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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.13 by root, Fri Apr 7 16:30:23 2006 UTC vs.
Revision 1.43 by elmex, Sun Apr 9 01:40:32 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Glib; 6use Glib;
6use Gtk2 -init; 7use Gtk2 -init;
7 8
8use SDL; 9use SDL;
14 15
15use Crossfire; 16use Crossfire;
16use Crossfire::Client; 17use Crossfire::Client;
17use Crossfire::Protocol; 18use Crossfire::Protocol;
18 19
19use Client::Util; 20use Crossfire::Client::Widget;
21
22our $FACECACHE;
20 23
21our $VERSION = '0.1'; 24our $VERSION = '0.1';
25
26our %GL_EXT;
22 27
23our $CFG; 28our $CFG;
24our $CONN; 29our $CONN;
30
31our $WIDTH;
32our $HEIGHT;
33our $FULLSCREEN;
34
35our $FONTSIZE;
25 36
26our $SDL_TIMER; 37our $SDL_TIMER;
27our $SDL_APP; 38our $SDL_APP;
28our $SDL_EV = new SDL::Event; 39our $SDL_EV = new SDL::Event;
29our %SDL_CB; 40our %SDL_CB;
30 41
42our @GL_INIT; # hooks called on every gl init
43
44our $ALT_ENTER_MESSAGE;
45
46our $TOPLEVEL;
47
48our $tw; # Test widget #d#
49
31sub init_screen { 50sub init_screen {
32 # nuke all gl context data
33
34 $SDL_APP = new SDL::App 51 $SDL_APP = new SDL::App
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 52 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
36 -title => "Crossfire+ Client", 53 -title => "Crossfire+ Client",
37 -width => $CFG->{width}, 54 -width => $WIDTH,
38 -height => $CFG->{height}, 55 -height => $HEIGHT,
39 -opengl => 1, 56 -opengl => 1,
40 -red_size => 8, 57 -red_size => 8,
41 -green_size => 8, 58 -green_size => 8,
42 -blue_size => 8, 59 -blue_size => 8,
43 -double_buffer => 1, 60 -double_buffer => 1,
44 -fullscreen => $CFG->{fullscreen}, 61 -fullscreen => $FULLSCREEN,
45 -resizeable => 0; 62 -resizeable => 0;
46 63
64 %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions;
65
66 $GL_EXT{GL_ARB_texture_non_power_of_two}
67 or warn "WARNING: non-power-of-two opengl extension required";
68
69 $FONTSIZE = int $HEIGHT / 50;
70
71 $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label
72 0, $FONTSIZE, $HEIGHT - $FONTSIZE, $FONTSIZE,
73 "Use <b>Alt-Enter</b> to toggle fullscreen mode";
74 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - ($ALT_ENTER_MESSAGE->size_request)[1]);
75 $TOPLEVEL->add ($ALT_ENTER_MESSAGE);
76
77 # Test code #d#
78 unless ($tw) { # haha...
79 my $frm = new Crossfire::Client::Widget::Frame;
80 $tw = new Crossfire::Client::Widget::Window;
81 $frm->add (my $te = new Crossfire::Client::Widget::TextEntry 0, 0, 10, $FONTSIZE, "Foo in the garden!");
82 $tw->add ($frm);
83
84 $tw->move (0, $HEIGHT - 120);
85 $TOPLEVEL->add ($tw);
86 $te->focus_in;
87 }
88
89 glClearColor 0, 0, 0, 0;
90
47 glEnable GL_TEXTURE_2D; 91 glEnable GL_TEXTURE_2D;
48 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 92 glEnable GL_COLOR_MATERIAL;
49 glShadeModel GL_FLAT; 93 glShadeModel GL_FLAT;
50 glDisable GL_DEPTH_TEST; 94 glDisable GL_DEPTH_TEST;
51 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 95 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
52 glEnable GL_BLEND; 96
97 $_->() for @GL_INIT;
98}
99
100sub start_game {
101 $SDL_TIMER = add Glib::Timeout 1000/100, sub {
102 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
103 while $SDL_EV->poll;
104
105 1
106 };
107
108 $WIDTH = $CFG->{width};
109 $HEIGHT = $CFG->{height};
110 $FULLSCREEN = 0;
111
112 init_screen;
113
114 $CONN = new conn
115 host => $CFG->{host},
116 port => $CFG->{port},
117 user => $CFG->{user},
118 pass => $CFG->{password},
119 mapw => 50,
120 maph => 37,
121 ;
122}
123
124sub stop_game {
125 remove Glib::Source $SDL_TIMER;
126
127 undef $SDL_APP;
128 SDL::Quit;
129}
130
131
132sub force_refresh {
133 glViewport 0, 0, $WIDTH, $HEIGHT;
53 134
54 glMatrixMode GL_PROJECTION; 135 glMatrixMode GL_PROJECTION;
55 glLoadIdentity; 136 glLoadIdentity;
56 glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -1 , 1; 137 glOrtho 0, $WIDTH, $HEIGHT, 0, -100 , 100;
138 glMatrixMode GL_MODELVIEW;
57 139
58 # re-bind all textures 140 glClear GL_COLOR_BUFFER_BIT;
59}
60 141
61sub start_game { 142 $TOPLEVEL->draw;
62 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 143
63 while ($SDL_EV->poll) { 144 SDL::GLSwapBuffers;
64 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 145}
146
147my $refresh_handler;
148
149sub refresh {
150 $refresh_handler ||= add Glib::Idle sub {
151 force_refresh;
152 undef $refresh_handler;
65 } 153 0
66
67 1
68 }; 154 };
69
70 init_screen;
71
72 $CONN = new conn
73 host => $CFG->{host},
74 port => $CFG->{port};
75}
76
77sub stop_game {
78 remove Glib::Source $SDL_TIMER;
79
80 undef $SDL_APP;
81 SDL::Quit;
82}
83
84sub refresh {
85 glClearColor 0, 0, 0, 0;
86 glClear GL_COLOR_BUFFER_BIT;
87
88 my $map = $CONN->{map};
89
90 for my $x (0 .. $CONN->{mapw} - 1) {
91 for my $y (0 .. $CONN->{maph} - 1) {
92
93 my $cell = $map->[$x][$y]
94 or next;
95
96 my $darkness = $cell->[3] * (1 / 255);
97 glColor $darkness, $darkness, $darkness;
98
99 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
100 my $tex = $CONN->{face}[$num]{texture} || 0;
101
102 glBindTexture GL_TEXTURE_2D, $tex;
103
104 glBegin GL_QUADS;
105 glTexCoord 0, 0; glVertex $x, $y;
106 glTexCoord 0, 1; glVertex $x, $y + 1;
107 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
108 glTexCoord 1, 0; glVertex $x + 1, $y;
109 glEnd;
110 }
111 }
112 }
113
114 SDL::GLSwapBuffers;
115} 155}
116 156
117%SDL_CB = ( 157%SDL_CB = (
118 SDL_QUIT() => sub { 158 SDL_QUIT() => sub {
119 warn "sdl quit\n";#d# 159 main_quit Gtk2;
120 exit;
121 }, 160 },
122 SDL_VIDEORESIZE() => sub { 161 SDL_VIDEORESIZE() => sub {
123 }, 162 },
124 SDL_VIDEOEXPOSE() => sub { 163 SDL_VIDEOEXPOSE() => sub {
125 refresh; 164 refresh;
126 }, 165 },
127 SDL_KEYDOWN() => sub { 166 SDL_KEYDOWN() => sub {
167 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
168 # alt-enter
169 $FULLSCREEN = !$FULLSCREEN;
170 init_screen;
171 } else {
172 Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV);
173 }
128 }, 174 },
129 SDL_KEYUP() => sub { 175 SDL_KEYUP() => sub {
176 Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV);
130 }, 177 },
131 SDL_MOUSEMOTION() => sub { 178 SDL_MOUSEMOTION() => sub {
132 warn "sdl motion\n";#d# 179 warn "sdl motion\n";#d#
133 }, 180 },
134 SDL_MOUSEBUTTONDOWN() => sub { 181 SDL_MOUSEBUTTONDOWN() => sub {
182 Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV);
135 }, 183 },
136 SDL_MOUSEBUTTONUP() => sub { 184 SDL_MOUSEBUTTONUP() => sub {
185 Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV);
137 }, 186 },
138 SDL_ACTIVEEVENT() => sub { 187 SDL_ACTIVEEVENT() => sub {
139 warn "active\n";#d# 188 warn "active\n";#d#
140 }, 189 },
141); 190);
158 my ($self) = @_; 207 my ($self) = @_;
159 208
160 refresh; 209 refresh;
161} 210}
162 211
212sub conn::face_find {
213 my ($self, $face) = @_;
214
215 $FACECACHE->{"$face->{chksum},$face->{name}"}
216}
217
163sub conn::face_update { 218sub conn::face_update {
164 my ($self, $num, $face) = @_; 219 my ($self, $face) = @_;
165 220
166 my $pb = new Gtk2::Gdk::PixbufLoader; 221 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
167 $pb->write ($face->{image});
168 $pb->close;
169 222
170 $pb = $pb->get_pixbuf; 223 $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image};
171 $pb = $pb->add_alpha (0, 0, 0, 0); 224}
172 225
173 glGetError(); 226sub conn::query {
174 my ($tex) = @{glGenTextures 1}; 227 my ($self, $flags, $prompt) = @_;
175 228
176 $face->{texture} = $tex; 229 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
230}
231
232sub gtk_add_cfg_field {
233 my ($tbl, $cfg, $klbl, $key, $value) = @_;
234 my $i = $cfg->{_i}++;
235 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
236 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
237 if ($key eq 'password') {
238 $ent->set_invisible_char ("*");
239 $ent->set (visibility => 0)
240 }
241 $ent->set_text ($value);
242 $ent->signal_connect (changed => sub {
243 my ($ent) = @_;
244 $cfg->{$key} = $ent->get_text;
245 });
246}
247
248sub run_config_dialog {
249 my (%events) = @_;
250
251 my $w = Gtk2::Window->new;
252
253 my @cfg = (
254 [qw/Host host/],
255 [qw/Port port/],
256 [qw/Username user/],
257 [qw/Password password/],
177 258 );
178 glBindTexture GL_TEXTURE_2D, $tex; 259
179 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 260 my $cfg = {};
261
262 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
263 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
264
265 $w->add (my $vb = Gtk2::VBox->new);
266 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
267 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
268 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
269 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
270 my $i = 0;
271 my $act = 0;
272 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
273 if ($_ eq $selmode) { $act = $i }
274 $cb->append_text ($_);
275 $i++;
276 }
277 $cb->set_active ($act);
278 $cb->signal_connect (changed => sub {
279 my ($cb) = @_;
280 my $txt = $cb->get_active_text;
281 if ($txt =~ m/(\d+)x(\d+)/) {
282 $::CFG->{width} = $1;
283 $::CFG->{height} = $2;
180 284 }
181 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 285 });
182 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; 286
183 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; 287 $cfg->{_i} = 1;
184 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; 288 for (@cfg) {
185 289 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
186 glTexImage2D GL_TEXTURE_2D, 0, 290 }
187 GL_RGBA8, 291
188 $pb->get_width, $pb->get_height, 292 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
293 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
294 $cb->signal_connect (clicked => sub {
295 for (keys %$cfg) {
296 $::CFG->{$_} = $cfg->{$_}
297 if $_ ne '_i';
189 0, 298 }
299 Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc";
300 });
301 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
302 $cb->signal_connect (clicked => sub {
303 for (keys %$cfg) {
304 $::CFG->{$_} = $cfg->{$_}
305 if $_ ne '_i';
190 GL_RGBA, 306 }
191 GL_UNSIGNED_BYTE, 307 my $cb = $events{login} || sub {};
192 $pb->get_pixels; 308 $cb->($::CFG->{user}, $::CFG->{password});
193 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 309 });
310 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
311 $cb->signal_connect (clicked => sub {
312 my $cb = $events{login} || sub {};
313 $cb->();
314 });
315 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
316 $cb->signal_connect (clicked => sub { $w->destroy });
317
318 $w->show_all;
319
320 $w->signal_connect (destroy => sub { Gtk2->main_quit });
194} 321}
322
195 323
196############################################################################# 324#############################################################################
197 325
326SDL::Init SDL_INIT_EVERYTHING;
327
328$TOPLEVEL = Crossfire::Client::Widget::Toplevel->new;
329
330my $mapwidget = Crossfire::Client::Widget::MapWidget->new;
331
332$TOPLEVEL->add ($mapwidget);
333$mapwidget->focus_in;
334
198Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 335Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc";
199 336
200$CFG ||= { 337$CFG ||= {
201 width => 640, 338 width => 640,
202 height => 480, 339 height => 480,
203 fullscreen => 0, 340 fullscreen => 0,
204 host => "crossfire.schmorp.de", 341 host => "crossfire.schmorp.de",
205 port => 13327, 342 port => 13327,
206}; 343};
207 344
208Client::Util::run_config_dialog; 345Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf";
346
347$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
348
349run_config_dialog
350 login => sub { start_game },
351 logout => sub { stop_game };
209 352
210main Gtk2; 353main Gtk2;
211 354
355Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";

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