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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.169 by root, Mon Apr 24 02:41:48 2006 UTC vs.
Revision 1.205 by root, Tue May 9 16:22:44 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5
6BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
5 28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
7use Event; 30use Event;
8 31
9use Crossfire; 32use Crossfire;
12use Compress::LZF; 35use Compress::LZF;
13 36
14use CFClient; 37use CFClient;
15use CFClient::UI; 38use CFClient::UI;
16use CFClient::MapWidget; 39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 CFClient::error $_[1];
43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
17 46
18our $VERSION = '0.1'; 47our $VERSION = '0.1';
19 48
20my $MAX_FPS = 60; 49my $MAX_FPS = 60;
21my $MIN_FPS = 5; # unused as of yet 50my $MIN_FPS = 5; # unused as of yet
41 70
42our $FONT_PROP; 71our $FONT_PROP;
43our $FONT_FIXED; 72our $FONT_FIXED;
44 73
45our $MAP; 74our $MAP;
75our $MAPMAP;
46our $MAPWIDGET; 76our $MAPWIDGET;
47our $BUTTONBAR; 77our $BUTTONBAR;
48our $LOGVIEW; 78our $LOGVIEW;
49our $CONSOLE; 79our $CONSOLE;
50our $METASERVER; 80our $METASERVER;
81our $LOGIN_BUTTON;
51 82
83our $FLOORBOX;
52our $GAUGES; 84our $GAUGES;
53our $STATWIDS; 85our $STATWIDS;
54 86
55our $SDL_ACTIVE; 87our $SDL_ACTIVE;
56our %SDL_CB; 88our %SDL_CB;
61 93
62our $ALT_ENTER_MESSAGE; 94our $ALT_ENTER_MESSAGE;
63our $STATUS_LINE; 95our $STATUS_LINE;
64our $DEBUG_STATUS; 96our $DEBUG_STATUS;
65 97
98our $INVWIN;
99our $INV;
100
66sub status { 101sub status {
67 $STATUS_LINE->set_text ($_[0]); 102 $STATUS_LINE->set_text ($_[0]);
68 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h}); 103 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
69} 104}
70 105
77 status "logging in..."; 112 status "logging in...";
78 113
79 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 114 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
80 115
81 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}"; 116 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
82
83 $MAP = new CFClient::Map $mapsize, $mapsize; 117 $MAP = new CFClient::Map $mapsize, $mapsize;
84 118
85 my ($host, $port) = split /:/, $CFG->{host}; 119 my ($host, $port) = split /:/, $CFG->{host};
86 120
87 $CONN = new conn 121 $CONN = eval {
122 new conn
88 host => $host, 123 host => $host,
89 port => $port || 13327, 124 port => $port || 13327,
90 user => $CFG->{user}, 125 user => $CFG->{user},
91 pass => $CFG->{password}, 126 pass => $CFG->{password},
92 mapw => $mapsize, 127 mapw => $mapsize,
93 maph => $mapsize, 128 maph => $mapsize,
129 ;
94 ; 130 };
95 131
132 if ($CONN) {
133 $LOGIN_BUTTON->set_text ("Logout");
134
96 status "login successful"; 135 status "login successful";
97 136
98 CFClient::lowdelay fileno $CONN->{fh}; 137 CFClient::lowdelay fileno $CONN->{fh};
138 } else {
139 status "unable to connect";
140 stop_game();
141 }
99} 142}
100 143
101sub stop_game { 144sub stop_game {
145 return unless $CONN;
146
147 status "connection closed";
148 $LOGIN_BUTTON->set_text ("Login");
149 $CONN->destroy;
150 $CONN = 0; # false, does not autovivify
151
152 undef $MAPCACHE;
102 undef $CONN; 153 undef $MAP;
103} 154}
104 155
105sub client_setup { 156sub client_setup {
106 my $dialog = new CFClient::UI::FancyFrame 157 my $dialog = new CFClient::UI::FancyFrame
107 title => "Client Setup", 158 title => "Client Setup",
283 audio_shutdown (); 334 audio_shutdown ();
284 audio_init (); 335 audio_init ();
285 } 336 }
286 ); 337 );
287 338
339 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
340 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
341 text => $CFG->{say_command},
342 tooltip => "This is the command that will be used if you write a line in the message window entry. "
343 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
344 ."But you could also set it to 'tell <playername>' to only chat with that user.",
345 connect_changed => sub {
346 my ($self, $value) = @_;
347 $CFG->{say_command} = $value;
348 }
349 );
350
288 $dialog 351 $dialog
289} 352}
290 353
291sub set_stats_window_fontsize { 354sub set_stats_window_fontsize {
292 for (values %{$STATWIDS}) { 355 for (values %{$STATWIDS}) {
308# my $gw = int ($WIDTH * $CFG->{gauge_w_size}); 371# my $gw = int ($WIDTH * $CFG->{gauge_w_size});
309 372
310 my $win = new CFClient::UI::Frame ( 373 my $win = new CFClient::UI::Frame (
311 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh 374 y => $HEIGHT - $gh, x => 0, user_w => $WIDTH, user_h => $gh
312 ); 375 );
313 $win->add (my $vb = new CFClient::UI::VBox); 376 $win->add (my $hbox = new CFClient::UI::HBox
314 377 children => [
315 $vb->add (my $hbg = new CFClient::UI::HBox expand => 1); 378 (new CFClient::UI::HBox expand => 1),
379 ($FLOORBOX = new CFClient::UI::VBox),
380 (my $vbox = new CFClient::UI::VBox),
381 ],
382 );
316 383
384 $vbox->add (new CFClient::UI::HBox
385 expand => 1,
386 children => [
317 $hbg->add (new CFClient::UI::Empty expand => 1); 387 (new CFClient::UI::Empty expand => 1),
318 $hbg->add (my $hb = new CFClient::UI::HBox); 388 (my $hb = new CFClient::UI::HBox),
389 ],
390 );
391
319 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', tooltip => "Health points"); 392 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
393 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
320 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', tooltip => "Spellpoints"); 394 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
395 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
321 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', tooltip => "Grace"); 396 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
397 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
322 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', tooltip => "Food"); 398 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
399 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
323 400
324 $vb->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, text => "XP: 0 LVL: 0"); 401 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
402 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
325 $vb->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, text => "Rng:"); 403 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
404 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
326 405
327 $GAUGES = { 406 $GAUGES = {
328 exp => $exp, win => $win, range => $rng, 407 exp => $exp, win => $win, range => $rng,
329 food => $fg, mana => $mg, hp => $hg, grace => $gg 408 food => $fg, mana => $mg, hp => $hg, grace => $gg
330 }; 409 };
333 412
334 $win 413 $win
335} 414}
336 415
337sub make_stats_window { 416sub make_stats_window {
338 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 417 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
339 418
340 $tgw->add (my $vb = new CFClient::UI::VBox); 419 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
341 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 420 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
342 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 421 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
343 422
344 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 423 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
345 424
346 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 425 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
347 426
348 $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 427 my $black = [0, 0, 0];
349 $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
350 $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
351 $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
352 $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
353 $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
354 $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, template => "30");
355 428
356 $tbl->add (1, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Str"); 429 for (
357 $tbl->add (1, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Dex"); 430 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
358 $tbl->add (1, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Con"); 431 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
359 $tbl->add (1, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Int"); 432 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
360 $tbl->add (1, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Wis"); 433 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
361 $tbl->add (1, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Pow"); 434 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
362 $tbl->add (1, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Cha"); 435 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
436 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
363 437
364 $tbl->add (2, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 438 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
365 $tbl->add (2, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 439 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
366 $tbl->add (2, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 440 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
367 $tbl->add (2, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 441 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
368 $tbl->add (2, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, template => "10.54"); 442 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
369 $tbl->add (2, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, template => "9"); 443 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
444 ) {
445 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
370 446
371 $tbl->add (3, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Wc"); 447 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
372 $tbl->add (3, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Ac"); 448 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
373 $tbl->add (3, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Dam"); 449 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
374 $tbl->add (3, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Arm"); 450 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
375 $tbl->add (3, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "Sp"); 451 }
376 $tbl->add (3, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label valign => 0, align => -1, text => "WSp");
377 452
378 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 453 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
379 454
380 my $row = 0; 455 my $row = 0;
381 my $col = 0; 456 my $col = 0;
382 457
383 my %resist_names = ( 458 my %resist_names = (
384 slow => "Slow", 459 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
385 holyw => "Holy Word", 460 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
386 conf => "Confusion", 461 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
387 fire => "Fire", 462 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
388 depl => "Depletion", 463 depl => "Depletion (some monsters and other effects can cause stats depletion)",
389 magic => "Magic", 464 magic => "Magic (resistance to magic spells like magic missile or similar)",
390 drain => "Draining", 465 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
391 acid => "Acid", 466 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
392 pois => "Poison", 467 pois => "Poison (resistance to getting poisoned)",
393 para => "Paralysation", 468 para => "Paralysation (this resistance affects the chance you get paralysed)",
394 deat => "Death", 469 deat => "Death (resistance against death spells)",
395 phys => "Physical", 470 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
396 blind => "Blind", 471 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
397 fear => "Fear", 472 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
398 tund => "Turn undead", 473 tund => "Turn undead",
399 elec => "Electricity", 474 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
400 cold => "Cold", 475 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
401 ghit => "Ghost hit", 476 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
402 ); 477 );
403 for (qw/slow holyw conf fire depl magic 478 for (qw/slow holyw conf fire depl magic
404 drain acid pois para deat phys 479 drain acid pois para deat phys
405 blind fear tund elec cold ghit/) 480 blind fear tund elec cold ghit/)
406 { 481 {
407 $tbl2->add ($col, $row, 482 $tbl2->add ($col, $row,
408 $STATWIDS->{"res_$_"} = 483 $STATWIDS->{"res_$_"} =
409 new CFClient::UI::Label 484 new CFClient::UI::Label
485 font => $FONT_FIXED,
410 template => "-100%", 486 template => "-100%",
411 align => +1, 487 align => +1,
412 valign => 0, 488 valign => 0,
489 can_events => 1,
490 can_hover => 1,
413 tooltip => $resist_names{$_} 491 tooltip => $resist_names{$_},
414 ); 492 );
415 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 493 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
494 font => $FONT_FIXED,
416 can_hover => 1, 495 can_hover => 1,
417 can_events => 1, 496 can_events => 1,
418 image => "ui/resist/resist_$_.png", 497 image => "ui/resist/resist_$_.png",
419 tooltip => $resist_names{$_} 498 tooltip => $resist_names{$_},
420 ); 499 );
421 500
422 $row++; 501 $row++;
423 if ($row % 6 == 0) { 502 if ($row % 6 == 0) {
424 $col += 2; 503 $col += 2;
503 582
504} 583}
505 584
506sub metaserver_dialog { 585sub metaserver_dialog {
507 my $dialog = new CFClient::UI::FancyFrame 586 my $dialog = new CFClient::UI::FancyFrame
508 title => "Metaserver", 587 title => "Server List",
509 child => (my $vbox = new CFClient::UI::VBox); 588 child => (my $vbox = new CFClient::UI::VBox);
510 589
511 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 590 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
512 591
513 $dialog 592 $dialog
514} 593}
594
595my $METASERVER_ATIME;
515 596
516sub update_metaserver { 597sub update_metaserver {
517 my ($HOST) = @_; 598 my ($HOST) = @_;
518 599
519 status "fetching metaserver list..."; 600 return if $METASERVER_ATIME > time;
601 $METASERVER_ATIME = time + 60;
602
603 my $table = $METASERVER->{table};
604 $table->clear;
605 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
520 606
521 my $buf; 607 my $buf;
522 608
523 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 609 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
610
611 unless ($fh) {
612 $label->set_text ("unable to contact metaserver: $!");
613 return;
614 }
524 615
525 Event->io (fd => $fh, poll => 'r', cb => sub { 616 Event->io (fd => $fh, poll => 'r', cb => sub {
526 my $res = sysread $fh, $buf, 8192, length $buf; 617 my $res = sysread $fh, $buf, 8192, length $buf;
527 618
528 if (!defined $res) { 619 if (!defined $res) {
529 $_[0]->w->cancel; 620 $_[0]->w->cancel;
530 status "metaserver: $!"; 621 $label->set_text ("error while retrieving server list: $!");
531 } elsif ($res == 0) { 622 } elsif ($res == 0) {
532 $_[0]->w->cancel; 623 $_[0]->w->cancel;
533 status "server list retrieved"; 624 status "server list retrieved";
534 625
535 my $table = $METASERVER->{table}; 626 utf8::decode $buf if utf8::valid $buf;
536 627
537 $table->clear; 628 $table->clear;
538 629
539 my @col = qw(Use #Users Host Uptime Version Description); 630 my @col = qw(Use #Users Host Uptime Version Description);
540 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 631 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
564 $m = [$users, $host, $uptime, $version, $desc]; 655 $m = [$users, $host, $uptime, $version, $desc];
565 656
566 $y++; 657 $y++;
567 658
568 $table->add (0, $y, new CFClient::UI::VBox children => [ 659 $table->add (0, $y, new CFClient::UI::VBox children => [
569 (new CFClient::UI::Button text => " ", connect_activate => sub { 660 (new CFClient::UI::Button text => "Use", connect_activate => sub {
570 $HOST->set_text ($CFG->{host} = $host); 661 $HOST->set_text ($CFG->{host} = $host);
571 }), 662 }),
572 (new CFClient::UI::Empty expand => 1), 663 (new CFClient::UI::Empty expand => 1),
573 ]); 664 ]);
574 665
603 694
604 $METASERVER = metaserver_dialog; 695 $METASERVER = metaserver_dialog;
605 696
606 $vbox->add (new CFClient::UI::Flopper 697 $vbox->add (new CFClient::UI::Flopper
607 expand => 1, 698 expand => 1,
608 text => "Metaserver", 699 text => "Server List",
609 other => $METASERVER, 700 other => $METASERVER,
610 tooltip => "Show a list of avaible crossfire servers", 701 tooltip => "Show a list of available crossfire servers",
611 connect_open => sub { 702 connect_open => sub {
612 update_metaserver $HOST; 703 update_metaserver $HOST;
613 } 704 }
614 ); 705 );
615 } 706 }
630 hidden => 1, 721 hidden => 1,
631 tooltip => "The password for your character", 722 tooltip => "The password for your character",
632 connect_changed => sub { 723 connect_changed => sub {
633 my ($self, $value) = @_; 724 my ($self, $value) = @_;
634 $CFG->{password} = $value; 725 $CFG->{password} = $value;
635 }
636 );
637
638 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
639 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
640 text => $CFG->{say_command},
641 tooltip => "This is the command that will be used if you write a line in the message window entry. "
642 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
643 ."But you could also set it to 'tell <playername>' to only chat with that user.",
644 connect_changed => sub {
645 my ($self, $value) = @_;
646 $CFG->{say_command} = $value;
647 } 726 }
648 ); 727 );
649 728
650 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 729 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
651 $table->add (1, 7, new CFClient::UI::Slider 730 $table->add (1, 7, new CFClient::UI::Slider
658 737
659 $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 738 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
660 }, 739 },
661 ); 740 );
662 741
663 $table->add (1, 8, new CFClient::UI::Button expand => 1, align => 0, text => "Login", connect_activate => sub { 742 $table->add (1, 8, $LOGIN_BUTTON = new CFClient::UI::Button
743 expand => 1,
744 align => 0,
745 text => "Login",
746 connect_activate => sub {
747 $CONN ? stop_game
664 start_game; 748 : start_game;
749 },
665 }); 750 );
666 751
667 $dialog 752 $dialog
668} 753}
669 754
670sub message_window { 755sub message_window {
671 my $window = new CFClient::UI::FancyFrame 756 my $window = new CFClient::UI::FancyFrame
672 title => "Messages", 757 title => "Messages",
673 border_bg => [1, 1, 1, 0.5], 758 border_bg => [1, 1, 1, 1],
674 bg => [0.3, 0.3, 0.3, 0.8], 759 bg => [0, 0, 0, 0.5],
675 user_w => int $::WIDTH / 3, 760 user_w => int $::WIDTH / 3,
676 user_h => int $::HEIGHT / 5, 761 user_h => int $::HEIGHT / 5,
677 child => (my $vbox = new CFClient::UI::VBox); 762 child => (my $vbox = new CFClient::UI::VBox);
678 763
679 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 764 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
719 }; 804 };
720 805
721 $window 806 $window
722} 807}
723 808
809sub make_inventory_window {
810 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
811 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
812 $invwin
813}
814
724sub sdl_init { 815sub sdl_init {
725 CFClient::SDL_Init 816 CFClient::SDL_Init
726 and die "SDL::Init failed!\n"; 817 and die "SDL::Init failed!\n";
727} 818}
728 819
729sub video_init { 820sub video_init {
730 sdl_init; 821 sdl_init;
731 822
823 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
824
732 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 825 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
733 $FULLSCREEN = $CFG->{fullscreen}; 826 $FULLSCREEN = $CFG->{fullscreen};
734 $FAST = $CFG->{fast}; 827 $FAST = $CFG->{fast};
735 828
736 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN 829 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
737 or die "SDL_SetVideoMode failed!\n"; 830 or die "SDL_SetVideoMode failed!\n";
738 831
739 $SDL_ACTIVE = 1; 832 $SDL_ACTIVE = 1;
740
741 $LAST_REFRESH = time - 0.01; 833 $LAST_REFRESH = time - 0.01;
742 834
743 CFClient::gl_init; 835 CFClient::gl_init;
744 836
745 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; 837 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
746 838
839 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
840
747 ############################################################################# 841 #############################################################################
748 842
843 if ($DEBUG_STATUS) {
844 # reconfigure all widgets
845 $CFClient::UI::ROOT->reconfigure;
846
847 } else {
848 # create the widgets
849
749 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100; 850 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100;
750 $DEBUG_STATUS->show; 851 $DEBUG_STATUS->show;
751 852
752 $STATUS_LINE = new CFClient::UI::Label 853 $STATUS_LINE = new CFClient::UI::Label
753 padding => 0, 854 padding => 0,
754 y => $HEIGHT - $FONTSIZE * 1.8; 855 y => $HEIGHT - $FONTSIZE * 1.8;
755 $STATUS_LINE->show; 856 $STATUS_LINE->show;
756 857
757 $ALT_ENTER_MESSAGE = new CFClient::UI::Label 858 $ALT_ENTER_MESSAGE = new CFClient::UI::Label
758 padding => 0, 859 padding => 0,
759 fontsize => 0.8, 860 fontsize => 0.8,
760 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 861 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
761 $ALT_ENTER_MESSAGE->show; 862 $ALT_ENTER_MESSAGE->show;
762 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h}); 863 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
763 864
764 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); 865 CFClient::UI::FancyFrame->new (
765 $MAPWIDGET->focus_in; 866 border_bg => [1, 1, 1, 192/255],
867 bg => [1, 1, 1, 0],
868 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
869 )->show;
870
871 $MAPWIDGET = new CFClient::MapWidget;
766 $MAPWIDGET->connect (activate_console => sub { 872 $MAPWIDGET->connect (activate_console => sub {
767 my ($mapwidget, $preset) = @_; 873 my ($mapwidget, $preset) = @_;
768 874
769 if ($CONSOLE) { 875 if ($CONSOLE) {
770 $CONSOLE->{input}->{auto_activated} = 1; 876 $CONSOLE->{input}->{auto_activated} = 1;
771 $CONSOLE->{input}->focus_in; 877 $CONSOLE->{input}->focus_in;
772 878
773 if ($preset && $CONSOLE->{input}->get_text eq '') { 879 if ($preset && $CONSOLE->{input}->get_text eq '') {
774 $CONSOLE->{input}->set_text ($preset); 880 $CONSOLE->{input}->set_text ($preset);
881 }
775 } 882 }
776 } 883 });
777 }); 884 $MAPWIDGET->show;
885 $MAPWIDGET->focus_in;
778 886
779 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 887 $BUTTONBAR = new CFClient::UI::HBox;
780 888
781 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 889 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
782 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 890 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
783 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 891 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
784 892
785 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 893 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
894
786 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 895 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
896 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
787 897
788 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 898 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
789 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 899 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
790 status "Configuration Saved"; 900 status "Configuration Saved";
791 }); 901 });
792 902
903 $BUTTONBAR->show;
904
793 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 905 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
906 }
794} 907}
795 908
796sub video_shutdown { 909sub video_shutdown {
797 $CFClient::UI::ROOT->{children} = [];
798 undef $SDL_ACTIVE; 910 undef $SDL_ACTIVE;
799} 911}
800 912
801my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 913my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
802my $bgmusic;#TODO#hack#d# 914my $bgmusic;#TODO#hack#d#
915
916sub audio_channel_finished {
917 my ($channel) = @_;
918
919 warn "channel $channel finished\n";#d#
920}
803 921
804sub audio_music_finished { 922sub audio_music_finished {
805 return unless $CFG->{bgm_enable}; 923 return unless $CFG->{bgm_enable};
806 924
807 # TODO: hack, do play loop and mood music 925 # TODO: hack, do play loop and mood music
811 push @bgmusic, shift @bgmusic; 929 push @bgmusic, shift @bgmusic;
812} 930}
813 931
814sub audio_init { 932sub audio_init {
815 if ($CFG->{audio_enable}) { 933 if ($CFG->{audio_enable}) {
816 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 934 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
817 $SDL_MIXER = !CFClient::Mix_OpenAudio; 935 $SDL_MIXER = !CFClient::Mix_OpenAudio;
818 CFClient::Mix_AllocateChannels 8; 936 CFClient::Mix_AllocateChannels 8;
819 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 937 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
820 938
821 audio_music_finished; 939 audio_music_finished;
976# at worst. 1094# at worst.
977sub conn::flood_fill { 1095sub conn::flood_fill {
978 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1096 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
979 1097
980 # the server does not allow map paths > 6 1098 # the server does not allow map paths > 6
981 return if 6 <= length $path; 1099 return if 7 <= length $path;
982 1100
983 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1101 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
984 1102
985 for ( 1103 for (
986 [1, 0, -1], 1104 [1, 0, -1],
1029 1147
1030 $self->flush_map; 1148 $self->flush_map;
1031 1149
1032 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1150 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1033 1151
1034 my $mapmapw = 250; 1152 my $mapmapw = $MAPMAP->{w};
1035 my $mapmaph = 250; 1153 my $mapmaph = $MAPMAP->{h};
1036 1154
1037 $self->{neigh_rect} = [ 1155 $self->{neigh_rect} = [
1038 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1156 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1039 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1157 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1040 ]; 1158 ];
1083 } 1201 }
1084 1202
1085gotid: 1203gotid:
1086 $face->{id} = $id; 1204 $face->{id} = $id;
1087 $MAP->set_face ($facenum => $id); 1205 $MAP->set_face ($facenum => $id);
1206 $self->{faceid}[$facenum] = $id;#d#
1088 $TILECACHE->get ($id) 1207 $TILECACHE->get ($id)
1089} 1208}
1090 1209
1091sub conn::face_update { 1210sub conn::face_update {
1092 my ($self, $facenum, $face) = @_; 1211 my ($self, $facenum, $face) = @_;
1100 my ($self, $id, $data) = @_; 1219 my ($self, $id, $data) = @_;
1101 1220
1102 $self->{texture}[$id] ||= do { 1221 $self->{texture}[$id] ||= do {
1103 my $tex = 1222 my $tex =
1104 new_from_image CFClient::Texture 1223 new_from_image CFClient::Texture
1105 $data, minify => 1; 1224 $data, minify => 1, mipmap => 1;
1106 1225
1107 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}}); 1226 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1108 $MAPWIDGET->update; 1227 $MAPWIDGET->update;
1109 1228
1110 $tex 1229 $tex
1122 1241
1123 $chunk->play; 1242 $chunk->play;
1124# warn "sound $x,$y,$soundnum,$type\n";#d# 1243# warn "sound $x,$y,$soundnum,$type\n";#d#
1125} 1244}
1126 1245
1246my $LAST_QUERY; # server is stupid, stupid, stupid
1247
1127sub conn::query { 1248sub conn::query {
1128 my ($self, $flags, $prompt) = @_; 1249 my ($self, $flags, $prompt) = @_;
1129 1250
1130 #TODO, display dialog with relevant information 1251 $prompt = $LAST_QUERY unless length $prompt;
1131 warn "<<<<QUERY:$flags:$prompt>>>\n";#d# 1252 $LAST_QUERY = $prompt;
1253
1254 my $dialog = new CFClient::UI::FancyFrame
1255 title => "Query",
1256 child => my $vbox = new CFClient::UI::VBox;
1257
1258 $vbox->add (new CFClient::UI::Label
1259 max_w => $::WIDTH * 0.4,
1260 text => $prompt);
1261
1262 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1263 $vbox->add (my $hbox = new CFClient::HBox);
1264 $hbox->add (new CFClient::Button
1265 text => "No",
1266 connect_activate => sub {
1267 $self->send ("reply n");
1268 $dialog->destroy;
1269 $MAPWIDGET->focus_in;
1270 }
1271 );
1272 $hbox->add (new CFClient::Button
1273 text => "Yes",
1274 connect_activate => sub {
1275 $self->send ("reply y");
1276 $dialog->destroy;
1277 $MAPWIDGET->focus_in;
1278 },
1279 );
1280
1281 $dialog->focus_in;
1282
1283 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1284 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1285 $vbox->add (my $entry = new CFClient::UI::Entry
1286 connect_changed => sub {
1287 $self->send ("reply $_[1]");
1288 $dialog->destroy;
1289 $MAPWIDGET->focus_in;
1290 },
1291 );
1292
1293 $entry->focus_in;
1294
1295 } else {
1296 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1297
1298 $vbox->add (my $entry = new CFClient::UI::Entry
1299 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1300 connect_activate => sub {
1301 $self->send ("reply $_[1]");
1302 $dialog->destroy;
1303 $MAPWIDGET->focus_in;
1304 },
1305 );
1306
1307 $entry->focus_in;
1308 }
1309
1310 $dialog->show;
1132} 1311}
1133 1312
1134sub conn::drawinfo { 1313sub conn::drawinfo {
1135 my ($self, $color, $text) = @_; 1314 my ($self, $color, $text) = @_;
1136 1315
1154} 1333}
1155 1334
1156sub conn::spell_add { 1335sub conn::spell_add {
1157 my ($self, $spell) = @_; 1336 my ($self, $spell) = @_;
1158 1337
1338 # TODO
1339 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1159 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message}, sub { 1340 $MAPWIDGET->add_command ("invoke $spell->{name}", $spell->{message});
1160 });
1161 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message}, sub { 1341 $MAPWIDGET->add_command ("cast $spell->{name}", $spell->{message});
1162 });
1163} 1342}
1164 1343
1165sub conn::spell_delete { 1344sub conn::spell_delete {
1166 my ($self, $spell) = @_; 1345 my ($self, $spell) = @_;
1167} 1346}
1168 1347
1169sub conn::addme_success { 1348sub conn::addme_success {
1170 my ($self) = @_; 1349 my ($self) = @_;
1171 1350
1172 for my $skill (values %{$self->{skill_info}}) { 1351 for my $skill (values %{$self->{skill_info}}) {
1173 $MAPWIDGET->add_command ("ready_skill $skill", "", sub { 1352 $MAPWIDGET->add_command ("ready_skill $skill", "Ready the skill '$skill'");
1353 $MAPWIDGET->add_command ("use_skill $skill", "Immediately use the skill '$skill'");
1354 }
1355
1356 $MAPWIDGET->add_command ("pet\\_mode defend", "Tell pets to stay close to you and defend you");
1357 $MAPWIDGET->add_command ("pet\\_mode arena", "Same as petmode attack, but also attack other players");
1358 $MAPWIDGET->add_command ("pet\\_mode sad", "Search &amp; Destroy - tell pets to roam about and attack enemies");
1359 $MAPWIDGET->add_command ("kill\\_pets", "kill your pets");
1360}
1361
1362sub conn::eof {
1363 stop_game;
1364}
1365
1366sub update_floorbox {
1367 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1368 return unless $CONN;
1369
1370 $FLOORBOX->clear;
1371 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1372
1373 # we basically have to use the same sorting as everybody else
1374 $FLOORBOX->add (
1375 map +(new CFClient::UI::InventoryItem item => $_),
1376 @{ $CONN->{container}{0} }
1174 }); 1377 );
1175 $MAPWIDGET->add_command ("use_skill $skill", "", sub {
1176 }); 1378 });
1177 } 1379 refresh;
1178} 1380}
1179 1381
1180sub conn::container_add { 1382sub conn::container_add {
1181 my ($self, $id, $items) = @_; 1383 my ($self, $tag, $items) = @_;
1182 1384
1183 # 0 floor 1385 update_floorbox if $tag == 0;
1386
1387 $INV->set_items ($self->{container}{$self->{player}{tag}})
1388 if $tag == $self->{player}{tag};
1389
1184 # $self-<{player}{tag} => player inv 1390 # $self-<{player}{tag} => player inv
1185 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1391 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1186} 1392}
1187 1393
1188sub conn::container_clear { 1394sub conn::container_clear {
1189 my ($self, $id) = @_; 1395 my ($self, $tag) = @_;
1396
1397 update_floorbox if $tag == 0;
1398
1399 $INV->set_items ($self->{container}{$tag})
1400 if $tag == $self->{player}{tag};
1401
1190# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1402# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1403}
1404
1405sub conn::item_delete {
1406 my ($self, @items) = @_;
1407
1408 for (@items) {
1409 update_floorbox if $_->{container} == 0;
1410
1411 $INV->set_items ($self->{container}{$_->{container}})
1412 if $_->{container} == $self->{player}{tag};
1413 }
1414}
1415
1416sub conn::item_update {
1417 my ($self, $item) = @_;
1418
1419 update_floorbox if $item->{container} == 0;
1420
1421 $INV->set_items ($self->{container}{$item->{container}})
1422 if $item->{container} == $self->{player}{tag};
1191} 1423}
1192 1424
1193%SDL_CB = ( 1425%SDL_CB = (
1194 CFClient::SDL_QUIT => sub { 1426 CFClient::SDL_QUIT => sub {
1195 Event::unloop -1; 1427 Event::unloop -1;
1208 video_init; 1440 video_init;
1209 } else { 1441 } else {
1210 CFClient::UI::feed_sdl_key_down_event ($_[0]); 1442 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1211 } 1443 }
1212 }, 1444 },
1213 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, 1445 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1214 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, 1446 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1215 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, 1447 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1216 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, 1448 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1217 CFClient::SDL_USEREVENT => \&audio_music_finished, 1449 CFClient::SDL_USEREVENT => sub {
1450 if ($_[0]{code} == 1) {
1451 audio_channel_finished $_[0]{data1};
1452 } elsif ($_[0]{code} == 0) {
1453 audio_music_finished;
1454 }
1455 },
1218); 1456);
1219 1457
1220############################################################################# 1458#############################################################################
1221 1459
1222$SIG{INT} = $SIG{TERM} = sub { exit }; 1460$SIG{INT} = $SIG{TERM} = sub { exit };
1223 1461
1224$TILECACHE = CFClient::db_table "tilecache";
1225$FACEMAP = CFClient::db_table "facemap";
1226
1227CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1228
1229my %DEF_CFG = (
1230 sdl_mode => 0,
1231 width => 640,
1232 height => 480,
1233 fullscreen => 0,
1234 fast => 0,
1235 map_scale => 0.5,
1236 fow_enable => 1,
1237 fow_intensity => 0.45,
1238 fow_smooth => 0,
1239 gui_fontsize => 1,
1240 log_fontsize => 1,
1241 gauge_fontsize => 1,
1242 gauge_size => 0.35,
1243 stat_fontsize => 1,
1244 mapsize => 100,
1245 host => "crossfire.schmorp.de",
1246 say_command => 'say',
1247 audio_enable => 1,
1248 bgm_enable => 1,
1249 bgm_volume => 0.25,
1250);
1251
1252while (my ($k, $v) = each %DEF_CFG) {
1253 $CFG->{$k} = $v unless exists $CFG->{$k};
1254}
1255
1256sdl_init;
1257
1258@SDL_MODES = reverse
1259 grep $_->[0] >= 640 && $_->[1] >= 480,
1260 CFClient::SDL_ListModes;
1261
1262@SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1263
1264$CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1265
1266{ 1462{
1463 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1464
1465 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1466
1467 $TILECACHE = CFClient::db_table "tilecache";
1468 $FACEMAP = CFClient::db_table "facemap";
1469
1470 my %DEF_CFG = (
1471 sdl_mode => 0,
1472 width => 640,
1473 height => 480,
1474 fullscreen => 0,
1475 fast => 0,
1476 map_scale => 0.5,
1477 fow_enable => 1,
1478 fow_intensity => 0.45,
1479 fow_smooth => 0,
1480 gui_fontsize => 1,
1481 log_fontsize => 1,
1482 gauge_fontsize => 1,
1483 gauge_size => 0.35,
1484 stat_fontsize => 1,
1485 mapsize => 100,
1486 host => "crossfire.schmorp.de",
1487 say_command => 'say',
1488 audio_enable => 1,
1489 bgm_enable => 1,
1490 bgm_volume => 0.25,
1491 );
1492
1493 while (my ($k, $v) = each %DEF_CFG) {
1494 $CFG->{$k} = $v unless exists $CFG->{$k};
1495 }
1496
1497 sdl_init;
1498
1499 @SDL_MODES = reverse
1500 grep $_->[0] >= 640 && $_->[1] >= 480,
1501 CFClient::SDL_ListModes;
1502
1503 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1504
1505 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1506
1507 {
1267 my @fonts = map CFClient::find_rcfile "fonts/$_", qw( 1508 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1268 DejaVuSans.ttf 1509 DejaVuSans.ttf
1269 DejaVuSansMono.ttf 1510 DejaVuSansMono.ttf
1270 DejaVuSans-Bold.ttf 1511 DejaVuSans-Bold.ttf
1271 DejaVuSansMono-Bold.ttf 1512 DejaVuSansMono-Bold.ttf
1272 DejaVuSans-Oblique.ttf 1513 DejaVuSans-Oblique.ttf
1273 DejaVuSansMono-Oblique.ttf 1514 DejaVuSansMono-Oblique.ttf
1274 DejaVuSans-BoldOblique.ttf 1515 DejaVuSans-BoldOblique.ttf
1275 DejaVuSansMono-BoldOblique.ttf 1516 DejaVuSansMono-BoldOblique.ttf
1276 ); 1517 );
1277 1518
1278 CFClient::add_font $_ for @fonts; 1519 CFClient::add_font $_ for @fonts;
1279 1520
1280 $FONT_PROP = new_from_file CFClient::Font $fonts[0]; 1521 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1281 $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; 1522 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1282 1523
1283 $FONT_PROP->make_default; 1524 $FONT_PROP->make_default;
1284} 1525 }
1285 1526
1286video_init; 1527 video_init;
1287audio_init; 1528 audio_init;
1529}
1288 1530
1289Event::loop; 1531Event::loop;
1290 1532
1291END { CFClient::SDL_Quit } 1533END { CFClient::SDL_Quit }
1292 1534
1535=head1 pclient - Crossfire+ and Crossfire game client
1293 1536
1537Pclient is a Crossfire+ and Crossfire game client.
1538
1539=head2 Features
1540
1541=over 4
1542
1543=item Fullscreen Map
1544
1545PClient can uses a fullscreen map, which greatly enhances how much of the
1546game world you can see.
1547
1548=item Persistent Map Cache (Crossfire+ only)
1549
1550PClient can persistently cache all map data it received from the
1551server. This not only allows it to display an overview map, but also
1552ensures that once-explored areas will be available the next time you want
1553to explore more.
1554
1555=item Hardware acceleration
1556
1557Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1558acceleration. Most modern graphics cards have difficulties with 2D
1559acceleration, while 3D graphics is accelerated well.
1560
1561=item No arbitrary limits
1562
1563Unlike other Crossfire clients, pclient does not suffer from arbitrary
1564limits (like a fixed amount of face numbers). There are still limits, but
1565they are not arbitrarily low :)
1566
1567=back
1568
1569=head1 USAGE
1570
1571=head2 The Map
1572
1573The map is always displayed in the background, behind all other windows and UI elements.
1574
1575#TODO# middle-click scrolls
1576#
1577# keys:
1578#
1579# a apply
1580# keypad moves, kp_5 applies ranged attack to self
1581
1582Starting to type enters the I<completion mode>. In that mode, you can type
1583abbreviations or commands and have them executed as soon as they match a
1584valid command. This is best explained by a few examples:
1585
1586Typing B<climb> will display a list of commands with I<climb> in their
1587name, such as I<ready_skill climbing> and I<use_skill climbing>.
1588
1589You can abbreviate commands by typing only the first character of every
1590word. For example, typing I<iwor> will likely select I<invoke word of
1591recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1592will likely select I<ready_skill climbing> and I<usl> will give you
1593I<use_skill levitation>.
1594
1595=head2 The map overview
1596
1597#TODO#
1598
1599=head2 The Status area in the lower right corner
1600
1601#TODO#
1602
1603=head2 The I<Statistics>/I>Stats> window
1604
1605#TODO#
1606
1607=head1 FAQ
1608
1609=over 4
1610
1611=item The client is very sluggish and slow, what can I do about this?
1612
1613Most likely, you don't have accelerated OpenGL support. Try to find a
1614newer driver, or a driver from your hardware vendor, that features OpenGL
1615support.
1616
1617If this is not an option, the following Setup options reduce the load and
1618will likely make the client playable with sofwtare rendering (it will
1619still be slow, though):
1620
1621=over 4
1622
1623=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1624
1625=item Enable B<Fast & Ugly> mode
1626
1627=item Disable B<Fog of War>
1628
1629=item Increase B<Map Scale>
1630
1631=back
1632
1633=back
1634
1635=head1 AUTHOR
1636
1637Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1638
1639
1640

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