1 | #!/opt/bin/perl |
1 | #!/opt/bin/perl |
2 | |
2 | |
3 | use strict; |
3 | use strict; |
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4 | use utf8; |
4 | |
5 | |
5 | use Glib; |
6 | use Glib; |
6 | use Gtk2 -init; |
7 | use Gtk2 -init; |
7 | |
8 | |
8 | use SDL; |
9 | use SDL; |
… | |
… | |
11 | use SDL::Surface; |
12 | use SDL::Surface; |
12 | use SDL::OpenGL; |
13 | use SDL::OpenGL; |
13 | use SDL::OpenGL::Constants; |
14 | use SDL::OpenGL::Constants; |
14 | |
15 | |
15 | use Crossfire; |
16 | use Crossfire; |
16 | use Crossfire::Client; |
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17 | use Crossfire::Protocol; |
17 | use Crossfire::Protocol; |
18 | |
18 | |
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19 | use CFClient; |
19 | use Client::Util; |
20 | use CFClient::UI; |
20 | |
21 | |
21 | our $VERSION = '0.1'; |
22 | our $VERSION = '0.1'; |
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23 | |
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24 | my $MAX_FPS = 30; |
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25 | my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame |
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26 | |
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27 | our $FACECACHE; |
22 | |
28 | |
23 | our $CFG; |
29 | our $CFG; |
24 | our $CONN; |
30 | our $CONN; |
25 | |
31 | |
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32 | our $WIDTH; |
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33 | our $HEIGHT; |
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34 | our $FULLSCREEN; |
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35 | |
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36 | our $NOW; |
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37 | |
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38 | our $MAPWIDGET; |
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39 | our $FONTSIZE; |
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40 | |
26 | our $SDL_TIMER; |
41 | our $SDL_TIMER; |
27 | our $SDL_APP; |
42 | our $SDL_APP; |
28 | our $SDL_EV = new SDL::Event; |
43 | our $SDL_EV; |
29 | our %SDL_CB; |
44 | our %SDL_CB; |
30 | |
45 | |
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46 | our $ALT_ENTER_MESSAGE; |
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47 | our $STATUS_LINE; |
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48 | our $DEBUG_STATUS; |
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49 | |
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50 | my $last_refresh; |
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51 | my %ANIMATE; |
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52 | my $refresh_handler; |
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53 | |
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54 | our ($tw, $te); # Test widget #d# |
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55 | |
31 | sub init_screen { |
56 | sub init_screen { |
32 | # nuke all gl context data |
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33 | |
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34 | $SDL_APP = new SDL::App |
57 | $SDL_APP = new SDL::App |
35 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
58 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
36 | -title => "Crossfire+ Client", |
59 | -title => "Crossfire+ Client", |
37 | -width => $CFG->{width}, |
60 | -width => $WIDTH, |
38 | -height => $CFG->{height}, |
61 | -height => $HEIGHT, |
39 | -opengl => 1, |
62 | -opengl => 1, |
40 | -red_size => 8, |
63 | -red_size => 5, |
41 | -green_size => 8, |
64 | -green_size => 5, |
42 | -blue_size => 8, |
65 | -blue_size => 5, |
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66 | -alpha_size => 0, |
43 | -double_buffer => 1, |
67 | -double_buffer => 1, |
44 | -fullscreen => $CFG->{fullscreen}, |
68 | -fullscreen => $FULLSCREEN, |
45 | -resizeable => 0; |
69 | -resizeable => 0; |
46 | |
70 | |
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71 | $SDL_EV = new SDL::Event; |
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72 | $SDL_EV->set_unicode (1); |
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73 | |
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74 | $SDL_TIMER = add Glib::Timeout 1000/50, sub { |
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75 | ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() |
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76 | while $SDL_EV->poll; |
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77 | |
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78 | 1 |
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79 | }; |
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80 | |
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81 | $last_refresh = SDL::GetTicks; |
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82 | |
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83 | CFClient::gl_init; |
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84 | |
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85 | $FONTSIZE = int $HEIGHT / 50; |
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86 | |
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87 | ############################################################################# |
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88 | |
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89 | glClearColor 0.45, 0.45, 0.45, 1; |
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90 | |
47 | glEnable GL_TEXTURE_2D; |
91 | glEnable GL_TEXTURE_2D; |
48 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
92 | glEnable GL_COLOR_MATERIAL; |
49 | glShadeModel GL_FLAT; |
93 | glShadeModel GL_FLAT; |
50 | glDisable GL_DEPTH_TEST; |
94 | glDisable GL_DEPTH_TEST; |
51 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
95 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
52 | glEnable GL_BLEND; |
96 | |
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97 | ############################################################################# |
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98 | |
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99 | $DEBUG_STATUS = new CFClient::UI::Label; |
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100 | $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS); |
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101 | |
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102 | $STATUS_LINE = new CFClient::UI::Label |
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103 | y => $HEIGHT * 59 / 60 - $FONTSIZE; |
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104 | $CFClient::UI::TOPLEVEL->add ($STATUS_LINE); |
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105 | |
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106 | $ALT_ENTER_MESSAGE = new CFClient::UI::Label |
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107 | y => $HEIGHT * 59 / 60, |
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108 | height => $HEIGHT / 60, |
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109 | text => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; |
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110 | $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE); |
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111 | |
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112 | $MAPWIDGET = new CFClient::UI::MapWidget; |
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113 | $CFClient::UI::TOPLEVEL->add ($MAPWIDGET); |
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114 | $MAPWIDGET->focus_in; |
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115 | |
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116 | # Test code #d# |
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117 | unless ($tw) { # haha... |
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118 | my $w = new CFClient::UI::Window |
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119 | w => 300, h => 300, |
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120 | child => (my $frame = new CFClient::UI::FancyFrame); |
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121 | $CFClient::UI::TOPLEVEL->add ($w); |
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122 | |
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123 | $frame->add (my $vbox = new CFClient::UI::VBox); |
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124 | |
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125 | $vbox->add (new CFClient::UI::Entry text => "hallo"); |
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126 | $vbox->add (new CFClient::UI::Slider); |
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127 | |
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128 | $tw = new CFClient::UI::Animator x => $WIDTH - 200, w => 600, h => 300; |
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129 | my $lbl1 = new CFClient::UI::Label text => "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!"; |
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130 | my $lbl2 = new CFClient::UI::Label text => "LBL2"; |
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131 | my $vb = new CFClient::UI::VBox; |
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132 | my $f = new CFClient::UI::FancyFrame; |
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133 | my $f2 = new CFClient::UI::FancyFrame; |
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134 | $f->add ($lbl1); |
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135 | $f2->add ($lbl2); |
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136 | $vb->add ($f); |
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137 | $vb->add ($f2, 1); |
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138 | |
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139 | $tw->add ($vb); |
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140 | $tw->moveto (0, 0); |
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141 | $CFClient::UI::TOPLEVEL->add ($tw); |
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142 | |
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143 | # $f->move ($WIDTH - 200, 0); |
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144 | # $CFClient::UI::TOPLEVEL->add ($f); |
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145 | } |
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146 | } |
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147 | |
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148 | sub destroy_screen { |
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149 | remove Glib::Source $SDL_TIMER; |
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150 | undef $SDL_APP; |
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151 | undef $SDL_EV; |
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152 | SDL::Quit; |
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153 | } |
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154 | |
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155 | sub config_dialog { |
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156 | my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100, |
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157 | child => (my $vbox = new CFClient::UI::VBox); |
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158 | $vbox->add (new CFClient::UI::Label align => 0, text => "Setup"); |
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159 | |
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160 | $CFClient::UI::TOPLEVEL->add ($dialog); |
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161 | } |
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162 | |
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163 | sub start_game { |
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164 | $WIDTH = $CFG->{width}; |
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165 | $HEIGHT = $CFG->{height}; |
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166 | $FULLSCREEN = 0; |
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167 | |
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168 | init_screen; |
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169 | |
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170 | config_dialog; |
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171 | |
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172 | my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
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173 | |
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174 | $CONN = new conn |
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175 | host => $CFG->{host}, |
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176 | port => $CFG->{port}, |
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177 | user => $CFG->{user}, |
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178 | pass => $CFG->{password}, |
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179 | mapw => $mapsize, |
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180 | maph => $mapsize, |
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181 | ; |
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182 | |
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183 | CFClient::lowdelay fileno $CONN->{fh}; |
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184 | } |
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185 | |
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186 | sub stop_game { |
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187 | remove Glib::Source $refresh_handler if $refresh_handler; |
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188 | undef $refresh_handler; |
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189 | |
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190 | undef $CONN; |
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191 | destroy_screen; |
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192 | } |
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193 | |
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194 | sub force_refresh { |
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195 | glViewport 0, 0, $WIDTH, $HEIGHT; |
53 | |
196 | |
54 | glMatrixMode GL_PROJECTION; |
197 | glMatrixMode GL_PROJECTION; |
55 | glLoadIdentity; |
198 | glLoadIdentity; |
56 | glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -1 , 1; |
199 | glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000; |
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200 | glMatrixMode GL_MODELVIEW; |
57 | |
201 | |
58 | # re-bind all textures |
202 | glClear GL_COLOR_BUFFER_BIT; |
59 | } |
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60 | |
203 | |
61 | sub start_game { |
204 | $CFClient::UI::TOPLEVEL->draw; |
62 | $SDL_TIMER = add Glib::Timeout 1000/20, sub { |
205 | |
63 | while ($SDL_EV->poll) { |
206 | SDL::GLSwapBuffers; |
64 | ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); |
207 | } |
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208 | |
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209 | sub debug { |
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210 | $DEBUG_STATUS->set_text ($_[0]); |
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211 | $DEBUG_STATUS->size_allocate ($DEBUG_STATUS->size_request); |
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212 | $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0); |
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213 | } |
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214 | |
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215 | my $FPS; |
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216 | |
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217 | sub refresh { |
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218 | $refresh_handler ||= add Glib::Idle sub { |
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219 | if ($SDL_APP) { |
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220 | $NOW = SDL::GetTicks; |
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221 | |
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222 | if ($NOW - $last_refresh < $TICKS_PER_FRAME) { |
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223 | SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh); |
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224 | $NOW = SDL::GetTicks; |
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225 | } |
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226 | |
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227 | my $interval = ($NOW - $last_refresh) * 0.001; |
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228 | $last_refresh = $NOW; |
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229 | |
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230 | if ($interval) { |
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231 | $FPS ||= 1 / $interval; |
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232 | $FPS = $FPS * 0.96 + (1 / $interval) * 0.04; |
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233 | debug sprintf "%5.02f", $FPS; |
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234 | } |
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235 | |
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236 | force_refresh; |
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237 | $_->animate ($interval) for grep $_, values %ANIMATE; |
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238 | |
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239 | if (%ANIMATE) { |
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240 | 1 |
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241 | } else { |
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242 | undef $refresh_handler; |
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243 | 0 |
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244 | } |
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245 | } else { |
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246 | undef $refresh_handler; |
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247 | 0 |
65 | } |
248 | } |
66 | |
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67 | 1 |
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68 | }; |
249 | }; |
69 | |
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70 | init_screen; |
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71 | |
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72 | $CONN = new conn |
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73 | host => $CFG->{host}, |
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74 | port => $CFG->{port}; |
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75 | } |
250 | } |
76 | |
251 | |
77 | sub stop_game { |
252 | sub animation_start { |
78 | remove Glib::Source $SDL_TIMER; |
253 | my ($widget) = @_; |
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254 | $ANIMATE{$widget} = $widget; |
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255 | Scalar::Util::weaken $ANIMATE{$widget}; |
79 | |
256 | |
80 | undef $SDL_APP; |
257 | refresh; |
81 | SDL::Quit; |
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82 | } |
258 | } |
83 | |
259 | |
84 | sub refresh { |
260 | sub animation_stop { |
85 | glClearColor 0, 0, 0, 0; |
261 | my ($widget) = @_; |
86 | glClear GL_COLOR_BUFFER_BIT; |
262 | delete $ANIMATE{$widget}; |
87 | |
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88 | my $map = $CONN->{map}; |
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89 | |
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90 | for my $x (0 .. $CONN->{mapw} - 1) { |
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91 | for my $y (0 .. $CONN->{maph} - 1) { |
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92 | |
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93 | my $cell = $map->[$x][$y] |
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94 | or next; |
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95 | |
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96 | my $darkness = $cell->[3] * (1 / 255); |
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97 | glColor $darkness, $darkness, $darkness; |
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98 | |
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99 | for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
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100 | my $tex = $CONN->{face}[$num]{texture} || 0; |
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101 | |
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102 | glBindTexture GL_TEXTURE_2D, $tex; |
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103 | |
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104 | glBegin GL_QUADS; |
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105 | glTexCoord 0, 0; glVertex $x, $y; |
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106 | glTexCoord 0, 1; glVertex $x, $y + 1; |
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107 | glTexCoord 1, 1; glVertex $x + 1, $y + 1; |
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108 | glTexCoord 1, 0; glVertex $x + 1, $y; |
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109 | glEnd; |
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110 | } |
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111 | } |
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112 | } |
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113 | |
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114 | SDL::GLSwapBuffers; |
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115 | } |
263 | } |
116 | |
264 | |
117 | %SDL_CB = ( |
265 | %SDL_CB = ( |
118 | SDL_QUIT() => sub { |
266 | SDL_QUIT() => sub { |
119 | warn "sdl quit\n";#d# |
267 | main_quit Gtk2; |
120 | exit; |
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121 | }, |
268 | }, |
122 | SDL_VIDEORESIZE() => sub { |
269 | SDL_VIDEORESIZE() => sub { |
123 | }, |
270 | }, |
124 | SDL_VIDEOEXPOSE() => sub { |
271 | SDL_VIDEOEXPOSE() => sub { |
125 | refresh; |
272 | refresh; |
126 | }, |
273 | }, |
127 | SDL_KEYDOWN() => sub { |
274 | SDL_KEYDOWN() => sub { |
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275 | if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { |
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276 | # alt-enter |
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277 | $FULLSCREEN = !$FULLSCREEN; |
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278 | init_screen; |
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279 | } else { |
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280 | CFClient::UI::feed_sdl_key_down_event ($SDL_EV); |
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281 | } |
128 | }, |
282 | }, |
129 | SDL_KEYUP() => sub { |
283 | SDL_KEYUP() => sub { |
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284 | CFClient::UI::feed_sdl_key_up_event ($SDL_EV); |
130 | }, |
285 | }, |
131 | SDL_MOUSEMOTION() => sub { |
286 | SDL_MOUSEMOTION() => sub { |
132 | warn "sdl motion\n";#d# |
287 | CFClient::UI::feed_sdl_motion_event ($SDL_EV); |
133 | }, |
288 | }, |
134 | SDL_MOUSEBUTTONDOWN() => sub { |
289 | SDL_MOUSEBUTTONDOWN() => sub { |
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290 | CFClient::UI::feed_sdl_button_down_event ($SDL_EV); |
135 | }, |
291 | }, |
136 | SDL_MOUSEBUTTONUP() => sub { |
292 | SDL_MOUSEBUTTONUP() => sub { |
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293 | CFClient::UI::feed_sdl_button_up_event ($SDL_EV); |
137 | }, |
294 | }, |
138 | SDL_ACTIVEEVENT() => sub { |
295 | SDL_ACTIVEEVENT() => sub { |
139 | warn "active\n";#d# |
296 | # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# |
140 | }, |
297 | }, |
141 | ); |
298 | ); |
142 | |
299 | |
143 | @conn::ISA = Crossfire::Protocol::; |
300 | @conn::ISA = Crossfire::Protocol::; |
144 | |
301 | |
145 | sub conn::map_update { |
302 | sub conn::map_update { |
146 | my ($self, $dirty) = @_; |
303 | my ($self, $dirty) = @_; |
147 | |
304 | |
148 | refresh; |
305 | $MAPWIDGET->update; |
149 | } |
306 | } |
150 | |
307 | |
151 | sub conn::map_scroll { |
308 | sub conn::map_scroll { |
152 | my ($self, $dx, $dy) = @_; |
309 | my ($self, $dx, $dy) = @_; |
153 | |
310 | |
154 | refresh; |
311 | # refresh; |
155 | } |
312 | } |
156 | |
313 | |
157 | sub conn::map_clear { |
314 | sub conn::map_clear { |
158 | my ($self) = @_; |
315 | my ($self) = @_; |
159 | |
316 | |
160 | refresh; |
317 | # refresh; |
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318 | } |
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319 | |
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320 | sub conn::face_find { |
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321 | my ($self, $face) = @_; |
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322 | |
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323 | $FACECACHE->{"$face->{chksum},$face->{name}"} |
161 | } |
324 | } |
162 | |
325 | |
163 | sub conn::face_update { |
326 | sub conn::face_update { |
164 | my ($self, $num, $face) = @_; |
327 | my ($self, $face) = @_; |
165 | |
328 | |
166 | my $pb = new Gtk2::Gdk::PixbufLoader; |
329 | $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; |
167 | $pb->write ($face->{image}); |
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168 | $pb->close; |
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169 | |
330 | |
170 | $pb = $pb->get_pixbuf; |
331 | $face->{texture} = new_from_image CFClient::Texture delete $face->{image}; |
171 | $pb = $pb->add_alpha (0, 0, 0, 0); |
332 | } |
172 | |
333 | |
173 | glGetError(); |
334 | sub conn::query { |
174 | my ($tex) = @{glGenTextures 1}; |
335 | my ($self, $flags, $prompt) = @_; |
175 | |
336 | |
176 | $face->{texture} = $tex; |
337 | warn "<<<<QUERY:$flags:$prompt>>>\n";#d# |
|
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338 | } |
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339 | |
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340 | sub gtk_add_cfg_field { |
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341 | my ($tbl, $cfg, $klbl, $key, $value) = @_; |
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342 | my $i = $cfg->{_i}++; |
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343 | $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1); |
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344 | $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1); |
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345 | if ($key eq 'password') { |
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346 | $ent->set_invisible_char ("*"); |
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347 | $ent->set (visibility => 0) |
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348 | } |
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349 | $ent->set_text ($value); |
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350 | $ent->signal_connect (changed => sub { |
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351 | my ($ent) = @_; |
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352 | $cfg->{$key} = $ent->get_text; |
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353 | # TODO: Mapsize should be a slider in the game gui |
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354 | if ($key eq 'mapsize' and $cfg->{$key} > 100) { |
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355 | $cfg->{$key} = 100; |
|
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356 | } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) { |
|
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357 | $cfg->{$key} = 50; |
|
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358 | } |
|
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359 | }); |
|
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360 | } |
|
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361 | |
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362 | sub run_config_dialog { |
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363 | my (%events) = @_; |
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364 | |
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365 | my $w = Gtk2::Window->new; |
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366 | |
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367 | my @cfg = ( |
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368 | [qw/Host host/], |
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369 | [qw/Port port/], |
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370 | [qw/Mapsize% mapsize/], |
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371 | [qw/Username user/], |
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372 | [qw/Password password/], |
177 | |
373 | ); |
178 | glBindTexture GL_TEXTURE_2D, $tex; |
374 | |
179 | my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; |
375 | my $cfg = {}; |
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376 | |
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377 | my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE); |
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378 | my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a; |
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379 | |
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380 | $w->add (my $vb = Gtk2::VBox->new); |
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381 | $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); |
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382 | my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; |
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383 | $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); |
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384 | $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); |
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385 | my $i = 0; |
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386 | my $act = 0; |
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387 | for (map { "$_->[0]x$_->[1]" } reverse @modes) { |
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388 | if ($_ eq $selmode) { $act = $i } |
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389 | $cb->append_text ($_); |
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390 | $i++; |
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391 | } |
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392 | $cb->set_active ($act); |
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393 | $cb->signal_connect (changed => sub { |
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394 | my ($cb) = @_; |
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395 | my $txt = $cb->get_active_text; |
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396 | if ($txt =~ m/(\d+)x(\d+)/) { |
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397 | $::CFG->{width} = $1; |
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398 | $::CFG->{height} = $2; |
180 | |
399 | } |
181 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; |
400 | }); |
182 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; |
401 | |
183 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; |
402 | $cfg->{_i} = 1; |
184 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; |
403 | for (@cfg) { |
185 | |
404 | gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]}); |
186 | glTexImage2D GL_TEXTURE_2D, 0, |
405 | } |
187 | GL_RGBA8, |
406 | |
188 | $pb->get_width, $pb->get_height, |
407 | $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0); |
|
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408 | $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5); |
|
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409 | $cb->signal_connect (clicked => sub { |
|
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410 | for (keys %$cfg) { |
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411 | $::CFG->{$_} = $cfg->{$_} |
|
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412 | if $_ ne '_i'; |
189 | 0, |
413 | } |
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414 | CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc"; |
|
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415 | }); |
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416 | $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); |
|
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417 | $cb->signal_connect (clicked => sub { |
|
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418 | for (keys %$cfg) { |
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419 | $::CFG->{$_} = $cfg->{$_} |
|
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420 | if $_ ne '_i'; |
190 | GL_RGBA, |
421 | } |
191 | GL_UNSIGNED_BYTE, |
422 | my $cb = $events{login} || sub {}; |
192 | $pb->get_pixels; |
423 | $cb->($::CFG->{user}, $::CFG->{password}); |
193 | my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; |
424 | }); |
|
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425 | $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); |
|
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426 | $cb->signal_connect (clicked => sub { |
|
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427 | my $cb = $events{logout} || sub {}; |
|
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428 | $cb->(); |
|
|
429 | }); |
|
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430 | $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); |
|
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431 | $cb->signal_connect (clicked => sub { $w->destroy }); |
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432 | |
|
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433 | $w->show_all; |
|
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434 | |
|
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435 | $w->signal_connect (destroy => sub { Gtk2->main_quit }); |
194 | } |
436 | } |
|
|
437 | |
195 | |
438 | |
196 | ############################################################################# |
439 | ############################################################################# |
197 | |
440 | |
|
|
441 | SDL::Init SDL_INIT_EVERYTHING; |
|
|
442 | |
198 | Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; |
443 | CFClient::read_cfg "$Crossfire::VARDIR/pclientrc"; |
199 | |
444 | |
200 | $CFG ||= { |
445 | $CFG ||= { |
201 | width => 640, |
446 | width => 640, |
202 | height => 480, |
447 | height => 480, |
|
|
448 | mapsize => 100, |
203 | fullscreen => 0, |
449 | fullscreen => 0, |
204 | host => "crossfire.schmorp.de", |
450 | host => "crossfire.schmorp.de", |
205 | port => 13327, |
451 | port => 13327, |
206 | }; |
452 | }; |
207 | |
453 | |
208 | Client::Util::run_config_dialog |
454 | { |
209 | login => sub { print "Login $_[0] with $_[1]\n" }, |
455 | my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); |
210 | logout => sub { print "Logout" }; |
456 | |
|
|
457 | CFClient::add_font $_ for @fonts; |
|
|
458 | CFClient::set_font $fonts[0]; |
|
|
459 | } |
|
|
460 | |
|
|
461 | $FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; |
|
|
462 | |
|
|
463 | run_config_dialog |
|
|
464 | login => sub { start_game }, |
|
|
465 | logout => sub { stop_game }; |
211 | |
466 | |
212 | main Gtk2; |
467 | main Gtk2; |
213 | |
468 | |
|
|
469 | Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; |