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/cvs/deliantra/Deliantra-Client/bin/pclient
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Comparing deliantra/Deliantra-Client/bin/pclient (file contents):
Revision 1.174 by root, Mon Apr 24 06:40:30 2006 UTC vs.
Revision 1.196 by elmex, Sun Apr 30 13:10:47 2006 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3use strict; 3use strict;
4use utf8; 4use utf8;
5
6BEGIN {
7 if (%PAR::LibCache) {
8 @INC = grep ref, @INC; # weed out all paths except pars loader refs
9
10 while (my ($filename, $zip) = each %PAR::LibCache) {
11 for ($zip->memberNames) {
12 next unless /^\/root\/(.*)/;
13 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
14 unless -e "$ENV{PAR_TEMP}/$1";
15 }
16 }
17
18 unshift @INC, $ENV{PAR_TEMP};
19
20 if ($^O eq "MSWin32") {
21 $ENV{GTK_RC_FILES} = "$ENV{PAR_TEMP}/share/themes/MS-Windows/gtk-2.0/gtkrc";
22 }
23 }
24}
25
26# need to do it again because that pile of garbage called PAR nukes it before main
27unshift @INC, $ENV{PAR_TEMP};
5 28
6use Time::HiRes 'time'; 29use Time::HiRes 'time';
7use Event; 30use Event;
8 31
9use Crossfire; 32use Crossfire;
12use Compress::LZF; 35use Compress::LZF;
13 36
14use CFClient; 37use CFClient;
15use CFClient::UI; 38use CFClient::UI;
16use CFClient::MapWidget; 39use CFClient::MapWidget;
40
41$Event::DIED = sub {
42 CFClient::error $_[1];
43};
44
45#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
17 46
18our $VERSION = '0.1'; 47our $VERSION = '0.1';
19 48
20my $MAX_FPS = 60; 49my $MAX_FPS = 60;
21my $MIN_FPS = 5; # unused as of yet 50my $MIN_FPS = 5; # unused as of yet
41 70
42our $FONT_PROP; 71our $FONT_PROP;
43our $FONT_FIXED; 72our $FONT_FIXED;
44 73
45our $MAP; 74our $MAP;
75our $MAPMAP;
46our $MAPWIDGET; 76our $MAPWIDGET;
47our $BUTTONBAR; 77our $BUTTONBAR;
48our $LOGVIEW; 78our $LOGVIEW;
49our $CONSOLE; 79our $CONSOLE;
50our $METASERVER; 80our $METASERVER;
62 92
63our $ALT_ENTER_MESSAGE; 93our $ALT_ENTER_MESSAGE;
64our $STATUS_LINE; 94our $STATUS_LINE;
65our $DEBUG_STATUS; 95our $DEBUG_STATUS;
66 96
97our $INVWIN;
98our $INV;
99
67sub status { 100sub status {
68 $STATUS_LINE->set_text ($_[0]); 101 $STATUS_LINE->set_text ($_[0]);
69 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h}); 102 $STATUS_LINE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h} - $STATUS_LINE->{h});
70} 103}
71 104
83 116
84 $MAP = new CFClient::Map $mapsize, $mapsize; 117 $MAP = new CFClient::Map $mapsize, $mapsize;
85 118
86 my ($host, $port) = split /:/, $CFG->{host}; 119 my ($host, $port) = split /:/, $CFG->{host};
87 120
88 $CONN = new conn 121 $CONN = eval {
122 new conn
89 host => $host, 123 host => $host,
90 port => $port || 13327, 124 port => $port || 13327,
91 user => $CFG->{user}, 125 user => $CFG->{user},
92 pass => $CFG->{password}, 126 pass => $CFG->{password},
93 mapw => $mapsize, 127 mapw => $mapsize,
94 maph => $mapsize, 128 maph => $mapsize,
129 ;
95 ; 130 };
96 131
132 if ($CONN) {
97 status "login successful"; 133 status "login successful";
98 134
99 CFClient::lowdelay fileno $CONN->{fh}; 135 CFClient::lowdelay fileno $CONN->{fh};
136 } else {
137 status "unable to connect";
138 }
100} 139}
101 140
102sub stop_game { 141sub stop_game {
103 undef $CONN; 142 undef $CONN;
104} 143}
284 audio_shutdown (); 323 audio_shutdown ();
285 audio_init (); 324 audio_init ();
286 } 325 }
287 ); 326 );
288 327
328 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Communication cmd");
329 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
330 text => $CFG->{say_command},
331 tooltip => "This is the command that will be used if you write a line in the message window entry. "
332 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
333 ."But you could also set it to 'tell <playername>' to only chat with that user.",
334 connect_changed => sub {
335 my ($self, $value) = @_;
336 $CFG->{say_command} = $value;
337 }
338 );
339
289 $dialog 340 $dialog
290} 341}
291 342
292sub set_stats_window_fontsize { 343sub set_stats_window_fontsize {
293 for (values %{$STATWIDS}) { 344 for (values %{$STATWIDS}) {
326 (my $hb = new CFClient::UI::HBox), 377 (my $hb = new CFClient::UI::HBox),
327 ], 378 ],
328 ); 379 );
329 380
330 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', 381 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
331 tooltip => "Health points - depletes when you get wounded, refills when you heal or idle"); 382 tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
332 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', 383 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
333 tooltip => "Spell points - deplete when you cast wizard spells, refills when you idle"); 384 tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
334 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', 385 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
335 tooltip => "Grace points - deplete when you cast priest spells, refills when you pray"); 386 tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
336 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', 387 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
337 tooltip => "Food - depletes with time, faster when you heal or build mana, refills when you eat healthy food"); 388 tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
338 389
339 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 390 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
340 tooltip => "Experience points and level - increases when you kill monsters or successfully use skills"); 391 tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
341 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, 392 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
342 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); 393 tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
343 394
344 $GAUGES = { 395 $GAUGES = {
345 exp => $exp, win => $win, range => $rng, 396 exp => $exp, win => $win, range => $rng,
350 401
351 $win 402 $win
352} 403}
353 404
354sub make_stats_window { 405sub make_stats_window {
355 my $tgw = new CFClient::UI::FancyFrame (x => $WIDTH * 2/5, y => 0, title => "Stats"); 406 my $tgw = new CFClient::UI::FancyFrame x => $WIDTH * 2/5, y => 0, title => "Stats";
356 407
357 $tgw->add (my $vb = new CFClient::UI::VBox); 408 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
358 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1); 409 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1);
359 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1); 410 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1);
360 411
361 $vb->add (my $hb = new CFClient::UI::HBox expand => 1); 412 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
362 413
363 $hb->add (my $tbl = new CFClient::UI::Table expand => 1); 414 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
364 415
365 my $black = [0, 0, 0]; 416 my $black = [0, 0, 0];
366 417
367 $tbl->add (0, 0, $STATWIDS->{st_str} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 418 for (
368 $tbl->add (0, 1, $STATWIDS->{st_dex} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 419 [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
369 $tbl->add (0, 2, $STATWIDS->{st_con} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 420 [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
370 $tbl->add (0, 3, $STATWIDS->{st_int} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 421 [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
371 $tbl->add (0, 4, $STATWIDS->{st_wis} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 422 [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
372 $tbl->add (0, 5, $STATWIDS->{st_pow} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 423 [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
373 $tbl->add (0, 6, $STATWIDS->{st_cha} = new CFClient::UI::Label valign => 0, align => +1, template => "30"); 424 [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
425 [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
374 426
375 $tbl->add (1, 0, $STATWIDS->{st_str_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Str"); 427 [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
376 $tbl->add (1, 1, $STATWIDS->{st_dex_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Dex"); 428 [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
377 $tbl->add (1, 2, $STATWIDS->{st_con_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Con"); 429 [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
378 $tbl->add (1, 3, $STATWIDS->{st_int_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Int"); 430 [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
379 $tbl->add (1, 4, $STATWIDS->{st_wis_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Wis"); 431 [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
380 $tbl->add (1, 5, $STATWIDS->{st_pow_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Pow"); 432 [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
381 $tbl->add (1, 6, $STATWIDS->{st_cha_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Cha"); 433 ) {
434 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
382 435
383 $tbl->add (2, 0, $STATWIDS->{st_wc} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 436 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
384 $tbl->add (2, 1, $STATWIDS->{st_ac} = new CFClient::UI::Label valign => 0, align => +1, template => "-120"); 437 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
385 $tbl->add (2, 2, $STATWIDS->{st_dam} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 438 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
386 $tbl->add (2, 3, $STATWIDS->{st_arm} = new CFClient::UI::Label valign => 0, align => +1, template => "120"); 439 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $black, valign => 0, align => -1, text => $label, tooltip => $tooltip);
387 $tbl->add (2, 4, $STATWIDS->{st_spd} = new CFClient::UI::Label valign => 0, align => +1, template => "10.54"); 440 }
388 $tbl->add (2, 5, $STATWIDS->{st_wspd} = new CFClient::UI::Label valign => 0, align => +1, template => "9");
389
390 $tbl->add (3, 0, $STATWIDS->{st_wc_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Wc");
391 $tbl->add (3, 1, $STATWIDS->{st_ac_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Ac");
392 $tbl->add (3, 2, $STATWIDS->{st_dam_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Dam");
393 $tbl->add (3, 3, $STATWIDS->{st_arm_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Arm");
394 $tbl->add (3, 4, $STATWIDS->{st_spd_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "Sp");
395 $tbl->add (3, 5, $STATWIDS->{st_wspd_lbl} = new CFClient::UI::Label fg => $black, valign => 0, align => -1, text => "WSp");
396 441
397 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); 442 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
398 443
399 my $row = 0; 444 my $row = 0;
400 my $col = 0; 445 my $col = 0;
401 446
402 my %resist_names = ( 447 my %resist_names = (
403 slow => "Slow", 448 slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
404 holyw => "Holy Word", 449 holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
405 conf => "Confusion", 450 conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
406 fire => "Fire", 451 fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
407 depl => "Depletion", 452 depl => "Depletion (some monsters and other effects can cause stats depletion)",
408 magic => "Magic", 453 magic => "Magic (resistance to magic spells like magic missile or similar)",
409 drain => "Draining", 454 drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
410 acid => "Acid", 455 acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
411 pois => "Poison", 456 pois => "Poison (resistance to getting poisoned)",
412 para => "Paralysation", 457 para => "Paralysation (this resistance affects the chance you get paralysed)",
413 deat => "Death", 458 deat => "Death (resistance against death spells)",
414 phys => "Physical", 459 phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
415 blind => "Blind", 460 blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
416 fear => "Fear", 461 fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
417 tund => "Turn undead", 462 tund => "Turn undead",
418 elec => "Electricity", 463 elec => "Electricity (resistance againt electricity, spells like large lightning, small lightning, ...)",
419 cold => "Cold", 464 cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
420 ghit => "Ghost hit", 465 ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
421 ); 466 );
422 for (qw/slow holyw conf fire depl magic 467 for (qw/slow holyw conf fire depl magic
423 drain acid pois para deat phys 468 drain acid pois para deat phys
424 blind fear tund elec cold ghit/) 469 blind fear tund elec cold ghit/)
425 { 470 {
426 $tbl2->add ($col, $row, 471 $tbl2->add ($col, $row,
427 $STATWIDS->{"res_$_"} = 472 $STATWIDS->{"res_$_"} =
428 new CFClient::UI::Label 473 new CFClient::UI::Label
474 font => $FONT_FIXED,
429 template => "-100%", 475 template => "-100%",
430 align => +1, 476 align => +1,
431 valign => 0, 477 valign => 0,
478 can_events => 1,
479 can_hover => 1,
432 tooltip => $resist_names{$_} 480 tooltip => $resist_names{$_},
433 ); 481 );
434 $tbl2->add ($col + 1, $row, new CFClient::UI::Image 482 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
483 font => $FONT_FIXED,
435 can_hover => 1, 484 can_hover => 1,
436 can_events => 1, 485 can_events => 1,
437 image => "ui/resist/resist_$_.png", 486 image => "ui/resist/resist_$_.png",
438 tooltip => $resist_names{$_} 487 tooltip => $resist_names{$_},
439 ); 488 );
440 489
441 $row++; 490 $row++;
442 if ($row % 6 == 0) { 491 if ($row % 6 == 0) {
443 $col += 2; 492 $col += 2;
530 $vbox->add ($dialog->{table} = new CFClient::UI::Table); 579 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
531 580
532 $dialog 581 $dialog
533} 582}
534 583
584my $METASERVER_ATIME;
585
535sub update_metaserver { 586sub update_metaserver {
536 my ($HOST) = @_; 587 my ($HOST) = @_;
537 588
538 status "fetching metaserver list..."; 589 return if $METASERVER_ATIME > time;
590 $METASERVER_ATIME = time + 60;
591
592 my $table = $METASERVER->{table};
593 $table->clear;
594 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
539 595
540 my $buf; 596 my $buf;
541 597
542 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; 598 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
599
600 unless ($fh) {
601 $label->set_text ("unable to contact metaserver: $!");
602 return;
603 }
543 604
544 Event->io (fd => $fh, poll => 'r', cb => sub { 605 Event->io (fd => $fh, poll => 'r', cb => sub {
545 my $res = sysread $fh, $buf, 8192, length $buf; 606 my $res = sysread $fh, $buf, 8192, length $buf;
546 607
547 if (!defined $res) { 608 if (!defined $res) {
548 $_[0]->w->cancel; 609 $_[0]->w->cancel;
549 status "metaserver: $!"; 610 $label->set_text ("error while retrieving server list: $!");
550 } elsif ($res == 0) { 611 } elsif ($res == 0) {
551 $_[0]->w->cancel; 612 $_[0]->w->cancel;
552 status "server list retrieved"; 613 status "server list retrieved";
553 614
554 my $table = $METASERVER->{table}; 615 utf8::decode $buf if utf8::valid $buf;
555 616
556 $table->clear; 617 $table->clear;
557 618
558 my @col = qw(Use #Users Host Uptime Version Description); 619 my @col = qw(Use #Users Host Uptime Version Description);
559 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_]) 620 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
583 $m = [$users, $host, $uptime, $version, $desc]; 644 $m = [$users, $host, $uptime, $version, $desc];
584 645
585 $y++; 646 $y++;
586 647
587 $table->add (0, $y, new CFClient::UI::VBox children => [ 648 $table->add (0, $y, new CFClient::UI::VBox children => [
588 (new CFClient::UI::Button text => " ", connect_activate => sub { 649 (new CFClient::UI::Button text => "Use", connect_activate => sub {
589 $HOST->set_text ($CFG->{host} = $host); 650 $HOST->set_text ($CFG->{host} = $host);
590 }), 651 }),
591 (new CFClient::UI::Empty expand => 1), 652 (new CFClient::UI::Empty expand => 1),
592 ]); 653 ]);
593 654
652 my ($self, $value) = @_; 713 my ($self, $value) = @_;
653 $CFG->{password} = $value; 714 $CFG->{password} = $value;
654 } 715 }
655 ); 716 );
656 717
657 $table->add (0, 6, new CFClient::UI::Label valign => 0, align => 1, text => "Def. say cmd");
658 $table->add (1, 6, my $saycmd = new CFClient::UI::Entry
659 text => $CFG->{say_command},
660 tooltip => "This is the command that will be used if you write a line in the message window entry. "
661 ."Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
662 ."But you could also set it to 'tell <playername>' to only chat with that user.",
663 connect_changed => sub {
664 my ($self, $value) = @_;
665 $CFG->{say_command} = $value;
666 }
667 );
668
669 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); 718 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
670 $table->add (1, 7, new CFClient::UI::Slider 719 $table->add (1, 7, new CFClient::UI::Slider
671 req_w => 100, 720 req_w => 100,
672 range => [$CFG->{mapsize}, 10, 100 + 1, 1], 721 range => [$CFG->{mapsize}, 10, 100 + 1, 1],
673 tooltip => "This is the size of the portion of the map update the server sends you. " 722 tooltip => "This is the size of the portion of the map update the server sends you. "
687} 736}
688 737
689sub message_window { 738sub message_window {
690 my $window = new CFClient::UI::FancyFrame 739 my $window = new CFClient::UI::FancyFrame
691 title => "Messages", 740 title => "Messages",
692 border_bg => [1, 1, 1, 0.5], 741 border_bg => [1, 1, 1, 1],
693 bg => [0.3, 0.3, 0.3, 0.8], 742 bg => [0, 0, 0, 0.5],
694 user_w => int $::WIDTH / 3, 743 user_w => int $::WIDTH / 3,
695 user_h => int $::HEIGHT / 5, 744 user_h => int $::HEIGHT / 5,
696 child => (my $vbox = new CFClient::UI::VBox); 745 child => (my $vbox = new CFClient::UI::VBox);
697 746
698 $vbox->add ($LOGVIEW = new CFClient::UI::TextView 747 $vbox->add ($LOGVIEW = new CFClient::UI::TextView
738 }; 787 };
739 788
740 $window 789 $window
741} 790}
742 791
792sub make_inventory_window {
793 my $invwin = new CFClient::UI::FancyFrame user_w => 300, user_h => 300, title => "Inventory";
794 $invwin->add ($INV = new CFClient::UI::Inventory expand => 1);
795 $invwin
796}
797
743sub sdl_init { 798sub sdl_init {
744 CFClient::SDL_Init 799 CFClient::SDL_Init
745 and die "SDL::Init failed!\n"; 800 and die "SDL::Init failed!\n";
746} 801}
747 802
778 fontsize => 0.8, 833 fontsize => 0.8,
779 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode"; 834 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode";
780 $ALT_ENTER_MESSAGE->show; 835 $ALT_ENTER_MESSAGE->show;
781 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h}); 836 $ALT_ENTER_MESSAGE->move (0, $HEIGHT - $ALT_ENTER_MESSAGE->{h});
782 837
783 $CFClient::UI::ROOT->add ($MAPWIDGET = new CFClient::MapWidget); 838 CFClient::UI::FancyFrame->new (
784 $MAPWIDGET->focus_in; 839 border_bg => [1, 1, 1, 192/255],
840 bg => [1, 1, 1, 0],
841 child => ($MAPMAP = new CFClient::MapWidget::MapMap),
842 )->show;
843
844 $MAPWIDGET = new CFClient::MapWidget;
785 $MAPWIDGET->connect (activate_console => sub { 845 $MAPWIDGET->connect (activate_console => sub {
786 my ($mapwidget, $preset) = @_; 846 my ($mapwidget, $preset) = @_;
787 847
788 if ($CONSOLE) { 848 if ($CONSOLE) {
789 $CONSOLE->{input}->{auto_activated} = 1; 849 $CONSOLE->{input}->{auto_activated} = 1;
792 if ($preset && $CONSOLE->{input}->get_text eq '') { 852 if ($preset && $CONSOLE->{input}->get_text eq '') {
793 $CONSOLE->{input}->set_text ($preset); 853 $CONSOLE->{input}->set_text ($preset);
794 } 854 }
795 } 855 }
796 }); 856 });
857 $MAPWIDGET->show;
858 $MAPWIDGET->focus_in;
797 859
798 $CFClient::UI::ROOT->add ($BUTTONBAR = new CFClient::UI::HBox); 860 $BUTTONBAR = new CFClient::UI::HBox;
799 861
800 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup); 862 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup);
801 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup); 863 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup);
802 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window); 864 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window);
803 865
804 $CFClient::UI::ROOT->add (make_gauge_window); # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 866 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
867
805 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window); 868 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window);
869 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window);
806 870
807 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub { 871 $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", connect_activate => sub {
808 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc"; 872 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
809 status "Configuration Saved"; 873 status "Configuration Saved";
810 }); 874 });
811 875
876 $BUTTONBAR->show;
877
812 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup 878 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
813} 879}
814 880
815sub video_shutdown { 881sub video_shutdown {
816 $CFClient::UI::ROOT->{children} = []; 882 $CFClient::UI::ROOT->{children} = [];
883 undef $CFClient::UI::GRAB;
884 undef $CFClient::UI::HOVER;
817 undef $SDL_ACTIVE; 885 undef $SDL_ACTIVE;
818} 886}
819 887
820my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# 888my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
821my $bgmusic;#TODO#hack#d# 889my $bgmusic;#TODO#hack#d#
830 push @bgmusic, shift @bgmusic; 898 push @bgmusic, shift @bgmusic;
831} 899}
832 900
833sub audio_init { 901sub audio_init {
834 if ($CFG->{audio_enable}) { 902 if ($CFG->{audio_enable}) {
835 if (open my $fh, "<:utf8", CFClient::find_rcfile "sounds/config") { 903 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
836 $SDL_MIXER = !CFClient::Mix_OpenAudio; 904 $SDL_MIXER = !CFClient::Mix_OpenAudio;
837 CFClient::Mix_AllocateChannels 8; 905 CFClient::Mix_AllocateChannels 8;
838 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; 906 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
839 907
840 audio_music_finished; 908 audio_music_finished;
995# at worst. 1063# at worst.
996sub conn::flood_fill { 1064sub conn::flood_fill {
997 my ($self, $gx, $gy, $path, $hash, $flags) = @_; 1065 my ($self, $gx, $gy, $path, $hash, $flags) = @_;
998 1066
999 # the server does not allow map paths > 6 1067 # the server does not allow map paths > 6
1000 return if 6 <= length $path; 1068 return if 7 <= length $path;
1001 1069
1002 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}}; 1070 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1003 1071
1004 for ( 1072 for (
1005 [1, 0, -1], 1073 [1, 0, -1],
1048 1116
1049 $self->flush_map; 1117 $self->flush_map;
1050 1118
1051 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy); 1119 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1052 1120
1053 my $mapmapw = 250; 1121 my $mapmapw = $MAPMAP->{w};
1054 my $mapmaph = 250; 1122 my $mapmaph = $MAPMAP->{h};
1055 1123
1056 $self->{neigh_rect} = [ 1124 $self->{neigh_rect} = [
1057 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5, 1125 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1058 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h, 1126 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1059 ]; 1127 ];
1258sub update_floorbox { 1326sub update_floorbox {
1259 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub { 1327 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1260 $FLOORBOX->clear; 1328 $FLOORBOX->clear;
1261 $FLOORBOX->add (new CFClient::UI::Empty expand => 1); 1329 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1262 1330
1263 my @items = values %{ $CONN->{container}{0} };
1264
1265 # we basically have to use the same sorting as everybody else 1331 # we basically have to use the same sorting as everybody else
1266 @items = sort { $a->{type} <=> $b->{type} } @items; 1332 for my $item (@{ $CONN->{container}{0} }) {
1267 1333 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $item);
1268 for my $item (reverse @items) {
1269 my $desc = $item->{nrof} < 2
1270 ? $item->{name}
1271 : "$item->{nrof} $item->{name_pl}";
1272 # todo: animation widget, face widget, weight(?) etc.
1273 $FLOORBOX->add (my $hbox = new CFClient::UI::HBox
1274 tooltip => (CFClient::UI::Label->escape ($desc)
1275 . "\n<small>leftclick - pick up\nmiddle click - apply\nrightclick - menu</small>"),
1276 can_hover => 1,
1277 can_events => 1,
1278 connect_button_down => sub {
1279 my ($self, $ev, $x, $y) = @_;
1280
1281 # todo: maybe put examine on 1? but should just be a tooltip :(
1282 if ($ev->{button} == 1) {
1283 $CONN->send ("move $CONN->{player}{tag} $item->{tag} 0");
1284 } elsif ($ev->{button} == 2) {
1285 $CONN->send ("apply $item->{tag}");
1286 } elsif ($ev->{button} == 3) {
1287 # examine, lock, mark, maybe other things
1288 warn "MENU not implemented yet\n";
1289 }
1290
1291 1
1292 },
1293 );
1294
1295 $hbox->add (new CFClient::UI::Face
1296 face => $item->{face},
1297 anim => $item->{anim},
1298 animspeed => $item->{animspeed},
1299 );
1300
1301 $hbox->add (new CFClient::UI::Label
1302 text => $desc,
1303 );
1304 } 1334 }
1305 }); 1335 });
1306 refresh; 1336 refresh;
1307} 1337}
1308 1338
1309sub conn::container_add { 1339sub conn::container_add {
1310 my ($self, $id, $items) = @_; 1340 my ($self, $id, $items) = @_;
1311 1341
1312 update_floorbox if $id == 0; 1342 update_floorbox if $id == 0;
1343 if ($self->{player}{tag} == $id) {
1344 $INV->set_items ($self->{container}{$self->{player}{tag}});
1345 }
1313 # $self-<{player}{tag} => player inv 1346 # $self-<{player}{tag} => player inv
1314 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}}; 1347 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1315} 1348}
1316 1349
1317sub conn::container_clear { 1350sub conn::container_clear {
1318 my ($self, $id) = @_; 1351 my ($self, $id) = @_;
1319 1352
1320 update_floorbox if $id == 0; 1353 update_floorbox if $id == 0;
1354 if ($self->{player}{tag} == $id) {
1355 $INV->set_items ($self->{container}{$id});
1356 }
1357
1321# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0}; 1358# use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1322} 1359}
1323 1360
1324sub conn::item_delete { 1361sub conn::item_delete {
1325 my ($self, @items) = @_; 1362 my ($self, @items) = @_;
1326 1363
1327 for (@items) { 1364 for (@items) {
1328 update_floorbox if $_->{container} == 0; 1365 update_floorbox if $_->{container} == 0;
1366 if ($self->{player}{tag} == $_->{container}) {
1367 $INV->set_items ($self->{container}{$_->{container}});
1368 }
1329 } 1369 }
1330} 1370}
1331 1371
1332sub conn::item_update { 1372sub conn::item_update {
1333 my ($self, $item) = @_; 1373 my ($self, $item) = @_;
1334 1374
1335 update_floorbox if $item->{container} == 0; 1375 update_floorbox if $item->{container} == 0;
1376 if ($self->{player}{tag} == $item->{container}) {
1377 $INV->set_items ($self->{container}{$item->{container}});
1378 }
1336} 1379}
1337 1380
1338%SDL_CB = ( 1381%SDL_CB = (
1339 CFClient::SDL_QUIT => sub { 1382 CFClient::SDL_QUIT => sub {
1340 Event::unloop -1; 1383 Event::unloop -1;
1364 1407
1365############################################################################# 1408#############################################################################
1366 1409
1367$SIG{INT} = $SIG{TERM} = sub { exit }; 1410$SIG{INT} = $SIG{TERM} = sub { exit };
1368 1411
1412CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1413
1369$TILECACHE = CFClient::db_table "tilecache"; 1414$TILECACHE = CFClient::db_table "tilecache";
1370$FACEMAP = CFClient::db_table "facemap"; 1415$FACEMAP = CFClient::db_table "facemap";
1371
1372CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1373 1416
1374my %DEF_CFG = ( 1417my %DEF_CFG = (
1375 sdl_mode => 0, 1418 sdl_mode => 0,
1376 width => 640, 1419 width => 640,
1377 height => 480, 1420 height => 480,
1433 1476
1434Event::loop; 1477Event::loop;
1435 1478
1436END { CFClient::SDL_Quit } 1479END { CFClient::SDL_Quit }
1437 1480
1481=head1 pclient - Crossfire+ and Crossfire game client
1438 1482
1483Pclient is a Crossfire+ and Crossfire game client.
1484
1485=head2 Features
1486
1487=over 4
1488
1489=item Fullscreen Map
1490
1491PClient can uses a fullscreen map, which greatly enhances how much of the
1492game world you can see.
1493
1494=item Persistent Map Cache (Crossfire+ only)
1495
1496PClient can persistently cache all map data it received from the
1497server. This not only allows it to display an overview map, but also
1498ensures that once-explored areas will be available the next time you want
1499to explore more.
1500
1501=item Hardware acceleration
1502
1503Unlike most Crossfire clients, PClient take advantage of OpenGL hardware
1504acceleration. Most modern graphics cards have difficulties with 2D
1505acceleration, while 3D graphics is accelerated well.
1506
1507=item No arbitrary limits
1508
1509Unlike other Crossfire clients, pclient does not suffer from arbitrary
1510limits (like a fixed amount of face numbers). There are still limits, but
1511they are not arbitrarily low :)
1512
1513=back
1514
1515=head1 USAGE
1516
1517=head2 The Map
1518
1519The map is always displayed in the background, behind all other windows and UI elements.
1520
1521#TODO# middle-click scrolls
1522#
1523# keys:
1524#
1525# a apply
1526# keypad moves, kp_5 applies ranged attack to self
1527
1528Starting to type enters the I<completion mode>. In that mode, you can type
1529abbreviations or commands and have them executed as soon as they match a
1530valid command. This is best explained by a few examples:
1531
1532Typing B<climb> will display a list of commands with I<climb> in their
1533name, such as I<ready_skill climbing> and I<use_skill climbing>.
1534
1535You can abbreviate commands by typing only the first character of every
1536word. For example, typing I<iwor> will likely select I<invoke word of
1537recall>, while I<ccfo> will select I<cast create food>. Likewise, I<rscli>
1538will likely select I<ready_skill climbing> and I<usl> will give you
1539I<use_skill levitation>.
1540
1541=head2 The map overview
1542
1543#TODO#
1544
1545=head2 The Status area in the lower right corner
1546
1547#TODO#
1548
1549=head2 The I<Statistics>/I>Stats> window
1550
1551#TODO#
1552
1553=head1 FAQ
1554
1555=over 4
1556
1557=item The client is very sluggish and slow, what can I do about this?
1558
1559Most likely, you don't have accelerated OpenGL support. Try to find a
1560newer driver, or a driver from your hardware vendor, that features OpenGL
1561support.
1562
1563If this is not an option, the following Setup options reduce the load and
1564will likely make the client playable with sofwtare rendering (it will
1565still be slow, though):
1566
1567=over 4
1568
1569=item B<Video Mode> should be set as low as possible (e.g. 640x480)
1570
1571=item Enable B<Fast & Ugly> mode
1572
1573=item Disable B<Fog of War>
1574
1575=item Increase B<Map Scale>
1576
1577=back
1578
1579=back
1580
1581=head1 AUTHOR
1582
1583Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1584
1585
1586

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