $SDL_EV = new SDL::Event;
210 $SDL_EV->set_unicode (1);
211
212 $SDL_ACTIVE = 1;
213
214 $LAST_REFRESH = time - 0.01;
215
216 CFClient::gl_init;
217
218 $FONTSIZE = int $HEIGHT / 40;
219
220 #############################################################################
221
222 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
223 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
224
225 $STATUS_LINE = new CFClient::UI::Label
226 padding => 0,
227 y => $HEIGHT * 49 / 50 - $FONTSIZE;
228 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
229
230 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
231 padding => 0,
232 y => $HEIGHT * 49 / 50,
233 height => $HEIGHT / 50,
234 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
235 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
236
237 $MAPWIDGET = new CFClient::UI::MapWidget;
238 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
239 $MAPWIDGET->focus_in;
240
241 config_dialog;
242}
243
244sub destroy_screen {
245 $CFClient::UI::TOPLEVEL->{children} = [];
246 undef $SDL_ACTIVE;
247 undef $SDL_EV;
248 SDL::Quit;
249}
250
251my %animate_object;
252my $animate_timer;
253
254my $want_refresh;
255my $can_refresh;
256
257my $fps = 9;
258
259sub force_refresh {
260 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
261 debug sprintf "%3.2f", $fps;
262
263# $want_refresh = 0;#d#
264 $can_refresh = 0;
265
266 glViewport 0, 0, $WIDTH, $HEIGHT;
52 267
53 glMatrixMode GL_PROJECTION; 268 glMatrixMode GL_PROJECTION;
54 glLoadIdentity; 269 glLoadIdentity;
55 glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; 270 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
271 glMatrixMode GL_MODELVIEW;
272 glLoadIdentity;
56 273
57 # re-bind all textures 274 glClearColor +($CFG->{fow_intensity}) x 3, 1;
275 glClear GL_COLOR_BUFFER_BIT;
276
277 $CFClient::UI::TOPLEVEL->draw;
278
279 SDL::GLSwapBuffers;
280
281 $LAST_REFRESH = $NOW;
58} 282}
283
284my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
285 $NOW = time;
286
287 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
288 while $SDL_EV->poll;
289
290 if (%animate_object) {
291 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
292 $want_refresh++;
293 }
294
295 if ($want_refresh) {
296 force_refresh;
297 } else {
298 $can_refresh = 1;
299 }
300});
59 301
60sub refresh { 302sub refresh {
61 glClearColor 0, 0, 0, 0; 303 $want_refresh++;
62 glClear GL_COLOR_BUFFER_BIT;
63
64 my $map = $conn->{map};
65
66 for my $x (0 .. $conn->{mapw} - 1) {
67 for my $y (0 .. $conn->{maph} - 1) {
68
69 my $cell = $map->[$x][$y]
70 or next;
71
72 my $darkness = $cell->[3] * (1 / 255);
73 my $darkness = 0.8 + 0.2*rand;
74 glColor $darkness, $darkness, $darkness;
75
76 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
77 my $tex = $conn->{face}[$num]{texture} || 0;
78
79 glBindTexture GL_TEXTURE_2D, $tex;
80
81 glBegin GL_QUADS;
82 glTexCoord 0, 0; glVertex $x, $y;
83 glTexCoord 0, 1; glVertex $x, $y + 1;
84 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
85 glTexCoord 1, 0; glVertex $x + 1, $y;
86 glEnd;
87 }
88 }
89 }
90
91 SDL::GLSwapBuffers;
92} 304}
93 305
94my $ev = new SDL::Event; 306sub animation_start {
95my %ev_cb; 307 my ($widget) = @_;
96 308 $animate_object{$widget} = $widget;
97sub event(&$) {
98 $ev_cb{$_[0]->()} = $_[1];
99} 309}
100 310
101sub does(&) { shift } 311sub animation_stop {
102 312 my ($widget) = @_;
103event {SDL_QUIT} does { 313 delete $animate_object{$widget};
104 exit; 314}
105};
106
107event {SDL_VIDEORESIZE} does {
108 print "resize\n";
109};
110
111event {SDL_VIDEOEXPOSE} does {
112 refresh;
113};
114
115event {SDL_KEYDOWN} does {
116 print "keypress\n";
117};
118
119event {SDL_KEYUP} does {
120 print "keyup\n";#d#
121};
122
123event {SDL_MOUSEMOTION} does {
124 print "motion\n";
125};
126
127event {SDL_MOUSEBUTTONDOWN} does {
128 print "button\n";
129};
130
131event {SDL_MOUSEBUTTONUP} does {
132 print "buttup\n";
133};
134
135event {SDL_ACTIVEEVENT} does {
136 print "active\n";
137};
138
139package Crossfire::Client;
140 315
141@conn::ISA = Crossfire::Protocol::; 316@conn::ISA = Crossfire::Protocol::;
142 317
318sub conn::user_send {
319 my ($self, $command) = @_;
320
321 $self->send ($command);
322 status $command;
323}
324
325sub conn::feed_map1a {
326 my ($self, $data) = @_;
327
328# $self->Crossfire::Protocol::feed_map1a ($data);
329
330 $MAP->scroll (delete $self->{delayed_scroll_x}, delete $self->{delayed_scroll_y});
331 $MAP->map1a_update ($data);
332 $MAPWIDGET->update;
333}
334
143sub conn::map_update { 335#sub conn::map_update {
144 my ($self, $dirty) = @_; 336# my ($self, $dirty) = @_;
145 337#
146 refresh; 338# $MAPWIDGET->update;
147} 339#}
148
149sub conn::map_scroll {
150 my ($self, $dx, $dy) = @_;
151
152 refresh;
153}
154 340
155sub conn::map_clear { 341sub conn::map_clear {
156 my ($self) = @_; 342 my ($self) = @_;
157 343
344 $MAP->clear;
345
158 refresh; 346# refresh;
347}
348
349sub conn::face_find {
350 my ($self, $face) = @_;
351
352 $FACECACHE->{"$face->{chksum},$face->{name}"}
159} 353}
160 354
161sub conn::face_update { 355sub conn::face_update {
162 my ($self, $num, $face) = @_; 356 my ($self, $facenum, $face) = @_;
163 357
164 warn "up face $self,$num,$face\n";#d# 358 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
165 use Gtk2;
166 359
167 my $pb = new Gtk2::Gdk::PixbufLoader; 360 my $tex = $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
168 $pb->write ($face->{image});
169 $pb->close;
170 361
171 $pb = $pb->get_pixbuf; 362 $MAP->set_texture ($facenum, @$tex{qw(name w h s t)});
172 $pb = $pb->add_alpha (0, 0, 0, 0); 363 $MAPWIDGET->update;
364}
173 365
174 glGetError(); 366sub conn::query {
175 my ($tex) = @{glGenTextures 1}; 367 my ($self, $flags, $prompt) = @_;
176 368
177 $face->{texture} = $tex; 369 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
370}
371
372%SDL_CB = (
373 SDL_QUIT() => sub {
374 Event::unloop -1;
178 375 },
179 glBindTexture GL_TEXTURE_2D, $tex; 376 SDL_VIDEORESIZE() => sub {
180 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr;
181
182 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
183 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR;
184 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP;
185 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP;
186 377 },
187 glTexImage2D GL_TEXTURE_2D, 0, 378 SDL_VIDEOEXPOSE() => sub {
188 GL_RGBA8, 379 refresh;
189 $pb->get_width, $pb->get_height, 380 },
190 0, 381 SDL_KEYDOWN() => sub {
191 GL_RGBA, 382 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
192 GL_UNSIGNED_BYTE, 383 # alt-enter
193 $pb->get_pixels; 384 $FULLSCREEN = !$FULLSCREEN;
194 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 385 destroy_screen;
195} 386 init_screen;
387 } else {
388 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
389 }
390 },
391 SDL_KEYUP() => sub {
392 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
393 },
394 SDL_MOUSEMOTION() => sub {
395 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
396 },
397 SDL_MOUSEBUTTONDOWN() => sub {
398 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
399 },
400 SDL_MOUSEBUTTONUP() => sub {
401 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
402 },
403 SDL_ACTIVEEVENT() => sub {
404# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
405 },
406);
196 407
197############################################################################# 408#############################################################################
198 409
199use Event;
200
201Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 410CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
202 411
203 412my %DEF_CFG = (
204if ($ARGV[0] eq 'config') { 413 width => 640,
205 Client::Util::run_config_dialog; 414 height => 480,
206} 415 fast => 0,
207 416 fow_intensity => 0.45,
208glinit; 417 fow_smooth => 0,
209 418 fullscreen => 0,
210$conn = new conn 419 sdl_mode => 0,
420 mapsize => 100,
211 host => "cf.schmorp.de", 421 host => "crossfire.schmorp.de",
212 port => 13327; 422 port => 13327,
213
214Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub {
215 while ($ev->poll) {
216 ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->();
217 }
218}); 423);
424
425while (my ($k, $v) = each %DEF_CFG) {
426 $CFG->{$k} = $v unless exists $CFG->{$k};
427}
428
429sdl_init;
430
431@SDL_MODES = reverse
432 grep $_->[0] >= 640 && $_->[1] >= 480,
433 map [SDL::RectW ($_), SDL::RectH ($_)],
434 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
435
436@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
437
438$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
439
440init_screen;
441
442{
443 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
444
445 CFClient::add_font $_ for @fonts;
446 CFClient::set_font $fonts[0];
447}
448
449$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
219 450
220Event::loop; 451Event::loop;
221 452
453Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
454

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