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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.14 by elmex, Fri Apr 7 16:36:44 2006 UTC vs.
Revision 1.72 by root, Tue Apr 11 18:06:53 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Glib; 6use Glib;
6use Gtk2 -init; 7use Gtk2 -init;
7 8
8use SDL; 9use SDL;
11use SDL::Surface; 12use SDL::Surface;
12use SDL::OpenGL; 13use SDL::OpenGL;
13use SDL::OpenGL::Constants; 14use SDL::OpenGL::Constants;
14 15
15use Crossfire; 16use Crossfire;
16use Crossfire::Client;
17use Crossfire::Protocol; 17use Crossfire::Protocol;
18 18
19use CFClient;
19use Client::Util; 20use CFClient::UI;
20 21
21our $VERSION = '0.1'; 22our $VERSION = '0.1';
23
24my $MAX_FPS = 30;
25my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame
26
27our $FACECACHE;
22 28
23our $CFG; 29our $CFG;
24our $CONN; 30our $CONN;
25 31
32our $WIDTH;
33our $HEIGHT;
34our $FULLSCREEN;
35
36our $NOW;
37
38our $MAPWIDGET;
39our $FONTSIZE;
40
26our $SDL_TIMER; 41our $SDL_TIMER;
27our $SDL_APP; 42our $SDL_APP;
28our $SDL_EV = new SDL::Event; 43our $SDL_EV;
29our %SDL_CB; 44our %SDL_CB;
30 45
46our $ALT_ENTER_MESSAGE;
47our $STATUS_LINE;
48our $DEBUG_STATUS;
49
50my $last_refresh;
51my %ANIMATE;
52my $refresh_handler;
53
54our ($tw, $te); # Test widget #d#
55
31sub init_screen { 56sub init_screen {
32 # nuke all gl context data
33
34 $SDL_APP = new SDL::App 57 $SDL_APP = new SDL::App
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 58 -flags => SDL_ANYFORMAT | SDL_HWSURFACE,
36 -title => "Crossfire+ Client", 59 -title => "Crossfire+ Client",
37 -width => $CFG->{width}, 60 -width => $WIDTH,
38 -height => $CFG->{height}, 61 -height => $HEIGHT,
39 -opengl => 1, 62 -opengl => 1,
40 -red_size => 8, 63 -red_size => 5,
41 -green_size => 8, 64 -green_size => 5,
42 -blue_size => 8, 65 -blue_size => 5,
66 -alpha_size => 0,
43 -double_buffer => 1, 67 -double_buffer => 1,
44 -fullscreen => $CFG->{fullscreen}, 68 -fullscreen => $FULLSCREEN,
45 -resizeable => 0; 69 -resizeable => 0;
46 70
71 $SDL_EV = new SDL::Event;
72 $SDL_EV->set_unicode (1);
73
74 $SDL_TIMER = add Glib::Timeout 1000/50, sub {
75 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
76 while $SDL_EV->poll;
77
78 1
79 };
80
81 $last_refresh = SDL::GetTicks;
82
83 CFClient::gl_init;
84
85 $FONTSIZE = int $HEIGHT / 50;
86
87 #############################################################################
88
89 glClearColor 0.45, 0.45, 0.45, 1;
90
47 glEnable GL_TEXTURE_2D; 91 glEnable GL_TEXTURE_2D;
48 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 92 glEnable GL_COLOR_MATERIAL;
49 glShadeModel GL_FLAT; 93 glShadeModel GL_FLAT;
50 glDisable GL_DEPTH_TEST; 94 glDisable GL_DEPTH_TEST;
51 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 95 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
52 glEnable GL_BLEND; 96
97 #############################################################################
98
99 $DEBUG_STATUS = new CFClient::UI::Label;
100 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
101
102 $STATUS_LINE = new CFClient::UI::Label
103 y => $HEIGHT * 59 / 60 - $FONTSIZE;
104 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
105
106 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
107 y => $HEIGHT * 59 / 60,
108 height => $HEIGHT / 60,
109 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
110 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
111
112 $MAPWIDGET = new CFClient::UI::MapWidget;
113 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
114 $MAPWIDGET->focus_in;
115
116 # Test code #d#
117 unless ($tw) { # haha...
118 my $w = new CFClient::UI::Window
119 w => 300, h => 300,
120 child => (my $frame = new CFClient::UI::FancyFrame);
121 $CFClient::UI::TOPLEVEL->add ($w);
122
123 $frame->add (my $vbox = new CFClient::UI::VBox);
124
125 $vbox->add (new CFClient::UI::Entry text => "hallo");
126 $vbox->add (new CFClient::UI::Slider);
127
128 $tw = new CFClient::UI::Animator x => $WIDTH - 200, w => 600, h => 300;
129 my $lbl1 = new CFClient::UI::Label text => "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!";
130 my $lbl2 = new CFClient::UI::Label text => "LBL2";
131 my $vb = new CFClient::UI::VBox;
132 my $f = new CFClient::UI::FancyFrame;
133 my $f2 = new CFClient::UI::FancyFrame;
134 $f->add ($lbl1);
135 $f2->add ($lbl2);
136 $vb->add ($f);
137 $vb->add ($f2, 1);
138
139 $tw->add ($vb);
140 $tw->moveto (0, 0);
141 $CFClient::UI::TOPLEVEL->add ($tw);
142
143# $f->move ($WIDTH - 200, 0);
144# $CFClient::UI::TOPLEVEL->add ($f);
145 }
146}
147
148sub destroy_screen {
149 remove Glib::Source $SDL_TIMER;
150 undef $SDL_APP;
151 undef $SDL_EV;
152 SDL::Quit;
153}
154
155sub config_dialog {
156 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
157 child => (my $vbox = new CFClient::UI::VBox);
158 $vbox->add (new CFClient::UI::Label align => 0, text => "Setup");
159
160 $CFClient::UI::TOPLEVEL->add ($dialog);
161}
162
163sub start_game {
164 $WIDTH = $CFG->{width};
165 $HEIGHT = $CFG->{height};
166 $FULLSCREEN = 0;
167
168 init_screen;
169
170 config_dialog;
171
172 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
173
174 $CONN = new conn
175 host => $CFG->{host},
176 port => $CFG->{port},
177 user => $CFG->{user},
178 pass => $CFG->{password},
179 mapw => $mapsize,
180 maph => $mapsize,
181 ;
182
183 CFClient::lowdelay fileno $CONN->{fh};
184}
185
186sub stop_game {
187 remove Glib::Source $refresh_handler if $refresh_handler;
188 undef $refresh_handler;
189
190 undef $CONN;
191 destroy_screen;
192}
193
194sub force_refresh {
195 glViewport 0, 0, $WIDTH, $HEIGHT;
53 196
54 glMatrixMode GL_PROJECTION; 197 glMatrixMode GL_PROJECTION;
55 glLoadIdentity; 198 glLoadIdentity;
56 glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -1 , 1; 199 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
200 glMatrixMode GL_MODELVIEW;
57 201
58 # re-bind all textures 202 glClear GL_COLOR_BUFFER_BIT;
59}
60 203
61sub start_game { 204 $CFClient::UI::TOPLEVEL->draw;
62 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 205
63 while ($SDL_EV->poll) { 206 SDL::GLSwapBuffers;
64 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 207}
208
209sub debug {
210 $DEBUG_STATUS->set_text ($_[0]);
211 $DEBUG_STATUS->size_allocate ($DEBUG_STATUS->size_request);
212 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0);
213}
214
215my $FPS;
216
217sub refresh {
218 $refresh_handler ||= add Glib::Idle sub {
219 if ($SDL_APP) {
220 $NOW = SDL::GetTicks;
221
222 if ($NOW - $last_refresh < $TICKS_PER_FRAME) {
223 SDL::Delay $TICKS_PER_FRAME - ($NOW - $last_refresh);
224 $NOW = SDL::GetTicks;
225 }
226
227 my $interval = ($NOW - $last_refresh) * 0.001;
228 $last_refresh = $NOW;
229
230 if ($interval) {
231 $FPS ||= 1 / $interval;
232 $FPS = $FPS * 0.96 + (1 / $interval) * 0.04;
233 debug sprintf "%5.02f", $FPS;
234 }
235
236 force_refresh;
237 $_->animate ($interval) for grep $_, values %ANIMATE;
238
239 if (%ANIMATE) {
240 1
241 } else {
242 undef $refresh_handler;
243 0
244 }
245 } else {
246 undef $refresh_handler;
247 0
65 } 248 }
66
67 1
68 }; 249 };
69
70 init_screen;
71
72 $CONN = new conn
73 host => $CFG->{host},
74 port => $CFG->{port};
75} 250}
76 251
77sub stop_game { 252sub animation_start {
78 remove Glib::Source $SDL_TIMER; 253 my ($widget) = @_;
254 $ANIMATE{$widget} = $widget;
255 Scalar::Util::weaken $ANIMATE{$widget};
79 256
80 undef $SDL_APP; 257 refresh;
81 SDL::Quit;
82} 258}
83 259
84sub refresh { 260sub animation_stop {
85 glClearColor 0, 0, 0, 0; 261 my ($widget) = @_;
86 glClear GL_COLOR_BUFFER_BIT; 262 delete $ANIMATE{$widget};
87
88 my $map = $CONN->{map};
89
90 for my $x (0 .. $CONN->{mapw} - 1) {
91 for my $y (0 .. $CONN->{maph} - 1) {
92
93 my $cell = $map->[$x][$y]
94 or next;
95
96 my $darkness = $cell->[3] * (1 / 255);
97 glColor $darkness, $darkness, $darkness;
98
99 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) {
100 my $tex = $CONN->{face}[$num]{texture} || 0;
101
102 glBindTexture GL_TEXTURE_2D, $tex;
103
104 glBegin GL_QUADS;
105 glTexCoord 0, 0; glVertex $x, $y;
106 glTexCoord 0, 1; glVertex $x, $y + 1;
107 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
108 glTexCoord 1, 0; glVertex $x + 1, $y;
109 glEnd;
110 }
111 }
112 }
113
114 SDL::GLSwapBuffers;
115} 263}
116 264
117%SDL_CB = ( 265%SDL_CB = (
118 SDL_QUIT() => sub { 266 SDL_QUIT() => sub {
119 warn "sdl quit\n";#d# 267 main_quit Gtk2;
120 exit;
121 }, 268 },
122 SDL_VIDEORESIZE() => sub { 269 SDL_VIDEORESIZE() => sub {
123 }, 270 },
124 SDL_VIDEOEXPOSE() => sub { 271 SDL_VIDEOEXPOSE() => sub {
125 refresh; 272 refresh;
126 }, 273 },
127 SDL_KEYDOWN() => sub { 274 SDL_KEYDOWN() => sub {
275 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
276 # alt-enter
277 $FULLSCREEN = !$FULLSCREEN;
278 init_screen;
279 } else {
280 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
281 }
128 }, 282 },
129 SDL_KEYUP() => sub { 283 SDL_KEYUP() => sub {
284 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
130 }, 285 },
131 SDL_MOUSEMOTION() => sub { 286 SDL_MOUSEMOTION() => sub {
132 warn "sdl motion\n";#d# 287 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
133 }, 288 },
134 SDL_MOUSEBUTTONDOWN() => sub { 289 SDL_MOUSEBUTTONDOWN() => sub {
290 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
135 }, 291 },
136 SDL_MOUSEBUTTONUP() => sub { 292 SDL_MOUSEBUTTONUP() => sub {
293 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
137 }, 294 },
138 SDL_ACTIVEEVENT() => sub { 295 SDL_ACTIVEEVENT() => sub {
139 warn "active\n";#d# 296# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
140 }, 297 },
141); 298);
142 299
143@conn::ISA = Crossfire::Protocol::; 300@conn::ISA = Crossfire::Protocol::;
144 301
145sub conn::map_update { 302sub conn::map_update {
146 my ($self, $dirty) = @_; 303 my ($self, $dirty) = @_;
147 304
148 refresh; 305 $MAPWIDGET->update;
149} 306}
150 307
151sub conn::map_scroll { 308sub conn::map_scroll {
152 my ($self, $dx, $dy) = @_; 309 my ($self, $dx, $dy) = @_;
153 310
154 refresh; 311# refresh;
155} 312}
156 313
157sub conn::map_clear { 314sub conn::map_clear {
158 my ($self) = @_; 315 my ($self) = @_;
159 316
160 refresh; 317# refresh;
318}
319
320sub conn::face_find {
321 my ($self, $face) = @_;
322
323 $FACECACHE->{"$face->{chksum},$face->{name}"}
161} 324}
162 325
163sub conn::face_update { 326sub conn::face_update {
164 my ($self, $num, $face) = @_; 327 my ($self, $face) = @_;
165 328
166 my $pb = new Gtk2::Gdk::PixbufLoader; 329 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
167 $pb->write ($face->{image});
168 $pb->close;
169 330
170 $pb = $pb->get_pixbuf; 331 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
171 $pb = $pb->add_alpha (0, 0, 0, 0); 332}
172 333
173 glGetError(); 334sub conn::query {
174 my ($tex) = @{glGenTextures 1}; 335 my ($self, $flags, $prompt) = @_;
175 336
176 $face->{texture} = $tex; 337 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
338}
339
340sub gtk_add_cfg_field {
341 my ($tbl, $cfg, $klbl, $key, $value) = @_;
342 my $i = $cfg->{_i}++;
343 $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1);
344 $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1);
345 if ($key eq 'password') {
346 $ent->set_invisible_char ("*");
347 $ent->set (visibility => 0)
348 }
349 $ent->set_text ($value);
350 $ent->signal_connect (changed => sub {
351 my ($ent) = @_;
352 $cfg->{$key} = $ent->get_text;
353 # TODO: Mapsize should be a slider in the game gui
354 if ($key eq 'mapsize' and $cfg->{$key} > 100) {
355 $cfg->{$key} = 100;
356 } elsif ($key eq 'mapsize' and $cfg->{$key} < 50) {
357 $cfg->{$key} = 50;
358 }
359 });
360}
361
362sub run_config_dialog {
363 my (%events) = @_;
364
365 my $w = Gtk2::Window->new;
366
367 my @cfg = (
368 [qw/Host host/],
369 [qw/Port port/],
370 [qw/Mapsize% mapsize/],
371 [qw/Username user/],
372 [qw/Password password/],
177 373 );
178 glBindTexture GL_TEXTURE_2D, $tex; 374
179 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; 375 my $cfg = {};
376
377 my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE);
378 my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a;
379
380 $w->add (my $vb = Gtk2::VBox->new);
381 $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0);
382 my $selmode = $::CFG->{width} . 'x' . $::CFG->{height};
383 $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1);
384 $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1);
385 my $i = 0;
386 my $act = 0;
387 for (map { "$_->[0]x$_->[1]" } reverse @modes) {
388 if ($_ eq $selmode) { $act = $i }
389 $cb->append_text ($_);
390 $i++;
391 }
392 $cb->set_active ($act);
393 $cb->signal_connect (changed => sub {
394 my ($cb) = @_;
395 my $txt = $cb->get_active_text;
396 if ($txt =~ m/(\d+)x(\d+)/) {
397 $::CFG->{width} = $1;
398 $::CFG->{height} = $2;
180 399 }
181 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 400 });
182 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; 401
183 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; 402 $cfg->{_i} = 1;
184 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; 403 for (@cfg) {
185 404 gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]});
186 glTexImage2D GL_TEXTURE_2D, 0, 405 }
187 GL_RGBA8, 406
188 $pb->get_width, $pb->get_height, 407 $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0);
408 $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5);
409 $cb->signal_connect (clicked => sub {
410 for (keys %$cfg) {
411 $::CFG->{$_} = $cfg->{$_}
412 if $_ ne '_i';
189 0, 413 }
414 CFClient::write_cfg "$CFrossfire::VARDIR/pclientrc";
415 });
416 $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5);
417 $cb->signal_connect (clicked => sub {
418 for (keys %$cfg) {
419 $::CFG->{$_} = $cfg->{$_}
420 if $_ ne '_i';
190 GL_RGBA, 421 }
191 GL_UNSIGNED_BYTE, 422 my $cb = $events{login} || sub {};
192 $pb->get_pixels; 423 $cb->($::CFG->{user}, $::CFG->{password});
193 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; 424 });
425 $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5);
426 $cb->signal_connect (clicked => sub {
427 my $cb = $events{logout} || sub {};
428 $cb->();
429 });
430 $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5);
431 $cb->signal_connect (clicked => sub { $w->destroy });
432
433 $w->show_all;
434
435 $w->signal_connect (destroy => sub { Gtk2->main_quit });
194} 436}
437
195 438
196############################################################################# 439#############################################################################
197 440
441SDL::Init SDL_INIT_EVERYTHING;
442
198Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 443CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
199 444
200$CFG ||= { 445$CFG ||= {
201 width => 640, 446 width => 640,
202 height => 480, 447 height => 480,
448 mapsize => 100,
203 fullscreen => 0, 449 fullscreen => 0,
204 host => "crossfire.schmorp.de", 450 host => "crossfire.schmorp.de",
205 port => 13327, 451 port => 13327,
206}; 452};
207 453
208Client::Util::run_config_dialog 454{
209 login => sub { print "Login $_[0] with $_[1]\n" }, 455 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
210 logout => sub { print "Logout" }; 456
457 CFClient::add_font $_ for @fonts;
458 CFClient::set_font $fonts[0];
459}
460
461$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
462
463run_config_dialog
464 login => sub { start_game },
465 logout => sub { stop_game };
211 466
212main Gtk2; 467main Gtk2;
213 468
469Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";

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