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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.139 by root, Wed Apr 19 00:47:35 2006 UTC vs.
Revision 1.209 by root, Thu May 11 23:54:31 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
7use Event; 30use Event;
8 31
9use SDL;
10use SDL::App;
11use SDL::Event;
12use SDL::Surface;
13
14use SDL::Mixer;
15use SDL::Sound;
16use SDL::Music;
17
18use SDL::OpenGL;
19
20use Crossfire; 32use Crossfire;
21use Crossfire::Protocol; 33use Crossfire::Protocol;
22 34
23use Compress::LZF; 35use Compress::LZF;
24 36
25use CFClient; 37use CFClient;
26use CFClient::UI; 38use CFClient::UI;
39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 # TODO: display dialog box or so
43 CFClient::error $_[1];
44};
45
46#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
27 47
28our $VERSION = '0.1'; 48our $VERSION = '0.1';
29 49
30my $MAX_FPS = 60; 50my $MAX_FPS = 60;
31my $MIN_FPS = 5; # unused as of yet 51my $MIN_FPS = 5; # unused as of yet
40our $NOW; 60our $NOW;
41 61
42our $CFG; 62our $CFG;
43our $CONN; 63our $CONN;
44our $FAST; # fast, low-quality mode, possibly useful for software-rendering 64our $FAST; # fast, low-quality mode, possibly useful for software-rendering
65
66our $WANT_REFRESH;
67our $CAN_REFRESH;
45 68
46our @SDL_MODES; 69our @SDL_MODES;
47our $WIDTH; 70our $WIDTH;
48our $HEIGHT; 71our $HEIGHT;
49our $FULLSCREEN; 72our $FULLSCREEN;
50our $FONTSIZE; 73our $FONTSIZE;
51 74
75our $FONT_PROP;
76our $FONT_FIXED;
77
52our $MAP; 78our $MAP;
79our $MAPMAP;
53our $MAPWIDGET; 80our $MAPWIDGET;
54our $BUTTONBAR; 81our $BUTTONBAR;
55our $LOGVIEW; 82our $LOGVIEW;
56our $CONSOLE; 83our $CONSOLE;
57our $METASERVER; 84our $METASERVER;
85our $LOGIN_BUTTON;
58 86
87our $FLOORBOX;
59our $GAUGES; 88our $GAUGES;
89our $STATWIDS;
60 90
61our $SDL_ACTIVE; 91our $SDL_ACTIVE;
62our $SDL_EV;
63our %SDL_CB; 92our %SDL_CB;
64 93
65our $SDL_MIXER; 94our $SDL_MIXER;
66our @SOUNDS; # event => file mapping 95our @SOUNDS; # event => file mapping
67our %AUDIO_CHUNKS; # audio files 96our %AUDIO_CHUNKS; # audio files
68 97
69our $ALT_ENTER_MESSAGE; 98our $ALT_ENTER_MESSAGE;
70our $STATUS_LINE; 99our $STATUS_LINE;
71our $DEBUG_STATUS; 100our $DEBUG_STATUS;
72 101
102our $INVWIN;
103our $INV;
104
73sub status { 105sub status {
74 $STATUS_LINE->set_text ($_[0]); 106 $STATUS_LINE->add ($_[0], group => "status", timeout => 60);
75 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h}); 107 $CFClient::UI::ROOT->on_refresh ($STATUS_LINE => sub {
108 $STATUS_LINE->move (0, $HEIGHT - $STATUS_LINE->{h});#d# to in toplevel
109 });
76} 110}
77 111
78sub debug { 112sub debug {
79 $DEBUG_STATUS->set_text ($_[0]); 113 $DEBUG_STATUS->set_text ($_[0]);
80 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 114 my ($w, $h) = $DEBUG_STATUS->size_request;
115 $DEBUG_STATUS->move ($WIDTH - $w, 0);
81} 116}
82 117
83sub start_game { 118sub start_game {
84 status "logging in..."; 119 status "logging in...";
85 120
86 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 121 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
87 122
88 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 123 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
89
90 $MAP = new CFClient::Map $mapsize, $mapsize; 124 $MAP = new CFClient::Map $mapsize, $mapsize;
91 125
92 my ($host, $port) = split /:/, $CFG->{host}; 126 my ($host, $port) = split /:/, $CFG->{host};
93 127
94 $CONN = new conn 128 $CONN = eval {
129 new conn
95 host => $host, 130 host => $host,
96 port => $port || 13327, 131 port => $port || 13327,
97 user => $CFG->{user}, 132 user => $CFG->{user},
98 pass => $CFG->{password}, 133 pass => $CFG->{password},
99 mapw => $mapsize, 134 mapw => $mapsize,
100 maph => $mapsize, 135 maph => $mapsize,
136 ;
101 ; 137 };
102 138
139 if ($CONN) {
140 $LOGIN_BUTTON->set_text ("Logout");
141
103 status "login successful"; 142 status "login successful";
104 143
105 CFClient::lowdelay fileno $CONN->{fh}; 144 CFClient::lowdelay fileno $CONN->{fh};
145 } else {
146 status "unable to connect";
147 stop_game();
148 }
106} 149}
107 150
108sub stop_game { 151sub stop_game {
152 return unless $CONN;
153
154 status "connection closed";
155 $LOGIN_BUTTON->set_text ("Login");
156 $CONN->destroy;
157 $CONN = 0; # false, does not autovivify
158
159 undef $MAPCACHE;
109 undef $CONN; 160 undef $MAP;
110} 161}
111 162
112sub client_setup { 163sub client_setup {
113 my $dialog = new CFClient::UI::FancyFrame 164 my $dialog = new CFClient::UI::FancyFrame
165 title => "Client Setup",
114 child => (my $vbox = new CFClient::UI::VBox); 166 child => (my $vbox = new CFClient::UI::VBox);
115 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
116 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 167 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
117 168
118 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode"); 169 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
119 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 170 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
120 171
121 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 172 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
122 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8); 173 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
123 174
124 $mode_slider->connect (changed => sub { 175 $mode_slider->connect (changed => sub {
125 my ($self, $value) = @_; 176 my ($self, $value) = @_;
126 177
127 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 178 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
128 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); 179 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
129 }); 180 });
130 $mode_slider->emit (changed => $mode_slider->{range}[0]); 181 $mode_slider->emit (changed => $mode_slider->{range}[0]);
131 182
183 my $row = 1;
184
132 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen"); 185 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
133 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub { 186 $table->add (1, $row++, new CFClient::UI::CheckBox
187 state => $CFG->{fullscreen},
188 tooltip => "Bring the client into fullscreen mode",
189 connect_changed => sub {
134 my ($self, $value) = @_; 190 my ($self, $value) = @_;
135 $CFG->{fullscreen} = $value; 191 $CFG->{fullscreen} = $value;
192 }
136 }); 193 );
137 194
138 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Fast & Ugly"); 195 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
139 $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub { 196 $table->add (1, $row++, new CFClient::UI::CheckBox
197 state => $CFG->{fast},
198 tooltip => "Lower the visual quality considerably to speed up rendering.",
199 connect_changed => sub {
140 my ($self, $value) = @_; 200 my ($self, $value) = @_;
141 $CFG->{fast} = $value; 201 $CFG->{fast} = $value;
202 }
142 }); 203 );
143 204
144 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Fog of War"); 205 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
145 $table->add (1, 3, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub { 206 $table->add (1, $row++, new CFClient::UI::Slider
207 range => [$CFG->{map_scale}, 0.25, 2, 0.05],
208 tooltip => "Enlarge or shrink the displayed map",
209 connect_changed => sub {
146 my ($self, $value) = @_; 210 my ($self, $value) = @_;
211 $CFG->{map_scale} = 0.05 * int $value / 0.05;
212 }
213 );
214
215 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
216 $table->add (1, $row++, new CFClient::UI::CheckBox
217 state => $CFG->{fow_enable},
218 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
219 connect_changed => sub {
220 my ($self, $value) = @_;
147 $CFG->{fow_enable} = $value; 221 $CFG->{fow_enable} = $value;
222 }
148 }); 223 );
149 224
150 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "FoW Intensity"); 225 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
151 $table->add (1, 4, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub { 226 $table->add (1, $row++, new CFClient::UI::Slider
227 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
228 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
229 connect_changed => sub {
152 my ($self, $value) = @_; 230 my ($self, $value) = @_;
153 $CFG->{fow_intensity} = $value; 231 $CFG->{fow_intensity} = $value;
232 }
154 }); 233 );
155 234
156 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "FoW Smooth"); 235 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
157 $table->add (1, 5, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub { 236 $table->add (1, $row++, new CFClient::UI::CheckBox
237 state => $CFG->{fow_smooth},
238 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
239 connect_changed => sub {
158 my ($self, $value) = @_; 240 my ($self, $value) = @_;
159 $CFG->{fow_smooth} = $value; 241 $CFG->{fow_smooth} = $value;
160 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2; 242 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
243 }
244 );
245
246 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
247 $table->add (1, $row++, new CFClient::UI::Slider
248 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1],
249 tooltip => "The font size used by most GUI elements",
250 connect_changed => sub {
251 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10;
252# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
253 }
254 );
255
256 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
257 $table->add (1, $row++, new CFClient::UI::Slider
258 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1],
259 tooltip => "The font size used by the server log window only",
260 connect_changed => sub {
261 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10);
262 }
263 );
264
265 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
266
267 $table->add (1, $row++, new CFClient::UI::Slider
268 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1],
269 tooltip => "The font size used by the statistics window only",
270 connect_changed => sub {
271 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10;
272 &set_stats_window_fontsize;
273 }
274 );
275
276 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
277 $table->add (1, $row++, new CFClient::UI::Slider
278 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
279 tooltip => "Adjust the size of the stats gauges at the bottom right",
280 connect_changed => sub {
281 $CFG->{gauge_size} = $_[1];
282 my $h = int $HEIGHT * $CFG->{gauge_size};
283 $GAUGES->{win}->set_size ($WIDTH, $h);
284 $GAUGES->{win}->move (0, $HEIGHT - $h);
285 }
286 );
287
288 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
289 $table->add (1, $row++, new CFClient::UI::Slider
290 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1],
291 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
292 connect_changed => sub {
293 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10;
294 &set_gauge_window_fontsize;
295 }
296 );
297
298 $table->add (1, $row++, new CFClient::UI::Button
299 expand => 1, align => 0, text => "Apply",
300 tooltip => "Apply the video settings",
301 connect_activate => sub {
302 video_shutdown ();
303 video_init ();
304 }
305 );
306
307 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
308 $table->add (1, $row++, new CFClient::UI::CheckBox
309 state => $CFG->{audio_enable},
310 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
311 connect_changed => sub {
312 $CFG->{audio_enable} = $_[1];
313 }
314 );
315# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
316# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
317# $CFG->{effects_volume} = $_[1];
161 }); 318# });
162
163 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Log Fontsize"); 319 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
164 $table->add (1, 6, new CFClient::UI::Slider range => [$CFG->{log_fontsize}, 8, 30, 1], connect_changed => sub { 320 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
321 $hbox->add (new CFClient::UI::CheckBox
322 expand => 1, state => $CFG->{bgm_enable},
323 tooltip => "Enable background music playing",
324 connect_changed => sub {
325 $CFG->{bgm_enable} = $_[1];
326 }
327 );
328 $hbox->add (new CFClient::UI::Slider
329 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
330 tooltip => "The volume of the background music",
331 connect_changed => sub {
332 $CFG->{bgm_volume} = $_[1];
333 CFClient::MixMusic::volume $_[1] * 128;
334 }
335 );
336
337 $table->add (1, $row++, new CFClient::UI::Button
338 expand => 1, align => 0, text => "Apply",
339 tooltip => "Apply the audio settings",
340 connect_activate => sub {
341 audio_shutdown ();
342 audio_init ();
343 }
344 );
345
346 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
347 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
348 text => $CFG->{say_command},
349 tooltip => "This is the command that will be used if you write a line in the message window entry. "
350 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
351 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
352 connect_changed => sub {
165 my ($self, $value) = @_; 353 my ($self, $value) = @_;
166 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = int $value); 354 $CFG->{say_command} = $value;
355 }
167 }); 356 );
168
169 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
170 video_shutdown ();
171 video_init ();
172 });
173
174 $table->add (0, 8, new CFClient::UI::Label align => 1, text => "Sound");
175 $table->add (1, 8, new CFClient::UI::CheckBox state => $CFG->{audio_enable}, connect_changed => sub {
176 my ($self, $value) = @_;
177 $CFG->{audio_enable} = $value;
178 });
179 $table->add (0, 9, new CFClient::UI::Label align => 1, text => "Bg. Music");
180 $table->add (1, 9, new CFClient::UI::CheckBox state => $CFG->{bgm_enable}, connect_changed => sub {
181 my ($self, $value) = @_;
182 $CFG->{bgm_enable} = $value;
183 });
184 $table->add (1, 10, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
185 audio_shutdown ();
186 audio_init ();
187 });
188 357
189 $dialog 358 $dialog
359}
360
361sub set_stats_window_fontsize {
362 for (values %{$STATWIDS}) {
363 $_->set_fontsize ($::CFG->{stat_fontsize});
364 }
365}
366
367sub set_gauge_window_fontsize {
368 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
369 $_->set_fontsize ($::CFG->{gauge_fontsize});
370 }
371
372# local $GAUGES->{win}{parent};#d#
373# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
374}
375
376sub make_gauge_window {
377 my $gh = int ($HEIGHT * $CFG->{gauge_size});
378# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
379
380 my $win = new CFClient::UI::Frame (
381 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
382 );
383 $win->add (my $hbox = new CFClient::UI::HBox
384 children => [
385 (new CFClient::UI::HBox expand => 1),
386 ($FLOORBOX = new CFClient::UI::VBox),
387 (my $vbox = new CFClient::UI::VBox),
388 ],
389 );
390
391 $vbox->add (new CFClient::UI::HBox
392 expand => 1,
393 children => [
394 (new CFClient::UI::Empty expand => 1),
395 (my $hb = new CFClient::UI::HBox),
396 ],
397 );
398
399 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
400 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
401 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
402 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
403 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
404 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
405 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
406 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
407
408 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
409 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
410 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
411 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
412
413 $GAUGES = {
414 exp => $exp, win => $win, range => $rng,
415 food => $fg, mana => $mg, hp => $hg, grace => $gg
416 };
417
418 &set_gauge_window_fontsize;
419
420 $win
421}
422
423sub make_stats_window {
424 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
425
426 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
427 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
428 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
429
430 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
431
432 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
433
434 my $black = [0, 0, 0];
435
436 for (
437 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
438 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
439 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
440 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
441 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
442 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
443 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
444
445 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
446 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
447 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
448 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
449 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
450 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
451 ) {
452 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
453
454 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
455 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
456 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
457 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
458 }
459
460 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
461
462 my $row = 0;
463 my $col = 0;
464
465 my %resist_names = (
466 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
467 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
468 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
469 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
470 depl => "Depletion (some monsters and other effects can cause stats depletion)",
471 magic => "Magic (resistance to magic spells like magic missile or similar)",
472 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
473 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
474 pois => "Poison (resistance to getting poisoned)",
475 para => "Paralysation (this resistance affects the chance you get paralysed)",
476 deat => "Death (resistance against death spells)",
477 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
478 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
479 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
480 tund => "Turn undead",
481 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
482 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
483 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
484 );
485 for (qw/slow holyw conf fire depl magic
486 drain acid pois para deat phys
487 blind fear tund elec cold ghit/)
488 {
489 $tbl2->add ($col, $row,
490 $STATWIDS->{"res_$_"} =
491 new CFClient::UI::Label
492 font => $FONT_FIXED,
493 template => "-100%",
494 align => +1,
495 valign => 0,
496 can_events => 1,
497 can_hover => 1,
498 tooltip => $resist_names{$_},
499 );
500 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
501 font => $FONT_FIXED,
502 can_hover => 1,
503 can_events => 1,
504 image => "ui/resist/resist_$_.png",
505 tooltip => $resist_names{$_},
506 );
507
508 $row++;
509 if ($row % 6 == 0) {
510 $col += 2;
511 $row = 0;
512 }
513 }
514
515 &set_stats_window_fontsize;
516 update_stats_window ({});
517
518 $tgw
519}
520
521sub formsep {
522 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
523}
524
525sub update_stats_window {
526 my ($stats) = @_;
527
528 # i love text protocols!!!
529 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
530 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
531 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
532 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
533 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
534 my $fo_m = 999;
535 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
536 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
537
538 $GAUGES->{hp} ->set_value ($hp, $hp_m);
539 $GAUGES->{mana} ->set_value ($sp, $sp_m);
540 $GAUGES->{food} ->set_value ($fo, $fo_m);
541 $GAUGES->{grace} ->set_value ($gr, $gr_m);
542 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
543 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
544 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
545 $rng =~ s/^Range: //; # thank you so much dear server
546 $GAUGES->{range} ->set_text ("Rng: " . $rng);
547 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
548 $title =~ s/^Player: //;
549 $STATWIDS->{title} ->set_text ("Title: " . $title);
550
551 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
552 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
553 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
554 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
555 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
556 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
557 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
558 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
559 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
560 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
561 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
562 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
563 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
564
565 my %tbl = (
566 phys => 100,
567 magic => 101,
568 fire => 102,
569 elec => 103,
570 cold => 104,
571 conf => 105,
572 acid => 106,
573 drain => 107,
574 ghit => 108,
575 pois => 109,
576 slow => 110,
577 para => 111,
578 tund => 112,
579 fear => 113,
580 depl => 113,
581 deat => 115,
582 holyw => 116,
583 blind => 117
584 );
585
586 for (keys %tbl) {
587 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
588 }
589
190} 590}
191 591
192sub metaserver_dialog { 592sub metaserver_dialog {
193 my $dialog = new CFClient::UI::FancyFrame 593 my $dialog = new CFClient::UI::FancyFrame
594 title => "Server List",
194 child => (my $vbox = new CFClient::UI::VBox); 595 child => (my $vbox = new CFClient::UI::VBox);
195 596
196 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 597 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
197 598
198 $dialog 599 $dialog
199} 600}
601
602my $METASERVER_ATIME;
200 603
201sub update_metaserver { 604sub update_metaserver {
202 my ($HOST) = @_; 605 my ($HOST) = @_;
203 606
204 status "fetching metaserver list..."; 607 return if $METASERVER_ATIME > time;
608 $METASERVER_ATIME = time + 60;
609
610 my $table = $METASERVER->{table};
611 $table->clear;
612 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
205 613
206 my $buf; 614 my $buf;
207 615
208 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 616 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
617
618 unless ($fh) {
619 $label->set_text ("unable to contact metaserver: $!");
620 return;
621 }
209 622
210 Event->io (fd => $fh, poll => 'r', cb => sub { 623 Event->io (fd => $fh, poll => 'r', cb => sub {
211 my $res = sysread $fh, $buf, 8192, length $buf; 624 my $res = sysread $fh, $buf, 8192, length $buf;
212 625
213 if (!defined $res) { 626 if (!defined $res) {
214 $_[0]->w->cancel; 627 $_[0]->w->cancel;
215 status "metaserver: $!"; 628 $label->set_text ("error while retrieving server list: $!");
216 } elsif ($res == 0) { 629 } elsif ($res == 0) {
217 $_[0]->w->cancel; 630 $_[0]->w->cancel;
218 status "server list retrieved"; 631 status "server list retrieved";
219 632
220 my $table = $METASERVER->{table}; 633 utf8::decode $buf if utf8::valid $buf;
221 634
222 $table->clear; 635 $table->clear;
223 636
224 my @col = qw(Use #Users Host Uptime Version Description); 637 my @col = qw(Use #Users Host Uptime Version Description);
225 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 638 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
249 $m = [$users, $host, $uptime, $version, $desc]; 662 $m = [$users, $host, $uptime, $version, $desc];
250 663
251 $y++; 664 $y++;
252 665
253 $table->add (0, $y, new CFClient::UI::VBox children => [ 666 $table->add (0, $y, new CFClient::UI::VBox children => [
254 (new CFClient::UI::Button text => " ", connect_activate => sub { 667 (new CFClient::UI::Button text => "Use", connect_activate => sub {
255 $HOST->set_text ($CFG->{host} = $host); 668 $HOST->set_text ($CFG->{host} = $host);
256 }), 669 }),
257 (new CFClient::UI::Empty expand => 1), 670 (new CFClient::UI::Empty expand => 1),
258 ]); 671 ]);
259 672
260 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => $FONTSIZE * 0.8) 673 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8)
261 for 0 .. $#$m; 674 for 0 .. $#$m;
262 } 675 }
263 } 676 }
264 }); 677 });
265} 678}
266 679
267sub server_setup { 680sub server_setup {
268 my $dialog = new CFClient::UI::FancyFrame 681 my $dialog = new CFClient::UI::FancyFrame
682 title => "Server Setup",
269 child => (my $vbox = new CFClient::UI::VBox); 683 child => (my $vbox = new CFClient::UI::VBox);
270 684
271 $vbox->add (new CFClient::UI::Label align => 0, text => "Server Setup");
272 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 685 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
273 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host:Port"); 686 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
274 687
275 { 688 {
276 $table->add (1, 2, my $vbox = new CFClient::UI::VBox); 689 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
277 690
278 $vbox->add (my $HOST = new CFClient::UI::Entry text => $CFG->{host}, connect_changed => sub { 691 $vbox->add (
692 my $HOST = new CFClient::UI::Entry
693 expand => 1,
694 text => $CFG->{host},
695 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
696 connect_changed => sub {
697 my ($self, $value) = @_;
698 $CFG->{host} = $value;
699 }
700 );
701
702 $METASERVER = metaserver_dialog;
703
704 $vbox->add (new CFClient::UI::Flopper
705 expand => 1,
706 text => "Server List",
707 other => $METASERVER,
708 tooltip => "Show a list of available crossfire servers",
709 connect_open => sub {
710 update_metaserver $HOST;
711 }
712 );
713 }
714
715 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
716 $table->add (1, 4, new CFClient::UI::Entry
717 text => $CFG->{user},
718 tooltip => "The name of your character on the server",
719 connect_changed => sub {
279 my ($self, $value) = @_; 720 my ($self, $value) = @_;
280 $CFG->{host} = $value; 721 $CFG->{user} = $value;
281 }); 722 }
723 );
282 724
283 $METASERVER = metaserver_dialog;
284
285 $vbox->add (new CFClient::UI::Flopper text => "Metaserver", other => $METASERVER, connect_open => sub {
286 update_metaserver $HOST;
287 });
288 }
289
290 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username"); 725 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
291 $table->add (1, 4, new CFClient::UI::Entry text => $CFG->{user}, connect_changed => sub { 726 $table->add (1, 5, new CFClient::UI::Entry
727 text => $CFG->{password},
728 hidden => 1,
729 tooltip => "The password for your character",
730 connect_changed => sub {
292 my ($self, $value) = @_; 731 my ($self, $value) = @_;
293 $CFG->{user} = $value;
294 });
295
296 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
297 $table->add (1, 5, new CFClient::UI::Entry text => $CFG->{password}, hidden => 1, connect_changed => sub {
298 my ($self, $value) = @_;
299 $CFG->{password} = $value; 732 $CFG->{password} = $value;
733 }
300 }); 734 );
301 735
302 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Def. say cmd");
303 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry text => $CFG->{say_command}, connect_changed => sub {
304 my ($self, $value) = @_;
305 $CFG->{say_command} = $value;
306 });
307
308 $table->add (0, 7, new CFClient::UI::Label align => 1, text => "Map Size"); 736 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
309 $table->add (1, 7, new CFClient::UI::Slider 737 $table->add (1, 7, new CFClient::UI::Slider
310 req_w => 100, 738 req_w => 100,
311 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 739 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
740 tooltip => "This is the size of the portion of the map update the server sends you. "
741 ."If you set this to a high value you will be able to see further for example.",
312 connect_changed => sub { 742 connect_changed => sub {
313 my ($self, $value) = @_; 743 my ($self, $value) = @_;
314 744
315 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 745 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
316 }, 746 },
317 ); 747 );
318 748
319 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 749 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
750 expand => 1,
751 align => 0,
752 text => "Login",
753 connect_activate => sub {
754 $CONN ? stop_game
320 start_game; 755 : start_game;
756 },
321 }); 757 );
322 758
323 $dialog 759 $dialog
324} 760}
325 761
326sub message_window { 762sub message_window {
327 my $window = new CFClient::UI::FancyFrame 763 my $window = new CFClient::UI::FancyFrame
764 title => "Messages",
328 border_bg => [1, 1, 1, 0.5], 765 border_bg => [1, 1, 1, 1],
329 bg => [0.3, 0.3, 0.3, 0.8], 766 bg => [0, 0, 0, 0.5],
330 user_w => int $::WIDTH / 3, 767 user_w => int $::WIDTH / 3,
331 user_h => int $::HEIGHT / 5, 768 user_h => int $::HEIGHT / 5,
332 child => (my $vbox = new CFClient::UI::VBox); 769 child => (my $vbox = new CFClient::UI::VBox);
333 770
334 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 771 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
335 expand => 1, 772 expand => 1,
773 font => $FONT_FIXED,
336 fontsize => $::CFG->{log_fontsize}, 774 fontsize => $::CFG->{log_fontsize},
337 ); 775 );
338 776
339 $vbox->add (my $input = new CFClient::UI::Entry 777 $vbox->add (my $input = new CFClient::UI::Entry
340 connect_focus_in => sub { 778 connect_focus_in => sub {
373 }; 811 };
374 812
375 $window 813 $window
376} 814}
377 815
816sub make_inventory_window {
817 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
818 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
819 $invwin
820}
821
378sub sdl_init { 822sub sdl_init {
379 #SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE 823 CFClient::SDL_Init
380 SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO
381 and die "SDL::Init failed!\n"; 824 and die "SDL::Init failed!\n";
382} 825}
383 826
384sub video_init { 827sub video_init {
385 sdl_init; 828 sdl_init;
829
830 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
386 831
387 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 832 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
388 $FULLSCREEN = $CFG->{fullscreen}; 833 $FULLSCREEN = $CFG->{fullscreen};
389 $FAST = $CFG->{fast}; 834 $FAST = $CFG->{fast};
390 835
391 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5; 836 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
392 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
393 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
394 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 1;
395
396 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
397 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
398 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
399 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
400
401 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
402 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
403 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
404
405 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
406 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
407 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
408 or die "SDL::SetVideoMode failed!\n"; 837 or die "SDL_SetVideoMode failed!\n";
409
410 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
411
412 $SDL_EV = new SDL::Event;
413 $SDL_EV->set_unicode (1);
414 838
415 $SDL_ACTIVE = 1; 839 $SDL_ACTIVE = 1;
416
417 $LAST_REFRESH = time - 0.01; 840 $LAST_REFRESH = time - 0.01;
418 841
419 CFClient::gl_init; 842 CFClient::gl_init;
420 843
421 $FONTSIZE = int $HEIGHT / 40; 844 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
845
846 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
422 847
423 ############################################################################# 848 #############################################################################
424 849
850 if ($DEBUG_STATUS) {
851 # reconfigure all widgets
852 $CFClient::UI::ROOT->reconfigure;
853
854 } else {
855 # create the widgets
856
425 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 857 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, text => "hulla", x => 100;#d#
426 $CFClient::UI::ROOT->add ($DEBUG_STATUS); 858 $DEBUG_STATUS->show;
427 859
428 $STATUS_LINE = new CFClient::UI::Label 860 $STATUS_LINE = new CFClient::UI::Statusbox;
429 padding => 0, 861 $STATUS_LINE->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => 0, size => 0.8, color => [1, 1, 1]);
430 y => $HEIGHT * 44 / 45 - $FONTSIZE; 862 $STATUS_LINE->show;
431 $CFClient::UI::ROOT->add ($STATUS_LINE);
432 863
433 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 864 CFClient::UI::FancyFrame->new (
434 padding => 0, 865 border_bg => [1, 1, 1, 192/255],
435 y => $HEIGHT * 44 / 45, 866 bg => [1, 1, 1, 0],
436 fontsize => $HEIGHT / 45, 867 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
437 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 868 )->show;
438 $CFClient::UI::ROOT->add ($ALT_ENTER_MESSAGE);
439 869
440 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::UI::MapWidget); 870 $MAPWIDGET = new CFClient::MapWidget;
441 $MAPWIDGET->focus_in;
442 $MAPWIDGET->connect (activate_console => sub { 871 $MAPWIDGET->connect (activate_console => sub {
443 my ($mapwidget, $preset) = @_; 872 my ($mapwidget, $preset) = @_;
444 873
445 if ($CONSOLE) { 874 if ($CONSOLE) {
446 $CONSOLE->{input}->{auto_activated} = 1; 875 $CONSOLE->{input}->{auto_activated} = 1;
447 $CONSOLE->{input}->focus_in; 876 $CONSOLE->{input}->focus_in;
448 877
449 if ($preset && $CONSOLE->{input}->get_text eq '') { 878 if ($preset && $CONSOLE->{input}->get_text eq '') {
450 $CONSOLE->{input}->set_text ($preset); 879 $CONSOLE->{input}->set_text ($preset);
880 }
451 } 881 }
452 } 882 });
453 }); 883 $MAPWIDGET->show;
884 $MAPWIDGET->focus_in;
454 885
455 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 886 $BUTTONBAR = new CFClient::UI::HBox;
456 887
457 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 888 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
458 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 889 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
459 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 890 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
460 891
892 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
893
894 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
895 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
896
461 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 897 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
462 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 898 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
463 status "Configuration Saved"; 899 status "Configuration Saved";
464 }); 900 });
465 901
902 $BUTTONBAR->show;
903
904 # delay till geometry is constant
905 $CFClient::UI::ROOT->on_refresh (startup => sub {
466 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 906 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
467 907 });
468 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH - 300, y => 0); 908 force_refresh ();
469 $tgw->add (my $hbox = new CFClient::UI::HBox ()); 909 }
470
471 $hbox->add (my $hg = new CFClient::UI::VGauge (gauge => 'hp'));
472 $hbox->add (my $mg = new CFClient::UI::VGauge (gauge => 'mana'));
473 $hbox->add (my $gg = new CFClient::UI::VGauge (gauge => 'grace'));
474 $hbox->add (my $fg = new CFClient::UI::VGauge (gauge => 'food'));
475
476 $GAUGES = { food => $fg, mana => $mg, hp => $hg, grace => $gg };
477 $CFClient::UI::ROOT->add ($tgw);
478} 910}
479 911
480sub video_shutdown { 912sub video_shutdown {
481 $CFClient::UI::ROOT->{children} = [];
482 undef $SDL_ACTIVE; 913 undef $SDL_ACTIVE;
483 undef $SDL_EV;
484} 914}
485 915
916my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
486my $bgmusic;#TODO#hack#d# 917my $bgmusic;#TODO#hack#d#
918
919sub audio_channel_finished {
920 my ($channel) = @_;
921
922 warn "channel $channel finished\n";#d#
923}
924
925sub audio_music_finished {
926 return unless $CFG->{bgm_enable};
927
928 # TODO: hack, do play loop and mood music
929 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
930 $bgmusic->play (0);
931
932 push @bgmusic, shift @bgmusic;
933}
487 934
488sub audio_init { 935sub audio_init {
489 if ($CFG->{audio_enable}) { 936 if ($CFG->{audio_enable}) {
490 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 937 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
491 $SDL_MIXER = new SDL::Mixer; 938 $SDL_MIXER = !CFClient::Mix_OpenAudio;
492 $SDL_MIXER->allocate_channels (8); 939 CFClient::Mix_AllocateChannels 8;
940 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
493 941
494 # TODO: hack, do play loop and mood music 942 audio_music_finished;
495 if ($CFG->{bgm_enable}) {
496 $bgmusic = new SDL::Music CFClient::find_rcfile "music/game3.ogg";
497 $SDL_MIXER->play_music ($bgmusic, -1);
498 }
499 943
500 while (<$fh>) { 944 while (<$fh>) {
501 next if /^\s*#/; 945 next if /^\s*#/;
502 next if /^\s*$/; 946 next if /^\s*$/;
503 947
504 my ($file, $volume, $event) = split /\s+/, $_, 3; 948 my ($file, $volume, $event) = split /\s+/, $_, 3;
505 949
506 push @SOUNDS, "$volume,$file"; 950 push @SOUNDS, "$volume,$file";
507 951
508 $AUDIO_CHUNKS{"$volume,$file"} ||= do { 952 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
509 my $chunk = new SDL::Sound CFClient::find_rcfile "sounds/$file"; 953 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
510 $chunk->volume ($volume * 128 / 100); 954 $chunk->volume ($volume * 128 / 100);
511 $chunk 955 $chunk
512 }; 956 };
513 } 957 }
514 } else { 958 } else {
516 } 960 }
517 } 961 }
518} 962}
519 963
520sub audio_shutdown { 964sub audio_shutdown {
965 CFClient::Mix_CloseAudio if $SDL_MIXER;
521 undef $SDL_MIXER; 966 undef $SDL_MIXER;
522 @SOUNDS = (); 967 @SOUNDS = ();
523 %AUDIO_CHUNKS = (); 968 %AUDIO_CHUNKS = ();
524} 969}
525 970
526my %animate_object; 971my %animate_object;
527my $animate_timer; 972my $animate_timer;
528 973
529my $want_refresh;
530my $can_refresh;
531
532my $fps = 9; 974my $fps = 9;
533 975
534sub force_refresh { 976sub force_refresh {
535 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 977 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
536 debug sprintf "%3.2f", $fps; 978 debug sprintf "%3.2f", $fps;
537 979
538 $want_refresh = 0;
539 $can_refresh = 0;
540
541 $CFClient::UI::ROOT->draw; 980 $CFClient::UI::ROOT->draw;
981 CFClient::SDL_GL_SwapBuffers;
542 982
543 SDL::GLSwapBuffers; 983 $WANT_REFRESH = 0;
544 984 $CAN_REFRESH = 0;
545 $LAST_REFRESH = $NOW; 985 $LAST_REFRESH = $NOW;
546} 986}
547 987
548my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 988my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
549 $NOW = time; 989 $NOW = time;
550 990
551 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() 991 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
552 while $SDL_EV->poll; 992 for CFClient::SDL_PollEvent;
553 993
554 if (%animate_object) { 994 if (%animate_object) {
555 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 995 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
556 $want_refresh++; 996 $WANT_REFRESH++;
557 } 997 }
558 998
559 if ($want_refresh) { 999 if ($WANT_REFRESH) {
560 force_refresh; 1000 force_refresh;
561 } else { 1001 } else {
562 $can_refresh = 1; 1002 $CAN_REFRESH = 1;
563 } 1003 }
564}); 1004});
565
566sub refresh {
567 $want_refresh++;
568}
569 1005
570sub animation_start { 1006sub animation_start {
571 my ($widget) = @_; 1007 my ($widget) = @_;
572 $animate_object{$widget} = $widget; 1008 $animate_object{$widget} = $widget;
573} 1009}
580@conn::ISA = Crossfire::Protocol::; 1016@conn::ISA = Crossfire::Protocol::;
581 1017
582sub conn::stats_update { 1018sub conn::stats_update {
583 my ($self, $stats) = @_; 1019 my ($self, $stats) = @_;
584 1020
585 # i love text protocols!!! 1021 update_stats_window ($stats);
586 # FIXME: the stats are somehow weird
587 my $hp = $stats->{1};
588 my $hp_m = $stats->{2};
589 my $sp = $stats->{3};
590 my $sp_m = $stats->{4};
591 my $fo = $stats->{18};
592 my $fo_m = 1000;
593 my $gr = $stats->{23};
594 my $gr_m = $stats->{24};
595
596 #d# warn "DATA $hp $hp_m $sp $sp_m $fo $fo_m $gr $gr_m\n";
597 $GAUGES->{hp}->set_value ($hp, $hp_m);
598 $GAUGES->{mana}->set_value ($sp, $sp_m);
599 $GAUGES->{food}->set_value ($fo, $fo_m);
600 $GAUGES->{grace}->set_value ($gr, $gr_m);
601} 1022}
602 1023
603sub conn::user_send { 1024sub conn::user_send {
604 my ($self, $command) = @_; 1025 my ($self, $command) = @_;
605 1026
630 1051
631 my ($hash, $x, $y, $w, $h) = @$map_info; 1052 my ($hash, $x, $y, $w, $h) = @$map_info;
632 1053
633 my $data = $MAP->get_rect ($x, $y, $w, $h); 1054 my $data = $MAP->get_rect ($x, $y, $w, $h);
634 $MAPCACHE->put ($hash => Compress::LZF::compress $data); 1055 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
635
636 warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d# 1056 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
637
638} 1057}
639 1058
640sub conn::map_clear { 1059sub conn::map_clear {
641 my ($self) = @_; 1060 my ($self) = @_;
642 1061
643 $self->flush_map; 1062 $self->flush_map;
644 delete $self->{neigh}; 1063 delete $self->{neigh_map};
645 1064
646 $MAP->clear; 1065 $MAP->clear;
647} 1066}
648 1067
649 1068
650sub conn::load_map($$$) { 1069sub conn::load_map($$$) {
651 my ($self, $hash, $x, $y) = @_; 1070 my ($self, $hash, $x, $y) = @_;
652 1071
653 if (defined (my $data = $MAPCACHE->get ($hash))) { 1072 if (defined (my $data = $MAPCACHE->get ($hash))) {
654 $data = Compress::LZF::decompress $data; 1073 $data = Compress::LZF::decompress $data;
655 warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d# 1074 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
656 for my $id ($MAP->set_rect ($x, $y, $data)) { 1075 for my $id ($MAP->set_rect ($x, $y, $data)) {
657 my $data = $TILECACHE->get ($id) 1076 my $data = $TILECACHE->get ($id)
658 or next; 1077 or next;
659 1078
660 $self->set_texture ($id => $data); 1079 $self->set_texture ($id => $data);
661 } 1080 }
662 } 1081 }
663} 1082}
664 1083
1084# this method does a "flood fill" into every tile direction
1085# it assumes that tiles are arranged in a rectangular grid,
1086# i.e. a map is the same as the left of the right map etc.
1087# failure to comply are harmless and result in display errors
1088# at worst.
665sub conn::flood_fill { 1089sub conn::flood_fill {
666 my ($self, $path, $hash, $flags, $x0, $y0, $x1, $y1) = @_; 1090 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
667 1091
668 # the server does not allow map paths > 6 1092 # the server does not allow map paths > 6
669 return if 6 <= length $path; 1093 return if 7 <= length $path;
670 1094
671 for my $tile (1..4) { 1095 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
672 next if $self->{neigh}{$hash}[$tile]; 1096
1097 for (
1098 [1, 0, -1],
1099 [2, 1, 0],
1100 [3, 0, 1],
1101 [4, -1, 0],
1102 ) {
1103 my ($tile, $dx, $dy) = @$_;
1104
1105 my $gx = $gx + $dx;
1106 my $gy = $gy + $dy;
1107
673 next unless $flags & (1 << ($tile - 1)); 1108 next unless $flags & (1 << ($tile - 1));
1109 next if $self->{neigh_grid}{$gx, $gy}++;
674 1110
675 my $neigh = $self->{neigh}{$hash} ||= []; 1111 my $neigh = $self->{neigh_map}{$hash} ||= [];
676 1112 if (my $info = $neigh->[$tile]) {
677 $self->send_mapinfo ("spatial $path$tile", sub {
678 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1113 my ($flags, $x, $y, $w, $h, $hash) = @$info;
679 1114
680 #warn "map<$path>_$tile=<$mode,$x,$y,$w,$h,$hash>\n";#d#
681 return if $mode ne "spatial";
682
683 $x += $MAP->ox;
684 $y += $MAP->oy;
685
686 $self->load_map ($hash, $x, $y)
687 unless $self->{neigh}{$hash}[5]++;#d#
688
689 $neigh->[$tile] = [$x, $y, $w, $h];
690
691 $self->flood_fill ("$path$tile", $hash, $flags, $x0, $y0, $x1, $y1) 1115 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
692 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1116 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1117
1118 } else {
1119 $self->send_mapinfo ("spatial $path$tile", sub {
1120 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1121
1122 return if $mode ne "spatial";
1123
1124 $x += $MAP->ox;
1125 $y += $MAP->oy;
1126
1127 $self->load_map ($hash, $x, $y)
1128 unless $self->{neigh_map}{$hash}[5]++;#d#
1129
1130 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1131
1132 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags)
1133 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1134 });
693 }); 1135 }
694 } 1136 }
695} 1137}
696 1138
697sub conn::map_change { 1139sub conn::map_change {
698 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_; 1140 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
699 1141
700 $self->flush_map; 1142 $self->flush_map;
701 1143
702 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1144 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
703 1145
704 my $mapmapw = 250; 1146 my $mapmapw = $MAPMAP->{w};
705 my $mapmaph = 250; 1147 my $mapmaph = $MAPMAP->{h};
1148
1149 $self->{neigh_rect} = [
1150 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1151 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1152 ];
706 1153
1154 delete $self->{neigh_grid};
707 $self->flood_fill ("", $hash, $flags, 1155 $self->flood_fill (0, 0, "", $hash, $flags);
708 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
709 $ox + $mapmapw * 0.5, $oy + $mapmapw * 0.5);
710 1156
711 $x += $ox; 1157 $x += $ox;
712 $y += $oy; 1158 $y += $oy;
713 1159
714 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1160 $self->{map_info} = [$hash, $x, $y, $w, $h];
1161
1162 my $map = $self->{map_info}[0];
1163 $map =~ s/^.*?\/([^\/]+)$/\1/;
1164 $STATWIDS->{map}->set_text ("Map: " . $map);
715 1165
716 $self->load_map ($hash, $x, $y); 1166 $self->load_map ($hash, $x, $y);
717} 1167}
718 1168
719sub conn::face_find { 1169sub conn::face_find {
745 } 1195 }
746 1196
747gotid: 1197gotid:
748 $face->{id} = $id; 1198 $face->{id} = $id;
749 $MAP->set_face ($facenum => $id); 1199 $MAP->set_face ($facenum => $id);
1200 $self->{faceid}[$facenum] = $id;#d#
750 $TILECACHE->get ($id) 1201 $TILECACHE->get ($id)
751} 1202}
752 1203
753sub conn::face_update { 1204sub conn::face_update {
754 my ($self, $facenum, $face) = @_; 1205 my ($self, $facenum, $face) = @_;
762 my ($self, $id, $data) = @_; 1213 my ($self, $id, $data) = @_;
763 1214
764 $self->{texture}[$id] ||= do { 1215 $self->{texture}[$id] ||= do {
765 my $tex = 1216 my $tex =
766 new_from_image CFClient::Texture 1217 new_from_image CFClient::Texture
767 $data, minify => 1; 1218 $data, minify => 1, mipmap => 1;
768 1219
769 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}}); 1220 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
770 $MAPWIDGET->update; 1221 $MAPWIDGET->update;
771 1222
772 $tex 1223 $tex
780 or return; 1231 or return;
781 1232
782 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]} 1233 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
783 or return; 1234 or return;
784 1235
785 $SDL_MIXER->play_channel (-1, $chunk); 1236 $chunk->play;
786 warn "sound $x,$y,$soundnum,$type\n";#d# 1237# warn "sound $x,$y,$soundnum,$type\n";#d#
787} 1238}
1239
1240my $LAST_QUERY; # server is stupid, stupid, stupid
788 1241
789sub conn::query { 1242sub conn::query {
790 my ($self, $flags, $prompt) = @_; 1243 my ($self, $flags, $prompt) = @_;
791 1244
792 #TODO 1245 $prompt = $LAST_QUERY unless length $prompt;
793 warn "<<<<QUERY:$flags:$prompt>>>\n";#d# 1246 $LAST_QUERY = $prompt;
1247
1248 my $dialog = new CFClient::UI::FancyFrame
1249 title => "Query",
1250 child => my $vbox = new CFClient::UI::VBox;
1251
1252 $vbox->add (new CFClient::UI::Label
1253 max_w => $::WIDTH * 0.4,
1254 text => $prompt);
1255
1256 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1257 $vbox->add (my $hbox = new CFClient::HBox);
1258 $hbox->add (new CFClient::Button
1259 text => "No",
1260 connect_activate => sub {
1261 $self->send ("reply n");
1262 $dialog->destroy;
1263 $MAPWIDGET->focus_in;
1264 }
1265 );
1266 $hbox->add (new CFClient::Button
1267 text => "Yes",
1268 connect_activate => sub {
1269 $self->send ("reply y");
1270 $dialog->destroy;
1271 $MAPWIDGET->focus_in;
1272 },
1273 );
1274
1275 $dialog->focus_in;
1276
1277 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1278 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1279 $vbox->add (my $entry = new CFClient::UI::Entry
1280 connect_changed => sub {
1281 $self->send ("reply $_[1]");
1282 $dialog->destroy;
1283 $MAPWIDGET->focus_in;
1284 },
1285 );
1286
1287 $entry->focus_in;
1288
1289 } else {
1290 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1291
1292 $vbox->add (my $entry = new CFClient::UI::Entry
1293 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1294 connect_activate => sub {
1295 $self->send ("reply $_[1]");
1296 $dialog->destroy;
1297 $MAPWIDGET->focus_in;
1298 },
1299 );
1300
1301 $entry->focus_in;
1302 }
1303
1304 $dialog->show;
794} 1305}
795 1306
796sub conn::drawinfo { 1307sub conn::drawinfo {
797 my ($self, $color, $text) = @_; 1308 my ($self, $color, $text) = @_;
798 1309
810 [0.55, 0.41, 0.13], 1321 [0.55, 0.41, 0.13],
811 [0.99, 0.77, 0.26], 1322 [0.99, 0.77, 0.26],
812 [0.74, 0.65, 0.41], 1323 [0.74, 0.65, 0.41],
813 ); 1324 );
814 1325
1326 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1327
1328 $text =~ s/&/&amp;/g; $text =~ s/</&lt;/g;
1329 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1330 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1331
815 $LOGVIEW->add_paragraph ($color[$color], $text); 1332 $LOGVIEW->add_paragraph ($color[$color],
1333 join "\n", map "$time $_", split /\n/, $text);
1334 $STATUS_LINE->add ($text, color => $color[$color], timeout => 60);
1335}
1336
1337sub conn::drawextinfo {
1338 my ($self, $color, $type, $subtype, $message) = @_;
1339
1340 $self->drawinfo ($color, $message);
1341}
1342
1343sub conn::spell_add {
1344 my ($self, $spell) = @_;
1345
1346 # TODO
1347 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1348 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1349 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1350}
1351
1352sub conn::spell_delete {
1353 my ($self, $spell) = @_;
1354}
1355
1356sub conn::addme_success {
1357 my ($self) = @_;
1358
1359 for my $skill (values %{$self->{skill_info}}) {
1360 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1361 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1362 }
1363
1364 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1365 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1366 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1367 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1368}
1369
1370sub conn::eof {
1371 stop_game;
1372}
1373
1374sub update_floorbox {
1375 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1376 return unless $CONN;
1377
1378 $FLOORBOX->clear;
1379 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1380
1381 my $count = 4;
1382 for (@{ $CONN->{container}{0} }) {
1383 if (--$count) {
1384 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1385 } else {
1386 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1387 last;
1388 }
1389 }
1390 });
1391
1392 $WANT_REFRESH++;
1393}
1394
1395sub conn::container_add {
1396 my ($self, $tag, $items) = @_;
1397
1398 update_floorbox if $tag == 0;
1399
1400 $INV->set_items ($self->{container}{$self->{player}{tag}})
1401 if $tag == $self->{player}{tag};
1402
1403 # $self-<{player}{tag} => player inv
1404 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1405}
1406
1407sub conn::container_clear {
1408 my ($self, $tag) = @_;
1409
1410 update_floorbox if $tag == 0;
1411
1412 $INV->set_items ($self->{container}{$tag})
1413 if $tag == $self->{player}{tag};
1414
1415# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1416}
1417
1418sub conn::item_delete {
1419 my ($self, @items) = @_;
1420
1421 for (@items) {
1422 update_floorbox if $_->{container} == 0;
1423
1424 $INV->set_items ($self->{container}{$_->{container}})
1425 if $_->{container} == $self->{player}{tag};
1426 }
1427}
1428
1429sub conn::item_update {
1430 my ($self, $item) = @_;
1431
1432 update_floorbox if $item->{container} == 0;
1433
1434 $INV->set_items ($self->{container}{$item->{container}})
1435 if $item->{container} == $self->{player}{tag};
816} 1436}
817 1437
818%SDL_CB = ( 1438%SDL_CB = (
819 SDL_QUIT() => sub { 1439 CFClient::SDL_QUIT => sub {
820 Event::unloop -1; 1440 Event::unloop -1;
821 }, 1441 },
822 SDL_VIDEORESIZE() => sub { 1442 CFClient::SDL_VIDEORESIZE => sub {
823 }, 1443 },
824 SDL_VIDEOEXPOSE() => sub { 1444 CFClient::SDL_VIDEOEXPOSE => sub {
825 refresh; 1445 $WANT_REFRESH++;
826 }, 1446 },
1447 CFClient::SDL_ACTIVEEVENT => sub {
1448# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1449 },
827 SDL_KEYDOWN() => sub { 1450 CFClient::SDL_KEYDOWN => sub {
828 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { 1451 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
829 # alt-enter 1452 # alt-enter
830 video_shutdown; 1453 video_shutdown;
831 $CFG->{fullscreen} = !$CFG->{fullscreen}; 1454 $CFG->{fullscreen} = !$CFG->{fullscreen};
832 video_init; 1455 video_init;
833 } else { 1456 } else {
834 CFClient::UI::feed_sdl_key_down_event ($SDL_EV); 1457 CFClient::UI::feed_sdl_key_down_event ($_[0]);
835 } 1458 }
836 }, 1459 },
837 SDL_KEYUP() => sub { 1460 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
838 CFClient::UI::feed_sdl_key_up_event ($SDL_EV); 1461 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
839 }, 1462 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
840 SDL_MOUSEMOTION() => sub { 1463 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
841 CFClient::UI::feed_sdl_motion_event ($SDL_EV); 1464 CFClient::SDL_USEREVENT => sub {
842 }, 1465 if ($_[0]{code} == 1) {
843 SDL_MOUSEBUTTONDOWN() => sub { 1466 audio_channel_finished $_[0]{data1};
844 CFClient::UI::feed_sdl_button_down_event ($SDL_EV); 1467 } elsif ($_[0]{code} == 0) {
845 }, 1468 audio_music_finished;
846 SDL_MOUSEBUTTONUP() => sub { 1469 }
847 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
848 },
849 SDL_ACTIVEEVENT() => sub {
850# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
851 }, 1470 },
852); 1471);
853 1472
854############################################################################# 1473#############################################################################
855 1474
856$SIG{INT} = $SIG{TERM} = sub { exit }; 1475$SIG{INT} = $SIG{TERM} = sub { exit };
857 1476
858$TILECACHE = CFClient::db_table "tilecache";
859$FACEMAP = CFClient::db_table "facemap";
860
861CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
862
863my %DEF_CFG = (
864 sdl_mode => 0,
865 width => 640,
866 height => 480,
867 fullscreen => 0,
868 fast => 0,
869 fow_enable => 1,
870 fow_intensity => 0.45,
871 fow_smooth => 0,
872 log_fontsize => 14,
873 mapsize => 100,
874 host => "crossfire.schmorp.de",
875 say_command => 'say',
876 audio_enable => 1,
877 bgm_enable => 1,
878);
879
880while (my ($k, $v) = each %DEF_CFG) {
881 $CFG->{$k} = $v unless exists $CFG->{$k};
882}
883
884sdl_init;
885
886@SDL_MODES = reverse
887 grep $_->[0] >= 640 && $_->[1] >= 480,
888 map [SDL::RectW ($_), SDL::RectH ($_)],
889 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
890
891@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
892
893$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
894
895{ 1477{
896 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); 1478 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
897 1479
1480 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1481
1482 $TILECACHE = CFClient::db_table "tilecache";
1483 $FACEMAP = CFClient::db_table "facemap";
1484
1485 my %DEF_CFG = (
1486 sdl_mode => 0,
1487 width => 640,
1488 height => 480,
1489 fullscreen => 0,
1490 fast => 0,
1491 map_scale => 0.5,
1492 fow_enable => 1,
1493 fow_intensity => 0.45,
1494 fow_smooth => 0,
1495 gui_fontsize => 1,
1496 log_fontsize => 1,
1497 gauge_fontsize=> 1,
1498 gauge_size => 0.35,
1499 stat_fontsize => 1,
1500 mapsize => 100,
1501 host => "crossfire.schmorp.de",
1502 say_command => 'say',
1503 audio_enable => 1,
1504 bgm_enable => 1,
1505 bgm_volume => 0.25,
1506 );
1507
1508 while (my ($k, $v) = each %DEF_CFG) {
1509 $CFG->{$k} = $v unless exists $CFG->{$k};
1510 }
1511
1512 sdl_init;
1513
1514 @SDL_MODES = reverse
1515 grep $_->[0] >= 640 && $_->[1] >= 480,
1516 CFClient::SDL_ListModes;
1517
1518 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1519
1520 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1521
1522 {
1523 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1524 DejaVuSans.ttf
1525 DejaVuSansMono.ttf
1526 DejaVuSans-Bold.ttf
1527 DejaVuSansMono-Bold.ttf
1528 DejaVuSans-Oblique.ttf
1529 DejaVuSansMono-Oblique.ttf
1530 DejaVuSans-BoldOblique.ttf
1531 DejaVuSansMono-BoldOblique.ttf
1532 );
1533
898 CFClient::add_font $_ for @fonts; 1534 CFClient::add_font $_ for @fonts;
899 CFClient::set_font $fonts[0]; 1535
900} 1536 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1537 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
901 1538
1539 $FONT_PROP->make_default;
1540 }
1541
902video_init; 1542 video_init;
903audio_init; 1543 audio_init;
1544}
904 1545
905Event::loop; 1546Event::loop;
906 1547
907END { SDL::Quit } 1548END { CFClient::SDL_Quit }
908 1549
1550=head1 pclient - Crossfire+ and Crossfire game client
909 1551
1552Pclient is a Crossfire+ and Crossfire game client.
1553
1554=head2 Features
1555
1556=over 4
1557
1558=item Fullscreen Map
1559
1560PClient can uses a fullscreen map, which greatly enhances how much of the
1561game world you can see.
1562
1563=item Persistent Map Cache (Crossfire+ only)
1564
1565PClient can persistently cache all map data it received from the
1566server. This not only allows it to display an overview map, but also
1567ensures that once-explored areas will be available the next time you want
1568to explore more.
1569
1570=item Hardware acceleration
1571
1572Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1573acceleration. Most modern graphics cards have difficulties with 2D
1574acceleration, while 3D graphics is accelerated well.
1575
1576=item No arbitrary limits
1577
1578Unlike other Crossfire clients, pclient does not suffer from arbitrary
1579limits (like a fixed amount of face numbers). There are still limits, but
1580they are not arbitrarily low :)
1581
1582=back
1583
1584=head1 USAGE
1585
1586=head2 The Map
1587
1588The map is always displayed in the background, behind all other windows and UI elements.
1589
1590#TODO# middle-click scrolls
1591#
1592# keys:
1593#
1594# a apply
1595# keypad moves, kp_5 applies ranged attack to self
1596
1597Starting to type enters the I<completion mode>. In that mode, you can type
1598abbreviations or commands and have them executed as soon as they match a
1599valid command. This is best explained by a few examples:
1600
1601Typing B<climb> will display a list of commands with I<climb> in their
1602name, such as I<ready_skill climbing> and I<use_skill climbing>.
1603
1604You can abbreviate commands by typing only the first character of every
1605word. For example, typing I<iwor> will likely select I<invoke word of
1606recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1607will likely select I<ready_skill climbing> and I<usl> will give you
1608I<use_skill levitation>.
1609
1610=head2 The map overview
1611
1612#TODO#
1613
1614=head2 The Status area in the lower right corner
1615
1616#TODO#
1617
1618=head2 The I<Statistics>/I>Stats> window
1619
1620#TODO#
1621
1622=head1 FAQ
1623
1624=over 4
1625
1626=item The client is very sluggish and slow, what can I do about this?
1627
1628Most likely, you don't have accelerated OpenGL support. Try to find a
1629newer driver, or a driver from your hardware vendor, that features OpenGL
1630support.
1631
1632If this is not an option, the following Setup options reduce the load and
1633will likely make the client playable with sofwtare rendering (it will
1634still be slow, though):
1635
1636=over 4
1637
1638=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1639
1640=item Enable B<Fast & Ugly> mode
1641
1642=item Disable B<Fog of War>
1643
1644=item Increase B<Map Scale>
1645
1646=back
1647
1648=back
1649
1650=head1 AUTHOR
1651
1652Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1653
1654
1655

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