--- deliantra/Deliantra-Client/bin/pclient 2006/04/08 18:18:09 1.34 +++ deliantra/Deliantra-Client/bin/pclient 2006/04/19 09:40:01 1.144 @@ -3,340 +3,953 @@ use strict; use utf8; -use Glib; -use Gtk2 -init; +use Time::HiRes 'time'; +use Event; use SDL; use SDL::App; use SDL::Event; use SDL::Surface; + +use SDL::Mixer; +use SDL::Sound; +use SDL::Music; + use SDL::OpenGL; -use SDL::OpenGL::Constants; use Crossfire; -use Crossfire::Client; use Crossfire::Protocol; -use Crossfire::Client::Widget; +use Compress::LZF; -our $FACECACHE; +use CFClient; +use CFClient::UI; +use CFClient::MapWidget; our $VERSION = '0.1'; -our %GL_EXT; +my $MAX_FPS = 60; +my $MIN_FPS = 5; # unused as of yet + +our $META_SERVER = "crossfire.real-time.com:13326"; + +our $FACEMAP; +our $TILECACHE; +our $MAPCACHE; + +our $LAST_REFRESH; +our $NOW; our $CFG; our $CONN; +our $FAST; # fast, low-quality mode, possibly useful for software-rendering +our @SDL_MODES; our $WIDTH; our $HEIGHT; our $FULLSCREEN; +our $FONTSIZE; + +our $MAP; +our $MAPWIDGET; +our $BUTTONBAR; +our $LOGVIEW; +our $CONSOLE; +our $METASERVER; -our $UIFONT; +our $GAUGES; -our $SDL_TIMER; -our $SDL_APP; -our $SDL_EV = new SDL::Event; +our $SDL_ACTIVE; +our $SDL_EV; our %SDL_CB; -our @GL_INIT; # hooks called on every gl init +our $SDL_MIXER; +our @SOUNDS; # event => file mapping +our %AUDIO_CHUNKS; # audio files our $ALT_ENTER_MESSAGE; +our $STATUS_LINE; +our $DEBUG_STATUS; -our $tw; # Test widget #d# - -sub init_screen { - $SDL_APP = new SDL::App - -flags => SDL_ANYFORMAT | SDL_HWSURFACE, - -title => "Crossfire+ Client", - -width => $WIDTH, - -height => $HEIGHT, - -opengl => 1, - -red_size => 8, - -green_size => 8, - -blue_size => 8, - -double_buffer => 1, - -fullscreen => $FULLSCREEN, - -resizeable => 0; - - %GL_EXT = map +($_ => 1), split /\s+/, Crossfire::Client::gl_extensions; - - $GL_EXT{GL_ARB_texture_non_power_of_two} - or warn "WARNING: non-power-of-two opengl extension required"; - - $UIFONT = SDL::TTFOpenFont Crossfire::Client::find_rcfile "uifont.ttf", $HEIGHT / 40 - or die "TTFOpenFont: $!"; - - $ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label 0, $HEIGHT - $HEIGHT / 40, 10, $UIFONT, "Alt-Enter toggles fullscreen mode"; - $ALT_ENTER_MESSAGE->move (0, $HEIGHT - ($ALT_ENTER_MESSAGE->size_request)[1]); - $ALT_ENTER_MESSAGE->activate; - - # Test code #d# - $tw = new Crossfire::Client::Widget::Window; - $tw->add (my $lbl = new Crossfire::Client::Widget::Label 0, $HEIGHT - $HEIGHT / 40, 10, $UIFONT, "Foo in the garden!"); -# $tw = new Crossfire::Client::Widget::Label 0, $HEIGHT - $HEIGHT / 40, 10, $UIFONT, "Foo in the garden!"; - - $tw->move (0, $HEIGHT - 50); - $tw->activate; - # Test code end #d# - - glClearColor 0, 0, 0, 0; - - glEnable GL_TEXTURE_2D; - glShadeModel GL_FLAT; - glDisable GL_DEPTH_TEST; - glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; - - glMatrixMode GL_PROJECTION; - glLoadIdentity; - glOrtho 0, $WIDTH, $HEIGHT, 0, -100 , 100; - - glMatrixMode GL_MODELVIEW; +sub status { + $STATUS_LINE->set_text ($_[0]); + $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h}); +} - $_->() for @GL_INIT; +sub debug { + $DEBUG_STATUS->set_text ($_[0]); + $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); } sub start_game { - $SDL_TIMER = add Glib::Timeout 1000/100, sub { - ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() - while $SDL_EV->poll; + status "logging in..."; - 1 - }; + my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; - $WIDTH = $CFG->{width}; - $HEIGHT = $CFG->{height}; - $FULLSCREEN = 0; + $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; - init_screen; + $MAP = new CFClient::Map $mapsize, $mapsize; + my ($host, $port) = split /:/, $CFG->{host}; + $CONN = new conn - host => $CFG->{host}, - port => $CFG->{port}, + host => $host, + port => $port || 13327, user => $CFG->{user}, - pass => $CFG->{password}; + pass => $CFG->{password}, + mapw => $mapsize, + maph => $mapsize, + ; + + status "login successful"; + + CFClient::lowdelay fileno $CONN->{fh}; } sub stop_game { - remove Glib::Source $SDL_TIMER; + undef $CONN; +} + +sub client_setup { + my $dialog = new CFClient::UI::FancyFrame + child => (my $vbox = new CFClient::UI::VBox); + $vbox->add (new CFClient::UI::Label valign => 0, align => 0, text => "Client Setup"); + $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); + + $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); + $table->add (1, 0, my $hbox = new CFClient::UI::HBox); + + $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); + $hbox->add (my $mode_label = new CFClient::UI::Label valign => 0, height => 0.8); + + $mode_slider->connect (changed => sub { + my ($self, $value) = @_; + + $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; + $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); + }); + $mode_slider->emit (changed => $mode_slider->{range}[0]); + + $table->add (0, 1, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen"); + $table->add (1, 1, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub { + my ($self, $value) = @_; + $CFG->{fullscreen} = $value; + }); + + $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly"); + $table->add (1, 2, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub { + my ($self, $value) = @_; + $CFG->{fast} = $value; + }); + + $table->add (0, 3, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); + $table->add (1, 3, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub { + my ($self, $value) = @_; + $CFG->{fow_enable} = $value; + }); + + $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); + $table->add (1, 4, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub { + my ($self, $value) = @_; + $CFG->{fow_intensity} = $value; + }); + + $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth"); + $table->add (1, 5, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub { + my ($self, $value) = @_; + $CFG->{fow_smooth} = $value; + status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2; + }); + + $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); + $table->add (1, 6, new CFClient::UI::Slider range => [$CFG->{gui_fontsize}, 0.7, 1.7, 0.1], connect_changed => sub { + $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10; +# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; + }); + + $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); + $table->add (1, 7, new CFClient::UI::Slider range => [$CFG->{log_fontsize}, 0.7, 1.7, 0.1], connect_changed => sub { + $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10); + }); + + $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { + video_shutdown (); + video_init (); + }); + + $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable"); + $table->add (1, 9, new CFClient::UI::CheckBox state => $CFG->{audio_enable}, connect_changed => sub { + $CFG->{audio_enable} = $_[1]; + }); +# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume"); +# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub { +# $CFG->{effects_volume} = $_[1]; +# }); + $table->add (0, 10, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music"); + $table->add (1, 10, my $hbox = new CFClient::UI::HBox); + $hbox->add (new CFClient::UI::CheckBox expand => 1, state => $CFG->{bgm_enable}, connect_changed => sub { + $CFG->{bgm_enable} = $_[1]; + }); + $hbox->add (new CFClient::UI::Slider expand => 1, range => [$CFG->{bgm_volume}, 0, 128, 1], connect_changed => sub { + $CFG->{bgm_volume} = $_[1]; + $SDL_MIXER->music_volume ($_[1]); + }); + + $table->add (1, 11, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { + audio_shutdown (); + audio_init (); + }); + + $dialog +} + +sub metaserver_dialog { + my $dialog = new CFClient::UI::FancyFrame + child => (my $vbox = new CFClient::UI::VBox); + + $vbox->add ($dialog->{table} = new CFClient::UI::Table); + + $dialog +} + +sub update_metaserver { + my ($HOST) = @_; + + status "fetching metaserver list..."; + + my $buf; + + my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; + + Event->io (fd => $fh, poll => 'r', cb => sub { + my $res = sysread $fh, $buf, 8192, length $buf; + + if (!defined $res) { + $_[0]->w->cancel; + status "metaserver: $!"; + } elsif ($res == 0) { + $_[0]->w->cancel; + status "server list retrieved"; + + my $table = $METASERVER->{table}; + + $table->clear; + + my @col = qw(Use #Users Host Uptime Version Description); + $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) + for 0 .. $#col; + + my @align = qw(1 0 1 1 -1); + + my $y = 0; + for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) { + my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m; + + for ($desc) { + s/
/\n/gi; + s/
  • /\n· /gi; + s/<.*?>//sgi; + s/&/&/g; + s//>/g; + } - undef $SDL_APP; - SDL::Quit; + $uptime = sprintf "%dd %02d:%02d:%02d", + (int $m->[8] / 86400), + (int $m->[8] / 3600) % 24, + (int $m->[8] / 60) % 60, + $m->[8] % 60; + + $m = [$users, $host, $uptime, $version, $desc]; + + $y++; + + $table->add (0, $y, new CFClient::UI::VBox children => [ + (new CFClient::UI::Button text => " ", connect_activate => sub { + $HOST->set_text ($CFG->{host} = $host); + }), + (new CFClient::UI::Empty expand => 1), + ]); + + $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) + for 0 .. $#$m; + } + } + }); } +sub server_setup { + my $dialog = new CFClient::UI::FancyFrame + child => (my $vbox = new CFClient::UI::VBox); + + $vbox->add (new CFClient::UI::Label valign => 0, align => 0, text => "Server Setup"); + $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); + $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port"); + + { + $table->add (1, 2, my $vbox = new CFClient::UI::VBox); + + $vbox->add (my $HOST = new CFClient::UI::Entry expand => 1, text => $CFG->{host}, connect_changed => sub { + my ($self, $value) = @_; + $CFG->{host} = $value; + }); + + $METASERVER = metaserver_dialog; + + $vbox->add (new CFClient::UI::Flopper expand => 1, text => "Metaserver", other => $METASERVER, connect_open => sub { + update_metaserver $HOST; + }); + } + + $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username"); + $table->add (1, 4, new CFClient::UI::Entry text => $CFG->{user}, connect_changed => sub { + my ($self, $value) = @_; + $CFG->{user} = $value; + }); + + $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password"); + $table->add (1, 5, new CFClient::UI::Entry text => $CFG->{password}, hidden => 1, connect_changed => sub { + my ($self, $value) = @_; + $CFG->{password} = $value; + }); + + $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd"); + $table->add (1, 6, my $saycmd = new CFClient::UI::Entry text => $CFG->{say_command}, connect_changed => sub { + my ($self, $value) = @_; + $CFG->{say_command} = $value; + }); + + $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); + $table->add (1, 7, new CFClient::UI::Slider + req_w => 100, + range => [$CFG->{mapsize}, 10, 100 + 1, 1], + connect_changed => sub { + my ($self, $value) = @_; + + $CFG->{mapsize} = $self->{range}[0] = $value = int $value; + }, + ); + + $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { + start_game; + }); + + $dialog +} + +sub message_window { + my $window = new CFClient::UI::FancyFrame + border_bg => [1, 1, 1, 0.5], + bg => [0.3, 0.3, 0.3, 0.8], + user_w => int $::WIDTH / 3, + user_h => int $::HEIGHT / 5, + child => (my $vbox = new CFClient::UI::VBox); + + $vbox->add ($LOGVIEW = new CFClient::UI::TextView + expand => 1, + fontsize => $::CFG->{log_fontsize}, + ); + + $vbox->add (my $input = new CFClient::UI::Entry + connect_focus_in => sub { + my ($input, $prev_focus) = @_; + + delete $input->{refocus_map}; + + if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) { + $input->{refocus_map} = 1; + } + delete $input->{auto_activated}; + }, + connect_activate => sub { + my ($input, $text) = @_; + $input->set_text (''); + + if ($text =~ /^\/(.*)/) { + $::CONN->user_send ($1); + } else { + my $say_cmd = $::CFG->{say_command} || 'say'; + $::CONN->user_send ("$say_cmd $text"); + } + if ($input->{refocus_map}) { + delete $input->{refocus_map}; + $MAPWIDGET->focus_in + } + }, + connect_escape => sub { + $MAPWIDGET->focus_in + }, + ); + + $CONSOLE = { + window => $window, + input => $input + }; + + $window +} + +sub sdl_init { + #SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE + SDL::Init SDL_INIT_AUDIO | SDL_INIT_VIDEO + and die "SDL::Init failed!\n"; +} + +sub video_init { + sdl_init; + + ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; + $FULLSCREEN = $CFG->{fullscreen}; + $FAST = $CFG->{fast}; + + SDL::GLSetAttribute SDL_GL_RED_SIZE, 5; + SDL::GLSetAttribute SDL_GL_GREEN_SIZE, 5; + SDL::GLSetAttribute SDL_GL_BLUE_SIZE, 5; + SDL::GLSetAttribute SDL_GL_ALPHA_SIZE, 1; + + SDL::GLSetAttribute SDL_GL_ACCUM_RED_SIZE, 0; + SDL::GLSetAttribute SDL_GL_ACCUM_GREEN_SIZE, 0; + SDL::GLSetAttribute SDL_GL_ACCUM_BLUE_SIZE, 0; + SDL::GLSetAttribute SDL_GL_ACCUM_ALPHA_SIZE, 0; + + SDL::GLSetAttribute SDL_GL_DOUBLEBUFFER, 1; + SDL::GLSetAttribute SDL_GL_BUFFER_SIZE, 15; + SDL::GLSetAttribute SDL_GL_DEPTH_SIZE, 0; + + SDL::SetVideoMode $WIDTH, $HEIGHT, 0, + SDL_HWSURFACE | SDL_ANYFORMAT | SDL_OPENGL | SDL_DOUBLEBUF + | ($FULLSCREEN ? SDL_FULLSCREEN : 0) + or die "SDL::SetVideoMode failed!\n"; + + SDL::WMSetCaption "Crossfire+ Client", "Crossfire+"; + + $SDL_EV = new SDL::Event; + $SDL_EV->set_unicode (1); + + $SDL_ACTIVE = 1; + + $LAST_REFRESH = time - 0.01; + + CFClient::gl_init; + + $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; + + ############################################################################# + + $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; + $DEBUG_STATUS->show; + + $STATUS_LINE = new CFClient::UI::Label + padding => 0, + y => $HEIGHT - $FONTSIZE * 1.8; + $STATUS_LINE->show; + + $ALT_ENTER_MESSAGE = new CFClient::UI::Label + padding => 0, + fontsize => 0.8, + markup => "Use Alt-Enter to toggle fullscreen mode"; + $ALT_ENTER_MESSAGE->show; + $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h}); + + $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); + $MAPWIDGET->focus_in; + $MAPWIDGET->connect (activate_console => sub { + my ($mapwidget, $preset) = @_; + + if ($CONSOLE) { + $CONSOLE->{input}->{auto_activated} = 1; + $CONSOLE->{input}->focus_in; + + if ($preset && $CONSOLE->{input}->get_text eq '') { + $CONSOLE->{input}->set_text ($preset); + } + } + }); + + $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); + + $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); + $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); + $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); + + $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { + CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; + status "Configuration Saved"; + }); + + $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup + + my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH - 300, y => 0); + $tgw->add (my $hbox = new CFClient::UI::HBox ()); + + $hbox->add (my $hg = new CFClient::UI::VGauge (gauge => 'hp')); + $hbox->add (my $mg = new CFClient::UI::VGauge (gauge => 'mana')); + $hbox->add (my $gg = new CFClient::UI::VGauge (gauge => 'grace')); + $hbox->add (my $fg = new CFClient::UI::VGauge (gauge => 'food')); + + $GAUGES = { food => $fg, mana => $mg, hp => $hg, grace => $gg }; + $CFClient::UI::ROOT->add ($tgw); +} + +sub video_shutdown { + $CFClient::UI::ROOT->{children} = []; + undef $SDL_ACTIVE; + undef $SDL_EV; +} + +my $bgmusic;#TODO#hack#d# + +sub audio_init { + if ($CFG->{audio_enable}) { + if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { + + $SDL_MIXER = new SDL::Mixer + -rate => 22050, + -channels => 1, # mono + -size => 512; + + $SDL_MIXER->allocate_channels (8); + + # TODO: hack, do play loop and mood music + if ($CFG->{bgm_enable}) { + $bgmusic = new SDL::Music CFClient::find_rcfile "music/game3.ogg"; + $SDL_MIXER->play_music ($bgmusic, -1); + $SDL_MIXER->music_volume ($CFG->{bgm_volume}); + } + + while (<$fh>) { + next if /^\s*#/; + next if /^\s*$/; + + my ($file, $volume, $event) = split /\s+/, $_, 3; + + push @SOUNDS, "$volume,$file"; + + $AUDIO_CHUNKS{"$volume,$file"} ||= do { + my $chunk = new SDL::Sound CFClient::find_rcfile "sounds/$file"; + $chunk->volume ($volume * 128 / 100); + $chunk + }; + } + } else { + status "unable to open sound config: $!"; + } + } +} + +sub audio_shutdown { + undef $SDL_MIXER; + @SOUNDS = (); + %AUDIO_CHUNKS = (); +} + +my %animate_object; +my $animate_timer; + +my $want_refresh; +my $can_refresh; + +my $fps = 9; sub force_refresh { - glViewport 0, 0, $WIDTH, $HEIGHT; - glClear GL_COLOR_BUFFER_BIT; + $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; + debug sprintf "%3.2f", $fps; + + $want_refresh = 0; + $can_refresh = 0; - $_->draw for @Crossfire::Client::Widget::ACTIVE_WIDGETS; + $CFClient::UI::ROOT->draw; SDL::GLSwapBuffers; + + $LAST_REFRESH = $NOW; } -my $refresh_handler; +my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { + $NOW = time; -sub refresh { - $refresh_handler ||= add Glib::Idle sub { + ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() + while $SDL_EV->poll; + + if (%animate_object) { + $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; + $want_refresh++; + } + + if ($want_refresh) { force_refresh; - undef $refresh_handler; - 0 - }; + } else { + $can_refresh = 1; + } +}); + +sub refresh { + $want_refresh++; } -%SDL_CB = ( - SDL_QUIT() => sub { - main_quit Gtk2; - }, - SDL_VIDEORESIZE() => sub { - }, - SDL_VIDEOEXPOSE() => sub { - refresh; - }, - SDL_KEYDOWN() => sub { - if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { - # alt-enter - $FULLSCREEN = !$FULLSCREEN; - init_screen; - } else { - Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); - } - }, - SDL_KEYUP() => sub { - Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); - }, - SDL_MOUSEMOTION() => sub { - warn "sdl motion\n";#d# - }, - SDL_MOUSEBUTTONDOWN() => sub { - Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); - }, - SDL_MOUSEBUTTONUP() => sub { - Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); - }, - SDL_ACTIVEEVENT() => sub { - warn "active\n";#d# - }, -); +sub animation_start { + my ($widget) = @_; + $animate_object{$widget} = $widget; +} + +sub animation_stop { + my ($widget) = @_; + delete $animate_object{$widget}; +} @conn::ISA = Crossfire::Protocol::; -sub conn::map_update { - my ($self, $dirty) = @_; +sub conn::stats_update { + my ($self, $stats) = @_; - refresh; + # i love text protocols!!! + # FIXME: the stats are somehow weird + my $hp = $stats->{1}; + my $hp_m = $stats->{2}; + my $sp = $stats->{3}; + my $sp_m = $stats->{4}; + my $fo = $stats->{18}; + my $fo_m = 1000; + my $gr = $stats->{23}; + my $gr_m = $stats->{24}; + + #d# warn "DATA $hp $hp_m $sp $sp_m $fo $fo_m $gr $gr_m\n"; + $GAUGES->{hp}->set_value ($hp, $hp_m); + $GAUGES->{mana}->set_value ($sp, $sp_m); + $GAUGES->{food}->set_value ($fo, $fo_m); + $GAUGES->{grace}->set_value ($gr, $gr_m); +} + +sub conn::user_send { + my ($self, $command) = @_; + + $self->send_command ($command); + status $command; } sub conn::map_scroll { my ($self, $dx, $dy) = @_; - refresh; + $MAP->scroll ($dx, $dy); +} + +sub conn::feed_map1a { + my ($self, $data) = @_; + +# $self->Crossfire::Protocol::feed_map1a ($data); + + $MAP->map1a_update ($data); + $MAPWIDGET->update; +} + +sub conn::flush_map { + my ($self) = @_; + + my $map_info = delete $self->{map_info} + or return; + + my ($hash, $x, $y, $w, $h) = @$map_info; + + my $data = $MAP->get_rect ($x, $y, $w, $h); + $MAPCACHE->put ($hash => Compress::LZF::compress $data); + + warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d# + } sub conn::map_clear { my ($self) = @_; - refresh; + $self->flush_map; + delete $self->{neigh}; + + $MAP->clear; +} + + +sub conn::load_map($$$) { + my ($self, $hash, $x, $y) = @_; + + if (defined (my $data = $MAPCACHE->get ($hash))) { + $data = Compress::LZF::decompress $data; + warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d# + for my $id ($MAP->set_rect ($x, $y, $data)) { + my $data = $TILECACHE->get ($id) + or next; + + $self->set_texture ($id => $data); + } + } +} + +sub conn::flood_fill { + my ($self, $path, $hash, $flags, $x0, $y0, $x1, $y1) = @_; + + # the server does not allow map paths > 6 + return if 6 <= length $path; + + for my $tile (1..4) { + next if $self->{neigh}{$hash}[$tile]; + next unless $flags & (1 << ($tile - 1)); + + my $neigh = $self->{neigh}{$hash} ||= []; + + $self->send_mapinfo ("spatial $path$tile", sub { + my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; + + #warn "map<$path>_$tile=<$mode,$x,$y,$w,$h,$hash>\n";#d# + return if $mode ne "spatial"; + + $x += $MAP->ox; + $y += $MAP->oy; + + $self->load_map ($hash, $x, $y) + unless $self->{neigh}{$hash}[5]++;#d# + + $neigh->[$tile] = [$x, $y, $w, $h]; + + $self->flood_fill ("$path$tile", $hash, $flags, $x0, $y0, $x1, $y1) + if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; + }); + } +} + +sub conn::map_change { + my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_; + + $self->flush_map; + + my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); + + my $mapmapw = 250; + my $mapmaph = 250; + + $self->flood_fill ("", $hash, $flags, + $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, + $ox + $mapmapw * 0.5, $oy + $mapmapw * 0.5); + + $x += $ox; + $y += $oy; + + $self->{map_info} = [$hash, $x, $y, $w, $h]; + + $self->load_map ($hash, $x, $y); } sub conn::face_find { - my ($self, $face) = @_; + my ($self, $facenum, $face) = @_; + + my $hash = "$face->{chksum},$face->{name}"; + + my $id = $FACEMAP->get ($hash); - $FACECACHE->{"$face->{chksum},$face->{name}"} + unless ($id) { + # create new id for face + # i love transactions + for (1..100) { + my $txn = $CFClient::DB_ENV->txn_begin; + my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW); + if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) { + $id++; + if ($FACEMAP->put (id => $id) == 0 + && $FACEMAP->put ($hash => $id) == 0) { + $txn->txn_commit; + + goto gotid; + } + } + $txn->abort; + } + + CFClient::fatal "maximum number of transaction retries reached - database problems?"; + } + +gotid: + $face->{id} = $id; + $MAP->set_face ($facenum => $id); + $TILECACHE->get ($id) } sub conn::face_update { - my ($self, $face) = @_; + my ($self, $facenum, $face) = @_; + + $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes - $FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; + $self->set_texture ($face->{id} => delete $face->{image}); +} + +sub conn::set_texture { + my ($self, $id, $data) = @_; + + $self->{texture}[$id] ||= do { + my $tex = + new_from_image CFClient::Texture + $data, minify => 1; + + $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}}); + $MAPWIDGET->update; + + $tex + }; +} - $face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; +sub conn::sound_play { + my ($self, $x, $y, $soundnum, $type) = @_; + + $SDL_MIXER + or return; + + my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]} + or return; + + $SDL_MIXER->play_channel (-1, $chunk); +# warn "sound $x,$y,$soundnum,$type\n";#d# } sub conn::query { my ($self, $flags, $prompt) = @_; + #TODO, display dialog with relevant information warn "<<<>>\n";#d# } -sub gtk_add_cfg_field { - my ($tbl, $cfg, $klbl, $key, $value) = @_; - my $i = $cfg->{_i}++; - $tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1); - $tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1); - if ($key eq 'password') { - $ent->set_invisible_char ("*"); - $ent->set (visibility => 0) - } - $ent->set_text ($value); - $ent->signal_connect (changed => sub { - my ($ent) = @_; - $cfg->{$key} = $ent->get_text; - }); +sub conn::drawinfo { + my ($self, $color, $text) = @_; + + my @color = ( + [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00], + [1.00, 1.00, 1.00], + [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55] + [1.00, 0.00, 0.00], + [1.00, 0.54, 0.00], + [0.11, 0.56, 1.00], + [0.93, 0.46, 0.00], + [0.18, 0.54, 0.34], + [0.56, 0.73, 0.56], + [0.80, 0.80, 0.80], + [0.55, 0.41, 0.13], + [0.99, 0.77, 0.26], + [0.74, 0.65, 0.41], + ); + + $LOGVIEW->add_paragraph ($color[$color], $text); } -sub run_config_dialog { - my (%events) = @_; +sub conn::spell_add { + my ($self, $spell) = @_; - my $w = Gtk2::Window->new; + $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}, sub { + }); + $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}, sub { + }); +} - my @cfg = ( - [qw/Host host/], - [qw/Port port/], - [qw/Username user/], - [qw/Password password/], - ); +sub conn::spell_delete { + my ($self, $spell) = @_; +} - my $cfg = {}; +sub conn::addme_success { + my ($self) = @_; - my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE); - my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a; + for my $skill (values %{$self->{skill_info}}) { + $MAPWIDGET->add_command ("ready_skill $skill", "", sub { + }); + $MAPWIDGET->add_command ("use_skill $skill", "", sub { + }); + } +} - $w->add (my $vb = Gtk2::VBox->new); - $vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); - my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; - $t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); - $t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); - my $i = 0; - my $act = 0; - for (map { "$_->[0]x$_->[1]" } reverse @modes) { - if ($_ eq $selmode) { $act = $i } - $cb->append_text ($_); - $i++; - } - $cb->set_active ($act); - $cb->signal_connect (changed => sub { - my ($cb) = @_; - my $txt = $cb->get_active_text; - if ($txt =~ m/(\d+)x(\d+)/) { - $::CFG->{width} = $1; - $::CFG->{height} = $2; - } - }); - - $cfg->{_i} = 1; - for (@cfg) { - gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]}); - } +%SDL_CB = ( + SDL_QUIT() => sub { + Event::unloop -1; + }, + SDL_VIDEORESIZE() => sub { + }, + SDL_VIDEOEXPOSE() => sub { + refresh; + }, + SDL_KEYDOWN() => sub { + if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { + # alt-enter + video_shutdown; + $CFG->{fullscreen} = !$CFG->{fullscreen}; + video_init; + } else { + CFClient::UI::feed_sdl_key_down_event ($SDL_EV); + } + }, + SDL_KEYUP() => sub { + CFClient::UI::feed_sdl_key_up_event ($SDL_EV); + }, + SDL_MOUSEMOTION() => sub { + CFClient::UI::feed_sdl_motion_event ($SDL_EV); + }, + SDL_MOUSEBUTTONDOWN() => sub { + CFClient::UI::feed_sdl_button_down_event ($SDL_EV); + }, + SDL_MOUSEBUTTONUP() => sub { + CFClient::UI::feed_sdl_button_up_event ($SDL_EV); + }, + SDL_ACTIVEEVENT() => sub { +# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# + }, +); - $vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0); - $hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5); - $cb->signal_connect (clicked => sub { - for (keys %$cfg) { - $::CFG->{$_} = $cfg->{$_} - if $_ ne '_i'; - } - Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc"; - }); - $hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); - $cb->signal_connect (clicked => sub { - for (keys %$cfg) { - $::CFG->{$_} = $cfg->{$_} - if $_ ne '_i'; - } - my $cb = $events{login} || sub {}; - $cb->($::CFG->{user}, $::CFG->{password}); - }); - $hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); - $cb->signal_connect (clicked => sub { - my $cb = $events{login} || sub {}; - $cb->(); - }); - $hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); - $cb->signal_connect (clicked => sub { $w->destroy }); +############################################################################# + +$SIG{INT} = $SIG{TERM} = sub { exit }; - $w->show_all; +$TILECACHE = CFClient::db_table "tilecache"; +$FACEMAP = CFClient::db_table "facemap"; - $w->signal_connect (destroy => sub { Gtk2->main_quit }); +CFClient::read_cfg "$Crossfire::VARDIR/pclientrc"; + +my %DEF_CFG = ( + sdl_mode => 0, + width => 640, + height => 480, + fullscreen => 0, + fast => 0, + fow_enable => 1, + fow_intensity => 0.45, + fow_smooth => 0, + gui_fontsize => 1, + log_fontsize => 14, + mapsize => 100, + host => "crossfire.schmorp.de", + say_command => 'say', + audio_enable => 1, + bgm_enable => 1, + bgm_volume => 64, +); + +while (my ($k, $v) = each %DEF_CFG) { + $CFG->{$k} = $v unless exists $CFG->{$k}; } +sdl_init; -############################################################################# +@SDL_MODES = reverse + grep $_->[0] >= 640 && $_->[1] >= 480, + map [SDL::RectW ($_), SDL::RectH ($_)], + @{ SDL::ListModes 0, SDL_FULLSCREEN | SDL_HWSURFACE | SDL_OPENGL }; -SDL::Init SDL_INIT_EVERYTHING; -SDL::TTFInit; +@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; -my $mapwidget = Crossfire::Client::Widget::MapWidget->new; +$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES; -$mapwidget->activate; -$mapwidget->focus_in; +{ + my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); -Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; + CFClient::add_font $_ for @fonts; + CFClient::set_font $fonts[0]; +} -$CFG ||= { - width => 640, - height => 480, - fullscreen => 0, - host => "crossfire.schmorp.de", - port => 13327, -}; +video_init; +audio_init; -$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; +Event::loop; -run_config_dialog - login => sub { start_game }, - logout => sub { stop_game }; +END { SDL::Quit } -main Gtk2; -Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces";