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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.161 by elmex, Sun Apr 23 00:08:31 2006 UTC vs.
Revision 1.236 by root, Mon May 22 03:28:55 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5 5
6# do things only needed for single-binary version (par)
7BEGIN {
8 if (%PAR::LibCache) {
9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
10
11 while (my ($filename, $zip) = each %PAR::LibCache) {
12 for ($zip->memberNames) {
13 next unless /^\/root\/(.*)/;
14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
15 unless -e "$ENV{PAR_TEMP}/$1";
16 }
17 }
18
19 # TODO: pango-rc file, anybody?
20
21 unshift @INC, $ENV{PAR_TEMP};
22 }
23}
24
25# need to do it again because that pile of garbage called PAR nukes it before main
26unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
30use Pod::POM;
7use Event; 31use Event;
8 32
9use Crossfire; 33use Crossfire;
10use Crossfire::Protocol; 34use Crossfire::Protocol;
11 35
13 37
14use CFClient; 38use CFClient;
15use CFClient::UI; 39use CFClient::UI;
16use CFClient::MapWidget; 40use CFClient::MapWidget;
17 41
42$Event::DIED = sub {
43 # TODO: display dialog box or so
44 CFClient::error $_[1];
45};
46
47#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
48
18our $VERSION = '0.1'; 49our $VERSION = '0.1';
19 50
20my $MAX_FPS = 60; 51my $MAX_FPS = 60;
21my $MIN_FPS = 5; # unused as of yet 52my $MIN_FPS = 5; # unused as of yet
22 53
30our $NOW; 61our $NOW;
31 62
32our $CFG; 63our $CFG;
33our $CONN; 64our $CONN;
34our $FAST; # fast, low-quality mode, possibly useful for software-rendering 65our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67our $WANT_REFRESH;
68our $CAN_REFRESH;
35 69
36our @SDL_MODES; 70our @SDL_MODES;
37our $WIDTH; 71our $WIDTH;
38our $HEIGHT; 72our $HEIGHT;
39our $FULLSCREEN; 73our $FULLSCREEN;
40our $FONTSIZE; 74our $FONTSIZE;
41 75
76our $FONT_PROP;
77our $FONT_FIXED;
78
42our $MAP; 79our $MAP;
80our $MAPMAP;
43our $MAPWIDGET; 81our $MAPWIDGET;
44our $BUTTONBAR; 82our $BUTTONBAR;
45our $LOGVIEW; 83our $LOGVIEW;
46our $CONSOLE; 84our $CONSOLE;
47our $METASERVER; 85our $METASERVER;
86our $LOGIN_BUTTON;
48 87
88our $FLOORBOX;
49our $GAUGES; 89our $GAUGES;
50our $STATWIDS; 90our $STATWIDS;
51 91
52our $SDL_ACTIVE; 92our $SDL_ACTIVE;
53our %SDL_CB; 93our %SDL_CB;
55our $SDL_MIXER; 95our $SDL_MIXER;
56our @SOUNDS; # event => file mapping 96our @SOUNDS; # event => file mapping
57our %AUDIO_CHUNKS; # audio files 97our %AUDIO_CHUNKS; # audio files
58 98
59our $ALT_ENTER_MESSAGE; 99our $ALT_ENTER_MESSAGE;
60our $STATUS_LINE; 100our $STATUSBOX;
61our $DEBUG_STATUS; 101our $DEBUG_STATUS;
62 102
103our $INVWIN;
104our $INV;
105our $INVR;
106our $INVR_LBL;
107our $OPENCONT;
108
63sub status { 109sub status {
64 $STATUS_LINE->set_text ($_[0]); 110 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
65 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
66} 111}
67 112
68sub debug { 113sub debug {
69 $DEBUG_STATUS->set_text ($_[0]); 114 $DEBUG_STATUS->set_text ($_[0]);
70 $DEBUG_STATUS->move ($WIDTH - $DEBUG_STATUS->{w}, 0, $DEBUG_STATUS->{w}, $DEBUG_STATUS->{h}); 115 my ($w, $h) = $DEBUG_STATUS->size_request;
116 $DEBUG_STATUS->move ($WIDTH - $w, 0);
71} 117}
72 118
73sub start_game { 119sub start_game {
74 status "logging in..."; 120 status "logging in...";
75 121
76 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 122 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
77 123
78 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 124 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
79
80 $MAP = new CFClient::Map $mapsize, $mapsize; 125 $MAP = new CFClient::Map $mapsize, $mapsize;
81 126
82 my ($host, $port) = split /:/, $CFG->{host}; 127 my ($host, $port) = split /:/, $CFG->{host};
83 128
84 $CONN = new conn 129 $CONN = eval {
130 new conn
85 host => $host, 131 host => $host,
86 port => $port || 13327, 132 port => $port || 13327,
87 user => $CFG->{user}, 133 user => $CFG->{user},
88 pass => $CFG->{password}, 134 pass => $CFG->{password},
89 mapw => $mapsize, 135 mapw => $mapsize,
90 maph => $mapsize, 136 maph => $mapsize,
137 ;
91 ; 138 };
92 139
93 status "login successful"; 140 if ($CONN) {
94
95 CFClient::lowdelay fileno $CONN->{fh}; 141 CFClient::lowdelay fileno $CONN->{fh};
142
143 $LOGIN_BUTTON->set_text ("Logout");
144 status "login successful";
145
146 $BUTTONBAR->{children}[1]->emit ("activate")
147 if $BUTTONBAR->{children}[1]->{state};
148
149 } else {
150 status "unable to connect";
151 stop_game();
152 }
96} 153}
97 154
98sub stop_game { 155sub stop_game {
156 return unless $CONN;
157
158 status "connection closed";
159 $LOGIN_BUTTON->set_text ("Login");
160 $CONN->destroy;
161 $CONN = 0; # false, does not autovivify
162
163 $BUTTONBAR->{children}[1]->emit ("activate")
164 unless $BUTTONBAR->{children}[1]->{state};
165
166 undef $MAPCACHE;
99 undef $CONN; 167 undef $MAP;
100} 168}
101 169
102sub client_setup { 170sub client_setup {
103 my $dialog = new CFClient::UI::FancyFrame 171 my $dialog = new CFClient::UI::FancyFrame
104 title => "Client Setup", 172 title => "Client Setup",
106 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); 174 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
107 175
108 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); 176 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
109 $table->add (1, 0, my $hbox = new CFClient::UI::HBox); 177 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
110 178
111 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1]); 179 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
112 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); 180 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
113 181
114 $mode_slider->connect (changed => sub { 182 $mode_slider->connect (changed => sub {
115 my ($self, $value) = @_; 183 my ($self, $value) = @_;
116 184
120 $mode_slider->emit (changed => $mode_slider->{range}[0]); 188 $mode_slider->emit (changed => $mode_slider->{range}[0]);
121 189
122 my $row = 1; 190 my $row = 1;
123 191
124 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen"); 192 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
125 $table->add (1, $row++, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, connect_changed => sub { 193 $table->add (1, $row++, new CFClient::UI::CheckBox
194 state => $CFG->{fullscreen},
195 tooltip => "Bring the client into fullscreen mode",
196 connect_changed => sub {
126 my ($self, $value) = @_; 197 my ($self, $value) = @_;
127 $CFG->{fullscreen} = $value; 198 $CFG->{fullscreen} = $value;
199 }
128 }); 200 );
129 201
130 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly"); 202 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
131 $table->add (1, $row++, new CFClient::UI::CheckBox state => $CFG->{fast}, connect_changed => sub { 203 $table->add (1, $row++, new CFClient::UI::CheckBox
204 state => $CFG->{fast},
205 tooltip => "Lower the visual quality considerably to speed up rendering.",
206 connect_changed => sub {
132 my ($self, $value) = @_; 207 my ($self, $value) = @_;
133 $CFG->{fast} = $value; 208 $CFG->{fast} = $value;
209 }
134 }); 210 );
211
212 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
213 $table->add (1, $row++, new CFClient::UI::Slider
214 range => [$CFG->{map_scale}, 0.25, 2, 0.05, 0.05],
215 tooltip => "Enlarge or shrink the displayed map",
216 connect_changed => sub {
217 my ($self, $value) = @_;
218 $CFG->{map_scale} = $value;
219 }
220 );
135 221
136 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); 222 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
137 $table->add (1, $row++, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, connect_changed => sub { 223 $table->add (1, $row++, new CFClient::UI::CheckBox
224 state => $CFG->{fow_enable},
225 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
226 connect_changed => sub {
138 my ($self, $value) = @_; 227 my ($self, $value) = @_;
139 $CFG->{fow_enable} = $value; 228 $CFG->{fow_enable} = $value;
229 }
140 }); 230 );
141 231
142 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 232 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
143 $table->add (1, $row++, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001], connect_changed => sub { 233 $table->add (1, $row++, new CFClient::UI::Slider
234 range => [$CFG->{fow_intensity}, 0, 1 + 0.001, 0.001],
235 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
236 connect_changed => sub {
144 my ($self, $value) = @_; 237 my ($self, $value) = @_;
145 $CFG->{fow_intensity} = $value; 238 $CFG->{fow_intensity} = $value;
239 }
146 }); 240 );
147 241
148 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth"); 242 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
149 $table->add (1, $row++, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, connect_changed => sub { 243 $table->add (1, $row++, new CFClient::UI::CheckBox
244 state => $CFG->{fow_smooth},
245 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
246 connect_changed => sub {
150 my ($self, $value) = @_; 247 my ($self, $value) = @_;
151 $CFG->{fow_smooth} = $value; 248 $CFG->{fow_smooth} = $value;
152 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2; 249 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
250 }
153 }); 251 );
154 252
155 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 253 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
156 $table->add (1, $row++, new CFClient::UI::Slider range => [$CFG->{gui_fontsize}, 0.7, 1.7, 0.1], connect_changed => sub { 254 $table->add (1, $row++, new CFClient::UI::Slider
157 $CFG->{gui_fontsize} = 0.1 * int $_[1] * 10; 255 range => [$CFG->{gui_fontsize}, 0.5, 2, 0.1, 0.1],
158# $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 256 tooltip => "The font size used by most GUI elements",
257 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
159 }); 258 );
160 259
161 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize"); 260 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
162 $table->add (1, $row++, new CFClient::UI::Slider range => [$CFG->{log_fontsize}, 0.7, 1.7, 0.1], connect_changed => sub { 261 $table->add (1, $row++, new CFClient::UI::Slider
163 $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = 0.1 * int $_[1] * 10); 262 range => [$CFG->{log_fontsize}, 0.5, 2, 0.1, 0.1],
263 tooltip => "The font size used by the server log window only",
264 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
164 }); 265 );
165 266
166 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize"); 267 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
167 $table->add (1, $row++, new CFClient::UI::Slider range => [$CFG->{stat_fontsize}, 0.7, 1.7, 0.1], connect_changed => sub { 268
269 $table->add (1, $row++, new CFClient::UI::Slider
270 range => [$CFG->{stat_fontsize}, 0.5, 2, 0.1, 0.1],
271 tooltip => "The font size used by the statistics window only",
272 connect_changed => sub {
168 $CFG->{stat_fontsize} = 0.1 * int $_[1] * 10; 273 $CFG->{stat_fontsize} = $_[1];
169 &set_stats_window_fontsize; 274 &set_stats_window_fontsize;
275 }
170 }); 276 );
171 277
172 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge height"); 278 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
173 $table->add (1, $row++, new CFClient::UI::Slider range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02], connect_changed => sub { 279 $table->add (1, $row++, new CFClient::UI::Slider
280 range => [$CFG->{gauge_size}, 0.2, 0.8, 0.02],
281 tooltip => "Adjust the size of the stats gauges at the bottom right",
282 connect_changed => sub {
174 $CFG->{gauge_size} = $_[1]; 283 $CFG->{gauge_size} = $_[1];
175 my $h = int ($HEIGHT * $CFG->{gauge_size}); 284 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
176 $GAUGES->{win}->set_size ($WIDTH, $h); 285 }
177 $GAUGES->{win}->{y} = $HEIGHT - $h;
178 $GAUGES->{win}->{x} = 0;
179 $GAUGES->{win}->update;
180 }); 286 );
181
182 287
183 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 288 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
184 $table->add (1, $row++, new CFClient::UI::Slider range => [$CFG->{gauge_fontsize}, 0.7, 1.7, 0.1], connect_changed => sub { 289 $table->add (1, $row++, new CFClient::UI::Slider
290 range => [$CFG->{gauge_fontsize}, 0.5, 2.0, 0.1, 0.1],
291 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
292 connect_changed => sub {
185 $CFG->{gauge_fontsize} = 0.1 * int $_[1] * 10; 293 $CFG->{gauge_fontsize} = $_[1];
186 &set_gauge_window_fontsize; 294 &set_gauge_window_fontsize;
187 $GAUGES->{win}->check_size; 295 }
188 $GAUGES->{win}->update;
189 }); 296 );
190 297
191 298 $table->add (1, $row++, new CFClient::UI::Button
192 299 expand => 1, align => 0, text => "Apply",
193 $table->add (1, $row++, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { 300 tooltip => "Apply the video settings",
301 connect_activate => sub {
194 video_shutdown (); 302 video_shutdown ();
195 video_init (); 303 video_init ();
304 }
196 }); 305 );
197 306
198 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable"); 307 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
199 $table->add (1, $row++, new CFClient::UI::CheckBox state => $CFG->{audio_enable}, connect_changed => sub { 308 $table->add (1, $row++, new CFClient::UI::CheckBox
309 state => $CFG->{audio_enable},
310 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
311 connect_changed => sub {
200 $CFG->{audio_enable} = $_[1]; 312 $CFG->{audio_enable} = $_[1];
313 }
201 }); 314 );
202# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume"); 315# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
203# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub { 316# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
204# $CFG->{effects_volume} = $_[1]; 317# $CFG->{effects_volume} = $_[1];
205# }); 318# });
206 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music"); 319 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
207 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox); 320 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
208 $hbox->add (new CFClient::UI::CheckBox expand => 1, state => $CFG->{bgm_enable}, connect_changed => sub { 321 $hbox->add (new CFClient::UI::CheckBox
322 expand => 1, state => $CFG->{bgm_enable},
323 tooltip => "Enable background music playing",
324 connect_changed => sub {
209 $CFG->{bgm_enable} = $_[1]; 325 $CFG->{bgm_enable} = $_[1];
326 }
210 }); 327 );
211 $hbox->add (new CFClient::UI::Slider expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1], connect_changed => sub { 328 $hbox->add (new CFClient::UI::Slider
329 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0.1],
330 tooltip => "The volume of the background music",
331 connect_changed => sub {
212 $CFG->{bgm_volume} = $_[1]; 332 $CFG->{bgm_volume} = $_[1];
213 CFClient::MixMusic::volume $_[1] * 128; 333 CFClient::MixMusic::volume $_[1] * 128;
334 }
214 }); 335 );
215 336
216 $table->add (1, $row++, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", connect_activate => sub { 337 $table->add (1, $row++, new CFClient::UI::Button
338 expand => 1, align => 0, text => "Apply",
339 tooltip => "Apply the audio settings",
340 connect_activate => sub {
217 audio_shutdown (); 341 audio_shutdown ();
218 audio_init (); 342 audio_init ();
343 }
219 }); 344 );
345
346 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
347 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
348 text => $CFG->{say_command},
349 tooltip => "This is the command that will be used if you write a line in the message window entry. "
350 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
351 ."But you could also set it to 'tell &lt;playername&gt;' to only chat with that user.",
352 connect_changed => sub {
353 my ($self, $value) = @_;
354 $CFG->{say_command} = $value;
355 }
356 );
220 357
221 $dialog 358 $dialog
222} 359}
223 360
224sub set_stats_window_fontsize { 361sub set_stats_window_fontsize {
229 366
230sub set_gauge_window_fontsize { 367sub set_gauge_window_fontsize {
231 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { 368 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
232 $_->set_fontsize ($::CFG->{gauge_fontsize}); 369 $_->set_fontsize ($::CFG->{gauge_fontsize});
233 } 370 }
371
372# local $GAUGES->{win}{parent};#d#
373# use PApp::Util; open D, ">:utf8", "d"; print D PApp::Util::dumpval $GAUGES->{win}; close D;
234} 374}
235 375
236sub make_gauge_window { 376sub make_gauge_window {
237 my $gh = int ($HEIGHT * $CFG->{gauge_size}); 377 my $gh = int $HEIGHT * $CFG->{gauge_size};
238# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
239 378
240 my $win = new CFClient::UI::Frame ( 379 my $win = new CFClient::UI::Frame (
241 y => $HEIGHT - $gh, x => 0, req_w => $WIDTH, req_h => $gh 380 req_y => -1,
381 user_w => $WIDTH,
382 user_h => $gh,
242 ); 383 );
384
243 $win->add (my $vb = new CFClient::UI::VBox); 385 $win->add (my $hbox = new CFClient::UI::HBox
244 386 children => [
245 $vb->add (my $hbg = new CFClient::UI::HBox expand => 1); 387 (new CFClient::UI::HBox expand => 1),
388 (new CFClient::UI::VBox children => [
389 (new CFClient::UI::Empty expand => 1),
390 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
391 ]),
392 (my $vbox = new CFClient::UI::VBox),
393 ],
394 );
246 395
247 396 $vbox->add (new CFClient::UI::HBox
397 expand => 1,
398 children => [
248 $hbg->add (new CFClient::UI::Empty expand => 1); 399 (new CFClient::UI::Empty expand => 1),
249 $hbg->add (my $hb = new CFClient::UI::HBox); 400 (my $hb = new CFClient::UI::HBox),
401 ],
402 );
403
250 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp'); 404 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
405 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
251 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana'); 406 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
407 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
252 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace'); 408 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
409 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
253 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food'); 410 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
411 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
254 412
255 $vb->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, text => "XP:"); 413 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
256# $vb->add (my $lvl = new CFClient::UI::Label valign => 0, align => 1, text => "Lvl:"); 414 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
257 $vb->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, text => "Rng:"); 415 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
258 416 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
259 417
260 $GAUGES = { 418 $GAUGES = {
261 exp => $exp,# lvl => $lvl,
262 win => $win, range => $rng, 419 exp => $exp, win => $win, range => $rng,
263 food => $fg, mana => $mg, hp => $hg, grace => $gg 420 food => $fg, mana => $mg, hp => $hg, grace => $gg
264 }; 421 };
422
423 &set_gauge_window_fontsize;
424
265 $win 425 $win
266} 426}
267 427
268sub make_stats_window { 428sub make_stats_window {
269 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 429 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
270 430
271 $tgw->add (my $vb = new CFClient::UI::VBox); 431 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
272 $vb->add (my $uhb = new CFClient::UI::HBox);
273 $uhb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 432 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
433 can_hover => 1, can_events => 1,
434 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
274 $uhb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 435 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
436 can_hover => 1, can_events => 1,
437 tooltip => "The map you are currently on (if supported by the server).");
275 438
276 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 439 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
277
278 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 440 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
279 441
280 $tbl->add (0, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Str"); 442 my $black = [0, 0, 0];
281 $tbl->add (0, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Dex");
282 $tbl->add (0, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Con");
283 $tbl->add (0, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Int");
284 $tbl->add (0, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Wis");
285 $tbl->add (0, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Pow");
286 $tbl->add (0, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Cha");
287 443
288 $tbl->add (1, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 444 for (
289 $tbl->add (1, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 445 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
290 $tbl->add (1, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 446 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
291 $tbl->add (1, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 447 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
292 $tbl->add (1, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 448 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
293 $tbl->add (1, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 449 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
294 $tbl->add (1, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 450 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
451 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
295 452
296 $tbl->add (2, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Wc"); 453 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
297 $tbl->add (2, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Ac"); 454 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
298 $tbl->add (2, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Dam"); 455 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
299 $tbl->add (2, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Arm"); 456 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
300 $tbl->add (2, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "Sp"); 457 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
301 $tbl->add (2, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label valign => 0, align => +1, text => "WSp"); 458 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
459 ) {
460 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
302 461
303 $tbl->add (3, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 462 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
304 $tbl->add (3, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 463 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
305 $tbl->add (3, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 464 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
306 $tbl->add (3, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 465 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
307 $tbl->add (3, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, text => ""); 466 }
308 $tbl->add (3, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, text => "");
309 467
310 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 468 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
311 469
312 my $row = 0; 470 my $row = 0;
313 my $col = 0; 471 my $col = 0;
314 472
473 my %resist_names = (
474 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
475 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
476 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
477 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
478 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
479 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
480 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
481 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
482 pois => "<b>Poison</b> (resistance to getting poisoned)",
483 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
484 deat => "<b>Death</b> (resistance against death spells)",
485 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
486 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
487 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
488 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
489 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
490 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
491 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
492 );
315 for (qw/slow holyw conf fire depl magic 493 for (qw/slow holyw conf fire depl magic
316 drain acid pois para deat phys 494 drain acid pois para deat phys
317 blind fear tund elec cold ghit/) 495 blind fear tund elec cold ghit/)
318 { 496 {
319 $tbl2->add ($col , $row, 497 $tbl2->add ($col, $row,
320 $STATWIDS->{"res_$_"} = 498 $STATWIDS->{"res_$_"} =
321 new CFClient::UI::Label text => "0", align => +1, valign => 0 499 new CFClient::UI::Label
500 font => $FONT_FIXED,
501 template => "-100%",
502 align => +1,
503 valign => 0,
504 can_events => 1,
505 can_hover => 1,
506 tooltip => $resist_names{$_},
322 ); 507 );
323 $tbl2->add ($col + 1, $row, new CFClient::UI::Image image => "ui/resist/resist_$_.png"); 508 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
509 font => $FONT_FIXED,
510 can_hover => 1,
511 can_events => 1,
512 image => "ui/resist/resist_$_.png",
513 tooltip => $resist_names{$_},
514 );
324 515
325 $row++; 516 $row++;
326 if ($row % 6 == 0) { 517 if ($row % 6 == 0) {
327 $col += 2; 518 $col += 2;
328 $row = 0; 519 $row = 0;
333 update_stats_window ({}); 524 update_stats_window ({});
334 525
335 $tgw 526 $tgw
336} 527}
337 528
529sub formsep {
530 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
531}
532
338sub update_stats_window { 533sub update_stats_window {
339 my ($stats) = @_; 534 my ($stats) = @_;
340 535
341 # i love text protocols!!! 536 # i love text protocols!!!
342 my $hp = $stats->{1} * 1; 537 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
343 my $hp_m = $stats->{2} * 1; 538 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
344 my $sp = $stats->{3} * 1; 539 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
345 my $sp_m = $stats->{4} * 1; 540 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
346 my $fo = $stats->{18} * 1; 541 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
347 my $fo_m = 999; 542 my $fo_m = 999;
348 my $gr = $stats->{23} * 1; 543 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
349 my $gr_m = $stats->{24} * 1; 544 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
350 545
351 $GAUGES->{hp} ->set_value ($hp, $hp_m); 546 $GAUGES->{hp} ->set_value ($hp, $hp_m);
352 $GAUGES->{mana} ->set_value ($sp, $sp_m); 547 $GAUGES->{mana} ->set_value ($sp, $sp_m);
353 $GAUGES->{food} ->set_value ($fo, $fo_m); 548 $GAUGES->{food} ->set_value ($fo, $fo_m);
354 $GAUGES->{grace} ->set_value ($gr, $gr_m); 549 $GAUGES->{grace} ->set_value ($gr, $gr_m);
355 $GAUGES->{exp} ->set_text ("XP: " . ($stats->{11} || $stats->{28}) * 1 550 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
356 ." LVL: " . $stats->{12} * 1); 551 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
357 my $rng = $stats->{20}; 552 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
358 $rng =~ s/^Range: //; # thank you so much dear server 553 $rng =~ s/^Range: //; # thank you so much dear server
359 $GAUGES->{range} ->set_text ("Rng: " . $rng); 554 $GAUGES->{range} ->set_text ("Rng: " . $rng);
360# $GAUGES->{lvl} ->set_text ("LVL: " . $stats->{12}); 555 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
556 $title =~ s/^Player: //;
361 $STATWIDS->{title} ->set_text ("Title: " . $stats->{21}); 557 $STATWIDS->{title} ->set_text ("Title: " . $title);
362 558
363 if (0) { # this code can vanish, just wanted to preserver it for a checkin
364 $STATWIDS->{st_str} ->set_text (sprintf "S%d", $stats->{5});
365 $STATWIDS->{st_dex} ->set_text (sprintf "D%d", $stats->{8});
366 $STATWIDS->{st_con} ->set_text (sprintf "Co%d", $stats->{9});
367 $STATWIDS->{st_int} ->set_text (sprintf "I%d", $stats->{6});
368 $STATWIDS->{st_wis} ->set_text (sprintf "W%d", $stats->{7});
369 $STATWIDS->{st_pow} ->set_text (sprintf "P%d", $stats->{22});
370 $STATWIDS->{st_cha} ->set_text (sprintf "Ch%d", $stats->{10});
371 $STATWIDS->{st_wc} ->set_text (sprintf "Wc%d", $stats->{13});
372 $STATWIDS->{st_ac} ->set_text (sprintf "Ac%d", $stats->{14});
373 $STATWIDS->{st_dam} ->set_text (sprintf "Dam%d", $stats->{15});
374 $STATWIDS->{st_arm} ->set_text (sprintf "Arm%d", $stats->{16});
375 $STATWIDS->{st_spd} ->set_text (sprintf "Sp%.1f", $stats->{17});
376 $STATWIDS->{st_wspd}->set_text (sprintf "WSp%.1f", $stats->{19});
377 } else {
378 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5}); 559 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
379 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8}); 560 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
380 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9}); 561 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
381 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6}); 562 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
382 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7}); 563 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
383 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22}); 564 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
384 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10}); 565 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
385 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13}); 566 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
386 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14}); 567 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
387 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15}); 568 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
388 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16}); 569 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
389 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{17}); 570 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
390 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{19}); 571 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
391 }
392 572
393 my %tbl = ( 573 my %tbl = (
394 phys => 100, 574 phys => 100,
395 magic => 101, 575 magic => 101,
396 fire => 102, 576 fire => 102,
403 pois => 109, 583 pois => 109,
404 slow => 110, 584 slow => 110,
405 para => 111, 585 para => 111,
406 tund => 112, 586 tund => 112,
407 fear => 113, 587 fear => 113,
588 depl => 113,
408 deat => 115, 589 deat => 115,
409 holyw => 116, 590 holyw => 116,
410 blind => 117 591 blind => 117
411 ); 592 );
412 593
416 597
417} 598}
418 599
419sub metaserver_dialog { 600sub metaserver_dialog {
420 my $dialog = new CFClient::UI::FancyFrame 601 my $dialog = new CFClient::UI::FancyFrame
421 title => "Metaserver", 602 title => "Server List",
422 child => (my $vbox = new CFClient::UI::VBox); 603 child => (my $vbox = new CFClient::UI::VBox);
423 604
424 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 605 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
425 606
426 $dialog 607 $dialog
427} 608}
609
610my $METASERVER_ATIME;
428 611
429sub update_metaserver { 612sub update_metaserver {
430 my ($HOST) = @_; 613 my ($HOST) = @_;
431 614
432 status "fetching metaserver list..."; 615 return if $METASERVER_ATIME > time;
616 $METASERVER_ATIME = time + 60;
617
618 my $table = $METASERVER->{table};
619 $table->clear;
620 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
433 621
434 my $buf; 622 my $buf;
435 623
436 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 624 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
625
626 unless ($fh) {
627 $label->set_text ("unable to contact metaserver: $!");
628 return;
629 }
437 630
438 Event->io (fd => $fh, poll => 'r', cb => sub { 631 Event->io (fd => $fh, poll => 'r', cb => sub {
439 my $res = sysread $fh, $buf, 8192, length $buf; 632 my $res = sysread $fh, $buf, 8192, length $buf;
440 633
441 if (!defined $res) { 634 if (!defined $res) {
442 $_[0]->w->cancel; 635 $_[0]->w->cancel;
443 status "metaserver: $!"; 636 $label->set_text ("error while retrieving server list: $!");
444 } elsif ($res == 0) { 637 } elsif ($res == 0) {
445 $_[0]->w->cancel; 638 $_[0]->w->cancel;
446 status "server list retrieved"; 639 status "server list retrieved";
447 640
448 my $table = $METASERVER->{table}; 641 utf8::decode $buf if utf8::valid $buf;
449 642
450 $table->clear; 643 $table->clear;
451 644
452 my @col = qw(Use #Users Host Uptime Version Description); 645 my @col = qw(Use #Users Host Uptime Version Description);
453 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 646 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
477 $m = [$users, $host, $uptime, $version, $desc]; 670 $m = [$users, $host, $uptime, $version, $desc];
478 671
479 $y++; 672 $y++;
480 673
481 $table->add (0, $y, new CFClient::UI::VBox children => [ 674 $table->add (0, $y, new CFClient::UI::VBox children => [
482 (new CFClient::UI::Button text => " ", connect_activate => sub { 675 (new CFClient::UI::Button text => "Use", connect_activate => sub {
483 $HOST->set_text ($CFG->{host} = $host); 676 $HOST->set_text ($CFG->{host} = $host);
484 }), 677 }),
485 (new CFClient::UI::Empty expand => 1), 678 (new CFClient::UI::Empty expand => 1),
486 ]); 679 ]);
487 680
488 $table->add ($_ + 1, $y, new CFClient::UI::Label align => $align[$_], text => $m->[$_], fontsize => 0.8) 681 $table->add ($_ + 1, $y, new CFClient::UI::Label
682 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
489 for 0 .. $#$m; 683 for 0 .. $#$m;
490 } 684 }
491 } 685 }
492 }); 686 });
493} 687}
501 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port"); 695 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
502 696
503 { 697 {
504 $table->add (1, 2, my $vbox = new CFClient::UI::VBox); 698 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
505 699
506 $vbox->add (my $HOST = new CFClient::UI::Entry expand => 1, text => $CFG->{host}, connect_changed => sub { 700 $vbox->add (
701 my $HOST = new CFClient::UI::Entry
702 expand => 1,
703 text => $CFG->{host},
704 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
705 connect_changed => sub {
706 my ($self, $value) = @_;
707 $CFG->{host} = $value;
708 }
709 );
710
711 $METASERVER = metaserver_dialog;
712
713 $vbox->add (new CFClient::UI::Flopper
714 expand => 1,
715 text => "Server List",
716 other => $METASERVER,
717 tooltip => "Show a list of available crossfire servers",
718 connect_open => sub {
719 update_metaserver $HOST;
720 }
721 );
722 }
723
724 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
725 $table->add (1, 4, new CFClient::UI::Entry
726 text => $CFG->{user},
727 tooltip => "The name of your character on the server",
728 connect_changed => sub {
507 my ($self, $value) = @_; 729 my ($self, $value) = @_;
508 $CFG->{host} = $value;
509 });
510
511 $METASERVER = metaserver_dialog;
512
513 $vbox->add (new CFClient::UI::Flopper expand => 1, text => "Metaserver", other => $METASERVER, connect_open => sub {
514 update_metaserver $HOST;
515 });
516 }
517
518 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
519 $table->add (1, 4, new CFClient::UI::Entry text => $CFG->{user}, connect_changed => sub {
520 my ($self, $value) = @_;
521 $CFG->{user} = $value; 730 $CFG->{user} = $value;
731 }
522 }); 732 );
523 733
524 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password"); 734 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
525 $table->add (1, 5, new CFClient::UI::Entry text => $CFG->{password}, hidden => 1, connect_changed => sub { 735 $table->add (1, 5, new CFClient::UI::Entry
736 text => $CFG->{password},
737 hidden => 1,
738 tooltip => "The password for your character",
739 connect_changed => sub {
526 my ($self, $value) = @_; 740 my ($self, $value) = @_;
527 $CFG->{password} = $value; 741 $CFG->{password} = $value;
742 }
528 }); 743 );
529
530 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
531 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry text => $CFG->{say_command}, connect_changed => sub {
532 my ($self, $value) = @_;
533 $CFG->{say_command} = $value;
534 });
535 744
536 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 745 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
537 $table->add (1, 7, new CFClient::UI::Slider 746 $table->add (1, 7, new CFClient::UI::Slider
538 req_w => 100, 747 req_w => 100,
539 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 748 range => [$CFG->{mapsize}, 10, 100 + 1, 1, 1],
749 tooltip => "This is the size of the portion of the map update the server sends you. "
750 ."If you set this to a high value you will be able to see further for example.",
540 connect_changed => sub { 751 connect_changed => sub {
541 my ($self, $value) = @_; 752 my ($self, $value) = @_;
542 753
543 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 754 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
544 }, 755 },
545 ); 756 );
546 757
547 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 758 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
548 start_game; 759 $table->add (1, 8, new CFClient::UI::Entry
760 text => $CFG->{output_count},
761 tooltip => "Should be set to 1 unless you know what you are doing",
762 connect_changed => sub { $CFG->{output_count} = $_[1] },
549 }); 763 );
764
765 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
766 $table->add (1, 9, new CFClient::UI::Entry
767 text => $CFG->{output_sync},
768 tooltip => "Should be set to 1 unless you know what you are doing",
769 connect_changed => sub { $CFG->{output_sync} = $_[1] },
770 );
771
772 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
773 expand => 1,
774 align => 0,
775 text => "Login",
776 connect_activate => sub {
777 $CONN ? stop_game
778 : start_game;
779 },
780 );
550 781
551 $dialog 782 $dialog
552} 783}
553 784
554sub message_window { 785sub message_window {
555 my $window = new CFClient::UI::FancyFrame 786 my $window = new CFClient::UI::FancyFrame
556 title => "Messages", 787 title => "Messages",
557 border_bg => [1, 1, 1, 0.5], 788 border_bg => [1, 1, 1, 1],
558 bg => [0.3, 0.3, 0.3, 0.8], 789 bg => [0, 0, 0, 0.75],
559 user_w => int $::WIDTH / 3, 790 user_w => int $::WIDTH / 3,
560 user_h => int $::HEIGHT / 5, 791 user_h => int $::HEIGHT / 5,
561 child => (my $vbox = new CFClient::UI::VBox); 792 child => (my $vbox = new CFClient::UI::VBox);
562 793
563 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 794 $vbox->add ($LOGVIEW);
564 expand => 1,
565 fontsize => $::CFG->{log_fontsize},
566 );
567 795
568 $vbox->add (my $input = new CFClient::UI::Entry 796 $vbox->add (my $input = new CFClient::UI::Entry
797 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
798 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
799 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
800 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
569 connect_focus_in => sub { 801 connect_focus_in => sub {
570 my ($input, $prev_focus) = @_; 802 my ($input, $prev_focus) = @_;
571 803
572 delete $input->{refocus_map}; 804 delete $input->{refocus_map};
573 805
602 }; 834 };
603 835
604 $window 836 $window
605} 837}
606 838
839sub make_inventory_window {
840 my $invwin = new CFClient::UI::FancyFrame
841 user_w => $WIDTH * (4/5), user_h => $HEIGHT * (4/5), title => "Inventory";
842
843 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
844
845 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
846 $vb1->add (my $lbl = new CFClient::UI::Label);
847 $lbl->set_text ("Player");
848 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
849
850 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
851 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
852 $INVR_LBL->set_text ("Floor");
853 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
854
855 $invwin
856}
857
607sub sdl_init { 858sub sdl_init {
608 CFClient::SDL_Init 859 CFClient::SDL_Init
609 and die "SDL::Init failed!\n"; 860 and die "SDL::Init failed!\n";
610} 861}
611 862
612sub video_init { 863sub video_init {
613 sdl_init; 864 sdl_init;
614 865
866 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
867
615 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 868 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
616 $FULLSCREEN = $CFG->{fullscreen}; 869 $FULLSCREEN = $CFG->{fullscreen};
617 $FAST = $CFG->{fast}; 870 $FAST = $CFG->{fast};
618 871
619 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 872 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
620 or die "SDL_SetVideoMode failed!\n"; 873 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
621 874
622 $SDL_ACTIVE = 1; 875 $SDL_ACTIVE = 1;
623
624 $LAST_REFRESH = time - 0.01; 876 $LAST_REFRESH = time - 0.01;
625 877
626 CFClient::gl_init; 878 CFClient::gl_init;
627 879
628 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 880 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
629 881
882 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
883
630 ############################################################################# 884 #############################################################################
631 885
886 unless ($DEBUG_STATUS) {
887 # create the widgets
888
632 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 889 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
633 $DEBUG_STATUS->show; 890 $DEBUG_STATUS->show;
634 891
635 $STATUS_LINE = new CFClient::UI::Label 892 $STATUSBOX = new CFClient::UI::Statusbox;
636 padding => 0, 893 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
637 y => $HEIGHT - $FONTSIZE * 1.8;
638 $STATUS_LINE->show;
639 894
640 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 895 (new CFClient::UI::Frame
641 padding => 0, 896 bg => [0, 0, 0, 0.4],
642 fontsize => 0.8, 897 req_y => -1,
643 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 898 child => $STATUSBOX,
644 $ALT_ENTER_MESSAGE->show; 899 )->show;
645 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
646 900
647 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); 901 CFClient::UI::FancyFrame->new (
648 $MAPWIDGET->focus_in; 902 border_bg => [1, 1, 1, 192/255],
903 bg => [1, 1, 1, 0],
904 child => ($MAPMAP = new CFClient::MapWidget::MapMap
905 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
906 ),
907 )->show;
908
909 $MAPWIDGET = new CFClient::MapWidget;
649 $MAPWIDGET->connect (activate_console => sub { 910 $MAPWIDGET->connect (activate_console => sub {
650 my ($mapwidget, $preset) = @_; 911 my ($mapwidget, $preset) = @_;
651 912
652 if ($CONSOLE) { 913 if ($CONSOLE) {
653 $CONSOLE->{input}->{auto_activated} = 1; 914 $CONSOLE->{input}->{auto_activated} = 1;
654 $CONSOLE->{input}->focus_in; 915 $CONSOLE->{input}->focus_in;
655 916
656 if ($preset && $CONSOLE->{input}->get_text eq '') { 917 if ($preset && $CONSOLE->{input}->get_text eq '') {
657 $CONSOLE->{input}->set_text ($preset); 918 $CONSOLE->{input}->set_text ($preset);
919 }
658 } 920 }
659 } 921 });
660 }); 922 $MAPWIDGET->show;
923 $MAPWIDGET->focus_in;
661 924
662 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 925 $LOGVIEW = new CFClient::UI::TextView
926 expand => 1,
927 font => $FONT_FIXED,
928 fontsize => $::CFG->{log_fontsize},
929 can_hover => 1,
930 can_events => 1,
931 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
932 ;
663 933
934 $BUTTONBAR = new CFClient::UI::HBox;
935
664 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 936 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
937 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
665 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 938 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
939 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
666 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 940 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
941 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
667 942
668 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
669 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
670 status "Configuration Saved";
671 });
672
673 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 943 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
944
674 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 945 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
946 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
947 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
948 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
675 949
950 $BUTTONBAR->add (new CFClient::UI::Button
951 text => "Save Config",
952 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
953 connect_activate => sub {
954 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
955 status "Configuration Saved";
956 },
957 );
958
959 $BUTTONBAR->show;
960
961 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
962
963 # delay till geometry is constant
964 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
676 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 965 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
677 966 my $widget = $GAUGES->{win};
678 967 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
968 });
969 force_refresh ();
970 }
679} 971}
680 972
681sub video_shutdown { 973sub video_shutdown {
682 $CFClient::UI::ROOT->{children} = [];
683 undef $SDL_ACTIVE; 974 undef $SDL_ACTIVE;
684} 975}
685 976
686my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 977my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
687my $bgmusic;#TODO#hack#d# 978my $bgmusic;#TODO#hack#d#
979
980sub audio_channel_finished {
981 my ($channel) = @_;
982
983 #warn "channel $channel finished\n";#d#
984}
688 985
689sub audio_music_finished { 986sub audio_music_finished {
690 return unless $CFG->{bgm_enable}; 987 return unless $CFG->{bgm_enable};
691 988
692 # TODO: hack, do play loop and mood music 989 # TODO: hack, do play loop and mood music
696 push @bgmusic, shift @bgmusic; 993 push @bgmusic, shift @bgmusic;
697} 994}
698 995
699sub audio_init { 996sub audio_init {
700 if ($CFG->{audio_enable}) { 997 if ($CFG->{audio_enable}) {
701 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 998 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
702 $SDL_MIXER = !CFClient::Mix_OpenAudio; 999 $SDL_MIXER = !CFClient::Mix_OpenAudio;
703 CFClient::Mix_AllocateChannels 8; 1000 CFClient::Mix_AllocateChannels 8;
704 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 1001 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
705 1002
706 audio_music_finished; 1003 audio_music_finished;
733} 1030}
734 1031
735my %animate_object; 1032my %animate_object;
736my $animate_timer; 1033my $animate_timer;
737 1034
738my $want_refresh;
739my $can_refresh;
740
741my $fps = 9; 1035my $fps = 9;
742 1036
1037my %demo;#d#
1038
743sub force_refresh { 1039sub force_refresh {
744 $fps = $fps * 0.95 + 1 / ($NOW - $LAST_REFRESH) * 0.05; 1040 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
745 debug sprintf "%3.2f", $fps; 1041 debug sprintf "%3.2f", $fps;
746 1042
747 $want_refresh = 0;
748 $can_refresh = 0;
749
750 $CFClient::UI::ROOT->draw; 1043 $CFClient::UI::ROOT->draw;
751 1044
1045 $WANT_REFRESH = 0;
1046 $CAN_REFRESH = 0;
1047 $LAST_REFRESH = $NOW;
1048
10490 && do {
1050 # some weird model-drawing code, just a joke right now
1051 use CFClient::OpenGL;
1052
1053 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1054 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1055 $demo{r} ||= do {
1056 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1057 $mod->{v} = pack "f*", @{$mod->{v}};
1058 $_ = [scalar @$_, pack "S!*", @$_]
1059 for values %{$mod->{g}};
1060 $mod
1061 };
1062
1063 my $r = $demo{r} or die;
1064
1065 glDepthMask 1;
1066 glClear GL_DEPTH_BUFFER_BIT;
1067 glEnable GL_TEXTURE_2D;
1068 glEnable GL_DEPTH_TEST;
1069 glEnable GL_CULL_FACE;
1070 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1071
1072 glMatrixMode GL_PROJECTION;
1073 glLoadIdentity;
1074 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1075 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1076 glMatrixMode GL_MODELVIEW;
1077 glLoadIdentity;
1078
1079 glPushMatrix;
1080 glTranslate 0, 0, -800;
1081 glScale 1, -1, 1;
1082 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1083 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1084 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1085 glScale 50, 50, 50;
1086
1087 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1088 while (my ($k, $v) = each %{$r->{g}}) {
1089 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1090 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1091 }
1092
1093 glPopMatrix;
1094
1095 glShadeModel GL_FLAT;
1096 glDisable GL_DEPTH_TEST;
1097 glDisable GL_TEXTURE_2D;
1098 glDepthMask 0;
1099
1100 $WANT_REFRESH++;
1101};
1102
752 CFClient::SDL_GL_SwapBuffers; 1103 CFClient::SDL_GL_SwapBuffers;
753
754 $LAST_REFRESH = $NOW;
755} 1104}
756 1105
757my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub { 1106my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
758 $NOW = time; 1107 $NOW = time;
759 1108
760 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 1109 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
761 for CFClient::SDL_PollEvent; 1110 for CFClient::SDL_PollEvent;
762 1111
763 if (%animate_object) { 1112 if (%animate_object) {
764 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 1113 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
765 $want_refresh++; 1114 $WANT_REFRESH++;
766 } 1115 }
767 1116
768 if ($want_refresh) { 1117 if ($WANT_REFRESH) {
769 force_refresh; 1118 force_refresh;
770 } else { 1119 } else {
771 $can_refresh = 1; 1120 $CAN_REFRESH = 1;
772 } 1121 }
773}); 1122});
774
775sub refresh {
776 $want_refresh++;
777}
778 1123
779sub animation_start { 1124sub animation_start {
780 my ($widget) = @_; 1125 my ($widget) = @_;
781 $animate_object{$widget} = $widget; 1126 $animate_object{$widget} = $widget;
782} 1127}
786 delete $animate_object{$widget}; 1131 delete $animate_object{$widget};
787} 1132}
788 1133
789@conn::ISA = Crossfire::Protocol::; 1134@conn::ISA = Crossfire::Protocol::;
790 1135
1136sub conn::new {
1137 my $class = shift;
1138
1139 my $self = $class->Crossfire::Protocol::new (@_);
1140
1141 $MAPWIDGET->clr_commands;
1142
1143 my $parser = new Pod::POM;
1144 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1145
1146 for my $head2 ($pod->head2) {
1147 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1148 or next;
1149
1150 my $cmd = $1;
1151 my @args = split /\|/, $2;
1152 @args = (".*") unless @args;
1153
1154 my $text = CFClient::pod_to_pango $head2->content;
1155
1156 for my $arg (@args) {
1157 $arg = $arg eq ".*" ? "" : " $arg";
1158
1159 $MAPWIDGET->add_command ("$cmd$arg", $text);
1160 }
1161 }
1162
1163 $self
1164}
1165
791sub conn::stats_update { 1166sub conn::stats_update {
792 my ($self, $stats) = @_; 1167 my ($self, $stats) = @_;
1168
1169 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1170 my $diff = $exp - $self->{prev_exp};
1171 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1172 if exists $self->{prev_exp} && $diff;
1173 $self->{prev_exp} = $exp;
1174 }
793 1175
794 update_stats_window ($stats); 1176 update_stats_window ($stats);
795} 1177}
796 1178
797sub conn::user_send { 1179sub conn::user_send {
852 $self->set_texture ($id => $data); 1234 $self->set_texture ($id => $data);
853 } 1235 }
854 } 1236 }
855} 1237}
856 1238
1239# hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1240# (server resource,s latency, bandwidth), so this hack is warranted.
1241# the right fix is to make real tiled maps with an overview file
1242sub conn::send_mapinfo {
1243 my ($self, $data, $cb) = @_;
1244
1245 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1246 my ($wx, $wy) = ($1, $2);
1247
1248 if ($data =~ /^spatial ([1-4]+)$/) {
1249 my @dx = (0, 0, 1, 0, -1);
1250 my @dy = (0, -1, 0, 1, 0);
1251 my ($dx, $dy);
1252
1253 for (split //, $1) {
1254 $dx += $dx[$_];
1255 $dy += $dy[$_];
1256 }
1257
1258 $cb->(spatial => 15,
1259 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1260 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1261 50, 50,
1262 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1263 );
1264
1265 return;
1266 }
1267 }
1268
1269 $self->SUPER::send_mapinfo ($data, $cb);
1270}
1271
857# this method does a "flood fill" into every tile direction 1272# this method does a "flood fill" into every tile direction
858# it assumes that tiles are arranged in a rectangular grid, 1273# it assumes that tiles are arranged in a rectangular grid,
859# i.e. a map is the same as the left of the right map etc. 1274# i.e. a map is the same as the left of the right map etc.
860# failure to comply are harmless and result in display errors 1275# failure to comply are harmless and result in display errors
861# at worst. 1276# at worst.
862sub conn::flood_fill { 1277sub conn::flood_fill {
863 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1278 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
864 1279
865 # the server does not allow map paths > 6 1280 # the server does not allow map paths > 6
866 return if 6 <= length $path; 1281 return if 7 <= length $path;
867 1282
868 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1283 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
869 1284
870 for ( 1285 for (
871 [1, 0, -1], 1286 [1, 3, 0, -1],
872 [2, 1, 0], 1287 [2, 4, 1, 0],
873 [3, 0, 1], 1288 [3, 1, 0, 1],
874 [4, -1, 0], 1289 [4, 2, -1, 0],
875 ) { 1290 ) {
876 my ($tile, $dx, $dy) = @$_; 1291 my ($tile, $tile2, $dx, $dy) = @$_;
1292
1293 next if $block & (1 << $tile);
1294 my $block = $block | (1 << $tile2);
877 1295
878 my $gx = $gx + $dx; 1296 my $gx = $gx + $dx;
879 my $gy = $gy + $dy; 1297 my $gy = $gy + $dy;
880 1298
881 next unless $flags & (1 << ($tile - 1)); 1299 next unless $flags & (1 << ($tile - 1));
883 1301
884 my $neigh = $self->{neigh_map}{$hash} ||= []; 1302 my $neigh = $self->{neigh_map}{$hash} ||= [];
885 if (my $info = $neigh->[$tile]) { 1303 if (my $info = $neigh->[$tile]) {
886 my ($flags, $x, $y, $w, $h, $hash) = @$info; 1304 my ($flags, $x, $y, $w, $h, $hash) = @$info;
887 1305
888 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1306 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
889 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1307 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
890 1308
891 } else { 1309 } else {
892 $self->send_mapinfo ("spatial $path$tile", sub { 1310 $self->send_mapinfo ("spatial $path$tile", sub {
893 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_; 1311 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
894 1312
895 return if $mode ne "spatial"; 1313 return if $mode ne "spatial";
896 1314
897 $x += $MAP->ox; 1315 $x += $MAP->ox;
898 $y += $MAP->oy; 1316 $y += $MAP->oy;
899 1317
900 $self->load_map ($hash, $x, $y) 1318 $self->load_map ($hash, $x, $y)
901 unless $self->{neigh_map}{$hash}[5]++;#d# 1319 unless $self->{neigh_map}{$hash}[5]++;#d#
902 1320
903 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash]; 1321 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
904 1322
905 $self->flood_fill ($gx, $gy, "$path$tile", $hash, $flags) 1323 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
906 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1; 1324 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
907 }); 1325 });
908 } 1326 }
909 } 1327 }
910} 1328}
914 1332
915 $self->flush_map; 1333 $self->flush_map;
916 1334
917 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1335 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
918 1336
919 my $mapmapw = 250; 1337 my $mapmapw = $MAPMAP->{w};
920 my $mapmaph = 250; 1338 my $mapmaph = $MAPMAP->{h};
921 1339
922 $self->{neigh_rect} = [ 1340 $self->{neigh_rect} = [
923 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1341 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
924 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1342 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
925 ]; 1343 ];
926 1344
927 delete $self->{neigh_grid}; 1345 delete $self->{neigh_grid};
928 $self->flood_fill (0, 0, "", $hash, $flags);
929 1346
930 $x += $ox; 1347 $x += $ox;
931 $y += $oy; 1348 $y += $oy;
932 1349
933 $self->{map_info} = [$hash, $x, $y, $w, $h]; 1350 $self->{map_info} = [$hash, $x, $y, $w, $h];
934 1351
935 my $map = $self->{map_info}[0];
936 $map =~ s/^.*?\/([^\/]+)$/\1/; 1352 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
937 $STATWIDS->{map}->set_text ("Map: " . $map); 1353 $STATWIDS->{map}->set_text ("Map: " . $map);
938 1354
939 $self->load_map ($hash, $x, $y); 1355 $self->load_map ($hash, $x, $y);
1356 $self->flood_fill (0, 0, 0, "", $hash, $flags);
940} 1357}
941 1358
942sub conn::face_find { 1359sub conn::face_find {
943 my ($self, $facenum, $face) = @_; 1360 my ($self, $facenum, $face) = @_;
944 1361
968 } 1385 }
969 1386
970gotid: 1387gotid:
971 $face->{id} = $id; 1388 $face->{id} = $id;
972 $MAP->set_face ($facenum => $id); 1389 $MAP->set_face ($facenum => $id);
1390 $self->{faceid}[$facenum] = $id;#d#
973 $TILECACHE->get ($id) 1391 $TILECACHE->get ($id)
974} 1392}
975 1393
976sub conn::face_update { 1394sub conn::face_update {
977 my ($self, $facenum, $face) = @_; 1395 my ($self, $facenum, $face) = @_;
985 my ($self, $id, $data) = @_; 1403 my ($self, $id, $data) = @_;
986 1404
987 $self->{texture}[$id] ||= do { 1405 $self->{texture}[$id] ||= do {
988 my $tex = 1406 my $tex =
989 new_from_image CFClient::Texture 1407 new_from_image CFClient::Texture
990 $data, minify => 1; 1408 $data, minify => 1, mipmap => 1;
991 1409
992 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}}); 1410 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
993 $MAPWIDGET->update; 1411 $MAPWIDGET->update;
994 1412
995 $tex 1413 $tex
1007 1425
1008 $chunk->play; 1426 $chunk->play;
1009# warn "sound $x,$y,$soundnum,$type\n";#d# 1427# warn "sound $x,$y,$soundnum,$type\n";#d#
1010} 1428}
1011 1429
1430my $LAST_QUERY; # server is stupid, stupid, stupid
1431
1012sub conn::query { 1432sub conn::query {
1013 my ($self, $flags, $prompt) = @_; 1433 my ($self, $flags, $prompt) = @_;
1014 1434
1015 #TODO, display dialog with relevant information 1435 $prompt = $LAST_QUERY unless length $prompt;
1016 warn "<<<<QUERY:$flags:$prompt>>>\n";#d# 1436 $LAST_QUERY = $prompt;
1437
1438 my $dialog = new CFClient::UI::FancyFrame
1439 title => "Query",
1440 child => my $vbox = new CFClient::UI::VBox;
1441
1442 $vbox->add (new CFClient::UI::Label
1443 max_w => $::WIDTH * 0.4,
1444 text => $prompt);
1445
1446 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1447 $vbox->add (my $hbox = new CFClient::HBox);
1448 $hbox->add (new CFClient::Button
1449 text => "No",
1450 connect_activate => sub {
1451 $self->send ("reply n");
1452 $dialog->destroy;
1453 $MAPWIDGET->focus_in;
1454 }
1455 );
1456 $hbox->add (new CFClient::Button
1457 text => "Yes",
1458 connect_activate => sub {
1459 $self->send ("reply y");
1460 $dialog->destroy;
1461 $MAPWIDGET->focus_in;
1462 },
1463 );
1464
1465 $dialog->focus_in;
1466
1467 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1468 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1469 $vbox->add (my $entry = new CFClient::UI::Entry
1470 connect_changed => sub {
1471 $self->send ("reply $_[1]");
1472 $dialog->destroy;
1473 $MAPWIDGET->focus_in;
1474 },
1475 );
1476
1477 $entry->focus_in;
1478
1479 } else {
1480 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1481
1482 $vbox->add (my $entry = new CFClient::UI::Entry
1483 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1484 connect_activate => sub {
1485 $self->send ("reply $_[1]");
1486 $dialog->destroy;
1487 $MAPWIDGET->focus_in;
1488 },
1489 );
1490
1491 $entry->focus_in;
1492 }
1493
1494 $dialog->show;
1017} 1495}
1018 1496
1019sub conn::drawinfo { 1497sub conn::drawinfo {
1020 my ($self, $color, $text) = @_; 1498 my ($self, $color, $text) = @_;
1021 1499
1033 [0.55, 0.41, 0.13], 1511 [0.55, 0.41, 0.13],
1034 [0.99, 0.77, 0.26], 1512 [0.99, 0.77, 0.26],
1035 [0.74, 0.65, 0.41], 1513 [0.74, 0.65, 0.41],
1036 ); 1514 );
1037 1515
1516 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1517
1518 $text = CFClient::UI::Label::escape $text;
1519 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1520 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1521
1038 $LOGVIEW->add_paragraph ($color[$color], $text); 1522 $LOGVIEW->add_paragraph ($color[$color],
1523 join "\n", map "$time $_", split /\n/, $text);
1524
1525 $STATUSBOX->add ($text,
1526 group => $text,
1527 fg => $color[$color],
1528 timeout => 60,
1529 tooltip_font => $::FONT_FIXED,
1530 );
1531}
1532
1533sub conn::drawextinfo {
1534 my ($self, $color, $type, $subtype, $message) = @_;
1535
1536 $self->drawinfo ($color, $message);
1039} 1537}
1040 1538
1041sub conn::spell_add { 1539sub conn::spell_add {
1042 my ($self, $spell) = @_; 1540 my ($self, $spell) = @_;
1043 1541
1542 # TODO
1543 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1044 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}, sub { 1544 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1045 });
1046 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}, sub { 1545 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1047 });
1048} 1546}
1049 1547
1050sub conn::spell_delete { 1548sub conn::spell_delete {
1051 my ($self, $spell) = @_; 1549 my ($self, $spell) = @_;
1052} 1550}
1053 1551
1054sub conn::addme_success { 1552sub conn::addme_success {
1055 my ($self) = @_; 1553 my ($self) = @_;
1056 1554
1555 $self->send ("command output-sync $CFG->{output_sync}");
1556 $self->send ("command output-count $CFG->{output_count}");
1557
1558 my $parser = new Pod::POM;
1559 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1560
1561 my %skill_tooltip;
1562
1563 for my $head2 ($pod->head2) {
1564 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1565 }
1566
1057 for my $skill (values %{$self->{skill_info}}) { 1567 for my $skill (values %{$self->{skill_info}}) {
1058 $MAPWIDGET->add_command ("ready_skill $skill", "", sub { 1568 $MAPWIDGET->add_command ("ready_skill $skill",
1059 }); 1569 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1570 . $skill_tooltip{$skill});
1060 $MAPWIDGET->add_command ("use_skill $skill", "", sub { 1571 $MAPWIDGET->add_command ("use_skill $skill",
1572 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1573 . $skill_tooltip{$skill});
1574 }
1575}
1576
1577sub conn::eof {
1578 $MAPWIDGET->clr_commands;
1579
1580 stop_game;
1581}
1582
1583sub update_floorbox {
1584 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1585 return unless $CONN;
1586
1587 $FLOORBOX->clear;
1588 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1589
1590 my $count = 4;
1591 for (@{ $CONN->{container}{0} }) {
1592 if (--$count) {
1593 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1594 } else {
1595 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1596 last;
1597 }
1061 }); 1598 }
1599 });
1600
1601 $WANT_REFRESH++;
1602}
1603
1604sub conn::container_add {
1605 my ($self, $tag, $items) = @_;
1606
1607 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1608
1609 if ($tag == 0) {
1610 update_floorbox;
1611 $OPENCONT = 0;
1612 $INVR_LBL->set_text ("Floor");
1613 $INVR->set_items ($self->{container}{0});
1614 } elsif ($tag == $self->{player}{tag}) {
1615 $INVR_LBL->set_text ("Player");
1616 $INV->set_items ($self->{container}{$self->{player}{tag}})
1617 } else {
1618 $OPENCONT = $tag;
1619 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1620 $INVR->set_items ($self->{container}{$tag});
1621 }
1622
1623 # $self-<{player}{tag} => player inv
1624 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1625}
1626
1627sub conn::container_clear {
1628 my ($self, $tag) = @_;
1629
1630 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1631
1632 if ($tag == 0) {
1633 update_floorbox;
1634 $OPENCONT = 0;
1635 $INVR_LBL->set_text ("Floor");
1636 $INVR->set_items ($self->{container}{0});
1637 } elsif ($tag == $self->{player}{tag}) {
1638 $INVR_LBL->set_text ("Player");
1639 $INV->set_items ($self->{container}{$tag})
1640 } else {
1641 $OPENCONT = $tag;
1642 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1643 $INVR->set_items ($self->{container}{$tag});
1644 }
1645
1646# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1647}
1648
1649sub conn::item_delete {
1650 my ($self, @items) = @_;
1651
1652 for (@items) {
1653 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1654
1655 if ($_->{container} == 0) {
1656 update_floorbox;
1657 $OPENCONT = 0;
1658 $INVR_LBL->set_text ("Floor");
1659 $INVR->set_items ($self->{container}{0});
1660 } elsif ($_->{container} == $self->{player}{tag}) {
1661 $INVR_LBL->set_text ("Player");
1662 $INV->set_items ($self->{container}{$self->{player}{tag}})
1663 } else {
1664 $OPENCONT = $_->{container};
1665 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1666 $INVR->set_items ($self->{container}{$_->{container}});
1667 }
1668 }
1669}
1670
1671sub conn::item_update {
1672 my ($self, $item) = @_;
1673
1674 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1675
1676 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1677 $OPENCONT = 0;
1678 $INVR_LBL->set_text ("Floor");
1679 $INVR->set_items ($self->{container}{0});
1680
1681 $item->{widget}->update_item
1682 if $item->{widget};
1683 } else {
1684 if ($item->{container} == 0) {
1685 update_floorbox;
1686 $OPENCONT = 0;
1687 $INVR_LBL->set_text ("Floor");
1688 $INVR->set_items ($self->{container}{0});
1689 } elsif ($item->{container} == $self->{player}{tag}) {
1690 $INV->set_items ($self->{container}{$item->{container}})
1691 }
1062 } 1692 }
1063} 1693}
1064 1694
1065%SDL_CB = ( 1695%SDL_CB = (
1066 CFClient::SDL_QUIT => sub { 1696 CFClient::SDL_QUIT => sub {
1067 Event::unloop -1; 1697 Event::unloop -1;
1068 }, 1698 },
1069 CFClient::SDL_VIDEORESIZE => sub { 1699 CFClient::SDL_VIDEORESIZE => sub {
1070 }, 1700 },
1071 CFClient::SDL_VIDEOEXPOSE => \&refresh, 1701 CFClient::SDL_VIDEOEXPOSE => sub {
1702 CFClient::UI::full_refresh;
1703 },
1072 CFClient::SDL_ACTIVEEVENT => sub { 1704 CFClient::SDL_ACTIVEEVENT => sub {
1073# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# 1705# printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1074 }, 1706 },
1075 CFClient::SDL_KEYDOWN => sub { 1707 CFClient::SDL_KEYDOWN => sub {
1076 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { 1708 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1080 video_init; 1712 video_init;
1081 } else { 1713 } else {
1082 CFClient::UI::feed_sdl_key_down_event ($_[0]); 1714 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1083 } 1715 }
1084 }, 1716 },
1085 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, 1717 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1086 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, 1718 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1087 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, 1719 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1088 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, 1720 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1089 CFClient::SDL_USEREVENT => \&audio_music_finished, 1721 CFClient::SDL_USEREVENT => sub {
1722 if ($_[0]{code} == 1) {
1723 audio_channel_finished $_[0]{data1};
1724 } elsif ($_[0]{code} == 0) {
1725 audio_music_finished;
1726 }
1727 },
1090); 1728);
1091 1729
1092############################################################################# 1730#############################################################################
1093 1731
1094$SIG{INT} = $SIG{TERM} = sub { exit }; 1732$SIG{INT} = $SIG{TERM} = sub { exit };
1095 1733
1096$TILECACHE = CFClient::db_table "tilecache";
1097$FACEMAP = CFClient::db_table "facemap";
1098
1099CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1100
1101my %DEF_CFG = (
1102 sdl_mode => 0,
1103 width => 640,
1104 height => 480,
1105 fullscreen => 0,
1106 fast => 0,
1107 fow_enable => 1,
1108 fow_intensity => 0.45,
1109 fow_smooth => 0,
1110 gui_fontsize => 1,
1111 log_fontsize => 1,
1112 gauge_fontsize => 1,
1113 gauge_size => 0.35,
1114 stat_fontsize => 1,
1115 mapsize => 100,
1116 host => "crossfire.schmorp.de",
1117 say_command => 'say',
1118 audio_enable => 1,
1119 bgm_enable => 1,
1120 bgm_volume => 0.25,
1121);
1122
1123while (my ($k, $v) = each %DEF_CFG) {
1124 $CFG->{$k} = $v unless exists $CFG->{$k};
1125}
1126
1127sdl_init;
1128
1129@SDL_MODES = reverse
1130 grep $_->[0] >= 640 && $_->[1] >= 480,
1131 CFClient::SDL_ListModes;
1132
1133@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1134
1135$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1136
1137{ 1734{
1138 my @fonts = map CFClient::find_rcfile $_, qw(uifont.ttf uifontb.ttf uifonti.ttf uifontbi.ttf); 1735 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1139 1736
1737 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1738
1739 $TILECACHE = CFClient::db_table "tilecache";
1740 $FACEMAP = CFClient::db_table "facemap";
1741
1742 my %DEF_CFG = (
1743 sdl_mode => 0,
1744 width => 640,
1745 height => 480,
1746 fullscreen => 0,
1747 fast => 0,
1748 map_scale => 1,
1749 fow_enable => 1,
1750 fow_intensity => 0.45,
1751 fow_smooth => 0,
1752 gui_fontsize => 1,
1753 log_fontsize => 1,
1754 gauge_fontsize=> 1,
1755 gauge_size => 0.35,
1756 stat_fontsize => 1,
1757 mapsize => 100,
1758 host => "crossfire.schmorp.de",
1759 say_command => 'say',
1760 audio_enable => 1,
1761 bgm_enable => 1,
1762 bgm_volume => 0.25,
1763 output_sync => 1,
1764 output_count => 1,
1765 );
1766
1767 while (my ($k, $v) = each %DEF_CFG) {
1768 $CFG->{$k} = $v unless exists $CFG->{$k};
1769 }
1770
1771 sdl_init;
1772
1773 @SDL_MODES = reverse
1774 grep $_->[0] >= 640 && $_->[1] >= 480,
1775 CFClient::SDL_ListModes;
1776
1777 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1778
1779 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1780
1781 {
1782 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1783 DejaVuSans.ttf
1784 DejaVuSansMono.ttf
1785 DejaVuSans-Bold.ttf
1786 DejaVuSansMono-Bold.ttf
1787 DejaVuSans-Oblique.ttf
1788 DejaVuSansMono-Oblique.ttf
1789 DejaVuSans-BoldOblique.ttf
1790 DejaVuSansMono-BoldOblique.ttf
1791 );
1792
1140 CFClient::add_font $_ for @fonts; 1793 CFClient::add_font $_ for @fonts;
1141 CFClient::set_font $fonts[0]; 1794
1142} 1795 CFClient::pango_init;
1143 1796
1797 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1798 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1799
1800 $FONT_PROP->make_default;
1801 }
1802
1803# compare mono (ft) vs. rgba (cairo)
1804# ft - 1.8s, cairo 3s, even in alpha-only mode
1805# for my $rgba (0..1) {
1806# my $t1 = Time::HiRes::time;
1807# for (1..1000) {
1808# my $layout = CFClient::Layout->new ($rgba);
1809# $layout->set_text ("hallo" x 100);
1810# $layout->render;
1811# }
1812# my $t2 = Time::HiRes::time;
1813# warn $t2-$t1;
1814# }
1815
1144video_init; 1816 video_init;
1145audio_init; 1817 audio_init;
1818}
1146 1819
1147Event::loop; 1820Event::loop;
1148 1821
1149END { CFClient::SDL_Quit } 1822END { CFClient::SDL_Quit }
1150 1823
1824=head1 pclient - Crossfire+ and Crossfire game client
1151 1825
1826Pclient is a Crossfire+ and Crossfire game client.
1827
1828=head2 Features
1829
1830=over 4
1831
1832=item Fullscreen Map
1833
1834PClient can uses a fullscreen map, which greatly enhances how much of the
1835game world you can see.
1836
1837=item Persistent Map Cache (Crossfire+ only)
1838
1839PClient can persistently cache all map data it received from the
1840server. This not only allows it to display an overview map, but also
1841ensures that once-explored areas will be available the next time you want
1842to explore more.
1843
1844=item Hardware acceleration
1845
1846Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1847acceleration. Most modern graphics cards have difficulties with 2D
1848acceleration, while 3D graphics is accelerated well.
1849
1850=item No arbitrary limits
1851
1852Unlike other Crossfire clients, pclient does not suffer from arbitrary
1853limits (like a fixed amount of face numbers). There are still limits, but
1854they are not arbitrarily low :)
1855
1856=back
1857
1858=head1 USAGE
1859
1860=head2 The Map
1861
1862The map is always displayed in the background, behind all other windows and UI elements.
1863
1864#TODO# middle-click scrolls
1865#
1866# keys:
1867#
1868# a apply
1869# keypad moves, kp_5 applies ranged attack to self
1870
1871Starting to type enters the I<completion mode>. In that mode, you can type
1872abbreviations or commands and have them executed as soon as they match a
1873valid command. This is best explained by a few examples:
1874
1875Typing B<climb> will display a list of commands with I<climb> in their
1876name, such as I<ready_skill climbing> and I<use_skill climbing>.
1877
1878You can abbreviate commands by typing only the first character of every
1879word (or even characters within the word - the client will try to make
1880a good guess, as long as the characters are in order). For example,
1881typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
1882will select I<cast create food>. Likewise, I<rscli> will likely select
1883I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
1884
1885You can enter space and other text as arguemnt to the command. For
1886example, C<cfoo waybread> will expand to C<cast create food waybread>.
1887
1888=head2 The map overview
1889
1890#TODO#
1891
1892=head2 The Status area in the lower right corner
1893
1894#TODO#
1895
1896=head2 The I<Statistics>/I>Stats> window
1897
1898#TODO#
1899
1900=head1 FAQ
1901
1902=over 4
1903
1904=item The client is very sluggish and slow, what can I do about this?
1905
1906Most likely, you don't have accelerated OpenGL support. Try to find a
1907newer driver, or a driver from your hardware vendor, that features OpenGL
1908support.
1909
1910If this is not an option, the following Setup options reduce the load and
1911will likely make the client playable with sofwtare rendering (it will
1912still be slow, though):
1913
1914=over 4
1915
1916=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1917
1918=item Enable B<Fast & Ugly> mode
1919
1920=item Disable B<Fog of War>
1921
1922=item Increase B<Map Scale>
1923
1924=back
1925
1926=back
1927
1928=head1 AUTHOR
1929
1930Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1931
1932
1933

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