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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.14 by elmex, Fri Apr 7 16:36:44 2006 UTC vs.
Revision 1.87 by root, Wed Apr 12 20:06:37 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8;
4 5
5use Glib; 6use Time::HiRes 'time';
6use Gtk2 -init; 7use Event;
7 8
8use SDL; 9use SDL;
9use SDL::App; 10use SDL::App;
10use SDL::Event; 11use SDL::Event;
11use SDL::Surface; 12use SDL::Surface;
12use SDL::OpenGL; 13use SDL::OpenGL;
13use SDL::OpenGL::Constants;
14 14
15use Crossfire; 15use Crossfire;
16use Crossfire::Client;
17use Crossfire::Protocol; 16use Crossfire::Protocol;
18 17
18use CFClient;
19use Client::Util; 19use CFClient::UI;
20 20
21our $VERSION = '0.1'; 21our $VERSION = '0.1';
22
23my $MAX_FPS = 60;
24my $MIN_FPS = 5; # unused
25
26our $FACECACHE;
27
28our $LAST_REFRESH;
29our $NOW;
22 30
23our $CFG; 31our $CFG;
24our $CONN; 32our $CONN;
33our $FAST; # fast, low-quality mode, possibly useful for software-rendering
25 34
35our @SDL_MODES;
36our $WIDTH;
37our $HEIGHT;
38our $FULLSCREEN;
39
40our $MAPWIDGET;
41our $FONTSIZE;
42
26our $SDL_TIMER; 43our $SDL_ACTIVE;
27our $SDL_APP; 44our $SDL_EV;
28our $SDL_EV = new SDL::Event;
29our %SDL_CB; 45our %SDL_CB;
30 46
47our $ALT_ENTER_MESSAGE;
48our $STATUS_LINE;
49our $DEBUG_STATUS;
50
51sub status {
52 $STATUS_LINE->set_text ($_[0]);
53 my ($w, $h) = $STATUS_LINE->size_request;
54 $STATUS_LINE->size_allocate (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $h, $w, $h);
55}
56
57sub debug {
58 $DEBUG_STATUS->set_text ($_[0]);
59 my ($w, $h) = $DEBUG_STATUS->size_request;
60 $DEBUG_STATUS->size_allocate ($WIDTH - $w, 0, $w, $h);
61}
62
63sub start_game {
64 status "logging in...";
65
66 my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
67
68 $CONN = new conn
69 host => $CFG->{host},
70 port => $CFG->{port},
71 user => $CFG->{user},
72 pass => $CFG->{password},
73 mapw => $mapsize,
74 maph => $mapsize,
75 ;
76
77 status "login successful";
78
79 CFClient::lowdelay fileno $CONN->{fh};
80}
81
82sub stop_game {
83 undef $CONN;
84}
85
86sub config_dialog {
87 my $dialog = new CFClient::UI::FancyFrame x => 300, y => 100,
88 child => (my $vbox = new CFClient::UI::VBox);
89 $vbox->add (new CFClient::UI::Label align => 0, text => "Client Setup");
90 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
91
92 $table->add (0, 0, new CFClient::UI::Label align => 1, text => "Video Mode");
93 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
94
95 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]);
96 $hbox->add (my $mode_label = new CFClient::UI::Label height => $FONTSIZE * 0.8);
97
98 $mode_slider->connect (changed => sub {
99 my ($self, $value) = @_;
100
101 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
102 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
103 });
104 $mode_slider->emit (changed => $mode_slider->{range}[0]);
105
106 $table->add (0, 1, new CFClient::UI::Label align => 1, text => "Fullscreen");
107 $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub {
108 my ($self, $value) = @_;
109 $CFG->{fullscreen} = $value;
110 });
111
112 $table->add (1, 2, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub {
113 destroy_screen ();
114 init_screen ();
115 });
116
117 $vbox->add (new CFClient::UI::Label align => 0, text => "Server");
118 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
119 $table->add (0, 2, new CFClient::UI::Label align => 1, text => "Host");
120 $table->add (1, 2, my $host = new CFClient::UI::Entry text => $CFG->{host});
121
122 $table->add (0, 3, new CFClient::UI::Label align => 1, text => "Port");
123 $table->add (1, 3, my $port = new CFClient::UI::Entry text => $CFG->{port});
124
125 $table->add (0, 4, new CFClient::UI::Label align => 1, text => "Username");
126 $table->add (1, 4, my $user = new CFClient::UI::Entry text => $CFG->{user});
127
128 $table->add (0, 5, new CFClient::UI::Label align => 1, text => "Password");
129 $table->add (1, 5, my $pass = new CFClient::UI::Entry text => $CFG->{password}, hidden => 1);
130
131 $table->add (0, 6, new CFClient::UI::Label align => 1, text => "Map Size");
132 $table->add (1, 6, new CFClient::UI::Slider
133 req_w => 100,
134 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
135 connect_changed => sub {
136 my ($self, $value) = @_;
137
138 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
139 },
140 );
141
142 $table->add (1, 7, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub {
143 start_game;
144 });
145
146 $vbox->add (my $hbox = new CFClient::UI::HBox);
147
148 $hbox->add (new CFClient::UI::Button expand => 1, align => 0, text => "Save", connect_activate => sub {
149 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
150 status "Configuration Saved";
151 });
152 $CFClient::UI::TOPLEVEL->add ($dialog);
153}
154
31sub init_screen { 155sub init_screen {
32 # nuke all gl context data 156 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
157 $FULLSCREEN = $CFG->{fullscreen};
158
159 SDL::GLSetAttribute SDL_GL_RED_SIZE, 5;
160 SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5;
161 SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5;
162 SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 0;
163
164 SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0;
165 SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0;
166 SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0;
167 SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0;
168
169 SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1;
170 SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15;
171 SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0;
172
173 SDL::SetVideoMode $WIDTH, $HEIGHT, 0,
174 SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF
175 | ($FULLSCREEN ? SDL_FULLSCREEN : 0)
176 or die "SDL::SetVideoMode failed!\n";
177
178 SDL::WMSetCaption "Crossfire+ Client", "Crossfire+";
179
180 $SDL_EV = new SDL::Event;
181 $SDL_EV->set_unicode (1);
182
183 $SDL_ACTIVE = 1;
184
185 $LAST_REFRESH = time - 0.01;
186
187 CFClient::gl_init;
188
189 $FONTSIZE = int $HEIGHT / 40;
190
191 #############################################################################
192
193 $DEBUG_STATUS = new CFClient::UI::Label padding => 0;
194 $CFClient::UI::TOPLEVEL->add ($DEBUG_STATUS);
33 195
34 $SDL_APP = new SDL::App 196 $STATUS_LINE = new CFClient::UI::Label
35 -flags => SDL_ANYFORMAT | SDL_HWSURFACE, 197 padding => 0,
36 -title => "Crossfire+ Client", 198 y => $HEIGHT * 49 / 50 - $FONTSIZE;
37 -width => $CFG->{width}, 199 $CFClient::UI::TOPLEVEL->add ($STATUS_LINE);
38 -height => $CFG->{height},
39 -opengl => 1,
40 -red_size => 8,
41 -green_size => 8,
42 -blue_size => 8,
43 -double_buffer => 1,
44 -fullscreen => $CFG->{fullscreen},
45 -resizeable => 0;
46 200
47 glEnable GL_TEXTURE_2D; 201 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
48 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 202 padding => 0,
49 glShadeModel GL_FLAT; 203 y => $HEIGHT * 49 / 50,
50 glDisable GL_DEPTH_TEST; 204 height => $HEIGHT / 50,
51 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 205 text => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
52 glEnable GL_BLEND; 206 $CFClient::UI::TOPLEVEL->add ($ALT_ENTER_MESSAGE);
207
208 $MAPWIDGET = new CFClient::UI::MapWidget;
209 $CFClient::UI::TOPLEVEL->add ($MAPWIDGET);
210 $MAPWIDGET->focus_in;
211
212 config_dialog;
213}
214
215sub destroy_screen {
216 $CFClient::UI::TOPLEVEL->{children} = [];
217 undef $SDL_ACTIVE;
218 undef $SDL_EV;
219 SDL::Quit;
220}
221
222my %animate_object;
223my $animate_timer;
224
225my $want_refresh;
226my $can_refresh;
227
228my $fps = 9;
229
230sub force_refresh {
231 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05;
232 debug sprintf "%3.2f", $fps;
233
234 $want_refresh = 0;
235 $can_refresh = 0;
236
237 glViewport 0, 0, $WIDTH, $HEIGHT;
53 238
54 glMatrixMode GL_PROJECTION; 239 glMatrixMode GL_PROJECTION;
55 glLoadIdentity; 240 glLoadIdentity;
56 glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -1 , 1; 241 glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000;
242 glMatrixMode GL_MODELVIEW;
243 glLoadIdentity;
57 244
58 # re-bind all textures 245 glClear GL_COLOR_BUFFER_BIT;
59}
60 246
61sub start_game { 247 $CFClient::UI::TOPLEVEL->draw;
62 $SDL_TIMER = add Glib::Timeout 1000/20, sub { 248
63 while ($SDL_EV->poll) { 249 SDL::GLSwapBuffers;
250
251 $LAST_REFRESH = $NOW;
252}
253
254my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
255 $NOW = time;
256
64 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); 257 ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->()
65 } 258 while $SDL_EV->poll;
66 259
67 1 260 if (%animate_object) {
261 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
262 $want_refresh++;
68 }; 263 }
69 264
70 init_screen; 265 if ($want_refresh) {
71 266 force_refresh;
72 $CONN = new conn 267 } else {
73 host => $CFG->{host}, 268 $can_refresh = 1;
74 port => $CFG->{port}; 269 }
75} 270});
76
77sub stop_game {
78 remove Glib::Source $SDL_TIMER;
79
80 undef $SDL_APP;
81 SDL::Quit;
82}
83 271
84sub refresh { 272sub refresh {
85 glClearColor 0, 0, 0, 0; 273 $want_refresh++;
86 glClear GL_COLOR_BUFFER_BIT; 274}
87 275
88 my $map = $CONN->{map}; 276sub animation_start {
277 my ($widget) = @_;
278 $animate_object{$widget} = $widget;
279}
89 280
90 for my $x (0 .. $CONN->{mapw} - 1) { 281sub animation_stop {
91 for my $y (0 .. $CONN->{maph} - 1) { 282 my ($widget) = @_;
283 delete $animate_object{$widget};
284}
92 285
93 my $cell = $map->[$x][$y] 286@conn::ISA = Crossfire::Protocol::;
94 or next;
95 287
96 my $darkness = $cell->[3] * (1 / 255); 288sub conn::map_update {
97 glColor $darkness, $darkness, $darkness; 289 my ($self, $dirty) = @_;
98 290
99 for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { 291 $MAPWIDGET->update;
100 my $tex = $CONN->{face}[$num]{texture} || 0; 292}
101
102 glBindTexture GL_TEXTURE_2D, $tex;
103 293
104 glBegin GL_QUADS; 294sub conn::map_scroll {
105 glTexCoord 0, 0; glVertex $x, $y; 295 my ($self, $dx, $dy) = @_;
106 glTexCoord 0, 1; glVertex $x, $y + 1;
107 glTexCoord 1, 1; glVertex $x + 1, $y + 1;
108 glTexCoord 1, 0; glVertex $x + 1, $y;
109 glEnd;
110 }
111 }
112 }
113 296
114 SDL::GLSwapBuffers; 297# refresh;
298}
299
300sub conn::map_clear {
301 my ($self) = @_;
302
303# refresh;
304}
305
306sub conn::face_find {
307 my ($self, $face) = @_;
308
309 $FACECACHE->{"$face->{chksum},$face->{name}"}
310}
311
312sub conn::face_update {
313 my ($self, $face) = @_;
314
315 $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image};
316
317 $face->{texture} = new_from_image CFClient::Texture delete $face->{image};
318}
319
320sub conn::query {
321 my ($self, $flags, $prompt) = @_;
322
323 warn "<<<<QUERY:$flags:$prompt>>>\n";#d#
115} 324}
116 325
117%SDL_CB = ( 326%SDL_CB = (
118 SDL_QUIT() => sub { 327 SDL_QUIT() => sub {
119 warn "sdl quit\n";#d# 328 Event::unloop -1;
120 exit;
121 }, 329 },
122 SDL_VIDEORESIZE() => sub { 330 SDL_VIDEORESIZE() => sub {
123 }, 331 },
124 SDL_VIDEOEXPOSE() => sub { 332 SDL_VIDEOEXPOSE() => sub {
125 refresh; 333 refresh;
126 }, 334 },
127 SDL_KEYDOWN() => sub { 335 SDL_KEYDOWN() => sub {
336 if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) {
337 # alt-enter
338 $FULLSCREEN = !$FULLSCREEN;
339 destroy_screen;
340 init_screen;
341 } else {
342 CFClient::UI::feed_sdl_key_down_event ($SDL_EV);
343 }
128 }, 344 },
129 SDL_KEYUP() => sub { 345 SDL_KEYUP() => sub {
346 CFClient::UI::feed_sdl_key_up_event ($SDL_EV);
130 }, 347 },
131 SDL_MOUSEMOTION() => sub { 348 SDL_MOUSEMOTION() => sub {
132 warn "sdl motion\n";#d# 349 CFClient::UI::feed_sdl_motion_event ($SDL_EV);
133 }, 350 },
134 SDL_MOUSEBUTTONDOWN() => sub { 351 SDL_MOUSEBUTTONDOWN() => sub {
352 CFClient::UI::feed_sdl_button_down_event ($SDL_EV);
135 }, 353 },
136 SDL_MOUSEBUTTONUP() => sub { 354 SDL_MOUSEBUTTONUP() => sub {
355 CFClient::UI::feed_sdl_button_up_event ($SDL_EV);
137 }, 356 },
138 SDL_ACTIVEEVENT() => sub { 357 SDL_ACTIVEEVENT() => sub {
139 warn "active\n";#d# 358# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
140 }, 359 },
141); 360);
142 361
143@conn::ISA = Crossfire::Protocol::;
144
145sub conn::map_update {
146 my ($self, $dirty) = @_;
147
148 refresh;
149}
150
151sub conn::map_scroll {
152 my ($self, $dx, $dy) = @_;
153
154 refresh;
155}
156
157sub conn::map_clear {
158 my ($self) = @_;
159
160 refresh;
161}
162
163sub conn::face_update {
164 my ($self, $num, $face) = @_;
165
166 my $pb = new Gtk2::Gdk::PixbufLoader;
167 $pb->write ($face->{image});
168 $pb->close;
169
170 $pb = $pb->get_pixbuf;
171 $pb = $pb->add_alpha (0, 0, 0, 0);
172
173 glGetError();
174 my ($tex) = @{glGenTextures 1};
175
176 $face->{texture} = $tex;
177
178 glBindTexture GL_TEXTURE_2D, $tex;
179 my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr;
180
181 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
182 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR;
183 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP;
184 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP;
185
186 glTexImage2D GL_TEXTURE_2D, 0,
187 GL_RGBA8,
188 $pb->get_width, $pb->get_height,
189 0,
190 GL_RGBA,
191 GL_UNSIGNED_BYTE,
192 $pb->get_pixels;
193 my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr;
194}
195
196############################################################################# 362#############################################################################
197 363
198Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; 364CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
199 365
200$CFG ||= { 366$CFG ||= {
201 width => 640, 367 width => 640,
202 height => 480, 368 height => 480,
203 fullscreen => 0, 369 fullscreen => 0,
370 sdl_mode => 0,
371 mapsize => 100,
204 host => "crossfire.schmorp.de", 372 host => "crossfire.schmorp.de",
205 port => 13327, 373 port => 13327,
206}; 374};
207 375
208Client::Util::run_config_dialog 376SDL::Init SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO
209 login => sub { print "Login $_[0] with $_[1]\n" }, 377 and die "SDL::Init failed!\n";
210 logout => sub { print "Logout" };
211 378
212main Gtk2; 379@SDL_MODES = reverse map [SDL::RectW ($_), SDL::RectH ($_)],
380 @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL };
213 381
382init_screen;
383
384{
385 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf);
386
387 CFClient::add_font $_ for @fonts;
388 CFClient::set_font $fonts[0];
389}
390
391$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {};
392
393Event::loop;
394
395Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";
396

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