1 | #!/opt/bin/perl |
1 | #!/opt/bin/perl |
2 | |
2 | |
3 | use strict; |
3 | use strict; |
4 | |
4 | |
5 | use Crossfire::Client; |
5 | use Glib; |
6 | use Crossfire::Protocol; |
6 | use Gtk2 -init; |
7 | |
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8 | package Crossfire::Client; # uh, yeah |
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9 | |
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10 | use strict; |
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11 | |
7 | |
12 | use SDL; |
8 | use SDL; |
13 | use SDL::App; |
9 | use SDL::App; |
14 | use SDL::Event; |
10 | use SDL::Event; |
15 | use SDL::Surface; |
11 | use SDL::Surface; |
16 | use SDL::OpenGL; |
12 | use SDL::OpenGL; |
17 | use SDL::OpenGL::Constants; |
13 | use SDL::OpenGL::Constants; |
18 | |
14 | |
19 | my $conn; |
15 | use Crossfire; |
20 | my $app; |
16 | use Crossfire::Client; |
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17 | use Crossfire::Protocol; |
21 | |
18 | |
22 | my $WIDTH = 640; |
19 | use Client::Util; |
23 | my $HEIGHT = 480; |
20 | use Client::Widget; |
24 | |
21 | |
25 | sub glinit { |
22 | our $VERSION = '0.1'; |
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23 | |
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24 | our $CFG; |
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25 | our $CONN; |
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26 | |
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27 | our $SDL_TIMER; |
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28 | our $SDL_APP; |
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29 | our $SDL_EV = new SDL::Event; |
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30 | our %SDL_CB; |
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31 | |
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32 | sub init_screen { |
26 | # nuke all gl context data |
33 | # nuke all gl context data |
27 | |
34 | |
28 | $app = new SDL::App |
35 | $SDL_APP = new SDL::App |
29 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
36 | -flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
30 | -title => "Crossfire+ Client", |
37 | -title => "Crossfire+ Client", |
31 | -width => $WIDTH, |
38 | -width => $CFG->{width}, |
32 | -height => $HEIGHT, |
39 | -height => $CFG->{height}, |
33 | -opengl => 1, |
40 | -opengl => 1, |
34 | -red_size => 8, |
41 | -red_size => 8, |
35 | -green_size => 8, |
42 | -green_size => 8, |
36 | -blue_size => 8, |
43 | -blue_size => 8, |
37 | -double_buffer => 1, |
44 | -double_buffer => 1, |
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45 | -fullscreen => $CFG->{fullscreen}, |
38 | -resizeable => 0; |
46 | -resizeable => 0; |
39 | |
47 | |
40 | glEnable GL_TEXTURE_2D; |
48 | glEnable GL_TEXTURE_2D; |
41 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL; |
49 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
42 | glShadeModel GL_FLAT; |
50 | glShadeModel GL_FLAT; |
43 | glDisable GL_DEPTH_TEST; |
51 | glDisable GL_DEPTH_TEST; |
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52 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
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53 | glEnable GL_BLEND; |
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54 | |
44 | glMatrixMode GL_PROJECTION; |
55 | glMatrixMode GL_PROJECTION; |
45 | |
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46 | glLoadIdentity; |
56 | glLoadIdentity; |
47 | glOrtho 0, $WIDTH / 32, $HEIGHT / 32, 0, -1 , 1; |
57 | glOrtho 0, $CFG->{width} / 32, $CFG->{height} / 32, 0, -1 , 1; |
48 | |
58 | |
49 | # re-bind all textures |
59 | # re-bind all textures |
50 | } |
60 | } |
51 | |
61 | |
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62 | sub start_game { |
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63 | $SDL_TIMER = add Glib::Timeout 1000/20, sub { |
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64 | while ($SDL_EV->poll) { |
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65 | ($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->(); |
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66 | } |
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67 | |
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68 | 1 |
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69 | }; |
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70 | |
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71 | init_screen; |
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72 | |
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73 | $CONN = new conn |
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74 | host => $CFG->{host}, |
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75 | port => $CFG->{port}; |
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76 | } |
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77 | |
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78 | sub stop_game { |
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79 | remove Glib::Source $SDL_TIMER; |
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80 | |
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81 | undef $SDL_APP; |
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82 | SDL::Quit; |
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83 | } |
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84 | |
52 | sub refresh { |
85 | sub refresh { |
53 | glClearColor 0.5, 0.5, 0.7, 0; |
86 | glClearColor 0, 0, 0, 0; |
54 | glClear GL_COLOR_BUFFER_BIT; |
87 | glClear GL_COLOR_BUFFER_BIT; |
55 | |
88 | |
56 | my $map = $conn->{map}; |
89 | my $map = $CONN->{map}; |
57 | |
90 | |
58 | for my $x (0 .. $conn->{mapw} - 1) { |
91 | for my $x (0 .. $CONN->{mapw} - 1) { |
59 | for my $y (0 .. $conn->{maph} - 1) { |
92 | for my $y (0 .. $CONN->{maph} - 1) { |
60 | |
93 | |
61 | my $cell = $map->[$x][$y] |
94 | my $cell = $map->[$x][$y] |
62 | or next; |
95 | or next; |
63 | |
96 | |
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97 | my $darkness = $cell->[3] * (1 / 255); |
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98 | glColor $darkness, $darkness, $darkness; |
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99 | |
64 | for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
100 | for my $num (grep $_, $cell->[0], $cell->[1], $cell->[2]) { |
65 | my $tex = $conn->{face}[$num]{texture} || 0; |
101 | my $tex = $CONN->{face}[$num]{texture} || 0; |
66 | |
102 | |
67 | glBindTexture GL_TEXTURE_2D, $tex; |
103 | glBindTexture GL_TEXTURE_2D, $tex; |
68 | |
104 | |
69 | glColor 1,0.2,0.7; |
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70 | glBegin GL_QUADS; |
105 | glBegin GL_QUADS; |
71 | glTexCoord 0, 0; glVertex $x, $y; |
106 | glTexCoord 0, 0; glVertex $x, $y; |
72 | glTexCoord 0, 1; glVertex $x, $y + 0.9; |
107 | glTexCoord 0, 1; glVertex $x, $y + 1; |
73 | glTexCoord 1, 1; glVertex $x + 0.9, $y + 0.9; |
108 | glTexCoord 1, 1; glVertex $x + 1, $y + 1; |
74 | glTexCoord 1, 0; glVertex $x + 0.9, $y; |
109 | glTexCoord 1, 0; glVertex $x + 1, $y; |
75 | glEnd; |
110 | glEnd; |
76 | } |
111 | } |
77 | } |
112 | } |
78 | } |
113 | } |
79 | |
114 | |
80 | SDL::GLSwapBuffers; |
115 | SDL::GLSwapBuffers; |
81 | } |
116 | } |
82 | |
117 | |
83 | my $ev = new SDL::Event; |
118 | %SDL_CB = ( |
84 | my %ev_cb; |
119 | SDL_QUIT() => sub { |
85 | |
120 | warn "sdl quit\n";#d# |
86 | sub event(&$) { |
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87 | $ev_cb{$_[0]->()} = $_[1]; |
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88 | } |
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89 | |
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90 | sub does(&) { shift } |
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91 | |
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92 | event {SDL_QUIT} does { |
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93 | exit; |
121 | exit; |
94 | }; |
122 | }, |
95 | |
123 | SDL_VIDEORESIZE() => sub { |
96 | event {SDL_VIDEORESIZE} does { |
124 | }, |
97 | print "resize\n"; |
125 | SDL_VIDEOEXPOSE() => sub { |
98 | }; |
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99 | |
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100 | event {SDL_VIDEOEXPOSE} does { |
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101 | refresh; |
126 | refresh; |
102 | }; |
127 | }, |
103 | |
128 | SDL_KEYDOWN() => sub { |
104 | event {SDL_KEYDOWN} does { |
129 | # Client::Widget::feed_sdl_key_down_event ($SDL_EV); |
105 | print "keypress\n"; |
130 | }, |
106 | }; |
131 | SDL_KEYUP() => sub { |
107 | |
132 | # Client::Widget::feed_sdl_key_up_event ($SDL_EV); |
108 | event {SDL_KEYUP} does { |
133 | }, |
109 | print "keyup\n";#d# |
134 | SDL_MOUSEMOTION() => sub { |
110 | }; |
135 | warn "sdl motion\n";#d# |
111 | |
136 | }, |
112 | event {SDL_MOUSEMOTION} does { |
137 | SDL_MOUSEBUTTONDOWN() => sub { |
113 | print "motion\n"; |
138 | # Client::Widget::feed_sdl_button_down_event ($SDL_EV); |
114 | }; |
139 | }, |
115 | |
140 | SDL_MOUSEBUTTONUP() => sub { |
116 | event {SDL_MOUSEBUTTONDOWN} does { |
141 | # Client::Widget::feed_sdl_button_up_event ($SDL_EV); |
117 | print "button\n"; |
142 | }, |
118 | }; |
143 | SDL_ACTIVEEVENT() => sub { |
119 | |
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120 | event {SDL_MOUSEBUTTONUP} does { |
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121 | print "buttup\n"; |
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122 | }; |
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123 | |
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124 | event {SDL_ACTIVEEVENT} does { |
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125 | print "active\n"; |
144 | warn "active\n";#d# |
126 | }; |
145 | }, |
127 | |
146 | ); |
128 | package Crossfire::Client; |
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129 | |
147 | |
130 | @conn::ISA = Crossfire::Protocol::; |
148 | @conn::ISA = Crossfire::Protocol::; |
131 | |
149 | |
132 | sub conn::map_update { |
150 | sub conn::map_update { |
133 | my ($self, $dirty) = @_; |
151 | my ($self, $dirty) = @_; |
… | |
… | |
148 | } |
166 | } |
149 | |
167 | |
150 | sub conn::face_update { |
168 | sub conn::face_update { |
151 | my ($self, $num, $face) = @_; |
169 | my ($self, $num, $face) = @_; |
152 | |
170 | |
153 | warn "up face $self,$num,$face\n";#d# |
171 | my $pb = new Gtk2::Gdk::PixbufLoader; |
154 | #TODO |
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155 | open my $fh, ">:raw", "/tmp/x~"; |
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156 | syswrite $fh, $face->{image}; |
172 | $pb->write ($face->{image}); |
157 | close $fh; |
173 | $pb->close; |
158 | |
174 | |
159 | my $surface = new SDL::Surface -name => "/tmp/x~"; |
175 | $pb = $pb->get_pixbuf; |
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176 | $pb = $pb->add_alpha (0, 0, 0, 0); |
160 | |
177 | |
161 | unlink "/tmp/x~"; |
178 | glGetError(); |
162 | |
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163 | my ($tex) = @{glGenTextures 1}; |
179 | my ($tex) = @{glGenTextures 1}; |
164 | glGetError(); |
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165 | |
180 | |
166 | $face->{texture} = $tex; |
181 | $face->{texture} = $tex; |
167 | |
182 | |
168 | glBindTexture GL_TEXTURE_2D, $tex; |
183 | glBindTexture GL_TEXTURE_2D, $tex; |
169 | my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; |
184 | my $glerr=glGetError(); die "a: ".gluErrorString($glerr)."\n" if $glerr; |
170 | |
185 | |
171 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; |
186 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; |
172 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR; |
187 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; |
173 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; |
188 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; |
174 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; |
189 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; |
175 | |
190 | |
176 | $surface->rgba; |
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177 | |
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178 | glTexImage2D GL_TEXTURE_2D, 0, |
191 | glTexImage2D GL_TEXTURE_2D, 0, |
179 | 4, # components |
192 | GL_RGBA8, |
180 | $surface->width, $surface->height, |
193 | $pb->get_width, $pb->get_height, |
181 | 0, |
194 | 0, |
182 | GL_RGBA, |
195 | GL_RGBA, |
183 | GL_UNSIGNED_BYTE, |
196 | GL_UNSIGNED_BYTE, |
184 | $surface->pixels; |
197 | $pb->get_pixels; |
185 | my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; |
198 | my $glerr=glGetError(); die "Problem setting up 2d Texture (dimensions not a power of 2?)):".gluErrorString($glerr)."\n" if $glerr; |
186 | } |
199 | } |
187 | |
200 | |
188 | ############################################################################# |
201 | ############################################################################# |
189 | |
202 | |
190 | use Event; |
203 | Client::Util::read_cfg "$Crossfire::VARDIR/pclientrc"; |
191 | |
204 | |
192 | glinit; |
205 | $CFG ||= { |
193 | |
206 | width => 640, |
194 | $conn = new conn |
207 | height => 480, |
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208 | fullscreen => 0, |
195 | host => "cf.schmorp.de", |
209 | host => "crossfire.schmorp.de", |
196 | port => 13327; |
210 | port => 13327, |
197 | |
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198 | Event->timer (after => 0, interval => 1/20, hard => 1, cb => sub { |
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199 | while ($ev->poll) { |
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200 | ($ev_cb{$ev->type} || sub { warn "unhandled event ", $ev->type })->(); |
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201 | } |
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202 | }); |
211 | }; |
203 | |
212 | |
204 | Event::loop; |
213 | Client::Util::run_config_dialog |
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214 | login => sub { start_game }, |
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215 | logout => sub { stop_game }, |
205 | |
216 | |
206 | |
217 | main Gtk2; |